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Gameplay Programmer job at Old Skull Games, France

Gameplay Programmer job at Old Skull Games, France

Senior Unreal Gameplay Programmer Job Summary Property Details Company Name Old Skull Games (OSG) Job Title Senior Unreal Gameplay Programmer Department Engineering / Programming Location 35 Rue Louis Guérin, 69100 Villeurbanne (Lyon Area), France Work Model Hybrid (Mix of in-person and remote work) Employment Type Full-Time, Permanent Contract (CDI – Contrat à Durée Indéterminée) Professional Status Executive Status (Statut Cadre) Experience Level Senior / Lead level (Minimum 10+ years of professional experience) Core Engine & Tools Unreal Engine (C++ / C# scripting automation), Unity (as a minor plus) Target Start Date As soon as possible (Immediate availability preferred) Language Requirements Fluency in French is required; English proficiency is a strong plus Company Description :: Welcome to Old Skull Games (OSG). We are an independent, passionate video game development studio of approximately 60 exceptionally talented creators. From our modern headquarters in Villeurbanne, we operate a highly dynamic, multi-project development ecosystem, working simultaneously on 3 to 4 distinct titles across Console, PC, and Mobile platforms. Our portfolio covers a massive spectrum of creative styles and gameplay mechanics—ranging from high-velocity action platformers to punishing roguelites and deeply immersive narrative experiences. This intentional project diversity ensures that our engineering and creative teams experience an incredibly rich, non-repetitive work environment where their skills are consistently challenged and expanded. Our Core Philosophy & Organizational Culture :: At OSG, our guiding principle is incredibly straightforward: to create exceptional games that players truly love. We accomplish this by operating under highly optimized Agile methodologies. We reject micro-management in favor of true team autonomy. Our multi-disciplinary production pods are fully self-governing; they make their own architectural and creative decisions, assume holistic responsibility for their project results, and receive comprehensive administrative, technological, and coaching support from our leadership team. To maintain total studio alignment and celebrate transparent victories, we utilize the OKR (Objectives and Key Results) framework. At OSG, strategy is not locked behind closed doors—every single employee, including our senior engineering staff, actively participates in defining, measuring, and executing our studio-wide key objectives. We pride ourselves on cultivating a warm, highly motivating, and collaborative environment built around continuous learning, mutual respect, and genuine human connection. Senior Unreal Gameplay Programmer Job Description & Role Overview :: We are seeking an elite, deeply experienced Senior Unreal Gameplay Programmer to integrate directly into our core engineering division. In this vital role, you will become a foundational architectural voice, collaborating closely with an enthusiastic, tight-knit group of game designers, programmers, technical artists, animators, and our Game Director to turn abstract creative visions into tight, responsive, and robust gameplay mechanics. As a veteran developer, you understand that great programming is a balance between raw visual responsiveness (game feel) and structural code integrity. You will be responsible for defining how code is written, organized, and deployed across our Unreal-powered projects. This role demands a high degree of autonomy, technical rigor, and a natural passion for mentorship—you will actively guide junior and intermediate programmers, helping to elevate the collective technical capabilities of Old Skull Games. Key Responsibilities as Gameplay Programmer 1. Architecture & Gameplay Engineering 2. Code Quality & Pipeline Stewardship 3. R&D, Innovation, & Performance Tracking Qualifications & Technical Skillsets Mandatory Criteria :: Desirable Attributes & Bonus Points :: Perks, Benefits, & “The Little Extras” from OSG At Old Skull Games, we know that elite performance requires elite care. We have built an expansive ecosystem of employee perks designed to respect your life outside the studio while maximizing your daily comfort: Gameplay Programmer job at Old Skull Games, France Apply now See open roles Explore More Gameplay Programmer Jobs

Roblox is hiring Game Programmer, Singapore

Roblox is hiring Game Programmer, Singapore thumb

The gaming landscape in Singapore has evolved into a powerhouse of innovation, where traditional high-fidelity engines like Unity and Unreal now sit alongside massive, community-driven platforms like Roblox. As the “Metaverse” and User-Generated Content (UGC) continue to redefine how the world plays, our studio is at the forefront of this shift. We are looking for a technically brilliant, highly adaptable Game Programmer Intern to join our Singapore-based development team. This role is designed for a coder who is as comfortable writing high-level systems in Luau for Roblox as they are architecting gameplay in C# or C++. This is a 360-degree programming experience where you will be tasked with building, breaking, and refining game builds that will reach millions of players. Employment Overview: Game Programmer Intern Category Details Company Name Confidential (Leading Multi-Platform Game Studio) Position Title Game Programmer Intern Specialization Roblox Ecosystem & Multi-Platform Gameplay Job Type Internship (Full-Time, 6–12 Months) Location Singapore (Hybrid / Studio-based) Estimated Stipend SGD 1,200 – SGD 2,200 / month (Based on technical assessment) Platforms Roblox (Luau), PC/Mobile (Unity/Unreal) Application Must-Have Technical Portfolio / GitHub / Roblox Profile Link The Mission: Bridging Engines and Experiences In today’s industry, a great programmer is more than just a specialist in one language; they are a polyglot who can apply engineering principles across various environments. As an intern, you will report to the Lead Programmer and support the development of both internal prototypes and live-service content. A significant portion of your internship will focus on the Roblox Platform. You will learn how to navigate the unique constraints of Roblox Studio—handling server-client replication, optimizing for a global player base with varying hardware, and utilizing the DataStore for persistent player progress. Simultaneously, you will be expected to support our traditional engine pipelines, ensuring you leave this internship with a diverse and competitive skill set. Key Responsibilities 1. Full-Stack Game Development 2. Debugging & Performance Optimization 3. Quality Assurance & Player-Centric Data Detailed Job Requirements We are seeking a candidate who doesn’t just “know how to code,” but someone who understands the philosophy of game development. Technical Requirements: Soft Skills & Professionalism: Experience: The “Roblox” Factor: Why it Matters Roblox is no longer just a “kids’ game”; it is a sophisticated engine that requires a high level of technical skill. During your internship, you will dive deep into: What You Will Gain This internship is a career-launching opportunity. By the end of your tenure, you will have: The Future of Play in Singapore Our studio believes that the next great gaming revolution will come from the intersection of professional engineering and community creativity. As a Game Programmer Intern, you are at the very center of that intersection. We value diversity of thought, technical curiosity, and the courage to try new things—even if they result in a “Server Crash” during the first test. If you are ready to stop just playing games and start building the systems that power them, we want to hear from you. Join us in Singapore and let’s code the next big hit together. Roblox hiring Game Programmer, Singapore Apply now See open roles Explore More Intern Jobs

Riot Games | Game Production Intern, Singapore

Riot Games hiring Game Production Intern, Singapore

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. Since launching League of Legends in 2009, Riot has expanded globally, creating games and experiences that connect players around the world. We are seeking a highly organized and passionate Game Production Intern to join our Singapore studio for a 9-to-12-month contract. This role is a unique opportunity to embed yourself within the League of Legends production team, learning the “Riot Way” of delivering world-class live service content. Job Overview: Game Production Intern Category Details Company Name Riot Games Project League of Legends (Live Services/Content) Job Type Internship (Full-Time Contract) Duration 9 Months to 12 Months Location Singapore (On-site / Hybrid as per team policy) Estimated Stipend SGD 1,200 – SGD 2,500 / month (Based on industry standards & academic level) Graduation Window Must be graduating in the 2027 calendar year Work Authorization Must have legal right to work in Singapore (No sponsorship provided) The Mission: Why This Role Matters In the world of game development, Game Production Intern is the connective tissue that holds vision and execution together. At Riot, being a Producer means more than just managing a schedule; it’s about removing obstacles, fostering a creative environment, and ensuring that every decision we make prioritizes the “Player Experience.” As a Game Production Intern, you aren’t just a fly on the wall. You are an active participant in the machine that keeps League of Legends fresh for millions of players. You will report to the Senior Manager of Game Production and support the local Singapore team in executing high-impact content workstreams. Whether it’s coordinating a critical creative review or ensuring our external vendors have what they need to succeed, your work directly enables the “magic” of game dev to happen without friction. Key Responsibilities as Game Production Intern Your day-to-day will be dynamic, hands-on, and focused on operational excellence. We’ve broken down your journey into three primary pillars: 1. Production Coordination & Team Rituals At Riot, “rituals” are the structured meetings and checkpoints that keep us aligned. You will: 2. Operations & Tool Mastery Modern game production relies on a robust suite of tools. You will be responsible for the “health” of our project management ecosystems: 3. Team Culture & Logistics Riot Games believe that a happy, cohesive team makes better games. You will support the “heart” of the studio by: Who You Are: Qualifications for Game Production Intern Riot Games is looking for a rare blend of organizational discipline and genuine gaming passion. The Must-Haves (Required): The Nice-to-Haves (Desired): Life at Riot: The Perks of Being a “Rioter” While this is a contract Game Production internship, you are a member of the Riot family. We provide an environment designed to help you grow as a professional and a gamer. The Production Pipeline at Riot To succeed in this role, it helps to understand the cycle you will be supporting. Production at Riot follows a rigorous yet flexible lifecycle: For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We don’t just look at your GPA; we look at your potential to embody “Player Empathy.” If you care deeply about how a player feels when they log in to see a new update, you are the person we are looking for. Riot Games | Game Production Intern, Singapore Apply now See open roles Explore More Intern Jobs

Rockstar Games hiring Lead Programmer, United Kingdom

Rockstar Games hiring Lead Programmer, United Kingdom

Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state-of-the-art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the “User Generated Content” (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low-level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical “under-the-hood” knowledge and sophisticated leadership capabilities. You will manage high-performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full-Time, Permanent Work Model In-Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low-level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh’s status as a premier global hub for game development. The following table provides an estimated benchmark for a Lead-level engineering role in the UK market for 2026. Estimated Annual Compensation Table (GBP) Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 – £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 – £175,000+ LTI/Equity, Enhanced Pension > Note: Final salary offers are highly individualized, taking into account the candidate’s specific track record in low-level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. Detailed Job Description The Mission of the Creator Platform Team The Creator Platform team’s mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. According to the 2024-2025 UK Games Industry Census (conducted by Ukie) and broader tech sector data, the following statistics represent the current landscape of the UK gaming workforce: UK Games Industry Demographic Breakdown Group Segment Estimated Representation (%) White British/Irish/Other 66% Asian (including Indian, Pakistani, Chinese) 14% Black / African / Caribbean 5% Mixed / Multiple Ethnic Groups 11% Other Ethnic Groups 4% Diversity in Leadership Historically, “Lead” and “Senior” engineering roles in the UK have seen lower representation from minority groups compared to entry-level positions. Rockstar Games is actively working to bridge this gap through inclusive hiring practices and mentorship programs. We encourage applications from all suitable candidates regardless of race, religion, gender identity, or sexual orientation. What You Will Bring Technical Requirements Professional Qualities The “Pluses” Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland’s capital, the studio offers a unique blend of historical inspiration and cutting-edge technology. Rockstar Games hiring Lead Programmer, United Kingdom Apply now See open roles Explore More Jobs

Gameloft Brisbane hiring Intern Engine Programmer, Australia

Gameloft Brisbane hiring Intern Engine Programmer, Australia

Gameloft Brisbane is expanding its engineering horizons. In partnership with Screen Queensland, we are proud to announce a high-impact internship designed for aspiring systems architects and gameplay engineers. This program is a deep dive into the “under the hood” mechanics of game development, offering a rare opportunity to contribute to the core systems that power global interactive experiences. If you have a passion for high-performance code and systems-level architecture, we invite you to build the future of gaming with us. Job Overview: Intern Engine Programmer Detail Specification Company Name Gameloft Brisbane Position Title Intern Engine Programmer Job Type Internship (Temporary/Fixed Term) Location Brisbane, QLD, Australia Work Model Hybrid (3 days in-studio / 2 days optional WFH) Experience Level Entry Level / Intern Salary Range Competitive Intern Stipend / Award Rates (Approx. $24 – $30/hr) Application Deadline 5:00 PM, Monday 11th May Primary Requirement Current Queensland Resident About the Opportunity: Engineering Excellence This Screen Queensland–supported internship is far more than a classroom extension. It is a mission-critical role within our engineering department. At Gameloft Brisbane, engine programmers are the foundation upon which our creative teams build. You will be integrated into a professional environment where “good enough” is replaced by “optimized and scalable.” Throughout the duration of this program, you will work alongside some of the industry’s most experienced engineers. You will not only be solving bugs but also contributing to the development of tools and pipelines that directly impact our production efficiency. We provide a structured learning path, including: Detailed Job Description As an Intern Engine Programmer, you are at the intersection of math, logic, and creative expression. Your goal is to develop and optimize the core systems, tools, and pipelines that serve as the backbone of our titles. Whether it’s refining a physics engine, optimizing memory management, or building custom tools for our artists, your work ensures that our games run smoothly across multiple platforms. This role requires a mindset that thrives on problem-solving. You will collaborate with technical artists to bridge the gap between visuals and code, and with designers to ensure the engine supports their gameplay visions. This is a hands-on opportunity to see exactly how game engine architecture functions at scale. Key Responsibilities Candidate Qualifications We are seeking candidates who find beauty in a well-optimized algorithm and who possess a relentless curiosity about how software interacts with hardware. Minimum Requirements: Bonus Points: Why Join Gameloft Brisbane? We provide a workspace that fosters technical growth while maintaining a relaxed, creative atmosphere. We understand that the best code is written by developers who are happy and well-rested. Professional Growth & Mentorship Health, Wellbeing & Culture Social & Amenities We value your time and aim for a straightforward process: About Gameloft Brisbane Gameloft is a global pioneer in the development and publishing of games. Our Brisbane studio is a hub of innovation, focusing on high-quality cross-platform titles. We are committed to diversity and welcome applicants from all backgrounds to help us create inclusive and exciting gaming experiences. Gameloft Brisbane hiring Intern Engine Programmer, Australia Apply now See open roles Explore More Jobs

Deck13 Interactive hiring Lead Game Programmer

Deck13 Interactive hiring Lead Game Programmer

At Deck13 Interactive, we build the engines of imagination. As the studio behind the visceral combat of The Surge and the high-octane mobility of Atlas Fallen, we understand that the difference between a good game and a masterpiece lies in the stability, scalability, and responsiveness of its code. As our Lead Game Programmer, you are the technical vanguard of our development team. You will lead a group of talented engineers through the complexities of Unreal Engine 5, balancing the fine art of hands-on C++ architecture with the strategic leadership required to ship global hits. We are looking for a mentor, a problem-solver, and a visionary who can bridge the gap between creative ambition and technical reality. Job Overview: Lead Game Programmer Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development (Action-RPG) Seniority Level Lead / Management (5+ Years Industry, 3+ Years Leading) Primary Tech Stack C++, Unreal Engine 5, System Architecture Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation Policy 28 Days + Dec 24th & 31st (Paid) The following table reflects current 2026 market benchmarks for Lead-level engineering roles in the German game industry, specifically for studios within the PulluP Entertainment group ecosystem. Position Tier Annual Base Salary (Est.) Monthly Net (Approx.) Lead Programmer (Standard) €90,000 – €105,000 €4,400 – €5,050 Senior Lead / Tech Director Path €105,000 – €125,000 €5,050 – €5,900 Additional financial perks include tax-free Probonio shopping vouchers, remote-work stipends, and full coverage for the Deutschlandticket. Your Quest: The Mission Your role is a hybrid of high-level systems design and team orchestration. You aren’t just writing code; you are building the foundation upon which 100+ creators build their dreams. 1. Technical Architecture & System Design You will lead the design and implementation of core systems for our current UE5 project. This includes everything from gameplay mechanics and AI frameworks to custom editor extensions and development tools. You ensure that our codebase is not just functional, but scalable and performant enough to meet the demands of modern console hardware (PS5 Pro, Xbox Series X, and high-end PCs). 2. Leadership & Mentorship A Lead is only as strong as their team. You will be responsible for the professional growth of our engineers. This involves: 3. Cross-Disciplinary Synergy You are the technical translator. You will work closely with Game Designers to make their “impossible” ideas possible, with Artists to ensure their assets don’t break the frame rate, and with Producers to ensure technical milestones are realistic and met on time. 4. Debugging & Innovation When a bug halts production across the entire studio, you are the one people turn to. You will dive deep into complex memory leaks, crash logs, and optimization bottlenecks. Simultaneously, you will evaluate emerging technologies—from AI-assisted coding to new rendering features—to keep Deck13 at the cutting edge of the industry. Your Toolkit: Requirements We are looking for a veteran who knows the “dark magic” of C++ and the intricacies of shipping on console. The Essentials: Bonus Qualifications (Extra XP): Power-Ups: Why Deck13 ? We believe that peak performance is only possible when an employee feels balanced and valued. Deck13 Interactive hiring Lead Game Programmer Apply now See open roles Explore More Jobs

Guerrilla Games | Online Tech Programmer Intern, 2026

Guerrilla Games Online Tech Programmer Intern thumbnail

Guerrilla Games, a premier first-party studio for Sony Interactive Entertainment, is looking for a driven, analytically-minded Online Tech Programmer Intern to join our Online Services team in the heart of Amsterdam. This role is a deep dive into the engine room of modern AAA gaming—where high-performance networking meets cloud-scale architecture. If you are passionate about distributed systems, low-latency delivery, and the invisible infrastructure that makes global multiplayer experiences possible, this is your chance to learn from the best in the industry. Job Overview: Online Tech Programmer Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Online Tech Programmer Intern Location Amsterdam, Netherlands (In-studio presence required) Job Type Internship (Full-time) Estimated Stipend €400 – €700 per month (Standard Dutch Stagevergoeding) Application Deadline April 24th, 2026 Start Date September 1st, 2026 Tech Stack Java 21/25, Spring Boot, Kubernetes, AWS, Go, PostgreSQL The Studio: Engineering the Horizon At Guerrilla, we are famous for technical excellence. Whether it is the breathtaking visual fidelity of our proprietary Decima engine or the complex systems governing our machine ecosystems, we push hardware to its absolute limit. However, the modern gaming landscape requires more than just local performance; it requires a robust, “always-on” online infrastructure that can handle millions of concurrent players with zero downtime. Our Online Services team is the backbone of this effort. We build the systems that connect players to our worlds and to each other. As an intern, you won’t just be writing scripts; you will be helping build the future of PlayStation’s connected experiences. Our Online Service Team & Technology The Online Services team at Guerrilla is a multidisciplinary group of engineers focused on reliability, maintainability, and extreme performance. We don’t just “make things work”—we make them scale. The Mission We deliver the networking and replication layers for both game clients and servers. This includes: The Modern Tech Stack During your internship, you will be working with a cutting-edge, industry-standard stack: This internship is designed to move you from academic theory to production-level reality. You will receive dedicated mentorship from senior engineers and work on projects that have a direct impact on our live services. 1. Tooling and Automation You will assist in building internal dynamic configuration management tools. These tools allow our live services to adapt in real-time without requiring a full redeploy, which is critical for maintaining a “zero downtime” environment. 2. Full-Stack Exposure While the focus is on the backend, you will have the opportunity to broaden your horizons by working across frontend interfaces and cloud infrastructure. You’ll see how a change in the database propagates through the service layer and eventually impacts the player’s experience. 3. Resilience and Monitoring In a AAA environment, “it works” isn’t enough. You will learn to implement instrumentation for monitoring and logging. You’ll help track the health and availability of our services, ensuring that we catch potential issues before they ever affect a player. 4. Collaborative Development You will participate in the full Software Development Lifecycle (SDLC). This includes requirement gathering with internal stakeholders, technical design discussions, and—most importantly—rigorous code reviews. You will learn how to write code that isn’t just functional, but clean, documented, and maintainable by a large team. 5. Infrastructure Mastery By collaborating with the Online Infrastructure team, you will get a “look under the hood” at Kubernetes and scalability best practices. You’ll understand how to containerize applications and manage them at scale in the cloud. Who You Are: Qualifications and Mentality We aren’t looking for a finished expert; we are looking for a high-potential engineer with a rock-solid foundation. Required Background Technical Curiosity Mindset and Soft Skills Logistics and Requirements To ensure a successful internship, please confirm you meet the following: Guerrilla is more than just a place to work; it is a place to innovate. We believe that a diverse team leads to better games. We offer: Guerrilla Games | Online Tech Programmer Intern Apply now See open roles Explore More VFX Jobs