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Activision 2027 Summer Internships – Animation

Activision 2027 Summer Internships – Animation thumb

Activision is offering Summer 2027 Animation Internships at Infinity Ward in Woodland Hills, California. The program includes opportunities for Animation Interns and Technical Animation Interns, where students can gain hands-on experience working on AAA game development, character animation, rigging, deformation and in-engine workflows. Internships are 12 weeks, full-time and in-person, starting in mid-May or mid-June 2027, with pay ranging from US $20–$50 per hour. Applicants must be students graduating between May 2027 and June 2028 and must submit a resume and portfolio or demo reel. Job Overview : Animation Programmer Job Detail Information Job Title Animation Programmer Company Activision Location Montreal, Quebec, Canada Employment Type Full-time Contract Permanent Work Arrangement Office-based Game Engine Unreal Engine Programming Languages C++, C# Department Programming / Animation Focus Areas Animation Systems, Tools, Technical Animation, Procedural Animation About Ubisoft Ubisoft is one of the world’s leading video game companies, with development teams located across the globe. The company is known for creating major franchises and memorable interactive experiences, including Assassin’s Creed, Rainbow Six and Just Dance, along with many other original games. Ubisoft brings together artists, programmers, designers, animators, writers and other specialists to create games that connect with players around the world. The company also places importance on collaboration and diverse perspectives, recognizing that different experiences and ideas can contribute to stronger teams and player experiences. About the Role Ubisoft Montreal is looking for an Animation Programmer to join a small and empowered development team working on an ambitious multiplayer project. The team is building the experience using Unreal Engine and is looking for a hands-on developer who enjoys solving technical challenges and taking ownership of their work. As an Animation Programmer, you’ll sit at the intersection of programming and animation. You’ll help build the technology that allows animations to work smoothly and naturally within the game. Your work will cover animation systems, tools, technical solutions and new animation technologies. You’ll collaborate directly with animators, programmers and motion capture specialists to understand their needs and turn those requirements into practical technical solutions. What You’ll Do Build Animation Systems You’ll design, develop and maintain animation systems that can support the needs of a modern multiplayer game. Your responsibilities will include: Develop Animation Tools You’ll also help create tools and workflows that make it easier for animators and other developers to produce high-quality content. This may include: Work With Animation & Motion Capture Teams This role involves close collaboration with several disciplines. You’ll work with: You’ll help understand their requirements and translate creative and production needs into effective programming solutions. Research New Animation Techniques Animation technology continues to evolve, and you’ll have the opportunity to explore new approaches. You’ll research and experiment with techniques such as: You’ll also keep up with developments in animation technology and share useful knowledge with the wider team. Performance & Optimization Animation systems need to perform efficiently in a real-time game environment. You’ll be expected to write clean and structured code while considering: You’ll analyze existing systems, identify performance problems and implement improvements where necessary. Technical & Artistic Collaboration This role isn’t only about writing code. You’ll need to understand how programming decisions affect the final visual result. You’ll combine a technical understanding of game development with an appreciation for animation and visual quality. You may work on solutions where technical performance and artistic requirements need to be balanced. Your ability to communicate with artists and explain technical concepts clearly will be an important part of the role. What We’re Looking For We’re looking for a developer who enjoys working on animation technology and collaborating with creative teams. You should have: A Hands-On Development Environment The team is looking for someone who enjoys taking ownership of their work and contributing directly to the development process. You’ll have the opportunity to participate in discussions, investigate technical challenges, propose solutions and help improve the way animation technology is developed and used by the team. Because the project is being developed as a collaborative multiplayer experience, you’ll work with different disciplines to make sure animation technology supports both gameplay and the overall player experience. Why This Role Matters Animation programming plays an important role in making characters and gameplay feel responsive and believable. The systems you build can influence how characters move, react to their surroundings and interact with the game world. By combining programming, animation knowledge and technical problem-solving, you’ll help create the foundation that allows the animation team to deliver high-quality experiences inside the game. Activision 2027 Summer Internships – Animation Apply now See open roles Explore More Internships

Three Bohemians Studio hiring 3D Character Animator, EU

Three Bohemians Studio hiring 3D Character Animator, EU thumb

Three Bohemians Studio is looking for experienced 3D Character Animator to join an upcoming confidential game project. This is a remote opportunity open exclusively to EU-based artists working within EU time zones. The project will bring together experienced specialists across animation, technical animation, lighting and visual effects. Successful candidates will work as part of a professional game development team and contribute their expertise to an Unreal Engine production environment. The project is currently confidential, so detailed information about the game, its content and production cannot be disclosed at this stage. All positions are planned to run through March 2027, with start dates varying depending on the role and production requirements. Job Overview : Senior Unreal Artists Job Detail Information Company Three Bohemians Studio Project Confidential Unreal Engine Game Positions 3D Character Animator Level Senior Employment Type Freelance Work Arrangement Remote Location EU-Based Only Time Zone EU Time Zones Project Duration Through March 2027 Start Date Varies by Role Application Deadline Sunday, 23 August 2026 Engine Unreal Engine Available Positions 3D Character Animator We are looking for experienced 3D Character Animators who can create high-quality character performances for a game environment. Candidates should have strong animation fundamentals and be comfortable working with character movement, acting, timing, body mechanics and performance. Experience bringing animation into Unreal Engine and adapting animation for real-time game production will be highly valuable. Who We’re Looking For These opportunities are aimed at senior freelance artists with strong professional experience in their respective disciplines. You do not need to match every single requirement associated with a role. If you clearly understand the core responsibilities and have strong, relevant experience, we still encourage you to apply. We value specialists who understand their strengths and are transparent about the areas they do and do not cover. For example, a Technical Animator who does not build rigs but has extensive experience with animation implementation, retargeting and Unreal Engine workflows may still be highly relevant to the project. Work Arrangement All positions are remote, but applicants must be based within the European Union and able to work within EU time zones. The freelance engagement is expected to continue through March 2027, subject to project requirements. Start dates will vary depending on the position and production schedule. Location: EU-Based OnlyWork: RemoteEngagement: Senior FreelanceProject Duration: Through March 2027Application Deadline: 23 August 2026 Three Bohemians Studio hiring Senior Unreal Artist, EU Apply now See open roles Explore More Jobs

Freelance Job – Streamline Studios is hiring 3D Animator

Streamline Studios is hiring 3D Animator (Freelance) thumb

Streamline Studios is building a talent pool for mid-level 3D Animators interested in remote, project-based freelance contracts. In this role, you will bring characters and environments to life by crafting fluid animations and integrating them directly into Unreal Engine. Ideal candidates bring production-ready proficiency in Maya or Blender, Unreal Engine Animation Blueprints, retargeting systems, and a strong eye for character mechanics. Job Summary : 3D Animator Attribute Details Job Title 3D Animator Company Streamline Studios (Streamline Media Group) Department Animator Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies Maya / Blender, Unreal Engine Animation Blueprints, UE Sequencer & Animation Graphs, UE Retargeting & Optimization, Triggered Events, Engine Integration & Gameplay mechanics Key Responsibilities Create fluid character and creature animations, implement sequences in Unreal Engine, ensure performance optimization and style consistency Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios operates as a premier creative engine under Streamline Media Group, an established independent production powerhouse with 25 years of industry experience. We specialize in full-scale video game development, co-development, global publishing, and interactive digital asset production. Over our quarter-century history, we have successfully delivered AAA titles across every major gaming and entertainment platform for world-renowned partners, including Sony, Microsoft, and leading global publishers. Our foundation rests on engineering excellence, artistic vision, and robust production methodologies. We believe in empowering independent creators, pushing the boundaries of interactive storytelling, and maintaining a culture anchored in responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our freelance talent pool means aligning with a high-performance studio dedicated to technical innovation and creative growth. Role Overview & Talent Pool Notice Streamline Studios is continually expanding our network of exceptional freelance and contract professionals. While this posting serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented mid-level 3D Animators to join our talent pool. When a suitable project opens up, our production team will review profiles and reach out directly. As a Mid-Level 3D Animator, you will play an essential part in making characters, creatures, and environments feel authentic, responsive, and alive. Collaborating closely with Art Directors, Creative Directors, and cross-functional teams, you will craft high-quality animations that directly enrich both gameplay mechanics and cinematic storytelling. Your day-to-day contributions will involve shaping character locomotion, facial expressions, and dynamic interactions while ensuring every frame matches the game’s unique artistic direction. This is a fully remote, project-based engagement. Project scope, specific deliverables, timelines, and compensation rates are defined individually per work order. It is not a full-time employment position. Key Responsibilities & Daily Focus Areas 1. Animation Creation & Polish 2. Engine Integration & Optimization 3. Collaboration & Communication Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory technical skills: Additional Skills & Specializations Every 3D Animator must also demonstrate at least two (2) additional competencies at production-ready proficiency from the list below: Deliverables & Performance Expectations As an independent contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against clear professional benchmarks: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Streamline Studios is hiring 3D Animator (Freelance) Apply now See open roles Explore More Jobs

Hiring 3D CG Animator -All levels at Stellar Creative Lab, Canada

Hiring 3D CG Animator -All levels at Stellar Creative Lab

Stellar Creative Lab is seeking Mid to Senior CG Animators in Vancouver, BC (Hybrid) for a premium Marvel Animation streaming series. You will bring characters to life with dynamic acting, body mechanics, and comedic timing using Autodesk Maya, collaborating with supervisors and mentoring junior artists. This full-time role offers a competitive salary of CAD $73,000–$88,000 and comprehensive benefits. Job Summary : CG Animator Job Detail Specification Position Title CG Animator (Mid & Senior Levels) Company Name Stellar Creative Lab Location Vancouver, BC, Canada (Flexible Hybrid Work Environment) Employment Type Full-Time, Permanent Department Character Animation / Production Pipeline Project Focus Premium Streaming Series for Marvel Animation Salary Range CAD $73,000 – $88,000 per annum (commensurate with experience) Core Software Autodesk Maya Eligibility Legally eligible to work in BC, Canada (Priority given to BC Residents, Canadian Citizens, and Permanent Residents) About Stellar Creative Lab At Stellar Creative Lab, we aim to build a studio where people actually want to work. We face production’s inevitable ups and downs as a supportive, truly connected team, prioritizing open communication over anyone working in isolation. We value honesty, creativity, and looking out for one another. Stellar Creative Lab is believe that diversity and inclusion are the absolute keys to boundless creativity and seamless collaboration. We are deeply committed to building a supportive, open, and diverse community where creative minds from all backgrounds can thrive, innovate, and grow. We are constantly looking for ways to improve our studio accessibility, and we always welcome feedback or suggestions from our creative community. The Opportunity : CG Animator Stellar Creative Lab is actively staffing up our character animation team for an exciting, high-profile streaming series for Marvel Animation, and we are looking for experienced Mid to Senior CG Character Animators to join us. You already know that working with such iconic IP is going to be wildly fun and creatively rewarding, so we will skip the heavy sales pitch! What Stellar Creative Lab is truly need are seasoned artists who can breathe distinct personalities, emotional truth, and physical vitality into digital characters. If your core strengths include dynamic posing, heavy physical action, subtle emotional nuance, and nailing that perfect comedic or dramatic beat, we want to talk to you. As a mid-to-senior artist stepping onto our team, we are looking for someone who knows how to manage their time autonomously, thinks outside the box, and brings a positive, collaborative, and supportive energy to our studio culture. At Stellar, your technical expertise directly fuels creative magic. Key Responsibilities & Expectations As a CG Animator at Stellar, your day-to-day contributions will span character performance, cross-departmental collaboration, and pipeline efficiency. Success in this role is defined by three core pillars: 1. Animation & Character Performance 2. Collaboration & Team Leadership 3. Workflow, Efficiency & Time Management The Requirements: What We Are Looking For To be considered for this exciting opportunity, candidates must meet the baseline requirements outlined below: Core Must-Haves Nice-to-Haves (Bonus Points) Why Join Stellar Creative Lab? Stellar Creative Lab is take pride in taking care of our team members. Joining Stellar means gaining access to a comprehensive package of perks, professional development opportunities, and a world-class studio culture: Hiring 3D CG Animator -All levels at Stellar Creative Lab, Canada Apply now See open roles Explore More Jobs

Junior 3D Character Animator | Patriam Studios, Remote

Junior 3D Character Animator Patriam Studios, Remote thumb

Thank you for your interest in joining the creative development pipeline behind Patriam: Saga of Roljar. Patriam Studios is actively expanding its remote interactive production department within New Zealand. We are seeking a highly motivated, artistically precise, and technically driven Junior Character Animator to join our team. This entry-level position is engineered specifically for an aspiring animator who wants to transition from foundational academic studies or personal portfolio creation into a commercial game production pipeline. If you possess a deep fascination with human mechanics, martial arts, theatrical performance, and the technical art workflows required to breathe expressive life into historical and mythological figures, this role offers an unprecedented opportunity to gain real industry experience and professional mentorship. The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious indie title that seamlessly weaves rugged historical authenticity with rich, grounded, and terrifying mythological elements. The human and humanoid cast of Patriam navigate a harsh, untamed frontier shaped by combat, political survival, and ancient traditions. In our universe, characters are not merely static meshes or passive background elements; they are highly dynamic entities equipped with distinctive combat styles, cultural body language, and visceral battlefield mechanics. To achieve this level of immersion, our animation department prioritizes weight, momentum, realistic weight distribution, and performance-driven personality. As a junior character animator, you will dive deep into the mechanics of human locomotion, weapon handling, and physical storytelling. You will work under the direct supervision of our senior animation leads, receiving iterative feedback and technical support while directly contributing production-ready keyframe data to the core build of the game. Job Overview : Junior Character Animator Attribute Details Position Title Junior Character Animator Company Name Patriam Studios Location New Zealand (Remote / Work-from-Home) Job Type Full-Time / Entry-Level Track Core Focus Area Humanoid Locomotion, Expressive Combat & Cinematic Performance Primary Deliverables Keyframe combat cycles, locomotive blend spaces, and narrative vignettes Key Software Toolsets Autodesk Maya, Blender, MotionBuilder, Unreal Engine / Unity Job Summary Patriam Studios is proud to announce new creative openings representing premiere new zealand jobs for entry-level digital artists. Operating entirely within a structured remote framework across New Zealand, the Junior Character Animator will be responsible for bringing our diverse cast of warriors, historical figures, and mythological humanoids to life. This role centers on crafting highly believable performances that demonstrate an advanced understanding of physical weight, center of mass, realistic weapon weight propagation, and emotional character interaction. By utilizing comprehensive real-world reference gathering, historical martial arts references, and advanced digital animation toolsets, you will turn static 3D models into compelling inhabitants of the game world. This position serves as an accelerated launchpad, pairing your raw creative talent with real-world shipping constraints, engine implementation tasks, and rigorous, studio-grade creative feedback. Detailed Role Specification and Project Requirements 1. Core Animation Responsibilities As a junior team member, your day-to-day production tasks will span the entire life cycle of character asset movement. Your primary focus will be generating gameplay-ready animations that communicate impact, historical accuracy, and narrative intent. 2. Technical Requirements & Engineering Competencies Character animation demands a heightened balance of pure artistic performance and strict technical discipline. We are looking for candidates who demonstrate baseline competency in the following technical areas: Working within a Remote New Zealand Framework Remote Autonomy Built on Local Synergy: Patriam Studios functions as a distributed network of elite developers. While we embrace a 100% remote working configuration that grants you the autonomy to build an optimized home studio environment, this position is strictly reserved for applicants currently living inside New Zealand. Maintaining a localized team layout allows us to execute unified daily stand-ups, preserve real-time feedback loops without time-zone lag, and actively inject growth and economic equity into the growing domestic New Zealand games ecosystem. What We Provide to Our Junior Talent: Junior 3D Character Animator | Patriam Studios, Remote Apply now See open roles Explore More Junior Character Animator Jobs

Junior Creature Animator at Patriam Studios hiring 3D, remote

Junior Creature Animator at Patriam Studios hiring 3D, remote thumb

Thank you for your interest in joining the development pipeline behind Patriam: Saga of Roljar. Patriam Studios is actively expanding its remote interactive production department within New Zealand. We are seeking a highly motivated, artistically precise, and technically minded Junior Creature Animator to join our team. This entry-level position is engineered specifically for an aspiring animator who wants to transition from foundational academic studies or personal portfolio creation into a commercial game production pipeline. If you possess a deep fascination with animal mechanics, biomechanics, comparative anatomy, and the technical art workflows required to breathe lifelike movement into fantastical entities, this role offers an unprecedented opportunity to gain real industry experience and professional mentorship. Job Overview : Junior Creature Animator Attribute Details Position Title Junior Creature Animator Company Name Patriam Studios Location New Zealand (Remote / Work-from-Home) Job Type Full-Time / Entry-Level Track Core Focus Area Non-Humanoid Locomotion, Biomechanics & Performance Primary Deliverables Keyframe animation loops, combat cycles, and behavioral states Key Software Toolsets Autodesk Maya, Blender, MotionBuilder, Unreal Engine / Unity Job Summary Patriam Studios is proud to announce new creative openings representing premiere new zealand jobs for entry-level digital artists. Operating entirely within a structured remote framework across New Zealand, the Junior Creature Animator will be responsible for bringing our diverse cast of mythological fauna and wildlife to life. This role centers on crafting highly believable creature performances that demonstrate an advanced understanding of physical weight, center of mass, multi-legged synchronization, and environmental interaction. By utilizing comprehensive real-world reference gathering and advanced digital animation toolsets, you will turn static 3D meshes into terrifyingly real inhabitants of the game world. This position serves as an accelerated launchpad, pairing your raw creative talent with real-world shipping constraints, engine implementation tasks, and rigorous, studio-grade creative feedback. Detailed Role Specification and Project Requirements 1. Core Animation Responsibilities As a Junior Creature Animator, your day-to-day production tasks will span the entire life cycle of non-humanoid asset movement. Your primary focus will be generating gameplay-ready animations that communicate danger, mass, and primitive intelligence. 2. Technical Requirements & Engineering Competencies Creature animation demands a heightened balance of pure artistic performance and strict technical discipline. We are looking for candidates who demonstrate baseline competency in the following technical areas: Working within a Remote New Zealand Framework Remote Autonomy Built on Local Synergy: Patriam Studios functions as a distributed network of elite developers. While we embrace a 100% remote working configuration that grants you the autonomy to build an optimized home studio environment, this position is strictly reserved for applicants currently living inside New Zealand. Maintaining a localized team layout allows us to execute unified daily stand-ups, preserve real-time feedback loops without time-zone lag, and actively inject growth and economic equity into the growing domestic New Zealand games ecosystem. What We Provide to Our Junior Talent: Patriam Studios hiring 3D Junior Creature Animator, remote Apply now See open roles Explore More Jobs

Outpost VFX is hiring 2D Supervisor, London

Outpost VFX is hiring 2D Supervisor, London thumb

As a 2D Supervisor at Outpost, you will play a critical leadership role in driving the technical and artistic success of the studio’s 2D department across London and Bournemouth. Managing shots seamlessly from initial concept to final delivery, you will oversee all aspects of the 2D, pre-production, and post-production pipelines for high-end film and episodic visual effects projects. You will be responsible for managing workloads, mentoring a talented team of compositing artists, and implementing creative problem-solving strategies to ensure deadlines are met without compromising quality. Acting as the vital link between production management and creative vision, you will utilize your deep visual effects background and technical toolkit—including Houdini, Photoshop, Python scripting, and Shotgrid—to champion pipeline optimization, enforce industry best practices, and foster a highly supportive, people-first studio environment. Job Role Overview : 2D Supervisor Attribute Details Job Title 2D Supervisor Primary Locations Bournemouth / London, United Kingdom Work Arrangement Hybrid (Mix of in-studio and remote working options) Department 2D Department / Compositing Pipeline Employment Type Full-time, Permanent Job Status Live & Actively Hiring Core Technical Stack Nuke, Houdini, Photoshop, Python, Shotgrid Experience Level Senior / Lead / Supervisory experience in Film & Episodic VFX Key Responsibilities End-to-end 2D pipeline management, artist mentorship, workflow optimization, and cross-departmental collaboration Company Culture People-first, inclusive, collaborative, and focused on career progression Equal Opportunity Yes, Outpost is an Equal Opportunity Employer About Outpost VFX At Outpost VFX, we create stunning, world-class visual effects for blockbuster feature films and high-end episodic projects. But we don’t just care about the final pixels on screen; we care deeply about the people who make them. The way we work shapes the work we make. What Makes Outpost Different? Outpost VFX believe in making people matter. Our core mission is to build a vibrant, inclusive, and creative environment where every single team member feels valued, treated with respect, and empowered to make a positive difference every day. We are ambitious and growing rapidly on a global scale, but our primary focus remains internal: nurturing genuine personal connections, supporting one another through complex production cycles, and making time to celebrate our collective successes. Outpost VFX don’t settle for the status quo. We are constantly looking for innovative ways to improve our workflows, enhance the daily lived experience of our crew, deliver unparalleled quality to our clients, and minimize our footprint on the world around us. When you join Outpost, you aren’t just taking a job; you are joining a community dedicated to rewriting the narrative of how a VFX studio operates. The Opportunity: What’s in It for You? As a 2D Supervisor at Outpost, you will occupy a pivotal leadership role within our studio. You will have the unique opportunity to oversee the creation of groundbreaking visual effects for some of the most anticipated high-end episodic and film productions in the entertainment industry. Culture First: You will get to work alongside an incredibly talented, friendly, and authentic group of individuals who make up the global Outpost family. We champion work-life balance and a politics-free environment. Impact and Influence: You will be an integral part of our studio’s journey, directly developing robust, scalable workflows and fostering a supportive, highly creative environment where both artists and projects thrive. Career Progression: You won’t be doing this alone. You will be actively supported by our senior leadership team, who are genuinely invested in your personal career goals, technical development, and long-term professional progression. Job Description : 2D Supervisor Outpost VFX is seeking a highly experienced, collaborative, and forward-thinking 2D Supervisor to lead our 2D Department across our Bournemouth and London locations. In this role, you will manage all aspects of our 2D, pre-production, and post-production pipelines, guiding complex shots seamlessly from initial concept through to final delivery. As a natural leader and technical expert, you will manage a talented team of VFX artists, balance their workloads, and maintain an organized, highly efficient production schedule. The ideal candidate possesses a deep, nuanced understanding of compositing workflows, a proven track record of creative problem-solving under tight deadlines, and a passion for mentoring the next generation of VFX talent. You will act as the bridge between creative vision and technical execution, working closely with clients, VFX Supervisors, and other internal department heads to ensure all shots are managed efficiently, adhere to the highest quality standards, and are completed on time. Key Responsibilities as 2D Supervisor Creative & Technical Leadership Pipeline & Workflow Optimization Project & Team Management Cross-Departmental Collaboration Key Skills & Qualifications for 2D Supervisor We are looking for a candidate who strikes the perfect balance between artistic intuition, technical prowess, and empathetic leadership. Essential Requirements Technical Toolkit What Happens Next? If you think Outpost sounds like the kind of place where you can do your best work, or if you simply want to have an informal, confidential chat about the role and our unique company culture, we want to hear from you! Please submit your CV, a link to your current showreel (along with a breakdown sheet), and a brief cover letter outlining why you are the perfect fit for this role. Get in touch with our talent acquisition team today! Outpost VFX is hiring 2D Supervisor, London Apply now See open roles Explore More Jobs : 2D Supervisor

Lightfox Games hiring Senior 3D Animator, Seattle

Lightfox Games hiring Senior 3D Animator, Seattle thumb

Lightfox Games is seeking a talented, technically savvy Senior 3D Animator to join our tight-knit development team. In this role, you will take complete ownership of the 3D animation pipeline—from initial blocking through final polish—crafting high-quality asset packages for iconic characters, creative creatures, and dynamic combat interactions. The ideal candidate (Senior 3D Animator) is a blend of an elite visual storyteller and a collaborative pipeline engineer. You must possess a comprehensive command over character timing, physical weight, and stylistic appeal, balanced with hands-on technical proficiency inside the Unity engine. Working hand-in-hand with design and engineering, you will ensure our combat, locomotion, and cinematic sequences feel incredibly responsive and operate flawlessly within mobile performance parameters.Overview Job Overview : Senior 3D Animator Job Details Specification Job Title Senior 3D Animator Studio / Employer Lightfox Games Location Seattle, WA (Pioneer Square Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Maya, Unity (State Machines, Blend Trees) Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: High Ownership, Elite Teams At Lightfox Games, we believe in building an organization of elite, passionate industry veterans who thrive in small, highly autonomous teams with a deep sense of project ownership. We are currently scaling up to develop an ambitious, unannounced mobile game tied to a world-class, globally recognized IP and tier-one publisher. Operating from our studio in Seattle’s historic Pioneer Square, Lightfox Games embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we cultivate a highly collaborative, “quick-to-videocall, video-on” environment to keep communication seamless, ideas flowing rapidly, and studio bonds tight. If you excel in a fast-paced, high-impact environment where your creative voice directly shapes the final product, Lightfox is your next home. Key Responsibilities as Senior 3D Animator As a Senior 3D Animator, your day-to-day operations will bridge creative keyframe artistry with technical engine integration and cross-discipline collaboration: 1. High-Fidelity Animation Production & Pipelines 2. Standard Setting & Cross-Discipline Collaboration Requirements & Qualifications Lightfox Games is looking for a seasoned games animator with strong mechanical foundations and real-time engine experience: Core Technical Profile Design & Team Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: Lightfox Games hiring Senior 3D Animator, Seattle Apply now See open roles Explore More Jobs

Pune Jobs : Light & Wonder Senior 3D Game Animator

Pune Jobs Light & Wonder Senior 3D Game Animator thumb

Pune jobs : Light & Wonder is looking for an experienced, highly creative Senior Game Animator to join our dedicated game art team in Pune. In this role, you will be responsible for delivering top-tier, high-fidelity animations for slot games, ensuring strong visual appeal, a smooth gameplay experience, and absolute stylistic consistency across all production slates. Alongside this key creative role, our Yerwada studio is rapidly expanding, and we are actively hiring for several other Pune jobs, including Senior Illustrators, Technical Game Artists, Back-End Software Engineers, and Automation QA Engineers. For our featured animation position, the ideal candidate should possess exceptional hands-on animation skills, a deep understanding of modern game art pipelines, and a natural aptitude for guiding, mentoring, and supporting junior team members across our growing Pune workforce. Job Overview : Senior Game Animator Job Details Specification Job Title Senior Game Animator Company Light & Wonder (formerly Scientific Games) Location Pune, India (Commerzone IT Tech Park, Yerwada) Work Model Hybrid Employment Type Full-Time, Permanent Experience Level Senior (5–8 years required) Industry Vertical iGaming / Digital Slot Games / Real-Money Gaming Core Tool Stack Esoteric Spine (Preferred), Adobe After Effects, Adobe Photoshop Interview Requirement At least one Face-to-Face / In-Person discussion is mandatory Company Overview: It’s All About the Games Light & Wonder, Inc. is a leading cross-platform global games company. Through our land-based gaming, iGaming, and social gaming business segments, we deliver unforgettable experiences by combining the exceptional talents of our 7,500+ member team with a deep understanding of our customers and players worldwide. We create immersive content, hardware, and systems that connect iconic titles across any place or channel—forging lasting connections with players wherever they choose to engage. In our digital team, we lead the global iGaming market. We provide jaw-dropping content and innovative software that powers the world’s most successful online gaming providers. If it’s iGaming, we know a thing or two. The Company is firmly committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices globally. At Light & Wonder, we offer highly competitive benefits aligned with our values, designed to inspire employees to drive innovation and contribute to the organization’s performance. Our employees are our most valued resource, and we continuously look to improve their well-being with a wide range of custom benefits alongside robust learning and professional development opportunities. Our Core Values Key Responsibilities Key Responsibilities as Senior Game Animator Required Skills & Qualifications Technical Interview Loop Please note that our technical evaluation requires mandatory in-person engagement. The interview tracking sequence consists of the following progressive milestones: Expanded Opportunities: Active Pune Studio Openings Our Pune studio is expanding rapidly across creative, engineering, and quality assurance divisions. In addition to the Senior Game Animator role, we are actively hiring for the following positions at our Yerwada tech park hub: Creative & Art Engineering & Mathematics Quality Assurance Pune Jobs : Light & Wonder Senior 3D Game Animator Apply now See open roles Explore More Pune Jobs

King is hiring Senior 3D Animator, London

King is hiring Senior 3D Animator, London thumb

We are looking for a passionate Senior Animator to help bring Farm Heroes Saga to life through expressive, high-quality gameplay animation and impactful visual feedback. In this Senior Animator, you will collaborate closely with Designers, Engineers, and fellow Artists to craft satisfying gameplay moments and polished player experiences enjoyed by millions of daily global players. This position blends hands-on asset creation, animation craft, in-engine implementation, and creative problem-solving. You will contribute to the entire pipeline—from concept to integration—creating animations and supporting visual effects that elevate gameplay feel, clarity, and personality while balancing quality, performance, and production needs. If you thrive in a collaborative environment, iterate quickly, care deeply about how motion shapes user experience, and want to create joyful moments for a massive global audience, we want to hear from you. Job Overview Role Component Details Job Title Senior Animator Company King (a subsidiary of Microsoft) Game Title Farm Heroes Saga Locations London (Soho), Barcelona (Passeig de Gràcia), Stockholm (Norrmalm) Employment Status Full-time Core Focus 2D character, gameplay, and UI animation; asset creation and engine implementation Primary Software Spine (or similar), Adobe Photoshop, Adobe Illustrator, Unity Engine Core Style Casual, cartoony vector art Requirement A comprehensive portfolio demonstrating animation, rigging, and asset preparation Your Role in Our Kingdom Collaborate across Art, Design, and Engineering disciplines to deliver high-quality animations aligned with the core game vision. Own the creation of polished, expressive, and visually pleasing animations for characters, gameplay elements, and UI across various features. Uphold animation standards, pipelines, and best practices to ensure production consistency and scalability. Partner with Tech Art and Engineering to guarantee efficient implementation and mobile performance optimization. Stay informed on industry trends, emerging tools, and animation best practices to keep our visual storytelling innovative, fresh, and competitive. What We’re Looking For Note: A portfolio demonstrating all aspects of your animation and art skills is required for application. Nice to Have King hiring Senior 3D Animator, London Apply now See open roles Explore More Jobs