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3D Animation Director job at Ubisoft, Malmö, Sweden

3D Animation Director job at Ubisoft, Malmö, Sweden Thumb

Massive Entertainment, a Ubisoft studio, is seeking a visionary and technically accomplished Animation Director to lead the animation vision for one of our premier AAA intellectual properties, including highly anticipated projects like Tom Clancy’s The Division 3. This permanent, full-time position is based on-site at our state-of-the-art studio in Malmö, Sweden. As the Animation Director, you will be the ultimate guardian of visual quality, character performance, and mechanical responsiveness. You will bridge the gap between artistic expression and cutting-edge technology, translating the overarching creative direction into a fluid, tactile reality. Leading an elite team of animators and technical artists, you will define pipelines, push engine capabilities, and ensure that every movement, combat encounter, and cinematic moment aligns perfectly with the game’s core tone and player fantasy. Job Summary : Animation Director Company Massive Entertainment (A Ubisoft Studio) Job Title Animation Director Location Malmö, Sweden (Office-based) Department Animation / Creative Leadership Employment Type Full-time Contract Type Permanent Experience Level Director / Principal (AAA Lead/Director Experience Required) Core Specialization Gameplay & Technical Animation Vision, Runtime System Integration Key Frameworks Snowdrop Engine, Motion Matching, Procedural & IK Systems, Maya/Motion Builder Core Vision & Strategic Objectives At Massive Entertainment, we believe that world-class animation is the cornerstone of player immersion and game feel. The Animation Director is tasked with a profound responsibility: finding the perfect equilibrium between cinematic visual fidelity and instantaneous gameplay responsiveness. You will dictate how characters interact with complex urban environments, how they express weight, tension, and tactical awareness, and how the world responds to their presence. Working closely with core stakeholders, you will champion an animation philosophy that honors the established identity of a globally recognized franchise while pioneering new techniques in locomotion, combat physics, and non-verbal storytelling. Key Responsibilities :: As a key creative leader within the studio, your responsibilities will span across strategic vision, team leadership, technical innovation, and operational pipeline design: 1. Vision, Execution & Game Feel 2. Leadership, Collaboration & Pipeline Architecture 3. Technological Innovation & Engine Evolution Candidate Profile: Who You Are We are looking for an enthusiastic, forward-thinking leader who pairs an elite artistic eye with a deep understanding of modern game engine constraints and animation technical architecture. Professional Experience & Proven Expertise Technical & Systems Proficiency About Massive Entertainment & Ubisoft Located in the progressive, culturally rich city of Malmö, Sweden, Massive Entertainment is a powerhouse of game development. Boasting a highly diverse team of over 700 professionals from 50+ countries, we celebrate unique perspectives, collaboration, and a collective passion for innovation. As part of the global Ubisoft family, we leverage the reach of an industry leader while maintaining a close-knit, supportive studio culture. We are dedicated to pushing the absolute boundaries of entertainment technology—whether through our proprietary Snowdrop engine or our genre-defining live games like Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division franchise. Animation Director job at Ubisoft, Malmö, Sweden Apply now See open roles Explore More Animation Director Jobs

Technical Artist Job at Avalanche Studios, Sweden 2026

Technical Artist Job at Avalanche Studios, Sweden 2026 thumb

Avalanche Studios Group is seeking a highly creative, versatile, and technically proficient Technical Artist to join our specialized incubation team in Stockholm. This role is a fixed-term engagement dedicated to the development of an unannounced, high-profile game prototype. Operating within a tight-knit, agile R&D ecosystem, you will work hand-in-hand with core gameplay programmers, designers, and animators to design, test, and shape immersive player experiences from the very foundation. Technical Artist. This specific role sits squarely at the intersection of natural art and procedural simulation. The core mandate revolves around creating hyper-believable, highly tactile player interactions. You will focus intensely on building shaders, look-development setups, dynamic material behaviors found in nature, environmental feedback loops, and highly responsive gameplay systems. As a key translator between art, engine technology, and design intent, your work will turn backend systems into intuitive, impactful, and visually striking in-world feedback that elevates player immersion. Technical Artist Job Overview The foundational administrative, geographic, financial, and structural parameters of this temporary position are organized below for clear reference. Technical Artist. Parameter Specifications & Details Company Name Avalanche Studios Group Position Title Technical Artist Department Incubation / R&D Division Job Type / Tenure Fixed-Term Contract (Tidsbegränsad anställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 45,000 SEK – 58,000 SEK per month (Gross/Pre-tax) Estimated Contract Value Calculated pro-rata based on final contract duration Relocation Assistance Not Available (Candidates must manage local housing and possess an existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Avalanche Studios Group :: At Avalanche Studios Group, our defining operational philosophy is simple: we create worlds beyond limits. For over two decades, our studios have pushed the technological boundaries of sandbox open-world development. Our legacy is defined by systemic player freedom, immense horizons, and explosive, emergent gameplay as seen in the Just Cause series, the brutal post-apocalyptic plains of Mad Max, and the visually stunning, biologically accurate wilderness of theHunter: Call of the Wild. Technical Artist job. Our Stockholm headquarters is located in Södermalm, globally recognized as a primary hub for game development talent. The physical office environment is intentionally designed to reflect our creative portfolio—a striking architectural blend where the lush, vibrant vegetation of theHunter encounters the raw, industrial, and corroded metal aesthetics of Mad Max. To foster high-velocity collaboration, creative brainstorming, and regular team playtesting, our hybrid workflow requires all team members to be physically co-located in the office on Mondays, Tuesdays, and Thursdays. Avalanche Studios Group operate on a foundational commitment to building an inclusive, diverse, and psychologically safe workplace. We firmly believe that the strength of our studio stems from differing perspectives and unique cultural backgrounds. At Avalanche, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique artistic perspective, your drive, your technical skill, and your collaborative spirit. Core Responsibilities: What You’ll Do Operating within a nimble incubation team requires a combination of self-directed technical execution, systemic pipeline planning, and open creative collaboration. Your day-to-day responsibilities will cover three main areas: 1. Prototype Development & Tactical Gameplay Feedback 2. Pipeline Architecture & Cross-Disciplinary Bridging 3. Iterative Creative Problem Solving Candidate Profile: Who You Are Required Technical Expertise Mindset & Collaboration Requirements Compensation, Contract Status, & Market Context The estimated monthly salary for a Technical Artist on a fixed-term contract ranges from 45,000 SEK to 58,000 SEK gross (before income tax), determined individually by testing results and overall technical depth. Key Local Clarifications Commitment to Diversity & Alternative Backgrounds A Direct Note on Qualifications :: Academic research indicates that individuals from under-represented demographics within the technology and interactive entertainment industries frequently hesitate to apply for roles unless they fulfill every single qualification checklist perfectly. Avalanche Studios Group explicitly rejects this rigid paradigm. Our priority centers on your creative drive, your technical curiosity, your unique problem-solving style, and your enthusiasm for building innovative prototypes. We value your continuous capacity for growth and real-world execution over a perfectly itemized resume. If you possess a deep passion for Technical Art and gameplay feel, we strongly encourage you to submit your application regardless of whether you meet every line item. Technical Artist Job at Avalanche Studios, Sweden 2026 Apply now See open roles Explore More Technical Artist jobs

Senior Game Designer needed at Avalanche Studios , 2026

Senior Game Designer needed at Avalanche Studios , 2026 thumb

Expansive Worlds, a creative division of Avalanche Studios Group, is seeking an experienced and systems-minded Senior Game Designer to join the dedicated development team behind the critically acclaimed title, theHunter: Call of the Wild. In this role, your primary objective will be to master the deep, interconnected core loops, progression structures, and economic systems that define our live-service hunting simulation. You will analyze player behaviors, reference successful systemic models across the wider gaming landscape, and champion meaningful design upgrades that deepen the overall gameplay experience. This is a highly collaborative, end-to-end feature ownership role tailored for a designer who balances data-driven systems thinking with a profound empathy for a highly engaged community. Game Designer Job Overview The foundational administrative, geographic, financial, and structural parameters of this position are organized below for clear reference. Parameter Specifications & Details Company Name Expansive Worlds (A division of Avalanche Studios Group) Position Title Senior Game Designer Assigned Franchise theHunter: Call of the Wild Job Type / Tenure Permanent Employment (Tillsvidareanställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 50,000 SEK – 65,000 SEK per month (Gross/Pre-tax) Estimated Annual Value 600,000 SEK – 780,000 SEK base Relocation Assistance Not Available (Candidates must manage local housing and possess an existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Expansive Worlds & Avalanche Studios Group Expansive Worlds is a premier developer of outdoor simulation games, uniquely focused on delivering highly immersive, technically precise, and vast open-world experiences. As a core division of Avalanche Studios Group, Expansive Worlds benefits from the studio’s broader legacy of open-world technology, while maintaining a laser focus on deliberate, emergent, and ecosystem-driven gameplay loops. Our flagship title, theHunter: Call of the Wild, serves as a benchmark for the genre, offering millions of players worldwide a deeply authentic connection to nature, wildlife behavior, and atmospheric exploration. Our collective studio philosophy is summarized by a singular, overarching vision: we create worlds beyond limits. This ambition extends directly into our corporate culture. Our Stockholm headquarters is situated in Södermalm—the undeniable heartbeat of the Swedish game development landscape. The office architecture acts as a physical manifestation of our diverse creative portfolio, blending the rich, lush green vegetation of our outdoor simulations with the industrial, corroded metal textures of post-apocalyptic settings. Avalanche Studios  operate under an unwavering commitment to developing an inclusive, open, and equitable work environment. We believe that creative excellence thrives on diverse viewpoints and distinct cultural backgrounds. At Avalanche Studios and Expansive Worlds, your heritage, gender, identity, or sexual orientation have no bearing on your standing; your career here is driven entirely by your passion, creativity, and collaborative spirit. Core Responsibilities: What You’ll Do As a Senior Game Designer on a mature, highly successful live-service title, your responsibilities span the entire lifecycle of feature development—from early conceptualization and math-heavy modeling to post-launch optimization based on community sentiment. 1. End-to-End Feature Ownership 2. Multi-Disciplinary Collaboration 3. Community Engagement & Market Analysis Candidate Profile: Who You Are Required Experience & Technical Capabilities as Game Designer Advantageous Skills (Pluses) Compensation, Benefits, & Swedish Market Context The estimated monthly salary for this senior-level permanent role ranges from 50,000 SEK to 65,000 SEK gross (pre-tax). Final compensation structures are determined on an individual basis, reflecting the candidate’s depth of systemic expertise, industry tenure, and specific background with relevant mechanics. Game Designer. Standard Swedish Employment Protections As a permanent position (Tillsvidareanställning) within Sweden, this role includes comprehensive statutory protections and benefits aligned with local market expectations: Commitment to Diversity & Non-Linear Backgrounds A Direct Note on Qualifications Global industry research reveals that individuals belonging to under-represented demographics often hesitate to apply for open positions unless they perfectly fulfill every single listed requirement. At Avalanche Studios Group and Expansive Worlds, we explicitly reject this rigid framework. We place a much higher value on your core drive to learn, your analytical problem-solving abilities, and your genuine passion for creating immersive systemic designs than we do on a perfectly itemized resume. If you are excited by the challenge of evolving a massive open-world franchise, we strongly encourage you to submit your application—even if you do not tick every single box in our description. Our strength lies in our diverse perspectives. Senior Game Designer needed at Avalanche Studios , 2026 Apply now See open roles Explore More Game Designer Jobs

Sweden jobs : Animator 3D at Avalanche Studios

Sweden jobs Animator 3D at Avalanche Studios thumb

Sweden Jobs : This fixed-term Animator role at Avalanche Studios Group in Stockholm utilizes a hybrid work model, requiring on-site collaboration on Mondays, Tuesdays, and Thursdays in the Södermalm office. Joining a tight-knit, six-person incubation team, you will take full ownership of the animation content for a new game prototype centered on realistic human traversal mechanics and physical environmental interactions. The role (Animator 3D) demands a player-centric mindset, focusing on how character movement feels and responds to control during rapid, collaborative prototyping and iteration cycles. Sweden Jobs Overview : 3D Animator Role Animator Employment Type Fixed-Term Contract Location Stockholm, Sweden (Södermalm) Work Model Hybrid (In-office: Mondays, Tuesdays, Thursdays) Team Size Focused 6-person incubation team Project Focus Gameplay prototype centered on traversal and physical interaction Relocation Not provided (must have existing right to work in Sweden) To qualify, candidates need over five years of professional game industry experience and a deep mastery of realistic human animation fundamentals. Technical proficiency must include expertise in Maya and MotionBuilder, alongside hands-on experience implementing assets within Unreal Engine. You should demonstrate excellence in both keyframing and motion capture data handling, as well as a strong desire to collaborate closely with programmers, tech artists, and designers. Please note that relocation assistance is not provided, and all subsequent project details will require a non-disclosure agreement. About Avalanche Studios Group :: At Avalanche Studios Group, our core mission is defined by a singular, ambitious vision: we create worlds beyond limits. Best known for the high-octane chaos of the Just Cause franchise, the immersive wilderness of theHunter: Call of the Wild, and the brutal, post-apocalyptic landscapes of Mad Max, we pride ourselves on pushing the technological and creative boundaries of open-world gaming. Our Stockholm headquarters, located in the vibrant creative hub of Södermalm, mirrors the very nature of our games. The architectural design of the office blends lush, indoor vegetation with industrial, corroded metal elements, creating an inspiring and distinctly “Avalanche” environment for our development teams. Sweden Jobs. Avalanche Studios Group operate on a foundational pillar of mutual respect, inclusivity, and creative freedom. We firmly believe that the strength of our studio stems from the diversity of our workforce. At Avalanche, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique perspective, your drive, your technical skill, and your passion for interactive entertainment. Sweden Jobs The Incubation Team & The Project This role (Animator 3D) sits within Avalanche’s specialized Incubation Team—a dedicated, highly agile R&D group tasked with exploring new ideas, concepts, and technological frontiers for the studio’s future lineup. You will join a focused, tight-knit squad of exactly six people, comprising game designers, programmers, and technical artists. The team’s current objective is the development of an unannounced game prototype centered heavily around complex traversal mechanics and realistic physical interactions. Because this is an incubation environment, the project operates under a rapid prototyping paradigm. This means the team prioritizes quick implementation, frequent playtesting, immediate feedback loops, and a high volume of iteration. The goal is not to build a polished, final product from day one, but to rapidly discover what makes the gameplay loop fun, immersive, and technically viable. Position Summary & Core Philosophy Avalanche Studios Group is seeking an experienced, technically proficient, and highly collaborative Animator for a fixed-term engagement. The ideal candidate is someone who can marry art with technology, turning abstract design concepts into fluid, responsive, and tactile character movements. This role (Animator 3D) requires a strong focus on realistic human movement, specifically tailored to how a character navigates, climbs, leaps, and physically collides with an interactive environment. You will be expected to take substantial ownership of the animation pipeline for this prototype. Sweden Jobs We look for individuals with a player-centric mindset. While underlying animation graphs, state machines, and technical frameworks are vital, you must always evaluate your work through the lens of the player: In this role, player feel and mechanical responsiveness take precedence over rigid systemic perfection. What You’ll Do (Key Responsibilities) 1. Prototype Content Production & Ownership 2. Cross-Functional Collaboration 3. Iteration, Testing, and Quality Assurance Who You Are (Qualifications & Skills) Technical Requirements & Experience as Animator 3D Soft Skills & Mindset Our View on Qualifications for Animator 3D A Note on Inclusivity: Research across the tech and gaming industries indicates that individuals from under-represented groups often hesitate to apply for roles unless they meet 100% of the listed criteria. At Avalanche Studios Group, we explicitly reject this rigid approach. We care far more about your raw passion, your creative drive, your capacity to learn, and your enthusiasm for solving complex development challenges than we do about an itemized checklist on your CV. If you love gaming, excel at character animation, and are excited by this prompt, please submit your application even if you do not check every single box. Sweden jobs : Animator 3D at Avalanche Studios Apply now See open roles Explore More Sweden Jobs

Avalanche Studios Group | Technical Director, Sweden

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Avalanche Studios Group is seeking a visionary Technical Director to spearhead the technical evolution of our latest unannounced title. Based in the creative heart of Stockholm, this role is pivotal as the project transitions from a successful prototyping phase into full-scale pre-production. We are looking for a leader who balances high-level architectural strategy with a “hands-on” passion for Unreal Engine, ensuring our creative ambitions are met with robust, scalable, and high-performance engineering. Job Overview: Technical Director Category Details Company Name Avalanche Studios Group Job Title Technical Director Location Stockholm, Sweden (Södermalm) Work Model Hybrid (In-office Mon, Tue, Thu) Employment Type Permanent, Full-Time Project Stage Transitioning from Prototype to Pre-Production Core Technology Unreal Engine (Advanced Multiplayer) Annual Salary Range $110,000 – $165,000 USD (Estimated based on Stockholm Seniority)* Relocation Not Available for this specific role At Avalanche Studios Group, we are famous for “Worlds Beyond Limits.” Whether it is the sheer chaos of Just Cause, the atmospheric precision of theHunter: Call of the Wild, or the grit of Mad Max, our technical foundations must be as expansive as our imagination. We have recently completed a successful prototyping phase for a new, ambitious project. The “fun” has been found; the core mechanics are proven. Now, we need a Technical Director who can take these raw ideas and transform them into a production-hardened architecture. You are the bridge between the “hacky” brilliance of a prototype and the rigorous stability of a global AAA launch. Build the Architectural Foundation The transition from prototype to pre-production is the most critical phase in a game’s lifecycle. You will: Lead the Engineering Transition Moving a team from a mindset of “experimentation” to “production” requires steady leadership. Unreal Engine Stewardship As a specialized Unreal Engine project, you will be the ultimate authority on the engine’s capabilities. Strategic Roadmap & Collaboration You aren’t just a coder; you are a strategist. Mentorship and Culture We believe in a culture of technical excellence. We are looking for a veteran who has “seen it all” but remains hungry for the next big challenge. Our Stockholm office is more than just a workplace; it’s an immersion into our creative DNA. Located in Södermalm—the heart of the Swedish gaming scene—the office design reflects our portfolio: a mix of lush jungle greenery and rugged, industrial metal. The Hybrid Model: We believe that magic happens when people are in the same room. To foster this, our team gathers in the office on Mondays, Tuesdays, and Thursdays. These days are dedicated to high-bandwidth collaboration, creative brainstorming, and social connection. Wednesdays and Fridays offer the flexibility to work from home, allowing for focused, uninterrupted deep work. Our Values: Worlds Beyond Limits Avalanche Studios Group is committed to developing a diverse and inclusive workplace. We recognize that the best games are made by teams with a wide range of backgrounds and perspectives. “Research shows that under-represented groups often hesitate to apply unless they meet 100% of the criteria. If you are passionate about this role and have the drive to learn, please apply—even if you don’t tick every single box. We value drive and creativity over a perfect checklist.” We treat all Avalanchers equally, regardless of heritage, gender, sexual orientation, or age. Your passion for gaming and your ability to lead are what matter most to us. To be successful in this role, you will likely have deep expertise in several of the following areas: Why Join Us? Avalanche Studios Group | Technical Director, Sweden Apply now See open roles

Avalanche Studios Group | Senior Producer, Sweden

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Avalanche Studios Group is seeking a strategic, empathetic, and highly organized Senior Producer to spearhead an exciting new project in its early development phases. This is a rare “ground-floor” opportunity to join a project during its formative stages, where you will play a central role in building a multi-disciplinary team from scratch. Based in our iconic Stockholm studio, you will be the glue that holds the creative and technical facets of development together. Your mission is to establish the frameworks for success, cultivate a high-performing team culture, and navigate the complex journey from early prototyping to a world-class global launch. Job Overview: Senior Producer Category Details Company Name Avalanche Studios Group Position Title Senior Producer Job Type Permanent Employment Location Stockholm, Sweden (Södermalm) Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Experience Level Senior (5+ years in Production/Project Management) Department Development – Production Salary Range Competitive / Commensurate with Experience Tools of Choice Jira, Confluence, Figma Avalanche Studios Group is not just a game developer; we are creators of “Worlds Beyond Limits.” Our Stockholm office, located in the heart of Södermalm, serves as an inspiring backdrop for our work. The space itself reflects our portfolio—where the vibrant, lush greenery of theHunter: Call of the Wild meets the gritty, industrial aesthetics of Mad Max. We believe that the best games are built by teams that feel empowered and connected. Our Hybrid Model is designed to support this belief, mandating three days in the office (Mon/Tue/Thu) to ensure high-bandwidth collaboration and social cohesion, while offering flexibility for focused remote work the rest of the week. As a Senior Producer, you are the custodian of the development process. You balance the “Big Picture” goals of the studio with the granular needs of the developers on the ground. Your success is measured by the predictability of project outcomes, the health of your team, and the ultimate quality of the game. Project Management & Delivery People Leadership & Mentorship Workflow & Pipeline Optimization We are looking for a veteran producer who combines technical project management skills with high emotional intelligence. At Avalanche, we value drive and interest over a perfect resume. Research suggests that under-represented groups often hesitate to apply unless they meet every single requirement. We want to challenge that. If you are passionate about production and excited by the prospect of building a new team, please apply, even if you don’t tick every box. Diverse perspectives are what allow us to create “Worlds Beyond Limits.” We are committed to an open work environment where everyone is treated respectfully, regardless of heritage, gender, or sexual orientation. The Philosophy of Production at Avalanche Building from the Ground Up Joining a project in its infancy is a unique challenge. Unlike taking over an established pipeline, the Senior Producer in this role must be comfortable with ambiguity. You will be tasked with defining the “rules of engagement” for a new team. This involves more than just setting up a Jira board; it involves establishing the values of the team—how they communicate, how they handle failure, and how they celebrate success. The Balancing Act: Scope vs. Quality In the world of AAA open-world development, scope creep is a constant threat. A Senior Producer must have the courage to make difficult decisions. You will work closely with Creative Leads to ensure that the ambitious vision for the game is achievable within the allotted time and resources. Your goal is to deliver a “feature-complete” experience that doesn’t just meet the deadline but exceeds player expectations for quality. Managing the Multi-Disciplinary Machine Modern game teams are a complex weave of Artists, Programmers, Designers, and Audio Engineers. Each discipline has its own language and workflow. You will serve as the “Universal Translator,” ensuring that a technical limitation found by a programmer is clearly communicated to a designer before it becomes a bottleneck. By fostering this cross-functional harmony, you ensure a smoother “flow” of assets and code through the pipeline. Avalanche Studios Group | Senior Producer, Sweden Apply now See open roles

Avalanche Studios Group hiring Art Director, Sweden

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Avalanche Studios Group is embarking on an ambitious new journey, and we are looking for a visionary Art Director to lead the way. This is a rare, high-impact opportunity to join a project as it transitions from prototyping into pre-production. In this role, you won’t just be maintaining a style; you will be the architect of a brand-new visual identity, helping to build a team from the ground up and shaping the soul of a new IP for years to come. Located in the creative heart of Stockholm, you will join a studio renowned for “Worlds Beyond Limits.” If you thrive in environments that challenge your creative boundaries and reward technical excellence, this is the definitive next step in your career. Job Overview & Quick Reference: Art Director Category Details Company Name Avalanche Studios Group Position Title Art Director Job Type Permanent Employment Location Stockholm, Sweden (Södermalm) Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Project Phase Prototyping transitioning to Pre-Production Department Development – Art Leadership Salary Range Competitive / Based on Seniority & Experience Technical Stack Unreal Engine, Maya, ZBrush, Photoshop Relocation Not available for this specific role As our Art Director, your influence will be felt in every frame of the game. You are the guardian of the visual “North Star,” ensuring that the game’s aesthetic is not only breathtaking but also serves the unique functional needs of the gameplay experience. You are a leader who understands that while a beautiful world is essential, an excellent game experience is the ultimate goal. You will lead a multidisciplinary art team, providing the clarity and inspiration needed to turn abstract concepts into tangible, immersive realities. From the initial sketches of pre-production to the high-stakes pressure of launch and post-launch evolution, you will be the driving force behind the project’s visual legacy. Visual Vision & Strategy Team Leadership & Mentorship Technical & Creative Oversight We are seeking an artist-leader who balances raw creative talent with the strategic mind of a manager. Professional Background Technical Proficiencies The “Avalancher” Mindset Our Stockholm office is located in Södermalm, the undisputed heart of the Swedish gaming industry. The office itself is designed to mirror the spirit of our games—where the lush, vibrant greenery of theHunter: Call of the Wild meets the gritty, industrial metal of Mad Max. Our Hybrid Model is built on the belief that creativity requires both collaborative energy and focused quiet time. By being onsite on Mondays, Tuesdays, and Thursdays, we ensure that the team remains synchronized and the creative sparks fly during face-to-face interactions, while allowing for flexibility the rest of the week. At Avalanche Studios Group, we don’t just create open worlds; we strive to create an open workplace. We are committed to fostering a diverse and inclusive environment where everyone—regardless of heritage, gender, or orientation—is treated with respect. The “No-Checklist” Rule: We know that talented people come from all walks of life. If you are passionate about this role but don’t check every single box in the “requirements” section, apply anyway. We value your drive, your ability to learn, and your unique perspective more than a perfect resume. Avalanche Studios Group hiring Art Director, Sweden Apply now See open roles Explore More Avalanche Studios Group Jobs Explore More VFX Jobs

Avalanche hiring Lead Environment Artist, Sweden

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Avalanche Studios Group is looking for a visionary and empathetic Lead Environment Artist to join our world-class development team. Whether you prefer the creative pulse of Stockholm or the coastal innovation of Malmö, this role offers the chance to lead the creation of the sprawling, immersive, and “beyond limits” open worlds that have defined our studio for over two decades. As a Lead, you are more than a technical expert; you are the bridge between high-level artistic direction and the talented artists who bring that vision to life. You will foster a culture of excellence, mentorship, and creative freedom, ensuring that our environments—from lush jungles to gritty, post-apocalyptic landscapes—remain the gold standard of the industry. Job Overview: Lead Environment Artist Category Details Company Name Avalanche Studios Group Position Title Lead Environment Artist Job Type Permanent Employment Location Options Stockholm or Malmö, Sweden Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Department Development – Art Salary Range Competitive / Based on Experience (discussed during interview) Relocation Not available for this specific role Application Language English Avalanche Studios Group is a unique powerhouse in the gaming industry. Our studios are the birthplace of iconic franchises like Just Cause, theHunter: Call of the Wild, and the high-octane world of Mad Max. We don’t just build maps; we build ecosystems. Our Stockholm office, located in the vibrant district of Södermalm, serves as a physical manifestation of our creative DNA—a space where industrial aesthetics meet organic beauty. We believe that great games come from great environments, and that starts with the workplace. We operate on a hybrid model designed to maximize both personal focus and team synergy, bringing our “Avalanchers” together three days a week to brainstorm, collaborate, and push the boundaries of what’s possible in open-world technology. In this pivotal leadership role, you will balance three primary pillars: Artistic Oversight, Operational Excellence, and People Management. Artistic Leadership & Quality Control Your primary mission is to translate the Art Director’s vision into actionable tasks for the environment team. You will: Operational Synergy & Collaboration Game development is a team sport. You will act as a diplomat and problem-solver across departments: People Management: The “Employee Journey” At Avalanche, we believe our people are our most valuable resource. You will be responsible for the growth and well-being of your direct reports: We are looking for a seasoned veteran who is ready to move beyond individual contribution and into the realm of empowering others. Research shows that under-represented groups often hesitate to apply for roles unless they meet every single listed requirement. At Avalanche, we want to break that cycle. We value your drive to learn and your passion for tackling challenges more than a checklist of qualifications. If you are an experienced artist with leadership potential but don’t tick every single box above, we still want to see your application! We believe that diverse backgrounds and unique perspectives are the secret ingredients to making games that resonate globally. Avalanche hiring Lead Environment Artist, Sweden Apply now See open roles Explore More Animation Jobs