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Poland Jobs : Senior Art Director at Sperasoft

Poland Jobs Senior Art Director at Sperasoft thumb

Sperasoft is seeking a visionary Senior Art Director with an elite AA+/AAA background and a track record of shipping 2–3 major titles to lead its creative production teams in Krakow. Positioned as a premier leadership destination within the landscape of highly competitive Poland jobs in game development, this full-time role empowers you to define and safeguard the artistic vision of massive global franchises. Reporting directly to the Senior Director of Art, you will act as the key stakeholder for all visual deliverables, bridging the gap between raw concept art and final game engine execution. Beyond driving high-end aesthetic execution, this director-tier role places a massive emphasis on team growth, professional mentorship, and collaborative studio culture. You will manage internal and external concept teams, establish visual bibles, and balance stunning visual fidelity with strict engine performance limitations. If you are looking to advance your career via premium Poland jobs that offer executive-level compensation, comprehensive medical care, and a flexible hybrid workspace in a booming European gaming hub, Sperasoft provides the ideal creative canvas. Poland Jobs Overview : Senior Art Director Attribute Details Company Name Sperasoft Position Title Senior Art Director Job Type Full-Time, Permanent Location Krakow, Poland (Hybrid / Flexible options available) Experience Level Executive / Director Tier (8–10+ years of AAA game development tenure) Key Requirement Minimum of 2–3 prominent, shipped AA+/AAA titles in a leadership capacity Reporting Line Reports directly to the Senior Director of Art Core Technical Ecosystem Unreal Engine, Unity, Modern Digital Content Creation (DCC) pipelines Primary Language Professional English Fluency (Native or Bilingual proficiency required) Department Global Art & Creative Leadership Division About Sperasoft :: Sperasoft is a premier, world-class game development partner operating on a global scale. For over two decades, we have provided elite co-development solutions, deep technical engineering, and top-tier creative production to the world’s most recognizable Tier-1 publishers and entertainment studios. Our international production offices handle complex engineering pipelines and deliver breathtaking visual content for celebrated, multi-million-dollar franchises across PC, console, next-gen hardware, and mobile platforms. By joining our leadership matrix, you become a vital pillar of an international collective of world-class developers. We cultivate a workplace environment rooted in creative excellence, technical innovation, and mutual support. For top creative directors mapping out their next career milestone, our active production hubs stand out prominently among premium poland spring jobs and European gaming opportunities. At Sperasoft, we actively invest in our people, ensuring that every director has the systemic support, structural autonomy, and creative playground necessary to push the boundaries of modern interactive entertainment. Position Purpose & Role Impact :: We are seeking a seasoned, visionary Art Director with a strong AA+/AAA background and a proven track record of shipping iconic titles to steer our creative initiatives. This is a pivotal, high-visibility leadership role suited for a creative authority who thrives on defining, driving, and safeguarding a compelling visual direction while leading high-performing, multi-disciplinary art teams. For elite creative executives looking to advance their careers, this premier job offer in poland provides a massive global canvas to deploy cutting-edge design leadership within a booming European gaming hub. Within our production framework, the Art Director acts as the definitive key stakeholder for all artistic deliverables. You will bridge the gap between raw abstract concepts and high-end cinematic reality, collaborating intimately with internal technical departments, studio executives, and external publisher partners to ensure visual excellence and production efficiency from the initial concept phase to the final gold master asset. This job offer in poland demands an exceptional blend of grand creative leadership and pragmatic, down-to-earth production expertise, with a heavy emphasis on proactive communication, empathetic mentorship, and unwavering artistic vision. Core Duties & Responsibilities The selected candidate will own the visual trajectory of the project, executing tasks that combine elite creative direction with operational leadership. Your daily operations will encompass: 1. Vision Architecture & Artistic Governance 2. Stakeholder Alignment & Client Partnerships 3. Production Synergy & Engine Optimization 4. Studio Growth, Mentorship & Team Culture Technical & Artistic Requirements To qualify for this executive-level creative position, applicants must demonstrate an elite portfolio showing absolute mastery over both traditional art fundamentals and complex game production pipelines. Minimum Qualifications: Highly Desirable Assets (Nice to Have): Comprehensive Benefits & Corporate Culture Sperasoft operates under the firm belief that world-class creative output can only thrive within a highly stable, supportive, and balanced ecosystem. We provide an extensive, modern suite of benefits designed to ensure our directors and their families flourish: Poland Jobs : Senior Art Director at Sperasoft Apply now See open roles Explore More Art Director jobs

Remote VFX Artist job at Beffio studio, Poland

Remote VFX Artist job at Beffio studio, Poland

VFX Artist Job Overview Role Title Senior / Director VFX Artist (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department / Real-Time FX Division Location Poznań, Poland, Europe (Fully Remote / European Union Only) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior / Director (5+ Years of Industry Experience with Lead/Senior Background) Primary Software Unity3D Engine (VFX Graph, Shader Graph, Particle Systems), Houdini, Photoshop Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €60,000 – €85,000 / year (B2B Remote) | 170,000 – 245,000 PLN / year (Local Poland Contract) Negotiable based on leadership seniority, portfolio impact, and chosen contract type. Core Benefits Competitive compensation, guaranteed paid vacation, flexible contract paths, annual team retreats Position Overview Beffio studio is seeking a visionary, highly accomplished Senior / Director VFX Artist who combines elite artistic sensibilities with extensive, hands-on production experience to join our global 3D Art Department. Operating in a permanent, fully remote infrastructure across Europe, you will spearhead the creation of high-impact, gameplay-driven real-time visual effects for an ambitious slate of stylized AA and AAA titles built inside the Unity3D engine. This hybrid position is uniquely designed for a seasoned professional who thrives at the intersection of creative direction, client-side relationship management, and elite technical execution. In this role, you will not simply manage from afar; you will remain a core, hands-on contributor in production, sculpting hero-level effects while simultaneously serving as our studio’s primary VFX representative to external client leadership, including client-side Art Directors and VFX Leads. If you are a veteran visual effects artist who excels at translating high-level narrative concepts into snappy, stylized, and perfectly optimized real-time physics and particle networks, this role offers unparalleled creative autonomy, massive systemic influence, and a seat at the table with some of the industry’s most respected creators. Remote jobs. Comprehensive Role Responsibilities as VFX Artist Your daily duties cut across three key pillars: external stakeholder alignment, hands-on asset creation within Unity, and the technical architecture of studio-wide performance benchmarks. Remote jobs. 1. Client Collaboration, Direction & Strategic Alignment 2. High-Impact Stylized Real-Time VFX Creation 3. Unity3D Engine Integration & Technical Implementation 4. Optimization, Resource Management & Mentorship Candidate Requirements & Qualifications Industry Experience & Shipped Pedigree Technical & Art Toolkit Mastery Communication & Location Criteria Bonus Skills & Desirable Attributes While not strictly required, candidates who present any of the following additional competencies will stand out distinctly during our vetting process: What We Offer Remote VFX Artist job at Beffio studio, Poland Apply now See open roles Explore More VFX Artist Job

Remote Technical Animator (3D) job at Beffio studio, Poland

Remote Technical Animator (3D) job at Beffio studio, Poland

Technical Animator Job Overview Role Title Senior Technical Animator (Rigging & Unity3D Character Systems) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote / Europe-based Teams) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (5+ Years of Professional Experience) Primary Software Unity3D Engine, Autodesk Maya (preferred) or Blender Target Scale AA and AAA Cross-Platform Titles (PC, Console, and Mobile) Estimated Salary Range €54,000 – €74,000 / year (B2B Remote) | 155,000 – 215,000 PLN / year (Local Poland Contract) Dependent on technical skill level, runtime optimization experience, and tax setup. Core Perks Flexible async workflows, paid vacation, competitive salary, annual international retreats Position Overview Beffio studio is seeking a highly analytical, performance-driven Senior Technical Animator specializing in character rigging and Unity3D runtime animation systems to join our elite 3D Art Department. Operating in a permanent, fully remote structure across Europe, you will bridge the gap between pure artistic character creation and deep structural engine programming. Your primary mission will be to design robust, game-ready character skeletons, maintain flawless production pipelines, and build out high-performance runtime animation logic for our scaling roster of AA and AAA titles. This is a hands-on technical leadership position where your choices directly dictate how fluidly, responsively, and efficiently characters move in live gameplay environments. You are an ideal candidate if you look at a beautiful character mesh and immediately begin calculating bone distribution budgets, optimal skin-weight allocations, state machine blending logic, and mobile processing constraints. You will have the opportunity to architect production standards from scratch, eliminate asset pipeline bottlenecks between digital content creation (DCC) tools and game engines, and directly influence character quality across multiple high-profile projects alongside an international squad of veteran developers. Comprehensive Role Responsibilities as Senior Technical Animator Your daily duties cut across three key areas: advanced skeletal articulation, complex engine state architecture, and absolute performance optimization for multi-platform deployment. 1. Game-Ready Character Rigging & Structural Setup 2. Unity3D Animation System Architecture 3. Workflow Automation & Pipeline Optimization 4. Cross-Discipline Collaboration & System Support Candidate Requirements & Qualifications for Senior Technical Animator Required Industry Experience Software & Engine Competencies Technical Skills & Mindset Bonus Skills & Desirable Attributes Candidates possessing any of the following technical skill sets will be heavily prioritized during the application review: What We Offer Remote Technical Animator (3D) job at Beffio studio, Poland Apply now See open roles Explore More Technical Animator jobs

3D Concept Artist Jobs at Beffio Studio, Remote , Poland

3D Concept Artist Jobs at Beffio Studio, Remote , Poland

Concept Artist Job Overview Role Title Senior Environment Concept Artist Company Name Beffio Studio (https://www.beffio.com) Department 3D Art Department / Concept Art Division Location Poznań, Poland, Europe (Fully Remote / European Union Only) Core Collaboration Hours 10:00 – 15:00 CET (Central European Time) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (6+ Years of Professional Experience) Primary Software Photoshop, Corel Painter, or equivalent 2D tools (3D blockout skills a plus) Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €52,000 – €72,000 / year (B2B Remote) | 150,000 – 215,000 PLN / year (Local Poland Contract) Based on experience, regional cost of living, and tax structures. Perks & Benefits Competitive compensation, guaranteed paid vacation, annual team retreats Position Overview Beffio Studio is seeking a visionary, highly accomplished Senior Environment Concept Artist to join our elite 3D Art Department. In this permanent, fully remote position, you will be a core pillar in designing expansive, stylized worlds rich in atmosphere, mood, and deep visual storytelling for our upcoming slate of premium AA and AAA game projects. This senior, hands-on role is built for a master illustrator who looks beyond aesthetic decoration to consider environment design as a vehicle for narrative, gameplay direction, and player emotion. You understand how to communicate history, identity, and scale through deliberate shape language, color theory, and composition. Operating within a mature, high-trust, and decentralized studio landscape exclusively across the European Union, you will work hand-in-hand with our Art Directors, converting high-level text or design prompts into breathtaking environment concepts. If you are a veteran creative who loves world-building and thrives in a structured, remote-first production environment, your next major canvas is waiting here. Comprehensive Role Responsibilities as Concept Artist Your daily duties at Beffio Studio will blend raw artistic ideation, architectural world-building, cross-department communication, and production layout preparation. 1. Stylized Environment Ideation & Design 2. World-Building & Narrative Visual Elements 3. Production-Ready Concept Generation 4. Collaboration, Iteration & Remote Integration Candidate Requirements & Qualifications Required Professional Experience Technical & Artistic Competencies Bonus Skills & Desirable Attributes While not strictly mandatory, candidates who bring any of the following supplementary skills will be highly prioritized during our vetting process: What We Offer Concept Artist Jobs at Beffio Studio, Remote , Poland Apply now See open roles Explore More Concept Artist Jobs

Remote jobs : Senior 3D Animator, at Beffio studio, Poland

Remote jobs Senior 3D Animator, at Beffio studio, Poland

Remote Jobs Animator 3D Overview Role Title Senior Animator 3D (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote jobs / European Union Only) Core Collaboration Hours 10:00 – 15:00 CET (Central European Time) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (5+ Years of Professional Experience) Primary Software Autodesk Maya, Blender, Unity3D Engine (Houdini is a plus) Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €48,000 – €68,000 / year (B2B Remote) | 140,000 – 200,000 PLN / year (Local Poland Contract) Based on experience, local tax structures, and contract type. Perks & Benefits Competitive compensation, paid vacation, annual team retreats Remote Jobs Position Overview Beffio studio is seeking a highly creative, technically proficient, and forward-thinking Senior Animator 3D to join our growing 3D Art Department. In this permanent, fully remote position, you will take on a vital role in crafting expressive, stylized, and gameplay-driven animations for our roster of high-profile AA and AAA game projects developed within the Unity3D engine. Remote jobs. This is a senior, hands-on production role designed for a veteran animator who looks at game development holistically. You understand that great game animation is not just about moving characters in a digital content creation (DCC) tool—it is about how those characters feel under a player’s thumb, how they respond to instantaneous engine logic, and how efficiently they run on the target hardware. If you are an animator who loves traditional keyframe craftsmanship but is equally excited by building specialized rigging workflows, exploring procedural animation solutions, and solving complex production challenges alongside a collaborative, decentralized team within the European Union, this role offers the perfect platform for your career. Comprehensive Role Responsibilities As a Senior Animator 3D, your day-to-day duties will blend high-level artistic creation, structural pipeline development, engine integration, and bleeding-edge workflow exploration. Remote jobs. 1. Stylized Character Animation & Mechanics 2. Rig Validation & Animation Workflow Development 3. Unity3D Engine Integration & Optimization 4. Procedural & Automated Animation Exploration 5. Performance Awareness & Cross-Discipline Collaboration Candidate Requirements & Qualifications Professional Experience & Portfolio Software & Technical Art Competencies Engine & Pipeline Mastery Soft Skills & Location Parameters Bonus Skills & Desirable Attributes While not strictly required, candidates who bring any of the following technical skill sets will stand out significantly during our review process: What We Offer for Remote jobs (Animator 3D) Remote jobs : Senior 3D Animator, at Beffio studio, Poland Apply now See open roles Explore More Remote Jobs

Lead Animator 3D required at beffio studio, Remote

Lead Animator 3D required at beffio studio, Remote

Animator 3D Job Overview Role Title Lead Animator 3D (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote / Async Allowed) Job Type Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior / Lead (5+ Years of Professional Experience) Primary Software Autodesk Maya, Unity3D Engine Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €55,000 – €75,000 / year (B2B Remote) | 160,000 – 220,000 PLN / year (Local Poland Contract) Based on experience and regional tax structures. Position Overview for Animator 3D Beffio studio is looking for a highly skilled, production-tested Lead Animator 3D who seamlessly combines elite artistic sensibilities with hands-on technical game engine implementation. In this senior role, you will lead the charge in delivering expressive, gameplay-driven character animation for high-profile AA and AAA stylized game projects developed within the Unity3D engine. This is a unique hands-on leadership role embedded within a highly collaborative, fully remote studio environment. It is tailored specifically for a veteran animator who thrives on creative ownership, continues to find joy in direct production execution, and excels at interfacing directly with client-side leadership. As the Lead Animator 3D, you will be the primary animation point of contact for our studio, working hand-in-hand with our client’s Principal Animator to preserve visual intent, maintain absolute stylistic consistency, and solve complex technical real-time animation challenges. Comprehensive Role Responsibilities Your day-to-day responsibilities span cross-studio (beffio studio) leadership, high-level client collaboration, pure keyframe asset creation, and technical implementation inside the engine. Remote jobs. 1. Client Collaboration & Vision Alignment 2. High-Performance Stylized Animation 3. Unity3D Implementation & Systems Logic 4. Quality Assurance & Mentorship 5. Performance Optimization & Cross-Discipline Collaboration Candidate Requirements & Qualifications for Animator 3D Required Technical Experience Game Design & Engine Literacy Artistic Mastery & Core Competencies Mindset, Communication & Soft Skills Bonus Skills & Desirable Attributes While not strictly mandatory, candidates possessing any of the following bonus skill sets will be heavily prioritized during the selection process: What We Offer Lead Animator 3D required at beffio studio, Remote Apply now See open roles Explore More 3D Animation Jobs

3d artist jobs at Beffio studio, Remote (Poland)

3d artist jobs at Beffio studio, Remote (Poland)

3D Artist jobs : Beffio studio is seeking a creative and technically adept Senior Pixel Artist to join our 3D Art Department in a fully remote capacity. This specialized role is designed for an artist who possesses a deep reverence for traditional 2D pixel art craftsmanship but is equally driven to innovate within a modern 3D game engine. As part of our team, you will take ownership of creating high-quality, production-ready game assets—including characters, environmental elements, props, and frame-by-frame animations—while playing a foundational role in defining our studio’s unique 2.5D visual pipeline. Operating entirely within the Unity3D ecosystem, you will transcend the boundaries of standard sprite creation by actively implementing, testing, and polishing your assets directly in-engine. Your day-to-day focus will be entirely dedicated to world-building, texture design, and gameplay aesthetics, leaving user interface (UI) and menu design entirely off your plate. This position provides an incredible opportunity to establish production standards, pioneer hybrid 2D/3D art pipelines, and directly influence the aesthetic identity of an ambitious real-time game project alongside a collaborative, asynchronous remote team based out of Europe. 3D Artist Job Overview Role Title Senior Pixel Artist (2D / 3D Stylized Games) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote / Async) Employment Type Full-Time Contract Options Flexible (B2B or Standard Employment) Core Core Focus Pure Gameplay & Environment Assets (Characters, tiles, textures, props, animations) Exclusions No User Interface (UI) or Menu Design required Engine Focus Hands-on asset integration, testing, and scene layout in Unity3D Key Software Aseprite, Photoshop, Pyxel Edit, Unity Is This Role For You? You will thrive in this position if you meet the following artistic and technical criteria: Core Responsibilities for 3d artist remote jobs As a Senior Pixel Artist, your duties will span across asset creation, engine implementation, and technical standard-setting: 1. Asset Creation & Animation 2. Unity Implementation & Optimization 3. Technical Art & Guidelines What We Are Looking For in a 3D artist Minimum Qualifications Nice-to-Have Skills (Bonus Points) What We Offer 3d artist jobs at Beffio studio, Remote (Poland) Apply now See open roles Explore More 3D Artist Jobs

People Can Fly is seeking Senior Technical Animator, Poland

People Can Fly is seeking Senior Technical Animator thumb

People Can Fly is seeking a visionary Senior Technical Animator to join our world-class Animation Department. This role is a cornerstone of Project Florence, where you will bridge the gap between artistic intent and technical execution. As a studio with over two decades of heritage in the AAA shooter genre, we are looking for a technical expert who thrives on optimization, innovation, and the relentless pursuit of high-fidelity character movement within Unreal Engine Job Overview: Senior Technical Animator Category Details Company Name People Can Fly (PCF) Project Name Project Florence Job Title Senior Technical Animator Employment Type Full-time Location Warsaw, Poland (Hybrid/Remote options available) Salary Range Competitive AAA Industry Standard (Commensurate with seniority and 5+ years experience) Core Tech Stack Unreal Engine, Autodesk Maya, Python, Physics Simulations (Cloth/Hair) Department Animation About People Can Fly Founded in 2002, People Can Fly has solidified its reputation as a powerhouse in the global gaming industry. We are the architects behind some of the most visceral and mechanically polished shooters in history, including Painkiller, Bulletstorm, and Gears of War: Judgment. Most recently, we captivated millions with Outriders, proving our ability to blend deep RPG mechanics with intense action. We aren’t just a studio; we are a global collective. With hundreds of specialists across Poland, the UK, Ireland, the US, and Canada, we leverage a diverse range of perspectives to push the boundaries of the Unreal Engine. Currently, our teams are hard at work on: When you join PCF, you aren’t just taking a job—you are joining a legacy of technical excellence and creative audacity. The Mission: Senior Technical Animator As a Senior Technical Animator, you are the architect of the character pipeline. You aren’t just skinning models; you are building the systems that allow those models to breathe, react, and move with life-like precision. You will be responsible for the “guts” of our characters, from the intricate facial rigs that convey emotion to the complex physics setups that handle capes, hair, and armor in real-time. Core Responsibilities Required Qualifications & Expertise We are looking for a veteran who has seen the “trenches” of AAA development and emerged with a portfolio of success. Professional Experience Artistic & Technical Foundational Skills Soft Skills The “Nice to Haves” While not mandatory, candidates possessing the following will be given priority: Comprehensive Benefits & Perks People Can Fly believes in taking care of its people. Whether you are based in Poland or working from our UK hub, we offer a robust package designed to support your health, growth, and work-life balance. Poland Office (Warsaw/Remote) UK & International Support Why Project Florence? Project Florence represents a new chapter for People Can Fly. It is a project that demands technical innovation and artistic bravery. By joining this team, you will be at the forefront of defining the “feel” of our next great title. You will work in an environment that values candor, creativity, and craftsmanship. We don’t just build games; we build the technology that makes games possible. If you are a Technical Animator who is tired of the status quo and wants to contribute to a studio that is constantly evolving, we want to hear from you. Application Process To apply, please ensure your portfolio includes: People Can Fly is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Join us in Warsaw or from the comfort of your home. Let’s build the next generation of action games together. Detailed Breakdown of Technical Expectations 1. The Maya-to-Unreal Pipeline The Senior Technical Animator is the primary guardian of the bridge between our DCC (Digital Content Creation) tools and the game engine. You will be expected to: 2. Advanced Rigging Logic We expect more than just “biped” rigs. Project Florence may involve: 3. Unreal Engine Implementation Your work doesn’t end in Maya. In Unreal Engine, you will: 4. Leadership & Vision As a “Senior” member of the team, your influence extends beyond your own desk. You will: People Can Fly is seeking Senior Technical Animator, Poland Apply now See open roles Explore More Jobs

Poland Jobs: Project Manager job at Wargaming

Poland Jobs Project Manager job at Wargaming

Poland Jobs: Wargaming is seeking a highly organized, resilient, and “people-first” Project Manager to join our development hub in Warsaw, Poland. This role is dedicated to World of Tanks: HEAT, a high-stakes, cross-platform (PC and Console) tank MMO shooter that represents the next evolution of our legendary franchise. As a Project Manager, you are the heartbeat of the production cycle. You aren’t just tracking tickets; you are building the operational infrastructure that allows a multidisciplinary team of designers, engineers, and artists to translate a creative vision into a polished, playable reality. If you believe that project management is about empowering talent through servant leadership and process excellence, your next mission begins here. Job Overview: Project Manager Entity Details Company Name Wargaming Group Limited Project World of Tanks: HEAT (Cross-Platform MMO) Position Project Manager (m/f/i) Location Warsaw, Poland (Onsite) Salary Range 12,000 – 18,000 PLN Gross Monthly (Umowa o pracę) Reporting To Delivery Manager Work Mode Full-time Employment Legal Requirement Must be authorized to work in Poland at the time of application The Mission: Driving Delivery in a AAA Environment World of Tanks: HEAT is a complex ecosystem. Our teams own the core gameplay systems—hero abilities, agent creation, combat mechanics, and diverse game modes. We are building the systems that make moment-to-moment gameplay feel responsive, weighty, and strategically deep. In this role, you will act as a Force Multiplier. You work alongside Feature Owners and multidisciplinary squads to ensure that development remains predictable, efficient, and transparent. You navigate the inherent complexity of gameplay development, where rapid design iterations must coexist with strict technical constraints and the high expectations of a global player base. Key Responsibilities & Impact 1. Strategic Planning & Delivery Management 2. Process Optimization & Facilitation 3. Coordination & Communication The Candidate Profile We are looking for a project management professional who understands that in game development, “how” we build is just as important as “what” we build. Core Requirements Bonus Skills (Standing Out) What This Role Is NOT To ensure clarity, it is important to note the boundaries of this position. This role focuses on delivery and execution excellence. Why Join Wargaming in Warsaw? Warsaw is one of Europe’s most vibrant game development hubs, and Wargaming provides an environment where your professional growth is a priority. Comprehensive Benefits & Perks Poland Jobs: Project Manager job at Wargaming Apply now See open roles Explore More Jobs

11 bit studios hiring Lead Designer, Hybrid, Poland

11 bit studios hiring Senior Technical Artist , Poland thumbnail

11 bit studios is currently seeking an experienced and visionary Lead Designer to join its development team in Warsaw for an unannounced game project. This leadership role is ideal for a highly skilled design professional who can guide gameplay direction, mentor team members, and translate creative vision into production-ready systems. The selected candidate will collaborate closely with Directors and cross-disciplinary leads to define gameplay pillars, ensure alignment across departments, and maintain high-quality design standards throughout development. This position is suited for individuals who enjoy balancing creative ownership, team leadership, and technical coordination within the dynamic environment of indie and AA-scale game production. As a Lead Designer, you will help shape foundational gameplay systems, support story and combat direction, and ensure that production decisions remain aligned with the overall vision of the project. Job Overview : Lead Designer (Unannounced Project) Category Details Company Name 11 bit studios Job Title Lead Designer (Unannounced Project) Employment Type Full-time Work Model Hybrid (3 days office / 2 days remote weekly) Office Location Warsaw, Poland Department Game Design Experience Required 8+ years Leadership Level Lead / Senior Leadership Project Type Unannounced Game Project Industry Game Development (Indie / AA) Engine (Preferred) Unreal Engine (Nice to Have) Languages Required English & Polish (B2 or higher) Relocation Support Available Salary Range Transparent brackets (not publicly disclosed) Additional Compensation Annual bonus + motivation program Application Requirement Portfolio & documentation experience preferred Key Responsibilities Gameplay Vision & Direction The Lead Designer will work directly with Directors and senior stakeholders to define the gameplay pillars that form the foundation of the project. These pillars guide design decisions throughout development and help maintain consistency across mechanics, systems, and player experience. Responsibilities include: This leadership role ensures that gameplay decisions remain aligned with both creative ambitions and production realities. Cross-Team Collaboration A major component of this position involves collaboration across departments such as art, programming, production, narrative, and QA. The Lead Designer helps transform conceptual ideas into achievable production tasks that meet technical requirements and scheduling constraints. Daily collaboration activities include: Strong communication skills are essential to ensure smooth coordination across teams. Design Leadership & Mentorship As a senior member of the design department, the Lead Designer will manage and mentor a team of designers responsible for gameplay systems, progression structures, and player interaction mechanics. Leadership responsibilities include: This role combines hands-on design responsibilities with strategic leadership oversight. Systems & Gameplay Development The Lead Designer contributes directly to the development of core gameplay systems that shape the player experience. These systems may include combat mechanics, progression loops, interaction frameworks, and narrative integration. Key responsibilities include: The position requires both creative problem-solving and technical awareness. Production Support & Documentation Maintaining clear documentation is essential for coordinating development across multiple departments. The Lead Designer ensures that gameplay systems are clearly defined and accessible to stakeholders throughout production. Documentation responsibilities include: Effective documentation helps reduce production risks and ensures efficient collaboration. Required Qualifications To succeed in this role, candidates should demonstrate strong leadership ability alongside deep technical and creative understanding of gameplay systems. Minimum requirements include: Candidates should be comfortable balancing creativity with structured production processes. Preferred Qualifications While not mandatory, the following experience will strengthen applications: These skills help accelerate integration into the production pipeline. Work Environment & Studio Culture 11 bit studios provides a collaborative and supportive work environment designed to encourage innovation, professional growth, and teamwork. The studio places strong emphasis on creative ownership and cross-disciplinary cooperation. Team members benefit from: The studio culture supports both experimentation and production discipline. Health & Wellness Benefits Employee wellbeing is a priority at 11 bit studios. The company offers several programs supporting mental and physical health, including: These benefits help maintain long-term productivity and work-life balance. Learning & Development Opportunities Professional growth is strongly encouraged through structured learning programs and internal knowledge sharing initiatives. Development benefits include: These resources support both technical skill development and leadership growth. Office Facilities & Workplace Features The Warsaw studio location offers a comfortable and creative environment equipped with modern amenities. Office highlights include: The workspace supports both productivity and team engagement. Working Conditions Employees benefit from a flexible hybrid work structure designed to balance remote productivity with in-office collaboration. Working model includes: This structure supports both teamwork and independent workflow flexibility. Compensation & Additional Benefits 11 bit studios provides competitive compensation aligned with experience level and industry standards. Compensation features include: Employees may also participate in company-sponsored development events and conferences. Events, Community & Studio Activities Team engagement is supported through internal events and external industry participation opportunities. These include: These initiatives help strengthen collaboration and professional networking. 11 bit studios hiring Lead Designer, Hybrid, Poland Apply now See open roles Explore More VFX Jobs