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Senior Rendering Engineer | Stellar Entertainment, UK

Senior Rendering Engineer Stellar Entertainment, UK

At Stellar Entertainment, we don’t just build games; we craft visceral experiences that resonate with players on every sensory level. With a dual-studio presence in the “Hollywood of Gaming”—Guildford, UK—and the historic tech hub of Utrecht, Netherlands, we sit at the heart of the world’s most vibrant development communities. Our philosophy is rooted in the “Golden Triangle” of game design: balancing how a game plays, how it looks, and how it feels. We believe that visual fidelity is not just a technical metric, but a storytelling tool. We are currently scaling up for our most ambitious project to date—a high-fidelity, unannounced AAA title that aims to push current-gen hardware to its absolute limit. To achieve this, we need a Principal Rendering Engineer who isn’t just a coder, but an architect of light and shadow. This is a rare chance to define the aesthetic DNA of a new franchise from its inception. Job Overview: Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Principal Rendering Engineer Location Guildford, UK (Hybrid) / Remote (UK-based) Employment Type Full-Time, Permanent Salary Range £95,000 – £130,000+ (Negotiable based on senior expertise) Department Engineering Core Technology C++, Unreal Engine, HLSL/GLSL Project Stage Brand New Unannounced AAA IP The Role: Principal Rendering Engineer As the Principal Rendering Engineer, you are the technical visionary behind our visual output. Reporting directly to the Technical Director, you will lead the architectural design, implementation, and optimization of the rendering technology that will define our next decade of gaming. You will be the bridge between the Artistic and Engineering departments, ensuring that our Art Director’s most ambitious dreams are technically viable, stable, and performant. You aren’t just maintaining a pipeline; you are researching the future of real-time graphics and providing the technical mentorship that elevates the entire engineering team. As a Principal Rendering Engineer at Stellar Entertainment, you will sit at the vital intersection of high-level artistry and technical performance. Working within our world-class Engineering department, you will collaborate with artists and technical leads to design, implement, and optimize the rendering features that define our visual identity. From crafting advanced shaders to refining lighting systems in Unreal Engine 5, your expertise ensures our unannounced AAA project remains both stunning and performant. You are not just writing code; you are building the visual foundation that inspires and amazes our players. Key Responsibilities & Leadership 1. Architectural Vision & Research 2. Technical Execution & Optimization 3. Mentorship & Collaboration What We Are Looking For Core Requirements The “Bonus” Points Comprehensive Benefits & Culture Stellar Entertainment is committed to being an industry-leading employer. We provide a package that respects your expertise and supports your lifestyle. Work-Life Harmony Health & Well-being Professional Growth & Social Location: The Heart of Gaming Whether you join us in our Guildford office or work remotely from within the UK, you will be part of a prestigious community. Guildford is often referred to as the “Hollywood of Games,” and for good reason. It is a hub of creativity where industry legends rub shoulders with the next generation of talent. At Stellar, you get the best of both worlds: the agility of a focused studio and the resources of an international AAA powerhouse. Senior Rendering Engineer | Stellar Entertainment Apply now See open roles

Eleventh Hour Games hiring Lead Animator (Remote)

Eleventh Hour Games logo

Eleventh Hour Games, the visionary studio behind the breakout Action RPG Last Epoch, is seeking a high-caliber Lead Animator to spearhead our animation department. We are a fast-growing, remote-first studio defined by a deep-seated passion for the ARPG genre. At Eleventh Hour Games (EHG), we value open communication, close-knit teamwork, and a culture that empowers the next generation of creators. As we transition into the next exciting chapter of development following the success of Last Epoch, we are looking for a leader who can balance high-level creative vision with hands-on technical execution. This is a chance to shape the movement, combat, and cinematic soul of a world-class title while mentoring a talented team of global animators. Job Overview : Lead Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Lead Animator Job Type Full-Time Location 100% Remote (Must work core hours: 10am–4pm CST) Experience Level Lead / Senior (4+ Years Industry, 2+ Years Leadership) Primary Engine Unity / Unreal Engine Core Software Maya, Project Management Tools (ClickUp) Key Requirement Full-cycle shipping experience (Conception to Launch) Salary & Compensation Benchmarks Annual Salary Range: $110,000 – $165,000 USD (Estimated based on US/Global market standards for Lead roles in AAA/High-End Indie studios). Note: Final compensation is determined by the candidate’s geographic location, depth of technical expertise, and total years of relevant industry experience. The Opportunity: Lead the Vision As the Lead Animator, you are the bridge between the Creative Director’s high-level vision and the technical reality of the game engine. You won’t just be managing spreadsheets; you will be staying “hands-on,” creating high-quality animations that set the gold standard for the rest of the team. Your mission is to ensure a cohesive animation style that enhances gameplay feel—making every spell cast, sword swing, and creature movement feel impactful and responsive. In an ARPG context, animation is the primary feedback loop for the player; you will be responsible for ensuring that loop is flawless. Detailed Responsibilities 1. Creative Leadership & Execution Direct the Flow: Work in lockstep with the Design Team to translate gameplay needs into actionable animation designs. Hands-on Production: Maintain your craft by creating key animations for heroes, bosses, and cinematics, serving as a quality benchmark for the studio. Style Consistency: Convey the Creative Director’s vision to the animation team, providing the context and feedback necessary to maintain visual harmony across the project. 2. Production & Resource Management Strategic Planning: Create and facilitate project schedules, implementing robust plans for resources, internal workflows, and major milestones. Risk Mitigation: Regularly monitor production status, team morale, and communication channels to identify potential bottlenecks or risks. You are expected to execute early interventions to keep the project on track. Process Documentation: Document and refine animation processes. You will identify opportunities for structural improvement and work with cross-functional teams (Art, Engineering, Design) to execute creative solutions. 3. Mentorship & Team Health Guidance: Mentor junior and mid-level animators, fostering an environment of growth and high performance. Validation: Feedback and validate work from various sub-teams to ensure all assets meet EHG’s rigorous quality objectives. Collaborative Spirit: Work closely with Producers to ensure the project’s direction is followed and that the team remains agile during priority shifts. Qualifications & Technical Requirements Lead Animator Eleventh Hour Games is looking for a veteran who understands the unique pressures of a live-service environment and the technical requirements of the ARPG genre. Proven Tenure: Minimum of 4+ years of professional industry experience, with at least 3 years focused specifically on animation roles. Leadership Pedigree: At least 2+ years of prior experience in a Lead or Senior role with a focus on mentoring and team management. Shipping History: Demonstrable experience taking a project through the full development cycle, from initial concept and prototyping to shipping and post-launch support. Remote Management: Proven ability to lead and deliver high-quality products while managing a fully remote team. This includes proficiency in providing remote feedback and conducting performance evaluations. Software Mastery: Expert-level proficiency in Maya. You must also have demonstrable experience with Unity and/or Unreal Engine, as well as modern project management software like ClickUp. Studio Alignment: Ability to work core studio hours (10am – 4pm CST) to ensure optimal collaboration with the North American team. Preferred Qualifications Language Skills: Fluency in Spanish is highly valued to facilitate communication with our global partners. Genre Expertise: A deep familiarity with Action RPGs (ARPGs) and the complexities of live-service content pipelines. Collaborative Mindset: Experience in multi-team collaboration within an indie or mid-sized studio environment. Why Join Eleventh Hour Games? At Eleventh Hour Games, we believe that extraordinary games are built by passionate people. We have moved from a small group of enthusiasts to a global force in the RPG space, and we want you to help us define what comes next. Remote-First Culture: We have perfected the art of remote work, ensuring you have the tools and communication channels needed to succeed from anywhere. Ownership: We value “ownership” culture—you won’t just be a cog in a machine; you will have a direct say in the animation direction of our titles. Fast-Paced Growth: With the success of Last Epoch, we are scaling rapidly, offering unparalleled opportunities for career advancement. Inclusive Environment: As part of the KRAFTON Americas family, we provide equal employment opportunities and are committed to a diverse, inclusive workplace. Application & Security Notice Eleventh Hour Games and KRAFTON Americas take your security seriously. Due to recent industry-wide recruitment scams, please note that our recruiters will only contact you via the following official domains: @sds.com @krafton.com @unknownworlds.com @pubg.com If you receive a suspicious communication, please reach out directly to recruiting_ka@krafton.com to verify the identity of the sender. How to Apply If you are a passionate leader ready to forge the next generation of ARPG legends, we want to see your work. Please submit your CV, a link to your Lead-level portfolio/demo reel, and a brief cover letter outlining your experience with remote team management. Eleventh Hour Games — Forge Your Path.

Blue Zoo Animation | 3D Lighting & Compositing Artist (Uk only)

Blue Zoo Animation Studio

Blue Zoo Animation Studio, a world-leading, multi-BAFTA, Emmy, and Annie Award-winning studio, is seeking an Experienced 3D Lighting & Compositing (L&C) Artist. As the first major animation studio globally to receive B Corp certification, Blue Zoo is dedicated to shifting the industry toward a more ethical, inclusive, and balanced working environment. We are looking for a visual storyteller—a “savant of light”—to join our regional team. This role is specifically designated for artists based in the United Kingdom, outside of the M25, to meet specific client regional requirements. If you are passionate about defining the mood of high-quality CG narratives while maintaining a healthy work-life balance, we want to hear from you. 3D Lighting & Compositing Job Overview Company Name: Blue Zoo Animation Studio Job Type: Full-Time / Permanent Location: Regional United Kingdom Only (Must reside outside the M25) Working Style: Flexible – Hybrid & Remote Options Available Primary Software: Autodesk Maya, Foundry Nuke, Redshift Experience Level: Experienced / Mid-Senior Compensation & Industry-Leading Benefits Blue Zoo Animation is consistently recognized as one of the “Best Places to Work in TV” (2019–2026). Our compensation package is designed to reflect our B Corp values, focusing on the holistic well-being of our staff. Component Description Annual Salary (Est.) £40,000 – £58,000 GBP (Dependent on experience) Profit Share Available to employees with 2+ years of service Health & Wellbeing Comprehensive online wellbeing programme and mental health support Flexibility Genuine flexible working hours to support life balance Creative Growth Access to an inclusive, self-funded shorts programme Perks Extensive benefits package including retail discounts and social events The Role: Day-to-Day Responsibilities As an experienced L&C Artist, you are the final touchpoint of the creative pipeline. Your work transforms raw animation into a cinematic experience. 1. Lighting & Scene Assembly Technical Execution: Build and manage lighting scenes in Maya using assets provided by the animation and FX departments. Optimization: Fine-tune provided light rigs and render setups to achieve a high-end look while staying within strict render time budgets. Efficiency: Monitor renders to ensure they are optimized, avoiding noise and artifacts through a deep understanding of biased rendering. 2. Compositing & Final Polish Shot Finalization: Use Nuke to composite rendered passes, utilizing utility passes (Z-depth, Position, Normals) to add depth, atmosphere, and focus. Look Development: Finesse colors and aesthetics to maintain a consistent mood across the episode, ensuring all characters and environments feel integrated. 3. Leadership & Mentorship Team Support: Assist the Team Lead by providing guidance and technical mentorship to junior artists. Technical Troubleshooting: Tackle the most challenging shots in the production, solving complex glitches or errors independently. Accountability: Step in to cover for the Team Lead when necessary, developing your own management and leadership skills. What We Are Looking For We need an artist who balances a “creative eye” with a “technical brain.” Must-Have Qualifications: Production History: Proven experience as an L&C Artist on professional animation productions using Maya and Nuke. Rendering Expertise: A solid understanding of physically based rendering (PBR), ray tracing, and global illumination, preferably using Redshift or a comparable engine. Artistic Fundamentals: A strong grasp of color theory, composition, and how lighting is used to drive a narrative brief, particularly in stylized animation. Technical Proficiency: Knowledge of how to optimize sampling to avoid noise and a thorough understanding of camera physics (Depth of Field, Bokeh). Soft Skills: Excellent communication skills, a team-player attitude, and the ability to respond positively to constructive feedback. Bonus Points: Proficiency in Python scripting for pipeline tool development. Previous experience using FTrack for production tracking. Experience with After Effects or look-development (Shading). A holistic understanding of the full 3D production pipeline. About Blue Zoo: A B Corp Certified Studio Blue Zoo Animation is not just an animation studio; it is a community. Being B Corp certified means we have been independently verified by B Lab to meet rigorous standards of social and environmental performance, accountability, and transparency. Diversity & Inclusion: We invite everyone to “bring their whole selves” to work. We believe diverse perspectives make our stories better and our studio stronger. Engagement: We run bi-monthly employee feedback programmes to ensure every voice is heard and every artist feels valued. The “Zoo” Culture: From remote social events to our legendary shorts programme, we foster an environment where artists are proud of their work and their workplace. Important Application Note This is a Regional Role. To be eligible, you must be a resident of the UK and live outside the M25 London orbital motor-way. This requirement is driven by specific client and production mandates. How to Apply: Please submit your CV, Portfolio/Demo Reel, and a Breakdown of your lighting and compositing work. Due to the high volume of interest in Blue Zoo roles, we recommend applying early, as this vacancy may close as soon as a suitable candidate pool is identified.

Eleventh Hour Games | Lead 3D Environment Artist

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Eleventh Hour Games is a rapidly expanding studio fueled by a singular passion: creating the next generation of top-down Action RPGs (ARPGs). Following the breakout success of Last Epoch, we are scaling our team to forge even more extraordinary worlds. Eleventh Hour Games  is looking for a Lead Environment Artist who is a “player-coach”—someone who can drive the high-level visual vision for massive, immersive worlds while remaining deeply hands-on in the trenches of production. You will be the architect of our landscapes, the mentor to our artists, and the bridge between artistic ambition and technical performance. Job Overview Company Name: Eleventh Hour Games (under KRAFTON Americas) Job Title: Lead 3D Environment Artist Location: Remote (Global) Core Hours: 10:00 AM – 4:00 PM CST (Required) Job Type: Full-Time Estimated Salary: $125,000 – $175,000+ (Based on seniority & location) Experience Level: Senior / Lead (5+ Years Industry Experience) Key Project: Last Epoch and Upcoming Titles The Opportunity: Shaping Extraordinary Worlds As the Lead Environment Artist, you will be responsible for the “readability,” mood, and composition of our game worlds. This role is not just about placing props; it is about establishing the technical foundations and visual standards that allow a world to feel cohesive, performant, and vast. You will collaborate directly with Art Direction, Game Design, and Engineering to ensure that our environments aren’t just beautiful, but also support the fast-paced gameplay loops our community loves. You will lead a team of talented artists, providing the feedback and mentorship necessary to push our quality bar to the next level. Core Responsibilities as Enviornment Artist 1. Vision & Hands-On Execution While this is a leadership role, we value artists who love the craft. You will: Drive the environment art vision and maintain a high quality bar. Remain a primary individual contributor, building large-scale environments, cinematic vistas, and complex spaces yourself. Ensure every environment tells a story through composition, lighting, and mood. 2. Technical Workflows & Scalability Building for an ARPG requires a balance of beauty and performance. You will: Establish and refine landscape and terrain creation workflows, including advanced material setups. Leverage procedural content workflows to accelerate world-building without losing artistic control. Partner with Tech Art and Engineering to optimize environments for large-world streaming and real-time lighting. 3. Leadership & Project Management A lead must ensure the health of both the project and the people. You will: Create and manage art production schedules, milestones, and resource needs. Monitor team morale and communication channels, intervening early to prevent burnout or misalignment. Document and refine art processes to ensure the team works smarter, not harder. Provide clear, constructive feedback and support the hiring of new talent to grow the department. Candidate Qualifications for Enviornment Artist Professional Experience 5+ Years in the Games Industry: You must have a solid track record in environment art, with at least some of that time spent in a Senior or Lead capacity. Shipped Titles: Demonstrable experience shipping high-quality games or live-service products, specifically those involving large-scale or streamed environments. Technical Skills Modern Engine Mastery: Deep knowledge of real-time environment pipelines (Unreal Engine or Unity), including landscape systems and real-time lighting. Material Systems: Experience creating complex, modular material setups for terrain and architecture. Procedural Proficiency: Experience with procedural placement or rule-based generation tools (e.g., Houdini, PCG tools) to facilitate scalable world-building. Lighting Fundamentals: A strong grasp of how light interacts with geometry, even if you aren’t the dedicated lighting artist. Artistic Soft Skills Compositional Eye: Ability to create vistas that feel epic yet readable for a top-down camera perspective. Mentorship: A genuine desire to help others grow and a proven ability to raise the “quality bar” across a team. Agility: The ability to stay productive and positive when production priorities shift. Preferred Extras (Nice-to-Haves) While the technical skills above are core, we are particularly interested in candidates who bring: A Concept Art Background: If you can sketch out a world or a visual theme before building it in 3D, you’ll be an even stronger asset. Visual Ideation: Strong drawing or 2D skills to help communicate ideas quickly to the Art Director. World Design: A passion for the “why” behind a space, ensuring the environment serves the lore and the gameplay. Why Eleventh Hour Games? Eleventh Hour Games , a studio that values ownership. Here, you aren’t just another number; you are a key stakeholder in the worlds we build. Remote-First: We believe the best talent isn’t found in one zip code. We offer true remote flexibility. Passion-Driven: Our community is at the heart of what we do. We build the games we want to play. Inclusive Growth: As part of the KRAFTON Americas family, we provide a stable, inclusive environment where diverse voices are empowered to create. Application Instructions To apply, please submit your portfolio and resume through our official portal. Your portfolio should clearly demonstrate: Large-scale environments (vistas/worlds). Breakdowns of your technical workflows (materials, terrain, or procedural setups). Leadership examples (if available, mention sequences or levels you oversaw as a Lead). Eleventh Hour Games / KRAFTON Americas is an Equal Opportunity Employer. We are committed to providing reasonable accommodations for qualified individuals with disabilities during the application and employment process.

Mid-Level Compositor at BlueBolt, London

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BlueBolt is an award-winning visual effects powerhouse with a seventeen-year legacy of creating some of the most iconic imagery in cinema and television. We are currently looking for talented, motivated, and technically proficient Mid-Level Compositors to join our London-based team for a series of high-profile upcoming projects. As a Mid-Level Compositor at BlueBolt, you aren’t just a “cog in the machine.” You are a critical creative contributor responsible for the final “marriage” of all visual elements. Your work will be seen by millions, appearing in prestige productions that demand the highest level of photorealistic integration. Compositor Job Overview Company Name: BlueBolt Job Title: Mid-Level Compositor Location: London, United Kingdom (Partially Remote / Hybrid) Job Type: Full-Time Estimated Salary: £45,000 – £60,000 (Based on experience & reel quality) Software Mastery: Foundry Nuke (Strong Proficiency Required) Residency Requirement: Must have legal Right to Work in the UK 🇬🇧 Key Studio Credits: Skyfall, Peaky Blinders, Napoleon, Nosferatu, The Northman The BlueBolt Culture: Why Work With Us? BlueBolt is widely recognized not just for our trophy cabinet—which includes BAFTA and Emmy nominations—but for our “happy and collaborative” atmosphere. We believe that great art comes from a healthy environment. We specialize in high-end compositing, computer graphics (CG), and digital matte painting (DMP). Our projects range from gritty period dramas like Peaky Blinders to massive historical epics like Ridley Scott’s Napoleon. If you are an artist who values subtlety, realism, and invisible effects, BlueBolt is your spiritual home. Detailed Candidate Profile BlueBolt is seeking artists who have moved past the junior phase and are now confident in handling complex shots with minimal supervision. 1. Technical Foundations The Nuke Ecosystem: You must have a deep, functional understanding of Nuke. We aren’t just looking for “button pushers”; we want artists who understand the math behind the nodes, from colorspace management (ACES/OCIO) to advanced channel usage. Roto & Prep Background: Every great compositor starts with a foundation in “prep.” You should have a proven track record in high-end rotoscoping, plate cleaning, and rig removal. Even though you are moving into more complex compositing, that “clean” sensibility must remain in your work. CG Integration: You must demonstrate a high level of skill in integrating multi-pass CG (Beauty, AO, Shadow, Position, Normals) into live-action plates. Understanding how light interacts with surfaces in the real world is essential. 2. Artistic Sensibility Photorealism: You have a “critical eye” for black levels, grain matching, lens distortion, and atmospheric depth. The “Brief” Execution: You can take a creative brief from a Lead or Supervisor and translate it into a visual reality. You know how to ask the right questions early to avoid unnecessary revisions. Problem Solving: When a key doesn’t work or a tracker slips, you don’t panic. You troubleshoot logically, testing different approaches until you find the most efficient path to “final.” Core Responsibilities Shot Ownership & Production In this role, you will be expected to: Report directly to the VFX Supervisor or Lead Compositor, ensuring your shots align with the overall creative vision of the sequence. Seamlessly blend separate live-action elements (plates) with computer-generated (CG) assets. Manage your own time effectively, ensuring that shots move through the pipeline on schedule without sacrificing quality. Proactively communicate with the CG and DMP departments if you need specific passes or matte adjustments to make a shot work. Team Collaboration BlueBolt is a team-oriented studio. You will be expected to: Participate in “Dailies” with a constructive attitude, taking feedback gracefully and applying it quickly. Share knowledge with fellow compositors. If you find a better way to solve a specific technical hurdle, we encourage you to share that “Nuke tip” with the team. Remain motivated and focused, even when working under the pressure of tight delivery windows. Hybrid Work Policy We understand the modern landscape of work. This role is Partially Remote, allowing for a balance between working from our vibrant London studio and the comfort of your home office. However, due to the collaborative nature of Lead-Artist mentorship, being available for in-studio days in London is a requirement. Application Requirements To be considered for this role, you must meet the following non-negotiable criteria: Legal Right to Work: All applicants must be current residents of the United Kingdom and possess the legal right to work here. (BlueBolt cannot provide visa sponsorship for mid-level roles at this time). Facility Experience: You must have “Significant Experience” working within a recognized VFX facility. Freelance or student work is great, but we need to see that you understand the professional studio pipeline. The Showreel: Your reel should clearly showcase your “before and after” breakdowns. We want to see the raw plate, the elements you added, and the final result. Final Word If you are a Mid-Level Compositor who is tired of being “just a number” at a massive facility and wants to work on award-winning projects in a studio that feels like a community, BlueBolt is the place for you. We look forward to seeing your work and hearing your story. Ready to Apply? Submit your CV, a link to your demo reel (with a detailed breakdown sheet), and your availability.

Little Zoo Studio | Senior Unreal TD / CG Generalist 2026

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Little Zoo Studio is an elite creative collective known for pushing the boundaries of real-time storytelling and high-fidelity character performance. We are currently seeking a powerhouse Senior Unreal Technical Director (TD) / CG Generalist to join our 100% remote team. In this role, you aren’t just a cog in the machine; you are the architect of entire worlds. We need a “Swiss Army Knife” of digital art—someone who can pivot from sculpting a hero asset in ZBrush to orchestrating complex atmospheric lighting in Unreal Engine 5, all while maintaining a deep understanding of the technical underpinnings that make real-time rendering possible. If you are a visionary who lives at the intersection of high-end aesthetics and technical logic, Little Zoo is your new home. Little Zoo Studio Job Overview Company Name: Little Zoo Studio Position Title: Senior Unreal TD / CG Generalist Employment Type: Full-Time Location: 100% Remote (Global) Work Mode: Flexible / Distributed Primary Engine: Unreal Engine 5 Experience Level: Senior (3–5+ Years in Unreal) Compensation & Performance Incentives Little Zoo values the high-level versatility required for a Generalist TD role. Our compensation packages are designed to attract top-tier talent capable of handling multi-disciplinary tasks within a remote framework. Benefit Component Estimated Annual Range (USD) Additional Perks Base Salary $110,000 – $150,000 Scaled based on portfolio & tech depth Tech Stipend Included Support for software licenses/hardware Work-Life Balance High Flexible hours with a focus on milestones Final offers are determined by the candidate’s specific technical stack, years of industry experience, and geographic location. The Mission: Building Immersive Realities As a Senior Unreal TD/CG Generalist, your daily life involves wearing multiple hats. You are responsible for the end-to-end creation of captivating environments and the implementation of high-end visual effects that breathe life into our projects. 1. Environment & Technical Artistry World Building: Model, set-dress, and light diverse environments that range from hyper-realistic sci-fi corridors to stylized fantasy vistas. Material Mastery: Utilize advanced Unreal Engine material graphs to create reactive, high-fidelity surfaces. Lighting & Rendering: Oversee the final look of shots, utilizing Lumen, Path Tracing, and legacy lighting techniques to achieve cinematic excellence. 2. Real-Time FX & Simulation Atmospheric Impact: Create compelling FX, including fire, smoke, and magical elements, using real-time tools like EmberGen or Unreal’s internal Niagara system. Character Dynamics: Implement and tune cloth and hair simulations to ensure character movements feel grounded and realistic. 3. Pipeline & Logic (The “TD” Side) Sequence Orchestration: Build and manage complex cinematic sequences using Unreal Level Sequences. Interactivity: Utilize Blueprints and Widgets to create functional UI or environmental triggers that support the project’s narrative needs. Job Requirements & Qualifications We are looking for a rare blend of artistic “eye” and technical “brain.” The ideal candidate is a self-starter who can troubleshoot complex engine bugs while simultaneously judging the color balance of a sunset. Technical Proficiencies 3D Modeling Stack: Mastery of at least one major DCC tool (Maya, Blender, 3DS Max) and high-end sculpting in ZBrush. Unreal Engine Expertise: At least 3 years of professional experience working within the Unreal Engine ecosystem. Surfacing Excellence: Advanced texturing skills using Substance Painter and Photoshop. You should understand PBR workflows inside and out. FX Workflow: Skilled in real-time fluid and particle simulation software (EmberGen preferred). Preferred “Bonus” Skills Post-Production: Proficiency in compositing software like Nuke or DaVinci Resolve to add the final 10% of polish to a render. Motion Graphics: Experience with After Effects or Cinema 4D for UI or graphic elements. Logic Systems: A working knowledge of C++ (optional) or advanced Blueprint scripting. Soft Skills & Setup Communication: Solid English communication skills are mandatory. You must be able to explain technical hurdles to non-technical team members. Infrastructure: A reliable, high-bandwidth internet connection is essential for a remote TD role to handle large cache files and real-time reviews. Life as a “Zoo-Keeper” (The Culture) At Little Zoo Studio, we believe that the best work happens when artists are given the freedom to innovate. Radical Trust: We don’t micromanage. We provide the goals and the tools, then let our seniors lead the way. Global Diversity: Work with a team of artists from around the world, bringing a massive variety of styles and perspectives to every project. No Commute: Save hours of your life every day. Our remote-first culture is built on the idea that the best talent isn’t always in a single city. Cutting-Edge Projects: From cinematic trailers to interactive experiences, you will always be working on the forefront of real-time technology. Application Process Little Zoo is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. To apply, please ensure you have the following ready: A Diverse Portfolio: We want to see environments, FX, and lighting. Show us your “Generalist” range. Applications without a portfolio link will not be reviewed. A Technical Breakdown: If possible, include a short video or document explaining a complex material or Blueprint logic you created. Resume: Focus on your history with real-time engines and any credits in games, film, or advertising.

Little Zoo | Senior Technical Animator

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Little Zoo is an elite creative studio dedicated to pushing the boundaries of character performance and technical innovation. We are currently seeking a highly skilled, senior-level Unreal Engine Technical Animator to join our world-class remote team. At Little Zoo, we believe that the bridge between a beautiful animation and a seamless in-game experience is built by technical experts. We are looking for an individual who possesses a deep mechanical understanding of character rigs, a mastery of Unreal Engine 5, and the scripting prowess to optimize workflows. If you thrive on solving complex implementation challenges and bringing digital characters to life through advanced physics and blueprints, we want to hear from you. Technical Animator Job Overview Company Name: Little Zoo Position Title: Senior Technical Animator Employment Type: Full-Time Work Location: 100% Remote Core Technology: Unreal Engine 5, Autodesk Maya Experience Level: Senior (5+ Years) Compensation & Industry Benchmarks Little Zoo provides competitive compensation packages tailored to senior-level expertise. While final offers are dependent on the candidate’s specific geographic location and depth of technical skill, we align our ranges with global AAA remote standards. Seniority Estimated Annual Salary (USD) Key Value Add Senior Technical Animator $115,000 – $155,000 Pipeline Architecture & Physics Mastery Note: Final compensation is determined by project-related factors, years of shipped game experience, and the results of a technical rigging/implementation test. The Mission: Technical Excellence in Motion As a Senior Technical Animator at Little Zoo, you are the architect of character functionality. Your role is pivotal in ensuring that the artistic vision of our animation team translates perfectly into a performant, high-fidelity real-time environment. You will be responsible for the “heavy lifting” of asset setup, from complex vehicle rigging to the intricate nuances of cloth and hair simulation. Core Responsibilities Engine Integration: Expertly set up assets within Unreal Engine 5, including the configuration of cloth simulations, physics bodies, and complex Animation Blueprints. Rigging Architecture: Design and maintain robust rigs for a diverse range of characters, environmental props, and complex vehicles. Aesthetic Refinement: Apply post-sculpts and corrective shapes to ensure character deformations remain high-quality across extreme ranges of motion. Cross-Departmental Collaboration: Act as the primary liaison between the Animation team and the Technical Art department to implement in-game assets flawlessly. Technical Troubleshooting: Identify and resolve implementation issues, troubleshooting FBX imports, state machine logic, and real-time technical bottlenecks. Tool Development: Innovate and evolve the studio’s pipeline by scripting custom tools to bridge the gap between DCC applications and the engine. Job Requirements & Qualifications We are looking for a veteran who has navigated multiple production cycles and possesses a “problem-solver” mindset. Essential Technical Skills Industry Tenure: Minimum of 5 years of professional experience in technical animation, specifically for the gaming industry. Unreal Engine 5 Mastery: Advanced expertise in UE5’s rigging and animation systems (Control Rig, Sequencer, and Anim Blueprints). Maya Proficiency: In-depth knowledge of Autodesk Maya, specifically its rigging toolsets, skinning workflows, and deformer logic. Scripting Prowess: Proven ability to develop tools and scripts (Python/PyMEL) for Maya, MotionBuilder, or other DCC applications to automate repetitive tasks. Rigging Fundamentals: A strong understanding of anatomy, weight distribution, and mechanical constraints. Professional Qualities Communication: Exceptional verbal and written English skills. As a remote studio, clear and proactive communication is our lifeline. Connectivity: A high-bandwidth internet connection is required to handle large asset transfers and real-time collaborative reviews. Adaptability: The ability to pivot between different project styles and technical requirements with ease. The “Nice to Haves” Simulation Expertise: Specific experience with real-time cloth (Chaos Cloth) and hair physics. Motion Capture: Familiarity with MoCap pipelines and data retargeting. Life at Little Zoo: The Remote Advantage Working at Little Zoo means joining a studio that pioneered remote collaboration before it was a global standard. We prioritize a healthy work-life balance while maintaining the high-octane creative energy of a physical studio. Radical Flexibility: Manage your own schedule while collaborating with a global team across multiple time zones. Professional Autonomy: We hire seniors because we trust their judgment. You will have the freedom to suggest and implement new technical workflows. Cutting-Edge Tech: Work with the latest builds of Unreal Engine 5 and contribute to projects that push the envelope of real-time fidelity. Inclusive Culture: Join a diverse group of “Zoo-keepers” who are passionate about games, art, and the technology that connects them. Application Instructions To be considered for this senior-level position, please submit the following: Technical Portfolio: A reel or website showcasing your rigging work, tool development, and in-engine implementation examples. Applications without a portfolio will not be considered. Resume: Detailed history of your work in the games industry, highlighting shipped titles. Code/Tool Samples: (Optional) If you have a GitHub or snippets of Python tools you have built for Maya/UE5, we would love to see them.

Pixomondo hiring Mid-Level Compositor, Stuttgart 2026

Pixomondo

At Pixomondo (PXO), we don’t just create visual effects; we craft immersive realities. From the sprawling landscapes of House of the Dragon to the intricate sci-fi worlds of Star Trek, our global team of artists has been at the forefront of digital storytelling for over two decades. We are pioneers in virtual production and high-end visual effects, and our Stuttgart studio remains a vital hub for our European operations. We are currently looking for a talented and driven Mid-Level Compositor to join our Stuttgart-based team. This is an opportunity to work at a multi-Oscar and Emmy-winning studio, contributing to some of the most anticipated feature films and high-end television series in production today. Whether you prefer the collaborative energy of the studio or the focus of a home setup, we offer a flexible hybrid model tailored to the modern artist. Job Overview Company Name: Pixomondo (PXO) Job Title: Mid-Level Compositor Location: Stuttgart, Baden-Württemberg, Germany Work Model: Hybrid / Remote Options Available Salary Range (Estimated): €52,000 – €72,000 per annum Job Type: Full-Time Core Software: Foundry Nuke Requirement: Must be based in Germany (No Visa Sponsorship Available) As a Mid-Level Compositor at Pixomondo, you are the final architect of the image. Your role is to take disparate elements—live-action plates, 3D renders, matte paintings, and FX simulations—and weave them into a single, seamless, and breathtaking frame. You will work closely with Lighting Leads, CG Supervisors, and VFX Supervisors to ensure that every shot not only meets the technical requirements of the production but also elevates the artistic vision of the director. Key Responsibilities In this role, you are expected to demonstrate both technical mastery and a sophisticated artistic “eye.” Your day-to-day contributions will include: Seamless Integration: Create high-quality digital composites by integrating various layers (CG, live-action, FX) while maintaining consistent lighting, grain, and color science. Look Development: Establish aesthetic “looks” for specific sequences or follow the established style direction provided by the VFX Supervisor. Problem Solving: Proactively identify and solve design or technical challenges for key visual effects shots, such as complex keying, tracking, or integration issues. Pipeline Adherence: Follow strict production guidelines and naming conventions to ensure smooth hand-offs within the PXO global pipeline. Feedback Implementation: Review and implement feedback from supervisors quickly and effectively, maintaining a high velocity of shot delivery without sacrificing quality. Collaborative Delivery: Work in tandem with the 3D department and other compositors to ensure that all shots in a sequence are visually cohesive and delivered on schedule. Candidate Requirements Pixomondo (PXO) is seeking an artist who has moved beyond the basics and is comfortable taking ownership of complex shots. Experience & Technical Skills Proven Track Record: At least 3+ years of professional compositing experience specifically on feature films and high-end episodic television. Nuke Mastery: Expert-level knowledge of The Foundry’s Nuke. You should be comfortable with complex node graphs, gizmo creation, and deep compositing. 3D & Stereo Knowledge: Strong understanding of 3D compositing environments within Nuke and experience with multi-pass EXR workflows and CG integration. Artistic Sensibility: A demo reel that demonstrates a high-level sense of color, lighting, perspective, scale, and composition. Soft Skills & Workflow Attention to Detail: An uncompromising desire to deliver high-quality work and a “pixel-perfect” mindset. Communication: Excellent interpersonal skills. You must be able to articulate technical issues and creative ideas clearly within a team environment. Project Management: Experience with Shotgrid (Shotgun) is considered a significant asset for tracking tasks and notes. Residency: You must currently reside in Germany. Please note that for this specific opening, Pixomondo cannot provide visa sponsorship. Why Join Pixomondo Stuttgart? Stuttgart is a powerhouse of German engineering and creativity, and the PXO studio sits at the heart of this innovation. Cultural Diversity & Demographics At Pixomondo, we pride ourselves on an inclusive environment. While our Stuttgart office reflects the local talent of Baden-Württemberg, our global workforce is highly diverse. In the wider VFX industry, data from the UK Screen Alliance and similar European bodies indicates that approximately 33% of the workforce is international, and women make up roughly 27-30% of compositing departments—a number PXO is actively working to increase through equal-opportunity hiring. We evaluate all qualified applicants regardless of race, color, religion, sex, or national origin. Benefits & Perks Hybrid Flexibility: Work from home or from our state-of-the-art Stuttgart studio. World-Class Projects: Add “household name” franchises to your credit list. Cutting-Edge Tech: Access to internal tools and R&D that keep PXO at the top of the industry. Inclusive Environment: A culture built on mutual respect, where your career growth is supported by some of the best supervisors in the business. Application Instructions To be considered for this role, please ensure your application is complete. Pixomondo (PXO) cannot accept unsolicited resumes from recruiters. Please include: A current Resume (PDF format). A link to your Demo Reel (Vimeo/YouTube/SyncSketch). A Reel Breakdown explaining your specific contributions to each shot. Your Expected Day Rate or Annual Salary and earliest availability.