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CrazyGames is hiring Graphic Designer (Remote), 2026

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Job Overview: Graphic Designer (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €45,000 – €70,000 EUR per year (Estimated based on 2026 market data for experienced designers) Location Remote (Must be within ±6 hours of GMT) Core Tools Figma, Photoshop, Illustrator, InDesign Department Marketing About CrazyGames In 2026, the world of digital entertainment is faster and more accessible than ever. At the heart of this revolution is CrazyGames, one of the planet’s largest casual gaming platforms. We provide a frictionless, instant-play experience to over 50 million monthly users across both web and mobile interfaces. We believe that gaming should be a universal joy—accessible in a single click without the barriers of hardware constraints or long download times. As we continue to scale our global footprint, we are looking for a Graphic Designer who can translate the excitement of our platform into a cohesive, world-class visual brand. This is a chance to shape how millions of people perceive and interact with the future of browser-based and mobile gaming. The Role: Defining the Visual DNA of Gaming This is not a role for a designer who wants to work in a silo. As a Graphic Designer at CrazyGames, you are a vital pillar of the Marketing team. You will be the bridge between our technical product and our passionate community of players. We are looking for a creative who balances artistic flair with performance-driven thinking. You will elevate the quality, speed, and consistency of our creative output, ensuring that every touchpoint—from a tiny app store icon to a massive global campaign banner—feels distinctly and high-quality “CrazyGames.” You will work at the intersection of branding, product marketing, and user psychology. Your Journey: The First 12 Months We don’t believe in “busy work.” Every asset you create has a purpose and a path to millions of eyes. Here is how your influence will grow over your first year: Phase 1: Immersion & First Wins (Month 1) Phase 2: Channel Mastery (Month 3) Phase 3: Pipeline Ownership (Month 6) Phase 4: Strategic Vision (Month 12) What You’ll Do What We Are Looking For We want a designer who is as excited about the “why” as they are about the “how.” Core Requirements The “Nice to Haves” What We Offer Important Details & Requirements Feature Policy Timezone Constraint Must be within ±6 hours of GMT for team synchronization. Work Mode 100% Remote. Tech Requirement High-speed internet and a professional design setup (Hardware provided/reimbursed). Retreats Mandatory (and fun) biannual team weeks in Europe. Language Full professional proficiency in English (Written and Verbal). CrazyGames is hiring Graphic Designer (Remote), 2026 Apply now See open roles Explore More Animation Jobs

CrazyGames hiring Ad Operations Manager, Remote , 2026

CrazyGames hiring Ad Operations Manager, Remote , 2026 thumbnail

Job Overview: Ad Operations Manager (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €65,000 – €95,000 EUR per year (Estimated based on 2026 market data for senior programmatic roles) Location Remote (Must reside in Europe, UK, Africa, or the Middle East) Core Tools Google Ad Manager (GAM), Header Bidding, SSPs, DSPs, CMPs Department Ad Monetization About CrazyGames In the rapidly evolving landscape of 2026, CrazyGames has solidified its position as a global leader in the “instant-play” revolution. With over 40 million monthly active users, our platform serves as a vital bridge between high-quality game developers and a massive global audience that demands frictionless entertainment. We operate at the intersection of gaming and high-performance ad tech. Our mission is to provide a seamless, high-fidelity gaming experience that remains free for players, powered by a sophisticated, non-intrusive programmatic advertising stack. As we scale our operations and venture further into advanced monetization strategies, we are looking for a nosy, data-driven, and pragmatic Ad Operations Manager to join our “small but mighty” Ad Monetization team. The Role: Programmatic Specialist & Yield Architect This isn’t a traditional “traffic coordination” role. At CrazyGames, the Ad Operations Manager is a high-impact strategist. You will be the guardian of our revenue streams, the detective who spots leakage before it becomes a problem, and the architect who optimizes our auction dynamics to ensure we are capturing every cent of value from our inventory. You will work closely with leadership to bridge the gap between technical execution and business growth. If you are someone who gets a thrill from seeing a 5% lift in eCPM through clever floor optimizations or by identifying a discrepancy in a secondary SSP, this is your playground. Your Journey: The First 12 Months We believe in empowering our experts. Your roadmap at CrazyGames is designed to move you from initial discovery to total ownership. Phase 1: Foundations (Month 1) Phase 2: Optimization & Insight (Month 3) Phase 3: Independent Impact (Month 6) Phase 4: Strategic Ownership (Month 12) What We Are Looking For We don’t just want someone who can check boxes; we want an inquisitive mind who genuinely enjoys the “puzzle” of programmatic advertising. Technical Requirements Personal Attributes The Tech Stack & Environment CrazyGames is a tech-first company. You will be working with: Important Details & Requirements Feature Policy Timezone Alignment Candidates must be based in Europe, UK, Africa, or the Middle East to ensure significant overlap with the core team in Belgium. Work Model 100% Remote (with optional office access in Leuven for those nearby). Travel Mandatory participation in biannual 1-week team retreats (fully funded). Communication Professional fluency in English is required. Company Culture Unfunded, profitable, and fast-moving. CrazyGames hiring Ad Operations Manager, Remote , 2026 Apply now See open roles Explore More Animation Jobs

Super Spline Studios | Senior Freelance Gameplay Animator

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Super Spline Studios is currently seeking a highly skilled and experienced Senior Freelance Gameplay Animator to join our creative collective. We are looking for a veteran artist who can “hit the ground running” to support our ongoing high-profile projects. This is a specialized contract role for an animator who thrives in a fast-paced environment and possesses a deep mastery of stylized, keyframe-based character movement. At Super Spline Studios, we pride ourselves on being a studio run by artists, for artists. We bypass the traditional corporate “grind” in favor of a highly efficient, creative-first approach. If you are a seasoned professional looking for a stable, long-term freelance engagement with a studio that respects your time and craft, we want to hear from you. Job Overview: Freelance Gameplay Animator Category Details Company Name Super Spline Studios Job Title Freelance Gameplay Animator Job Type Freelance / Contract (6–12 Months) Start Date Immediate / ASAP Compensation Competitive Day Rate (Based on experience) Work Schedule 4-Day Work Week (Monday – Thursday) Location Remote (Europe/EU Based) Timezone Req. Must operate within +/- 3 hours of GMT/BST Core Software Autodesk Maya Application Subject Freelance Animator About the Role: The Creative Mission Super Spline Studios is not your typical development house. We specialize in providing elite animation services across a vast spectrum of the industry. As a freelance contributor, you will not be stuck on a single asset for years; instead, you will engage with a variety of projects ranging from PC and console titles to high-end mobile games, VR experiences, and cinematic trailers. For this specific contract, we are looking for an animator who excels in expressive, stylized, keyframe animation. We value the “hand-crafted” feel over motion capture, looking for artists who can inject personality, weight, and snappy timing into every frame. Because this is a freelance role intended to support active production, we require a professional who is technically self-sufficient and capable of integrating seamlessly into our established Maya-based pipelines. Primary Responsibilities as Freelance Gameplay Animator Candidate Requirements & Qualifications This is a senior-level freelance position. We are looking for a proven track record of excellence in the games industry. Professional Experience for Freelance Gameplay Animator Logistics & Compatibility The Super Spline Culture: Why Collaborate With Us? “Variety is the spice of life” is our internal mantra. We believe that project fatigue is the silent killer of creativity. At Super Spline, you will escape the four-year dev cycle of a single game. Our freelancers enjoy the diversity of working on different IPs, styles, and platforms in a relatively short window. Our Commitment to You Perks & Benefits (Specific to Contract Length) While this is a freelance engagement, we believe in treating our long-term contractors with the same care as our permanent staff. For contracts of this duration, we offer: If you have the experience and the “creative spark” we’re looking for, please submit your application to jobs@supersplinestudios.com. To ensure your application is processed efficiently, please follow these guidelines: A Note on Volume: We are incredibly fortunate to receive a high volume of interest from the global animation community. Because of this, we can only respond to candidates who are being moved forward to the interview stage. We sincerely thank you for your interest in Super Spline Studios. Super Spline Studios | Senior Freelance Gameplay Animator How to Apply: Please send your CV and Portfolio/Showreel link to: jobs@supersplinestudios.com CC: jobs@supersplinestudios.com Apply now See open roles Explore More VFX Jobs

Super Spline Studios hiring Lead 3D Games Animator

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Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Category Details Company Name Super Spline Studios Job Title Lead 3D Games Animator Employment Type Permanent / Full-Time Work Mode Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options Europe Remote or Leamington Spa Office (United Kingdom) Experience Required Minimum 7+ years in game animation Department Animation / Gameplay / Cinematics Tools Required Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level Lead / Senior Schedule 4-day work week Salary Range Competitive (based on experience and location) Industry Video Game Development / Animation Co-Development Application Method Resume + showreel via email Application Email jobs@supersplinestudios.com About the Studio, Super Spline Studios Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Animation Leadership Team Management Production Coordination Pipeline Collaboration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Technical Skills Candidates should demonstrate proficiency in: Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Animators contribute across: Career Growth Support The studio supports professional development through: Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: A passion for gameplay animation and character performance design is essential. Outpost VFX required Senior Compositor at Montreal How to Apply: Please send your CV and Portfolio/Showreel link to: jobs@supersplinestudios.com CC: jobs@supersplinestudios.com Apply now See open roles Explore More Animation Jobs

nDreams hiring Lighting Artist, UK

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nDreams, Studio Elevation is seeking a Lighting Artist to support the creation of high-quality lighting across environments and gameplay sequences within upcoming VR projects. The selected candidate will collaborate closely with the Art Director and multidisciplinary development teams to design lighting that enhances atmosphere, supports gameplay readability, and maintains strong technical performance across hardware platforms. Lighting plays a particularly important role in VR production pipelines, where clarity, comfort, and visual guidance significantly impact player immersion. As such, this role combines artistic sensibility with optimization awareness to ensure scenes remain visually compelling while performing efficiently across target devices—including standalone VR hardware such as Meta Quest platforms. This position is offered as a full-time 12-month fixed-term contract and is fully remote within the United Kingdom. Job Overview: Lighting Artist Category Details Company Name nDreams Studio Studio Elevation Position Title Lighting Artist Employment Type 12-Month Fixed-Term Contract Work Schedule Full-Time (37.5 hours per week) Work Mode Fully Remote (UK Only) Location Requirement Must be based within the United Kingdom Industry VR Game Development Primary Engine Unreal Engine Platform Focus Multi-Platform VR (including Meta Quest) Salary Range Competitive; dependent on experience Project Stage One title nearing release; second project in early planning Benefits Flexible hours, personal development time, health coverage, pension scheme, wellness perks About the Studio nDreams is a globally recognized developer dedicated to building immersive virtual reality experiences across multiple platforms. Through its specialized development unit Studio Elevation, the company continues pushing creative and technical boundaries within the VR industry. Studio Elevation operates as a VR-first production environment, meaning its workflows, pipelines, and creative decisions are optimized specifically for immersive gameplay rather than traditional flat-screen experiences. This focus allows artists to contribute directly to the evolution of next-generation interactive storytelling. With one major VR title approaching release and another entering early development planning, this is a strong opportunity for lighting specialists interested in shaping the visual identity of upcoming immersive experiences. Key Responsibilities The Lighting Artist will contribute to both artistic direction and technical execution within the studio’s production pipeline. Environment & Scene Lighting Core responsibilities include: Creating lighting setups across gameplay environments and scenes Supporting atmospheric storytelling through lighting mood development Enhancing environmental readability and player orientation Maintaining visual consistency across levels and sequences Supporting artistic direction defined by the Art Director Lighting decisions directly influence gameplay clarity and emotional tone within VR experiences, making this a highly collaborative role. Gameplay-Focused Lighting Design The selected candidate will help implement lighting that supports player navigation and interaction flow. Responsibilities include: Designing “golden path” lighting to guide players through objectives Highlighting interactive elements and points of interest Supporting gameplay readability through directional illumination Ensuring lighting improves player comfort within immersive spaces Effective gameplay lighting is essential to maintaining intuitive navigation inside VR environments. Cross-Department Collaboration Lighting Artists at Studio Elevation work closely with multiple development disciplines. Collaboration partners include: Art Directors Environment Artists Technical Artists Level Designers Rendering Engineers This collaborative structure ensures lighting remains aligned with artistic goals and technical performance requirements across platforms. Documentation & Pipeline Support Additional responsibilities include: Maintaining lighting documentation Supporting workflow consistency across scenes Aligning lighting implementation with studio pipeline standards Assisting with lighting optimization strategies Ensuring reproducibility across production stages Documentation supports efficient iteration across large production environments. Required Skills & Qualifications Applicants should demonstrate both artistic lighting expertise and technical awareness of real-time production pipelines. Core Technical Skills Candidates must have: Proficiency with Unreal Engine lighting workflows Experience working with baked lighting pipelines Understanding of physically based rendering (PBR) workflows Knowledge of HDRI lighting setup techniques Familiarity with material-lighting relationships Experience optimizing lighting for performance-sensitive platforms These capabilities ensure lighting solutions remain visually strong while meeting VR performance constraints. Rendering & Optimization Awareness Lighting optimization plays a critical role in VR development pipelines. Candidates should demonstrate experience with: Lightmap workflows Frame-rate optimization strategies Platform-specific lighting adjustments Efficient bake-time management Performance balancing across multiple hardware targets Optimization experience is especially valuable when working with standalone VR devices. Preferred (Nice-to-Have) Skills While not mandatory, the following experience is considered beneficial: Familiarity with Adobe Photoshop for texture editing support Knowledge of Substance Designer Technical art exposure related to lighting workflows Understanding of advanced material lighting modes Experience supporting environment-art lighting integration pipelines These additional skills help candidates contribute more broadly across production stages. Experience Requirements Typical candidates for this role will demonstrate: Professional lighting experience in game development pipelines Familiarity with Unreal Engine scene-lighting workflows Experience supporting performance-optimized environments Understanding of multi-platform lighting implementation Ability to collaborate within structured production teams Prior experience working in VR pipelines is advantageous but not strictly required. Remote Work Structure This role operates under a fully remote UK-based structure. Applicants must: Be legally eligible to work within the United Kingdom Be located within the UK during employment Maintain availability for collaboration across studio schedules Studio Elevation’s remote structure supports flexible working while maintaining strong communication across departments. Salary & Benefits Overview Compensation for this role is competitive and dependent on experience level, portfolio strength, and technical specialization within real-time lighting workflows. Benefits offered by nDreams include: Flexible working hours Birthday leave entitlement Additional wellness “duvet days” Dedicated personal development time Pension scheme participation Private health insurance support Life cover benefits Generous holiday allowance Regular studio social events 🎮 These benefits support both professional growth and personal wellbeing. Studio Culture & Inclusion nDreams is committed to building a workplace culture grounded in respect, inclusion, and accessibility. The studio actively supports: diversity across teams accessible hiring practices inclusive production environments equitable career opportunities representation within the games industry Applicants requiring reasonable adjustments during recruitment processes are encouraged to request support at any stage. Application Process Applicants interested in joining Studio Elevation as a Lighting Artist should prepare: Updated CV Portfolio demonstrating lighting work in Unreal Engine Examples of real-time environment lighting (preferred) Optimization workflow experience (if available) Shortlisted candidates may be invited to technical discussions aligned with production requirements.

1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote)

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Eleventh Hour Games (EHG) is a remote-first studio defined by a singular focus: crafting the world’s most engaging Top-Down Action RPGs. Following the massive success of our breakout hit, Last Epoch, we are entering a new era of development. We are seeking a Senior Technical Animator who acts as the vital link between creative intent and technical execution. In this role (Senior Technical Animator), you will be the architect of the systems that bring our characters to life. This is a “hands-on” leadership position where you will own the pipelines, rigging frameworks, and runtime systems that allow our animators to work at peak efficiency while ensuring our game remains performant and responsive. At EHG, we don’t just “plug in” animations; we build scalable, intelligent systems that define how movement feels in a high-stakes combat environment. Job Overview: Senior Technical Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Senior Technical Animator Location 100% Remote (Global Connectivity) Work Model Fully Distributed Team Employment Type Full-Time / Permanent Project Focus Last Epoch & Unannounced ARPG Titles Primary Tools Maya/DCC, Python, Unity/Unreal Engine Pipelines Annual Salary Range $105,000 – $160,000 USD (Based on location and experience)* Experience Level Senior (5+ years in Technical Animation) In an Action RPG, movement is everything. It is the weight of a warrior’s swing, the fluid teleportation of a mage, and the terrifying jitter of a Void-touched horror. As our Senior Technical Animator, your mission is to ensure these movements are not only visually stunning but technically flawless. Eleventh Hour Games is looking for a specialist who thrives in the “DCC-to-Engine” pipeline. You understand that a great rig is only half the battle—the real magic happens in the state machines, blending systems, and runtime IK that make a character feel grounded in the world of Eterra. You will lead the charge in researching and implementing modern techniques like Motion Matching and Procedural Animation to keep our studio at the cutting edge of the genre. 1. Architect the Animation Pipeline You will own the roadmap for how animation data flows from creation to the player’s screen. 2. Advanced Rigging & Deformation You are responsible for the skeletal foundations of our world. 3. Runtime Systems & Engine Integration You will bring characters to life within the game engine. 4. Optimization & Performance ARPGs often feature dozens of enemies on screen at once. You will: 5. Motion Capture & Research Eleventh Hour Games believe in using the best tools for the job. You will: We are looking for a technical problem-solver who understands the soul of animation. Eleventh Hour Games would be especially interested in candidates who possess: Remote-First, People-First Eleventh Hour Games don’t just “allow” remote work; we champion it. We utilize advanced communication tools and a culture of radical transparency to ensure that every team member, regardless of their location, feels connected and empowered. A Passion for the Genre Everyone at Eleventh Hour Games is a gamer. We are building the game we’ve always wanted to play. This shared passion creates a unique environment where technical decisions are always made with the “player experience” in mind. As part of the KRAFTON Americas family, we offer: Reasonable Accommodation & EEOC KRAFTON Americas and Eleventh Hour Games are committed to the full inclusion of all qualified individuals. If you require reasonable accommodation during the application or interview process, please reach out to our HR Talent team. We provide equal employment opportunities to all, prohibiting discrimination or harassment of any kind. 1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote) Apply now See open roles Explore More Animator Jobs