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Sony Pictures Animation hiring Previs Artist, California 2026

Sony Pictures Animation hiring Previs Artist, California thumb

Sony Pictures Animation is an industry-leading animation studio based in Los Angeles, California, that creates groundbreaking feature films and animated series in partnership with world-class artists from across the globe. Our studio culture is built around a singular core philosophy: empowering filmmakers to lead the creative process. Sony Pictures Animation intentionally design our production pipelines to allow the distinct hand of the artist to be truly felt, with the ultimate goal of producing bold, subversive, and innovative visual storytelling that challenges the boundaries of traditional animation. Job Overview : Previs Artist Operational Details Position & Pipeline Information Company Sony Pictures Animation Location Los Angeles, California, United States (Onsite/Hybrid) Project Type High-Profile Animated Feature Film Productions Hourly Rate Range $45.00/hour – $75.00/hour (Commensurate with skill level) Primary Engine Unreal Engine 5 Primary DCC Autodesk Maya Infrastructure Tools Perforce (Version Control) & ShotGrid (Production Tracking) The Opportunity as Previs Artist Sony Pictures Animation is seeking an exceptionally versatile and technically proficient Previs Artist to contribute to both the artistic and technical infrastructure of our feature film pre-visualization projects. This role bridges the gap between creative storytelling and pipeline design, operating heavily inside concurrent Autodesk Maya and Unreal Engine 5 pipelines. In this position(Previs Artist), you will act as a foundational technical and creative collaborator during the early stages of pre-production. You will partner with the Executive in Charge of Pre-Production, the Previs Department Head, and our dedicated technology teams to develop, maintain, and optimize extensive libraries of digital assets, materials, textures, and motion files. Your work will directly empower production designers, art directors, and layout artists by ensuring they have stable, rigged, and performance-optimized assets ready for deployment. This is a rare opportunity to help shape the development of a next-generation previs pipeline while working directly on premium cinematic features. Scope of Work & Key Responsibilities The Previs Artist balances asset preparation, technical pipeline development, and shot assembly. Your day-to-day operations will center around three core functional areas: 1. Asset Prep, Rigging & Technical Setup 2. Shot Assembly & Real-Time Production 3. Pipeline Development & Artist Support Position Requirements for Previs Artist Sony Pictures Animation is looking for an individual who couples a vivid imagination and an appreciation for film language with deep technical troubleshooting capabilities within real-time engines. Essential Skills & Technical Qualifications Required Software Toolsets Sony Pictures Animation hiring Previs Artist, California 2026 Apply now See open roles Explore More Jobs

CD PROJEKT RED hiring Junior Motion Capture Specialist

CD PROJEKT RED hiring Junior Motion Capture Specialist

CD PROJEKT RED is seeking a highly motivated and detail-oriented Junior Motion Capture Specialist to join our expanding team at our Boston hub. This is a foundational role established during an exciting period of growth, as we continue to build and refine the motion capture infrastructure for our highly anticipated upcoming projects. This position is embedded within the Shared Development Services (SDS) group—a collaborative, cross-studio collective of technical and creative experts supporting multiple major productions simultaneously. In this hands-on role, you will be deeply involved in the entire lifecycle of motion capture, spanning from meticulous session preparation and studio management to highly technical post-processing workflows. Furthermore, you will actively support senior team members in enhancing our optical stages, tracking systems, and proprietary toolsets. This role offers an exceptional entry point into high-end AAA game development, providing you with direct mentorship, exposure to industry-leading pipelines, and the opportunity to make a tangible impact on the realism and cinematic quality of our character animations. Job Overview : Motion Capture Artist Job Detail Information Location Boston, MA, USA (Hybrid / In-Office) Position Type Full-time, Permanent Department Shared Development Services (SDS) Project Portfolio Multiple Triple-A (AAA) Productions Estimated Salary Range $62,300 – $92,400 USD annually Company Overview At CD PROJEKT RED, our mission is definitive and unwavering: to create revolutionary, story-driven role-playing games (RPGs) that leave an indelible mark on the hearts of gamers worldwide. As the creators of critically acclaimed universes like The Witcher and Cyberpunk 2077, we pride ourselves on pushing the boundaries of interactive narrative, technical innovation, and artistic expression. We believe that extraordinary games are born from an environment of shared passion, mutual respect, and creative freedom. Our team thrives on collaboration, transparency, and a collective drive to challenge the status quo of the gaming industry. To dive deeper into who we are, explore our vibrant culture across our social media platforms, tune into our official YouTube channel, and visit our Beyond the Game Blog—where we regularly share behind-the-scenes insights, technical deep-dives, and personal stories straight from our developers. Key Responsibilities as Motion Capture Artist As a Junior Motion Capture Specialist, your daily responsibilities will span across production assistance, technical data processing, studio maintenance, and collaborative pipeline development. 1. Shoot Preparation and Stage Operations 2. Motion Capture Data Processing 3. Studio Infrastructure and Maintenance 4. Pipeline Optimization and Innovation Role Requirements The ideal candidate possesses a foundational understanding of motion capture methodologies and a passion for refining the technical processes that bring virtual characters to life. Required Qualifications Preferred (Nice-to-Have) Qualifications Please note that the following skills are highly valued but are not strict prerequisites for application. Compensation and Working Structure Comprehensive Benefits & Well-Being Package We believe that our team members do their best work when they are healthy, supported, and balanced. To ensure a thriving workplace, we offer a premier array of benefits designed to support your physical, mental, and financial well-being. Health & Comprehensive Wellness Time Off & Work-Life Balance Financial Security & Perks Studio Life & Professional Growth CD PROJEKT RED hiring Junior Motion Capture Specialist Apply now See open roles Explore More Jobs

Senior VFX Artist job at Blizzard Entertainment, CA, 2026

Senior VFX Artist job at Blizzard Entertainment, CA, 2026 THUMB

Senior VFX Artist Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior VFX Artist I Requisition ID R027087 Game Team Unannounced Project Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split arrangement) Employment Type Full-Time Experience Level Senior (Minimum 8+ years of professional real-time VFX experience) Core Software Ecosystem Unity Engine, Adobe Creative Suite, Autodesk Maya, Custom FX Tools Company Overview For more than 30 years, Blizzard Entertainment, Inc. has stood at the global apex of the interactive entertainment industry. Best known for constructing iconic, deep, and genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established an international reputation for meticulous polish. As a prominent division of Activision Blizzard, now proudly unified under the Microsoft technology umbrella, our development groups engage hundreds of millions of active players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. The Unannounced Project Philosophy At Blizzard Entertainment, we craft legendary worlds for all to share. We believe this is only achievable by building an inclusive work environment that honors the fundamental artistry of game development and unleashes the unique aspirations of our people. This unannounced project pod is an early-stage incubation and development team comprised of passionate, dedicated game makers. We operate in a highly creative, collaborative environment where experimentation is embraced and quality is fiercely protected. We understand that games are evolving rapidly, and we intentionally foster a supportive culture where a diverse group of creators can challenge themselves to build something entirely fresh, unforgettable, and deeply satisfying for players across the globe. The Role & Creative Scope We are seeking a highly creative, technically fluent Senior VFX Artist I to integrate directly into our unannounced game project team as an essential early contributor. In this vital role, you will hold direct artistic ownership over the design, execution, and implementation of high-fidelity, real-time visual effects that clarify gameplay, amplify narrative moments, and delight our player base. Operating at a senior level within an early-stage project requires a nimble mind capable of navigating fluid production deadlines, shifting design goals, and an ambiguous creative landscape. You are not simply an asset builder; you are a holistic game developer who operates at the vital intersection of high-tier stylized illustration and rigorous technical implementation inside the engine. You will collaborate daily across multiple disciplines to ensure our visual effects are breathtaking, clear, performant, and perfectly tuned to emphasize core game feel. Key Responsibilities Senior VFX Artist 1. Real-Time VFX Artistry & Visual Storytelling 2. Technical Integration & Optimization 3. Cross-Discipline Collaboration & Feedback Loops Qualifications & Technical Requirements for Senior VFX Artist Minimum Experience & Requirements Extra Points & Desirable Assets (Bonus Skills) Comprehensive Benefits Portfolio Blizzard Entertainment offers a suite of benefits under our “Benefits for Every World” framework, structured to promote the physical, emotional, and financial health of our staff (subject to specific eligibility rules): Senior VFX Artist job at Blizzard Entertainment, CA Apply now See open roles Explore More VFX Artist Jobs

Lighting Artist (Mid to Senior) job at Alt.vfx, Brisbane

Lighting Artist (Mid to Senior) job at Alt.vfx, Brisbane thumb

Alt.vfx, a global leader in visual effects and an award-winning Australian powerhouse, is seeking a highly skilled Mid to Senior Lighting Artist to join our Brisbane team. This role is focused on an upcoming, high-profile project featuring high-end photoreal live-action character animation. At Alt.vfx, we pride ourselves on pushing the limits of technology and artistry. We are looking for artists who don’t just “light” a scene, but who understand the deep physics of light and the nuance of cinematography to create seamless integration. This is an opportunity to work within a cutting-edge Solaris and Karma pipeline, contributing to work that will be seen by audiences worldwide. Job Overview: Lighting Artist (Mid to Senior) Feature Details Company Name Alt.vfx Position Title Lighting Artist (Mid to Senior) Primary Location Brisbane, QLD (On-site preferred) Job Type Full-Time / Fixed Term Contract / Freelance Salary Range $105,000 – $155,000 AUD (Commensurate with experience) Core Software Houdini, Solaris, Karma, Nuke Specialization Photoreal Character Integration Application Contact recruitment@altvfx.com The Role: Mastering the Art of Integration As a Lighting Artist at Alt.vfx, your primary mission is to bridge the gap between digital assets and reality. This specific project involves placing complex, animated characters into live-action plates. Your work is the final glue that makes the impossible look undeniable. You will be operating within a modern USD-based workflow, utilizing Solaris for scene assembly and Karma as the primary engine. This role requires a blend of technical Houdini mastery and a traditional cinematographer’s eye for mood, color, and texture. Key Responsibilities and Artistic Goals 1. Seamless CG Integration The core of this role is the perfect marriage of CG and live action. You will: 2. USD/Solaris Workflow Mastery We have transitioned into a robust Houdini/Solaris pipeline. You will be expected to: 3. The “Slap Comp” Philosophy At Alt.vfx, lighting doesn’t end with a raw render. You will: 4. Technical Problem Solving & Ownership VFX is as much about problem-solving as it is about painting. You will: Candidate Requirements: What We Are Looking For Alt.vfx is seeking artists who are passionate about the physics of light and the “look” of film. We prioritize talent that can demonstrate a deep understanding of photorealism. Technical Requirements Portfolio & Reel Expectations Your reel is your most important tool for this application. We are looking for: Professional Qualities Location & Work Arrangements Brisbane Studio: This role is primarily based at our beautiful studio in Brisbane. We believe that on-site collaboration is the best way to foster creativity, especially for complex character projects. All applicants must be available to work on-site in Brisbane initially. Senior Remote/Sydney Options: For exceptionally senior applicants with a proven track record, we may consider remote work or placement at our Sydney office. However, please note that this is usually only considered following a successful trial period based in our Brisbane headquarters. Why Join Alt.vfx? A Legacy of Excellence Alt.vfx is more than just a studio; it is a collective of the world’s best artists and technologists. We have won numerous awards for our work in commercials and film, and we continue to be a go-to partner for the world’s largest production houses. Innovation First We are early adopters of new technology. From USD-centric pipelines to AI-assisted tools, we provide our artists with the best environment to succeed and grow their skills. Culture and Community We foster a culture of respect, diversity, and creative freedom. We believe that happy artists make better art, and we strive to maintain a healthy work-life balance even during our most demanding projects. Detailed Compensation & Benefits Category Description Salary Range $105,000 – $155,000 AUD (Final offer depends on seniority and technical expertise). Engagement Options for permanent full-time employment, fixed-term contracts, or freelance daily rates. Equipment High-performance Linux/Windows workstations equipped with the latest NVIDIA GPUs. Growth Direct mentorship from industry-leading Lighting Leads and CG Supervisors. Relocation Possible relocation assistance for high-level senior candidates moving to Brisbane. Lighting Artist (Mid to Senior) job at Alt.vfx Apply now See open roles Explore More Jobs

Industrial Light & Magic hiring Creature TD, California

Industrial Light & Magic hiring Creature TD, California

Industrial Light & Magic (ILM), a division of Lucasfilm and a subsidiary of The Walt Disney Company, is currently seeking a Junior Creature Technical Director (Junior Creature TD) for a project-based hire at our San Francisco headquarters. This is an entry-level technical role designed for artists and engineers who possess a deep fascination with the mechanics of character movement, anatomy, and simulation. As a Junior Creature Technical Director at the Presidio, you will be joining the studio that pioneered the digital character revolution. From the groundbreaking muscle systems of Jurassic Park to the intricate facial performances in The Avengers, ILM has always been at the forefront of creature technology. In this role, you will help maintain that legacy by supporting the pipeline that brings the world’s most complex digital beings to life. Job Overview: Creature TD (Technical Director) Category Details Primary Keyword Junior Creature Technical Director Company Name Industrial Light & Magic (ILM) Parent Organization The Walt Disney Company Job Type Project Hire (Fixed Term) Location San Francisco, California, United States Primary Tools Autodesk Maya, SideFX Houdini, Python Experience Level Entry Level / Junior Compensation and Benefits Profile The following table outlines the transparent hiring range for the Junior Creature Technical Director position in the San Francisco region. Final compensation is determined by a variety of factors including the candidate’s technical proficiency, relevant portfolio work, and internal equity. Annual Compensation Table (USD) Position Level Salary Range (Annual) Pay Frequency Junior Creature TD $67,000 – $85,600 Bi-Weekly / Salaried > Additional Benefits: Beyond the base salary, this project hire may be eligible for a bonus or long-term incentive units. Full-time project hires at ILM receive a comprehensive package including medical, dental, and vision insurance, as well as financial and wellness benefits commensurate with the level of the position. Detailed Job Description The Mission of the Creature TD The role of a Junior Creature TD (Technical Director) is a unique hybrid of artist and engineer. While Animators focus on the performance, the Creature TD focuses on the “under the hood” mechanics—the skeleton, the muscles, the skin, the hair, and the clothing. You are responsible for ensuring that when a character moves, it does so with physical accuracy and aesthetic grace. In this junior capacity, you will act as a vital support layer for the department. You will work under the direct mentorship of senior leads and the Head of Department (HOD) to troubleshoot daily show needs, manage non-hero asset rigging, and ensure the pipeline remains fluid for artists in other disciplines. Key Responsibilities Workforce Diversity & Industry Statistics Industrial Light & Magic and Disney are committed to fostering a workplace that reflects the diverse global audience we serve. In the interest of transparency and as part of our commitment to an inclusive environment, we monitor and share data regarding the composition of the visual effects and technical directing workforce. As of recent industry assessments for the North American VFX sector (2025-2026), the demographic breakdown for Technical Director and Engineering roles in the Bay Area highlights the following: VFX Technical Workforce Composition Demographic Group Estimated Representation White / Caucasian 52% Asian / Pacific Islander 28% Hispanic / Latino 10% Black / African American 5% Mixed Race / Other 5% > Gender Representation: Approximately 24% of Technical Director roles in major studios are currently held by women, a figure ILM is actively working to increase through junior mentorship programs and targeted recruitment for roles like the Junior Creature Technical Director. What We Are Looking For Creature TD Educational Background Technical Skillset The Portfolio (Reel) Your application must include a demo reel. We are specifically looking for: Working at the Letterman Digital Arts Center in San Francisco’s Presidio offers a unique environment. You will be surrounded by the history of cinema while working on its future. About the Organizations Industrial Light & Magic Industrial Light & Magic (ILM) is the leading effects facility in the world. With over 50 years of experience, we have contributed to 25 of the top 50 worldwide box-office hits. We continue to break ground in VR, AR, and Immersive Cinema, ensuring that the Junior Creature Technical Director always has new challenges to tackle. The Walt Disney Company The Walt Disney Company is a leading diversified international family entertainment enterprise. From Disney Entertainment to ESPN and Disney Experiences, our stories reach every corner of the globe. Joining ILM means becoming part of a global legacy of world-class storytelling. Industrial Light & Magic hiring Creature TD, California Apply now See open roles Explore More Jobs

Blizzard Entertainment hiring Senior Compositing /Lighting Artist

Blizzard Entertainment hiring Senior Compositing _Lighting Artist Thumbnail

Blizzard Entertainment, a premier developer and publisher of entertainment experiences and a subsidiary of Microsoft, is seeking a visionary Senior Lighting / Compositing Artist to join our award-winning Animation team. Blizzard is the architect of some of the most iconic universes in gaming history, including World of Warcraft, Diablo, Overwatch, StarCraft, and Hearthstone. Our mission is to forge amazing worlds and experiences that players can dive into, and we achieve this through a culture of creativity, collaboration, and artistic passion. This role is specifically tailored for an expert artist capable of delivering “epic” visual quality for both pre-rendered cinematics and real-time content. You will be part of a tight-knit team dedicated to pushing the creative bounds of digital storytelling. Job Overview: Compositing / Lighting Artist Category Details Company Name Blizzard Entertainment (Activision Blizzard / Microsoft) Position Title Senior Compositing / Lighting Artist Job Type Temporary (Approx. 2.5-month term) / Full-Time Location Irvine, California (Hybrid Eligible) Work Model Hybrid / Remote Options Available Hourly Pay Range $44.67 – $82.60 per hour (Standard U.S. Base Pay) Industry Segment Art / Animation / Cinematics Software Stack Katana, Nuke, Maya, Renderman, Redshift, Linux The Blizzard World: Our Culture and Values At Blizzard Entertainment, we pride ourselves on being more than just a game studio; we are a community of creators. Since our acquisition by Microsoft, we have continued to lead the industry in genre-defining entertainment. Our ability to build immersive worlds is enhanced by our diverse teams working in an inclusive environment. Blizzard Entertainment understand that the best art comes from a place of support and inspiration. Whether you are working on the dark, gothic landscapes of Diablo or the vibrant, hopeful future of Overwatch, you will find a team that values your unique artistic voice. We encourage women and members of under-represented groups to apply, as we believe diversity is the fuel for innovation. Detailed Role Responsibilities as Senior Compositing / Lighting Artist As a Senior Lighting Artist / Compositing Artist, you are the final eye on the pipeline. You are responsible for taking raw assets and FX and weaving them into a cohesive, cinematic masterpiece. 1. Lighting Design & Implementation You will design and implement lighting for both characters and environments. This involves more than just illuminating a scene; it requires an understanding of narrative weight. You will work to enhance the established art direction, ensuring that the light guides the player’s eye and evokes the intended emotional response. 2. Visual Quality Control & Consistency Maintaining the “look” of a sequence is paramount. You will be responsible for color balance and shot-to-shot continuity. Your goal is to ensure that every frame within a sequence feels part of a unified world, maintaining high quality-control standards for all finished work. 3. Multi-Departmental Collaboration A Senior Artist at Blizzard does not work in a vacuum. You will: 4. Technical Problem Solving In our fast-paced environment, priorities can shift rapidly. You must be able to independently troubleshoot complex multi-shot setups and adapt to proprietary lighting tools or pipeline changes on the fly. Candidate Requirements: Expertise & Skills as Senior Compositing / Lighting Artist Blizzard Entertainment is looking for a veteran of the industry—someone who has mastered the technical tools and possesses a refined artistic “gut feeling” for what makes a shot work. Experience Foundations Technical Mastery Artistic Intuition Blizzard Entertainment offers a competitive rewards package designed to promote physical, emotional, and financial well-being. While this is a temporary role, Blizzard provides a suite of benefits for “Every World.” Application Materials Required To be considered for this elite team, please provide the following: Recruitment Fraud & Equal Opportunity Stay Alert: Blizzard will only contact you through official “@https://www.google.com/search?q=blizzard.com” or “@activisionhttps://www.google.com/search?q=blizzard.com” email addresses. We will never ask for financial information or payments during the hiring process. Equal Opportunity: Blizzard Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are committed to providing reasonable assistance to individuals with disabilities; if you require accommodation to apply, please contact accommodationrequests@activisionblizzard.com. Blizzard Entertainment hiring Senior Compositing / Lighting Artist Apply now See open roles Explore More Animation Jobs

Rockstar Games hiring Production Coordinator, 2026

Rockstar Games hiring Production Coordinator, 2026

Rockstar Games is one of the most decorated and influential names in the interactive entertainment industry. Responsible for genre-defining series like Grand Theft Auto and Red Dead Redemption, the studio has built a reputation for meticulous detail, cinematic storytelling, and technical innovation. We are currently seeking a highly organized, proactive, and collaborative Production Coordinator to join our Social Club development team. This role is based in our state-of-the-art studio in Carlsbad, California. As a Production Coordinator, you will be at the heart of our development process, facilitating communication, managing workflows, and ensuring that our talented developers have the support they need to create world-class online services and connected experiences. Role Summary : Production Coordinator Category Details Company Name Rockstar Games Position Title Production Coordinator Employment Type Full-Time Work Model In-Office (State-of-the-art studio) Location Carlsbad, California, United States Annual Base Salary Range $63,200 – $88,500 USD Total Compensation Potential for bonuses, equity awards, and comprehensive benefits Industry Video Games / Interactive Entertainment Department Online Services / Social Club Development At Rockstar Games, we don’t just make games; we create world-class entertainment experiences that push the boundaries of what is possible in the medium. Working here means becoming part of a team dedicated to some of the most rewarding, large-scale creative projects in existence. Our culture is built on an inclusive, highly-motivated environment where you can learn from and collaborate with the most talented professionals in the gaming industry. The Social Club team is responsible for the “connected” heart of our franchises. This includes the architecture of online services such as matchmaking, cloud saves, player statistics, and leaderboards. We also build the tools and companion apps (mobile, tablet, and web) that bridge the gap between the player and our massive open worlds. The Production Coordinator serves as the “glue” that holds development cycles together. You will be responsible for the logistical and administrative health of the development pipeline for the Social Club. 1. Agile & Scrum Facilitation 2. Backlog & Documentation Management 3. Workflow & Scheduling 4. Cross-Functional Collaboration Detailed Requirements as Production Coordinator To succeed in this role, you must be a master of organization and a clear communicator who thrives in high-pressure, fast-paced environments. Desired Skills (The “Pluses”) While not strictly required, candidates with the following experience or certifications will stand out: Compensation, Benefits, and Culture at Rockstar Games Salary & Rewards The expected base pay range for this role in the San Diego/Carlsbad area is $63,200 – $88,500 USD. Final salary offers are determined by several factors, including: In addition to base salary, the total compensation package may include a performance-based bonus and/or equity awards. Health and Wellness Rockstar Games provides a full range of benefits to support our employees’ physical, mental, and financial health. This includes: Commitment to Diversity and Inclusion Rockstar Games is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, race, or any other protected category. Rockstar Games also provide reasonable accommodations to qualified job applicants with disabilities. If you require assistance or accommodation during the recruitment process, please notify your recruiter. Rockstar Games hiring Production Coordinator, 2026 Apply now See open roles Explore More Production Coordinator Jobs

Previs Artist at Netflix Animation Studios

Previs Artist at Netflix Animation Studios 2026

Netflix Animation Studios (NAS) is seeking a visionary and technically proficient Previs Artist to join our world-class Feature Animation team in Burbank, California. This role is a cornerstone of our production pipeline, serving as the bridge between initial story concepts and final cinematic execution. As a Previs Artist, you will be responsible for defining the visual language of our upcoming slate of animated feature films, utilizing your mastery of camera work, staging, and digital storytelling to bring bold, immersive worlds to life. Role Overview: Previs Artist Feature Specification Company Name Netflix Animation Studios (NAS) Job Title Previs Artist Job Requisition ID JR38629 Primary Department Feature Animation Work Type Onsite (Full-Time) Location Burbank, California, United States Standard Hourly Rate $70.00 – $84.00 per hour (Total Compensation) Union Minimum (CBA) $59.16 per hour (Minimum base per agreement) Required Experience 5+ Years in Previs (Feature, Series, or Games) Primary Software Autodesk Maya At Netflix Animation Studios, our mission is to entertain the global audience with stories that are not only visually stunning but emotionally resonant. We believe that animation is a medium, not a genre, and we strive to push the boundaries of what is possible in cinematic storytelling. By joining our Burbank studio, you become part of a vibrant, multi-disciplinary community. We prioritize Inclusion and Diversity, recognizing that our best work comes from a team that reflects the global audience we serve. We operate with a high level of creative freedom, balanced by a rigorous commitment to excellence and efficiency. The Previs Artist is a hybrid of a cinematographer, editor, and animator. Your primary goal is to “solve the movie” in a 3D space before expensive final production begins. 1. Cinematic Storytelling and Layout 2. Technical Execution and Animation 3. Collaborative Workflow Candidate Profile: What We Are Looking For We are looking for a “Swiss Army Knife” artist—someone who understands the technical constraints of a pipeline but possesses the soul of a filmmaker. Required Professional Experience Technical Proficiency Soft Skills Compensation and Benefits Architecture The Compensation Philosophy Netflix Animation Studios utilizes a “Total Compensation” model. For this role, the market range is $70.00 to $84.00 per hour. Unlike traditional corporate roles, we do not utilize a bonus structure; instead, we build that value directly into your hourly rate to ensure transparency and consistency. Union Participation This position may be subject to a Collective Bargaining Agreement (CBA). If the role falls under union jurisdiction: Comprehensive Benefits Package Depending on union status and eligibility, NAS offers a robust suite of benefits designed to support the artist’s “whole self”: Netflix is an equal-opportunity employer. We do not just accept difference; we celebrate it. We are committed to creating an environment where every artist, regardless of their background, feels they can do the best work of their career. Accommodations: If you require any adjustments during the interview process due to a disability or other personal needs, we encourage you to reach out to your recruiting partner. We are here to ensure the interview process is accessible and equitable for everyone. To be considered for this role, please ensure your portfolio or demo reel highlights the following: Previs Artist at Netflix Animation Studios Apply now See open roles Explore More Animation Jobs