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Hiring 3D Environment Artist at Streamline Studios, Freelance

Hiring 3D Environment Artist at Streamline Studios, Freelance thumb

Streamline Studios is building a talent pool for mid-level 3D Environment Artists interested in remote, project-based freelance contracts. In this role, you will create stunning game worlds, build optimized assets, and handle PBR texturing and lighting within Unreal Engine. Ideal candidates bring proficiency in 3ds Max, Maya, or Blender, Substance Painter, and end-to-end game asset pipeline experience. Job Summary : 3D Environment Artist Attribute Details Job Title 3D Environment Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies 3ds Max / Maya / Blender, Substance Painter, PBR Workflow, Photoshop, Game Asset Pipeline (High-poly to low-poly, texturing, baking), Unreal Engine Shader/Material/Asset Setup, Unreal Engine Lighting & Rendering Key Responsibilities Create stunning, immersive game worlds; build optimized environment assets; assemble sets; handle PBR texturing and real-time lighting Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to artistic and technical excellence. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented, mid-level 3D Environment Artists on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching artists. As a Mid-Level 3D Environment Artist, you will design and build stunning, immersive game worlds that capture players’ imaginations. Combining a strong artistic eye with technical proficiency in modeling, texturing, and real-time engine implementation, you will breathe life into virtual environments. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position. Key Responsibilities & Daily Expectations 1. Environment Creation & Asset Production 2. Lighting & World Building 3. Pipeline Collaboration & Remote Management Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory competencies: Additional Skills & Specializations Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency OR two (2) additional competencies at beginner-level from the list below: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring 3D Environment Artist at Streamline Studios, Freelance Apply now See open roles Explore More Jobs

Patriam Studios hiring 3D Junior Environment Artist, Remote

Patriam Studios hiring 3D Junior Environment Artist, Remote thumb (1)

Thank you for your interest in joining the creative force behind Patriam: Saga of Roljar. Patriam Studios is expanding its remote development team within New Zealand and is currently seeking a motivated, detail-oriented Junior Environment Artist. This entry-level role is tailored for an aspiring 3D artist who wants to gain real-world industry experience, work alongside a collaborative remote team, and help construct a visually striking, medieval-inspired world. If you have a strong passion for architectural history, world-building, and set dressing, we encourage you to review the role specifications below. Job Overview : Junior Environment Artist Attribute Details Position Title Junior Environment Artist (Medieval Buildings, Props & Objects) Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Stylistic Medieval Architecture & Set Dressing Primary Deliverables Modular building kits, historical props, and optimized asset layouts Key Software & Toolsets Maya, Blender, ZBrush, Substance Suite, Unreal Engine / Unity Job Summary Patriam Studios is offering an exceptional opportunity for local creators looking for high-quality new zealand jobs in game development. As our Junior Environment Artist, you will be tasked with creating stylistic, medieval-inspired architecture, atmospheric props, and detailed objects that ground the narrative of Patriam: Saga of Roljar. Working entirely from home under the guidance of senior art leads, you will build modular structural assets and execute thoughtful set dressing to turn empty digital landscapes into living, breathing historical environments. Core Responsibilities & Technical Requirements Key Responsibilities: Technical Requirements: Working with Our Team Remote Flexibility, Local Connection: While our workflow is 100% remote, allowing you to craft a balanced work-from-home environment, this position is strictly open to talent residing within New Zealand. This localization ensures seamless communication across identical working hours and helps grow the domestic game development industry. What We Offer: Patriam Studios hiring 3D Junior Environment Artist, Remote Apply now See open roles Explore More Environment Artist Jobs

Senior 3D Environment Artist, Rebellion Oxford

Senior 3D Environment Artist, Rebellion Oxford thumb

Rebellion is seeking a talented, highly experienced, and deeply driven Senior Environment Artist to champion the visual quality and environmental storytelling of an exciting, unannounced AAA title. Operating with a massive amount of autonomy, you will take full ownership of entire levels, translating loose creative briefs into high-fidelity, polished game spaces. In this leadership-adjacent role, you will bridge the gap between imagination and execution—collaborating tightly with level designers, conducting proactive asset research, handling outsource feedback, and setting performance metrics for current-gen platforms. Crucially, you will serve as an active mentor and role model for our environment art team, fostering an office atmosphere of intense creativity, technical growth, and mutual enthusiasm. Job Overview : Senior Environment Artist Job Attribute Details Position Senior Environment Artist Company Rebellion Game Studios Locations (On-Site) Oxford (HQ), Warwick, or Runcorn (United Kingdom) Core Software Blender (Preferred), Substance Painter, PBR Workflow Art Style Professional, High-Fidelity Realistic Leadership Level Senior (Mentorship, Outsource Feedback, & High Autonomy) Project Type Unannounced AAA Title Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we are looking for an exceptional Senior Environment Artist to help us shape our next blockbuster universe. The Opportunity & Project Vision This is a monumental moment to step into a leadership pipeline at Rebellion. Fresh off the massive, critically acclaimed success of Atomfall—our largest, most ambitious game launch to date—and building upon the legendary legacy of our flagship Sniper Elite series, we are aggressively looking forward to the future. We are seeking a passionate, technically accomplished senior artist to help elevate the visual threshold, moody atmosphere, and underlying environment narratives of a highly anticipated, unannounced project. This is a rare opportunity to step into an environment where you are trusted with true autonomy. You won’t just be executing checklists; you will be expected to prototype, research real-world references, and pick up critical tasks along the way while keeping an eagle-eye view on the global artistic vision of the game. Core Roles & Responsibilities As a senior-level artist at Rebellion, a high degree of independent initiative, a proactive attitude, and a naturally curious mindset are critical to your success. Your day-to-day journey will include: Spatial Design & Advanced Prototyping Cross-Discipline Collaboration & Pipeline Protection Team Leadership & Mentorship Candidate Requirements & Qualifications We are looking for an industry veteran who sits comfortably at the perfect intersection of creative world-building and strict technical scene management. Your portfolio must showcase breathtaking realistic environments, advanced modular layouts, and complex prop structures deployed smoothly within a modern game engine. Professional Experience Software & Technical Expertise Comprehensive Benefits Package At Rebellion, we believe that our people are our greatest asset. To ensure our team feels valued, secure, and motivated, we offer an extensive, industry-leading benefits package designed to support your life both inside and outside the studio: Work Environment & Studio Options Creativity thrives when you are comfortable. This position can be based out of any of our three primary UK studio locations, each boasting its own relaxed, open, and incredibly collaborative atmosphere. Seamless Relocation Support We understand that moving to a new city is a major life event. To make your transition as smooth and stress-free as possible, Rebellion provides a comprehensive relocation assistance package. This includes moving logistics support, temporary local accommodation upon arrival, and dedicated guidance to help you settle into your new community. Life at Our Oxford Headquarters Should you choose to base yourself at our main headquarters, you will be working out of a stunning riverside location just a short, scenic walk from the heart of Oxford city center. Culture and Connection Oxford is a city world-renowned for its rich historical tapestry, magnificent architecture, prestigious educational institutions, and sprawling green spaces. It perfectly balances traditional English charm with a bustling, modern, cosmopolitan lifestyle. Commuting and Accessibility The studio features excellent transport links. The Oxford train station is a brief walk from our front doors, providing rapid, frequent service directly into central London, as well as direct routes to other major cultural hubs like Birmingham, Manchester, and Reading. For those who prefer to drive, Rebellion offers completely free vehicle parking directly on-site at the studio. On-Site Amenities Our open-plan office layout is specifically engineered to break down corporate silos, actively promoting cross-departmental innovation and regular, casual interaction with senior leadership. Every workday is enhanced by access to free hot drinks, an excellent on-site tuck shop, and immediate access to a fantastic array of local riverside pubs, cafes, and diverse dining options. Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse … Read more

Rebellion hiring 3D Environment Artist, Oxford

Rebellion hiring 3D Environment Artist, Oxford thumb

Rebellion is seeking a talented and proactive Mid-Level Environment Artist to play a vital role in shaping the visual identity of an exciting, unannounced AAA video game. In this role, you will bridge the gap between creative imagination and technical execution, taking ownership of both individual hero props and the aesthetic composition of entire game levels. Working in a realistic art style, you will collaborate closely with level designers and technical artists to transform initial design block-outs into immersive, narrative-rich digital spaces. This position requires an artist who goes beyond simple asset replication, bringing original ideas, a strong grasp of current-gen optimization, and an autonomous mindset to a collaborative, multi-studio team. Job Overview : Environment Artist Job Attribute Details Position Mid-Level Environment Artist Company Rebellion Game Studios Locations (On-Site) Oxford (HQ), Warwick, or Runcorn (United Kingdom) Core Software Blender (Preferred), Substance Painter, PBR Workflow Art Style Professional, Realistic Project Type Unannounced AAA Title Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we are looking for a talented Environment Artist to help us build our next spectacular universe. The Opportunity & Project Vision This is a monumental moment to step into the fold at Rebellion. Fresh off the massive, critically acclaimed success of Atomfall—our largest, most ambitious game launch to date—and building upon the legendary legacy of our flagship Sniper Elite series, we are looking forward to the future. We are seeking a passionate, driven, and technically accomplished artist to help elevate the visual fidelity, atmosphere, and environmental storytelling of a highly anticipated, unannounced project. This is a rare opportunity to get in on the ground floor of an exciting new world, helping Rebellion establish its physical presence from early block-outs to final, polished AAA assets. In this role, you will focus on crafting realistic props, architectural elements, and expansive environments. Rebellion isn’t looking for simple duplicators; we want an artist who brings original ideas to the table, someone who can look at a concept or a blank gray-box level and infuse it with history, narrative depth, and visual texture. Core Roles & Responsibilities As a mid-level artist at Rebellion, a high degree of autonomy, a proactive attitude, and a naturally curious mindset are critical to your success. You will have direct ownership of your work, managing everything from individual hero props to the visual identity of entire levels. Your day-to-day journey will include: Spatial Planning & Visual Storytelling Cross-Discipline Collaboration Asset Production & Management Candidate Requirements & Qualifications We are looking for an artist who sits comfortably at the intersection of technical discipline and raw creative talent. The ideal candidate will possess a portfolio that showcases realistic art styles, high-fidelity prop work, and beautifully composed environments or dioramas rendered within a modern game engine. Professional Experience Software & Technical Expertise Artistic & Personal Skills Comprehensive Benefits Package At Rebellion, we believe that our people are our greatest asset. To ensure our team feels valued, secure, and motivated, we offer an industry-leading benefits package designed to support your life both inside and outside the studio: Work Environment: Choose Your Studio Creativity thrives when you are comfortable. This position can be based out of any of our three primary UK studio locations, each boasting its own relaxed, open, and incredibly collaborative atmosphere. Seamless Relocation Support We understand that moving to a new city is a major life event. To make your transition as smooth and stress-free as possible, Rebellion provides a comprehensive relocation assistance package. This includes moving logistics support, temporary local accommodation upon arrival, and dedicated guidance to help you settle into your new community. Life at Our Oxford Headquarters Should you choose to base yourself at our main headquarters, you will be working out of a stunning riverside location just a short, scenic walk from the heart of Oxford city center. Culture and Connection Oxford is a city world-renowned for its rich historical tapestry, magnificent architecture, prestigious educational institutions, and sprawling green spaces. It perfectly balances traditional English charm with a bustling, modern, cosmopolitan lifestyle. Commuting and Accessibility The studio features excellent transport links. The Oxford train station is a brief walk from our front doors, providing rapid, frequent service directly into central London, as well as direct routes to other major cultural hubs like Birmingham, Manchester, and Reading. For those who prefer to drive, Rebellion offers completely free vehicle parking directly on-site at the studio. On-Site Amenities Our open-plan office layout is specifically engineered to break down corporate silos, actively promoting cross-departmental innovation and regular, casual interaction with senior leadership. Every workday is enhanced by access to free hot drinks, an excellent on-site tuck shop, and immediate access to a fantastic array of local riverside pubs, cafes, and diverse dining options. Diversity, Inclusion, and Right to Work Our … Read more

Epic Games jobs : 3D Environment Outsource Lead

Epic Games jobs 3D Environment Outsource Lead thumb

Epic Games jobs is searching for an experienced, highly structured Environment Outsource Lead to support, supervise, and scale asset production for several major initiatives under our historic, high-profile collaboration with Disney. Based out of our global headquarters in Cary, North Carolina, this pivotal role operates at the critical intersection of high-level creative vision and external global execution. As an Environment Outsource Lead, you will act as the primary structural and artistic bridge between Epic’s internal art leadership and our external vendor partners. You will be responsible for overseeing the creation of premium prop and architectural content, providing frontline creative feedback, and ensuring that every externally produced asset meets Epic’s stringent aesthetic and technical benchmarks. While this position is primarily supervisory, it demands an elite, veteran artist with a deeply rooted hands-on background in Environment Art and AAA studio pipelines. If you possess a rare blend of exceptional communication skills, meticulous organizational habits, and a passion for managing complex creative workflows at a massive global scale, we want you on the team. Epic Games jobs. Epic Games jobs Overview : 3D Environment Outsource Lead For a quick, comprehensive reference regarding the operational parameters of this vacancy, please review the core metrics outlined below: Key Metric Specification & Details Hiring Company Epic Games Project Focus Ecosystem initiatives under the Epic Games x Disney Collaboration Job Title Environment Outsource Lead Location Cary, North Carolina, United States (On-site / Hybrid) Core Department Art & Animation Primary Focus Prop assets, modular kit pieces, and architectural content Core Workflow Vendor package creation, feedback loop management, internal ingestion Primary Engine Unreal Engine 5 (Advanced, production-level proficiency required) Core Toolsets Substance Painter, Marmoset Toolbag, Perforce, major 3D DCC packages Key Relationships Reports to Art Directors/Leads; collaborates with Level Design & Production Role Overview & Strategic Impact In a production environment as massive as Epic Games, outsourcing is not merely a supplementary pipeline—it is a core engine of content delivery. The Environment Outsource Lead has a profound strategic impact on the production ecosystem. You are the ultimate gatekeeper of quality and optimization for hundreds of assets that will define the look and feel of our collaborations with Disney. Epic Games jobs Your day-to-day value lies in your ability to de-risk production before an external artist ever touches a file. You will translate abstract design metrics into concrete, unambiguous vendor packages. This involves collecting exhaustive photo references, building accurate graybox asset blockouts, establishing technical benchmarks, and writing clear pipeline documentation. When assets are submitted for review, you will utilize your deep artistic expertise to provide clear, actionable feedback via paint-overs and written critiques. Furthermore, you will act as a technical problem-solver—ingesting external deliveries into Unreal Engine 5, managing source control via Perforce, and making the final technical polishes needed to guarantee every prop is completely game-ready and performance-optimized. Key Responsibilities as Environment Outsource Lead Your role as an Environment Outsource Lead blends artistic mentorship, technical pipeline execution, and rigorous cross-discipline organization. Epic Games jobs. 1. External Vendor Supervisions & Art Direction 2. Vendor Package Generation & Pipeline Documentation 3. Cross-Discipline Integration & Asset Ingestion Required Skills, Knowledge, and Expertise Professional Qualifications Soft Skills & Communication Excellence Epic Games Jobs + Epic Benefits = Epic Life Epic Games jobs – Our philosophy at Epic Games is straightforward: we look after our people completely so they can focus on setting global standards for interactive media. We pay 100% of the insurance premiums for both you and your dependents, creating an unparalleled safety net: Epic Games jobs : 3D Environment Outsource Lead Apply now See open roles Explore More Epic Games Jobs

3D Environment Artist job at Epic Games, North Carolina

3D Environment Artist job at Epic Games, North Carolina thumb

Epic Games is seeking an exceptionally talented, creative, and versatile Senior Environment Artist to help build several groundbreaking initiatives as part of our historic, high-profile collaboration with Disney. Based out of our global headquarters in Cary, North Carolina, this role offers a career-defining opportunity to collaborate directly with a world-class art team. You will be responsible for crafting aesthetically revolutionary and technically advanced digital ecosystems that invite hundreds of millions of players worldwide to discover, interact, and explore. As a Senior Environment Artist, you will take basic game designs and concept art, utilize the full power of Unreal Engine, and bring new major Points of Interest (POIs) to life. This is a highly collaborative, cross-functional role that requires serving as a vital environment art point of contact across various internal stakeholders. From early pre-production ideation and greybox prototyping to final high-to-low poly 3D asset creation, baking, texturing, and performance optimization, you will own the environment pipeline for your assigned zones. If you have a proven track record of shipping AAA titles, a deep mastery of modern DCC tools, and a desire to push real-time environmental art to its absolute limit, we want you to join us in building something truly Epic. Job Overview : 3D Environment Artist Key Metric Specification & Details Hiring Company Epic Games Project Focus Multi-project initiatives under the Epic Games x Disney Collaboration Job Title Senior Environment Artist Location Cary, North Carolina, United States (On-site / Hybrid options) Core Department Art & Animation Minimum Experience 5+ Years of professional video game industry experience Shipped Titles Minimum of 3 shipped titles exhibiting distinct AAA quality art Primary Engine Unreal Engine (Advanced, production-level proficiency) Core DCC Tools 3ds Max, Maya, Blender, ZBrush Texturing/Baking Tools Marmoset, Substance Painter, Substance Designer Leadership Scope Individual mentorship, documentation creation, and leading by example Portfolio Requirement Up-to-date online portfolio demonstrating professional & personal work Key Responsibilities as Environment Artist Your day-to-day operations as a Senior Environment Artist will blend hands-on high-fidelity asset creation, cross-departmental coordination, and team-wide technical guidance. 1. World-Building & Point of Interest (POI) Development 2. Cross-Functional Collaboration & Pipeline Ownership 3. Performance Optimization & Platform Scaling 4. Leadership, Mentorship & Team Elevation Required Skills, Knowledge, and Expertise Professional Qualifications Epic Job + Epic Benefits = Epic Life Our intent at Epic Games is to cover all things that are medically necessary and fundamentally improve our employees’ overall quality of life. We believe our comprehensive benefits package is unmatched in the tech and gaming sectors: 3D Environment Artist job at Epic Games, North Carolina Apply now See open roles Explore More Environment Artist Jobs

Lead Environment Concept Artist Job | Epic Games, 2026

Lead Environment Concept Artist Job epic games 2026

Epic Games is searching for an experienced, visionary Lead Environment Concept Artist to support, guide, and supervise environment concept content created by external vendors for our massive Fortnite ecosystem—specifically driving our historic, high-profile collaboration with Disney. Reporting directly to the project Art Director and working in lockstep with the Outsource Manager and Environment Art Leads, you will be the creative anchor ensuring the visual quality, architectural integrity, and world-building consistency of environment concepts across the project. This role requires an elite artist who possesses not only brilliant foundational design skills but also mature leadership instincts, exceptional communication capabilities, and an intimate understanding of AAA game development pipelines. If you want to shape the future of immersive virtual worlds where Fortnite and Disney collide, this is your opportunity to do something truly Epic. Job Overview : Lead Environment Concept Artist Key Metric Specification & Details Hiring Company Epic Games Product Focus Fortnite (Special Collaboration with Disney) Job Title Lead Environment Concept Artist Location Cary, North Carolina, United States Core Department Art & Animation Key Relationships Reports to Art Director; partners with Outsource Managers & Art Leads Leadership Scope Mentors and directs a small internal team of environment concept artists Primary Workflow High-level internal look-development + external vendor direction (Outsourcing) Target Aesthetic Highly stylized, expressive, and deeply immersive world-building Key Responsibilities as Lead Environment Concept Artist 1. Vendor Direction & Quality Control 2. Concept Creation & Production Documentation 3. Leadership & Risk Mitigation Required Skills, Knowledge, and Expertise Professional Qualifications Soft Skills & Communication Bonus Points (Nice-to-Haves) Epic Job + Epic Benefits = Epic Life Epic Games believes in taking comprehensive care of our people so they can focus on making historic interactive experiences. Our benefits program is designed to cover all things that are medically necessary while substantially improving your overall quality of life: Lead Environment Concept Artist Job | Epic Games, 2026 Apply now See open roles Explore More Concept Artist Jobs

Armenia Jobs : 3D Environment Artist at Sperasoft

Armenia Jobs 3D Environment Artist at Sperasoft thumb

Sperasoft is seeking a highly talented 3D Environment Artist for an on-site, full-time position at our development studio in Yerevan. Together with a Tier-1 global publisher, our dedicated team is continuously expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. For professionals exploring the creative sector of Armenia jobs, this unique position offers the opportunity to move past standard asset placement and instead author stylized architecture, modular level kits, and props entirely from scratch. To secure this role, candidates must possess at least 2 years of professional video game industry experience, with a heavy emphasis on vibrant, stylized world-building. Technical requirements include strong proficiency in creating and combining trim sheets and tileable textures, an understanding of manual weighted normal adjustments, and expertise with industry-standard baking and texturing tools like Substance Painter, Substance Designer, and Marmoset Toolbag. Armenia jobs Practical familiarity with Unreal Engine 5 and Maya is a major plus. This position stands out among premier Armenia jobs by offering a highly competitive salary alongside an elite benefits package, which includes comprehensive medical care, a flexible “care bonus” for personal development, ongoing professional mentoring, flexible hours, and full in-studio catering. Qualified artists can submit their resume and portfolio through our career portal to join our world-class team. Armenia jobs Overview : 3D Environment Artist Attribute Details Company Name Sperasoft Position Title 3D Environment Artist (Legendary AAA Stylized Project) Job Type Full-Time, Permanent Location On-site — Yerevan, Armenia Project Tier Tier-1 Global Live-Service AAA (Iconic, Culturally Defining Franchise) Artistic Style High-Fidelity, Vibrant, Stylized World-Building Salary Range Competitive / Negotiable based on industry tenure and portfolio strength Primary Toolset Maya, Substance Painter, Substance Designer, Marmoset Toolbag, Unreal Engine 5 Experience Required 2+ years of professional game industry experience specializing in architecture and props Core Workflow Focus From-scratch asset authoring, modular kitbashing, trim sheets, tileable textures, custom vertex normals Department AAA Environmental Art & World-Building Division About Sperasoft :: Sperasoft is a premier, world-class game development partner operating on a global scale. For over two decades, we have provided end-to-end co-development solutions, technical engineering, and elite artistic production to the world’s most prominent Tier-1 publishers and studios. Our reputation is anchored on our ability to integrate seamlessly into massive production pipelines, solving complex engineering bottlenecks, and delivering breathtaking visual content for highly celebrated franchises across PC, console, and mobile platforms. For several consecutive years, Sperasoft has functioned as a principal strategic partner for one of the most prestigious Tier-1 global publishers in the interactive entertainment market. Together, our co-development teams are continuously architecting, building, optimizing, and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. This project is not merely a product; it is a global entertainment phenomenon that captures the imaginations of millions of concurrent players daily. By joining our dedicated production studio in Yerevan, Armenia, you will become a vital part of an international collective of world-class professionals. We cultivate a workplace environment rooted in creative excellence, technical innovation, and mutual support. At Sperasoft, we actively invest in our people, ensuring that every developer has the resources, mentorship, and creative playground necessary to push the boundaries of modern game design. Project Context & Role Impact As a 3D Environment Artist assigned to this legendary live-service franchise, you are stepping into a role of massive scale and creative responsibility. This project is celebrated worldwide for its vibrant, highly stylized visual signature, demanding an artist who possesses an exceptional command over form, color theory, silhouette, and stylized surface execution. Armenia jobs In this position, your contribution goes far beyond the standard placement of generic assets or structural dressing. You will not simply be arranging pre-existing assets on a map; instead, you will be the architectural foundational point—authoring the very building blocks, prop systems, modular kits, and surface textures from scratch. Armenia jobs The assets you forge will directly define the spatial identity, geographic narrative, and environmental immersion of a world that millions of players live, breathe, and compete in every single day. We are seeking an artist who looks at a conceptual drawing and understands how to translate it into a highly optimized, beautifully expressive 3D asset that retains its artistic integrity across multiple hardware platforms. Armenia jobs Core Duties & Responsibilities The selected candidate will take ownership of a diverse array of creative and technical workflows within our environmental art pipeline. Your daily operational tasks will include: 1. High-Fidelity Modular Asset & Prop Authoring 2. Advanced Texture & Material Creation 3. Pipeline Optimization & Platform Compliance 4. Technical Mesh Optimization & Normal Management 5. Multi-Part Asset Baking & Texturing 6. Engine Integration & Cross-Functional Collaboration Technical & Artistic Requirements To qualify for this high-tier AAA production role, applicants must demonstrate a rigorous balance of artistic styling and technical asset optimization. Minimum Qualifications: Highly Desirable Assets (Nice to Have): Compensation, Benefits & Corporate Culture Sperasoft believes that world-class creative output is a direct result of a healthy, stable, and highly supportive workplace culture. We offer a comprehensive suite of benefits designed to ensure our developers thrive both professionally and personally at our Yerevan studio: Compensation Details Sperasoft provides a highly competitive, market-leading compensation structure. Because we value elite artistry, salaries are not locked into rigid, one-size-fits-all brackets. Armenia Jobs : 3D Environment Artist at Sperasoft Apply now See open roles Explore More Character Animator jobs

Enviornment Artist jobs at Rockstar Games, 2026

Enviornment Artist jobs at Rockstar Games

Enviornment Artist jobs At Rockstar Games, we create world-class entertainment experiences. By becoming part of our team, you will work on some of the most rewarding, large-scale creative projects to be found in any entertainment medium. We cultivate an inclusive, highly motivated environment where you can continuously learn, push creative boundaries, and collaborate with some of the most talented professionals in the interactive entertainment industry. This is a full-time, in-office position based out of Rockstar Games’s development studio in Andover, Massachusetts, where art and technology merge to build living, breathing digital worlds. Environment Artist Job Overview Opportunity Dimension Position Details & Specifications Company Name Rockstar Games (Rockstar New England) Position Title Environment Artist Location Andover, Massachusetts, United States Job Type / Commitment Full-time, Permanent Work Arrangement On-site / In-office Department Environment Art Team Base Pay Range $68,000 – $85,000 USD per year (Starting base salary) Total Compensation Elements Discretionary performance bonuses, potential equity awards, comprehensive benefits Employment Status At-will employment Required Experience 3+ years as a 3D Artist within gaming or a parallel industry Mandatory Deliverable Portfolio showcasing procedural asset generation & placement Team Mandate & Visual Philosophy The Rockstar Games Environment Art Team is dedicated to visual storytelling through the creation of fully realized, deeply detailed environments. We don’t just build backdrops; we shape the physical world, architecture, and props that bring the player experience to life. Our team works at the intersection of traditional artistry and cutting-edge procedural workflows to deliver the industry-defining realism our games are known for. In this role, you will be expected to blend spatial awareness, architectural logic, and technical problem-solving to build rich, immersive worlds that support both narrative and gameplay mechanics. Key Responsibilities as Environment Artist 1. 3D Asset & World Creation 2. Technical Pipeline & R&D Integration 3. Collaboration & Communication Technical Requirements & Qualifications The ideal Enviornment Artist at Rockstar Games, candidate possesses a strong artistic eye for form, color, composition, and physical world logic, backed by a robust technical foundation in procedural generation. Core Requirements Desirable Pluses Note: These qualifications represent preferred skills that enhance a candidate’s profile but are not strict prerequisites for submission. Comprehensive Portfolio Requirements for Enviornment Artist CRITICAL APPLICATION GATEWAY: All submissions must include a link to an online portfolio to be considered for this position. To ensure a successful review by our art directors, your portfolio must clearly demonstrate: Detailed Compensation & Benefits Structure At Rockstar Games, base salary is determined by market location and further calibrated based on a variety of individualized factors. These include job-related knowledge, specific technical skills, years of industry experience, portfolio strength, and other objective business considerations. Salary and Structural Overview :: Total Compensation Package Potential Elements Subject to individual and business considerations, the comprehensive compensation ecosystem at Rockstar New England includes: Environment Artist jobs at Rockstar Games, US 2026 Apply now See open roles Explore More Enviornment Artist jobs

3D Concept Artist Jobs at Beffio Studio, Remote , Poland

3D Concept Artist Jobs at Beffio Studio, Remote , Poland

Concept Artist Job Overview Role Title Senior Environment Concept Artist Company Name Beffio Studio (https://www.beffio.com) Department 3D Art Department / Concept Art Division Location Poznań, Poland, Europe (Fully Remote / European Union Only) Core Collaboration Hours 10:00 – 15:00 CET (Central European Time) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (6+ Years of Professional Experience) Primary Software Photoshop, Corel Painter, or equivalent 2D tools (3D blockout skills a plus) Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €52,000 – €72,000 / year (B2B Remote) | 150,000 – 215,000 PLN / year (Local Poland Contract) Based on experience, regional cost of living, and tax structures. Perks & Benefits Competitive compensation, guaranteed paid vacation, annual team retreats Position Overview Beffio Studio is seeking a visionary, highly accomplished Senior Environment Concept Artist to join our elite 3D Art Department. In this permanent, fully remote position, you will be a core pillar in designing expansive, stylized worlds rich in atmosphere, mood, and deep visual storytelling for our upcoming slate of premium AA and AAA game projects. This senior, hands-on role is built for a master illustrator who looks beyond aesthetic decoration to consider environment design as a vehicle for narrative, gameplay direction, and player emotion. You understand how to communicate history, identity, and scale through deliberate shape language, color theory, and composition. Operating within a mature, high-trust, and decentralized studio landscape exclusively across the European Union, you will work hand-in-hand with our Art Directors, converting high-level text or design prompts into breathtaking environment concepts. If you are a veteran creative who loves world-building and thrives in a structured, remote-first production environment, your next major canvas is waiting here. Comprehensive Role Responsibilities as Concept Artist Your daily duties at Beffio Studio will blend raw artistic ideation, architectural world-building, cross-department communication, and production layout preparation. 1. Stylized Environment Ideation & Design 2. World-Building & Narrative Visual Elements 3. Production-Ready Concept Generation 4. Collaboration, Iteration & Remote Integration Candidate Requirements & Qualifications Required Professional Experience Technical & Artistic Competencies Bonus Skills & Desirable Attributes While not strictly mandatory, candidates who bring any of the following supplementary skills will be highly prioritized during our vetting process: What We Offer Concept Artist Jobs at Beffio Studio, Remote , Poland Apply now See open roles Explore More Concept Artist Jobs