Remote Technical Animator (3D) job at Beffio studio, Poland
Technical Animator Job Overview Role Title Senior Technical Animator (Rigging & Unity3D Character Systems) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote / Europe-based Teams) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (5+ Years of Professional Experience) Primary Software Unity3D Engine, Autodesk Maya (preferred) or Blender Target Scale AA and AAA Cross-Platform Titles (PC, Console, and Mobile) Estimated Salary Range €54,000 – €74,000 / year (B2B Remote) | 155,000 – 215,000 PLN / year (Local Poland Contract) Dependent on technical skill level, runtime optimization experience, and tax setup. Core Perks Flexible async workflows, paid vacation, competitive salary, annual international retreats Position Overview Beffio studio is seeking a highly analytical, performance-driven Senior Technical Animator specializing in character rigging and Unity3D runtime animation systems to join our elite 3D Art Department. Operating in a permanent, fully remote structure across Europe, you will bridge the gap between pure artistic character creation and deep structural engine programming. Your primary mission will be to design robust, game-ready character skeletons, maintain flawless production pipelines, and build out high-performance runtime animation logic for our scaling roster of AA and AAA titles. This is a hands-on technical leadership position where your choices directly dictate how fluidly, responsively, and efficiently characters move in live gameplay environments. You are an ideal candidate if you look at a beautiful character mesh and immediately begin calculating bone distribution budgets, optimal skin-weight allocations, state machine blending logic, and mobile processing constraints. You will have the opportunity to architect production standards from scratch, eliminate asset pipeline bottlenecks between digital content creation (DCC) tools and game engines, and directly influence character quality across multiple high-profile projects alongside an international squad of veteran developers. Comprehensive Role Responsibilities as Senior Technical Animator Your daily duties cut across three key areas: advanced skeletal articulation, complex engine state architecture, and absolute performance optimization for multi-platform deployment. 1. Game-Ready Character Rigging & Structural Setup 2. Unity3D Animation System Architecture 3. Workflow Automation & Pipeline Optimization 4. Cross-Discipline Collaboration & System Support Candidate Requirements & Qualifications for Senior Technical Animator Required Industry Experience Software & Engine Competencies Technical Skills & Mindset Bonus Skills & Desirable Attributes Candidates possessing any of the following technical skill sets will be heavily prioritized during the application review: What We Offer Remote Technical Animator (3D) job at Beffio studio, Poland Apply now See open roles Explore More Technical Animator jobs