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1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote)

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Eleventh Hour Games (EHG) is a remote-first studio defined by a singular focus: crafting the world’s most engaging Top-Down Action RPGs. Following the massive success of our breakout hit, Last Epoch, we are entering a new era of development. We are seeking a Senior Technical Animator who acts as the vital link between creative intent and technical execution. In this role (Senior Technical Animator), you will be the architect of the systems that bring our characters to life. This is a “hands-on” leadership position where you will own the pipelines, rigging frameworks, and runtime systems that allow our animators to work at peak efficiency while ensuring our game remains performant and responsive. At EHG, we don’t just “plug in” animations; we build scalable, intelligent systems that define how movement feels in a high-stakes combat environment. Job Overview: Senior Technical Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Senior Technical Animator Location 100% Remote (Global Connectivity) Work Model Fully Distributed Team Employment Type Full-Time / Permanent Project Focus Last Epoch & Unannounced ARPG Titles Primary Tools Maya/DCC, Python, Unity/Unreal Engine Pipelines Annual Salary Range $105,000 – $160,000 USD (Based on location and experience)* Experience Level Senior (5+ years in Technical Animation) In an Action RPG, movement is everything. It is the weight of a warrior’s swing, the fluid teleportation of a mage, and the terrifying jitter of a Void-touched horror. As our Senior Technical Animator, your mission is to ensure these movements are not only visually stunning but technically flawless. Eleventh Hour Games is looking for a specialist who thrives in the “DCC-to-Engine” pipeline. You understand that a great rig is only half the battle—the real magic happens in the state machines, blending systems, and runtime IK that make a character feel grounded in the world of Eterra. You will lead the charge in researching and implementing modern techniques like Motion Matching and Procedural Animation to keep our studio at the cutting edge of the genre. 1. Architect the Animation Pipeline You will own the roadmap for how animation data flows from creation to the player’s screen. 2. Advanced Rigging & Deformation You are responsible for the skeletal foundations of our world. 3. Runtime Systems & Engine Integration You will bring characters to life within the game engine. 4. Optimization & Performance ARPGs often feature dozens of enemies on screen at once. You will: 5. Motion Capture & Research Eleventh Hour Games believe in using the best tools for the job. You will: We are looking for a technical problem-solver who understands the soul of animation. Eleventh Hour Games would be especially interested in candidates who possess: Remote-First, People-First Eleventh Hour Games don’t just “allow” remote work; we champion it. We utilize advanced communication tools and a culture of radical transparency to ensure that every team member, regardless of their location, feels connected and empowered. A Passion for the Genre Everyone at Eleventh Hour Games is a gamer. We are building the game we’ve always wanted to play. This shared passion creates a unique environment where technical decisions are always made with the “player experience” in mind. As part of the KRAFTON Americas family, we offer: Reasonable Accommodation & EEOC KRAFTON Americas and Eleventh Hour Games are committed to the full inclusion of all qualified individuals. If you require reasonable accommodation during the application or interview process, please reach out to our HR Talent team. We provide equal employment opportunities to all, prohibiting discrimination or harassment of any kind. 1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote) Apply now See open roles Explore More Animator Jobs

Hiring Senior Technical Animator at Riot Games

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Riot Games is looking for a visionary Technical Animator to join our elite R&D team in Los Angeles. This is a high-impact role dedicated to an unpublished, large-scale MMO project that aims to redefine the boundaries of player interaction and creature performance. As a Technical Animator, you will sit at the vital crossroads of animation, design, and engineering, serving as the architect of the systems that bring our game world to life. In this position, you aren’t just animating characters; you are building the living, breathing infrastructure of a massive multiplayer universe. From defining complex state machines to optimizing runtime IK and motion warping, the Technical Animator ensures that every movement—from a player’s hero to a gargantuan world boss—is believable, responsive, and performant. Job Overview: Technical Animator Category Details Primary Job Title Technical Animator (Senior Level) Company Riot Games Project Type Unpublished R&D Product (MMO) Location Los Angeles, California, USA Base Salary Range $185,200 – $258,000 USD Core Technology Unreal Engine (Advanced Animation Blueprints) Experience Req. 5+ Years in Games or Technical Animation Riot Games recognizes that a world-class Technical Animator is a rare and valuable asset. Our compensation package is designed to reflect the technical complexity and creative leadership required for this senior-level role. 1. Salary and Equity 2. Health and Wellness 3. Lifestyle and Balance As a Technical Animator on the R&D team, you are responsible for the “how” of animation. You bridge the gap between the artistic vision of the animation team and the technical constraints of a massive multiplayer engine. 1. Systems Architecture The Technical Animator builds and maintains the core animation frameworks. You will develop complex state machines, layered animation systems, and override logic that supports split-body setups. Whether it is a player character, a complex NPC, or an atmospheric prop, you ensure the technical setup is robust and scalable. 2. Unreal Engine Mastery You will dive deep into Unreal Engine, owning the health and maintainability of Animation Blueprints and graphs. A key part of your role is defining best practices for setup, ensuring that every asset is debuggable and well-documented for the rest of the team. 3. Optimization for MMO Scale Developing for a “massive” world requires a different mindset. The Technical Animator drives optimization efforts to meet strict performance and memory targets. You will ensure that character systems scale effectively, allowing hundreds of actors to interact simultaneously without frame-rate degradation. 4. Innovation in Motion You will develop scalable animation retargeting strategies to support characters and creatures of varying proportions. By implementing runtime IK and motion warping, you provide the tools needed to achieve high-fidelity motion that adapts to dynamic environments and terrain. What We’re Looking For in a Technical Animator Riot Games looks for more than just technical skill; we look for “Player Empathy.” Every system a Technical Animator builds should ultimately serve the goal of delighting the player. Required Qualifications: Desired Skills: At Riot Games, our mission is to be the most player-centric game company in the world. This mission drives every decision we make. Whether you are building a new animation graph or supporting a global live service, you are part of a team that puts the player experience above all else. We believe that we are better when we work together. We foster a collaborative environment where every Technical Animator is empowered to bring their unique perspective and craft expertise to the table. Our goal is to build teams that represent the diverse global community of players we serve. Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all Rioters. We consider all qualified applicants for employment, including those with criminal histories, in a manner consistent with the Los Angeles Fair Chance Initiative for Hiring. Note on Background Checks: Per Los Angeles County ordinances, certain duties such as safeguarding confidential data and accessing secure digital networks may create a basis for disqualifying candidates with relevant criminal histories. These duties are essential to maintaining the safety and security of our players and our company. Hiring Senior Technical Animator at Riot Games Apply now See open roles Explore More Animation Jobs Explore More VFX Jobs

Creature TD (Project Hire) – Industrial Light & Magic, 2026

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Industrial Light & Magic (ILM), the world’s premier visual effects facility and a cornerstone of The Walt Disney Company, is currently seeking a highly skilled Creature TD to join our San Francisco studio. Since George Lucas founded ILM in 1975, the studio has redefined the boundaries of cinema, and the Creature TD role remains at the very heart of that innovation. In this position, you are the architect of life. You bridge the gap between static geometry and a performance that can move an audience to tears or thrill them with terror. As a Creature TD, your work ensures that every hero character, background creature, and mechanical vehicle moves with a level of physical and anatomical fidelity that sets the global industry standard. Job Overview: Creature TD Category Details Position Title Creature TD (Technical Director) Company Name Industrial Light & Magic (ILM) Location San Francisco, California, United States Job Type Project Hire Salary Range $90,400 – $118,700 (Base Pay) Core Software Autodesk Maya, Python, Linux Primary Industry Feature Film, VFX, and Immersive Cinema The Creature TD at ILM is a multidisciplinary artist who balances deep technical proficiency with an artist’s intuition for motion. This is a “Project Hire” role, meaning you will be integrated into specific high-profile productions, working alongside the industry’s most talented supervisors to deliver cinematic excellence. Your primary mission is to rig and envelop a diverse range of assets. Whether it is a “hero” character that requires thousands of controls for a nuanced performance or complex vehicles and background props, the Creature TD ensures the technical foundation is unbreakable. Key Responsibilities and Workflow Compensation, Benefits, and Professional Growth Joining ILM as a Creature TD means becoming part of The Walt Disney Company ecosystem, which provides world-class support for its employees. Compensation Component Annual Details / Provisions Base Salary $90,400 – $118,700 (Determined by experience & equity) Incentives Potential for bonuses and long-term incentive units Health & Wellness Comprehensive medical, dental, and vision insurance Financial Future 401(k) retirement plans and employee stock options Vacation & Leave Generous paid time off and parental leave policies The ideal Creature TD candidate is someone who views technical challenges as creative opportunities. We require a blend of education and hands-on professional experience. 1. Education and Experience We look for candidates with at least 3 years of relevant professional experience and a diploma in computer graphics, fine arts, design, or a related field. Alternatively, we welcome applicants with 5 years of relevant industry experience in lieu of a formal degree. 2. Technical Requirements 3. Professional Soft Skills ILM is more than a studio; it is a legacy. Over the last 50 years, we have contributed to over 325 feature films and earned 15 Academy Awards for Best Visual Effects. By joining us as a Creature TD, you are stepping into a facility that has played a key role in the top-grossing films of all time. We are currently at the forefront of the digital revolution, expanding our horizons into Virtual Reality (VR), Augmented Reality (AR), and Immersive Cinema. As a Creature TD, you will have the opportunity to work on projects that are not just films, but cultural milestones. The Disney Advantage As part of The Walt Disney Company, ILM employees belong to a global entertainment leader. Disney is committed to a diverse and inclusive work environment where every voice is heard. We believe that the best stories come from a team that reflects the world we live in. As an equal opportunity employer, we provide a space where a Creature TD can innovate, grow, and build a career that lasts a lifetime. Creature TD (Project Hire) – Industrial Light & Magic, 2026 Apply now See open roles