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Freelance Job – Streamline Studios is hiring 3D Animator

Streamline Studios is hiring 3D Animator (Freelance) thumb

Streamline Studios is building a talent pool for mid-level 3D Animators interested in remote, project-based freelance contracts. In this role, you will bring characters and environments to life by crafting fluid animations and integrating them directly into Unreal Engine. Ideal candidates bring production-ready proficiency in Maya or Blender, Unreal Engine Animation Blueprints, retargeting systems, and a strong eye for character mechanics. Job Summary : 3D Animator Attribute Details Job Title 3D Animator Company Streamline Studios (Streamline Media Group) Department Animator Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies Maya / Blender, Unreal Engine Animation Blueprints, UE Sequencer & Animation Graphs, UE Retargeting & Optimization, Triggered Events, Engine Integration & Gameplay mechanics Key Responsibilities Create fluid character and creature animations, implement sequences in Unreal Engine, ensure performance optimization and style consistency Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios operates as a premier creative engine under Streamline Media Group, an established independent production powerhouse with 25 years of industry experience. We specialize in full-scale video game development, co-development, global publishing, and interactive digital asset production. Over our quarter-century history, we have successfully delivered AAA titles across every major gaming and entertainment platform for world-renowned partners, including Sony, Microsoft, and leading global publishers. Our foundation rests on engineering excellence, artistic vision, and robust production methodologies. We believe in empowering independent creators, pushing the boundaries of interactive storytelling, and maintaining a culture anchored in responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our freelance talent pool means aligning with a high-performance studio dedicated to technical innovation and creative growth. Role Overview & Talent Pool Notice Streamline Studios is continually expanding our network of exceptional freelance and contract professionals. While this posting serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented mid-level 3D Animators to join our talent pool. When a suitable project opens up, our production team will review profiles and reach out directly. As a Mid-Level 3D Animator, you will play an essential part in making characters, creatures, and environments feel authentic, responsive, and alive. Collaborating closely with Art Directors, Creative Directors, and cross-functional teams, you will craft high-quality animations that directly enrich both gameplay mechanics and cinematic storytelling. Your day-to-day contributions will involve shaping character locomotion, facial expressions, and dynamic interactions while ensuring every frame matches the game’s unique artistic direction. This is a fully remote, project-based engagement. Project scope, specific deliverables, timelines, and compensation rates are defined individually per work order. It is not a full-time employment position. Key Responsibilities & Daily Focus Areas 1. Animation Creation & Polish 2. Engine Integration & Optimization 3. Collaboration & Communication Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory technical skills: Additional Skills & Specializations Every 3D Animator must also demonstrate at least two (2) additional competencies at production-ready proficiency from the list below: Deliverables & Performance Expectations As an independent contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against clear professional benchmarks: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Streamline Studios is hiring 3D Animator (Freelance) Apply now See open roles Explore More Jobs

Hiring 3D Character Artist at Streamline Studios – Freelance, 2026

Hiring 3D Character Artist at Streamline Studios - Freelance thumb

Streamline Studios is building a talent pool for mid-level 3D Character Artists interested in remote freelance contracts. In this role, you will sculpt characters and creatures, handle texturing and rigging/engine integration, and collaborate closely with leads to hit milestone goals. Ideal candidates bring full proficiency in ZBrush, Maya/3ds Max, Substance Painter, and a strong command of human or creature anatomy. Job Summary : 3D Character Artist Attribute Details Job Title 3D Character Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, W.P.K.L (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies 3ds Max / Maya, ZBrush, Substance Painter, Photoshop, PBR Workflows, High-to-Low Poly Pipelines, Baking, and Retopology Key Responsibilities Create high-end characters and creatures, sculpt anatomy/cloth, optimize game-ready assets, and collaborate closely with Lead Artists Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset production. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to artistic and technical innovation. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented, mid-level 3D Character Artists on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching artists. As a 3D Character Artist, you will solve a wide variety of creative challenges across the character production workflow. Reporting directly to the Lead Artist and collaborating closely with cross-functional teams, you will help hit monthly content milestones while shaping the visual fidelity of our games. We look for artists with a natural curiosity who love exploring new tools and continuously sharpening their craft. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position. Key Responsibilities & Daily Expectations 1. Artistic Delivery & Execution 2. Communication & Collaboration 3. Personal & Skill Development Requirements & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must possess the following technical background: Pluses: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring 3D Character Artist at Streamline Studios – Freelance Apply now See open roles Explore More Jobs

Hiring 3D Environment Artist at Streamline Studios, Freelance

Hiring 3D Environment Artist at Streamline Studios, Freelance thumb

Streamline Studios is building a talent pool for mid-level 3D Environment Artists interested in remote, project-based freelance contracts. In this role, you will create stunning game worlds, build optimized assets, and handle PBR texturing and lighting within Unreal Engine. Ideal candidates bring proficiency in 3ds Max, Maya, or Blender, Substance Painter, and end-to-end game asset pipeline experience. Job Summary : 3D Environment Artist Attribute Details Job Title 3D Environment Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies 3ds Max / Maya / Blender, Substance Painter, PBR Workflow, Photoshop, Game Asset Pipeline (High-poly to low-poly, texturing, baking), Unreal Engine Shader/Material/Asset Setup, Unreal Engine Lighting & Rendering Key Responsibilities Create stunning, immersive game worlds; build optimized environment assets; assemble sets; handle PBR texturing and real-time lighting Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to artistic and technical excellence. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented, mid-level 3D Environment Artists on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching artists. As a Mid-Level 3D Environment Artist, you will design and build stunning, immersive game worlds that capture players’ imaginations. Combining a strong artistic eye with technical proficiency in modeling, texturing, and real-time engine implementation, you will breathe life into virtual environments. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position. Key Responsibilities & Daily Expectations 1. Environment Creation & Asset Production 2. Lighting & World Building 3. Pipeline Collaboration & Remote Management Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory competencies: Additional Skills & Specializations Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency OR two (2) additional competencies at beginner-level from the list below: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring 3D Environment Artist at Streamline Studios, Freelance Apply now See open roles Explore More Jobs

Streamline Studios hiring 3D Rigger (Freelance), 2026

Streamline Studios hiring 3D Rigger (Freelance), 2026 thumb

Streamline Studios is building a talent pool for mid-level 3D Riggers interested in remote, project-based freelance contracts. In this role, you will build high-performance rigs for characters, creatures, and props, ensuring seamless integration into production pipelines. Ideal candidates bring proficiency in Maya or Blender, Python/MEL scripting, Unreal Engine cloth simulation setups, and strong collaboration skills with animation teams. Job Summary : 3D Rigger Attribute Details Job Title 3D Rigger Company Streamline Studios (Streamline Media Group) Department Rigger Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies Maya, Blender, Auto-rigging systems, Unreal Engine Cloth Simulation setups, Python scripting, MEL scripting Key Responsibilities Build high-quality character, creature, and prop rigs; ensure seamless pipeline integration; collaborate with animators and tech artists Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to technical and artistic innovation. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities, we are actively looking for talented, mid-level 3D Riggers on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching riggers. As a Mid-Level 3D Rigger, you will breathe life into characters, creatures, and hard-surface assets for immersive gaming experiences. You will be responsible for creating robust, high-performance rigs that integrate seamlessly into production pipelines. Working closely with animators and technical artists, you will ensure your rigs meet exacting project specifications and studio quality standards. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position. Key Responsibilities & Daily Expectations 1. Rigging & Asset Integration 2. Cross-Functional Collaboration Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory competencies: Additional Skills & Specializations Every 3D Rigger must also demonstrate at least one (1) additional competency at High-proficiency OR two (2) additional competencies at Production-ready proficiency from the list below: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Streamline Studios hiring 3D Rigger (Freelance), 2026 Apply now See open roles Explore More Jobs

Hiring Concept Artist at Streamline Studios – Freelancer 2026

Hiring Concept Artist at Streamline Studios Freelancer thumb

Streamline Studios is building a talent pool for mid-level Concept Artists interested in remote, project-based freelance contracts. In this role, you will collaborate with art directors and designers to shape imaginative characters, environments, and worlds that drive gameplay and narrative. Ideal candidates bring production-ready proficiency in digital painting tools like Photoshop, 3D concept workflows in Blender, and strong visual storytelling fundamentals. Job Summary : Concept Artist Attribute Details Job Title Concept Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies Photoshop (or equivalent), Blender (or equivalent 3D concept workflow), Visual Communication Fundamentals, Design Thinking, Game Asset Pipeline Understanding, Subject Matter Expertise (Characters, Environments, Creatures, Props, Mechanical) Key Responsibilities Translate design concepts into stunning visual art, shape overall game aesthetics and mood, collaborate with cross-functional teams, establish visual benchmarks Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to artistic and technical innovation. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented, mid-level Concept Artists on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching artists. As a Mid-Level Concept Artist, you will collaborate closely with game designers, art directors, and fellow creatives to bring imaginative worlds, characters, and creatures to life. Your creativity and visual storytelling skills will be instrumental in shaping the visual direction of our projects. Playing a crucial role in the early stages of game development, you will translate abstract ideas and design notes into visually stunning art that directly drives gameplay mechanics and narrative progression. You will work side-by-side with cross-functional development teams to ensure all visual elements seamlessly align with the overarching game vision, technical targets, and mood. Your distinct artistic insight will help establish the tone, atmosphere, and aesthetic benchmark of the title. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are meticulously defined per individual work order. It is not a full-time employment position. Key Responsibilities & Creative Contributions 1. Visual Development & Ideation 2. Cross-Functional Collaboration 3. Aesthetic Leadership Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory core competencies: Additional Skills & Specializations In addition to the mandatory core skills, every Concept Artist must demonstrate at least one (1) additional competency at production-ready proficiency: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring Concept Artist at Streamline Studios, – Freelancer Apply now See open roles Explore More Jobs

Hiring Technical Artist at Streamline Studios, Freelance

Hiring Technical Artist at Streamline Studios, Freelance thumb

Streamline Studios is building a talent pool for mid-level Technical Artists interested in remote, project-based freelance contracts. In this role, you will bridge the gap between art and engineering by developing custom tools, defining technical pipelines, and optimizing assets to ensure stellar performance across AAA games. Ideal candidates bring hands-on experience with game engines like Unreal Engine 5 or Unity, robust tool-creation capabilities in software like Houdini, Maya, or Substance, and strong communication skills. Job Summary Table : Technical Artist Attribute Details Job Title Technical Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Malaysia (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software Requirements Unreal Engine 5, Unity3D, Maya, 3Ds Max, Houdini, Substance Designer, Photoshop Key Responsibilities Define technical quality standards, bridge art and engineering pipelines, build custom tools, optimize asset workflows, and support game profiling Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Role Overview Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities, we are actively seeking a talented, multi-talented Technical Artist on a freelance or contract basis. In this mid-level role, you will act as the crucial bridge between our art and engineering teams. From developing advanced materials to writing custom workflow tools, you will help unite creative vision with engineering execution to deliver fantastic, compelling gaming experiences. When a suitable project opens up, you will work independently and collaboratively to optimize pipelines, establish technical benchmarks, and ensure our assets meet rigorous performance budgets. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are meticulously defined per individual work order. Key Responsibilities 1. Delivering Excellence & Pipeline Development 2. Communication 3. Team and Personal Development Technical Requirements & Qualifications To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate proficiency across the following core requirements: Deliverables & Performance Expectations As a contractor with Streamline Studios, your performance will be evaluated against strict professional delivery metrics: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring Technical Artist at Streamline Studios, Freelance Apply now See open roles Explore More Jobs

Streamline Studios hiring VFX Artist (Freelance / Contract)

Streamline Studios hiring VFX Artist (Freelance _Contract) thumb

Streamline Studios is seeking a mid-level Real-Time VFX Artist for a remote, project-based freelance contract. In this role, you will collaborate with our Creative and Art Directors to conceptualize and execute stunning 2D and 3D visual effects that elevate our projects’ artistic vision. Ideal candidates bring production-ready expertise in game engines like Unreal Engine and Unity, 3D software, particle simulations, and hardware optimization to deliver high-impact assets within technical budgets. Job Summary Table : Real-Time VFX Artist Attribute Details Job Title Real-Time VFX Artist Company Streamline Studios (Streamline Media Group) Location Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur (Remote) Employment Type Freelancer (Project-Based Engagement) Minimum Experience Mid-level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software Requirements Unreal Engine 4/5, Unity3D, Maya / 3Ds Max / Blender, Photoshop / After Effects / Substance Designer Key Responsibilities Concept/design 2D/3D VFX, create impactful particle/material assets, optimize for hardware budgets, collaborate with Creative/Art Directors Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Role Overview Streamline Studios is seeking a talented, highly motivated Real-Time VFX Artist on a freelance or contract basis. In this mid-level role, you will work both independently and collaboratively with our dynamic development team to craft the best-looking, most immersive visual effects possible for cutting-edge projects. As a key Effects Artist, you are expected to conceptualize and design effects in both 2D and 3D formats, effectively conveying motion, design intent, and overall artistic direction to your leads and directors. You will collaborate closely with our Creative and Art Directors to develop visually stunning VFX that elevate our projects’ artistic vision, ensuring that every spark, explosion, spell, and environmental aura hits with maximum emotional and visual impact. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are meticulously defined per individual work order. Please note that this is a specialized freelance contract position and not a full-time employment opportunity. Key Responsibilities 1. Conceptualization and Design 2. Asset Creation and Execution 3. Collaboration and Communication 4. Continuous Growth and Optimization Job Skills & Core Competencies To qualify for this freelance contract at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following core technical requirements: Additional Competencies In addition to the mandatory core skills, every VFX Artist must demonstrate at least 1 additional competency at Production-Ready proficiency, OR at least 2 additional competencies at beginner-level: Deliverables & Performance Expectations As a contractor with Streamline Studios, your performance will be evaluated against strict professional delivery metrics: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Streamline Studios hiring VFX Artist (Freelance / Contract) Apply now See open roles Explore More Jobs

Junior 3D Character Animator | Patriam Studios, Remote

Junior 3D Character Animator Patriam Studios, Remote thumb

Thank you for your interest in joining the creative development pipeline behind Patriam: Saga of Roljar. Patriam Studios is actively expanding its remote interactive production department within New Zealand. We are seeking a highly motivated, artistically precise, and technically driven Junior Character Animator to join our team. This entry-level position is engineered specifically for an aspiring animator who wants to transition from foundational academic studies or personal portfolio creation into a commercial game production pipeline. If you possess a deep fascination with human mechanics, martial arts, theatrical performance, and the technical art workflows required to breathe expressive life into historical and mythological figures, this role offers an unprecedented opportunity to gain real industry experience and professional mentorship. The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious indie title that seamlessly weaves rugged historical authenticity with rich, grounded, and terrifying mythological elements. The human and humanoid cast of Patriam navigate a harsh, untamed frontier shaped by combat, political survival, and ancient traditions. In our universe, characters are not merely static meshes or passive background elements; they are highly dynamic entities equipped with distinctive combat styles, cultural body language, and visceral battlefield mechanics. To achieve this level of immersion, our animation department prioritizes weight, momentum, realistic weight distribution, and performance-driven personality. As a junior character animator, you will dive deep into the mechanics of human locomotion, weapon handling, and physical storytelling. You will work under the direct supervision of our senior animation leads, receiving iterative feedback and technical support while directly contributing production-ready keyframe data to the core build of the game. Job Overview : Junior Character Animator Attribute Details Position Title Junior Character Animator Company Name Patriam Studios Location New Zealand (Remote / Work-from-Home) Job Type Full-Time / Entry-Level Track Core Focus Area Humanoid Locomotion, Expressive Combat & Cinematic Performance Primary Deliverables Keyframe combat cycles, locomotive blend spaces, and narrative vignettes Key Software Toolsets Autodesk Maya, Blender, MotionBuilder, Unreal Engine / Unity Job Summary Patriam Studios is proud to announce new creative openings representing premiere new zealand jobs for entry-level digital artists. Operating entirely within a structured remote framework across New Zealand, the Junior Character Animator will be responsible for bringing our diverse cast of warriors, historical figures, and mythological humanoids to life. This role centers on crafting highly believable performances that demonstrate an advanced understanding of physical weight, center of mass, realistic weapon weight propagation, and emotional character interaction. By utilizing comprehensive real-world reference gathering, historical martial arts references, and advanced digital animation toolsets, you will turn static 3D models into compelling inhabitants of the game world. This position serves as an accelerated launchpad, pairing your raw creative talent with real-world shipping constraints, engine implementation tasks, and rigorous, studio-grade creative feedback. Detailed Role Specification and Project Requirements 1. Core Animation Responsibilities As a junior team member, your day-to-day production tasks will span the entire life cycle of character asset movement. Your primary focus will be generating gameplay-ready animations that communicate impact, historical accuracy, and narrative intent. 2. Technical Requirements & Engineering Competencies Character animation demands a heightened balance of pure artistic performance and strict technical discipline. We are looking for candidates who demonstrate baseline competency in the following technical areas: Working within a Remote New Zealand Framework Remote Autonomy Built on Local Synergy: Patriam Studios functions as a distributed network of elite developers. While we embrace a 100% remote working configuration that grants you the autonomy to build an optimized home studio environment, this position is strictly reserved for applicants currently living inside New Zealand. Maintaining a localized team layout allows us to execute unified daily stand-ups, preserve real-time feedback loops without time-zone lag, and actively inject growth and economic equity into the growing domestic New Zealand games ecosystem. What We Provide to Our Junior Talent: Junior 3D Character Animator | Patriam Studios, Remote Apply now See open roles Explore More Junior Character Animator Jobs

Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)

Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)

Patriam Studios is offering exciting new new zealand jobs for a talented Junior Texture Artist to join our remote development team. In this entry-level role, you will be responsible for crafting high-quality, physically based rendering (PBR) materials and textures that bring our game environments, medieval architecture, historical props, and characters to life. Working completely from home within New Zealand, you will use procedural and hand-painted workflows to translate real-world material logic into a beautifully gritty, ancient aesthetic. This position is a perfect launchpad for an aspiring digital artist eager to gain commercial studio experience, collaborate with senior leads, and receive direct industry mentorship while actively shaping the visual identity of Patriam: Saga of Roljar. Job Overview : Junior Texture Artist Attribute Details Position Title Junior Texture Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Entry-Level / Remote Core Focus Area Material Creation & Surface Definition Primary Deliverables High-quality PBR texture maps, seamless tileables, and procedural materials Key Software Toolsets Substance Painter, Substance Designer, Photoshop The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious title that fuses rugged historical authenticity with deeply grounded mythological elements. Our production pipeline relies on a highly cohesive visual identity where every environment, prop, and character tells a story of survival, age, and conflict. As a junior member of our art department, you will play a critical role in defining the tactile reality of our world. You will work closely with senior environment artists, character artists, and lighting leads to ensure that all surfaces interact realistically with light, weather, and the surrounding environment. Job Summary Patriam Studios is inviting talented creators to apply for our latest new zealand jobs as a Junior Texture Artist. Operating entirely within a remote framework, this role tasks you with crafting high-quality, physically based rendering (PBR) materials and textures that bring environments, architectural structures, historical props, and detailed character assets to life. You will translate real-world material logic into a stylized yet believable medieval aesthetic, ensuring that stone look weathered, metal looks forged, and fabrics look hand-woven. This is an unparalleled opportunity for a junior artist in New Zealand to transition from academic or personal projects into a commercial game production pipeline. Detailed Role Specification and Requirements Key Responsibilities: Technical Requirements & Skills: Working with Our Remote Team Remote Flexibility, Local Collaboration: While we operate entirely as a remote team, allowing you to establish your own focused workspace at home, this initiative is strictly targeted toward talent residing within New Zealand. This localization allows our team to sync effortlessly across identical time zones, streamlines our feedback loops, and actively supports the growth of the local game development community. What We Offer: Patriam Studios hiring Junior Texture Artist (Remote, New Zealand) Apply now See open roles Explore More Jobs

Peekaboo Animation | Freelance Compositing Artist, 2026

Peekaboo Animation Freelance Compositing Artist, 2026 thumb

Are you a skilled 2D compositor who loves bringing high-quality, meaningful children’s content to life? Peekaboo Animation is expanding its global creative family! We are looking for a passionate, solution-oriented Freelance Compositing Artist to join our production team for our exciting new animated series, The Triplets. In this role, you will work closely with our Compositing Supervisor to craft vibrant, visually striking, and technically seamless shots that captivate youth audiences worldwide. Peekaboo Animation is a dynamic, multi-faceted 2D boutique studio dedicated to mixing top-tier entertainment with strong, positive social values. We create, develop, and distribute our own IPs, giving a voice to fresh creators and helping kids enjoy their childhood through compelling storytelling and beautiful visual design. This position offers the ultimate flexibility of a fully remote workflow, allowing you to create world-class animation from your own EU-based studio setup. ⚠️ Strict Residency Requirement: This is a freelance-only contract. Applicants MUST be registered freelancers currently residing within the European Union (EU) at the time of application. No exceptions will be made. Job Overview : Compositing Artist Category Details Studio Peekaboo Animation (HQ in Gràcia, Barcelona, Spain) Location 100% Fully Remote Contract Status Independent Freelancer (EU-based only) Target Project The Triplets (Animated Series) Contract Duration ASAP through January 2027 Core Software Toon Boom Harmony (Node View), Photoshop, After Effects Tracking Tools Flow Production Tracking (formerly ShotGrid) Language Needs Native or Bilingual Spanish; Working proficiency in English Core Responsibilities as Compositing Artist Cinematic Shot Compositing: Assemble and composite 2D animation shots according to the Supervisor’s artistic direction, ensuring visual consistency across shots, sequences, and full episodes. Quota & Deadline Management: Take ownership of assigned episodic shot quotas, managing your freelance hours efficiently to hit tight broadcast delivery schedules. Technical Troubleshooting: Identify and resolve pipeline issues related to camera moves, special effects (FX) integration, lighting, and visual continuity. You will escalate game-stopping technical bugs directly to the supervisor. Pipeline Discipline: Maintain pristine file organization, strict asset naming conventions, and flawless version control within our server structure and Flow Production Tracking software. Collaborative Review & Documentation: Participate in team reviews, provide constructive peer feedback, and help document workflow insights or best practices for the studio’s internal wiki upon request. Production Synergy: Adapt dynamically to different art styles across projects and collaborate closely with the production team to flag potential bottlenecks early, supporting ongoing schedule planning. Required Profile & Qualifications Experience & Technical Mastery Communication & Logistics What We Offer When you collaborate with Peekaboo Animation, you become a valued partner in a highly stable, multi-faceted studio network with a truly global footprint. Our original series have been broadcast in over 140 countries, and our ecosystem extends across executive producing partnerships, a robust distribution arm, and a publishing division that has illustrated nearly 200 children’s books. We offer a highly competitive freelance rate structure, a deeply supportive and non-toxic remote work culture, and the rare opportunity to contribute your artistic skills to meaningful, positive media that inspires young minds all over the earth. Peekaboo Animation | Freelance Compositing Artist, 2026 Apply now See open roles Explore More Jobs