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Concept Artist job at 4A Games, Remote

Concept Artist job at 4A Games, Remote thumb

Concept Artist Job Summary Property Details Company Name 4A Games (Developers of the Metro franchise & Exodus SDK) Job Title Senior Concept Artist Department Concept Artist / Visual Development Division Reports To Studio Art Director Location Sliema, Malta / Kyiv, Ukraine / Fully Remote Options Available Job Type Full-Time Experience Level Senior (Minimum 3+ years of professional AAA/AA concept art experience) Core Software Ecosystem Adobe Photoshop, Corel Painter, Blender/ZBrush (3D block-out workflows) Engine Environment Exodus SDK, Unreal Engine Artistic Style High-Fidelity Realism / Gritty Worldbuilding Company Overview At 4A Games studio, we are dedicated to crafting deeply immersive, narrative-driven, atmospheric AAA experiences that push the boundaries of player immersion and technical achievement. Best known for developing the critically acclaimed Metro video game series and pioneering cutting-edge proprietary tools like the Exodus SDK, we pride ourselves on building complex, highly detailed worlds where environment and story are seamlessly intertwined. We believe that exceptional games are born from a fusion of uncompromised creative ambition and technical mastery. Our team of world-class developers operates in a highly collaborative, supportive environment where every discipline has a voice. As we embark on our next chapter of dark, realistic worldbuilding, we are looking for a visionary artist who shares our passion for rich atmosphere, gritty realism, and precise attention to detail to help us shape the future of our upcoming intellectual properties. The Role & Creative Philosophy 4A Games is seeking a highly accomplished, multi-faceted Senior Concept Artist to integrate directly into our core pre-production and visual development team. In this position, you will be a major creative force responsible for generating high-quality realistic illustrations, intricate sketches, and foundational industrial designs that define our game’s visual identity. Your portfolio will span across all facets of asset creation, including complex characters, terrifying creatures, vast environments, realistic weapons, and interactive props. As a senior-level creator, your responsibilities extend far beyond creating standalone beautiful paintings. You will act as a close partner to our Art Director, helping to author, refine, and enforce the overarching visual direction of the game’s universe. You will operate at the vital intersection of raw creative imagination and practical production design, ensuring that every piece of concept art you deliver serves as a clear, functional blueprint that our downstream 3D modeling, animation, and technical art teams can translate smoothly into game engines. Key Responsibilities as Senior Concept Artist 1. AAA Asset Design & Visual Development 2. Production Integration & 3D Pipeline Synergy 3. Leadership, Project Planning, & Mentorship Qualifications & Technical Requirements for Senior Concept Artist Minimum Requirements & Professional Experience Desirable Assets & Preferences (Bonus Points) Comprehensive Benefits & Workspace Perks 4A Games provide a robust, modern benefits architecture designed to promote the physical safety, mental rejuvenation, and financial security of our international development staff: Concept Artist job at 4A Games, Remote Apply now See open roles Explore More Concept Artist Jobs

Senior VFX Artist job at Blizzard Entertainment, CA, 2026

Senior VFX Artist job at Blizzard Entertainment, CA, 2026 THUMB

Senior VFX Artist Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior VFX Artist I Requisition ID R027087 Game Team Unannounced Project Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split arrangement) Employment Type Full-Time Experience Level Senior (Minimum 8+ years of professional real-time VFX experience) Core Software Ecosystem Unity Engine, Adobe Creative Suite, Autodesk Maya, Custom FX Tools Company Overview For more than 30 years, Blizzard Entertainment, Inc. has stood at the global apex of the interactive entertainment industry. Best known for constructing iconic, deep, and genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established an international reputation for meticulous polish. As a prominent division of Activision Blizzard, now proudly unified under the Microsoft technology umbrella, our development groups engage hundreds of millions of active players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. The Unannounced Project Philosophy At Blizzard Entertainment, we craft legendary worlds for all to share. We believe this is only achievable by building an inclusive work environment that honors the fundamental artistry of game development and unleashes the unique aspirations of our people. This unannounced project pod is an early-stage incubation and development team comprised of passionate, dedicated game makers. We operate in a highly creative, collaborative environment where experimentation is embraced and quality is fiercely protected. We understand that games are evolving rapidly, and we intentionally foster a supportive culture where a diverse group of creators can challenge themselves to build something entirely fresh, unforgettable, and deeply satisfying for players across the globe. The Role & Creative Scope We are seeking a highly creative, technically fluent Senior VFX Artist I to integrate directly into our unannounced game project team as an essential early contributor. In this vital role, you will hold direct artistic ownership over the design, execution, and implementation of high-fidelity, real-time visual effects that clarify gameplay, amplify narrative moments, and delight our player base. Operating at a senior level within an early-stage project requires a nimble mind capable of navigating fluid production deadlines, shifting design goals, and an ambiguous creative landscape. You are not simply an asset builder; you are a holistic game developer who operates at the vital intersection of high-tier stylized illustration and rigorous technical implementation inside the engine. You will collaborate daily across multiple disciplines to ensure our visual effects are breathtaking, clear, performant, and perfectly tuned to emphasize core game feel. Key Responsibilities Senior VFX Artist 1. Real-Time VFX Artistry & Visual Storytelling 2. Technical Integration & Optimization 3. Cross-Discipline Collaboration & Feedback Loops Qualifications & Technical Requirements for Senior VFX Artist Minimum Experience & Requirements Extra Points & Desirable Assets (Bonus Skills) Comprehensive Benefits Portfolio Blizzard Entertainment offers a suite of benefits under our “Benefits for Every World” framework, structured to promote the physical, emotional, and financial health of our staff (subject to specific eligibility rules): Senior VFX Artist job at Blizzard Entertainment, CA Apply now See open roles Explore More VFX Artist Jobs

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior Software Engineer (Temporary Classification) Requisition ID R027490 Game Team Diablo Immortal Live Operations & Platform Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split) or Full-Time On-Site Employment Type Full-Time, Temporary / Contract Status Experience Level Senior / Domain Expert (Minimum 8+ years) Key Programming Languages JavaScript, Python, or C# Core Cloud & CI/CD Frameworks AWS or GCP, Jenkins, Automated Pipelines Company Overview For more than three decades, Blizzard Entertainment, Inc. has stood as a premier global developer and publisher of interactive entertainment. Best known for constructing iconic, genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established a reputation for uncompromising polish. As a primary division of Activision Blizzard, now proudly integrated under the Microsoft ecosystem, the studio engages tens of millions of active players daily across PC, console, and mobile storefronts. The Diablo Immortal Universe The minions of Hell grow stronger by the day, and the world of Sanctuary demands elite architects to safeguard its future. Diablo Immortal is our critically acclaimed Massively Multiplayer Action-RPG (MMORPG) built from the ground up to allow heroes to slay demons anywhere, at any time, across mobile (iOS/Android) and PC ecosystems. Blizzard Entertainment live operations and platform engineering teams are expanding rapidly to meet the needs of our global player base. We operate under the simple belief that a legendary game requires robust, reliable backend support. By prioritizing an inclusive workspace that balances technical excellence with collaborative freedom, we empower our engineers to push the boundaries of real-time server distribution and continuous deployment systems. The Role (Senior Software Engineer) & Structural Focus Blizzard Entertainment is seeking a highly analytical, self-driven Senior Software Engineer (Temporary) to operate at the critical intersection of high-scale platform engineering, live services optimization, and global asset delivery. In this position, you will be a core technical owner responsible for building, extending, and securing systems that directly dictate player experience, server latency, download optimization, and infrastructure costs on a global scale. This Senior Software Engineer role requires a domain expert who is equally comfortable writing highly optimized build automation scripts, designing real-time live-ops monitoring tools, and configuring deep platform integrations between first-party Blizzard services (such as Battle.net) and third-party mobile distribution marketplaces (Apple App Store and Google Play). You will navigate an ambiguous live-service landscape with precision, setting long-term technical roadmaps and working alongside both internal engineering pods and external vendor stakeholders to elevate how we build, ship, and run our games. Key Responsibilities as Senior Software Engineer 1. Build, Release, & CI/CD Pipeline Automation 2. Platform Integration & Digital Distribution 3. Live Operations, Monitoring, & Cloud Optimization 4. Technical Leadership & Cross-Team Synergy Qualifications & Technical Skillsets for Senior Software Engineer Minimum Experience & Requirements Bonus Points & Desirable Assets Comprehensive Benefits Portfolio Blizzard Entertainment provides a rich suite of corporate benefits under its global “Benefits for Every World” framework, designed to support the physical, emotional, and financial health of our team members (subject to explicit eligibility and temporary contract status terms): Senior Software Engineer job at Blizzard Entertainment  Apply now See open roles Explore More Software Engineer Jobs

Graphics Engineer jobs at Blizzard Entertainment, CA 2026

Graphics Engineer jobs at Blizzard Entertainment, CA 2026

Principal Graphics Engineer Job Summary Property Details Company Name Blizzard Entertainment Parent Company Microsoft / Activision Blizzard (NASDAQ: MSFT) Job Title Principal Graphics Engineer Requisition ID R027082 Department / Team Unannounced Project Team Location Irvine, CA (Blizzard Way) / Hybrid Work Flexibility Hybrid (On-site & WFH split)Remote eligible within the United States & Canada Employment Type Full-Time Experience Level Principal / Subject Matter Expert (Minimum 13+ years) Core Engine Framework Unity (URP / Custom Scriptable Render Pipelines) Key Shading Languages HLSL, ShaderLab Company Description For more than 30 years, Blizzard Entertainment has poured its heart and soul into crafting legendary worlds, iconic characters, and genre-defining games. Best known for creating some of the industry’s most critically acclaimed universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—our immersive titles captivate millions of players across platforms, national borders, socio-economic backgrounds, and generations. As a premier developer and publisher of digital entertainment experiences, and a division of Activision Blizzard under the Microsoft umbrella, Blizzard continues to push the boundary of what interactive entertainment can achieve. We believe that hard work, constant iteration, and meticulous polish constitute our “secret recipe.” However, the most vital components of that recipe are the diverse, exceptionally talented people who share our creative vision. We aspire to build a culture where everyone can thrive, unleashing the personal aspirations of our workforce while connecting the global community through epic entertainment. We cultivate a work environment that fiercely protects the core artistry of game development, balancing technical perfection with authentic creative expression. The Role & Unannounced Project Overview Blizzard Entertainment’s engineering division is looking for a visionary Principal Software Engineer specializing in graphics and rendering architectures to champion the visual development of a brand-new, unannounced game project. This dedicated development pod operates in a highly collaborative, fast-paced environment that deeply values creativity, engineering excellence, and an uncompromising dedication to high-tier product quality. As a Principal Graphics Engineer of this incubation and development group, you will assume absolute technical ownership over the rendering architecture and visual pipelines that power our game client. You will be responsible for defining how high-quality, photorealistic or highly stylized visuals scale smoothly across a multi-platform landscape. Operating at this level means navigating fluid production priorities and a dynamic environment with poise, maintaining a rock-solid, long-term technical vision. You will act as the master bridge between core engineering systems and creative content production, transforming aesthetic concepts into high-performance, real-time interactive frames. Key Responsibilities as Principal Graphics Engineer 1. Rendering Architecture & Shader Systems 2. Technical Art Partnerships & Workflow Automation 3. Performance Profiling, Memory Management, & Optimization 4. Engineering Mentorship & Visionary Leadership Qualifications & Technical Requirements Minimum Professional Experience Core Skills & Technical Knowledge Extra Points & Desirable Assets (Bonus Skills) Comprehensive Corporate Benefits Portfolio Blizzard Entertainment provides a robust suite of voluntary and statutory benefits designed to look after the physical, emotional, and financial well-being of our workers under our global “Every World” health program: Graphics Engineer jobs at Blizzard Entertainment, CA Apply now See open roles Explore More Principal Graphics Engineer Jobs

Gameplay Programmer job at Old Skull Games, France

Gameplay Programmer job at Old Skull Games, France

Senior Unreal Gameplay Programmer Job Summary Property Details Company Name Old Skull Games (OSG) Job Title Senior Unreal Gameplay Programmer Department Engineering / Programming Location 35 Rue Louis Guérin, 69100 Villeurbanne (Lyon Area), France Work Model Hybrid (Mix of in-person and remote work) Employment Type Full-Time, Permanent Contract (CDI – Contrat à Durée Indéterminée) Professional Status Executive Status (Statut Cadre) Experience Level Senior / Lead level (Minimum 10+ years of professional experience) Core Engine & Tools Unreal Engine (C++ / C# scripting automation), Unity (as a minor plus) Target Start Date As soon as possible (Immediate availability preferred) Language Requirements Fluency in French is required; English proficiency is a strong plus Company Description :: Welcome to Old Skull Games (OSG). We are an independent, passionate video game development studio of approximately 60 exceptionally talented creators. From our modern headquarters in Villeurbanne, we operate a highly dynamic, multi-project development ecosystem, working simultaneously on 3 to 4 distinct titles across Console, PC, and Mobile platforms. Our portfolio covers a massive spectrum of creative styles and gameplay mechanics—ranging from high-velocity action platformers to punishing roguelites and deeply immersive narrative experiences. This intentional project diversity ensures that our engineering and creative teams experience an incredibly rich, non-repetitive work environment where their skills are consistently challenged and expanded. Our Core Philosophy & Organizational Culture :: At OSG, our guiding principle is incredibly straightforward: to create exceptional games that players truly love. We accomplish this by operating under highly optimized Agile methodologies. We reject micro-management in favor of true team autonomy. Our multi-disciplinary production pods are fully self-governing; they make their own architectural and creative decisions, assume holistic responsibility for their project results, and receive comprehensive administrative, technological, and coaching support from our leadership team. To maintain total studio alignment and celebrate transparent victories, we utilize the OKR (Objectives and Key Results) framework. At OSG, strategy is not locked behind closed doors—every single employee, including our senior engineering staff, actively participates in defining, measuring, and executing our studio-wide key objectives. We pride ourselves on cultivating a warm, highly motivating, and collaborative environment built around continuous learning, mutual respect, and genuine human connection. Senior Unreal Gameplay Programmer Job Description & Role Overview :: We are seeking an elite, deeply experienced Senior Unreal Gameplay Programmer to integrate directly into our core engineering division. In this vital role, you will become a foundational architectural voice, collaborating closely with an enthusiastic, tight-knit group of game designers, programmers, technical artists, animators, and our Game Director to turn abstract creative visions into tight, responsive, and robust gameplay mechanics. As a veteran developer, you understand that great programming is a balance between raw visual responsiveness (game feel) and structural code integrity. You will be responsible for defining how code is written, organized, and deployed across our Unreal-powered projects. This role demands a high degree of autonomy, technical rigor, and a natural passion for mentorship—you will actively guide junior and intermediate programmers, helping to elevate the collective technical capabilities of Old Skull Games. Key Responsibilities as Gameplay Programmer 1. Architecture & Gameplay Engineering 2. Code Quality & Pipeline Stewardship 3. R&D, Innovation, & Performance Tracking Qualifications & Technical Skillsets Mandatory Criteria :: Desirable Attributes & Bonus Points :: Perks, Benefits, & “The Little Extras” from OSG At Old Skull Games, we know that elite performance requires elite care. We have built an expansive ecosystem of employee perks designed to respect your life outside the studio while maximizing your daily comfort: Gameplay Programmer job at Old Skull Games, France Apply now See open roles Explore More Gameplay Programmer Jobs

Lead Keyframe 3D Animator DIGIC Pictures, Hungary

DIGIC Pictures

Lead Keyframe 3D Animator Job Summary Property Details Company Name DIGIC Pictures Job Title Lead Keyframe 3D Animator Department Animation Division (Long-Form Animation) Reports To Head of Animation Location Budapest, Hungary / Fully Remote (Within $\pm$2 hours of CET) Job Type Full-Time Employee (Hungary residents) Freelance Contractor (European Time Zones) Experience Level Lead / Senior (Minimum 6+ years of production experience) Core Software Autodesk Maya, RV (Review Software) Project Type High-Profile Animated Film Series (Magic: The Gathering for Netflix) Target Start Date June / July 2026 (Pencil booking) Company Overview : DIGIC Pictures For more than twenty years, DIGIC Pictures has stood at the global forefront of high-end 3D animation. As an award-winning studio, we specialize in creating visually striking, emotionally complex, and technically precise digital films. Our portfolio spans some of the most iconic universes in modern entertainment, including jaw-dropping cinematics for the Call of Duty franchise, standalone masterworks for Netflix’s critically acclaimed Love, Death & Robots, and contributions to Amazon’s highly anticipated Secret Level series. Currently, DIGIC Pictures is embarking on a massive expansion of our long-form animation division. Our teams are diving deep into several premium, high-profile projects. Most notably, we are crafting the brand-new, world-renowned animated film series based on the legendary strategy card game Magic: The Gathering for Netflix. We pride ourselves on an artistic culture that refuses to compromise on quality. At DIGIC Pictures, you will work alongside world-class directors, technical innovators, and veteran animators who are all dedicated to redefining the bleeding edge of computer graphics. The Role This is an exceptional leadership position designed for an artist with a profound mastery of character performance and cinematic choreography. As our Lead Keyframe 3D Animator, your primary focus will be directing and executing nuanced, character-driven acting alongside dynamic, heavily choreographed, and stylized set pieces. DIGIC Pictures is looking for an individual who is entirely comfortable taking absolute ownership of a character’s emotional performance across an entire sequence. You will use a versatile mix of classical and modern techniques to push the boundaries of our animation style. Your objective is to ensure that even the most stylized performances remain grounded, intensely believable, and deeply true to the established psychology of the characters. As a Lead, you will sit on our forward-looking leadership team, directly shaping how our long-form animation division delivers excellence creatively, operationally, and culturally. Key Responsibilities as 3D Animator 1. Creative Execution & Shot Ownership Performance Authoring: Execute highly complex, keyframe-animated character shots with precision, emotional nuance, and impeccable timing, always delivering on schedule. Sequence Continuity: Take artistic ownership over a character’s physical choices, expressions, and behavioral arcs across multiple interconnected scenes, ensuring visual and narrative continuity. Stylized Choreography: Design and polish high-energy, complex action sequences and stylized set pieces that align seamlessly with the director’s overarching aesthetic vision. 2. Leadership, Mentorship & Collaboration Team Guidance: Actively mentor junior and mid-level animators. Provide them with constructive artistic feedback, clear technical breakdowns, and continuous professional guidance to help elevate their skills. Knowledge Transfer: Participate in, lead, and foster internal knowledge-sharing sessions, masterclasses, presentations, and specialized pipeline training. Cross-Department Alignment: Collaborate proactively with layout, rigging, lighting, and asset production departments to streamline workflows and guarantee the successful, uncompromised delivery of project milestones. 3. Technical Problem Solving & Pipeline Innovation Independent Resolution: Troubleshoot, diagnose, and solve complex animation and pipeline issues independently, presenting elegant creative or technical workarounds to the Head of Animation when blockers arise. Tool Testing: Actively stress-test new proprietary studio tools, external animation plugins, and evolving engine workflows, offering structured feedback and actionable optimization suggestions. Communication Mastery: Maintain transparent, proactive communication regarding shot statuses, technical constraints, and workflow blockers through our internal production management tracking tools. What You’ll Bring to the DIGIC Picture Essential Technical Qualifications as 3D Animator Industry Longevity: A minimum of 6 years of professional production experience operating within high-end VFX, AAA games, feature films, or premium episodic animation. Animation Fundamental Expertise: A definitive, master-level understanding of core animation principles (weight, torque, timing, staging, anticipation, and body mechanics). Software Command: Deep, confident fluency within Autodesk Maya or equivalent industry-standard professional animation software. Review Ecosystem Fluency: Highly confident using RV (or equivalent native review players) for framing, shot evaluation, and precise dailies/animation review notes. Pipeline Literacy: A solid, comprehensive understanding of modern 3D feature-film pipelines, tracking software, asset production workflows, and dependencies between departments. Language Proficiency: An intermediate or higher command of the English language (both written and spoken) is required to ensure seamless communication across an international team. Crucial Soft Skills An independent, highly efficient, and reliable work style that thrives under organized production timelines. Uncompromising precision, reliability, and an established history of consistently hitting tight production deadlines. Strong verbal and written communication skills with a fundamentally collaborative, team-oriented mindset. A naturally proactive, curious attitude paired with a continuous, internal drive to improve your personal artistic capabilities. An intense attention to detail and a passion for finding creative visual answers to script problems. Desirable Skills (Bonus Points) Prior experience building curriculum, technical documentation, or running structured training modules for digital artists. A proven track record working as a remote freelance contractor within a highly distributed, international studio pipeline. What We Offer You A Prestigious Portfolio Highlight: The career-defining opportunity to lead and animate on a globally anticipated Netflix project based on Magic: The Gathering. Flexible Employment Structures: Access to secure, full-time local employment contracts within Hungary, or stable, long-term freelance contract structures for remote professionals residing within a European time zone. A Fully Remote Setup: A mature, highly optimized remote work ecosystem that respects your geographic independence while keeping you completely synchronized with production. A Progressive Culture: Work alongside a supportive, open-minded, and diverse leadership team that heavily prioritizes your creative growth, personal well-being, and work-life balance. World-Class Infrastructure: Access to an inspiring, cutting-edge technical environment that provides the horsepower needed to create true digital magic. Application & Submission Guidelines If you are ready to do more than just complete tasks—if you are ready to actively shape the future … Read more

VOID Interactive hiring Senior Gameplay Animator 3D

VOID Interactive hiring Senior Gameplay Animator 3D

Welcome to VOID Interactive. We are the fiercely independent, kick-ass development team behind the critically acclaimed, best-selling tactical first-person shooter Ready or Not. Since our inception, we have pushed the boundaries of intense, realistic shooter mechanics, culminating in over 13 million copies sold across all platforms. We are a fully remote, 70+ person studio comprised of seriously talented, highly driven individuals scattered across the globe. What unites us is a profound love for games, an uncompromising commitment to quality, and a shared mission to construct exceptional, deeply immersive experiences for our global player base. We operate without borders, sourcing the finest talent in the industry to help us define the future of tactical gaming. If you thrive in a collaborative, remote-first environment where your voice matters and your craft is respected, VOID Interactive is your next home. Senior Gameplay Animator Job Summary Property Details Company Name VOID Interactive Job Title Senior Gameplay Animator 3D Department Animation Location Cork, Ireland / Fully Remote (Global) Job Type / Employment Type Full-Time Employee (Irish Residents)Independent Contractor (Global / Non-Irish Residents) Experience Level Senior / Experienced (Mandatory minimum of 5+ years) Core Software & Engines Autodesk Maya, MotionBuilder, Unreal Engine 5 Animation Style Grounded Realism, Tactical Motion, Combat & Locomotion Compensation Dependent on Experience (DOE) The Role as Senior Gameplay Animator :: As our Senior Gameplay Animator 3D , you will become a foundational pillar of our animation department. You will play a definitive, hands-on role in crafting highly immersive, realistic third-person gameplay animations that directly enhance the player experience and bolster our core tactical gameplay systems. This position sits at the vital intersection of raw artistic performance and advanced engine implementation. You are not just an artist working in a vacuum; you are a holistic game developer. Working in close alignment with animators, game designers, gameplay programmers, and technical artists, you will actively shape our macro animation vision. Furthermore, you will serve as an essential mentor to the team, establishing robust pipelines and ensuring our character movement feels incredibly grounded, highly responsive, and intensely believable. Through the dual utilization of cutting-edge motion capture data and precision keyframe animation, you will breathe life into the tactical mechanics that our players expect. Key Responsibilities 1. Animation Creation & Polish 2. Technical Integration & Engine Implementation 3. Pipeline, Workflow, & Mentorship 4. Motion Capture & Industry Innovation What You’ll Bring to the Team Mandatory Requirements :: Bonus Points (Desirable Skills) :: While not strictly mandatory, your application will stand out significantly if you possess: Employment Structure & Location Details VOID Interactive is a remote-first, globally distributed enterprise. VOID Interactive is wholly committed to secure, equal-opportunity hiring, tracking down the absolute best candidate for this role regardless of geographical location. Please note our structural employment frameworks based on your residency: VOID Interactive hiring Senior Gameplay Animator Apply now See open roles Explore More Jobs

Lighting Artist job at Waterproof Studios, Canada

Waterproof Studios logo

Lighting Artist Job Summary Position Title Unreal Engine Lighting Artist Company Waterproof Studios Location / Eligibility North American Applicants Only Core Engine Unreal Engine 5 (Lumen / Path Tracer) Primary Focus Photorealistic Cinematic Lighting & Mood Composition Key Skillsets Color Theory, Technical Optimization, Visual Storytelling Company Overview At Waterproof Studios, we are masters of cutting-edge digital storytelling. We blend the boundary between traditional cinematic quality and real-time innovation to create breathtaking, immersive experiences. Our pipeline thrives on pushing technology to its limits, and our team is made up of passionate industry veterans who live for the details. We are currently seeking a visionary Unreal Engine Lighting Artist to join our elite cinematics team. If you are an artist who understands how to transform a raw 3D environment into a stunning, emotionally charged masterpiece using the power of light, shadow, and color, we want to build something incredible with you. The Role We are looking for a Lighter who does not just illuminate a scene, but breathes life and narrative purpose into it. In this role, you will be responsible for crafting stunning, photorealistic lighting that elevates our cinematic storytelling to AAA feature standards. Light is the ultimate storytelling tool; it guides the viewer’s eye, establishes the passage of time, and dictates the emotional weight of a scene. Working within Unreal Engine 5, you will take beautifully animated and modeled scenes and shape them into final, polished cinematic frames. You will collaborate closely with Art Directors, Technical Directors, and Compositing Leads to establish the definitive look and feel of our projects. Key Responsibilities Cinematic Lighting Design: Create compelling, photorealistic lighting setups for characters and environments within Unreal Engine 5, ensuring visual consistency across entire sequences. Narrative Continuity: Maintain a strong understanding of story beats to ensure that the lighting dynamically supports the mood, tension, and focus of the cinematic narrative. Mastery of UE5 Features: Leverage advanced Unreal Engine 5 rendering features—including Lumen, traditional baked lighting pipelines, and the Path Tracer—to achieve the highest possible visual fidelity. Technical Optimization: Collaboration is key. You will optimize lighting setups, manage render settings, and troubleshoot technical pipeline issues to ensure smooth playback and efficient render times. Post-Process & Color Grading: Fine-tune post-processing volumes, exposure settings, atmospheric effects, and basic color grading within the engine to deliver a polished, filmic final product. What We Are Looking For To truly excel in this position, you must bring a high level of proficiency and an uncompromising artistic eye to the following areas: Unreal Engine 5 Mastery: Deep, hands-on experience navigating UE5’s lighting architecture. You understand how to manipulate light types, reflection captures, and global illumination to achieve photorealism. Cinematic Eye for Composition: A sophisticated understanding of traditional film cinematography, including three-point lighting, color theory, value contrast, and atmospheric perspective. Photorealistic Aesthetic: A portfolio demonstrating a keen eye for real-world references—understanding how light interacts with different material properties, surfaces, and skin textures. Problem-Solving Mindset: The ability to balance artistic ambition with technical constraints, finding creative workarounds to keep scenes optimized without losing visual quality. Submission Requirements & Eligibility Important Note: This position is strictly open to North American Applicants only. Please ensure you meet this geographic requirement before applying. To apply, please submit your resume alongside a link to your current lighting portfolio or showreel. Your reel should showcase: High-end cinematic lighting examples demonstrating a strong grasp of mood, depth, and photorealism. Before-and-after breakdowns (gray-shaded vs. lit renders) to clearly highlight your specific lighting contributions. A diverse range of environments and characters, displaying flexibility in both interior, exterior, daytime, and stylized/moody setups. If you are ready to shape the look of next-generation real-time cinematics, apply to Waterproof Studios today!

KeyFrame Animators job at Waterproof Studios, Canada

Waterproof Studios logo

At Waterproof Studios, we push the boundaries of visual storytelling. Based in the heart of the animation industry, we pride ourselves on delivering top-tier, visually stunning, and emotionally resonant content. Our team thrives on collaboration, innovation, and a shared passion for the craft of animation. We are currently seeking highly talented, passionate, and driven KeyFrame Animators to join our elite team of creators. If you eat, breathe, and sleep character performance, we want to hear from you. KeyFrame Animator Job Summary Position Title KeyFrame Animator 3D Company Waterproof Studios Location / Eligibility North American Applicants Only Core Software Autodesk Maya Animation Style Traditional CG Feature Film Quality Focus Area Character-Driven / High-End Performance Experience Level Mid to Senior (Highly Proficient) The Role This is not your average animation gig. We are looking for artists who think in terms of traditional, CG feature-film quality. You understand that great animation is not just about making a character move from Point A to Point B; it is about bringing that character to life, giving them a soul, and making the audience feel what they are feeling. As a KeyFrame Animator at Waterproof Studios, you will be responsible for creating high-caliber, character-driven animation. You will work closely with Animation Directors and Supervisors to implement the artistic vision of our projects, ensuring that the performances are nuanced, believable, and technically flawless. Key Responsibilities Character Performance: Craft high-quality, performance-driven keyframe animation for a diverse cast of characters, focusing on acting, subtle facial expressions, weight, and body mechanics. Storytelling Through Movement: Interpret storyboards, animatics, and director notes to deliver shots that effectively communicate the narrative and emotional beats of the scene. Collaboration & Iteration: Work collaboratively within a tight-knit team environment. Incorporate feedback from leads and directors seamlessly, demonstrating flexibility and a commitment to excellence. Technical Proficiency: Maintain clean files and adhere to studio pipelines, ensuring that animation data transitions smoothly to downstream departments like lighting and VFX. Problem Solving: Proactively identify and resolve technical or artistic challenges within your shots, keeping production timelines on track. What We Are Looking For We are looking for masters of the craft. To excel in this role, you must be highly proficient in the following core areas: Feature-Film Quality Aesthetic: A strong, demonstrable portfolio that showcases an understanding of traditional CG feature-film principles—including timing, spacing, arcs, anticipation, and staging. Autodesk Maya Mastery: High proficiency in Maya is a strict requirement. You should know the software inside and out, utilizing its tools to maximize your creative output efficiently. Character-Driven Focus: A deep understanding of acting and anatomy. You can convey subtext, sub-surface thought, and complex emotional arcs through a character’s physical behavior. Strong Eye for Detail: From the weight of a heavy stomp to the micro-expressions of a character’s eyes, you possess an uncompromising eye for polish and detail. Submission Requirements & Eligibility Important Note: This position is strictly open to North American Applicants only. Please ensure you meet this geographic requirement before applying. To apply, please submit your resume alongside a link to your current animation reel. Your reel should specifically highlight: Examples of high-quality, feature-style keyframe character animation. A clear breakdown of your contributions to each shot. Strong examples of acting, dialogue, and body mechanics (creature work is a plus, but character performance is paramount). Why Waterproof Studios? At Waterproof Studios, we believe our greatest asset is our people. We foster an inclusive, creative, and supportive environment where artists can truly do their best work. You will have the opportunity to work on exciting, high-profile projects alongside some of the industry’s finest talent, all while enjoying a culture that respects your work-life balance and fuels your creative growth. If you are ready to elevate your career and create animation that leaves a lasting impression, apply today!

Remote VFX Artist job at Beffio studio, Poland

Remote VFX Artist job at Beffio studio, Poland

VFX Artist Job Overview Role Title Senior / Director VFX Artist (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department / Real-Time FX Division Location Poznań, Poland, Europe (Fully Remote / European Union Only) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior / Director (5+ Years of Industry Experience with Lead/Senior Background) Primary Software Unity3D Engine (VFX Graph, Shader Graph, Particle Systems), Houdini, Photoshop Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €60,000 – €85,000 / year (B2B Remote) | 170,000 – 245,000 PLN / year (Local Poland Contract) Negotiable based on leadership seniority, portfolio impact, and chosen contract type. Core Benefits Competitive compensation, guaranteed paid vacation, flexible contract paths, annual team retreats Position Overview Beffio studio is seeking a visionary, highly accomplished Senior / Director VFX Artist who combines elite artistic sensibilities with extensive, hands-on production experience to join our global 3D Art Department. Operating in a permanent, fully remote infrastructure across Europe, you will spearhead the creation of high-impact, gameplay-driven real-time visual effects for an ambitious slate of stylized AA and AAA titles built inside the Unity3D engine. This hybrid position is uniquely designed for a seasoned professional who thrives at the intersection of creative direction, client-side relationship management, and elite technical execution. In this role, you will not simply manage from afar; you will remain a core, hands-on contributor in production, sculpting hero-level effects while simultaneously serving as our studio’s primary VFX representative to external client leadership, including client-side Art Directors and VFX Leads. If you are a veteran visual effects artist who excels at translating high-level narrative concepts into snappy, stylized, and perfectly optimized real-time physics and particle networks, this role offers unparalleled creative autonomy, massive systemic influence, and a seat at the table with some of the industry’s most respected creators. Remote jobs. Comprehensive Role Responsibilities as VFX Artist Your daily duties cut across three key pillars: external stakeholder alignment, hands-on asset creation within Unity, and the technical architecture of studio-wide performance benchmarks. Remote jobs. 1. Client Collaboration, Direction & Strategic Alignment 2. High-Impact Stylized Real-Time VFX Creation 3. Unity3D Engine Integration & Technical Implementation 4. Optimization, Resource Management & Mentorship Candidate Requirements & Qualifications Industry Experience & Shipped Pedigree Technical & Art Toolkit Mastery Communication & Location Criteria Bonus Skills & Desirable Attributes While not strictly required, candidates who present any of the following additional competencies will stand out distinctly during our vetting process: What We Offer Remote VFX Artist job at Beffio studio, Poland Apply now See open roles Explore More VFX Artist Job