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Lighting artist job at ILM, Mumbai 2026

Lighting artist job at ILM, Mumbai 2026 thumb

Lighting Artist Jobs : Industrial Light & Magic (ILM), the world’s premier visual effects studio and an integral subsidiary of The Walt Disney Company, is seeking talented, driven, and highly skilled Lighting Technical Directors (Lighting TDs) at both Mid and Senior levels to join our state-of-the-art studio in Mumbai, India. For over five decades, ILM has remained at the absolute forefront of cinematic innovation, pioneering groundbreaking visual effects for iconic blockbusters, immersive media, and virtual production. As a Lighting TD at ILM, you will play a crucial role in the final visual execution of our feature films. You will bridge the gap between technical rendering pipelines and pure cinematic artistry, translating the Director’s overarching creative vision into beautifully lit, photorealistic, and cohesive digital imagery. Whether you are an established mid-level artist looking to scale your career with Hollywood’s biggest titles, or a veteran senior artist eager to architect complex sequences and mentor the next generation of digital talent, this role offers an unparalleled opportunity to make a lasting impact on global cinema. Job Overview : Lighting Artist Metric / Parameter Position Details & Specifics Company Name Industrial Light & Magic (Lucasfilm Visual Effects India Private Limited) Official Job Title Lighting Technical Director (Lighting TD) Experience Levels Available Mid-Level & Senior-Level Location Mumbai, India Position Type Full-Time Primary Core Software Katana, Maya, Houdini, RenderMan, Arnold, V-Ray, and Nuke Operating System Environment Linux (Python / Shell scripting is a strong asset) Core Technical Focus 3D direct & reflected lighting, scene assembly, volumetric lights, and photorealistic rendering for digital doubles (CG hair, fur, and scattering skin). Key Responsibilities End-to-end shot compilation, sequence-level setup adaptation, cross-department asset management, rendering optimization, dailies presentation, and artist mentorship (Senior level). Primary Responsibilities 1. Creative Lighting Design & Scene Execution 2. Technical Troubleshooting & Shot Completion 3. Collaboration, Communication & Dailies Culture 4. Leadership & Mentorship (Senior Level Expectations) Core Skills & Technical Competencies What We are Looking For: Education & Experience Requirements Education: A Bachelor’s degree in Computer Science, Computer Graphics, Animation, Fine Arts, Photography, or a related discipline—or equivalent, demonstrable studio experience. Mid-Level Track: Typically requires a minimum of 3 to 5 years of hands-on production experience as a Lighting TD within a premier visual effects facility. Senior-Level Track: Typically requires 6+ years of high-end feature film production experience, with a documented history of sequence ownership, complex problem solving, and leading/mentoring smaller teams of artists. About Industrial Light & Magic Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. Lighting artist job at ILM, Mumbai 2026 Apply now See open roles Explore More Lighting Artist Jobs

vfx jobs : Generalist Artist Mid-Senior, Mumbai 2026

vfx jobs Generalist Artist Mid-Senior, Mumbai 2026

vfx jobs : Industrial Light & Magic (ILM) is seeking a versatile, highly skilled Generalist Artist at the Mid-to-Senior level, with a dedicated specialization in Digital Matte Painting (DMP). The ideal candidate possesses a robust, comprehensive understanding of 3D Computer Generated Imagery (CGI) creation, balanced by an exceptional eye for traditional environments. You will be expected to demonstrate high-level proficiency across multiple production disciplines, with a primary focus on crafting photo-realistic digital environments, assets, and landscapes. In this role, you will work closely with VFX and CG Supervisors to develop the look and feel of high-profile shots for major international feature films. vfx jobs VFX Jobs Overview : Generalist Artist Metric / Parameter Position Details & Specifics Company Name Industrial Light & Magic (Lucasfilm Visual Effects India Private Limited) Official Job Title Generalist Artist Mid-Senior (DMP Specialized) Location Mumbai, India Position Type Full-Time Required Specialization Digital Matte Painting (DMP) & Photo-realistic Environments Core Software Toolkit Required: MayaPreferred: Clarisse, Houdini, VRayStrong Plus: Arnold, Unreal Engine Scripting Skills Python / MEL (Considered an asset) Experience Level Mid-to-Senior level; must have pipeline experience on at least one feature film (International project experience preferred) Key Responsibilities End-to-end 3D scene assembly, modeling, texturing, lighting, rendering, and high-fidelity 2D/3D environment projection. What You’ll Do 1. Photo-Realistic Environment & DMP Creation 2. Cross-Disciplinary CG Production & Scene Assembly 3. Creative Look Development & Collaboration What We’re Looking For Generalist Artist Core Requirements & Technical Skills Creative & Professional Competencies About Industrial Light & Magic Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. vfx jobs : Generalist Artist Mid-Senior, Mumbai 2026 Apply now See open roles Explore More VFX Jobs

Jobs in mumbai : CG Supervisor at Industrial Light & Magic

Jobs in mumbai CG Supervisor at Industrial Light & Magic thumb

Jobs in Mumbai : Working under the direct guidance of the VFX Producer and the VFX Supervisor, the CG Supervisor bridges the gap between creative vision and technical execution. In this role, you will ensure that all delivered shots maintain ILM’s rigorous technical standards while actively assisting the Director in realizing their creative goals. You will achieve this by directing the artists’ daily work, optimizing technical workflows, maintaining studio organization, and fostering clear communication across departments. As a leader, you are crewed to a major show (or multiple smaller projects) and own the technical development, implementation requirements, and overall pipeline health for that production. Jobs in Mumbai Overview : CG Supervisor Metric / Parameter Position Details & Specifics Company Name Industrial Light & Magic (Lucasfilm Visual Effects India Private Limited) Official Job Title CG Supervisor Location Mumbai, India Position Type Full-Time Reporting To VFX Producer & VFX Supervisor Core Software Environment Linux, Maya, Katana, RenderMan, Nuke, Python/Shell Scripting Experience Required 5+ years of high-end production experience, including prior tenure as a CG Supervisor Education Required Bachelor’s degree in Computer Science, Computer Graphics, or equivalent experience Primary Mandate Own all technical development, pipeline workflows, and resource forecasting for assigned shows, while leading artists to execute the Director’s creative vision across global ILM locations. Primary Responsibilities 1. Show Architecture & Global Planning 2. Resource Forecasting & Infrastructure Management 3. Innovation & Pipeline Alignment 4. Communication & Vendor Collaboration Required Skills & Technical Competencies Required Skills & Technical Competencies Preferred Skills & Technical Competencies Education & Experience Requirements About Industrial Light & Magic Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. Jobs in mumbai : CG Supervisor at Industrial Light & Magic Apply now See open roles Explore More VFX Jobs

Digital Matte Painting Artist, 88 Pictures, Mumbai

Digital Matte Painting Artist, 88 Pictures, Mumbai thumb

We are seeking a highly creative, technically proficient, and visually astute Digital Matte Painting (DMP) Artist to join our team at 88 Pictures in Mumbai. This specialized contractual role is tailored for artists who possess a rare combination of classical fine art foundations and modern 3D production pipeline expertise. As a Matte Paint Artist, you will be a vital pillar of our environmental design team, tasked with building massive, immersive, and photorealistic worlds that expand the boundaries of our visual storytelling. Operating entirely as a Work from Office (WFO) resource at our state-of-the-art Mumbai facility, you will turn complex concept art into high-fidelity, projection-ready environmental assets that integrate seamlessly into live-action and animated VFX plates. Job Overview : Digital Matte Painting (DMP) Artist Parameter Specification Details Company Name 88 Pictures Job Title Digital Matte Painting (DMP) Artist Employment Type Contractual / Project-Based Work Model Strict Work from Office (WFO) Location Mumbai, Maharashtra, India Experience Level 4+ years of professional production experience Preferred Software Foundry Nuke, Autodesk Maya, Adobe Photoshop Core Methodologies 2D Background Animation, 2.5D/3D Camera Projections, PBR Lighting Academic Background Bachelor’s or Master’s degree in Fine Arts or Illustration (Preferred) Salary / Compensation Competitive; aligned with market benchmarks and industry portfolio depth About 88 Pictures 88 Pictures is a premier, award-winning animation and visual effects studio known for delivering high-end, globally celebrated content. Driven by a passion for pure creativity and powered by a robust, cutting-edge technology pipeline, we provide an inspiring ecosystem where world-class artists can push the limits of their craft. We believe that extraordinary visual storytelling begins with breathtaking world-building. At our Mumbai studio, we foster a highly collaborative, ambitious, and energetic environment where artistic judgment is celebrated, and every team member plays a direct role in sculpting worlds beyond imagination. Key Responsibilities: Creative Artistry & Technical Execution In this role, your daily output will directly define the scale, atmosphere, and depth of our digital backdrops. Your core responsibilities will encompass: Environment Creation & Classical Look-Dev Pipeline Integration & Projections Required Skills & Experience We are looking for a disciplined, portfolio-tested technical artist who can balance rigorous classical aesthetics with the fast-paced demands of a high-end studio environment. Professional Experience & Software Benchmarks Preferred Academic Qualifications Digital Matte Painting Artist, 88 Pictures Apply now See open roles Explore More Digital Matte Painting Jobs

3D Game Artist Rendered Ideas, Mumbai

3D Game Artist Rendered Ideas, Mumbai

Rendered Ideas is seeking a versatile 3D Game Artist to join our fully remote, autonomous indie team. In this role, you will take complete creative ownership of our upcoming titles—meaning zero client work and absolute freedom to research and implement top-notch art pipelines. Working in a small, passionate team, you will be responsible for creating game-ready, low-poly optimized 3D characters and environments primarily using Blender. If you have 1+ years of experience, a strong artistic portfolio, and crave an independent environment with an attractive compensation package and direct profit-sharing, we want to hear from you. 3D Game Artist Job Overview Category Details Company Name Rendered Ideas Job Title 3D Game Artist Job Type Full-Time, Permanent Location Remote (With optional access to our regional co-working hubs) Work Schedule Flexible Hours (Core collaboration window: 10:00 AM – 3:00 PM EST) Department Game Art & Asset Production Company Overview : Rendered Ideas At Rendered Ideas, we believe that the best games are born from passion, autonomy, and a refusal to compromise on creative vision. We are a tightly-knit, fiercely independent indie development studio dedicated to crafting immersive, high-quality gaming experiences. Unlike traditional studios that are bogged down by client demands, shifting corporate milestones, or endless outsourcing loops, we operate on a model of complete creative ownership. Our team is small, highly collaborative, and fully autonomous. When you join us, you aren’t just a cog in a massive corporate machine—you are a foundational pillar of the project. We trust our artists, developers, and designers to drive the vision of our games from initial concept to global launch. Job Description & Responsibilities as 3D Game Artist As a 3D Game Artist at Nexus Digital Studios, your primary mission is to breathe life into our virtual worlds. You will bridge the gap between imagination and technical reality, transforming concept art into vibrant, game-ready assets. Because we are a streamlined indie team, your day-to-day will be dynamic, engaging, and highly impactful. 1. Asset Creation & Stylization 2. Optimization & Technical Art 3. Collaboration & Process Innovation Eligibility & Candidate Criteria Rendered Ideas is looking for a versatile, self-motivated artist who thrives in an ecosystem of freedom and responsibility. The ideal candidate pairs strong foundational artistic principles with the technical know-how required for modern game engines. Educational Background & Professional Experience Technical Competencies Core Soft Skills & Cultural Fit What We Offer: The Studio Culture Rendered Ideas believe the traditional games industry is broken, often relying on crunch culture, bureaucratic red tape, and client-pleasing over player satisfaction. We offer an antidote to that corporate grind: 3D Game Artist Rendered Ideas, Mumbai Apply now See open roles Explore More 3D Game Artist Jobs

Senior Game Developer job at Rendered Ideas, Mumbai

Senior Game Developer job at Rendered Ideas, Mumbai thumbnail

Are you a veteran coder who feels restricted by the rigid, siloed structures of AAA “factory” development? Do you want to write code that doesn’t just implement a minor feature, but defines the very physics, intelligence, and tactile “feel” of a game? Rendered Ideas is searching for a brilliant, high-aptitude Senior Game Developer to join our autonomous indie collective and serve as a technical pillar for our upcoming titles. At Rendered Ideas, we don’t hire “programmers” to simply clear tickets from a backlog. We hire Game Developers—architects who understand that elegant code is the invisible art form that makes a game world feel real. We are a self-funded studio with no client demands and zero external interference. Here, the engineering team has the absolute freedom to research and implement “Top Notch” development processes, ensuring that every line of code contributes to a world-class player experience across mobile and PC platforms. Job Overview: Senior Game Developer Category Details Company Name Rendered Ideas Position Title Senior Game Developer (Systems & Engine Architect) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹18,00,000 – ₹35,00,000 (Based on technical depth & portfolio) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Tech Stack C, C++, C#, Unity 3D, In-House Game Engine Experience Level 3+ Years in Professional Software/Game Development What We Offer: The Ultimate Developer Environment A Senior Game Developer at Rendered Ideas is more than an employee; you are a key stakeholder in our creative laboratory. We have designed our studio to be a sanctuary for those who love the craft of programming. Detailed Job Description As a Senior Game Developer at Rendered Ideas, your mission is to transform ambitious creative concepts into stable, highly optimized, and performant digital realities. You are the bridge between the designer’s imagination and the player’s hardware. 1. Full-Spectrum Game Engineering You will collaborate with our tight-knit indie team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). You aren’t just coding a character’s movement; you are deciding the friction, the gravity, and the input latency that makes that movement feel iconic. You have full creative and technical input on the game’s “feel.” 2. Mastery of Diverse Disciplines A Senior Game Developer at Rendered Ideas is expected to be a master of the “Game Dev Polymath” mindset. You will dive into: 3. Clean, Optimized, and Modular Code You will architect independent modules that are stable and highly optimized. We value performance above all else. You will write code that maintains 60 FPS (or higher) across a range of devices, ensuring that our technical standards are the envy of the indie world. 4. Engine Versatility & Low-Level Mastery While we utilize Unity 3D, we are equally committed to our In-House Game Engine. You will work across both, giving you a deep understanding of engine architecture, memory management, and system-level programming that most developers never get to see in their entire careers. 5. Senior Leadership & Collaboration You will communicate effectively with artists, designers, and animators. You will act as the technical “translator,” explaining hardware constraints in simple terms and finding brilliant engineering solutions to “impossible” artistic visions. Eligibility & Technical Requirements We are looking for the “1% of coders”—those who have a high aptitude for logic and a deep-seated love for the architecture of software. The Technical Pillars Educational & Professional Foundation Aptitude & Soft Skills The Engineering Culture at Rendered Ideas At many studios, the “Developer” is a service provider. At Rendered Ideas, the developer is the creator. We recognize that an elegant algorithm is as beautiful as a hand-painted texture. We encourage our seniors to be “Technical Pioneers.” If you find a performance bottleneck in the rendering pipeline, you don’t just file a report—you solve it. We provide the “Top Notch” profiling tools and the creative silence necessary to do the job right. We don’t believe in “quick and dirty” fixes; we believe in sustainable, high-performance engineering. Other Positions & General Interest Not a Senior Game Developer but still feel like you belong at Rendered Ideas? We are always on the lookout for passionate and talented individuals to join our ranks. Whether you are a rising star in UI/UX, a QA specialist with a passion for breaking things, or a producer who can handle an indie schedule, we want to hear from you. If you think you can contribute to making our games better and would like to join our small, elite team, don’t hesitate to reach out. Senior Game Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

2D Game Animator job Rendered Ideas, Mumbai

2D Game Animator job Rendered Ideas, Mumbai THUMBNAIL

Are you an animator who believes that movement is the soul of game design? Do you find satisfaction in taking a static 2D character and giving it weight, personality, and “juice” through professional skeletal animation? Rendered Ideas is looking for a talented 2D Game Animator, with a mastery of Spine, to join our autonomous indie collective. At Rendered Ideas, we don’t believe in the “assembly line” model of game development. We don’t have layers of middle management or external clients breathing down our necks with arbitrary deadlines. We are a self-funded, product-first studio where the animation team works hand-in-hand with developers and designers to define the “feel” of every project. If you have the technical skill to rig complex characters and the creative flair to breathe life into them, we want you to help us define the future of indie gaming. Job Overview : 2D Game Animator Category Details Company Name Rendered Ideas Position Title 2D Game Animator (Spine & Skeletal Specialist) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹12,00,000 – ₹22,00,000 (Based on portfolio and experience) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Software Spine 2D, Adobe Animate (Flash), Photoshop Experience Level 2+ Years in Professional 2D Game Animation What We Offer: Freedom, Impact, and Upside Being a 2D Game Animator at Rendered Ideas means more than just moving keyframes. You are a stakeholder in our creative and financial journey. Detailed Job Description As our 2D Game Animator, you are the “Juice Specialist.” You take the work of our artists and ensure that every interaction in the game feels responsive, impactful, and beautiful. 1. High-Fidelity 2D Animation Your primary responsibility is to create “awesome-looking” 2D animations for our games across multiple genres. This includes character walk/run cycles, combat sequences, environmental effects, and dynamic UI animations. You understand that animation isn’t just about movement—it’s about storytelling through motion. 2. Rigging and Skeletal Setup Using Spine 2D, you will create professional skeletal rigs. You will set up meshes, weights, and constraints (IK/FK) to allow for fluid, expressive movement while keeping the technical constraints of mobile and PC platforms in mind. You understand how to use dopesheets and graph editors to fine-tune the “weight” of an animation. 3. Gameplay and “Feel” Calibration You will work closely with the design team to ensure that the animations aren’t just pretty, but they support the gameplay. This means understanding “startup frames,” “active frames,” and “recovery frames” in action games, and ensuring that UI animations don’t hinder the user’s flow. 4. Multi-Platform Delivery Our games reach millions of players on Android, iOS, and Steam. You will be responsible for ensuring that your animations are exported and optimized correctly for these platforms. You understand texture atlasing, draw calls, and how to maintain high visual quality while minimizing the memory footprint. 5. Collaborative Innovation You aren’t just an “order taker.” You will participate in brainstorming sessions, offering independent thinking and creative solutions to gameplay hurdles. If a certain animation can be handled through code to save space, or if a visual effect can be improved through skeletal deformation, you are expected to voice those ideas. Eligibility & Technical Requirements We are looking for a 2D Game Animator who has moved past the basics and understands the nuances of professional game motion. Technical Mastery Professional Background Aptitude & Soft Skills The Animation Philosophy at Rendered Ideas We believe that great 2D animation is a superpower. In a world dominated by 3D, high-quality skeletal 2D animation stands out as an art form. At Rendered Ideas, we give our 2D Game Animator the stage to show off that craft. We encourage “Mechanical Research.” This means we give you time to look at how other top-tier indie games (like Hollow Knight or Rayman) handle their motion and try to implement those high-level techniques in our own titles. We don’t want “good enough”; we want animations that players want to stop and watch. Why Animators Choose Rendered Ideas End-to-End Visibility: In a big studio, you might just animate “generic villager #4.” Here, you animate the heroes, the bosses, and the world. You see your work in every trailer and every screenshot. Technical Growth: Working on skeletal animation for mobile requires a deep understanding of optimization. You will become a master of making games look AAA on a mobile budget. Work-Life Balance: We avoid “crunch.” We believe that the best creative work happens when you have a life outside of the studio. Ownership: When people ask what you do, you can point to a game on the App Store and say, “I made that move.” 2D Game Animator job Rendered Ideas, Mumbai Apply now See open roles

Game Java Developer job at Rendered Ideas, Mumbai

Game Java Developer job at Rendered Ideas, Mumbai thumbnail

Are you a backend virtuoso or a systems-level coder who feels stifled by the repetitive nature of enterprise software? Do you want to take your deep understanding of the Java Virtual Machine and apply it to something more visceral—like the physics, logic, and real-time performance of a global gaming hit? Rendered Ideas is looking for a high-caliber Java Developer to join our elite, autonomous indie team. At Rendered Ideas, we don’t treat programming as a utility; we treat it as a craft. We are a self-funded, product-first studio where the engineering team is given the resources and the silence needed to build truly “Top Notch” systems. We don’t do client work, and we don’t answer to non-technical stakeholders. Here, the Java Developer is a primary architect of the player’s journey. Job Overview: Java Developer Category Details Company Name Rendered Ideas Position Title Java Developer (Game Systems & Core Engine) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹14,00,000 – ₹26,00,000 (Based on technical depth) Bonus Structure Annual Profit-Sharing Scheme (On top of base CTC) Primary Stack Java, Android SDK, C++, Unity 3D Experience Level 1+ Years in Professional OOP Development What We Offer: Freedom to Build, Power to Own In the traditional tech world, a Java Developer is often buried under layers of legacy code and microservices. At Rendered Ideas, your code is the heartbeat of the game. We offer a workspace designed by developers, for developers. Detailed Job Description As a Java Developer at Rendered Ideas, you are the backbone of our mobile and cross-platform efforts. Your role is to write the code that makes our games stable, fast, and infinitely scalable. 1. High-Performance Game Logic You will work closely with our small team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). Your primary focus will be on the core logic and systems that drive the experience. You aren’t just writing “features”; you are writing the rules of the world. 2. Modular & Optimized Engineering A Java Developer here must be a master of modularity. You will develop and implement independent modules that are stable and highly optimized. In a gaming context, “Java” means managing performance meticulously—minimizing object allocation, understanding heap behavior, and ensuring that the logic doesn’t stutter during critical gameplay moments. 3. Engine & Platform Integration You will be working with Unity 3D and, more importantly, our In-House Game Engine which utilizes Java and the Android SDK. You will bridge the gap between low-level system calls and high-level gameplay mechanics, ensuring that our games feel native and responsive on every device. 4. Systems-Level Problem Solving The role of a Java Developer at Rendered Ideas extends into deep computer science disciplines. You will be expected to tackle: 5. Collaboration & Documentation Code is a form of communication. You will write clear, well-commented code that is a pleasure for your teammates to read. You will collaborate daily with artists, designers, and QA to ensure that the technical implementation perfectly matches the creative vision. Eligibility & Technical Requirements We are looking for the “1% of engineers”—those who understand the “why” behind the code, not just the “how.” Technical Mastery Educational & Professional Background Mindset & Team Skills Why Java Developers Thrive at Rendered Ideas In the broader tech industry, Java is often associated with “enterprise boredom.” At Rendered Ideas, we reclaim the language for high-performance creativity. As a Java Developer, you get to see the immediate result of your work. When you optimize a rendering loop or a physics calculation, you can see the frame rate jump in real-time. There is a unique satisfaction in knowing that millions of players are experiencing a smooth, bug-free world because of your engineering discipline. We also believe in the “Total Developer.” We don’t want you to be a “Jira ticket closer.” We want you to be a technical leader. You will have a seat at the table during design discussions, and your technical input will help shape the games we build. Conclusion If you are a Java Developer who is tired of building spreadsheets and databases and is ready to build worlds, Rendered Ideas is your next chapter. We provide the stability of a successful studio and the thrill of an indie startup. Apply today and let’s code the future of play at Rendered Ideas. Game Java Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Game Developer job at Rendered Ideas, Mumbai

Game Developer job at Rendered Ideas, Mumbai Thumbnail

Are you an elite coder who feels restricted by the rigid structures of AAA “factory” development? Do you want to write code that doesn’t just implement a feature, but defines the very physics, intelligence, and feel of a game? Rendered Ideas is looking for a brilliant, high-aptitude Game Developer to join our autonomous indie collective. At Rendered Ideas, we don’t hire “programmers” to just fill out tickets. We hire Game Developers—architects who understand that great code is the foundation of great play. We are a self-funded studio with no client demands and no external interference. Here, the engineering team has the freedom to research and implement “Top Notch” processes, ensuring that every line of code contributes to a world-class player experience. Job Overview : Game Developer Category Details Company Name Rendered Ideas Position Title Game Developer (Generalist / Systems Engineer) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹15,00,000 – ₹28,00,000 (Based on technical proficiency) Bonus Structure Annual Profit-Sharing Scheme (Directly linked to game success) Tech Stack Unity 3D, C#, C++, Java, In-House Game Engine Experience Level 1+ Years in Professional Software/Game Development What We Offer: The Ultimate Developer Environment A Game Developer at Rendered Ideas isn’t just an employee; they are a stakeholder. We have designed our studio to be the kind of place where the world’s best engineers actually want to work. Detailed Job Description As a Game Developer at Rendered Ideas, your primary mission is to transform creative concepts into stable, highly optimized, and performant digital realities. You are the bridge between the designer’s imagination and the player’s device. 1. Full-Spectrum Game Development You will collaborate with our small indie team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). You aren’t just coding a character’s jump; you are deciding the gravity, the friction, and the response time that makes that jump feel “right.” You have full creative and technical input on the game’s “feel.” 2. Mastery of Multiple Disciplines A Game Developer at Rendered Ideas is a generalist with specialist-level depth. You will be expected to dive into: 3. Clean, Optimized, and Modular Code You will develop and implement independent modules that are easy to maintain and scale. We value stability and performance above all else. You will write code that is “highly optimized,” ensuring that our games run at 60 FPS even on mid-range mobile devices. 4. Engine Versatility While we utilize Unity 3D for many of our projects, we also maintain and develop our own In-House Game Engine. As a Game Developer, you will work across both, giving you a deep understanding of engine architecture and low-level system programming that most developers never get to see. 5. Cross-Functional Collaboration Technical genius is only half the battle. You will communicate effectively with artists, designers, QA, and animators. You will explain technical constraints in simple terms and find creative engineering solutions to artistic visions. Eligibility & Technical Requirements We are looking for the “1% of coders”—those who have a high aptitude for logic and a deep-seated love for the craft of programming. Technical Foundation Educational & Professional Background Aptitude & Soft Skills The Engineering Culture at Rendered Ideas At many companies, the “Game Developer” is treated as a service provider for the creative team. At Rendered Ideas, the developer is a creative. We recognize that the most elegant solution to a networking lag or a pathfinding hurdle is a form of art in itself. We encourage our developers to be “Technical Detectives.” If you find a performance bottleneck in the rendering pipeline, you don’t just report it—you solve it. We provide the “Top Notch” profiling tools and the time necessary to do the job right. We don’t believe in “quick and dirty” fixes; we believe in sustainable, high-performance engineering. Why Join Us? We offer more than just a paycheck. We offer a career where your technical growth is limited only by your own ambition. Conclusion If you are a Game Developer who lives for the “Eureka!” moment of solving a complex system issue and wants to see your code power games played by millions, Rendered Ideas is your next destination. Stop building someone else’s dream and start building your own. Apply today and let’s engineer the future of indie gaming at Rendered Ideas. Game Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Rendered Ideas hiring Lead Game Designer, Mumbai

Rendered Ideas hiring Lead Game Designer, Mumbai thumbnail

Are you a visionary who sees games not just as entertainment, but as a complex symphony of mechanics, psychology, and storytelling? Do you thrive in environments where your ideas aren’t just heard, but are the driving force behind a studio’s success? Rendered Ideas is looking for a strategic, data-informed, and creatively bold Game Designer to join our elite indie team. At Rendered Ideas, we have stripped away the corporate red tape. We don’t answer to demanding clients or external publishers with conflicting interests. We are a self-funded, autonomous collective where the Game Designer holds the compass. If you have the experience to build systems that engage millions and the passion to see a project through from a napkin sketch to a global launch, this is your home. Job Overview: Lead Game Designer Category Details Company Name Rendered Ideas Position Title Lead Game Designer (Systems & Economy) Job Type Full-Time, Permanent Location Hybrid (Remote / Mumbai & Bangalore Studio Hubs) Annual CTC Range ₹18,00,000 – ₹32,00,000 (Commensurate with experience) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Focus F2P Mechanics, Retention, Meta-Systems, & Prototyping Experience Level 2+ Years in Professional Game Design What We Offer: Power to the Creators A Game Designer at a major studio often manages a tiny subset of a massive game. At Rendered Ideas, you are the captain of the ship. We offer a culture that prioritizes creative freedom and financial upside for those who deliver results. Detailed Job Description As a Game Designer at Rendered Ideas, you are the bridge between technical possibility and player delight. Your role is multifaceted, requiring equal parts creative writing, mathematical balancing, and product management. 1. Documentation & Creative Vision The foundation of every great game is a clear plan. You will be responsible for writing concise, comprehensive Game Design Documents (GDDs). These documents aren’t just manuals; they are the “North Star” for our artists and programmers. You will define the aesthetics, the story, and the “moment-to-moment” gameplay that defines a Rendered Ideas title. 2. Full-Cycle Project Leadership You will drive every aspect of the project’s lifecycle. This includes: 3. Metrics-Driven Optimization We believe great design is an iterative process. As a Game Designer, you will adopt a metrics-driven approach. You will analyze user data to understand where players drop off and where they find value. Your goal is to drive retention, virality, and monetization without compromising the integrity of the player experience. You will turn data points into design solutions. 4. Product Strategy & Proposal You are a key player in the studio’s growth. You will source new ideas and draft formal proposals consisting of concept docs, development plans, and realistic schedules. You aren’t just designing a game; you are designing a product that needs to thrive in a competitive marketplace. 5. Portfolio Direction & Market Insight You will contribute to overall company goals by advising on portfolio direction. This involves staying ahead of industry trends, sourcing the best game ideas (internally or from third parties), and ensuring our roadmap serves our target consumers perfectly. Eligibility & Technical Requirements We are looking for a Game Designer who understands that design is a technical discipline, not just an “ideas” role. The Foundational Pillars The Designer’s Mindset Why Game Designers Choose Rendered Ideas Most Game Designers in the industry feel like they are shouting into the void. Their best ideas are often filtered out by marketing departments or risk-averse executives. At Rendered Ideas, we have a “Truth First” culture. If an idea is good and the prototype proves it, we build it. We give you the “Top Notch” tools and the autonomy to fail fast and succeed spectacularly. We don’t just want a designer; we want a partner in creation. We also understand that design is an exhausting mental process. That’s why we offer: The Application Process We want to see how you think, not just what you’ve done. Rendered Ideas hiring Lead Game Designer, Mumbai Apply now See open roles Explore Animation Jobs