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Pretty Cool Games | Concept Artist, Remote (UK-Based)

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  Pretty Cool Games is seeking a versatile Concept Artist (all experience levels welcome) to join our team in developing a playful, physics-based PC/console game. You will create imaginative environment concepts, drive environmental storytelling, and collaborate closely with art and design to shape the game’s visual vision. Job Overview : Concept Artist  Role Details Description Company Pretty Cool Games Position Concept Artist (Junior, Mid, Senior, or Principal) Location / Type Remote (UK-Based) | Permanent Contact Email jobs@prettycoolgames.co.uk   About Us At Pretty Cool Games, we are currently developing an ambitious, playful, and physics-based title that emphasizes creativity, exploration, and dynamic player interactions. We believe that exceptional games are built on strong visual foundations and compelling environmental storytelling. To help us bring this vibrant world to life, we are looking for a talented Concept Artist to join our growing team. We are open to applications across all levels of experience—from Junior and Mid-level to Senior and Principal roles. Whether you have professional games industry experience or an outstanding portfolio built through university or personal projects, we want to hear from you. What You’ll Be Doing As our Concept Artist, you will play a pivotal role in shaping the look, feel, and playability of our game world. Your primary responsibilities will include: Visualizing the World: Creating inspiring, imaginative, and readable concept art that directly guides and supports level design and environment art teams. Environmental Storytelling: Bringing our game universe to life by infusing every corner of the environment with narrative depth and personality. Defining Art Direction: Collaborating with leadership to help define and refine the overall art direction and visual vision for the game. Translating Direction: Transforming high-level creative direction into inspiring yet highly functional visual concepts. Level Composition: Proposing innovative ideas and solutions for engaging level compositions, layouts, and memorable vistas. Exploration & Cohesion: Exploring a wide range of thematic directions while proposing multiple solutions that remain unified within our distinct art style. Cross-Disciplinary Collaboration: Working closely with both Design and Art departments to problem-solve through creativity and ensure cohesive world-building. Feedback & Iteration: Providing constructive feedback to the design and art teams to elevate overall game aesthetics while ensuring all concepts meet strict gameplay requirements. Proactive Contribution: Actively contributing creative ideas and feedback to enhance the player experience. Playtesting: Participating in regular playtests, offering constructive feedback, and tackling design challenges through visual problem-solving.   What We Are Looking For We are searching for someone with a passion for world-building and a strong collaborative spirit. The ideal candidate possesses: Core Skills: Strong environment concept art skills, with a vivid imagination, creative spark, and logical mindset. Communication: The exceptional ability to translate abstract ideas into clear, communicative images that the broader development team can easily understand and build upon. Passion: A genuine love for imagining, sketching, and designing fantastical places, expressive environments, and characterful game intellectual properties (IPs). Drive: A strong drive to push visual quality, champion the game’s vision, and create intriguing experiences. Experience: Ideally, prior experience working on a shipped PC or console game, though we are equally open to strong candidates with exceptional personal projects or academic portfolios. Autonomy & Teamwork: The ability to work independently on core concept art tasks while actively participating as a valued member of a wider multidisciplinary team. Problem-Solving: Strong analytical and problem-solving skills to navigate design roadblocks creatively. Growth Mindset: A positive, receptive attitude toward feedback and the ability to iterate rapidly. Bonus Skills: Preferably some foundational character art skills to complement your environment expertise.   How to Apply If you think you’re Pretty Cool and ready to make your mark on an exciting new title, please send your application to jobs@prettycoolgames.co.uk. To help us evaluate your application efficiently, please ensure your email includes: Your current or most recent position. Relevant game experience: Details of any relevant games you have worked on, specifying your exact contributions and developments. Your portfolio: Must prominently demonstrate environment concept art. Note: We place a high value on clear reference sketches and breakdowns for 3D artists and designers over purely atmospheric vision pieces. Availability: When you would be available to start. Eligibility: Confirmation that you are UK-based and possess the legal right to work in the UK.  

Magic Spark hiring Lead Producer, 2026

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Job Summary : Lead Producer Detail Specification Role Title Lead Producer Company Magic Spark Employment Type Full-Time Location Remote or Estonia-based Reporting Line Reports directly to the CPO Scope of Leadership Full oversight of the delivery organization, cross-functional project coordination, and production staff Core Mission Own end-to-end delivery—building the frameworks that empower teams to ship on scope and quality without burnout Key Focus Areas Pipeline optimization, live-ops cadence, scope management, and high-velocity studio operations   About Magic Spark At Magic Spark, we believe that the most exceptional games come to life when creative passion is supported by immaculate, streamlined execution. Operating remotely with a strong base in Estonia, our studio thrives on autonomy, collaborative energy, and a shared dedication to crafting memorable interactive experiences. As our Lead Producer, you will serve as the heartbeat of our development lifecycle, ensuring our ambitious visions successfully transition from initial concepts into thriving, living games. About the Role Own delivery end-to-end. From concept through launch and deep into live-ops, you ensure our games actually ship—on scope, on quality, and without the studio grinding itself to dust. If a timeline slips, you saw it coming ahead of time and had a clear mitigation plan ready. Build the machine, not just the schedule. You will establish the pipelines, rituals, and tools that allow design, art, and engineering to move rapidly without tripping over each other. Good production is invisible when it functions smoothly and completely obvious when it breaks down. Obsess over flow. Work must be broken down into small, achievable steps with clear acceptance criteria on everything, ensuring blockers are caught and surfaced early. Vagueness drains our budget and wastes valuable momentum; your core job is to eliminate it entirely. Range widely across operational layers. One week you might be completely re-planning a project roadmap, and the next you are mediating a scope dispute, tightening a live-ops content cadence, or coaching another producer through a tricky sprint. You will comfortably zoom from high-level studio strategy down to a single stuck task. Shape what we build, not just when it ships. Push back on scope creeps, flag risks to the core creative vision, and bring a grounded delivery reality check into reviews. Production opinions carry immense weight here—backed always by actionable plans and strategies rather than mere caution. Key Responsibilities Cross-Functional Alignment: Work shoulder-to-shoulder with design, art, engineering, and executive leadership. Communicate plainly and kindly on calls and in writing, acting as the connective tissue that keeps every team pointing toward the exact same target. Honest Scope & Timeline Sizing: Assess work accurately, name potential risks upfront, weigh realistic timelines against creative ambition, and surface roadblocks before they bite. Protect both the final deadline and the well-being of the people hitting it. Signal Tracking & Health Monitoring: Monitor velocity, burn rates, and team morale just as closely as primary milestones. Catch an overloading team, a drifting project, or a fracturing pipeline long before it manifests negatively inside the game. Balanced Process Maintenance: Hold the bar on structured workflow without introducing suffocating bureaucracy. Implement just enough process to ship reliably without ever smothering creative freedom. Leadership & Culture: Grow junior producers, coordinate effectively across every department, celebrate shared wins, and passionately protect an ego-free, can-do studio culture.   What We Are Looking For While none of these qualifications are rigid requirements, strong candidates typically bring most of them: Several years shipping commercial games or complex software as a producer, project lead, or production manager—ideally taking products all the way through to active live-ops. Hands-on Roblox or broad gaming industry experience, or comparable delivery leadership background where you successfully owned scope, timelines, and cross-team coordination. A verifiable track record of shipped projects, complete with a clear narrative of how you kept them meticulously on track. An intuitive instinct for when a project is drifting, paired with the backbone to call it out early and re-plan effectively. Comfort transitioning fluidly between high-level roadmap strategy, sprint-level granularity, and one-on-one people management. The capacity to bring order and structure to a large, fast-moving, and dynamic studio environment without requiring hand-holding. Strong self-direction, unblocking yourself and everyone around you while happily taking total ownership of outcomes. Clear written and spoken communication skills in English. A genuine passion for playing games and a deep care for the craft of making them.   Nice-to-Haves While not strictly required to apply, any of the following will significantly strengthen your candidacy: Experience managing live Roblox experiences with ongoing content cadences and community events. A strong, practical read on what Roblox players want and how the platform’s community and algorithm reward steady updates. Fluency with standard production tooling (such as Favro, Jira, or equivalent) and a proven knack for establishing lightweight, highly effective processes. A working technical understanding of how design, art, and engineering are executed—enough to evaluate unrealistic estimates accurately. Prior experience building, scaling, or managing remote, self-organizing teams. Additional multi-disciplinary expertise in design, QA, data analytics, or traditional people management.

Game Designer Opportunity at Magic Spark, 2026

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Job Summary : Game Designer Detail Specification Role Title Game Designer Company Magic Spark Employment Type Full-Time Location Remote or Estonia-based Reporting Line Reports directly to the CPO Scope of Leadership Direct responsibility for the growth and development of Junior Designers Core Mission Architect engaging gameplay, core loops, progression systems, and economies that captivate players Key Focus Areas Roblox development, rapid prototyping, live-ops tuning, and cross-functional collaboration   About Magic Spark At Magic Spark, we believe in building games that hook and hold players from the very first session. We are a dynamic, forward-thinking game development studio focused on crafting memorable, high-impact interactive experiences. Operating remotely with a strong base in Estonia, our culture thrives on autonomy, creative ownership, and a shared passion for making fun games. When you join Magic Spark, you step into an environment where your design decisions directly shape our products, our community, and our future on the gaming front page. About the Role Design gameplay that hooks and holds. As our Game Designer at Magic Spark, you will define core loops, mechanics, progression paths, and economies—figuring out what makes a game fun and speccing it clearly enough that engineering and art can build it without guessing. Take designs the whole way. You will pitch ideas, prototype them, tune them, test them hard on real players, and keep iterating live. A design is never finished when it is written down; it is finished when it feels right in players’ hands. Obsess over feel and clarity. You will craft systems that make sense without a tutorial, rewards that truly land, and a difficulty curve that pulls players forward rather than pushing them away. Getting this right is the core of the job. Range widely across disciplines. One week you might be balancing an economy, the next you are laying out a level, writing UX flows, or scoping a live event. We value curiosity across systems, levels, and progression over being boxed into a single lane. Shape the games, not just document them. Bring strong opinions, poke holes in your own designs, and push ideas forward in reviews. Your design insights will carry real weight here—backed always by solid reasoning and playtest data, not just personal taste. Key Responsibilities Cross-Functional Collaboration: Work shoulder-to-shoulder with engineering, art, production, and QA. Most of the job is communication—writing designs plainly, speccing acceptance criteria clearly, and aligning on scope, readability, and priorities. Rapid Prototyping: Move quickly from idea to playable concept. Rough things up, get them in front of people, and let feedback and player data dictate what stays. Vagueness slows momentum; everything should have clear acceptance criteria. Production Alignment: Size work honestly with production, flag risks upfront, and surface scope, time, or fun-factor blockers before they become issues. Data-Driven Iteration: Read the data and listen to the players. Watch how people actually play, dive into retention metrics, and use those insights to sharpen your next iteration. Team Leadership & Mentorship: Back your team by mentoring junior designers, explaining the rationale behind your design decisions, celebrating shared wins, and protecting an ego-free, can-do studio culture.   What We Are Looking For While none of these qualifications are rigid requirements, strong candidates typically bring most of them. If you miss a couple but excel elsewhere, we encourage you to apply: At least one year of professional game design experience, serious solo projects, or a mix of both. Hands-on Roblox design experience, or comparable game development background spanning systems, levels, progression, or economies. A shipped project or a portfolio demonstrating how you make a game fun, with clear breakdowns of your specific design contributions. An instinct for when something is off, paired with the persistence to keep tuning until it feels right. Comfort moving dynamically between systems, levels, UX, and live content. The ability to translate a fuzzy idea into a clear, buildable spec that art and engineering can execute. Strong self-direction and comfort taking complete ownership of outcomes. Clear, professional written and spoken communication skills in English. A genuine passion for playing and creating games.   Nice-to-Haves While not required to apply, any of the following will strengthen your application: Something you designed and shipped yourself: a Roblox place, an indie build, or a game-jam entry. Experience keeping a live Roblox experience running, tuned, and updated over time. A strong read on what Roblox players want and how the community functions. Comfort with economy design, progression math, and analyzing retention or monetization metrics. Familiarity prototyping in Luau or scripting your own designs. Prior experience working in remote, self-managing teams. Additional skills in UI/UX, art, writing, VFX, or level building.    

Magic Spark is hiring Art Lead, 2026

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Job Summary : Art Lead Detail Specification Role Title Art Lead Company Magic Spark Employment Type Full-Time Location Remote or Estonia-based Reporting Line Reports directly to the CPO and CEO Scope of Leadership Direct oversight of the complete art team (2D, 3D, VFX, Environment Art, Animation, and Sound) Core Mission Define unified visual vision, protect quality standards, and guide artists to ship exceptional games Key Focus Areas Roblox development, high-impact marketing visuals, style guide enforcement, and cross-functional collaboration   About Magic Spark At Magic Spark, we believe in building games that captivate players from the very first second. We are a dynamic, forward-thinking game development studio focused on creating memorable, high-impact interactive experiences. Operating remotely with a strong base in Estonia, our culture thrives on autonomy, creative ownership, and a shared passion for making beautiful games. When you join Magic Spark, you are stepping into an environment where your visual instincts shape our products, our brand, and our future on the gaming front page. About the Role Art Lead Own the visual vision and ship it. As our Art Lead at Magic Spark, you will define a single, cohesive art direction for each project and shepherd it seamlessly from concept to launch—turning scattered contributions into an appealing, marketable look. Guard the quality bar relentlessly. Every asset that makes it into the game passes directly through your hands. You ensure everything is consistent, on-brand, and fully performant. Nothing goes live without your seal of approval. Obsess over first impressions. Players decide whether they stay in a matter of seconds. Whether it is thumbnails, key art, badges, or icons, getting these right wins the front page; getting them wrong leaves great work unseen. Range widely across disciplines. One week you might be establishing the visual style for a brand-new project, and the next you are reviewing VFX, sanity-checking environment art, or tuning marketing thumbnails. We value cross-disciplinary fluency—spanning 2D, 3D, VFX, environments, animation, and sound—over being boxed into a single niche. Shape the games, not just dress them. Push back on design choices, flag readability problems early, and bring artistic thinking directly into project reviews. Your visual instincts will influence what we build, not just how it looks. Key Responsibilities Cross-Functional Collaboration: Work shoulder-to-shoulder with design, tech, production, and marketing. Most of the job involves communication—aligning clearly and kindly on readability, performance budgets, and priorities during calls and in writing. Team Leadership & Mentorship: Lead the people, not just the pixels. Break work down into manageable steps with clear acceptance criteria, provide fast and actionable feedback, and keep junior and mid-level artists moving happily forward without endless rework. Production Transparency: Size work honestly alongside production, identify risks upfront, and surface scope, time, or quality blockers before they impact the team. Performance Optimization: Keep performance front-of-mind for every asset. Catch optimization bottlenecks before they hit the live game, ensuring smooth execution. Culture Carrier: Back your team completely. Mentor artists, explain the underlying rationale behind your feedback, celebrate shared wins, and protect a cooperative, ego-free studio culture. What We Are Looking For While none of these qualifications are rigid requirements, strong candidates typically bring most of them. If you are missing a couple but make up for it elsewhere, we strongly encourage you to apply: A proven track record of leading or anchoring art on shipped games or serious projects—whether solo, in a team, or a combination of both. Hands-on Roblox art experience or comparable game development expertise across 3D, VFX, environment art, animation, or UI, utilizing tools like Blender and the Adobe art suite. A robust portfolio displaying both technical craft and broad range, with clear labels indicating which elements were yours versus what you directed. An unwavering eye for consistency, a sharp instinct for when something looks off, and the persistence to drive an asset to absolute completion. The ability to establish a comprehensive style guide and successfully enforce it through the unpredictable middle stages of production. A talent for giving specific, kind feedback that moves both the asset and the artist forward. Strong self-direction—you unblock yourself and your team quickly and take full ownership of outcomes. Clear, professional written and spoken communication skills in English. A genuine passion for playing games and crafting beautiful experiences. Nice-to-Haves While not strictly required to apply, any of the following will significantly strengthen your candidacy: Something you art-directed and shipped yourself, such as a Roblox place, an indie build, or a game-jam entry. Experience keeping a live Roblox experience visually fresh and updated over time. A strong grasp of what Roblox players find appealing and how the front-page algorithm rewards striking visuals. A working understanding of performance budgets and asset optimization for large player populations. Hands-on proficiency in 2D, 3D, VFX, environment art, animation, or sound design. Previous experience mentoring or leading artists within remote, self-managing team structures. Extra skills such as marketing art, UI/UX design, or broader game design.  

Lighting & Compositing Artist (Remote) at DIGIC Pictures

DIGIC Pictures

DIGIC Pictures is seeking talented and passionate Lighting & Compositing Artists to join our production team for the highly anticipated Magic: The Gathering Netflix series. As we continue to push the boundaries of high-end animation, we are looking for artists who can blend technical precision with an exceptional artistic eye to craft the immersive, stylized fantasy worlds our audiences love. This is an excellent opportunity to work on a world-class production, contributing to the visual identity of a major franchise. We are open to applicants across all experience levels, with tasks and responsibilities tailored to match your specific expertise. Job Summary : Lighting & Compositing Artist Detail Information Company DIGIC Position Lighting & Compositing Artist Contract Type Full-time Freelance (40 hrs/week) Location Remote (Within ±2h of Budapest / CET) Start Date From June 2026 onwards Contact Jane Slater (jane.slater@digicpictures.com)     Key Responsibilities  As a Lighting & Compositing Artist at DIGIC Pictures, you will play a pivotal role in the final stage of our production pipeline. Your core responsibilities will include: Shot Production: You will be responsible for taking shots from the initial lighting phase through to final rendering and compositing, ensuring every frame meets our high-quality standards. Aesthetic Integrity: Working closely with established “look-dev” and creative direction, you will maintain visual consistency across the series, ensuring the final output perfectly captures the show’s unique fantasy aesthetic. Technical Pipeline Management: You will operate within our established pipeline, utilizing Gaffer and Nuke to manage complex AOVs and node-based setups. Collaboration & Feedback: Success at DIGIC is a team effort. You will partner with Lead Artists and CG Supervisors to troubleshoot technical hurdles, refine workflows, and actively participate in daily reviews to incorporate creative feedback. Efficiency: You will maintain lighting rigs and compositing templates, ensuring that tools are optimized for both performance and artistic flexibility. Candidate Profile DIGIC Pictures is looking for creative problem solvers who are eager to contribute to a collaborative, high-profile project. Essential Requirements: Software Proficiency: Lighting: Strong experience with Gaffer, or equivalent node-based lighting systems such as Katana or Solaris. Rendering: Proficiency in Arnold or comparable path-tracing engines. Compositing: Advanced knowledge of Nuke (or similar node-based software) with a focus on stylized content. Artistic Vision: A refined understanding of light, color theory, composition, and the specific demands of stylized rendering. Communication: Excellent spoken and written English, as you will be working within an international, cross-functional team. Legal Status: You must be legally authorized to invoice under Hungarian law (registered sole proprietor, entrepreneur, or self-employed professional). Desirable Attributes: Adaptability: The ability to pivot quickly based on evolving creative direction or shifting production needs. Proactivity: A self-motivated approach to task management, ensuring that deadlines are met without compromising on quality. Team Spirit: A collaborative mindset—we value artists who support their peers and contribute to a positive, innovative studio culture.   What We Offer for Lighting & Compositing Artist  At DIGIC Pictures, you will be joining a world-class team committed to creative excellence. We offer the chance to work on unique, high-profile projects in a professional, remote environment. This is a full-time freelance engagement, providing the flexibility of remote work for those located within two hours of the Central European Time (CET) zone. If you are ready to help bring the world of Magic: The Gathering to life, we would love to hear from you. Please reach out to Jane Slater at jane.slater@digicpictures.com with your portfolio and relevant professional details. Note: Due to our current operational requirements, we can only contract with freelancers who are registered as sole proprietors or self-employed professionals.  

Junior DMP Technical Compositor – DIGIC Pictures, 2026

DIGIC Pictures

  The Junior DMP Technical Compositor role is a pivotal position that sits at the intersection of 2.5D painting and advanced compositing. As a Junior artist in this department, you will serve as a bridge between the creative vision of our painters and the technical demands of our 3D pipeline. Your core mission is to create precise projection setups for DMP assets, integrating 2D digital paintings onto 3D geometry and compositing them into complex CG plates. You will operate under the direct guidance and mentorship of our Leads and Supervisors, ensuring that every asset you touch integrates seamlessly into the scene while maintaining perfect perspective and parallax. This is an ideal environment for a detail-oriented artist who is ready to learn, grow, and contribute to the technical excellence that defines a DIGIC Pictures. Job Overview : Junior DMP Technical Compositor Requirement Specification Company DIGIC Pictures Role Junior DMP Technical Compositor Department Animation / DMP Location Budapest, Hungary (Relocation required if outside) Employment Type Full-Time or Freelance (Sole Proprietor/Self-Employed) Reporting To Lead DMP Compositor / Head of Department Experience Level Junior     About DIGIC Pictures DIGIC Pictures is an Annie Award-winning studio headquartered in Budapest, Hungary. For over two decades, we have been at the forefront of digital storytelling, crafting visually arresting, full-CG 3D animation and high-end visual effects for global leaders in the video game, feature film, and commercial sectors. Our studio is built on the pursuit of powerful narratives and the construction of immersive, unique universes. As we continue to expand our reach, we are seeking a dedicated and technically minded Junior DMP Technical Compositor to join our team in Budapest and contribute to our upcoming slate of high-profile projects. Core Responsibilities In this role, you will be responsible for a variety of technical and artistic tasks, including: Projection Setups: Execute hands-on 2.5D and 3D projection setups within Nuke, utilizing geometry and cameras exported from Maya. Asset Preparation: Perform expert digital painting cleanups, element extraction, and texture preparation within Photoshop to facilitate seamless background extensions. Scene Integration: Integrate hand-painted environments into moving shots, paying meticulous attention to layer structure, parallax, and technical fidelity. Daily Collaboration: Actively participate in Interactive Rounds, where you will present your progress, navigate technical constraints, and implement supervisor feedback with agility and precision. Pipeline Compliance: Maintain strict organization within your scripts and adhere to our department’s naming conventions and template structures. You will also be responsible for updating task progress and data tracking within our proprietary project management tools. Technical Troubleshooting: Collaborate with senior team members to identify and solve common issues such as artifacting, texture stretching, or filter inconsistencies in your projections.   Essential Qualifications To be successful in this role, you must demonstrate a strong aptitude for both artistic execution and technical troubleshooting. Technical Mastery: Foundational proficiency in Nuke (specifically the 3D system, projection nodes, and basic compositing workflows) and Photoshop (layering, masking, and matte paint cleanup). 3D Competency: A working knowledge of Maya is required, particularly for modeling, importing, and exporting layout geometry, cameras, and basic shaders. Professional Discipline: You must demonstrate clear, professional communication when collaborating with peers, Leads, and production coordinators. Growth Mindset: We value proactivity. You should be eager to seek out guidance early when facing technical blockers and show a genuine desire to master stylized aesthetic techniques and complex pipeline workflows. Reliability: You must be based in Hungary (or willing to relocate) and demonstrate a strong commitment to meeting project milestones and respecting allocated production time.   Why Join DIGIC? At DIGIC Pictures, you will be immersed in a high-end, stylized CG production environment. We offer a competitive compensation package tailored to your experience and skill level, alongside the opportunity to build a long-term career with consistent involvement in world-class productions. Our team is supportive, open-minded, and driven by a shared passion for visual excellence. If you are a junior artist looking to kickstart your career at an award-winning studio that prioritizes technical growth and storytelling, we invite you to apply. Please note that for freelance engagements, we require all contractors to be officially registered as sole proprietors or self-employed professionals in Hungary. Join us in building the next generation of digital worlds at DIGIC Pictures.

Senior Keyframe 3D Character Animator at DIGIC Pictures

DIGIC Pictures

  Senior Keyframe Character Animator role at DIGIC Pictures has spent more than two decades crafting visually arresting 3D animated content that resonates globally. From legendary game cinematics for the Call of Duty franchise to groundbreaking episodic work for Netflix’s Love, Death & Robots and Amazon’s Secret Level, our studio remains at the cutting edge of digital artistry. We don’t just make animations; we build immersive worlds and unforgettable characters. As we continue to expand our long-form animation division, we are looking for a Senior Keyframe Character Animator to help us deliver our most ambitious project to date: a high-profile animated film series based on the iconic Magic: The Gathering universe for Netflix. This is a unique opportunity for a seasoned professional to contribute to a world-class production, refine their craft in an environment that prizes innovation, and help define the visual language of a legendary IP. Job Overview: Senior Keyframe Character Animator Requirement Specification Company DIGIC Pictures Job Title Senior Keyframe Character Animator Department Animation Employment Type Full-Time or Freelance (Sole Proprietor Required) Experience 5–6+ Years in Professional Production Primary Tool Maya Review Tool RV Location Hungary (On-site/Hybrid) or Remote (±2h of Budapest, CET) Reports To Head of Animation Hiring Horizon Speculative Application for 2026 Projects     The Role: Delivering Nuanced Performances At DIGIC Pictures animation is the heartbeat of our storytelling. As a Senior Keyframe Character Animator, you will be responsible for bringing complex characters to life through nuanced, grounded, and believable performances. We aren’t just looking for someone to move rigs; we are looking for an artist who can own the performance of a character across an entire sequence, choreograph dynamic and stylized set pieces, and push the boundaries of what is possible in character-driven narratives. You will be an integral part of a creative team where your artistic intuition is as important as your technical skill. Whether you are crafting delicate, emotive facial expressions or high-octane action beats, your work will directly impact the final quality of our world-renowned cinematic productions. Your Responsibilities Creative Excellence: Execute complex animation sequences with precision, ensuring every frame contributes to a compelling narrative and maintains character consistency. Pipeline Mastery: Navigate our robust production pipeline seamlessly, from asset ingestion to final output. You will be responsible for maintaining high technical standards while meeting demanding production schedules. Technical Problem Solving: Act as a proactive force on the floor. Identify bottlenecks before they become blockers, solve creative challenges independently, and propose technical solutions that improve overall team efficiency. Mentorship: Play a key role in the professional development of the studio. You will mentor junior animators, provide constructive feedback, and facilitate knowledge-sharing sessions to ensure the team grows alongside the project. Collaborative Innovation: Participate in testing new software tools, refining animation workflows, and contributing to a culture of continuous improvement.   What We Are Looking For We are seeking an animator with a deep mastery of the craft and a professional track record that speaks for itself. Experience: A minimum of 5–6 years of professional production experience in high-end animation. Technical Proficiency: Mastery of Maya is non-negotiable. You should also be highly comfortable using RV for the review process and have a solid understanding of modern film pipelines. Artistic Vision: A deep understanding of the twelve principles of animation is expected, along with the ability to translate narrative goals into fluid, character-driven movement. Soft Skills: You are reliable, deadline-driven, and a proactive communicator. You thrive in environments that require both independent focus and collaborative teamwork. Language: Fluency in English (Intermediate level or higher) is required to facilitate smooth communication within our international team.   Why You Should Choose DIGIC When you join DIGIC Pictures, you are joining a studio that values the artist as much as the art. Global Impact: Your work will be seen by millions through our flagship Netflix partnerships. Flexibility: We support your lifestyle by offering both full-time employment in Hungary and fully remote freelance contracts (for those based within ±2 hours of the CET time zone). Growth: We are a team that believes in long-term career progression, providing you with the mentorship and high-stakes environment needed to reach the pinnacle of your career.   Note: DIGIC Pictures requires all freelance animators to be registered as sole proprietors or self-employed professionals to comply with regional regulations.   Join the Journey We are currently building our talent database for 2026. If you have the drive to push the limits of character performance and want to be part of the magic at DIGIC, we encourage you to send your portfolio and resume to Matt Rock at matt.rock@digicpictures.com. Let’s create something legendary together.  

Lead Keyframe Animator – Join the Magic at DIGIC Pictures

DIGIC Pictures

  This is a senior-level keyframe animator role designed for an artist who thrives on delivering nuanced, character-driven performances alongside dynamic, choreographed, and stylized set pieces. At DIGIC Pictures, you will not simply follow direction; you will own character performances across entire sequences. We are looking for an animator who can utilize a wide variety of techniques to push the boundaries of character development and animation style, all while ensuring that performances remain grounded, believable, and true to the narrative. As a Lead Animator, you will be a cornerstone of our production excellence. You will be responsible for executing high-level animation tasks with precision, solving complex creative and technical problems, and acting as a mentor to the next generation of animation talent. Job Overview : Lead Keyframe Animator Feature Details Company DIGIC Pictures Role Lead Keyframe Animator Department Animation Location Remote (Within ±2h of Budapest, CET) or Hungary Employment Type Full-Time or Freelance (Sole Proprietor/Self-Employed) Reports To Head of Animation Experience Required 6+ Years of Production Experience   About DIGIC Pictures For more than two decades, DIGIC Pictures has defined the gold standard in 3D animation, consistently pushing the boundaries of visual storytelling. We are a studio built on creative passion, technical precision, and a relentless commitment to excellence. Our portfolio includes iconic short films and cinematic sequences for world-renowned brands, including the Call of Duty franchise, Netflix’s critically acclaimed Love, Death & Robots, and Amazon’s Secret Level series. We are currently embarking on our most ambitious chapter yet. Our team is actively developing a high-profile animated film series based on the world-famous card game Magic: The Gathering for Netflix. As we scale our operations to meet the demands of these cinematic masterpieces, we are seeking a visionary Lead Keyframe Animator to join our leadership team and help shape the future of our long-form animation division.   Key Responsibilities as  In this role, you will be expected to: Creative Execution: Deliver world-class animation on assigned sequences, ensuring every movement serves the story and maintains character integrity. Technical Leadership: Navigate our production pipeline from initial input to final output with ease. You will be expected to test new tools and workflows, suggesting improvements that enhance the efficiency and quality of our output. Mentorship & Growth: Actively mentor junior colleagues, providing professional guidance and participating in internal knowledge-sharing sessions, presentations, and training. Proactive Problem Solving: Solve technical and creative roadblocks independently. If you encounter a challenge, you are expected to present innovative solutions and communicate clearly with your department heads. Collaboration: Work seamlessly with other departments to ensure successful project delivery. You will use our internal production tools to communicate questions, blockers, and progress effectively.   Essential Qualifications To be successful in this role, you should possess: Experience: A minimum of 6 years of professional production experience in high-end animation. Technical Mastery: Deep understanding of animation principles and confident, advanced use of Maya or equivalent industry-standard software. You should be highly proficient in using RV for animation review. Artistic Foundation: Exceptional character animation skills, with a keen eye for weight, timing, and appeal. Pipeline Knowledge: A solid grasp of complex film pipelines and asset production workflows. Communication: Intermediate or higher proficiency in English. Soft Skills: An independent and efficient work style characterized by precision, reliability, and an unwavering commitment to deadlines. You must have a strong team-oriented mindset and a proactive drive for continuous professional improvement.   Why Join DIGIC Pictures? Joining our leadership team offers a unique opportunity to make a tangible impact. You will be shaping the creative, operational, and cultural direction of a division delivering excellence at the forefront of the industry. The Projects: Work on prestigious, high-profile Netflix productions that reach a global audience. The Environment: Work in a supportive, open-minded, and inspiring professional environment that values your voice. Flexibility: We offer fully remote work options. You may join us as a full-time employee in Hungary or as a freelancer based within ±2 hours of the Budapest (CET) time zone. Professional Growth: We invest in our people through mentorship, training, and exposure to cutting-edge production workflows.   Note: DIGIC Pictures can only engage with freelancers registered as sole proprietors, entrepreneurs, or self-employed professionals. How to Apply If you are ready to not just contribute but to shape the world of motion and character animation, we want to hear from you. Please submit your portfolio and resume to: Matt Rock Head of Talent matt.rock@digicpictures.com Be a part of the magic at DIGIC—we look forward to seeing what you create.

Senior Unreal Engine Developer – Defcon Zero (TriArts Studio), 2026

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  Are you tired of being a cog in a massive studio machine? TriArts Studio is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. Are you tired of being a cog in a massive studio machine? TriArts Games is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. This isn’t about maintaining legacy systems or tweaking UI layouts; you will be architecting the foundational systems—from high-performance pathfinding and custom AI to data-oriented crowd simulations—that define how a modern RTS behaves. You will work directly at the engine level, breaking past traditional real-time constraints to push hardware to its absolute limit alongside a veteran team that values technical mastery as much as you do. Job Overview : Senior Unreal Engine Developer Parameter Specification Details Vacancy Name Senior Unreal Engine Developer Hiring Studio TriArts Studio Project Title Defcon Zero (High-Fidelity RTS) Primary Engine Unreal Engine 5 (UE5) Office Headquarters Petah Tikva, Israel Work Arrangement Fully Remote / Flexible Hybrid Options Employment Type Full-Time   Engineering the Next Generation of Strategy Games The RTS genre is currently experiencing a massive technical evolution, moving away from legacy deterministic lockstep models toward highly multithreaded, data-oriented architectures. By stepping into this role at TriArts Games, you will position yourself at the absolute bleeding edge of this paradigm shift. Utilizing Unreal Engine 5’s modern toolsets—such as Mass Entity for ECS-driven crowd systems and Niagara for massive simulation visual effects—you will be tasked with rewriting the rules of what is technically possible on modern PC hardware. This is not a maintenance role; it is a creative engineering sandbox designed for a developer who wants to push CPU and GPU threading to its absolute limits, creating a benchmark title that strategy enthusiasts will dissect for years to come.     Scope of Technical Ownership As the technical anchor for Defcon Zero, your responsibilities will span across core engine architecture and gameplay systems: Core Gameplay Mechanics: Architect and implement foundational RTS logic, including complex unit systems, real-time combat mechanics, procedural AI, and in-game economy logic. Custom Editor Tooling: Build and deploy bespoke UE5 editor tools to streamline and accelerate design iteration loops for the creative team. Performance & Scale Optimization: Profile, debug, and manage tight CPU/GPU budgets optimized for massive, large-scale RTS simulations. Engine-Level Development: Modify and extend engine subsystems, implement rendering tweaks, and author custom C++ plugins.   Candidate Profile & Requirements We are seeking a proactive, battle-tested developer who anticipates pipeline problems and takes definitive ownership of solutions. Technical Prerequisites Professional Tenure: 3+ years of professional experience in Unreal Engine development, with a track record of shipping a complete title or a major structural feature. C++ Mastery: Deep fluency in C++ with the comfort level required to dig directly into the engine source code. RTS Architecture: A solid, practical grasp of strategy game systems, specifically pathfinding algorithms, dynamic fog of war, and scalable unit AI. Communication: Exceptional written and spoken English fluency; able to operate independently in a collaborative, distributed team. Desirable Pluses Direct experience using UE5’s Mass Entity (ECS) framework for large-scale crowd and unit simulations. Experience authoring Custom Editor Plugins or Editor Utility Widgets. A deep, genuine passion for the RTS genre.     What We Offer The Forefront of PC Dev: Work with the latest Unreal Engine 5 tech on a dedicated, hardcore PC game, free from mobile-first limitations. True Hybrid Flexibility: Work entirely remote, or leverage a flexible hybrid model balancing home focus with studio time in Petah Tikva. A Veteran Team: Collaborate with a tight-knit, highly skilled group of gamers and artists who balance a friendly, grounded atmosphere with elite professional standards. Direct Influence & Growth: Your voice matters. As the studio expands, your influence, responsibility, and career trajectory will grow alongside it.  

Junior 3D Character Animator | Patriam Studios, Remote

Junior 3D Character Animator Patriam Studios, Remote thumb

Thank you for your interest in joining the creative development pipeline behind Patriam: Saga of Roljar. Patriam Studios is actively expanding its remote interactive production department within New Zealand. We are seeking a highly motivated, artistically precise, and technically driven Junior Character Animator to join our team. This entry-level position is engineered specifically for an aspiring animator who wants to transition from foundational academic studies or personal portfolio creation into a commercial game production pipeline. If you possess a deep fascination with human mechanics, martial arts, theatrical performance, and the technical art workflows required to breathe expressive life into historical and mythological figures, this role offers an unprecedented opportunity to gain real industry experience and professional mentorship. The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious indie title that seamlessly weaves rugged historical authenticity with rich, grounded, and terrifying mythological elements. The human and humanoid cast of Patriam navigate a harsh, untamed frontier shaped by combat, political survival, and ancient traditions. In our universe, characters are not merely static meshes or passive background elements; they are highly dynamic entities equipped with distinctive combat styles, cultural body language, and visceral battlefield mechanics. To achieve this level of immersion, our animation department prioritizes weight, momentum, realistic weight distribution, and performance-driven personality. As a junior character animator, you will dive deep into the mechanics of human locomotion, weapon handling, and physical storytelling. You will work under the direct supervision of our senior animation leads, receiving iterative feedback and technical support while directly contributing production-ready keyframe data to the core build of the game. Job Overview : Junior Character Animator Attribute Details Position Title Junior Character Animator Company Name Patriam Studios Location New Zealand (Remote / Work-from-Home) Job Type Full-Time / Entry-Level Track Core Focus Area Humanoid Locomotion, Expressive Combat & Cinematic Performance Primary Deliverables Keyframe combat cycles, locomotive blend spaces, and narrative vignettes Key Software Toolsets Autodesk Maya, Blender, MotionBuilder, Unreal Engine / Unity Job Summary Patriam Studios is proud to announce new creative openings representing premiere new zealand jobs for entry-level digital artists. Operating entirely within a structured remote framework across New Zealand, the Junior Character Animator will be responsible for bringing our diverse cast of warriors, historical figures, and mythological humanoids to life. This role centers on crafting highly believable performances that demonstrate an advanced understanding of physical weight, center of mass, realistic weapon weight propagation, and emotional character interaction. By utilizing comprehensive real-world reference gathering, historical martial arts references, and advanced digital animation toolsets, you will turn static 3D models into compelling inhabitants of the game world. This position serves as an accelerated launchpad, pairing your raw creative talent with real-world shipping constraints, engine implementation tasks, and rigorous, studio-grade creative feedback. Detailed Role Specification and Project Requirements 1. Core Animation Responsibilities As a junior team member, your day-to-day production tasks will span the entire life cycle of character asset movement. Your primary focus will be generating gameplay-ready animations that communicate impact, historical accuracy, and narrative intent. 2. Technical Requirements & Engineering Competencies Character animation demands a heightened balance of pure artistic performance and strict technical discipline. We are looking for candidates who demonstrate baseline competency in the following technical areas: Working within a Remote New Zealand Framework Remote Autonomy Built on Local Synergy: Patriam Studios functions as a distributed network of elite developers. While we embrace a 100% remote working configuration that grants you the autonomy to build an optimized home studio environment, this position is strictly reserved for applicants currently living inside New Zealand. Maintaining a localized team layout allows us to execute unified daily stand-ups, preserve real-time feedback loops without time-zone lag, and actively inject growth and economic equity into the growing domestic New Zealand games ecosystem. What We Provide to Our Junior Talent: Junior 3D Character Animator | Patriam Studios, Remote Apply now See open roles Explore More Junior Character Animator Jobs