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Creature FX Technical Director at Framestore, 2026

Creature FX Technical Director at Framestore, 2026

The Lead Creature FX Technical Director (Lead CFX TD) is a high-impact role at Framestore’s Melbourne studio that fuses advanced technical engineering with creative team leadership. Operating within a hybrid work model, you will manage and mentor a team of artists responsible for designing and executing physically-based simulations—including complex clothing, hair, fur, muscles, and skin—for world-class feature films and episodic projects. As the bridge between animation and lighting. You will split your time between developing robust simulation rigs, solving complex pipeline issues, and delivering hero-level shots under tight production deadlines. Job Overview: Lead Creature FX Technical Director Position Parameter Specification Detail Company Name Framestore Job Title Lead Creature FX Technical Director (Lead CFX TD) Job Type Full-Time, Permanent Work Model Hybrid (On-site / Remote split) Primary Location Melbourne, Victoria, Australia Department Creature FX (CFX) / Character Simulation Industry Sector Feature Film, Episodic Television, Immersive Media Estimated Salary Range $135,000 – $175,000 AUD / annum (Commensurate with experience and scale of portfolio) Superannuation 11.5% statutory contribution (as per Australian regulatory requirements) Primary Toolsets Autodesk Maya, nCloth, Python, Proprietary Solvers, Linux OS Target Application Channels Formal application portal or direct submission to recruiters@framestore.com Corporate Profile & Studio Vision Framestore is a globally recognized, multi-Oscar-winning creative studio tasked with anchoring some of the most complex narrative and visual projects in modern cinema. Partnering with elite directors, showrunners, and producers across the global entertainment infrastructure, the studio functions across the entire filmmaking spectrum—from initial pre-visualization and conceptual design through to final pixel delivery. The studio’s core culture balances high-end technical engineering with cinematic art. The Melbourne facility operates as a critical hub within Framestore’s global network, driving technical breakthroughs in character and creature simulation. By choosing to work here, you join a legacy built on reframing what is possible on screen, turning abstract concept art into organic, breathing cinematic entities. Comprehensive Position Overview The role of the Lead Creature FX Artist (Technical Director) is a dual-component position blending advanced technical execution with creative team leadership. Within the modern visual effects pipeline, the Creature FX department acts as the bridge between static geometry and dynamic reality. CFX Technical Directors are responsible for developing and executing physically-based simulations that govern how a creature or character interacts with its environment. This encompasses the simulation of: As a Lead TD, your responsibilities extend beyond personal shot delivery. You are the structural anchor for your team. You will architect simulation setups that scale across entire sequences, troubleshoot systemic pipeline bottlenecks, mentor junior and mid-level artists, and coordinate directly with cross-departmental leads to ensure data flows cleanly from Animation through to Lighting. Core Responsibilities & Workflow Execution The day-to-day operations of the Lead CFX TD are divided into three core pillars: Team Leadership & Communication, Simulation Rigging & Pipeline Development, and Shot Execution & Asset Delivery. 1. Team Leadership, Mentorship & Communication 2. Simulation Rigging & Asset Architecture 3. Shot Execution & Delivery Section 4: Detailed Job Requirements Candidates will be evaluated on a combination of technical competency, artistic eye, and collaborative leadership experience. Mandatory Professional Experience & Technical Competencies Preferred (“Nice-to-Have”) Qualifications The “Transferable Skills” Framework Framestore does not treat job descriptions as immutable legal constraints. The requirements listed above are structured as guidelines to identify ideal professional backgrounds, not arbitrary barriers to entry. If you do not possess every single item listed under the mandatory or preferred qualifications—for example, if you are a master of cloth and hair in a different software package but possess limited Maya experience, or if you are a Senior TD looking to step up into formal leadership for the first time—you are still strongly encouraged to apply. The studio actively looks for transferable core competencies: By submitting an application, you place your profile into Framestore’s talent ecosystem, allowing recruiters to evaluate your portfolio not just for this specific lead position, but for alternative senior, technical, or development tracks across upcoming project slates. Framestore is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, altered gender identity, sexual orientation, national origin, disability status, or veteran status. Creature FX Technical Director at Framestore, 2026 Apply now See open roles Explore More Technical Director Jobs

Enviornment Artist jobs at Rockstar Games, 2026

Enviornment Artist jobs at Rockstar Games

Enviornment Artist jobs At Rockstar Games, we create world-class entertainment experiences. By becoming part of our team, you will work on some of the most rewarding, large-scale creative projects to be found in any entertainment medium. We cultivate an inclusive, highly motivated environment where you can continuously learn, push creative boundaries, and collaborate with some of the most talented professionals in the interactive entertainment industry. This is a full-time, in-office position based out of Rockstar Games’s development studio in Andover, Massachusetts, where art and technology merge to build living, breathing digital worlds. Environment Artist Job Overview Opportunity Dimension Position Details & Specifications Company Name Rockstar Games (Rockstar New England) Position Title Environment Artist Location Andover, Massachusetts, United States Job Type / Commitment Full-time, Permanent Work Arrangement On-site / In-office Department Environment Art Team Base Pay Range $68,000 – $85,000 USD per year (Starting base salary) Total Compensation Elements Discretionary performance bonuses, potential equity awards, comprehensive benefits Employment Status At-will employment Required Experience 3+ years as a 3D Artist within gaming or a parallel industry Mandatory Deliverable Portfolio showcasing procedural asset generation & placement Team Mandate & Visual Philosophy The Rockstar Games Environment Art Team is dedicated to visual storytelling through the creation of fully realized, deeply detailed environments. We don’t just build backdrops; we shape the physical world, architecture, and props that bring the player experience to life. Our team works at the intersection of traditional artistry and cutting-edge procedural workflows to deliver the industry-defining realism our games are known for. In this role, you will be expected to blend spatial awareness, architectural logic, and technical problem-solving to build rich, immersive worlds that support both narrative and gameplay mechanics. Key Responsibilities as Environment Artist 1. 3D Asset & World Creation 2. Technical Pipeline & R&D Integration 3. Collaboration & Communication Technical Requirements & Qualifications The ideal Enviornment Artist at Rockstar Games, candidate possesses a strong artistic eye for form, color, composition, and physical world logic, backed by a robust technical foundation in procedural generation. Core Requirements Desirable Pluses Note: These qualifications represent preferred skills that enhance a candidate’s profile but are not strict prerequisites for submission. Comprehensive Portfolio Requirements for Enviornment Artist CRITICAL APPLICATION GATEWAY: All submissions must include a link to an online portfolio to be considered for this position. To ensure a successful review by our art directors, your portfolio must clearly demonstrate: Detailed Compensation & Benefits Structure At Rockstar Games, base salary is determined by market location and further calibrated based on a variety of individualized factors. These include job-related knowledge, specific technical skills, years of industry experience, portfolio strength, and other objective business considerations. Salary and Structural Overview :: Total Compensation Package Potential Elements Subject to individual and business considerations, the comprehensive compensation ecosystem at Rockstar New England includes: Environment Artist jobs at Rockstar Games, US 2026 Apply now See open roles Explore More Enviornment Artist jobs

Project Manager Jobs at Rockstar Games, US 2026

Project Manager Jobs at Rockstar Games

Project Manager jobs : At Rockstar Games, we create world-class entertainment experiences. By joining our team, you become part of a global collective working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium. We operate within an inclusive, highly motivated environment where you can learn from, and collaborate with, some of the most talented and passionate people in the technology and interactive entertainment industries. This position is an on-site role based out of Rockstar’s iconic, state-of-the-art game development studio located in the historic heart of Edinburgh, Scotland. Project Manager Jobs Overview Opportunity Dimension Position Details & Specifications Company Name Rockstar Games (Rockstar North) Position Title Project Manager (IT & Security Domain) Location Edinburgh, Scotland, United Kingdom Job Type / Commitment Full-time, Permanent Work Arrangement On-site / In-office (State-of-the-art studio) Department Project Management / Production Organization Estimated Base Salary £45,000 – £60,000+ per annum (Subject to experience) Total Compensation Pluses Discretionary performance bonuses, private healthcare, pension scheme Required Experience 3+ years in IT or Cybersecurity Project Management Minimum Education Bachelor’s degree in Computer Science, IT, Cybersecurity, or related field Application Deliverables Professional CV and customized Cover Letter Team & Operational Mandate This specialized role is embedded directly within our PM / Production organization, focusing explicitly on the infrastructure that keeps our global studios running securely and efficiently. The Project Manager acts as the strategic connective tissue for our core technical departments. What We Do Key Responsibilities As a Project Manager within the IT and Security domain, you will provide execution structure, communication discipline, and meticulous coordination across multi-disciplinary engineering tracks. Your day-to-day operations will encompass: 1. Project Planning, Mapping & Execution 2. Cross-Departmental Coordination 3. Risk Mitigation & Communications Candidate Requirements The ideal candidate possesses for Project Manager jobs a unique blend of technical literacy, organizational discipline, and the interpersonal soft skills required to lead cross-functional technical teams without direct authority. Required Core Competencies Desirable Pluses Note: These skills are considered highly beneficial and advantageous to your application, but they are not hard prerequisites to apply. Compensation, Benefits & Market Context While Rockstar Games does not publish exact salary figures on active listings, the estimated compensation band for an Edinburgh-based Project Manager with over 3 years of specialized IT/Security experience typically ranges between £45,000 and £60,000+ per year as a base salary. The definitive offer scales relative to a candidate’s technical fluency, experience managing global dependencies, and performance during our interview modules. Premium Studio Benefits Include :: Project Manager Jobs at Rockstar Games, UK 2026 Apply now See open roles Explore More Project Manager Jobs

Senior Software Engineer job at Rockstar Games, UK

Senior Software Engineer job at Rockstar Games, UK

At Rockstar Games, we create world-class entertainment experiences. By joining our team, you will contribute as Senior Software Engineer (Java) to some of the most rewarding, large-scale creative projects in the entertainment medium. We foster an inclusive, highly motivated environment where you can learn, innovate, and collaborate with some of the most talented professionals in the industry. We are currently seeking a passionate, hands-on Senior Software Engineer to join our unique game development studio located in the heart of Leeds, England. Senior Software Engineer Job Overview Category Job Specifications & Details Role Title Senior Software Engineer (Java) Company Rockstar Games Location Leeds, England, United Kingdom Commitment Full-time, Permanent Work Model On-site (In-office) Department Information Systems Team Core Systems Built Task management software, defect trackers with console integration, distributed video recording systems, reporting & analytics tools Required Experience 5+ years in professional Java backend development Core Tech Stack Java, Spring Boot, JPA/Hibernate, MySQL (or other RDBMS), Apache Kafka, Linux Preferred/Plus Tech Directed Acyclic Graphs, Graph Databases, FFmpeg, CI/CD systems, Spring Cloud, Swagger, Snowflake, Apache Doris, Debezium Application Materials CV and Cover Letter demonstrating matching technical skills Team & Role Overview The Rockstar Games Information Systems team designs, builds, and maintains critical production software tools utilized across all game development disciplines globally. The applications we build are essential to supporting the creation of all Rockstar Games projects. Our portfolio ranges from task management software and defect trackers with games console integration to distributed video recording systems and advanced reporting/analytics applications. In this role, you will be deeply involved in hands-on development, architectural design, and cross-studio collaboration to advance our internal ecosystem. Key Responsibilities Technical Requirements Preferred Qualifications (Pluses) Senior Software Engineer job at Rockstar Games, UK Apply now See open roles Explore More Software Engineer Jobs

Production Coordinator job at Flying Bark Productions

Production Coordinator job at Flying Bark Productions thumb

Production Coordinator Job Overview Category Specification / Detail Company Name Flying Bark Productions Primary Job Title Production Coordinator Location San Blas-Canillejas, Madrid, Spain Work Arrangement Hybrid (3 days in-studio, 2 days remote per week) Department Animation 3D Position Level Mid-Level Specialist Employment Type Full-Time, Maximum Term Contract Primary Tracking Software Shotgrid (formerly Shotgun) & Microsoft Office Core Culture Pluses Dog-friendly office, active social calendar, structured career development Opportunity Overview Are you an organized, proactive animation professional seeking your next career milestone as a Production Coordinator? Flying Bark Productions is expanding its international footprint and is looking for a talented individual to join our 3D Animation team in Madrid. For over 50 years, Flying Bark Productions has been a renowned independent producer of family-focused animation entertainment. Our state-of-the-art 2D and 3D production facilities create award-winning feature films and television series for global audiences. We work on some of the coolest, highest-profile projects in the entertainment industry, including: As a Production Coordinator, you will collaborate closely with the Line Producer, Production Manager, and the broader department leadership to guarantee the efficient daily running and successful delivery of our upcoming slate. If you want to elevate your career while working within a studio culture that employees consistently rank as the best they’ve ever experienced, we want to hear from you. Position Summary & Core Objectives The role of a Production Coordinator at Flying Bark Productions is the operational heartbeat of the department. You are the central point of contact connecting artists, department heads, supervisors, and internal/external production vendors. Your mission is to facilitate a seamless creative workflow while maintaining strict tracking systems to ensure project milestones are hit on time. This role requires a unique blend of technical asset management, bulletproof scheduling, and human-centric empathy. You will constantly assess priorities, identify potential workflow bottlenecks before they cause delays, and ensure that all technical notes, tracking data, and shot variations are perfectly logged and communicated across departments. Detailed Responsibilities 1. Daily Operations & Schedule Coordination 2. Asset Management & Progress Reporting 3. Risk Mitigation & Team Support Required Skills & Experience To be successful as a Production Coordinator on our team, you must demonstrate the following qualifications: Why Work with Flying Bark Productions? Choosing a career as a Production Coordinator at Flying Bark means joining an inclusive, energetic team that values your growth. We provide: Flying Bark Productions is proud to be an Equal Opportunity Employer celebrating diversity and welcoming all talents. Production Coordinator job at Flying Bark Productions Apply now See open roles Explore More Production Coordinator Jobs

Hr jobs near me : Games Recruiter at AGBO, 2026

Hr jobs near me Games Recruiter at AGBO thumb

hr jobs near me ” Are you a talent acquisition specialist scouring the market for the best hr jobs near me that offer the flexibility of remote work alongside world-class entertainment projects? AGBO, the artist-led independent studio founded in 2017 by visionary directors Anthony and Joe Russo, is expanding its People & Culture team. We are seeking an experienced, proactive, and deeply connected Games Recruiter to join our ranks. Having generated more than $7 billion at the global box office—including monumental hits like Avengers: Endgame, Everything Everywhere All at Once, The Gray Man, and the Citadel franchise—AGBO is aggressively expanding the boundaries of immersive storytelling. Led by our entertainment tech partner Donald Mustard (former Chief Creative Officer at Epic Games and co-creator of Fortnite), we are building interconnected, cross-media narrative worlds that bridge film, television, and game development. If you are evaluating human resources career options and looking at hr jobs near me that will truly challenge your capabilities, this 6-month temporary, full-time remote position is your chance to drive full-cycle recruitment for a powerhouse studio. Hr jobs near me : Games Recruiter job Overview Category Specification / Detail Company Name AGBO Films LLC Job Title Games Recruiter (People & Culture Specialist) Primary Job Search Target Optimized for candidates seeking hr jobs near me Job Type Temporary / Full-Time Contract (6 Months) Location Remote (Any U.S. Location) Hourly Compensation $50.00 – $60.00 / hour (Based on experience) Core Time Zone Focus Core hours aligned with Pacific Time (PST), with flexibility for EST Target Recruiting Focus Gameplay Programming, Game Design, and Technical Art Legal Status Must be based in the U.S. / AGBO participates in E-Verify Current and Upcoming AGBO Slate (2026) This is an extraordinary time to secure one of the premier remote hr jobs near me, as you will manage an unprecedented production pipeline: Position Summary & Core Objectives :: Among the available hr jobs near me, this position stands out by offering direct exposure to the bleeding edge of entertainment tech. As a temporary Games Recruiter at AGBO, you will act as the frontline ambassador for our talent brand. This role requires full-cycle ownership of the hiring pipeline, from initial sourcing strategy and candidate tracking to interview coordination and final offer assembly. The ideal candidate thrives in a lightning-fast, high-demand creative environment and brings a deeply strategic, resourceful approach to entertainment technology staffing. You understand the unique language, motivations, and pipeline requirements of game developers, ensuring an exceptional, respectful, and transparent candidate experience at every touchpoint. Detailed Responsibilities 1. Full-Cycle Pipeline Management 2. Cross-Functional Partnering & Strategy Required Skills & Experience Candidates applying from the pool of professionals looking for hr jobs near me must meet the following criteria: Desired Pluses (Bonus Qualifications) Compensation, Culture & EEO The typical base hourly compensation for this temporary position ranges from $50.00 to $60.00 per hour. Final offers are customized and determined based on a comprehensive evaluation of candidate studio history, specific technical expertise, and alignment with project demands. AGBO Films LLC is deeply committed to operating fair, unbiased, and completely equitable recruitment procedures. We provide all applicants an equal opportunity for employment, completely free from discrimination on the basis of religion, race, sex, age, sexual orientation, gender identity, disability, color, ethnic or national origin, or any other classification protected by federal, state, or local laws. Hr jobs near me : Games Recruiter at AGBO, 2026 Apply now See open roles Explore More Internship Jobs

Background Artist job at Sony Pictures Animation, 2026

Background Artist job at Sony Pictures Animation thumb

Background Artist job : Sony Pictures Animation is seeking a highly skilled, versatile, and collaborative Background Artist to join our episodic series division in Los Angeles, California. Known for pushing the absolute boundaries of visual storytelling, our studio prides itself on empowering visionary filmmakers to lead the creative process. We intentionally allow the distinct “hand of the artist” to be genuinely felt across every frame, producing bold, innovative, and deeply stylized content. In this role, you will be responsible for designing, drafting, and painting detailed backgrounds and environmental layouts that ground our characters and define the worlds they inhabit. Working under the direct guidance of the Production Designer and Art Director, you will ensure that every environment aligns perfectly with the show’s established creative vision, tone, and unique aesthetic language. Because each Sony Pictures Animation project features its own distinctive and outstanding visual ecosystem, we are looking for artists who possess incredible stylistic flexibility and a profound passion for environmental worldbuilding. Background Artist Job Overview Category Specification / Detail Company Name Sony Pictures Animation Job Title Background Artist – Series Location Los Angeles, California, United States Department Series Design & Development Position Level Mid/Senior Artist Job Type Full-Time Classification Union Covered Position (Subject to collective bargaining agreement benefits) Anticipated Base Salary $59.16/hour to $70.00/hour Primary Software Adobe Photoshop Core Skillset Focus Scene set design, orthographic drafts, floor plans, and digital environment painting Application Requirements Resume, Portfolio Link, and all necessary passwords included on the resume/cover letter Salary & Benefits Note: The actual base salary offered within the $59.16/hour to $70.00/hour range will depend on a variety of factors, including the candidate’s prior production experience, portfolio evaluation, and specific technical skill set. This role qualifies for comprehensive health, welfare, and retirement benefits pursuant to the applicable collective bargaining agreement. About Sony Pictures Animation Sony Pictures Animation is a premier global animation studio based in the heart of Los Angeles, California. We collaborate with top-tier artists, technicians, and filmmakers from around the world to create critically acclaimed, award-winning feature animation and highly successful animated series. At our core, we value inventiveness and stylistic diversity. We actively reject a single, homogenized “studio style.” From the comic-book textures of Spider-Man: Into the Spider-Verse to the distinct, quirky linework of The Mitchells vs. the Machines, we treat every project as a blank canvas. We fundamentally believe that a diverse and inclusive environment drives exceptional creativity. Sony Pictures Animation is an equal opportunity employer. We evaluate all qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or any other legally protected characteristics. Position Summary & Core Objectives The Background Artist role at Sony Pictures Animation is a multi-faceted creative position that blends structural architectural draftsmanship with highly expressive digital painting. You are not simply applying color to an existing layout; you are a worldbuilder. You will construct the foundational spaces where cinematic narrative unfolds, ensuring that perspective lines, lighting keys, and shape languages actively reinforce the emotional beats of the script. To succeed in this role, you must be a proactive communicator who thrives on artistic feedback. You will collaborate daily within a tight-knit Design and Paint team, ensuring a seamless translation of ideas from initial rough thumbnails to finalized, production-ready background plates. Additionally, you will think critically about upstream and downstream production pipelines, ensuring that your spatial designs translate cleanly for asset modeling, texturing, and final compositing teams. Detailed Responsibilities 1. Environmental Design & Draftsmanship 2. Color, Lighting & Asset Management 3. Collaboration & Studio Communication Required Skills & Experience Production Track Record: Previous professional experience as a background designer, painter, or layout artist on an animated feature film, television series, or high-end video game pipeline is strongly preferred. Artistic Mastery: Must demonstrate elite, high-level traditional and digital drawing and painting skills, showcasing a powerful command of perspective, value structure, composition, and edge control. Design Fundamentals: A rock-solid understanding of color theory, shape language, atmospheric depth, cinematic lighting behavior, and overall environmental design principles. Stylistic Versatility: A diverse, dynamic portfolio that demonstrates the ability to quickly adapt to different artistic styles, ranging from hyper-stylized graphic looks to highly rendered realism. Technical Proficiency: Advanced, professional-level knowledge of Adobe Photoshop, including custom brush management, layer optimization, and non-destructive digital painting workflows. Communication & Articulation: Proven ability to articulate creative concepts, pitch visual ideas clearly to leadership, and interpret abstract creative direction into concrete visual designs. Time Management: Exceptional organizational skills with a proven track record of managing heavy episodic shot quotas and meeting strict production deadlines under pressure. Background Artist job at Sony Pictures Animation, 2026 Apply now See open roles Explore More Background Artist Jobs

Jobs in spain : Compositor needed at Atlantis Animation, 2026

Jobs in spain Compositor needed at Atlantis Animation, 2026

Jobs in spain : Are you ready to bring your visual effects mastery to a heavenly island paradise? Atlantis Animation, a premier animation studio located in Santa Cruz de Tenerife, is seeking talented, passionate, and experienced Compositors at both Mid and Senior levels to join our team. Following our successful work on world-renowned animated hits like Tara Duncan and Miraculous Ladybug (Season 5), Atlantis Animation is ramping up production for an absolutely massive, highly anticipated new series: Messi and the Giants. Produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga follows a young boy named Leo who is transported from his home in Argentina into a fantastical alternate universe. The series will be broadcast globally on Disney platforms. If you love animation challenges, unexpected adventures, and want to live and work in the stunning Canary Islands, we want to hear from you! Have a look Jobs in Spain Compositor Category Specification / Detail Company Name Atlantis Animation Job Title Compositor (Mid or Senior Level, F/M) Project Assignment Messi and the Giants (Sony Music Vision, Sony Pictures Television Kids, Leo Messi Management) Department Compositing / Post-Production Location Santa Cruz de Tenerife, Canary Islands, Spain Work Arrangement Strictly On-site Only (Remote work is not available) Job Type Full-Time, Fixed-Term Employee Contract (Not Freelance) Contract Duration 9 Months (From June/July 2026 through April 2027) Salary Range Competitive / Commensurate with experience & local market rates (Disclosed during interview) Legal Requirement Valid EU / Spanish Work Permit is mandatory Core Software Foundry Nuke Language Requirement Fluent English (Studio standard for communication) About Atlantis Animation Atlantis Animation is a creative-fueled, technology-driven production house based in Tenerife. We combine top-tier international talent with state-of-the-art animation pipelines to deliver high-quality animated series and feature films for the world’s largest streaming platforms and broadcasters, including Disney Channel and Disney+. Our studio is defined by a culture of collaboration, mutual respect, and a shared passion for visual storytelling. Based in the Canary Islands, our team enjoys an exceptional quality of life, beautiful natural surroundings, and a warm, supportive studio ecosystem where every artist’s “inner magic spark” is celebrated. Position Summary & Core Objectives As a Compositor on Messi and the Giants, you will be responsible for creating the final visual output of the show’s shots. You will meticulously combine 2D, 3D, and 2.5D elements into cohesive, high-quality, cinematic images that perfectly align with the Directors’ and Compositing Supervisor’s creative vision. Operating in a fast-paced environment, you will work hand-in-hand with the Lighting, FX, CG Supervision, and Production teams. Your ultimate goal is to ensure that every shot is delivered to the highest creative and technical standards, maintaining visual continuity and storytelling flow across sequences and episodes while strictly respecting production deadlines and quotas. Detailed Responsibilities 1. Shot Composition & Visual Quality 2. Pipeline, Workflow & Comp Management 3. Cross-Departmental Collaboration Required Skills & Experience Professional Experience Levels: Core Technical & Artistic Requirements: Desired Pluses (Bonus Qualifications) While not mandatory, candidates who possess the following attributes will be highly prioritized during the review process: Working and Living in Tenerife Jobs in Animation, This role is a unique chance to elevate your animation career while living in one of Europe’s most beautiful destinations. Santa Cruz de Tenerife offers a vibrant cultural scene, beautiful beaches, and a fantastic climate. Please note that because this is a Full-Time Fixed-Term Spanish Employee Contract, freelancers cannot be considered. All candidates must have a valid EU passport or existing Spanish work authorization to be hired. Jobs in spain : Compositor needed at Atlantis Animation Apply now See open roles Explore More Compositor Jobs

Dneg jobs : Lighting artist (Supervisor), Australia 2026

Dneg jobs Lighting artist (Supervisor), Australia 2026 thumb

Dneg Jobs Overview : Lighting artist (Supervisor) Category Specification / Detail Company Name DNEG Job Title Lighting Supervisor Location Sydney, New South Wales, Australia Department Shot Finishing (Environment Generalist, Lighting, & Compositing) Position Level Supervisor / Senior Leadership Job Type Full-Time / Permanent Work Arrangement In-Studio / Hybrid (To be finalized during interview process) Salary Range Competitive / Commensurate with high-end feature film supervisor experience (Disclosed upon application) Core Software Stack Houdini, Clarisse, Katana, and Nuke Core Render Engines RenderMan (19+), Clarisse, Arnold, V-Ray, or modern equivalents Experience Requirement Minimum 6+ years of high-end feature film VFX experience Leadership Experience Proven history of team supervision and artistic mentorship About DNEG Jobs DNEG is an Academy Award-winning global leader in visual effects and animation. With a legacy built on creative excellence and cutting-edge technology, we employ more than 9,000 brilliant creators worldwide. Our footprint spans major creative hubs across the globe, including North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai), and our state-of-the-art studio in Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are deeply committed to creating an equitable, diverse, and inclusive work environment for our global teams—a place where everyone feels they matter, are respected, and genuinely belong. We celebrate unique backgrounds and perspectives, knowing they fuel the innovation required to reframe the boundaries of entertainment. Position Summary & Core Objectives The Lighting Artist for Supervisor role at DNEG is a balancing act between creative artistry, technical architecture, and team leadership. You are not just responsible for the visual fidelity of the final pixels; you are the architect of the pipeline that gets those pixels to the screen. You will design the technical approach to complex sequences, troubleshoot breaking pipeline issues, and manage render efficiencies across massive computational environments. Collaboration is the absolute center of our success. You will lead, inspire, and mentor a talented team of lighting and generalist artists. You will ensure that communication flows seamlessly throughout your department, providing clear technical instruction, constructive creative feedback, and empathetic support. Furthermore, you will act as the principal point of contact for the production management team, mapping out schedules, assigning tasks based on individual artist strengths, and ensuring milestones are met without compromising quality. Detailed Responsibilities as Lighting Artist 1. Creative & Technical Leadership 2. Team Management, Communication & Mentorship 3. Technical Optimization & Pipeline Development Dneg Jobs : Required Skills & Experience Desired Pluses (Bonus Qualifications) About You To thrive in this senior role at DNEG, you should be: Dneg jobs : Lighting artist (Supervisor), Australia 2026 Apply now See open roles Explore More DNEG jobs

Job in london : 3D Animator, Framestore

Job in london 3D Animator, Framestore

Job in London : The multi-Oscar-winning Film & Episodic Studio at Framestore is seeking an exceptionally talented and visionary Senior Animator to join our world-class creative team in London. Framestore stands at the pinnacle of the visual effects industry, collaborating with the world’s greatest contemporary storytellers, directors, and producers across the entirety of the filmmaking lifecycle. From initial pre-visualization through to the final render, our teams design, plan, and execute breathtaking imagery that consistently sets new benchmarks for cinematic excellence. Framestore is a studio where bleeding-edge technology meets uncompromised artistic talent. Driven by creativity and inspired by the future of moving images, we set out every single day to reframe what is possible in cinema. As a Senior Animator, you will be a cornerstone of this mission, injecting soul, authentic weight, and unforgettable personality into photorealistic creatures and complex digital characters for major Hollywood blockbusters and high-end episodic series. Framestore Job in London Overview Category Specification / Detail Company Name Framestore Job Title Senior Animator Department Film & Episodic Animation Job Type Permanent / Full-Time Work Model Hybrid (Combining in-studio collaboration with remote flexibility) Location London, Greater London, United Kingdom Salary Range Competitive / Commensurate with senior-level VFX experience (Disclosed upon application) Core Software Autodesk Maya Primary Focus Photorealistic Creature Performance & Character Animation Application Process Manual Review (No AI screening tools utilized) Direct Application Email recruiters@framestore.com Subject Line Requirement Senior Animator – London Application Deadline 21st June 2026 Studio Accessibility Fully accessible facility (Step-free entry, accessible facilities, quiet spaces) Position Summary & Core Objectives This Senior 3D Animator opening represents an existing, vital position within our established animation department. In this role, you will transition straight into the heart of high-profile, story-driven productions. You will be relied upon as a key creative force capable of handling the most demanding shots on a show, ranging from highly nuanced, emotional facial acting to explosive, high-action combat sequences. The ideal candidate possesses an unparalleled passion for mastering complex anatomy and thrives on the technical and artistic challenge of making mythical beasts—whether they walk, fly, swim, or breathe fire—feel entirely grounded in reality. You will work within a sophisticated, distributed production pipeline, serving as a pillar of reliability for your Animation Lead and Supervisor while actively elevating the artistic output of the entire team. Detailed Responsibilities as 3D Animator 1. Premium Animation Production 2. Pipeline Collaboration & Rig Refinement 3. Leadership, Mentorship & Ownership Required Skills & Experience for 3D Animator While Framestore look for artists with a comprehensive understanding of the craft, your practical portfolio and demonstratable production history remain the most critical benchmarks. Desired Pluses (Bonus Qualifications) Do you possess skills that go beyond traditional keyframe animation? We highly value well-rounded artists who bring unique technical or traditional backgrounds to the table: Diversity, Equity, Inclusion & Flexibility “What if I don’t have every skill listed?” Please do not let a checklist hold you back. The requirements detailed above serve as guidelines, not rigid, unyielding rules. You do not have to satisfy every single qualification to be a great fit for Framestore. If your core skills are transferable, your eye for motion is sharp, and you feel a deep resonance with the role, we strongly encourage you to apply. Submitting your application gives our recruitment team the opportunity to consider you not just for this specific role, but for various upcoming projects and alternative positions suited to your unique strengths. job in London. Commitment to Inclusion Framestore is proud to be an equal opportunity employer that employs extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to actively encourage, protect, and support all of our current and future employees to achieve their maximum creative potential. No individual applying to Framestore will ever receive less favorable treatment on any protected demographic basis. Our London studio facility is meticulously designed to be fully inclusive and accessible to all. The workspace features: If you require any specific adjustments, physical accommodations, or bespoke support during the interview or application process, please let us know. We are more than happy to tailor the process to accommodate your personal needs. Job in london : 3D Animator, Framestore Apply now See open roles Explore More London jobs