festybay

Blizzard Entertainment hiring 3D Senior Animator, Irvine

Blizzard Entertainment hiring 3D Senior Animator

Blizzard Entertainment is seeking a talented and dedicated 3D Senior Animator to join our world-class Cinematics team. In this role, you will help craft the next generation of epic animated films and cinematic experiences. The ideal candidate possesses a deep passion for filmmaking and character animation, with a proven track record of animating a diverse array of characters and creatures across multiple styles—ranging from highly stylized to realistic. This position requires a mastery of body mechanics, character acting, and the 12 principles of animation, alongside a highly collaborative mindset. Job Overview : Animator Position Details Specifications Job Title Senior Animator – Temp (SFD / Cinematics) Team Name Cinematics Location Irvine, CA (Blizzard Way) Work Arrangement Hybrid (On-site / Work-from-Home) Contract Duration 6 to 12 months (dependent on project assignment) Hourly Pay Range $39.54 – $73.16 per hour Key Responsibilities as Animator High-Fidelity Animation: Deliver character and creature animation that meets or exceeds Blizzard’s industry-leading standard of quality. Cross-Functional Collaboration: Partner closely with Directors, Animation Supervisors, and Leads to develop, define, and maintain high-end cinematic sequences. Team Mentorship: Support the growth and evolution of the Cinematics team by providing constructive technical and artistic feedback. Adaptability: Thrive in a fast-paced environment, remaining agile and responsive to evolving project priorities. Position Details & Location Role Requirements for Animator Experience Knowledge & Skills Preferred Qualifications (Plus Factors) Compensation & Benefits Financial & Compensation Benefits Overview Eligible temporary full-time employees have access to a comprehensive benefits suite via Benefits for Every World, including: Blizzard Entertainment hiring 3D Senior Animator, Irvine Apply now See open roles Explore More Jobs

3D Animation Editor job at Blizzard Entertainment, Irvine

3D Animation Editor job at Blizzard Entertainment, thumb

Blizzard Entertainment is seeking a highly skilled Animation Editor to join the Creative Development division’s Animation Editorial team on a 4-to-5-month temporary basis. Operating as the central post-production hub within the Story & Franchise Development (SFD) branch, this team authors the world-class reveal trailers, marketing assets, short films, and in-game cinematic sequences that define and support Blizzard’s globally recognized intellectual properties. This position requires a seasoned editorial professional with a sophisticated background in narrative pacing, visual storytelling, and animation post-production pipelines. Operating out of the Irvine, CA studio under a flexible hybrid framework—with fully remote arrangements considered for unique circumstances—the successful candidate will manage multiple high-profile projects simultaneously under tight live-operations deadlines. Job Overview : Animation Editor Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA (Hybrid / Remote options available) Employment Type Full-time, Temporary Contract (Anticipated 4–5 month duration) Department Creative Development — Animation Editorial (Story & Franchise Development) Compensation $30.47 – $56.35 Hourly (Based on experience and location) Core Software Adobe Premiere Pro (Expert-level required) Preferred Software Adobe After Effects (Compositing & 2D effects) Required Experience 5+ years of professional editorial history, with a focus on animation Core Workflow Storyboards, animatics, temp music/SFX, and final cinematic delivery Franchise Scope Warcraft, Overwatch, Diablo, StarCraft Key Responsibilities as Animation Editor Key Responsibilities Required Skills and Experience Desirable Pluses About the Organization Blizzard Entertainment, Inc., a division of Activision Blizzard and a member of the Microsoft family, is a premier developer and publisher of entertainment experiences. Over the past 30 years, Blizzard has created some of the gaming industry’s most critically acclaimed and genre-defining titles, engaging tens of millions of monthly active users across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android. We operate an inclusive workplace built on creative ambition, diversity, and the pursuit of epic entertainment. We strongly encourage qualified candidates from all backgrounds and under-represented demographics to apply. 3D Animation Editor at Blizzard, Irvine Apply now See open roles Explore More Jobs

3D Animation Supervisor at Bardel Entertainment, Canada

3D Animation Supervisor at Bardel Entertainment, Canada

Bardel Entertainment is seeking a visionary 3D Animation Supervisor to spearhead the animation department for an upcoming, high-profile TV Featurette. For over 35 years, Bardel has stood as a pillar of the North American animation industry, blending a deep respect for the creative roots of the craft with an aggressive pursuit of new technologies. As a 3D Animation Supervisor at our Vancouver studio, you will be the primary guardian of performance and quality. You will lead a talented team of artists from the initial blocking stages through to final polish, ensuring that every character’s movement, timing, and emotional beat aligns perfectly with the Director’s creative vision. This is a role for a leader who understands that great animation is the heart of great storytelling. Job Overview: 3D Animation Supervisor Category Details Primary Keyword 3D Animation Supervisor Company Name Bardel Entertainment Job Type Hybrid / Project-Based Location Vancouver, British Columbia, Canada Primary Software Autodesk Maya Project Type TV Featurette Department 3D Animation Compensation and Comprehensive Benefits Bardel Entertainment provides a competitive salary structure that reflects the high level of leadership and technical mastery required to supervise a department at this level. Weekly Salary Table (CAD) Position Level Weekly Pay Range (CAD) Estimated Annualized (CAD) 3D Animation Supervisor $1,900 – $2,100 $98,800 – $109,200 > Note: Final salary offers are determined by a comprehensive review of the candidate’s education, specific certifications, depth of experience in TV/Feature pipelines, and unique skill sets. Bardel is committed to internal equity and market-leading compensation for leadership roles. Employee Benefits & Perks: Detailed Job Description The Mission of the 3D Animation Supervisor The 3D Animation Supervisor at Bardel Entertainment is more than a manager; you are the bridge between the Director’s abstract vision and the team’s technical execution. You are responsible for the aesthetic “soul” of the project. Whether the scene calls for high-octane action, slapstick comedy, or subtle, emotionally resonant character acting, you ensure the performance is consistent across every shot and sequence. Core Responsibilities What You Will Bring Professional Experience We are looking for a 3D Animation Supervisor who has already begun to establish their leadership pedigree in a high-pressure studio environment. Specialized Skills The Hybrid Work Environment At Bardel, we believe flexibility is the key to creativity. Our hybrid model is designed to support both individual productivity and team synergy. Workforce Diversity & Inclusion Bardel Entertainment and our partners are committed to building a workforce that reflects the global nature of our audience. We actively encourage applications from all backgrounds, recognizing that diversity of thought leads to more compelling storytelling. Animation Industry Trends (2025-2026) The role of the 3D Animation Supervisor has increasingly shifted toward “soft-skill” leadership. As technical barriers lower, the ability to manage the emotional well-being and creative output of a remote team has become the hallmark of a great supervisor. At Bardel, we provide the infrastructure to support this new era of digital leadership. Portfolio Requirements To be considered for this position, please submit a portfolio or demo reel that clearly demonstrates: About Bardel Entertainment Since our inception, Bardel has been a home for the world’s most talented artists. Our studios in Vancouver and Montreal are hubs of innovation, having contributed to some of the most beloved and successful animated projects of the last three decades. We believe that through creativity and collaboration, anything is possible. 3D Animation Supervisor at Bardel Entertainment, Canada Apply now See open roles Explore More Jobs

Super Spline Studios hiring Lead 3D Games Animator

Super Spline Studios hiring Lead 3D Games Animator thumbnail

Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Category Details Company Name Super Spline Studios Job Title Lead 3D Games Animator Employment Type Permanent / Full-Time Work Mode Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options Europe Remote or Leamington Spa Office (United Kingdom) Experience Required Minimum 7+ years in game animation Department Animation / Gameplay / Cinematics Tools Required Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level Lead / Senior Schedule 4-day work week Salary Range Competitive (based on experience and location) Industry Video Game Development / Animation Co-Development Application Method Resume + showreel via email Application Email jobs@supersplinestudios.com About the Studio, Super Spline Studios Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Animation Leadership Team Management Production Coordination Pipeline Collaboration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Technical Skills Candidates should demonstrate proficiency in: Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Animators contribute across: Career Growth Support The studio supports professional development through: Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: A passion for gameplay animation and character performance design is essential. Outpost VFX required Senior Compositor at Montreal How to Apply: Please send your CV and Portfolio/Showreel link to: jobs@supersplinestudios.com CC: jobs@supersplinestudios.com Apply now See open roles Explore More Animation Jobs

Guerrilla Games | Cinematics 3D Animation Intern

Guerrilla Games Cinematics 3D Animation Intern thumbnail

Guerrilla Games, a premier first-party studio for Sony Interactive Entertainment, is looking for a passionate, driven, and artistically-inclined Cinematics Animation Intern to join our world-class team in the heart of Amsterdam. This role is a bridge between academic learning and professional mastery, designed for individuals who live and breathe visual storytelling and want to see their work come to life in the next generation of AAA gaming. Job Overview: Cinematics Animation Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Cinematics Animation Intern Location Amsterdam, Netherlands (In-studio presence required) Job Type Internship (Full-time hours preferred) Salary Range Competitive Internship Stipend (Varies by educational level/local regulations) Application Deadline April 24th, 2026 Primary Tools Autodesk Maya, Proprietary/Real-time Game Engines (Decima/Unreal) Duration Typically 5–6 months (Subject to university requirements) The Studio: Creating the Impossible At Guerrilla Games, we are known for pushing the boundaries of what is possible in real-time rendering and narrative depth. From the lush, machine-stalked wilds of the Horizon series to the gritty corridors of Killzone, our studio thrives on innovation. Our Cinematics Team is at the epicenter of this mission. We don’t just make “cutscenes”; we build immersive, emotionally resonant experiences that blur the line between cinema and gameplay. As an Animation intern, you won’t just be a spectator. You will be integrated into a multidisciplinary environment where artists, engineers, and writers collaborate to craft the future of interactive entertainment. What You Will Do: A Journey of Development This internship is meticulously structured to prioritize your growth and learning. You are not here to fetch coffee; you are here to learn how to weave digital magic. Your journey will include: 1. Observational Learning and Mentorship You will be paired with seasoned animators and cinematic artists. By shadowing these industry leaders, you will witness the nuances of professional workflows—from how a shot is initially blocked out to the final polish that makes a character’s emotion feel hauntingly real. 2. Multidisciplinary Exposure The Cinematics Team is a broad church. You will gain hands-on insight into several key sub-disciplines: 3. Real-World Pipeline Experience You will follow the lifecycle of a cinematic sequence from its inception in the Narrative department through to its final implementation. This provides a holistic view of “The Big Picture,” helping you understand why certain creative choices are made based on technical constraints or storytelling needs. 4. Professional Feedback Loops Participate in “dailies” and review sessions. You will learn the art of giving and receiving constructive criticism—a vital skill in any AAA studio. You’ll see how high-level quality standards are maintained and how the team iterates toward perfection. 5. Guided Projects and Skill Development Under the guidance of your mentor, you will work on specific learning assignments or personal projects designed to bolster your portfolio. These tasks will be tailored to bridge the gap between your current skill set and the requirements of a Junior Cinematic Animator. Who You Are: Qualifications and Mindset Guerrilla Games is looking for a “Diamond in the Rough”—someone with a strong foundational skill set and an insatiable hunger to learn. Academic and Professional Background Technical Skills Soft Skills and Traits While not strictly required, we are particularly interested in candidates who possess: Located in the cultural heart of Amsterdam, our studio offers a vibrant, international atmosphere. We believe that diversity of thought leads to better games. “At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.” What Guerrilla Games offer our interns: Important Details & Requirements as Animation Intern Before applying, please ensure you meet the following criteria: A Note on Our Philosophy Guerrilla Games is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. We encourage everyone to apply; we are looking for merit, unique strengths, and the fresh perspectives you will bring to our team. Guerrilla Games | Cinematics Animation Intern Apply now See open roles Explore Animation Jobs

3D Animation Intern at Guerrilla Games, Amsterdam

3D Animation Intern at Guerrilla Games, Amsterdam

Guerrilla Games, a premier first-party studio for Sony Interactive Entertainment, is looking for the next generation of creative talent to join our world-class animation team in Amsterdam. This is not just a learning opportunity; it is an invitation to contribute to the legacy of franchises like Horizon and Killzone. Below is the comprehensive breakdown of the role, the expectations, and the environment you will be joining. Job Overview: Animation Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Animation Intern Location Amsterdam, Netherlands (In-Studio / On-Site) Job Type Internship (Educational Placement) Salary / Allowance Competitive Dutch Internship Stipend (Standard SIE Netherlands rates apply) Start Date September 1st, 2026 Application Deadline April 24th, 2026 Duration Typically 5–6 months (aligned with academic semesters) The Guerrilla Vision At Guerrilla Games, we don’t just make games; we build living, breathing ecosystems. Our studio is a melting pot of storytellers, engineers, and visionaries who push the envelope of what is possible in interactive entertainment. Based in the heart of Amsterdam, our studio culture is built on the pillars of innovation, collaboration, and craftsmanship. As an Animation Intern, you are stepping into a AAA production environment. This means you will be working with high-fidelity character models, complex rigs, and a proprietary engine that demands both artistic flair and technical precision. We believe that animation is the soul of the player experience—it is the bridge between a static model and a character the player truly cares about. Your time at Guerrilla Games will be structured to provide a 360-degree view of the animation pipeline. You will not be sidelined with “busy work”; instead, you will be integrated into the workflow of our core teams. 1. Production Contribution You will assist in the creation of high-quality animations for various in-game assets. This includes: 2. Technical Implementation Great animation only matters if it looks good in the game. You will learn the “under the hood” mechanics of game development: 3. Cross-Disciplinary Collaboration Animation does not exist in a vacuum. During your internship, you will interact with: 4. Professional Development A core goal of this internship is your growth. You will be paired with a Senior Mentor who will provide: Guerrilla Games is looking for students who are “half artist, half scientist.” You should have a deep love for the way things move in the real world and a burning desire to translate that into digital spaces. Required Qualifications as Animation Intern Soft Skills The Work Environment: Life in Amsterdam Guerrilla Games studio is located in the vibrant center of Amsterdam. Working here means more than just a desk in an office; it’s an experience. Application Process & Requirements as Animation Intern To be considered for the 2026 cohort, your application must be thorough and professional. We receive a high volume of interest, so your materials should reflect your best work. 1. Portfolio/Demo Reel (Crucial) Your reel should demonstrate your understanding of body mechanics, weight, and acting. We prefer quality over quantity. Please include: 2. Documentation 3. Deadline All applications must be submitted by April 24th, 2026. Early applications are encouraged as we review candidates on a rolling basis. Why Choose Guerrilla? Choosing where to do your internship is one of the most important decisions of your early career. At Guerrilla, you aren’t just an “intern”—you are a Guerrilla. You will be treated as a peer, given real responsibility, and provided with the tools to succeed in one of the most competitive industries in the world. If you want to see your name in the credits of a blockbuster title and learn from the masters of the craft, we want to see your portfolio. Animation Intern at Guerrilla Games, Amsterdam Apply now See open roles Explore More Latest Intern Jobs

Cinematic Animator job Electronic Arts, 2026

Cinematic Animator job Electronic Arts, 2026 thumbnail

Electronic Arts (EA) is a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. EA SPORTS, a division of EA, is responsible for some of the world’s most iconic sports franchises, including Madden NFL, EA Sports FC, NHL®, and EA SPORTS UFC. We are currently seeking a highly skilled and passionate Cinematic Animator II to join our elite team. This role is pivotal in crafting the high-fidelity character performances and narrative sequences that define the “next-level” emotional immersion our players expect. Whether you are working from our state-of-the-art studio in Orlando, Florida, or our creative hub in Vancouver, B.C., you will be at the heart of the action, blending technical precision with artistic soul. Key Position Overview: Cinematic Animator Feature Details Company Name Electronic Arts (EA SPORTS) Job Title Cinematic Animator Work Model Hybrid (3x per week in-office) Primary Locations Orlando, FL / Vancouver, B.C. Employment Type Full-Time, Regular Employee Department EA Studios – SPORTS Core Software Maya, MotionBuilder, Unreal Engine (or equivalent) Compensation & Benefits Structure Electronic Arts is committed to pay transparency and competitive rewarding. The following table outlines the expected base salary range for the British Columbia region. Note that US-based compensation (Orlando) follows a comparable market-competitive structure discussed during the interview phase. Location Expected Annual Salary Range (CAD) British Columbia (Vancouver) $91,100 – $126,900 Comprehensive Benefits Package Includes: As a Cinematic Animator II, your mission is to breathe life into digital athletes and characters. You aren’t just moving joints in a 3D space; you are a digital director and actor combined. You will take ownership of the animation pipeline from the initial “pre-vis” (pre-visualization) phase through to the final implementation within the game engine. The role requires a delicate balance of keyframe artistry and motion capture (mocap) refinement. You will be expected to take raw data from world-class athletes and polish it into a cinematic experience that feels both authentic to the sport and narratively compelling. 1. Feature Ownership & Mocap Integration You will be the primary driver for specific cinematic features. This involves planning motion capture sessions, directing talent to achieve the desired emotional beats, and then meticulously cleaning and enhancing that data. You ensure that the physicality of the performance translates perfectly to the character rigs. 2. High-Fidelity Keyframing While mocap provides the foundation, your expertise in keyframe animation will be vital for exaggerated athletic movements, complex prop interactions (such as handling a football or hockey stick), and environmental traversal. You must have a “feel” for weight, timing, and silhouettes. 3. Visual Storytelling & Cinematography A Cinematic Animator is also a cinematographer. You will be responsible for animating and staging cameras. This includes understanding lens choices, focal lengths, and framing to support the narrative tone and evoke specific emotions from the player. 4. Technical Collaboration & Integration You will work in the “trenches” with engineers and technical artists. Your goal is to ensure that the transition between a high-octane gameplay moment and a cinematic cutscene is “seamless.” You will use tools like Unreal Engine’s Sequencer to implement and trigger animations in real-time. 5. Mentorship and Workflow Optimization As a Level II animator, you are a leader within the craft. You will provide constructive feedback to junior animators and collaborate with tech art to refine rigs, tools, and scripts that make the entire team more efficient. Technical Requirements Soft Skills & Artistic Sensibilities Preferred (Beneficial) Skills At EA, we believe that “Everyone is part of the story.” We are a team where creativity thrives because we invite new perspectives. Equal Opportunity Employer: Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, or veteran status. Our Commitment to You: We provide a holistic approach to employee well-being. From leadership that actively seeks to bring out your potential to creating a “safe-to-fail” space for experimentation, we empower you to do your best work. Cinematic Animator job Electronic Arts Apply now See open roles Explore More Animation Jobs

Character Animator Walt Disney Animation Studios (Vancouver)

the_walt_disney_company_logo

Job Details Category Details Location Vancouver, BC (Primarily On-Site) Term Full-Time (Starting April 2026) Compensation C$90,400 – C$150,500 CAD (Commensurate with experience) Walt Disney Animation Studios is seeking versatile CG Character Animators to join our Vancouver team. We are looking for artists who combine technical mastery with a deep understanding of acting, appeal, and storytelling. You will be responsible for bringing cinematic characters to life, ensuring every movement conveys truth, emotion, and distinct personality. Key Responsibilities Candidate Profile Requirements How to Apply Please ensure your application includes an updated resume and a link to your current demo reel. More Jobs Character Animator Walt Disney Animation Studios (Vancouver) Apply now See open roles