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Jobs in spain : Compositor needed at Atlantis Animation, 2026

Jobs in spain Compositor needed at Atlantis Animation, 2026

Jobs in spain : Are you ready to bring your visual effects mastery to a heavenly island paradise? Atlantis Animation, a premier animation studio located in Santa Cruz de Tenerife, is seeking talented, passionate, and experienced Compositors at both Mid and Senior levels to join our team. Following our successful work on world-renowned animated hits like Tara Duncan and Miraculous Ladybug (Season 5), Atlantis Animation is ramping up production for an absolutely massive, highly anticipated new series: Messi and the Giants. Produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga follows a young boy named Leo who is transported from his home in Argentina into a fantastical alternate universe. The series will be broadcast globally on Disney platforms. If you love animation challenges, unexpected adventures, and want to live and work in the stunning Canary Islands, we want to hear from you! Have a look Jobs in Spain Compositor Category Specification / Detail Company Name Atlantis Animation Job Title Compositor (Mid or Senior Level, F/M) Project Assignment Messi and the Giants (Sony Music Vision, Sony Pictures Television Kids, Leo Messi Management) Department Compositing / Post-Production Location Santa Cruz de Tenerife, Canary Islands, Spain Work Arrangement Strictly On-site Only (Remote work is not available) Job Type Full-Time, Fixed-Term Employee Contract (Not Freelance) Contract Duration 9 Months (From June/July 2026 through April 2027) Salary Range Competitive / Commensurate with experience & local market rates (Disclosed during interview) Legal Requirement Valid EU / Spanish Work Permit is mandatory Core Software Foundry Nuke Language Requirement Fluent English (Studio standard for communication) About Atlantis Animation Atlantis Animation is a creative-fueled, technology-driven production house based in Tenerife. We combine top-tier international talent with state-of-the-art animation pipelines to deliver high-quality animated series and feature films for the world’s largest streaming platforms and broadcasters, including Disney Channel and Disney+. Our studio is defined by a culture of collaboration, mutual respect, and a shared passion for visual storytelling. Based in the Canary Islands, our team enjoys an exceptional quality of life, beautiful natural surroundings, and a warm, supportive studio ecosystem where every artist’s “inner magic spark” is celebrated. Position Summary & Core Objectives As a Compositor on Messi and the Giants, you will be responsible for creating the final visual output of the show’s shots. You will meticulously combine 2D, 3D, and 2.5D elements into cohesive, high-quality, cinematic images that perfectly align with the Directors’ and Compositing Supervisor’s creative vision. Operating in a fast-paced environment, you will work hand-in-hand with the Lighting, FX, CG Supervision, and Production teams. Your ultimate goal is to ensure that every shot is delivered to the highest creative and technical standards, maintaining visual continuity and storytelling flow across sequences and episodes while strictly respecting production deadlines and quotas. Detailed Responsibilities 1. Shot Composition & Visual Quality 2. Pipeline, Workflow & Comp Management 3. Cross-Departmental Collaboration Required Skills & Experience Professional Experience Levels: Core Technical & Artistic Requirements: Desired Pluses (Bonus Qualifications) While not mandatory, candidates who possess the following attributes will be highly prioritized during the review process: Working and Living in Tenerife Jobs in Animation, This role is a unique chance to elevate your animation career while living in one of Europe’s most beautiful destinations. Santa Cruz de Tenerife offers a vibrant cultural scene, beautiful beaches, and a fantastic climate. Please note that because this is a Full-Time Fixed-Term Spanish Employee Contract, freelancers cannot be considered. All candidates must have a valid EU passport or existing Spanish work authorization to be hired. Jobs in spain : Compositor needed at Atlantis Animation Apply now See open roles Explore More Compositor Jobs

Dneg jobs : Lighting artist (Supervisor), Australia 2026

Dneg jobs Lighting artist (Supervisor), Australia 2026 thumb

Dneg Jobs Overview : Lighting artist (Supervisor) Category Specification / Detail Company Name DNEG Job Title Lighting Supervisor Location Sydney, New South Wales, Australia Department Shot Finishing (Environment Generalist, Lighting, & Compositing) Position Level Supervisor / Senior Leadership Job Type Full-Time / Permanent Work Arrangement In-Studio / Hybrid (To be finalized during interview process) Salary Range Competitive / Commensurate with high-end feature film supervisor experience (Disclosed upon application) Core Software Stack Houdini, Clarisse, Katana, and Nuke Core Render Engines RenderMan (19+), Clarisse, Arnold, V-Ray, or modern equivalents Experience Requirement Minimum 6+ years of high-end feature film VFX experience Leadership Experience Proven history of team supervision and artistic mentorship About DNEG Jobs DNEG is an Academy Award-winning global leader in visual effects and animation. With a legacy built on creative excellence and cutting-edge technology, we employ more than 9,000 brilliant creators worldwide. Our footprint spans major creative hubs across the globe, including North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai), and our state-of-the-art studio in Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are deeply committed to creating an equitable, diverse, and inclusive work environment for our global teams—a place where everyone feels they matter, are respected, and genuinely belong. We celebrate unique backgrounds and perspectives, knowing they fuel the innovation required to reframe the boundaries of entertainment. Position Summary & Core Objectives The Lighting Artist for Supervisor role at DNEG is a balancing act between creative artistry, technical architecture, and team leadership. You are not just responsible for the visual fidelity of the final pixels; you are the architect of the pipeline that gets those pixels to the screen. You will design the technical approach to complex sequences, troubleshoot breaking pipeline issues, and manage render efficiencies across massive computational environments. Collaboration is the absolute center of our success. You will lead, inspire, and mentor a talented team of lighting and generalist artists. You will ensure that communication flows seamlessly throughout your department, providing clear technical instruction, constructive creative feedback, and empathetic support. Furthermore, you will act as the principal point of contact for the production management team, mapping out schedules, assigning tasks based on individual artist strengths, and ensuring milestones are met without compromising quality. Detailed Responsibilities as Lighting Artist 1. Creative & Technical Leadership 2. Team Management, Communication & Mentorship 3. Technical Optimization & Pipeline Development Dneg Jobs : Required Skills & Experience Desired Pluses (Bonus Qualifications) About You To thrive in this senior role at DNEG, you should be: Dneg jobs : Lighting artist (Supervisor), Australia 2026 Apply now See open roles Explore More DNEG jobs

Job in london : 3D Animator, Framestore

Job in london 3D Animator, Framestore

Job in London : The multi-Oscar-winning Film & Episodic Studio at Framestore is seeking an exceptionally talented and visionary Senior Animator to join our world-class creative team in London. Framestore stands at the pinnacle of the visual effects industry, collaborating with the world’s greatest contemporary storytellers, directors, and producers across the entirety of the filmmaking lifecycle. From initial pre-visualization through to the final render, our teams design, plan, and execute breathtaking imagery that consistently sets new benchmarks for cinematic excellence. Framestore is a studio where bleeding-edge technology meets uncompromised artistic talent. Driven by creativity and inspired by the future of moving images, we set out every single day to reframe what is possible in cinema. As a Senior Animator, you will be a cornerstone of this mission, injecting soul, authentic weight, and unforgettable personality into photorealistic creatures and complex digital characters for major Hollywood blockbusters and high-end episodic series. Framestore Job in London Overview Category Specification / Detail Company Name Framestore Job Title Senior Animator Department Film & Episodic Animation Job Type Permanent / Full-Time Work Model Hybrid (Combining in-studio collaboration with remote flexibility) Location London, Greater London, United Kingdom Salary Range Competitive / Commensurate with senior-level VFX experience (Disclosed upon application) Core Software Autodesk Maya Primary Focus Photorealistic Creature Performance & Character Animation Application Process Manual Review (No AI screening tools utilized) Direct Application Email recruiters@framestore.com Subject Line Requirement Senior Animator – London Application Deadline 21st June 2026 Studio Accessibility Fully accessible facility (Step-free entry, accessible facilities, quiet spaces) Position Summary & Core Objectives This Senior 3D Animator opening represents an existing, vital position within our established animation department. In this role, you will transition straight into the heart of high-profile, story-driven productions. You will be relied upon as a key creative force capable of handling the most demanding shots on a show, ranging from highly nuanced, emotional facial acting to explosive, high-action combat sequences. The ideal candidate possesses an unparalleled passion for mastering complex anatomy and thrives on the technical and artistic challenge of making mythical beasts—whether they walk, fly, swim, or breathe fire—feel entirely grounded in reality. You will work within a sophisticated, distributed production pipeline, serving as a pillar of reliability for your Animation Lead and Supervisor while actively elevating the artistic output of the entire team. Detailed Responsibilities as 3D Animator 1. Premium Animation Production 2. Pipeline Collaboration & Rig Refinement 3. Leadership, Mentorship & Ownership Required Skills & Experience for 3D Animator While Framestore look for artists with a comprehensive understanding of the craft, your practical portfolio and demonstratable production history remain the most critical benchmarks. Desired Pluses (Bonus Qualifications) Do you possess skills that go beyond traditional keyframe animation? We highly value well-rounded artists who bring unique technical or traditional backgrounds to the table: Diversity, Equity, Inclusion & Flexibility “What if I don’t have every skill listed?” Please do not let a checklist hold you back. The requirements detailed above serve as guidelines, not rigid, unyielding rules. You do not have to satisfy every single qualification to be a great fit for Framestore. If your core skills are transferable, your eye for motion is sharp, and you feel a deep resonance with the role, we strongly encourage you to apply. Submitting your application gives our recruitment team the opportunity to consider you not just for this specific role, but for various upcoming projects and alternative positions suited to your unique strengths. job in London. Commitment to Inclusion Framestore is proud to be an equal opportunity employer that employs extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to actively encourage, protect, and support all of our current and future employees to achieve their maximum creative potential. No individual applying to Framestore will ever receive less favorable treatment on any protected demographic basis. Our London studio facility is meticulously designed to be fully inclusive and accessible to all. The workspace features: If you require any specific adjustments, physical accommodations, or bespoke support during the interview or application process, please let us know. We are more than happy to tailor the process to accommodate your personal needs. Job in london : 3D Animator, Framestore Apply now See open roles Explore More London jobs

Concept Artist job at 4A Games, Remote

Concept Artist job at 4A Games, Remote thumb

Concept Artist Job Summary Property Details Company Name 4A Games (Developers of the Metro franchise & Exodus SDK) Job Title Senior Concept Artist Department Concept Artist / Visual Development Division Reports To Studio Art Director Location Sliema, Malta / Kyiv, Ukraine / Fully Remote Options Available Job Type Full-Time Experience Level Senior (Minimum 3+ years of professional AAA/AA concept art experience) Core Software Ecosystem Adobe Photoshop, Corel Painter, Blender/ZBrush (3D block-out workflows) Engine Environment Exodus SDK, Unreal Engine Artistic Style High-Fidelity Realism / Gritty Worldbuilding Company Overview At 4A Games studio, we are dedicated to crafting deeply immersive, narrative-driven, atmospheric AAA experiences that push the boundaries of player immersion and technical achievement. Best known for developing the critically acclaimed Metro video game series and pioneering cutting-edge proprietary tools like the Exodus SDK, we pride ourselves on building complex, highly detailed worlds where environment and story are seamlessly intertwined. We believe that exceptional games are born from a fusion of uncompromised creative ambition and technical mastery. Our team of world-class developers operates in a highly collaborative, supportive environment where every discipline has a voice. As we embark on our next chapter of dark, realistic worldbuilding, we are looking for a visionary artist who shares our passion for rich atmosphere, gritty realism, and precise attention to detail to help us shape the future of our upcoming intellectual properties. The Role & Creative Philosophy 4A Games is seeking a highly accomplished, multi-faceted Senior Concept Artist to integrate directly into our core pre-production and visual development team. In this position, you will be a major creative force responsible for generating high-quality realistic illustrations, intricate sketches, and foundational industrial designs that define our game’s visual identity. Your portfolio will span across all facets of asset creation, including complex characters, terrifying creatures, vast environments, realistic weapons, and interactive props. As a senior-level creator, your responsibilities extend far beyond creating standalone beautiful paintings. You will act as a close partner to our Art Director, helping to author, refine, and enforce the overarching visual direction of the game’s universe. You will operate at the vital intersection of raw creative imagination and practical production design, ensuring that every piece of concept art you deliver serves as a clear, functional blueprint that our downstream 3D modeling, animation, and technical art teams can translate smoothly into game engines. Key Responsibilities as Senior Concept Artist 1. AAA Asset Design & Visual Development 2. Production Integration & 3D Pipeline Synergy 3. Leadership, Project Planning, & Mentorship Qualifications & Technical Requirements for Senior Concept Artist Minimum Requirements & Professional Experience Desirable Assets & Preferences (Bonus Points) Comprehensive Benefits & Workspace Perks 4A Games provide a robust, modern benefits architecture designed to promote the physical safety, mental rejuvenation, and financial security of our international development staff: Concept Artist job at 4A Games, Remote Apply now See open roles Explore More Concept Artist Jobs

Senior VFX Artist job at Blizzard Entertainment, CA, 2026

Senior VFX Artist job at Blizzard Entertainment, CA, 2026 THUMB

Senior VFX Artist Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior VFX Artist I Requisition ID R027087 Game Team Unannounced Project Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split arrangement) Employment Type Full-Time Experience Level Senior (Minimum 8+ years of professional real-time VFX experience) Core Software Ecosystem Unity Engine, Adobe Creative Suite, Autodesk Maya, Custom FX Tools Company Overview For more than 30 years, Blizzard Entertainment, Inc. has stood at the global apex of the interactive entertainment industry. Best known for constructing iconic, deep, and genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established an international reputation for meticulous polish. As a prominent division of Activision Blizzard, now proudly unified under the Microsoft technology umbrella, our development groups engage hundreds of millions of active players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. The Unannounced Project Philosophy At Blizzard Entertainment, we craft legendary worlds for all to share. We believe this is only achievable by building an inclusive work environment that honors the fundamental artistry of game development and unleashes the unique aspirations of our people. This unannounced project pod is an early-stage incubation and development team comprised of passionate, dedicated game makers. We operate in a highly creative, collaborative environment where experimentation is embraced and quality is fiercely protected. We understand that games are evolving rapidly, and we intentionally foster a supportive culture where a diverse group of creators can challenge themselves to build something entirely fresh, unforgettable, and deeply satisfying for players across the globe. The Role & Creative Scope We are seeking a highly creative, technically fluent Senior VFX Artist I to integrate directly into our unannounced game project team as an essential early contributor. In this vital role, you will hold direct artistic ownership over the design, execution, and implementation of high-fidelity, real-time visual effects that clarify gameplay, amplify narrative moments, and delight our player base. Operating at a senior level within an early-stage project requires a nimble mind capable of navigating fluid production deadlines, shifting design goals, and an ambiguous creative landscape. You are not simply an asset builder; you are a holistic game developer who operates at the vital intersection of high-tier stylized illustration and rigorous technical implementation inside the engine. You will collaborate daily across multiple disciplines to ensure our visual effects are breathtaking, clear, performant, and perfectly tuned to emphasize core game feel. Key Responsibilities Senior VFX Artist 1. Real-Time VFX Artistry & Visual Storytelling 2. Technical Integration & Optimization 3. Cross-Discipline Collaboration & Feedback Loops Qualifications & Technical Requirements for Senior VFX Artist Minimum Experience & Requirements Extra Points & Desirable Assets (Bonus Skills) Comprehensive Benefits Portfolio Blizzard Entertainment offers a suite of benefits under our “Benefits for Every World” framework, structured to promote the physical, emotional, and financial health of our staff (subject to specific eligibility rules): Senior VFX Artist job at Blizzard Entertainment, CA Apply now See open roles Explore More VFX Artist Jobs

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior Software Engineer (Temporary Classification) Requisition ID R027490 Game Team Diablo Immortal Live Operations & Platform Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split) or Full-Time On-Site Employment Type Full-Time, Temporary / Contract Status Experience Level Senior / Domain Expert (Minimum 8+ years) Key Programming Languages JavaScript, Python, or C# Core Cloud & CI/CD Frameworks AWS or GCP, Jenkins, Automated Pipelines Company Overview For more than three decades, Blizzard Entertainment, Inc. has stood as a premier global developer and publisher of interactive entertainment. Best known for constructing iconic, genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established a reputation for uncompromising polish. As a primary division of Activision Blizzard, now proudly integrated under the Microsoft ecosystem, the studio engages tens of millions of active players daily across PC, console, and mobile storefronts. The Diablo Immortal Universe The minions of Hell grow stronger by the day, and the world of Sanctuary demands elite architects to safeguard its future. Diablo Immortal is our critically acclaimed Massively Multiplayer Action-RPG (MMORPG) built from the ground up to allow heroes to slay demons anywhere, at any time, across mobile (iOS/Android) and PC ecosystems. Blizzard Entertainment live operations and platform engineering teams are expanding rapidly to meet the needs of our global player base. We operate under the simple belief that a legendary game requires robust, reliable backend support. By prioritizing an inclusive workspace that balances technical excellence with collaborative freedom, we empower our engineers to push the boundaries of real-time server distribution and continuous deployment systems. The Role (Senior Software Engineer) & Structural Focus Blizzard Entertainment is seeking a highly analytical, self-driven Senior Software Engineer (Temporary) to operate at the critical intersection of high-scale platform engineering, live services optimization, and global asset delivery. In this position, you will be a core technical owner responsible for building, extending, and securing systems that directly dictate player experience, server latency, download optimization, and infrastructure costs on a global scale. This Senior Software Engineer role requires a domain expert who is equally comfortable writing highly optimized build automation scripts, designing real-time live-ops monitoring tools, and configuring deep platform integrations between first-party Blizzard services (such as Battle.net) and third-party mobile distribution marketplaces (Apple App Store and Google Play). You will navigate an ambiguous live-service landscape with precision, setting long-term technical roadmaps and working alongside both internal engineering pods and external vendor stakeholders to elevate how we build, ship, and run our games. Key Responsibilities as Senior Software Engineer 1. Build, Release, & CI/CD Pipeline Automation 2. Platform Integration & Digital Distribution 3. Live Operations, Monitoring, & Cloud Optimization 4. Technical Leadership & Cross-Team Synergy Qualifications & Technical Skillsets for Senior Software Engineer Minimum Experience & Requirements Bonus Points & Desirable Assets Comprehensive Benefits Portfolio Blizzard Entertainment provides a rich suite of corporate benefits under its global “Benefits for Every World” framework, designed to support the physical, emotional, and financial health of our team members (subject to explicit eligibility and temporary contract status terms): Senior Software Engineer job at Blizzard Entertainment  Apply now See open roles Explore More Software Engineer Jobs

Graphics Engineer jobs at Blizzard Entertainment, CA 2026

Graphics Engineer jobs at Blizzard Entertainment, CA 2026

Principal Graphics Engineer Job Summary Property Details Company Name Blizzard Entertainment Parent Company Microsoft / Activision Blizzard (NASDAQ: MSFT) Job Title Principal Graphics Engineer Requisition ID R027082 Department / Team Unannounced Project Team Location Irvine, CA (Blizzard Way) / Hybrid Work Flexibility Hybrid (On-site & WFH split)Remote eligible within the United States & Canada Employment Type Full-Time Experience Level Principal / Subject Matter Expert (Minimum 13+ years) Core Engine Framework Unity (URP / Custom Scriptable Render Pipelines) Key Shading Languages HLSL, ShaderLab Company Description For more than 30 years, Blizzard Entertainment has poured its heart and soul into crafting legendary worlds, iconic characters, and genre-defining games. Best known for creating some of the industry’s most critically acclaimed universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—our immersive titles captivate millions of players across platforms, national borders, socio-economic backgrounds, and generations. As a premier developer and publisher of digital entertainment experiences, and a division of Activision Blizzard under the Microsoft umbrella, Blizzard continues to push the boundary of what interactive entertainment can achieve. We believe that hard work, constant iteration, and meticulous polish constitute our “secret recipe.” However, the most vital components of that recipe are the diverse, exceptionally talented people who share our creative vision. We aspire to build a culture where everyone can thrive, unleashing the personal aspirations of our workforce while connecting the global community through epic entertainment. We cultivate a work environment that fiercely protects the core artistry of game development, balancing technical perfection with authentic creative expression. The Role & Unannounced Project Overview Blizzard Entertainment’s engineering division is looking for a visionary Principal Software Engineer specializing in graphics and rendering architectures to champion the visual development of a brand-new, unannounced game project. This dedicated development pod operates in a highly collaborative, fast-paced environment that deeply values creativity, engineering excellence, and an uncompromising dedication to high-tier product quality. As a Principal Graphics Engineer of this incubation and development group, you will assume absolute technical ownership over the rendering architecture and visual pipelines that power our game client. You will be responsible for defining how high-quality, photorealistic or highly stylized visuals scale smoothly across a multi-platform landscape. Operating at this level means navigating fluid production priorities and a dynamic environment with poise, maintaining a rock-solid, long-term technical vision. You will act as the master bridge between core engineering systems and creative content production, transforming aesthetic concepts into high-performance, real-time interactive frames. Key Responsibilities as Principal Graphics Engineer 1. Rendering Architecture & Shader Systems 2. Technical Art Partnerships & Workflow Automation 3. Performance Profiling, Memory Management, & Optimization 4. Engineering Mentorship & Visionary Leadership Qualifications & Technical Requirements Minimum Professional Experience Core Skills & Technical Knowledge Extra Points & Desirable Assets (Bonus Skills) Comprehensive Corporate Benefits Portfolio Blizzard Entertainment provides a robust suite of voluntary and statutory benefits designed to look after the physical, emotional, and financial well-being of our workers under our global “Every World” health program: Graphics Engineer jobs at Blizzard Entertainment, CA Apply now See open roles Explore More Principal Graphics Engineer Jobs

Gameplay Programmer job at Old Skull Games, France

Gameplay Programmer job at Old Skull Games, France

Senior Unreal Gameplay Programmer Job Summary Property Details Company Name Old Skull Games (OSG) Job Title Senior Unreal Gameplay Programmer Department Engineering / Programming Location 35 Rue Louis Guérin, 69100 Villeurbanne (Lyon Area), France Work Model Hybrid (Mix of in-person and remote work) Employment Type Full-Time, Permanent Contract (CDI – Contrat à Durée Indéterminée) Professional Status Executive Status (Statut Cadre) Experience Level Senior / Lead level (Minimum 10+ years of professional experience) Core Engine & Tools Unreal Engine (C++ / C# scripting automation), Unity (as a minor plus) Target Start Date As soon as possible (Immediate availability preferred) Language Requirements Fluency in French is required; English proficiency is a strong plus Company Description :: Welcome to Old Skull Games (OSG). We are an independent, passionate video game development studio of approximately 60 exceptionally talented creators. From our modern headquarters in Villeurbanne, we operate a highly dynamic, multi-project development ecosystem, working simultaneously on 3 to 4 distinct titles across Console, PC, and Mobile platforms. Our portfolio covers a massive spectrum of creative styles and gameplay mechanics—ranging from high-velocity action platformers to punishing roguelites and deeply immersive narrative experiences. This intentional project diversity ensures that our engineering and creative teams experience an incredibly rich, non-repetitive work environment where their skills are consistently challenged and expanded. Our Core Philosophy & Organizational Culture :: At OSG, our guiding principle is incredibly straightforward: to create exceptional games that players truly love. We accomplish this by operating under highly optimized Agile methodologies. We reject micro-management in favor of true team autonomy. Our multi-disciplinary production pods are fully self-governing; they make their own architectural and creative decisions, assume holistic responsibility for their project results, and receive comprehensive administrative, technological, and coaching support from our leadership team. To maintain total studio alignment and celebrate transparent victories, we utilize the OKR (Objectives and Key Results) framework. At OSG, strategy is not locked behind closed doors—every single employee, including our senior engineering staff, actively participates in defining, measuring, and executing our studio-wide key objectives. We pride ourselves on cultivating a warm, highly motivating, and collaborative environment built around continuous learning, mutual respect, and genuine human connection. Senior Unreal Gameplay Programmer Job Description & Role Overview :: We are seeking an elite, deeply experienced Senior Unreal Gameplay Programmer to integrate directly into our core engineering division. In this vital role, you will become a foundational architectural voice, collaborating closely with an enthusiastic, tight-knit group of game designers, programmers, technical artists, animators, and our Game Director to turn abstract creative visions into tight, responsive, and robust gameplay mechanics. As a veteran developer, you understand that great programming is a balance between raw visual responsiveness (game feel) and structural code integrity. You will be responsible for defining how code is written, organized, and deployed across our Unreal-powered projects. This role demands a high degree of autonomy, technical rigor, and a natural passion for mentorship—you will actively guide junior and intermediate programmers, helping to elevate the collective technical capabilities of Old Skull Games. Key Responsibilities as Gameplay Programmer 1. Architecture & Gameplay Engineering 2. Code Quality & Pipeline Stewardship 3. R&D, Innovation, & Performance Tracking Qualifications & Technical Skillsets Mandatory Criteria :: Desirable Attributes & Bonus Points :: Perks, Benefits, & “The Little Extras” from OSG At Old Skull Games, we know that elite performance requires elite care. We have built an expansive ecosystem of employee perks designed to respect your life outside the studio while maximizing your daily comfort: Gameplay Programmer job at Old Skull Games, France Apply now See open roles Explore More Gameplay Programmer Jobs

Lead Keyframe 3D Animator DIGIC Pictures, Hungary

DIGIC Pictures

Lead Keyframe 3D Animator Job Summary Property Details Company Name DIGIC Pictures Job Title Lead Keyframe 3D Animator Department Animation Division (Long-Form Animation) Reports To Head of Animation Location Budapest, Hungary / Fully Remote (Within $\pm$2 hours of CET) Job Type Full-Time Employee (Hungary residents) Freelance Contractor (European Time Zones) Experience Level Lead / Senior (Minimum 6+ years of production experience) Core Software Autodesk Maya, RV (Review Software) Project Type High-Profile Animated Film Series (Magic: The Gathering for Netflix) Target Start Date June / July 2026 (Pencil booking) Company Overview : DIGIC Pictures For more than twenty years, DIGIC Pictures has stood at the global forefront of high-end 3D animation. As an award-winning studio, we specialize in creating visually striking, emotionally complex, and technically precise digital films. Our portfolio spans some of the most iconic universes in modern entertainment, including jaw-dropping cinematics for the Call of Duty franchise, standalone masterworks for Netflix’s critically acclaimed Love, Death & Robots, and contributions to Amazon’s highly anticipated Secret Level series. Currently, DIGIC Pictures is embarking on a massive expansion of our long-form animation division. Our teams are diving deep into several premium, high-profile projects. Most notably, we are crafting the brand-new, world-renowned animated film series based on the legendary strategy card game Magic: The Gathering for Netflix. We pride ourselves on an artistic culture that refuses to compromise on quality. At DIGIC Pictures, you will work alongside world-class directors, technical innovators, and veteran animators who are all dedicated to redefining the bleeding edge of computer graphics. The Role This is an exceptional leadership position designed for an artist with a profound mastery of character performance and cinematic choreography. As our Lead Keyframe 3D Animator, your primary focus will be directing and executing nuanced, character-driven acting alongside dynamic, heavily choreographed, and stylized set pieces. DIGIC Pictures is looking for an individual who is entirely comfortable taking absolute ownership of a character’s emotional performance across an entire sequence. You will use a versatile mix of classical and modern techniques to push the boundaries of our animation style. Your objective is to ensure that even the most stylized performances remain grounded, intensely believable, and deeply true to the established psychology of the characters. As a Lead, you will sit on our forward-looking leadership team, directly shaping how our long-form animation division delivers excellence creatively, operationally, and culturally. Key Responsibilities as 3D Animator 1. Creative Execution & Shot Ownership Performance Authoring: Execute highly complex, keyframe-animated character shots with precision, emotional nuance, and impeccable timing, always delivering on schedule. Sequence Continuity: Take artistic ownership over a character’s physical choices, expressions, and behavioral arcs across multiple interconnected scenes, ensuring visual and narrative continuity. Stylized Choreography: Design and polish high-energy, complex action sequences and stylized set pieces that align seamlessly with the director’s overarching aesthetic vision. 2. Leadership, Mentorship & Collaboration Team Guidance: Actively mentor junior and mid-level animators. Provide them with constructive artistic feedback, clear technical breakdowns, and continuous professional guidance to help elevate their skills. Knowledge Transfer: Participate in, lead, and foster internal knowledge-sharing sessions, masterclasses, presentations, and specialized pipeline training. Cross-Department Alignment: Collaborate proactively with layout, rigging, lighting, and asset production departments to streamline workflows and guarantee the successful, uncompromised delivery of project milestones. 3. Technical Problem Solving & Pipeline Innovation Independent Resolution: Troubleshoot, diagnose, and solve complex animation and pipeline issues independently, presenting elegant creative or technical workarounds to the Head of Animation when blockers arise. Tool Testing: Actively stress-test new proprietary studio tools, external animation plugins, and evolving engine workflows, offering structured feedback and actionable optimization suggestions. Communication Mastery: Maintain transparent, proactive communication regarding shot statuses, technical constraints, and workflow blockers through our internal production management tracking tools. What You’ll Bring to the DIGIC Picture Essential Technical Qualifications as 3D Animator Industry Longevity: A minimum of 6 years of professional production experience operating within high-end VFX, AAA games, feature films, or premium episodic animation. Animation Fundamental Expertise: A definitive, master-level understanding of core animation principles (weight, torque, timing, staging, anticipation, and body mechanics). Software Command: Deep, confident fluency within Autodesk Maya or equivalent industry-standard professional animation software. Review Ecosystem Fluency: Highly confident using RV (or equivalent native review players) for framing, shot evaluation, and precise dailies/animation review notes. Pipeline Literacy: A solid, comprehensive understanding of modern 3D feature-film pipelines, tracking software, asset production workflows, and dependencies between departments. Language Proficiency: An intermediate or higher command of the English language (both written and spoken) is required to ensure seamless communication across an international team. Crucial Soft Skills An independent, highly efficient, and reliable work style that thrives under organized production timelines. Uncompromising precision, reliability, and an established history of consistently hitting tight production deadlines. Strong verbal and written communication skills with a fundamentally collaborative, team-oriented mindset. A naturally proactive, curious attitude paired with a continuous, internal drive to improve your personal artistic capabilities. An intense attention to detail and a passion for finding creative visual answers to script problems. Desirable Skills (Bonus Points) Prior experience building curriculum, technical documentation, or running structured training modules for digital artists. A proven track record working as a remote freelance contractor within a highly distributed, international studio pipeline. What We Offer You A Prestigious Portfolio Highlight: The career-defining opportunity to lead and animate on a globally anticipated Netflix project based on Magic: The Gathering. Flexible Employment Structures: Access to secure, full-time local employment contracts within Hungary, or stable, long-term freelance contract structures for remote professionals residing within a European time zone. A Fully Remote Setup: A mature, highly optimized remote work ecosystem that respects your geographic independence while keeping you completely synchronized with production. A Progressive Culture: Work alongside a supportive, open-minded, and diverse leadership team that heavily prioritizes your creative growth, personal well-being, and work-life balance. World-Class Infrastructure: Access to an inspiring, cutting-edge technical environment that provides the horsepower needed to create true digital magic. Application & Submission Guidelines If you are ready to do more than just complete tasks—if you are ready to actively shape the future … Read more

VOID Interactive hiring Senior Gameplay Animator 3D

VOID Interactive hiring Senior Gameplay Animator 3D

Welcome to VOID Interactive. We are the fiercely independent, kick-ass development team behind the critically acclaimed, best-selling tactical first-person shooter Ready or Not. Since our inception, we have pushed the boundaries of intense, realistic shooter mechanics, culminating in over 13 million copies sold across all platforms. We are a fully remote, 70+ person studio comprised of seriously talented, highly driven individuals scattered across the globe. What unites us is a profound love for games, an uncompromising commitment to quality, and a shared mission to construct exceptional, deeply immersive experiences for our global player base. We operate without borders, sourcing the finest talent in the industry to help us define the future of tactical gaming. If you thrive in a collaborative, remote-first environment where your voice matters and your craft is respected, VOID Interactive is your next home. Senior Gameplay Animator Job Summary Property Details Company Name VOID Interactive Job Title Senior Gameplay Animator 3D Department Animation Location Cork, Ireland / Fully Remote (Global) Job Type / Employment Type Full-Time Employee (Irish Residents)Independent Contractor (Global / Non-Irish Residents) Experience Level Senior / Experienced (Mandatory minimum of 5+ years) Core Software & Engines Autodesk Maya, MotionBuilder, Unreal Engine 5 Animation Style Grounded Realism, Tactical Motion, Combat & Locomotion Compensation Dependent on Experience (DOE) The Role as Senior Gameplay Animator :: As our Senior Gameplay Animator 3D , you will become a foundational pillar of our animation department. You will play a definitive, hands-on role in crafting highly immersive, realistic third-person gameplay animations that directly enhance the player experience and bolster our core tactical gameplay systems. This position sits at the vital intersection of raw artistic performance and advanced engine implementation. You are not just an artist working in a vacuum; you are a holistic game developer. Working in close alignment with animators, game designers, gameplay programmers, and technical artists, you will actively shape our macro animation vision. Furthermore, you will serve as an essential mentor to the team, establishing robust pipelines and ensuring our character movement feels incredibly grounded, highly responsive, and intensely believable. Through the dual utilization of cutting-edge motion capture data and precision keyframe animation, you will breathe life into the tactical mechanics that our players expect. Key Responsibilities 1. Animation Creation & Polish 2. Technical Integration & Engine Implementation 3. Pipeline, Workflow, & Mentorship 4. Motion Capture & Industry Innovation What You’ll Bring to the Team Mandatory Requirements :: Bonus Points (Desirable Skills) :: While not strictly mandatory, your application will stand out significantly if you possess: Employment Structure & Location Details VOID Interactive is a remote-first, globally distributed enterprise. VOID Interactive is wholly committed to secure, equal-opportunity hiring, tracking down the absolute best candidate for this role regardless of geographical location. Please note our structural employment frameworks based on your residency: VOID Interactive hiring Senior Gameplay Animator Apply now See open roles Explore More Jobs