festybay

Create Your FestyBay Profile

CrazyGames hiring Ad Operations Manager, Remote , 2026

CrazyGames hiring Ad Operations Manager, Remote , 2026 thumbnail

Job Overview: Ad Operations Manager (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €65,000 – €95,000 EUR per year (Estimated based on 2026 market data for senior programmatic roles) Location Remote (Must reside in Europe, UK, Africa, or the Middle East) Core Tools Google Ad Manager (GAM), Header Bidding, SSPs, DSPs, CMPs Department Ad Monetization About CrazyGames In the rapidly evolving landscape of 2026, CrazyGames has solidified its position as a global leader in the “instant-play” revolution. With over 40 million monthly active users, our platform serves as a vital bridge between high-quality game developers and a massive global audience that demands frictionless entertainment. We operate at the intersection of gaming and high-performance ad tech. Our mission is to provide a seamless, high-fidelity gaming experience that remains free for players, powered by a sophisticated, non-intrusive programmatic advertising stack. As we scale our operations and venture further into advanced monetization strategies, we are looking for a nosy, data-driven, and pragmatic Ad Operations Manager to join our “small but mighty” Ad Monetization team. The Role: Programmatic Specialist & Yield Architect This isn’t a traditional “traffic coordination” role. At CrazyGames, the Ad Operations Manager is a high-impact strategist. You will be the guardian of our revenue streams, the detective who spots leakage before it becomes a problem, and the architect who optimizes our auction dynamics to ensure we are capturing every cent of value from our inventory. You will work closely with leadership to bridge the gap between technical execution and business growth. If you are someone who gets a thrill from seeing a 5% lift in eCPM through clever floor optimizations or by identifying a discrepancy in a secondary SSP, this is your playground. Your Journey: The First 12 Months We believe in empowering our experts. Your roadmap at CrazyGames is designed to move you from initial discovery to total ownership. Phase 1: Foundations (Month 1) Phase 2: Optimization & Insight (Month 3) Phase 3: Independent Impact (Month 6) Phase 4: Strategic Ownership (Month 12) What We Are Looking For We don’t just want someone who can check boxes; we want an inquisitive mind who genuinely enjoys the “puzzle” of programmatic advertising. Technical Requirements Personal Attributes The Tech Stack & Environment CrazyGames is a tech-first company. You will be working with: Important Details & Requirements Feature Policy Timezone Alignment Candidates must be based in Europe, UK, Africa, or the Middle East to ensure significant overlap with the core team in Belgium. Work Model 100% Remote (with optional office access in Leuven for those nearby). Travel Mandatory participation in biannual 1-week team retreats (fully funded). Communication Professional fluency in English is required. Company Culture Unfunded, profitable, and fast-moving. CrazyGames hiring Ad Operations Manager, Remote , 2026 Apply now See open roles Explore More Animation Jobs

Game Developer job at Rendered Ideas, Mumbai

Game Developer job at Rendered Ideas, Mumbai Thumbnail

Are you an elite coder who feels restricted by the rigid structures of AAA “factory” development? Do you want to write code that doesn’t just implement a feature, but defines the very physics, intelligence, and feel of a game? Rendered Ideas is looking for a brilliant, high-aptitude Game Developer to join our autonomous indie collective. At Rendered Ideas, we don’t hire “programmers” to just fill out tickets. We hire Game Developers—architects who understand that great code is the foundation of great play. We are a self-funded studio with no client demands and no external interference. Here, the engineering team has the freedom to research and implement “Top Notch” processes, ensuring that every line of code contributes to a world-class player experience. Job Overview : Game Developer Category Details Company Name Rendered Ideas Position Title Game Developer (Generalist / Systems Engineer) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹15,00,000 – ₹28,00,000 (Based on technical proficiency) Bonus Structure Annual Profit-Sharing Scheme (Directly linked to game success) Tech Stack Unity 3D, C#, C++, Java, In-House Game Engine Experience Level 1+ Years in Professional Software/Game Development What We Offer: The Ultimate Developer Environment A Game Developer at Rendered Ideas isn’t just an employee; they are a stakeholder. We have designed our studio to be the kind of place where the world’s best engineers actually want to work. Detailed Job Description As a Game Developer at Rendered Ideas, your primary mission is to transform creative concepts into stable, highly optimized, and performant digital realities. You are the bridge between the designer’s imagination and the player’s device. 1. Full-Spectrum Game Development You will collaborate with our small indie team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). You aren’t just coding a character’s jump; you are deciding the gravity, the friction, and the response time that makes that jump feel “right.” You have full creative and technical input on the game’s “feel.” 2. Mastery of Multiple Disciplines A Game Developer at Rendered Ideas is a generalist with specialist-level depth. You will be expected to dive into: 3. Clean, Optimized, and Modular Code You will develop and implement independent modules that are easy to maintain and scale. We value stability and performance above all else. You will write code that is “highly optimized,” ensuring that our games run at 60 FPS even on mid-range mobile devices. 4. Engine Versatility While we utilize Unity 3D for many of our projects, we also maintain and develop our own In-House Game Engine. As a Game Developer, you will work across both, giving you a deep understanding of engine architecture and low-level system programming that most developers never get to see. 5. Cross-Functional Collaboration Technical genius is only half the battle. You will communicate effectively with artists, designers, QA, and animators. You will explain technical constraints in simple terms and find creative engineering solutions to artistic visions. Eligibility & Technical Requirements We are looking for the “1% of coders”—those who have a high aptitude for logic and a deep-seated love for the craft of programming. Technical Foundation Educational & Professional Background Aptitude & Soft Skills The Engineering Culture at Rendered Ideas At many companies, the “Game Developer” is treated as a service provider for the creative team. At Rendered Ideas, the developer is a creative. We recognize that the most elegant solution to a networking lag or a pathfinding hurdle is a form of art in itself. We encourage our developers to be “Technical Detectives.” If you find a performance bottleneck in the rendering pipeline, you don’t just report it—you solve it. We provide the “Top Notch” profiling tools and the time necessary to do the job right. We don’t believe in “quick and dirty” fixes; we believe in sustainable, high-performance engineering. Why Join Us? We offer more than just a paycheck. We offer a career where your technical growth is limited only by your own ambition. Conclusion If you are a Game Developer who lives for the “Eureka!” moment of solving a complex system issue and wants to see your code power games played by millions, Rendered Ideas is your next destination. Stop building someone else’s dream and start building your own. Apply today and let’s engineer the future of indie gaming at Rendered Ideas. Game Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Super Spline Studios hiring Junior 3D Games Animator

Super Spline Studios hiring Junior 3D Games Animator thumbnail

Super Spline Studios is seeking a creative and driven Junior 3D Games Animator to join our growing team. This is a rare entry-level opportunity designed for a passionate artist who is eager to make a significant impact within a tight-knit, collaborative environment. We value the “creative spark”—that unique ability to breathe life and personality into characters through high-quality hand-keyed animation. Whether you are working from our vibrant office in Leamington Spa or joining us remotely from across Europe, you will be an integral part of our production pipeline, contributing to a diverse range of projects spanning various styles and technical requirements. Role Overview : Junior 3D Games Animator Category Details Company Name Super Spline Studios Job Title Junior 3D Games Animator Job Type Full-Time, Permanent Location Remote (Europe) or Office-based (Leamington Spa, UK) Salary Range Competitive (Commensurate with experience/portfolio) Work Schedule 4-Day Work Week Required Software Autodesk Maya Application Email jobs@supersplinestudios.com Detailed Job Description As a Junior 3D Games Animator at Super Spline Studios, your primary focus will be the creation of high-quality character animations that resonate with players. We are looking for an individual who doesn’t just “move” characters from point A to point B, but someone who understands the weight, timing, and soul behind every movement. You will be tasked with adding character and personality to every rig you touch, ensuring that our games feel alive and responsive. This role is specifically tailored for growth. We don’t expect you to know everything on day one, but we do expect a foundational mastery of animation principles and an insatiable hunger to learn. You will be supported by senior talent and given the creative freedom to explore different animation styles, from hyper-realistic mechanics to exaggerated, cartoony performances. Key Responsibilities Candidate Requirements Technical Skills & Experience Soft Skills & Mindset What We Offer We believe that creative work flourishes when artists are well-rested and inspired. To support our team, we offer a modern benefits package designed for the contemporary developer: Super Spline Studios hiring Junior 3D Games Animator How to Apply: Please send your CV and Portfolio/Showreel link to: jobs@supersplinestudios.com CC: jobs@supersplinestudios.com Apply now See open roles Explore More Animation Jobs

Avalanche Studios Group | Technical Director, Sweden

Avalanche-Studios-Group-Technical-Director_-Sweden_-thumb

Avalanche Studios Group is seeking a visionary Technical Director to spearhead the technical evolution of our latest unannounced title. Based in the creative heart of Stockholm, this role is pivotal as the project transitions from a successful prototyping phase into full-scale pre-production. We are looking for a leader who balances high-level architectural strategy with a “hands-on” passion for Unreal Engine, ensuring our creative ambitions are met with robust, scalable, and high-performance engineering. Job Overview: Technical Director Category Details Company Name Avalanche Studios Group Job Title Technical Director Location Stockholm, Sweden (Södermalm) Work Model Hybrid (In-office Mon, Tue, Thu) Employment Type Permanent, Full-Time Project Stage Transitioning from Prototype to Pre-Production Core Technology Unreal Engine (Advanced Multiplayer) Annual Salary Range $110,000 – $165,000 USD (Estimated based on Stockholm Seniority)* Relocation Not Available for this specific role At Avalanche Studios Group, we are famous for “Worlds Beyond Limits.” Whether it is the sheer chaos of Just Cause, the atmospheric precision of theHunter: Call of the Wild, or the grit of Mad Max, our technical foundations must be as expansive as our imagination. We have recently completed a successful prototyping phase for a new, ambitious project. The “fun” has been found; the core mechanics are proven. Now, we need a Technical Director who can take these raw ideas and transform them into a production-hardened architecture. You are the bridge between the “hacky” brilliance of a prototype and the rigorous stability of a global AAA launch. Build the Architectural Foundation The transition from prototype to pre-production is the most critical phase in a game’s lifecycle. You will: Lead the Engineering Transition Moving a team from a mindset of “experimentation” to “production” requires steady leadership. Unreal Engine Stewardship As a specialized Unreal Engine project, you will be the ultimate authority on the engine’s capabilities. Strategic Roadmap & Collaboration You aren’t just a coder; you are a strategist. Mentorship and Culture We believe in a culture of technical excellence. We are looking for a veteran who has “seen it all” but remains hungry for the next big challenge. Our Stockholm office is more than just a workplace; it’s an immersion into our creative DNA. Located in Södermalm—the heart of the Swedish gaming scene—the office design reflects our portfolio: a mix of lush jungle greenery and rugged, industrial metal. The Hybrid Model: We believe that magic happens when people are in the same room. To foster this, our team gathers in the office on Mondays, Tuesdays, and Thursdays. These days are dedicated to high-bandwidth collaboration, creative brainstorming, and social connection. Wednesdays and Fridays offer the flexibility to work from home, allowing for focused, uninterrupted deep work. Our Values: Worlds Beyond Limits Avalanche Studios Group is committed to developing a diverse and inclusive workplace. We recognize that the best games are made by teams with a wide range of backgrounds and perspectives. “Research shows that under-represented groups often hesitate to apply unless they meet 100% of the criteria. If you are passionate about this role and have the drive to learn, please apply—even if you don’t tick every single box. We value drive and creativity over a perfect checklist.” We treat all Avalanchers equally, regardless of heritage, gender, sexual orientation, or age. Your passion for gaming and your ability to lead are what matter most to us. To be successful in this role, you will likely have deep expertise in several of the following areas: Why Join Us? Avalanche Studios Group | Technical Director, Sweden Apply now See open roles

Avalanche Studios Group hiring Art Director, Sweden

Avalanche-Studios-Group-hiring-Art-Director_-Sweden-thumb

Avalanche Studios Group is embarking on an ambitious new journey, and we are looking for a visionary Art Director to lead the way. This is a rare, high-impact opportunity to join a project as it transitions from prototyping into pre-production. In this role, you won’t just be maintaining a style; you will be the architect of a brand-new visual identity, helping to build a team from the ground up and shaping the soul of a new IP for years to come. Located in the creative heart of Stockholm, you will join a studio renowned for “Worlds Beyond Limits.” If you thrive in environments that challenge your creative boundaries and reward technical excellence, this is the definitive next step in your career. Job Overview & Quick Reference: Art Director Category Details Company Name Avalanche Studios Group Position Title Art Director Job Type Permanent Employment Location Stockholm, Sweden (Södermalm) Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Project Phase Prototyping transitioning to Pre-Production Department Development – Art Leadership Salary Range Competitive / Based on Seniority & Experience Technical Stack Unreal Engine, Maya, ZBrush, Photoshop Relocation Not available for this specific role As our Art Director, your influence will be felt in every frame of the game. You are the guardian of the visual “North Star,” ensuring that the game’s aesthetic is not only breathtaking but also serves the unique functional needs of the gameplay experience. You are a leader who understands that while a beautiful world is essential, an excellent game experience is the ultimate goal. You will lead a multidisciplinary art team, providing the clarity and inspiration needed to turn abstract concepts into tangible, immersive realities. From the initial sketches of pre-production to the high-stakes pressure of launch and post-launch evolution, you will be the driving force behind the project’s visual legacy. Visual Vision & Strategy Team Leadership & Mentorship Technical & Creative Oversight We are seeking an artist-leader who balances raw creative talent with the strategic mind of a manager. Professional Background Technical Proficiencies The “Avalancher” Mindset Our Stockholm office is located in Södermalm, the undisputed heart of the Swedish gaming industry. The office itself is designed to mirror the spirit of our games—where the lush, vibrant greenery of theHunter: Call of the Wild meets the gritty, industrial metal of Mad Max. Our Hybrid Model is built on the belief that creativity requires both collaborative energy and focused quiet time. By being onsite on Mondays, Tuesdays, and Thursdays, we ensure that the team remains synchronized and the creative sparks fly during face-to-face interactions, while allowing for flexibility the rest of the week. At Avalanche Studios Group, we don’t just create open worlds; we strive to create an open workplace. We are committed to fostering a diverse and inclusive environment where everyone—regardless of heritage, gender, or orientation—is treated with respect. The “No-Checklist” Rule: We know that talented people come from all walks of life. If you are passionate about this role but don’t check every single box in the “requirements” section, apply anyway. We value your drive, your ability to learn, and your unique perspective more than a perfect resume. Avalanche Studios Group hiring Art Director, Sweden Apply now See open roles Explore More Avalanche Studios Group Jobs Explore More VFX Jobs

Nintendo – Environment Lighting Artist, USA

Nintendo Software Technology logo

Nintendo Software Technology Corporation (NST) is currently seeking a creative, technically proficient, and collaborative Environment Lighting Artist II to join our elite development team in Redmond, Washington. As a key member of the Nintendo family, you will be tasked with illuminating the worlds that define our legacy, ensuring every scene evokes the wonder, mystery, and joy that players expect from a Nintendo experience. Job Overview: Environment Lighting Artist Category Details Company Name Nintendo Software Technology Corporation (NST) Position Title Environment Lighting Artist II Base Salary Range $73,797 – $110,695 USD Job Type Full-Time Work Model Hybrid (Regular onsite presence required in Redmond, WA) Location Redmond, Washington, USA Experience Level Intermediate (3+ years professional experience) Bonus Eligibility Semi-annual discretionary performance bonus Sponsorship No Visa Sponsorship available (Must be legally eligible to work in the U.S.) About Nintendo Software Technology (NST) Nintendo Software Technology Corporation, located in the tech hub of Redmond, Washington, is a wholly-owned subsidiary of Nintendo Co., Ltd., based in Kyoto, Japan. Since our inception, NST has been a cornerstone of Nintendo’s global development strategy, focused on designing and delivering world-class video games that push the boundaries of entertainment. Our studio culture is defined by a “tight-knit” atmosphere where every employee is more than just a staff member—they are a valued contributor to the Nintendo legacy. We combine the agility of a focused development studio with the state-of-the-art resources of the world’s most iconic gaming brand. At NST, we conduct cutting-edge research and utilize proprietary equipment to ensure our quality is never compromised. We are a team of perfectionists, dreamers, and engineers dedicated to the mission of surprising and delighting our customers. The Role: Environment Lighting Artist II Lighting is the soul of an environment; it directs the player’s eye, sets the emotional tone of the narrative, and defines the visual fidelity of the world. As an Environment Lighting Artist II, you will transition between the roles of technical specialist and visual storyteller. You will collaborate closely with Environment Artists, Level Designers, and Art Leads to ensure that the technical constraints of the hardware are met without sacrificing the artistic vision of the project. This is a mid-level role that requires not only a high degree of artistic “feel” but also a disciplined understanding of game engine pipelines and optimization. You will be expected to guide less experienced team members while contributing to the evolution of our internal tools and workflows. Detailed Description of Duties In this role, your responsibilities span the entire creative pipeline, from initial visual targets to final performance optimization: Lighting Design & Implementation: You will create complex lighting setups for a variety of 3D environments, ensuring that the lighting supports gameplay clarity and aesthetic goals. This includes baking static lighting and managing real-time light sources. 3D Content Creation: Beyond lighting, you will create a variety of 3D assets, including models and textures for characters and environments, ensuring they adhere to specific art direction and quality standards. Visual Target Development: Working alongside Art Leadership, you will help visualize and develop “look-dev” targets to define the aesthetic benchmark for new projects. Cross-Disciplinary Collaboration: You will partner with the User Interface (UI) team to create visual assets and animations (2D/3D) that enhance the player’s navigational experience. Technical Pipeline Support: You will support the growth of enhanced art development tools. This involves testing new proprietary Nintendo software and providing feedback to the engineering teams to improve workflow efficiency. Mentorship: As a Level II artist, you will provide guidance and technical troubleshooting for junior artists, fostering a culture of continuous learning and excellence. Quality Assurance: You will apply your professional expertise to review, analyze, and test products currently in development. Your goal is to ensure the “Nintendo Standard”—a level of polish and stability that is world-renowned. Summary of Requirements We are looking for an individual who possesses a rare blend of artistic intuition and technical rigor. To be successful, you must meet the following criteria: Professional Experience 3+ Years of Industry Experience: You must have a minimum of three years of professional experience specifically within game development. Shipped Titles: Preference is given to candidates who have seen a project through from pre-production to gold master. Technical Skills & Software Engine Proficiency: Deep experience with modern game engines such as Unreal Engine, Unity, or sophisticated proprietary engines. You should understand how lighting interacts with shaders, materials, and post-processing stacks. Standard Art Suite: High proficiency in industry-standard software, including but not limited to Maya, ZBrush, Substance Painter/Designer, and Photoshop. Pipeline Knowledge: A thorough understanding of 3D asset pipelines, including UV mapping, PBR (Physically Based Rendering) workflows, and memory/performance optimization. Education & Eligibility Academic Background: An undergraduate degree in Fine Arts, Digital Art, Game Design, or a related field. Equivalent professional experience will also be considered. Legal Status: You must be legally authorized to work in the United States. Please note that NST does not offer visa sponsorship for this specific position. Location: This is a hybrid role. Candidates must reside within commuting distance of Redmond, WA, or be willing to relocate, to accommodate regular onsite collaboration. Comprehensive Benefits & Compensation Nintendo believes that our people are our greatest asset. To support our team, we offer a robust compensation package designed to provide stability and peace of mind: Competitive Salary: A base pay range of $73,797 to $110,695, commensurate with experience and skill level. Bonuses: Participation in a semi-annual discretionary performance bonus program. Health & Wellness: Comprehensive medical, dental, and vision insurance plans for you and your family. Retirement: A 401(k) plan with company matching to help you secure your future. Work-Life Balance: Generous Paid Time Off (PTO) to ensure you stay refreshed and inspired. Corporate Culture: Access to a creative, inclusive environment where your work is seen by millions of players worldwide. How to Apply If you have a passion for light, shadow, and the “Nintendo Magic,” we want to hear from you. Application Note: A portfolio is required for consideration. Your portfolio should demonstrate a mastery of lighting (interior and … Read more