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Sony Pictures Animation hiring Previs Artist, California 2026

Sony Pictures Animation hiring Previs Artist, California thumb

Sony Pictures Animation is an industry-leading animation studio based in Los Angeles, California, that creates groundbreaking feature films and animated series in partnership with world-class artists from across the globe. Our studio culture is built around a singular core philosophy: empowering filmmakers to lead the creative process. Sony Pictures Animation intentionally design our production pipelines to allow the distinct hand of the artist to be truly felt, with the ultimate goal of producing bold, subversive, and innovative visual storytelling that challenges the boundaries of traditional animation. Job Overview : Previs Artist Operational Details Position & Pipeline Information Company Sony Pictures Animation Location Los Angeles, California, United States (Onsite/Hybrid) Project Type High-Profile Animated Feature Film Productions Hourly Rate Range $45.00/hour – $75.00/hour (Commensurate with skill level) Primary Engine Unreal Engine 5 Primary DCC Autodesk Maya Infrastructure Tools Perforce (Version Control) & ShotGrid (Production Tracking) The Opportunity as Previs Artist Sony Pictures Animation is seeking an exceptionally versatile and technically proficient Previs Artist to contribute to both the artistic and technical infrastructure of our feature film pre-visualization projects. This role bridges the gap between creative storytelling and pipeline design, operating heavily inside concurrent Autodesk Maya and Unreal Engine 5 pipelines. In this position(Previs Artist), you will act as a foundational technical and creative collaborator during the early stages of pre-production. You will partner with the Executive in Charge of Pre-Production, the Previs Department Head, and our dedicated technology teams to develop, maintain, and optimize extensive libraries of digital assets, materials, textures, and motion files. Your work will directly empower production designers, art directors, and layout artists by ensuring they have stable, rigged, and performance-optimized assets ready for deployment. This is a rare opportunity to help shape the development of a next-generation previs pipeline while working directly on premium cinematic features. Scope of Work & Key Responsibilities The Previs Artist balances asset preparation, technical pipeline development, and shot assembly. Your day-to-day operations will center around three core functional areas: 1. Asset Prep, Rigging & Technical Setup 2. Shot Assembly & Real-Time Production 3. Pipeline Development & Artist Support Position Requirements for Previs Artist Sony Pictures Animation is looking for an individual who couples a vivid imagination and an appreciation for film language with deep technical troubleshooting capabilities within real-time engines. Essential Skills & Technical Qualifications Required Software Toolsets Sony Pictures Animation hiring Previs Artist, California 2026 Apply now See open roles Explore More Jobs

ILM USA hiring Lighting Artist, 2026

ILM USA hiring Lighting Artist, 2026 thumb

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM. In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets. Job Overview : Lighting Artist (Interactive/Immersive) Detail Specification Job Title Lighting Artist (Interactive/Immersive) Studio / Facility Industrial Light & Magic (ILM) Location San Francisco, California, United States Hiring Range $103,812 – $132,930 USD / Year Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema About Industrial Light & Magic (ILM) Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades. ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms. Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories. Key Responsibilities 1. Aesthetic Lighting Design & Implementation 2. Cross-Department Optimization & Polishing Requirements & Qualifications Core Craft Profile Bonus Points For: ILM USA hiring Lighting Artist, 2026 Apply now See open roles Explore More Jobs

UI Artist needed at Lightfox Games, 2026

UI Artist needed at Lightfox Games, 2026

Lightfox Games is seeking a talented, creative, and engine-literate UI Artist to join our development team in Seattle. In this role, you will take full ownership of the visual design, graphic production, and engine-side implementation of user interface assets across our entire suite of game systems. The ideal candidate is a blend of a sophisticated graphic designer and a practical technical artist. You know how to translate abstract wireframes into breathtaking, crystal-clear visual assets that perfectly fit our target aesthetic. At the same time, you possess the technical discipline required to jump directly into the Unity engine to set up canvases, organize prefabs, and animate layout transitions. Working cross-functionally with design and engineering, you will ensure our menus look beautiful, feel incredibly responsive, and operate flawlessly on mobile screens. Job Overview : UI Artist Job Details Specification Job Title UI Artist Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity, Photoshop, Illustrator, Figma Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $90,000 – $125,000 Base + Equity + 401(k) Match Company Overview: High Autonomy, Elite Teams At Lightfox Games, we build our organization around a central philosophy: small, elite teams operating with massive project ownership and zero unnecessary layers of management. We are currently scaling up our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and a tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” environment to keep communication fast, ideas flowing fluidly, and team mechanics tight. If you thrive in a nimble environment where your visual designs directly impact millions of players, Lightfox is the perfect stage for your craft. Key Responsibilities as UI Artist As a UI Artist, your daily operations will bridge aesthetic asset creation with hands-on technical engine integration: 1. Visual Design & Asset Production 2. Unity Implementation & Optimization 3. Collaborative Testing & Iteration Requirements & Qualifications We are looking for a visually versatile designer who brings deep technical execution within real-time engines: Core Technical Profile Workflow & Mindset Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: UI Artist needed at Lightfox Games, 2026 Apply now See open roles Explore More Jobs

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is seeking a talented, enthusiastic, and gameplay-focused Senior Combat Designer to join our tight-knit team in Seattle. In this role, you will hold senior-level ownership over our moment-to-moment combat loops—partnering with the Combat Lead to conceive, prototype, and polish satisfying gameplay mechanics from the ground up. The ideal candidate is a blend of a mechanical tactician and an engine mechanic. You must possess a strong instinct for what makes actions feel responsive and punchy, a deep grasp of player psychology, and the hands-on technical literacy needed to tune parameters directly inside the game engine. Working in tandem with art, engineering, and systems teams, you will make combat look magnificent, feel immaculate, and integrate smoothly into long-term player progression. Job Overview : Senior Combat Designer Job Details Specification Job Title Senior Combat Designer Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity Engine, Balance/Data Spreadsheet Systems Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: Autonomy, Ownership, Elite Teams At Lightfox Games, we build organizations around a foundational principle: small, elite teams operating with massive project ownership and zero unnecessary bureaucracy. We are currently scaling our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” workflow to keep our decision-making loops tight, creative ideas fluid, and team chemistry strong. If you excel in a fast-paced environment where your mechanical choices directly define the player experience, Lightfox is your next step. Key Responsibilities As a Senior Combat Designer, your daily workflow will balance tactical prototyping with cross-disciplinary systems balancing: 1. Combat Tuning, Feel & Behavior Design 2. Pipeline Integration & Documentation Requirements & Qualifications We are looking for a veteran combat designer with a proven track record of shipping real-time action mechanics: Core Technical Profile Team & Leadership Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a competitive total rewards package designed to support your lifestyle balance, health, and financial security: Lightfox Games is hiring Senior Combat Designer, 2026 Apply now See open roles Explore More Jobs

Lightfox Games hiring Senior 3D Animator, Seattle

Lightfox Games hiring Senior 3D Animator, Seattle thumb

Lightfox Games is seeking a talented, technically savvy Senior 3D Animator to join our tight-knit development team. In this role, you will take complete ownership of the 3D animation pipeline—from initial blocking through final polish—crafting high-quality asset packages for iconic characters, creative creatures, and dynamic combat interactions. The ideal candidate (Senior 3D Animator) is a blend of an elite visual storyteller and a collaborative pipeline engineer. You must possess a comprehensive command over character timing, physical weight, and stylistic appeal, balanced with hands-on technical proficiency inside the Unity engine. Working hand-in-hand with design and engineering, you will ensure our combat, locomotion, and cinematic sequences feel incredibly responsive and operate flawlessly within mobile performance parameters.Overview Job Overview : Senior 3D Animator Job Details Specification Job Title Senior 3D Animator Studio / Employer Lightfox Games Location Seattle, WA (Pioneer Square Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Maya, Unity (State Machines, Blend Trees) Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: High Ownership, Elite Teams At Lightfox Games, we believe in building an organization of elite, passionate industry veterans who thrive in small, highly autonomous teams with a deep sense of project ownership. We are currently scaling up to develop an ambitious, unannounced mobile game tied to a world-class, globally recognized IP and tier-one publisher. Operating from our studio in Seattle’s historic Pioneer Square, Lightfox Games embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we cultivate a highly collaborative, “quick-to-videocall, video-on” environment to keep communication seamless, ideas flowing rapidly, and studio bonds tight. If you excel in a fast-paced, high-impact environment where your creative voice directly shapes the final product, Lightfox is your next home. Key Responsibilities as Senior 3D Animator As a Senior 3D Animator, your day-to-day operations will bridge creative keyframe artistry with technical engine integration and cross-discipline collaboration: 1. High-Fidelity Animation Production & Pipelines 2. Standard Setting & Cross-Discipline Collaboration Requirements & Qualifications Lightfox Games is looking for a seasoned games animator with strong mechanical foundations and real-time engine experience: Core Technical Profile Design & Team Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: Lightfox Games hiring Senior 3D Animator, Seattle Apply now See open roles Explore More Jobs

Storyboard Artist job at Blizzard Entertainment, 2026

Storyboard Artist job at Blizzard Entertainment, 2026 thumb

Blizzard Entertainment is seeking a highly skilled Storyboard Artist to join our production ranks. The ideal candidate is an outstanding draftsperson and a storyteller at heart whose portfolio leans heavily toward action-adventure and drama. You should possess a masterful grasp of dynamic staging, filmmaking fundamentals, and nuanced character acting. We are looking for a collaborative team player who thrives in a fun, fast-paced, and highly creative environment. Job Overview : Storyboard Artist Position Parameter Details Company Name Blizzard Entertainment, Inc. (A Division of Activision Blizzard / Microsoft) Job Title Storyboard Artist Employment Category Approximately 3-Month Temporary Position (Full-Time Contract) Work Model Hybrid (On-site / Home Studio integration available) Primary Location Irvine, California, United States (Alternative remote arrangements negotiable) Standard Base Pay Range $35.03 to $64.80 Hourly (U.S. standard scale) Primary Toolset Toon Boom Storyboard Pro, Adobe Photoshop, Wacom Cintiq (Blender 3D a plus) Target Genres Action-Adventure and Drama across legendary Blizzard IPs Workspace Flexibility & Location Designations Blizzard Entertainment utilizes a modern workspace framework that balances on-site creative collaboration with remote flexibility. Compensation, Financial Rewards & Corporate Benefits Hourly Compensation Structure In alignment with transparency and regulatory standards, the standard base pay spectrum for this temporary contract position in the United States is $35.03 to $64.80 per hour. These values reflect the broad range expected for new hires across all nationwide regions. The finalized hourly rate offered to a successful candidate is negotiable and will be calculated based on a combination of professional criteria, including: Holistic Benefits (“Benefits for Every World”) Blizzard Entertainment provides a comprehensive suite of benefits designed to support the physical, emotional, and financial well-being of our staff. Subject to specific corporate eligibility requirements for part-time, temporary full-time personnel, and interns, these rewards include: Key Responsibilities as Storyboard Artist  The animation and cinematic development landscape moves rapidly, requiring adaptability and precision. Your daily responsibilities as a Storyboard Artist will encompass the following scope: 1. Sequence Generation & Creative Execution 2. Team Collaboration & Review Iteration 3. Pitching, Feedback & Document Management Position Requirements for Storyboard Artist  Blizzard Entertainment is looking for a visually expressive artist who combines excellent draftsmanship with a profound structural understanding of sequential film language. Required Experience & Artistry Technical & Cinematic Knowledge About the Parent Organizations Blizzard Entertainment & Activision Blizzard Best known for building iconic video game universes, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Now a key division of Activision Blizzard following its strategic acquisition by Microsoft (NASDAQ: MSFT), Blizzard has spent the last 30 years creating some of the industry’s most critically acclaimed and genre-defining titles. Our portfolio includes Warcraft®, Overwatch®, Diablo®, and StarCraft®, engaging tens of millions of active global players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Activision Blizzard sits at the intersection of modern media, technology, and interactive entertainment, delighting hundreds of millions of monthly active users across 196 countries, making us the largest gaming network on the planet. Storyboard Artist job at Blizzard Entertainment, 2026 Apply now See open roles Explore More jobs

Principal Sound Designer job at Blizzard, 2026

Principal Sound Designer job at Blizzard

Blizzard Entertainment is seeking a visionary, world-class Principal Sound Designer to help craft the acoustic identity of an unannounced, next-generation title. As a principal-level individual contributor, you will play a crucial role in defining and executing high-fidelity sound design while architecting scalable audio pipelines and runtime workflows across the project. In this role, you will work in close partnership with our Audio Director, engineering counterparts, and cross-disciplinary development teams. Your objective is to ensure our real-time audio systems are robust, performant, and perfectly aligned with the creative and narrative core of this new universe. Job Overview : Principal Sound Designer Position Parameter Details Company Name Blizzard Entertainment, Inc. (A Division of Activision Blizzard / Microsoft) Job Title Principal Sound Designer Project Focus New, Unannounced Game Employment Type Full-Time Work Model Hybrid (On-site / Home Studio integration) Location Irvine, California, United States Compensation Range $119,280 to $220,700 Gross Annually (Base pay) Primary Toolset Audiokinetic Wwise, AAA Game Engines, Studio/Field-Recording Systems Workspace Flexibility & Location Designations Blizzard Entertainment operates on a hybrid workspace structure designed to maximize creative collaboration while respecting personal flexibility. Comprehensive Compensation & Corporate Benefits Annual Salary Structure In compliance with state and federal transparency mandates, the expected annual base salary range for new hires across all U.S. locations is $119,280 to $220,700. The finalized annual base pay offered within this bracket is negotiable and will be determined using several criteria, including: Premium Corporate Rewards Blizzard provides a suite of benefits designed to promote the physical, emotional, and financial well-being of our staff. Subject to standard corporate eligibility requirements, these benefits include: Key Responsibilities The production environment for an unannounced project is fast-paced and rapidly evolving. Your principal-level individual contributions will include the following scope: 1. Aesthetic Definition & Sound Design Delivery 2. Audio Pipeline Engineering & Scalability 3. Collaboration, Technical Leadership & Troubleshooting Position Requirements Candidates must demonstrate a deep history of artistic and technical mastery within the AAA game industry, showcasing an ability to lift the craft capabilities of those around them. Required Experience & Shipped Titles Technical Knowledge & Skills Preferred “Extra Points” Qualifications Required Application Materials To ensure an appropriate review by our audio leadership team, your application packet must include: About the Studios Blizzard Entertainment & Activision Blizzard Best known for building iconic video game universes, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Now a key division of Activision Blizzard following its strategic acquisition by Microsoft (NASDAQ: MSFT), Blizzard has spent the last 30 years creating some of the industry’s most critically acclaimed and genre-defining titles. Our portfolio includes Warcraft, Overwatch, Diablo, and StarCraft, engaging tens of millions of active global players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Principal Sound Designer at Blizzard, 2026 Apply now See open roles

Senior Previz Artist at Blizzard Entertainment, 2026

Senior Previz Artist at Blizzard Entertainment

Blizzard Entertainment is seeking a highly accomplished, visual storyteller to join our award-winning Cinematics team as a Senior Previz Artist. This premium cinematic division is responsible for creating the next generation of industry-defining, high-fidelity animated sequences that support legendary game franchises such as Warcraft®, Overwatch®, Diablo®, and StarCraft®. The ideal candidate, Senior Previz Artist possesses deep professional experience previsualizing complex narrative sequences, translating abstract story concepts, and executing a director’s creative vision. This requires masterful command over 3D cinematic language, including staging, spatial blocking, virtual camera mechanics, lens selection, environmental composition, character motion, and structural editing. Blizzard Entertainment is looking for an organized, highly creative professional capable (Senior Previz Artist) of solving complex technical and artistic problems under tight deadlines in a fast-paced production environment. Job Overview : Senior Previz Artist Position Parameter Details Company Name Blizzard Entertainment, Inc. (A Division of Activision Blizzard / Microsoft) Job Title Senior Previz Artist Employment Category 12-Month Temporary Position (Full-Time Contract) Work Model Hybrid (On-site / Home Studio integration available) Primary Location Irvine, California, United States (Alternative remote arrangements negotiable) Standard Base Pay Range $39.54 to $73.16 per Hour (U.S. standard scale) Primary Toolset Autodesk Maya, Virtual Camera Capture Systems, Layout Engines Target Pipeline High-Fidelity Cinematic Trailers, Game Introductions, and In-Engine Cinematics Workspace Flexibility & Location Designations Blizzard Entertainment operates on a modern workflow model designed to maximize creative output and team cohesion. Compensation, Financial Rewards & Corporate Benefits Hourly Compensation Structure for Senior Previz Artist job. In strict compliance with transparency standards, the standard base pay spectrum for this temporary contract position (Senior Previz Artist) in the United States is $39.54 to $73.16 per hour. These values reflect the broad range expected for new hires across all nationwide regions. The finalized hourly rate offered to a successful candidate(Senior Previz Artist) is negotiable and will be calculated based on a combination of professional factors, including: Holistic Benefits (“Benefits for Every World”) Blizzard Entertainment provides a premium suite of corporate benefits designed to support the physical, emotional, and financial well-being of our staff. Subject to specific corporate eligibility requirements for temporary full-time personnel, these rewards include: Key Responsibilities & Daily Deliverables The cinematic production landscape is highly dynamic, requiring flexibility, speed, and precision. Your core responsibilities as a Senior Previz Artist will encompass the following production tasks: 1. Shot Creation & Visual Composition 2. Stakeholder Collaboration & Ideation 3. Pipeline Cleanliness & Technical Accountability Position Requirements Candidates must demonstrate a mature balance of high-end cinematic taste and advanced technical proficiency within standard digital content creation (DCC) pipelines. Required Professional Experience Technical & Artistic Knowledge Preferred “Extra Points” Qualifications About the Parent Organizations Blizzard Entertainment & Activision Blizzard Best known for building iconic video game universes, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Now a key division of Activision Blizzard following its strategic acquisition by Microsoft (NASDAQ: MSFT), Blizzard has spent the last 30 years creating some of the industry’s most critically acclaimed and genre-defining titles. Our portfolio includes multiple Game of the Year awards, engaging tens of millions of active global players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Activision Blizzard sits at the intersection of modern media, technology, and interactive entertainment, delighting hundreds of millions of monthly active users across 196 countries. Diversity, Inclusion & Accessibility Commitment Blizzard Entertainment is an Equal Opportunity Employer. We value diversity and do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We know that diverse teams operating in an inclusive environment enhance our ability to build immersive worlds. We strongly encourage applications from women, members of under-represented communities, and individuals with disabilities. If you require reasonable physical or mental accommodations during the application or interviewing process, please submit your confidential request to accommodationrequests@activisionblizzard.com. Senior Previz Artist at Blizzard Entertainment, 2026 Apply now See open roles Explore More Jobs

Senior Cinematic Producer at Blizzard Animation, 2026

Senior Cinematic Producer at Blizzard Animation thumb

The Blizzard Animation team is seeking a highly accomplished, strategically minded Senior Cinematic Producer to oversee the production of premier animation, visual effects, and high-fidelity game trailers. This senior role requires an expert logistics leader capable of managing complex production ecosystems, guiding premium creative output, and safeguarding the legendary “Blizzard Polish.” Operating at an elevated leadership level within a high-velocity environment, the Senior Cinematic Producer will hold comprehensive operational ownership over assigned linear media projects. The successful candidate will leverage deep technical knowledge of 3D pipelines and real-time engines to align multi-disciplinary talent, manage complex budgets, and successfully deliver cinematic content on time and on budget. Job Overview : Cinematic Producer Attribute Details Position Title Senior Cinematic Producer (SFD / Cinematics) Company Blizzard Entertainment (A division of Activision Blizzard / Microsoft) Location Irvine, CA (Flexible Home Studio) Work Arrangement Hybrid (Mix of on-site and remote work; fully remote arrangements can be explored) Duration 12-Month Temporary Assignment Compensation Range $82,240.00 – $152,160.00 Annual Employment Type Full-Time (Temporary) About Blizzard Entertainment For over three decades, Blizzard Entertainment has established itself as a premier developer and publisher of iconic gaming universes, including Warcraft, Overwatch, Diablo, and StarCraft. Now a distinguished division of Microsoft Gaming, Blizzard remains globally revered for its “Commit to Quality” philosophy and the legendary “Blizzard Polish” upheld by its world-class animation and cinematic teams. Joining Blizzard Animation means entering a culture deeply rooted in rich character lore, visual storytelling, and creative collaboration, where artists and production pioneers work together in a high-trust environment to shape the next generation of global entertainment. Comprehensive Responsibilities 1. Senior Project Leadership & Lifecycle Management 2. Stakeholder Integration & Strategic Alignment 3. Risk Mitigation & Cultural Architecture Role Requirements for Senior Cinematic Producer Minimum Qualifications Key Attributes & Preferred Assets Senior Cinematic Producer at Blizzard Animation, 2026 Apply now See open roles Explore More Jobs

Cinematic Producer (mid) at Blizzard, 2026

Cinematic Producer (mid) at Blizzard, 2026 THUMB

Blizzard Entertainment’s Animation team is seeking an experienced, highly organized Cinematic Producer to spearhead the production of world-class animation, visual effects, and game trailers. This position plays a critical role in bringing Blizzard’s iconic franchises to life through linear media, translating creative vision into high-fidelity cinematic experiences. Operating within a fast-paced and collaborative environment, the Cinematic Producer will manage the execution of assigned cinematic content from pre-production through final delivery. The successful candidate will leverage deep expertise in 2D and 3D animation pipelines to guide digital artists, coordinate across multi-disciplinary teams, and partner with external vendors. This mandate requires an exceptional balance of logistical precision and creative problem-solving to deliver projects on time, on budget, and to Blizzard Entertainment’s exact standards of excellence. Job Overview : Cinematic Producer Attribute Details Position Title Cinematic Producer – Temp (SFD / Cinematics) Company Blizzard Entertainment (A division of Activision Blizzard / Microsoft) Location Irvine, CA (Flexible Home Studio) Work Arrangement Hybrid (Mix of on-site and remote work; fully remote arrangements can be explored) Duration 6 to 12 Month Temporary Assignment Compensation Range $30.47 – $56.35 Hourly (Base pay negotiable based on geography, experience, and performance) Employment Type Full-Time (Temporary) Comprehensive Responsibilities as Cinematic Producer 1. Production Management & Pipeline Execution 2. Cross-Functional Integration & Stakeholder Alignment 3. Vendor Relations & External Partnerships 4. Cultural Leadership & Team Morale Role Requirements for Cinematic Producer Minimum Qualifications Key Attributes & Preferred Assets Cinematic Producer at Blizzard, 2026 Apply now See open roles Explore More Jobs