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Ubisoft is hiring Animation Programmer, Canada

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  Ubisoft is looking for an experienced Animation Programmer to join a small, collaborative team in Montreal working on an ambitious multiplayer experience built with Unreal Engine. The role focuses on developing scalable animation systems, tools and workflows that bring characters and game worlds to life. You’ll work closely with animation, programming and motion capture teams while combining strong programming skills with an understanding of 3D animation. The position is full-time, permanent and office-based in Montreal.   Job Overview : Animation Programmer Job Detail Information Job Title Animation Programmer Company Ubisoft Location Montreal, Quebec, Canada Employment Type Full-time Contract Permanent Work Arrangement Office-based Game Engine Unreal Engine Programming Languages C++, C# Department Programming / Animation Focus Areas Animation Systems, Tools, Technical Animation, Procedural Animation   About Ubisoft Ubisoft is one of the world’s leading video game companies, with development teams located across the globe. The company is known for creating major franchises and memorable interactive experiences, including Assassin’s Creed, Rainbow Six and Just Dance, along with many other original games. Ubisoft brings together artists, programmers, designers, animators, writers and other specialists to create games that connect with players around the world. The company also places importance on collaboration and diverse perspectives, recognizing that different experiences and ideas can contribute to stronger teams and player experiences.   About the Role Ubisoft Montreal is looking for an Animation Programmer to join a small and empowered development team working on an ambitious multiplayer project. The team is building the experience using Unreal Engine and is looking for a hands-on developer who enjoys solving technical challenges and taking ownership of their work. As an Animation Programmer, you’ll sit at the intersection of programming and animation. You’ll help build the technology that allows animations to work smoothly and naturally within the game. Your work will cover animation systems, tools, technical solutions and new animation technologies. You’ll collaborate directly with animators, programmers and motion capture specialists to understand their needs and turn those requirements into practical technical solutions.   What You’ll Do Build Animation Systems You’ll design, develop and maintain animation systems that can support the needs of a modern multiplayer game. Your responsibilities will include: Designing scalable animation systems for gameplay. Developing and maintaining animation features inside the game engine. Analyzing existing animation systems and identifying areas for improvement. Building systems that can support complex and dynamic game environments. Maintaining existing animation technology for current and future projects. Making sure animation systems are reliable, efficient and easy to maintain.   Develop Animation Tools You’ll also help create tools and workflows that make it easier for animators and other developers to produce high-quality content. This may include: Developing tools that support animation production. Improving existing animation workflows. Creating technical solutions for animation-related challenges. Helping artists work more efficiently within the game engine. Contributing to the continuous improvement of the team’s animation pipeline.   Work With Animation & Motion Capture Teams This role involves close collaboration with several disciplines. You’ll work with: Animators Technical animators Gameplay programmers Motion capture teams Designers Other technical artists and developers You’ll help understand their requirements and translate creative and production needs into effective programming solutions.   Research New Animation Techniques Animation technology continues to evolve, and you’ll have the opportunity to explore new approaches. You’ll research and experiment with techniques such as: Procedural animation Physics-based animation Inverse Kinematics (IK) Ragdoll systems Advanced animation state systems Other real-time animation technologies You’ll also keep up with developments in animation technology and share useful knowledge with the wider team.   Performance & Optimization Animation systems need to perform efficiently in a real-time game environment. You’ll be expected to write clean and structured code while considering: CPU performance Memory usage Runtime efficiency System scalability Compatibility Maintainability You’ll analyze existing systems, identify performance problems and implement improvements where necessary.   Technical & Artistic Collaboration This role isn’t only about writing code. You’ll need to understand how programming decisions affect the final visual result. You’ll combine a technical understanding of game development with an appreciation for animation and visual quality. You may work on solutions where technical performance and artistic requirements need to be balanced. Your ability to communicate with artists and explain technical concepts clearly will be an important part of the role.   What We’re Looking For We’re looking for a developer who enjoys working on animation technology and collaborating with creative teams. You should have: Professional experience with C++ and C#. Experience using Visual Studio. A strong understanding of 3D mathematics. Knowledge of real-time animation systems. Experience with animation concepts such as: Rigging Animation state machines Ragdoll physics Inverse Kinematics (IK) Facial animation Understanding of animation tool development. Experience optimizing animation systems and workflows. Strong problem-solving and debugging skills. Good attention to detail when identifying technical issues. The ability to work effectively with multidisciplinary teams. Clear communication skills, especially when explaining technical subjects.   A Hands-On Development Environment The team is looking for someone who enjoys taking ownership of their work and contributing directly to the development process. You’ll have the opportunity to participate in discussions, investigate technical challenges, propose solutions and help improve the way animation technology is developed and used by the team. Because the project is being developed as a collaborative multiplayer experience, you’ll work with different disciplines to make sure animation technology supports both gameplay and the overall player experience.   Why This Role Matters Animation programming plays an important role in making characters and gameplay feel responsive and believable. The systems you build can influence how characters move, react to their surroundings and interact with the game world. By combining programming, animation knowledge and technical problem-solving, you’ll help create the foundation that allows the animation team to deliver high-quality experiences inside the game.   Ready to Join Ubisoft? If you enjoy programming, have an interest in animation technology and want to work closely with artists and developers on an ambitious Unreal Engine multiplayer project, this Animation Programmer position offers an opportunity to contribute to the development of animation … Read more

Small Axe Studios is hiring mid-3D Gameplay Animator, Canada

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Small Axe Studios, a 2K studio based in Burnaby, British Columbia, is looking for an experienced Gameplay Animator to help create authentic and polished sports gameplay for a new AAA sports franchise. The role involves creating and implementing interactive animations in Unreal Engine 4/5, working closely with Animation, Design, Engineering, AI and Production teams. Candidates should have AAA game development experience, a strong understanding of human movement and sports mechanics, and a player-focused approach. The position offers a starting salary of CAD $60,500–$89,540 per year. Job Summary : Gameplay Animator Job Detail Information Job Title Gameplay Animator Company Small Axe Studios Parent Company 2K Department Animation / Game Development Location Burnaby, British Columbia, Canada Employment Type Full-time Experience Level Experienced Engine Unreal Engine 4 / Unreal Engine 5 Salary CAD $60,500 – $89,540 per year Industry AAA Game Development Focus Sports Gameplay & Interactive Animation   About Small Axe Studios Founded in 2023, Small Axe Studios is 2K’s newest standalone game development studio, based in Burnaby, British Columbia. The studio is building a new sports franchise and bringing together a team of experienced developers, artists, designers and gamers who are passionate about creating innovative and player-focused experiences. Small Axe Studios is focused on developing a brand-new IP and aims to create an authentic, polished sports experience from the ground up.   About the Role Small Axe Studios is looking for an experienced Gameplay Animator to join its team. In this role, you’ll focus on creating and implementing authentic sports animations and interactive gameplay behaviors. You’ll work closely with Animation, AI, Engineering, Design and Production teams to turn animation concepts into polished gameplay features. The ideal candidate has a strong understanding of human movement and sports mechanics, experience working on AAA games, and a passion for creating responsive and believable gameplay animation. You’ll play an important role in making sure animations feel natural, responsive and authentic from the player’s perspective.   What You’ll Do As a Gameplay Animator, your responsibilities will include: Work closely with the Gameplay Animation Lead to ensure animation work meets the project’s quality standards and deadlines. Create gameplay animations that support polished and engaging sports features. Take animation features from the initial idea and concept stage through final implementation. Work with Designers to develop and support animation-based gameplay features. Collaborate with Animation Engineers and Gameplay Engineers to implement animations effectively in the game engine. Work closely with the Design Lead and Engineering team during feature implementation. Collaborate with the Animation Director to understand and achieve the required animation quality. Help maintain authentic sports movement and behavior throughout gameplay. Keep mocap production organized by managing mocap shot lists, references and related materials. Provide the right animation solutions to help each gameplay feature reach its full potential. Contribute animation expertise during feature planning and technical discussions. Identify opportunities to improve animation quality, responsiveness and authenticity. Champion high-quality animation across your assigned gameplay features. Bring the animation perspective into creative and technical decision-making.   What We’re Looking For We’re looking for an animator who combines strong technical skills with a good understanding of sports and interactive gameplay. You should have: Professional experience working as a Gameplay Animator or in a similar animation role. Experience developing and shipping AAA games. Experience working with Unreal Engine 4 or Unreal Engine 5. Experience creating animation for interactive, second-to-second gameplay features. A strong understanding of how animation works within a real-time game environment. Excellent knowledge of human movement and mechanics, particularly sports-related movement. A player-focused approach to animation and gameplay. Strong attention to animation quality and authenticity. Good organizational and time-management skills. A proactive and collaborative approach to problem-solving. The ability to work effectively with Animators, Engineers, Designers and Producers. A willingness to contribute ideas and participate in creative and technical discussions. Sports & Gaming Experience A genuine interest in sports and games will be valuable in this role. The ideal candidate will have: A strong understanding and appreciation of sports games. An interest in playing and/or watching sports. A passion for video games and interactive entertainment. An understanding of what makes sports movement feel authentic and believable to players. You don’t need to be passionate about only one particular game or franchise—the important thing is having a genuine interest in games and sports. Working With Other Teams Gameplay animation is highly collaborative at Small Axe Studios. You’ll work closely with: Gameplay Animation Leads Animation Directors Animation Engineers Gameplay Engineers Designers Design Leads Producers AI Engineers Other artists and developers Together, you’ll develop and implement gameplay features that combine animation, design and technology into a seamless player experience.   Salary & Compensation The expected starting base salary for this position in British Columbia is: CAD $60,500 – $89,540 per year The final salary offered may vary depending on factors such as: Job-related knowledge Skills Professional experience Market location Other objective business considerations In addition to base salary, the total compensation package may include bonus and/or equity opportunities, along with medical, financial and other employee benefits. Details regarding applicable benefits and compensation programs will be provided during the hiring process. The company may adjust compensation and benefits programs based on individual performance, company or team performance, and market conditions.   Equal Opportunity Small Axe Studios and 2K are committed to providing equal employment opportunities. Qualified individuals with disabilities can request reasonable accommodation during the application or interview process, as well as for performing essential job functions and accessing employee benefits. Important Recruitment Notice 2K Games and its studios do not use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When communicating by email, official communications use 2K.com email accounts. If you receive a recruitment message that does not follow these guidelines, take care when providing personal information or responding to the request.   Ready to Join Small Axe Studios? If you’re an experienced Gameplay Animator who enjoys sports, games and creating authentic interactive animation, this is an opportunity to help build a brand-new sports franchise from the ground … Read more

People Can Fly is hiring Principal Character Artist

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People Can Fly is looking for a Principal Character Artist to join the Art team on Project Florence in Warsaw, Poland. The role focuses on creating high-quality characters, creatures and props for a AAA game, from high-poly sculpting and organic modelling to low-poly assets, PBR texturing and in-game shaders. You’ll work closely with Art, Animation and Technical teams, help maintain the project’s visual quality, and share your expertise with other artists. This is a full-time remote/hybrid position for experienced game artists based in Europe.   Job Summary : Principal Character Artist Job Detail Information Job Title Principal Character Artist Company People Can Fly Project Florence Department Art Industry AAA Game Development Location Warsaw, Poland Work Arrangement Remote / Hybrid Employment Type Full-time Experience Level Principal / Experienced Eligible Candidates Game industry professionals based in Europe Key Skills Character Modelling, Sculpting, Texturing, PBR, Unreal Engine Software Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Photoshop, Unreal Engine   About the Role People Can Fly is looking for an experienced Principal Character Artist to join the Art team working on Project Florence. As a Principal Character Artist, you’ll play an important role in creating high-quality characters, creatures and related assets that fit the project’s visual direction and technical requirements. You’ll work closely with the Art Director, Leads, Animation, Technical Art and other departments to establish and maintain a strong visual standard across the game. You’ll also help explore new techniques, improve workflows and share your knowledge with other artists. This role is ideal for a senior-level character artist who has a strong artistic eye, excellent technical skills and the ability to work independently while helping raise the quality of the wider team. About People Can Fly People Can Fly is an independent AAA game development studio with more than 20 years of experience in the industry. Founded in 2002, the studio is known for games including Painkiller, Bulletstorm, Gears of War: Judgment and Outriders. People Can Fly has teams working across Poland, the UK, Ireland, the US and Canada, as well as remote locations. The studio has extensive experience with Unreal Engine and continues to develop ambitious action games and new interactive experiences. Current projects include Gears of War: E-Day, developed in collaboration with Microsoft, Project Echo for KRAFTON, Lost Rift, an original IP developed in-house, as well as other projects across new platforms and technologies.   What You’ll Do Character & Creature Creation You’ll be responsible for creating high-quality character and creature assets that fit the game’s world and visual style. Your work will include: Creating detailed characters, creatures and props for the game. Developing assets that meet both artistic and technical requirements. Creating believable characters with strong personality and visual appeal. Building characters from initial concepts through high-poly and low-poly stages. Creating detailed high-poly sculpts and optimized game-ready models. Creating realistic clothing, accessories, armor and other character elements. Creating complex creatures, including bipeds, quadrupeds and other creature types. Working on both organic and hard-surface elements. Creating and refining textures using modern PBR workflows. Setting up or adjusting surface shaders for in-game characters.   Art Direction & Quality You’ll help maintain a consistent visual standard across the project. You’ll: Work with the Art Director and Art Leads to understand and develop the project’s visual direction. Help establish artistic benchmarks and quality standards. Ensure character assets remain consistent with the game’s universe and style. Review your own work and identify areas where the visual quality can be improved. Help push the quality of character art across the project. Interpret concept art while also using your own artistic judgment when appropriate. Adapt your techniques and workflow to meet the project’s specific artistic requirements. Production & Deadlines You’ll also be responsible for delivering work efficiently within the production schedule. This includes: Completing assigned work according to project specifications. Following established production pipelines and workflows. Delivering high-quality assets within agreed deadlines. Troubleshooting and fixing asset-related issues. Documenting research, development and technical solutions when necessary. Sharing useful R&D findings with the team through the project’s knowledge base.   Collaboration Character art requires close collaboration with several departments. You’ll work with: Art Directors and Art Leads Character and Animation teams Technical Art Engineering and other technical departments Other artists and production teams You’ll help ensure that characters work correctly both visually and technically in the game. You’ll also participate in discussions about new techniques, tools and workflows that can improve the character art pipeline. Mentoring & Knowledge Sharing As a Principal-level artist, you’ll also have opportunities to support the wider team. This may include: Sharing your knowledge and techniques with other artists. Providing constructive feedback during art reviews. Helping improve the quality of character assets. Supporting R&D initiatives with Technical Art and Animation teams. Helping develop better workflows and production techniques. Supporting recruitment activities when required. Helping with the onboarding of new team members. What We’re Looking For We’re looking for an experienced character artist with a strong portfolio and a deep understanding of character creation for games. You should have: A strong portfolio demonstrating high-quality character modelling and texturing. Professional experience working in the game industry. Excellent knowledge of 3D modelling and sculpting workflows. Strong organic modelling skills, particularly for human characters and faces. Experience creating realistic and believable clothing and character details. Strong anatomical knowledge of human and animal forms. Experience creating both bipedal and quadrupedal creatures. Strong hard-surface modelling skills for assets such as armor, weapons and character equipment. Experience creating both high-poly and low-poly game-ready models. Strong understanding of textures and modern PBR workflows. Experience with Substance Painter or similar texturing software. Experience working with Unreal Engine. A strong understanding of art fundamentals, including: Shape Form Texture Value Colour Proportion Anatomy The ability to interpret concepts and turn them into production-ready 3D assets. The ability to develop or adapt to a specific art style with minimal supervision. Strong communication and collaboration skills. A proactive and solutions-oriented approach. The ability to adapt to changing project requirements and workflows. Software … Read more

Environment Supervisor job at ILM Mumbai, 2026

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  Industrial Light & Magic (ILM Mumbai), a premier division of The Walt Disney Company and Lucasfilm, is seeking an experienced and visionary Environment Supervisor for our Mumbai, India studio. In this pivotal leadership role, your primary responsibility is to oversee the day-to-day operations of the Generalist (Environments) team, ensuring that all digital environments are crafted flawlessly to match the unique artistic designs and visual style of the production. Achieving this requires close cross-departmental collaboration, partnering extensively with Assets, Animation, and Lighting Supervisors, as well as VFX Supervisors, to maintain absolute creative and technical cohesion. Generalists (Environments) at ILM possess the exceptional capability to create photo-real environments and landscapes, exhibiting a profound foundation in photo-realistic, traditional, and digital art skills with a specialized emphasis on natural and fantastical landscapes. You will work fluidly with live-action footage, digital still photography, rendered computer graphic elements, and digital paint to construct comprehensive environments that integrate seamlessly into high-end feature films. Whether you are guiding creative brainstorming sessions, evaluating technical feasibility, or mentoring junior artists, you will champion an environment of innovation, rigorous standards, and positive team morale. Job Overview : Environment Supervisor Field Details Job Title Environment Supervisor Job ID 10146395 Location Mumbai, India (Lucasfilm VFX India Pvt. Ltd.) Business Unit Industrial Light & Magic (The Walt Disney Company)   Primary Responsibilities and Accountabilities as Environment Supervisor Team Leadership & Oversight: Supervise the Generalist (Environments) team closely to ensure they consistently deliver the expected and desired visual effects for the assigned show. Technical Feasibility & Collaboration: Consult directly with CG and VFX Supervisors regarding the technical feasibility of design elements, offering production-friendly solutions that preserve the overarching artistic vision of the show. Shot Review & Approval: Regularly review the work of individual artists, carefully approving shots and models before final submission to the director. Staffing & Recruitment: Actively participate in the recruiting, interviewing, and staffing processes for the Generalist team, assessing prospective candidates and collaborating with production management on hiring decisions. Talent Development & Mentorship: Partner with production management to guide artists’ overall professional development, delivering constructive performance feedback, resolving management issues, and mentoring apprentice and junior artists on their daily shots. Communication & Meetings: Attend all relevant production and creative meetings to promote transparent communication channels across the entire production team. Tool Development & Testing: Work alongside sequence leads to test out cutting-edge tools and techniques before rolling them out to shot artists. Handle moderately complex hard-body and soft-body simulations, lighting, and rendering for compositing. Content Creation & Execution: Responsible for creating original 2D and 3D content that may comprise part or all of a given environment, utilizing artistic and technical skills across all aspects of CG images. Aesthetic Problem-Solving: Participate as an active team member in determining diverse aesthetic solutions, providing valuable feedback during regular daily reviews.   Technical Skills & Competencies as Environment Supervisor Look Development & Texturing: Advanced texture competence, including the ability to create 2D maps and set up basic shaders for sophisticated look development. Lighting Physics: Solid understanding of the physics of light, how light interacts with camera parameters, and how to build convincing lighting setups inside complex shaders (such as hard-surface materials) that render efficiently. Specialist Tool Proficiency: Working knowledge of industry-standard specialist plugins and tools, including Multiscatter and Speedtree. Scripting fluency to run and modify scripts for specific shot needs. Core CG Mastery: Proven proficiency across multiple CG disciplines, including modeling, texturing, shading, lighting, look development, and compositing. Matte Painting & 2.5D/3D Techniques: Comprehensive knowledge of matte painting techniques combined with the ability to apply 2.5D and 3D methodologies for effective problem-solving. Software Fluency: Deep fluency in Houdini, 3ds Max, Maya, Photoshop, Nuke, and Solaris, with a demonstrated capacity to learn new software rapidly. Bidding & Estimation: Experience in the accurate bidding and resource estimation for all aspects of environment work required. Education and Experience Professional Experience: 10+ years of relevant professional experience working in a leadership role on high-end VFX film projects or CG animated productions. Educational Background: A Bachelor’s degree in computer graphics, fine arts, design, photography, or a related field, OR an equivalent combination of professional education and hands-on experience. Global Collaboration: Proven experience working successfully across different studios, geographic locations, and time zones. Portfolio Requirement: A comprehensive demo reel and/or professional portfolio showcasing leadership and environment execution is strictly required.   About Industrial Light & Magic & The Walt Disney Company Founded in 1975 by visionary filmmaker George Lucas, Industrial Light & Magic (ILM) is universally recognized as the leading visual effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created groundbreaking visual effects for over 325 feature films, playing a fundamental role in seven of the top 10 worldwide box-office hits of all time and contributing to 25 of the top 50. Consistently setting the gold standard for visual effects, ILM continues to break new ground at the absolute forefront of the digital revolution, virtual reality (VR), augmented reality (AR), and immersive cinema. The Walt Disney Company, alongside its diverse subsidiaries and affiliates, is a leading international family entertainment and media enterprise spanning three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From its humble origins as a cartoon studio in the 1920s to its preeminent standing in global entertainment today, Disney proudly continues its legacy of crafting world-class stories and experiences for families everywhere. Reaching guests and consumers across more than 40 countries, Disney employees work collaboratively to foster magical experiences that are universally cherished. This position is hosted within Lucasfilm Visual Effects (India) Private Limited, operating directly as an integral part of Industrial Light & Magic. To learn more about Disney’s policies on the use of AI for candidates, click here.

Industrial Light & Magic hiring Lead Motion Editor, Mumbai

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Industrial Light & Magic is seeking a skilled and proactive Lead Motion Editor to join our dynamic team in Mumbai, India. In this role, you will take ownership of advanced motion-capture editing, retargeting, and animation refinement workflows for high-end film visual effects. You will combine technical expertise with a keen artistic eye to elevate actor performances, ensure seamless interactions between characters and environments, and mentor junior artists to drive exceptional production standards. Industrial Light & Magic (ILM) stands at the pinnacle of the global visual effects and entertainment industry, continuously redefining what is possible in cinematic storytelling through technological innovation and artistic mastery. As a Lead Motion Editor based in our vibrant Mumbai studio, you will occupy a critical juncture in our production pipeline, bridging the gap between raw motion capture data and polished, emotionally resonant final animation. This role “Lead Motion Editor” demands a unique hybrid of technical precision and artistic intuition, where your daily contributions will directly impact blockbuster feature films seen by millions across the globe. You will be entrusted with elevating the performances of digital characters, breathing life into complex creature simulations, and ensuring that every frame meets the uncompromising visual standards that have defined ILM for decades. Job Overview : Lead Motion Editor Field Details Job Title Lead Motion Editor Job ID 10148825 Location Mumbai, India Business Unit Industrial Light & Magic Date Posted September 02, 2026   Primary Responsibilities and Accountabilities Motion Retargeting: Independently and proficiently execute the transfer of motion data from one hierarchy to another with high precision and technical accuracy. Performance Enhancement: Refine and adjust actor and actress performances non-destructively to achieve the highest possible quality standard while preserving the integrity of the original capture. Interaction and Contact Management: Meticulously adjust physical interactions and contacts between characters, props, environmental elements, and terrain to maintain realism and weight. Anatomical and Detail Animation: Enhance overall body performances by adding detailed finger, toe, and tail animations, alongside targeted body adjustments that improve posture, gesture, and perceived weight. Motion Blending and Transitions: Leverage a deep understanding of blending workflows to create fluid, believable, and natural transitions between distinct animation clips. Mentorship and Team Support: Actively support and mentor junior members of the team by troubleshooting technical roadblocks, teaching advanced techniques, and continuously pushing quality standards forward. Education and Experience A degree in Computer Science, Computer Visualisation, Computer Animation, or equivalent professional industry experience. Demonstrated hands-on experience utilizing MotionBuilder, Blender, Nuance, and/or Maya alongside motion-captured performances. Proven professional experience working within high-end film visual effects, supported by an up-to-date and competitive showreel. Required Skills and Competencies Technical Expertise: Exceptional understanding of advanced retargeting techniques, motion blending, and mocap animation workflows. Animation Foundations: Comprehensive knowledge of core animation principles, timing, posture, and a sharp eye for motion nuances. Problem-Solving & Attention to Detail: Proactive approach to identifying, analyzing, and resolving technical challenges with exceptional attention to detail. Software Proficiency: Strong background utilizing industry-standard tools including Maya, Blender, Nuance, and MotionBuilder. (Familiarity with Linux environments and Vicon Shogun Post is considered a strong plus.) Interpersonal Abilities: Excellent collaborative skills, strong communication capabilities, and an eagerness to learn, adapt, and develop within a fast-paced environment. Leadership: Proven capability to guide, mentor, and elevate junior team members. Preferred Skills and Competencies Extensive, specialized experience working directly with motion-capture (mocap) animation data. Advanced, deep-level proficiency in Autodesk Maya. Comprehensive technical knowledge regarding specialized retargeting and blending methodologies.   The ideal candidate brings a robust educational and professional background in computer animation, computer science, or computer visualization, backed by a compelling, up-to-date showreel demonstrating high-end film visual effects work. Mastery of core industry software suites—including MotionBuilder, Blender, Nuance, and Autodesk Maya—is essential, alongside a strong technical foundation in Linux environments and specialized motion-capture software such as Vicon Shogun Post. Your deep-seated understanding of animation principles, timing, and posture, paired with a proactive, problem-solving mindset, will allow you to navigate heavy multi-asset scenes and complex technical constraints with confidence. To learn more about Disney’s policies on the use of AI for candidates, click here.

B-water animation studios hiring Junior 3D Animator

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  B-water animation studios is looking for a talented and motivated Junior Animator to join the production team working on Paluten, an exciting animation project developed within a professional Blender-based production pipeline. This opportunity is ideal for an animator with at least 1 year of experience in the animation or film industry who is looking to develop their professional skills while contributing to a high-quality production. As a Junior Animator, you will work closely with Directors, Leads and fellow artists to create engaging and expressive character animation based on storyboards and animatics. You will take assigned shots through the animation process, from initial blocking and posing through refinement and final polish, while maintaining the project’s established visual style and production standards. The successful candidate should have a strong foundation in animation principles, a creative mindset and the ability to take direction, respond positively to feedback and work effectively as part of a collaborative production team.   Job Overview : Junior Animator Job Detail Information Company B-water animation studios Job Title Junior Animator Project Paluten Location Tenerife, Spain Work Arrangement On-Site Pipeline Blender Experience Required 1+ Years Industry Animation / Film Department 3D Animation Specialisation Character Animation Primary Software Blender Job Level Junior Key Skills Character Animation, Posing, Acting, Lip Sync, Timing & Camera Composition About the Job Role As a Junior Animator, you will contribute to the animation production by creating character and shot animation based on approved storyboards, animatics and direction from the Director. You will be involved in different stages of the animation process, beginning with understanding the requirements of a shot and establishing strong poses and timing during the blocking stage. You will then refine the animation by improving movement, spacing, weight, acting and performance before taking the shot through to final polish. The role provides an opportunity to work within a structured Blender production pipeline and gain valuable experience working on a professional animation project. You should be comfortable working from reference material, understanding the intent of a shot and translating story and performance requirements into effective animation.   Key Responsibilities as Junior Animator You will create animation sequences based on storyboards and animatics, following the creative direction and instructions provided by the Director and animation team. Your responsibilities will include blocking, refining and polishing animation through to final delivery. You will be expected to complete assigned shots within the established production schedule while maintaining the required quality, visual style and continuity of the project. You will work on character poses, movement, acting, lip sync and other animation requirements depending on the needs of each shot. You should pay close attention to timing, spacing, weight, silhouette and performance to ensure that animation communicates the intended story and emotion. You will also address revisions and incorporate feedback from Directors, Leads and Supervisors. When problems arise, you will be expected to identify and communicate creative or technical issues clearly so that they can be resolved efficiently.   Animation Workflow The successful candidate should be comfortable working through the different stages of a typical animation workflow. This may include reviewing the storyboard and animatic, understanding the shot requirements, establishing key poses, blocking the major movements, refining timing and spacing, adding secondary motion and polishing the final performance. You should understand that animation is an iterative process. Shots may go through multiple rounds of review and revision, and you should be comfortable making changes based on feedback while maintaining the creative intent of the project. A strong understanding of character posing, body mechanics, acting and performance will help you contribute effectively to the production. Required Qualifications as Junior Animator Candidates should have at least 1 year of professional experience in the animation or film industry, although equivalent experience through relevant projects may also be considered. A degree or diploma in Fine Arts, Animation or a related discipline will be considered an asset, but practical experience and a strong animation portfolio are equally important. You should have experience with 3D animation software, with Blender strongly preferred, and demonstrate a solid understanding of fundamental animation principles. Knowledge of character posing, animation, lip sync and camera composition is important for this role. You should understand how poses, timing, expressions and camera framing work together to communicate a character’s actions and emotions.   Skills & Attributes The ideal candidate will have a creative mindset and a genuine interest in animation. You should be willing to contribute ideas while also understanding how to work within the creative direction and visual requirements established for the project. The ability to take direction and receive feedback positively is essential. You should be comfortable working collaboratively with Directors, Leads and fellow artists and be willing to make revisions when required. Good communication and organisational skills are also important. You should be able to manage assigned tasks, keep track of deadlines and communicate any production challenges before they affect delivery. The ability to adapt to different animation styles and embrace creative or technical changes will be highly valued. Collaboration & Production Animation is a collaborative discipline, and you will work closely with other members of the production team throughout the project. You will participate in production meetings, reviews and discussions and may be encouraged to contribute creative ideas that can improve shots, performances or workflows. A positive and professional attitude is expected at all stages of production. You should be willing to support your colleagues, accept constructive feedback and contribute to a productive team environment. You will also be expected to communicate clearly when you encounter creative, technical or scheduling issues.   Production Schedule & Deadlines Meeting production deadlines is an important part of the role. You will be responsible for completing assigned shots within the agreed schedule while maintaining the expected level of quality. You should be able to organise your workload effectively and prioritise tasks based on production requirements. When a shot requires additional time or presents an unexpected challenge, you should communicate this to the appropriate team member as early as possible. The ability to balance … Read more

Hiring Senior Producer at Frontier (Cambridge, UK), 2026

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Senior Producer , Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games, we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking an experienced Senior Producer to join our dedicated Jurassic World Evolution team and help shape one of Frontier’s most recognizable management simulation franchises. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Senior Producer Job Attribute Details Role Senior Producer Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Senior Producer on our Jurassic World Evolution team, you will coordinate major areas of development and deliver compelling, high-quality experiences for players worldwide. You will work closely with multi-disciplinary teams across design, art, animation, code, audio, QA, and publishing, playing a key leadership role in driving features, content, and system improvements from initial concept through to final release. Key Responsibilities & What You’ll Be Doing: Coordinating development across significant, core areas of the project. Supporting cross-discipline teams in delivering exciting features and high-grade content. Utilizing JIRA and other project planning tools to organize, schedule, and meticulously monitor ongoing progress. Creating and refining workflows and pipelines that help developers work efficiently and sustainably. Maintaining trust, transparency, and clear communication with internal teams, stakeholders, and external partners. Identifying project risks and blockers proactively while formulating solutions to emerging issues. Leading daily sprint planning, stand-ups, and milestone reviews. What You’ll Bring (Requirements & Skills): To thrive in this senior production role, candidates must demonstrate solid organizational mastery and production leadership: Proven professional experience as a Senior Producer with at least two shipped PC or console titles under your belt. Solid, practical understanding of Agile development practices and frameworks. Ability to communicate confidently, clearly, and effectively across all organizational levels. Strong collaborative mindset with the ability to facilitate seamless cross-discipline teamwork. Excellent organizational skills paired with a sharp, detail-oriented approach to project management. Bonus Skills & Nice-to-Haves: Extensive professional experience utilizing JIRA or similar production tracking and task-management tools. A genuine passion for and interest in management simulation games.   What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing. How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Senior Producer opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Principal Designer at Frontier Developments, UK 2026

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Frontier is seeking an experienced Principal Designer to join our Cambridge studio on a full-time or hybrid basis with relocation support. Frontier Developments stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games, we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. Frontier Developments is currently seeking an experienced and visionary Principal Game Designer to join our dedicated Design team. In this role, you will either act as the lead designer on a project or provide crucial support to project leadership, driving the overarching game vision and translating it into compelling, high-quality player experiences. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Principal Designer Job Attribute Details Role Principal Designer Company Frontier Developments Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Principal Designer at Frontier Developments, you are recognized as an expert at your craft. You will manage major feature areas on a project, mentor and inspire the wider design team, and create exemplar design work that sets the standard for quality. Whether steering design across an entire project or taking ownership of specific pillar systems, your leadership will directly shape how players interact with and enjoy our simulated universes. Key Responsibilities & What You’ll Be Doing: Taking ownership of design for major feature areas, or where required, leading design direction across the entire project. Working hand-in-hand with the Game Director to define and deliver flawlessly on the game’s core vision. Providing line-management and mentorship for design team members, actively developing their careers and maximizing their unique capabilities. Managing project design risks while proactively identifying blockers, bottlenecks, and workflow inefficiencies. Driving overall quality using regular playtests, comprehensive player feedback, QA reporting, and your own expert insights. Designing deep game features, creating engaging in-game content, and meticulously balancing complex game systems. Collaborating closely with other development disciplines to build mutual understanding and gain alignment throughout development. Managing game design documentation and facilitating clear communication across the entire cross-functional team. Working alongside Production to ensure effective feature prioritization, realistic scoping, and smooth work scheduling.   What You’ll Bring (Requirements & Skills): To thrive in this senior leadership role (Principal Designer), candidates must demonstrate a deep comprehension of design principles, player psychology, and team management: Deep game knowledge across a wide range of genres, with a specialized focus on management and simulation games. Substantial commercial game design experience gained in a senior or lead role. Proven track record of successfully designing and delivering major game features from concept to completion. Prior experience in managing, guiding, and motivating multi-disciplinary design teams. Strong, intuitive understanding of player psychology and engagement loops. Excellent presentation skills, with extensive experience in pitching ideas to stakeholders both within and outside the project. Comprehensive knowledge of a variety of game design theories, methodologies, and frameworks. Exceptional ability to clearly communicate complex ideas across a variety of media types. Bonus Skills & Nice-to-Haves: Direct experience working on management simulation games. Practical knowledge of UX/UI design principles and user experience optimization. Experience supporting, scaling, and growing live games post-launch. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing. How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Principal Designer opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Careers: VFX Artist at Frontier (Cambridge, UK), 2026

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VFX Artist, Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games. we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking a talented VFX Artist to join our dedicated Visual Effects team and help bring our next generation of immersive experiences to life. This is a multi-faceted role that requires a strong grasp of VFX principles and a passion for creating stunning, believable effects that elevate gameplay and visual storytelling. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : VFX Artist Job Attribute Details Role VFX Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a VFX Artist at Frontier, you will play an essential role in bridging technical execution and artistic expression. You will work alongside our VFX team to plan and deliver both realistic and stylized effects, utilizing our proprietary game engine (Cobra) and bespoke in-house tools. Your work will directly influence how players experience dynamic phenomena within our games, ensuring every explosion, spark, or environmental cloud is visually striking and performance-optimized. Key Responsibilities & What You’ll Be Doing: Collaborate with the VFX team to plan and deliver realistic and stylised visual effects using our proprietary game engine (Cobra) and advanced internal tools. Create high-quality effects such as fire, smoke, explosions, debris, and atmospheric clouds using our in-house particle editor and standard software suites. Influence the ongoing evolution and development of internal technologies, pipelines, and creation tools. Work closely with Art and Design teams on all visual effect aspects throughout the complete cycle of game development. Partner seamlessly with artists, designers, animators, and programmers to achieve cutting-edge, next-generation visuals. Ensure all VFX elements are efficient, performant, and creatively impactful within target framerates. What You’ll Bring (Requirements & Skills): To thrive in this creative and technical position, candidates must demonstrate a solid mix of artistic execution and technical awareness: Previous professional experience as a VFX Artist or a strong, diverse portfolio demonstrating high-level VFX skills. Deep understanding of core VFX principles: gameplay integration, shape, timing, motion, contrast, colour, and composition. Strong attention to detail and observational skills for creating authentic, dynamic, and believable effects. Solid knowledge of real-time game engines and particle systems. Proven ability to balance the aesthetic beauty and technical performance aspects of VFX. Proactive and inquisitive approach to complex problem-solving. Great communication and collaboration skills across multi-disciplinary teams. Keen awareness of memory footprints and performance considerations in real-time VFX creation. Proficiency in industry-standard software such as Maya, Janga Suite, Photoshop, After Effects, Houdini, or equivalent tools. Continuous awareness of broader industry technology trends. Bonus Skills & Nice-to-Haves: Practical knowledge of game lighting setups and full-screen FX systems. Professional experience in the film industry working within real-time environments. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing.   How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this VFX Artist opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Shader Artist at Frontier (Cambridge, UK), 2026

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Shader Artist, Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games. we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking a talented Shader Artist to join our dedicated Technical Art team. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Shader Artist Job Attribute Details Role Shader Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Shader Artist at Frontier, you will play a pivotal role within our Technical Art department. You will collaborate directly with artists and render programmers to design and develop requested material features, optimize shaders for maximum usability and runtime cost efficiency, manage extensive project shader libraries, and actively investigate and resolve shader-related challenges. Key Responsibilities & What You’ll Be Doing: Collaborate closely with key stakeholders to develop pragmatic, visually stunning effects across specialized game environments. Contribute to, expand, and maintain comprehensive game shader libraries. Identify, analyze, and resolve shader performance bottlenecks to guarantee optimal frame rates. Optimize texture packing methodologies and select ideal texture formats based on specific content usage. Empower content teams by supplying practical effect workflows, auditing resources, and ensuring smooth asset integration. Formulate clear shader feature specifications that thoroughly address key stakeholder requirements. What You’ll Bring (Requirements & Skills): To excel in this technical and creative role, candidates must demonstrate a solid foundation across graphics programming and art pipelines: Proven experience authoring vertex and pixel shaders using HLSL/GLSL. Demonstrated history of implementing visually impressive graphical features in shipped titles. Strong mathematical foundation, encompassing linear algebra and trigonometry. Demonstrated practical experience with scripting languages such as Python and/or Lua. Thorough understanding of modern digital content creation (DCC) workflows and pipelines. Deep appreciation of lighting fundamentals, cameras, composition, and material physics. Exceptional collaboration and communication skills, with the ability to convey complex information effectively. Practical knowledge of GPU profiling, memory optimization techniques, and performance considerations. Bonus Skills & Nice-to-Haves: Experience authoring compute shaders. Comfortable writing and debugging code in C++. Advanced knowledge of rendering pipelines, effective shader techniques, physically based shading (PBR), visual effects, and post-processing stacks. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing.   How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Shader Artist opportunity, please reach out directly via email at recruitment@frontier.co.uk.