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Lighting Artist job at Waterproof Studios, Canada

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Lighting Artist Job Summary Position Title Unreal Engine Lighting Artist Company Waterproof Studios Location / Eligibility North American Applicants Only Core Engine Unreal Engine 5 (Lumen / Path Tracer) Primary Focus Photorealistic Cinematic Lighting & Mood Composition Key Skillsets Color Theory, Technical Optimization, Visual Storytelling Company Overview At Waterproof Studios, we are masters of cutting-edge digital storytelling. We blend the boundary between traditional cinematic quality and real-time innovation to create breathtaking, immersive experiences. Our pipeline thrives on pushing technology to its limits, and our team is made up of passionate industry veterans who live for the details. We are currently seeking a visionary Unreal Engine Lighting Artist to join our elite cinematics team. If you are an artist who understands how to transform a raw 3D environment into a stunning, emotionally charged masterpiece using the power of light, shadow, and color, we want to build something incredible with you. The Role We are looking for a Lighter who does not just illuminate a scene, but breathes life and narrative purpose into it. In this role, you will be responsible for crafting stunning, photorealistic lighting that elevates our cinematic storytelling to AAA feature standards. Light is the ultimate storytelling tool; it guides the viewer’s eye, establishes the passage of time, and dictates the emotional weight of a scene. Working within Unreal Engine 5, you will take beautifully animated and modeled scenes and shape them into final, polished cinematic frames. You will collaborate closely with Art Directors, Technical Directors, and Compositing Leads to establish the definitive look and feel of our projects. Key Responsibilities Cinematic Lighting Design: Create compelling, photorealistic lighting setups for characters and environments within Unreal Engine 5, ensuring visual consistency across entire sequences. Narrative Continuity: Maintain a strong understanding of story beats to ensure that the lighting dynamically supports the mood, tension, and focus of the cinematic narrative. Mastery of UE5 Features: Leverage advanced Unreal Engine 5 rendering features—including Lumen, traditional baked lighting pipelines, and the Path Tracer—to achieve the highest possible visual fidelity. Technical Optimization: Collaboration is key. You will optimize lighting setups, manage render settings, and troubleshoot technical pipeline issues to ensure smooth playback and efficient render times. Post-Process & Color Grading: Fine-tune post-processing volumes, exposure settings, atmospheric effects, and basic color grading within the engine to deliver a polished, filmic final product. What We Are Looking For To truly excel in this position, you must bring a high level of proficiency and an uncompromising artistic eye to the following areas: Unreal Engine 5 Mastery: Deep, hands-on experience navigating UE5’s lighting architecture. You understand how to manipulate light types, reflection captures, and global illumination to achieve photorealism. Cinematic Eye for Composition: A sophisticated understanding of traditional film cinematography, including three-point lighting, color theory, value contrast, and atmospheric perspective. Photorealistic Aesthetic: A portfolio demonstrating a keen eye for real-world references—understanding how light interacts with different material properties, surfaces, and skin textures. Problem-Solving Mindset: The ability to balance artistic ambition with technical constraints, finding creative workarounds to keep scenes optimized without losing visual quality. Submission Requirements & Eligibility Important Note: This position is strictly open to North American Applicants only. Please ensure you meet this geographic requirement before applying. To apply, please submit your resume alongside a link to your current lighting portfolio or showreel. Your reel should showcase: High-end cinematic lighting examples demonstrating a strong grasp of mood, depth, and photorealism. Before-and-after breakdowns (gray-shaded vs. lit renders) to clearly highlight your specific lighting contributions. A diverse range of environments and characters, displaying flexibility in both interior, exterior, daytime, and stylized/moody setups. If you are ready to shape the look of next-generation real-time cinematics, apply to Waterproof Studios today!

KeyFrame Animators job at Waterproof Studios, Canada

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At Waterproof Studios, we push the boundaries of visual storytelling. Based in the heart of the animation industry, we pride ourselves on delivering top-tier, visually stunning, and emotionally resonant content. Our team thrives on collaboration, innovation, and a shared passion for the craft of animation. We are currently seeking highly talented, passionate, and driven KeyFrame Animators to join our elite team of creators. If you eat, breathe, and sleep character performance, we want to hear from you. KeyFrame Animator Job Summary Position Title KeyFrame Animator 3D Company Waterproof Studios Location / Eligibility North American Applicants Only Core Software Autodesk Maya Animation Style Traditional CG Feature Film Quality Focus Area Character-Driven / High-End Performance Experience Level Mid to Senior (Highly Proficient) The Role This is not your average animation gig. We are looking for artists who think in terms of traditional, CG feature-film quality. You understand that great animation is not just about making a character move from Point A to Point B; it is about bringing that character to life, giving them a soul, and making the audience feel what they are feeling. As a KeyFrame Animator at Waterproof Studios, you will be responsible for creating high-caliber, character-driven animation. You will work closely with Animation Directors and Supervisors to implement the artistic vision of our projects, ensuring that the performances are nuanced, believable, and technically flawless. Key Responsibilities Character Performance: Craft high-quality, performance-driven keyframe animation for a diverse cast of characters, focusing on acting, subtle facial expressions, weight, and body mechanics. Storytelling Through Movement: Interpret storyboards, animatics, and director notes to deliver shots that effectively communicate the narrative and emotional beats of the scene. Collaboration & Iteration: Work collaboratively within a tight-knit team environment. Incorporate feedback from leads and directors seamlessly, demonstrating flexibility and a commitment to excellence. Technical Proficiency: Maintain clean files and adhere to studio pipelines, ensuring that animation data transitions smoothly to downstream departments like lighting and VFX. Problem Solving: Proactively identify and resolve technical or artistic challenges within your shots, keeping production timelines on track. What We Are Looking For We are looking for masters of the craft. To excel in this role, you must be highly proficient in the following core areas: Feature-Film Quality Aesthetic: A strong, demonstrable portfolio that showcases an understanding of traditional CG feature-film principles—including timing, spacing, arcs, anticipation, and staging. Autodesk Maya Mastery: High proficiency in Maya is a strict requirement. You should know the software inside and out, utilizing its tools to maximize your creative output efficiently. Character-Driven Focus: A deep understanding of acting and anatomy. You can convey subtext, sub-surface thought, and complex emotional arcs through a character’s physical behavior. Strong Eye for Detail: From the weight of a heavy stomp to the micro-expressions of a character’s eyes, you possess an uncompromising eye for polish and detail. Submission Requirements & Eligibility Important Note: This position is strictly open to North American Applicants only. Please ensure you meet this geographic requirement before applying. To apply, please submit your resume alongside a link to your current animation reel. Your reel should specifically highlight: Examples of high-quality, feature-style keyframe character animation. A clear breakdown of your contributions to each shot. Strong examples of acting, dialogue, and body mechanics (creature work is a plus, but character performance is paramount). Why Waterproof Studios? At Waterproof Studios, we believe our greatest asset is our people. We foster an inclusive, creative, and supportive environment where artists can truly do their best work. You will have the opportunity to work on exciting, high-profile projects alongside some of the industry’s finest talent, all while enjoying a culture that respects your work-life balance and fuels your creative growth. If you are ready to elevate your career and create animation that leaves a lasting impression, apply today!

Remote VFX Artist job at Beffio studio, Poland

Remote VFX Artist job at Beffio studio, Poland

VFX Artist Job Overview Role Title Senior / Director VFX Artist (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department / Real-Time FX Division Location Poznań, Poland, Europe (Fully Remote / European Union Only) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior / Director (5+ Years of Industry Experience with Lead/Senior Background) Primary Software Unity3D Engine (VFX Graph, Shader Graph, Particle Systems), Houdini, Photoshop Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €60,000 – €85,000 / year (B2B Remote) | 170,000 – 245,000 PLN / year (Local Poland Contract) Negotiable based on leadership seniority, portfolio impact, and chosen contract type. Core Benefits Competitive compensation, guaranteed paid vacation, flexible contract paths, annual team retreats Position Overview Beffio studio is seeking a visionary, highly accomplished Senior / Director VFX Artist who combines elite artistic sensibilities with extensive, hands-on production experience to join our global 3D Art Department. Operating in a permanent, fully remote infrastructure across Europe, you will spearhead the creation of high-impact, gameplay-driven real-time visual effects for an ambitious slate of stylized AA and AAA titles built inside the Unity3D engine. This hybrid position is uniquely designed for a seasoned professional who thrives at the intersection of creative direction, client-side relationship management, and elite technical execution. In this role, you will not simply manage from afar; you will remain a core, hands-on contributor in production, sculpting hero-level effects while simultaneously serving as our studio’s primary VFX representative to external client leadership, including client-side Art Directors and VFX Leads. If you are a veteran visual effects artist who excels at translating high-level narrative concepts into snappy, stylized, and perfectly optimized real-time physics and particle networks, this role offers unparalleled creative autonomy, massive systemic influence, and a seat at the table with some of the industry’s most respected creators. Remote jobs. Comprehensive Role Responsibilities as VFX Artist Your daily duties cut across three key pillars: external stakeholder alignment, hands-on asset creation within Unity, and the technical architecture of studio-wide performance benchmarks. Remote jobs. 1. Client Collaboration, Direction & Strategic Alignment 2. High-Impact Stylized Real-Time VFX Creation 3. Unity3D Engine Integration & Technical Implementation 4. Optimization, Resource Management & Mentorship Candidate Requirements & Qualifications Industry Experience & Shipped Pedigree Technical & Art Toolkit Mastery Communication & Location Criteria Bonus Skills & Desirable Attributes While not strictly required, candidates who present any of the following additional competencies will stand out distinctly during our vetting process: What We Offer Remote VFX Artist job at Beffio studio, Poland Apply now See open roles Explore More VFX Artist Job

Remote Technical Animator (3D) job at Beffio studio, Poland

Remote Technical Animator (3D) job at Beffio studio, Poland

Technical Animator Job Overview Role Title Senior Technical Animator (Rigging & Unity3D Character Systems) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote / Europe-based Teams) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (5+ Years of Professional Experience) Primary Software Unity3D Engine, Autodesk Maya (preferred) or Blender Target Scale AA and AAA Cross-Platform Titles (PC, Console, and Mobile) Estimated Salary Range €54,000 – €74,000 / year (B2B Remote) | 155,000 – 215,000 PLN / year (Local Poland Contract) Dependent on technical skill level, runtime optimization experience, and tax setup. Core Perks Flexible async workflows, paid vacation, competitive salary, annual international retreats Position Overview Beffio studio is seeking a highly analytical, performance-driven Senior Technical Animator specializing in character rigging and Unity3D runtime animation systems to join our elite 3D Art Department. Operating in a permanent, fully remote structure across Europe, you will bridge the gap between pure artistic character creation and deep structural engine programming. Your primary mission will be to design robust, game-ready character skeletons, maintain flawless production pipelines, and build out high-performance runtime animation logic for our scaling roster of AA and AAA titles. This is a hands-on technical leadership position where your choices directly dictate how fluidly, responsively, and efficiently characters move in live gameplay environments. You are an ideal candidate if you look at a beautiful character mesh and immediately begin calculating bone distribution budgets, optimal skin-weight allocations, state machine blending logic, and mobile processing constraints. You will have the opportunity to architect production standards from scratch, eliminate asset pipeline bottlenecks between digital content creation (DCC) tools and game engines, and directly influence character quality across multiple high-profile projects alongside an international squad of veteran developers. Comprehensive Role Responsibilities as Senior Technical Animator Your daily duties cut across three key areas: advanced skeletal articulation, complex engine state architecture, and absolute performance optimization for multi-platform deployment. 1. Game-Ready Character Rigging & Structural Setup 2. Unity3D Animation System Architecture 3. Workflow Automation & Pipeline Optimization 4. Cross-Discipline Collaboration & System Support Candidate Requirements & Qualifications for Senior Technical Animator Required Industry Experience Software & Engine Competencies Technical Skills & Mindset Bonus Skills & Desirable Attributes Candidates possessing any of the following technical skill sets will be heavily prioritized during the application review: What We Offer Remote Technical Animator (3D) job at Beffio studio, Poland Apply now See open roles Explore More Technical Animator jobs

3D Concept Artist Jobs at Beffio Studio, Remote , Poland

3D Concept Artist Jobs at Beffio Studio, Remote , Poland

Concept Artist Job Overview Role Title Senior Environment Concept Artist Company Name Beffio Studio (https://www.beffio.com) Department 3D Art Department / Concept Art Division Location Poznań, Poland, Europe (Fully Remote / European Union Only) Core Collaboration Hours 10:00 – 15:00 CET (Central European Time) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (6+ Years of Professional Experience) Primary Software Photoshop, Corel Painter, or equivalent 2D tools (3D blockout skills a plus) Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €52,000 – €72,000 / year (B2B Remote) | 150,000 – 215,000 PLN / year (Local Poland Contract) Based on experience, regional cost of living, and tax structures. Perks & Benefits Competitive compensation, guaranteed paid vacation, annual team retreats Position Overview Beffio Studio is seeking a visionary, highly accomplished Senior Environment Concept Artist to join our elite 3D Art Department. In this permanent, fully remote position, you will be a core pillar in designing expansive, stylized worlds rich in atmosphere, mood, and deep visual storytelling for our upcoming slate of premium AA and AAA game projects. This senior, hands-on role is built for a master illustrator who looks beyond aesthetic decoration to consider environment design as a vehicle for narrative, gameplay direction, and player emotion. You understand how to communicate history, identity, and scale through deliberate shape language, color theory, and composition. Operating within a mature, high-trust, and decentralized studio landscape exclusively across the European Union, you will work hand-in-hand with our Art Directors, converting high-level text or design prompts into breathtaking environment concepts. If you are a veteran creative who loves world-building and thrives in a structured, remote-first production environment, your next major canvas is waiting here. Comprehensive Role Responsibilities as Concept Artist Your daily duties at Beffio Studio will blend raw artistic ideation, architectural world-building, cross-department communication, and production layout preparation. 1. Stylized Environment Ideation & Design 2. World-Building & Narrative Visual Elements 3. Production-Ready Concept Generation 4. Collaboration, Iteration & Remote Integration Candidate Requirements & Qualifications Required Professional Experience Technical & Artistic Competencies Bonus Skills & Desirable Attributes While not strictly mandatory, candidates who bring any of the following supplementary skills will be highly prioritized during our vetting process: What We Offer Concept Artist Jobs at Beffio Studio, Remote , Poland Apply now See open roles Explore More Concept Artist Jobs

Remote jobs : Senior 3D Animator, at Beffio studio, Poland

Remote jobs Senior 3D Animator, at Beffio studio, Poland

Remote Jobs Animator 3D Overview Role Title Senior Animator 3D (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote jobs / European Union Only) Core Collaboration Hours 10:00 – 15:00 CET (Central European Time) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (5+ Years of Professional Experience) Primary Software Autodesk Maya, Blender, Unity3D Engine (Houdini is a plus) Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €48,000 – €68,000 / year (B2B Remote) | 140,000 – 200,000 PLN / year (Local Poland Contract) Based on experience, local tax structures, and contract type. Perks & Benefits Competitive compensation, paid vacation, annual team retreats Remote Jobs Position Overview Beffio studio is seeking a highly creative, technically proficient, and forward-thinking Senior Animator 3D to join our growing 3D Art Department. In this permanent, fully remote position, you will take on a vital role in crafting expressive, stylized, and gameplay-driven animations for our roster of high-profile AA and AAA game projects developed within the Unity3D engine. Remote jobs. This is a senior, hands-on production role designed for a veteran animator who looks at game development holistically. You understand that great game animation is not just about moving characters in a digital content creation (DCC) tool—it is about how those characters feel under a player’s thumb, how they respond to instantaneous engine logic, and how efficiently they run on the target hardware. If you are an animator who loves traditional keyframe craftsmanship but is equally excited by building specialized rigging workflows, exploring procedural animation solutions, and solving complex production challenges alongside a collaborative, decentralized team within the European Union, this role offers the perfect platform for your career. Comprehensive Role Responsibilities As a Senior Animator 3D, your day-to-day duties will blend high-level artistic creation, structural pipeline development, engine integration, and bleeding-edge workflow exploration. Remote jobs. 1. Stylized Character Animation & Mechanics 2. Rig Validation & Animation Workflow Development 3. Unity3D Engine Integration & Optimization 4. Procedural & Automated Animation Exploration 5. Performance Awareness & Cross-Discipline Collaboration Candidate Requirements & Qualifications Professional Experience & Portfolio Software & Technical Art Competencies Engine & Pipeline Mastery Soft Skills & Location Parameters Bonus Skills & Desirable Attributes While not strictly required, candidates who bring any of the following technical skill sets will stand out significantly during our review process: What We Offer for Remote jobs (Animator 3D) Remote jobs : Senior 3D Animator, at Beffio studio, Poland Apply now See open roles Explore More Remote Jobs

Lead Animator 3D required at beffio studio, Remote

Lead Animator 3D required at beffio studio, Remote

Animator 3D Job Overview Role Title Lead Animator 3D (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote / Async Allowed) Job Type Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior / Lead (5+ Years of Professional Experience) Primary Software Autodesk Maya, Unity3D Engine Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €55,000 – €75,000 / year (B2B Remote) | 160,000 – 220,000 PLN / year (Local Poland Contract) Based on experience and regional tax structures. Position Overview for Animator 3D Beffio studio is looking for a highly skilled, production-tested Lead Animator 3D who seamlessly combines elite artistic sensibilities with hands-on technical game engine implementation. In this senior role, you will lead the charge in delivering expressive, gameplay-driven character animation for high-profile AA and AAA stylized game projects developed within the Unity3D engine. This is a unique hands-on leadership role embedded within a highly collaborative, fully remote studio environment. It is tailored specifically for a veteran animator who thrives on creative ownership, continues to find joy in direct production execution, and excels at interfacing directly with client-side leadership. As the Lead Animator 3D, you will be the primary animation point of contact for our studio, working hand-in-hand with our client’s Principal Animator to preserve visual intent, maintain absolute stylistic consistency, and solve complex technical real-time animation challenges. Comprehensive Role Responsibilities Your day-to-day responsibilities span cross-studio (beffio studio) leadership, high-level client collaboration, pure keyframe asset creation, and technical implementation inside the engine. Remote jobs. 1. Client Collaboration & Vision Alignment 2. High-Performance Stylized Animation 3. Unity3D Implementation & Systems Logic 4. Quality Assurance & Mentorship 5. Performance Optimization & Cross-Discipline Collaboration Candidate Requirements & Qualifications for Animator 3D Required Technical Experience Game Design & Engine Literacy Artistic Mastery & Core Competencies Mindset, Communication & Soft Skills Bonus Skills & Desirable Attributes While not strictly mandatory, candidates possessing any of the following bonus skill sets will be heavily prioritized during the selection process: What We Offer Lead Animator 3D required at beffio studio, Remote Apply now See open roles Explore More 3D Animation Jobs

3d artist jobs at Beffio studio, Remote (Poland)

3d artist jobs at Beffio studio, Remote (Poland)

3D Artist jobs : Beffio studio is seeking a creative and technically adept Senior Pixel Artist to join our 3D Art Department in a fully remote capacity. This specialized role is designed for an artist who possesses a deep reverence for traditional 2D pixel art craftsmanship but is equally driven to innovate within a modern 3D game engine. As part of our team, you will take ownership of creating high-quality, production-ready game assets—including characters, environmental elements, props, and frame-by-frame animations—while playing a foundational role in defining our studio’s unique 2.5D visual pipeline. Operating entirely within the Unity3D ecosystem, you will transcend the boundaries of standard sprite creation by actively implementing, testing, and polishing your assets directly in-engine. Your day-to-day focus will be entirely dedicated to world-building, texture design, and gameplay aesthetics, leaving user interface (UI) and menu design entirely off your plate. This position provides an incredible opportunity to establish production standards, pioneer hybrid 2D/3D art pipelines, and directly influence the aesthetic identity of an ambitious real-time game project alongside a collaborative, asynchronous remote team based out of Europe. 3D Artist Job Overview Role Title Senior Pixel Artist (2D / 3D Stylized Games) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote / Async) Employment Type Full-Time Contract Options Flexible (B2B or Standard Employment) Core Core Focus Pure Gameplay & Environment Assets (Characters, tiles, textures, props, animations) Exclusions No User Interface (UI) or Menu Design required Engine Focus Hands-on asset integration, testing, and scene layout in Unity3D Key Software Aseprite, Photoshop, Pyxel Edit, Unity Is This Role For You? You will thrive in this position if you meet the following artistic and technical criteria: Core Responsibilities for 3d artist remote jobs As a Senior Pixel Artist, your duties will span across asset creation, engine implementation, and technical standard-setting: 1. Asset Creation & Animation 2. Unity Implementation & Optimization 3. Technical Art & Guidelines What We Are Looking For in a 3D artist Minimum Qualifications Nice-to-Have Skills (Bonus Points) What We Offer 3d artist jobs at Beffio studio, Remote (Poland) Apply now See open roles Explore More 3D Artist Jobs

FX Artist job at Flying Bark Productions, Australia

FX Artist job at Flying Bark Productions, Australia HUMB

Flying Bark Productions is a globally renowned, independent animation studio dedicated to pushing the absolute boundaries of character animation, technical innovation, and immersive storytelling. For over 50 years, our premier 2D and 3D production facility has created award-winning feature films and television series that captivate audiences worldwide. We pride ourselves on cultivating a dynamic, highly collaborative, and trend-setting creative environment where world-class artists can thrive. CG FX Artist Job Overview Employment Metadata Job Specification Company Name Flying Bark Productions Job Title CG FX Artist Location Alexandria, Sydney, New South Wales, Australia Job Type Full-Time, Maximum Term (Max-Term) Work Model Hybrid (Flexible Work-From-Home days on offer) Department CG Effects (FX) Department Reports To CG FX Supervisor / CG Supervisor Estimated Salary Range $105,000 – $135,000 AUD per annum (Plus Superannuation; finalized based on technical proficiency, stylization portfolio, and AAA animation experience). Studio Specialization High-End Stylized 3D Animation & Premium Episodic Content About Flying Bark Productions Flying Bark Productions incredibly proud to be working on some of the most anticipated and highly anticipated animated projects in the global entertainment ecosystem. Our current and upcoming production slate includes: At Flying Bark, we love what we do, we celebrate diverse perspectives, and we consistently rank as having one of the finest studio cultures in the animation industry. The Role: CG FX Artist Flying Bark Productions is seeking an exceptionally talented, vision-driven CG FX Artist to join our expanding team in Sydney. In this role, you will participate in the creation of the film or series’ various complex FX, working under the direct guidance of the CG FX Supervisor and the wider CG Supervisor team. This position requires a rare harmony of robust technical software mastery and a highly developed aesthetic sense. You will not simply be simulating physical reality; you will be interpreting reality through a heavily stylized, artistic lens to produce high-quality, expressive effects that remain strictly true to the uniquely established visual language of each specific project. The successful candidate will take charge of designing foundational setups and propagating complex simulations—such as fire, smoke, water, and specialized particle dynamics—directly into production shots. The manufacturing of these visual effects must seamlessly integrate with our established internal workflows while actively executing the creative vision mandated by project directors. Core Responsibilities 1. High-End Stylized Simulation & Shot Execution 2. Pipeline Integration & Preset Architecture 3. Collaboration, Communication, & Junior Mentorship Position Requirements Technical Software Stack & Artistic Background Professional Competencies & Soft Skills Studio Benefits & Culture Overview At Flying Bark Productions, we firmly believe our crew is our greatest asset. Our employees frequently cite our studio culture as the absolute best they have ever experienced. We provide an inclusive, welcoming, and vibrant workplace packed with industry-leading perks: Equal Opportunity Employer Flying Bark Productions is proud to be an Equal Opportunity Employer. We celebrate diversity and are deeply committed to creating an inclusive, safe, and equitable environment for all employees. Every individual is welcome, protected, and celebrated regardless of race, gender, sexual orientation, background, or identity. The universe of storytelling is vastly diverse, and we believe our studio should be too. FX Artist job at Flying Bark Productions, Australia Apply now See open roles Explore More FX Artist Jobs

Framestore is hiring Lead Compositor, Australia

Framestore is hiring Lead Compositor, Australia thumb

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that partners with the world’s greatest storytellers in cinema, television, and episodic entertainment. We collaborate directly with visionary directors and producers across the entirety of the filmmaking pipeline to design, plan, and execute breathtaking visual narratives. By seamlessly combining world-class artistic talent with cutting-edge, proprietary technologies, our global teams set new benchmarks for what is possible in modern visual effects. Driven by an absolute passion for creativity and inspired by future technologies, we arrive at work every single day determined to reframe the possible. Our brand-new, fully accessible studio hub in Melbourne stands as a testament to our commitment to expanding our global footprint while fostering local, world-class artistic communities. Lead Compositor Job Overview Employment Metadata Job Specification Company Name Framestore Job Title Lead Compositor Location Melbourne, Victoria, Australia Job Type Full-Time, Permanent Work Model Hybrid (In-Studio / Remote Flexibility) Department Film & Episodic Visual Effects (VFX) Reports To Compositing Supervisor / Head of Department (HOD) Estimated Salary Range $120,000 – $155,000 AUD per annum (Plus Superannuation; finalized based on experience, portfolio depth, and technical expertise). Relocation Policy Full Relocation Assistance Provided (Interstate & International) The Role: Lead Compositor As a Lead Compositor at Framestore, you will serve as a foundational creative and technical pillar within our compositing department. Reporting directly to the Compositing Supervisor, you will lead a small, dedicated team of compositors, providing them with essential technical guidance, creative direction, and career mentorship. This is a balanced, hands-on role where leadership is demonstrated both through project management and high-level shot execution. You will remain actively involved in production, taking on complex, high-impact shots that require seamless integration of live-action plates, 2D elements, and complex 3D computer-generated renders. Ultimately, you will ensure that your team delivers visuals that align perfectly with the director’s creative goals, maintaining the uncompromising quality standards that global audiences expect from a Framestore project. Key Responsibilities 1. Creative Leadership & Art Direction 2. Hands-On Shot Execution & Technical Mastery 3. Team Management, Production Logistics, & Mentorship Job Requirements Essential Experience & Technical Qualifications Desirable Soft Skills & Attributes Preferred Bonus Assets (Nice to Have) Accessibility & Diversity Statement Framestore believes that an inclusive workplace drives extraordinary innovation. Our brand-new studio location in Melbourne is a fully accessible space designed with step-free entryways, adjustable workstations, and dedicated quiet spaces for sensory relief. We are deeply committed to supporting colleagues with disabilities or neurodivergent needs. We actively foster an equitable work culture where all backgrounds, perspectives, and lifestyles are respected, protected, and celebrated. Framestore is hiring Lead Compositor, Australia Apply now See open roles Explore More Jobs