festybay

Create Your FestyBay Profile

People Can Fly is hiring Principal Character Artist

people can fly logo festybay

People Can Fly is looking for a Principal Character Artist to join the Art team on Project Florence in Warsaw, Poland. The role focuses on creating high-quality characters, creatures and props for a AAA game, from high-poly sculpting and organic modelling to low-poly assets, PBR texturing and in-game shaders. You’ll work closely with Art, Animation and Technical teams, help maintain the project’s visual quality, and share your expertise with other artists. This is a full-time remote/hybrid position for experienced game artists based in Europe.   Job Summary : Principal Character Artist Job Detail Information Job Title Principal Character Artist Company People Can Fly Project Florence Department Art Industry AAA Game Development Location Warsaw, Poland Work Arrangement Remote / Hybrid Employment Type Full-time Experience Level Principal / Experienced Eligible Candidates Game industry professionals based in Europe Key Skills Character Modelling, Sculpting, Texturing, PBR, Unreal Engine Software Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Photoshop, Unreal Engine   About the Role People Can Fly is looking for an experienced Principal Character Artist to join the Art team working on Project Florence. As a Principal Character Artist, you’ll play an important role in creating high-quality characters, creatures and related assets that fit the project’s visual direction and technical requirements. You’ll work closely with the Art Director, Leads, Animation, Technical Art and other departments to establish and maintain a strong visual standard across the game. You’ll also help explore new techniques, improve workflows and share your knowledge with other artists. This role is ideal for a senior-level character artist who has a strong artistic eye, excellent technical skills and the ability to work independently while helping raise the quality of the wider team. About People Can Fly People Can Fly is an independent AAA game development studio with more than 20 years of experience in the industry. Founded in 2002, the studio is known for games including Painkiller, Bulletstorm, Gears of War: Judgment and Outriders. People Can Fly has teams working across Poland, the UK, Ireland, the US and Canada, as well as remote locations. The studio has extensive experience with Unreal Engine and continues to develop ambitious action games and new interactive experiences. Current projects include Gears of War: E-Day, developed in collaboration with Microsoft, Project Echo for KRAFTON, Lost Rift, an original IP developed in-house, as well as other projects across new platforms and technologies.   What You’ll Do Character & Creature Creation You’ll be responsible for creating high-quality character and creature assets that fit the game’s world and visual style. Your work will include: Creating detailed characters, creatures and props for the game. Developing assets that meet both artistic and technical requirements. Creating believable characters with strong personality and visual appeal. Building characters from initial concepts through high-poly and low-poly stages. Creating detailed high-poly sculpts and optimized game-ready models. Creating realistic clothing, accessories, armor and other character elements. Creating complex creatures, including bipeds, quadrupeds and other creature types. Working on both organic and hard-surface elements. Creating and refining textures using modern PBR workflows. Setting up or adjusting surface shaders for in-game characters.   Art Direction & Quality You’ll help maintain a consistent visual standard across the project. You’ll: Work with the Art Director and Art Leads to understand and develop the project’s visual direction. Help establish artistic benchmarks and quality standards. Ensure character assets remain consistent with the game’s universe and style. Review your own work and identify areas where the visual quality can be improved. Help push the quality of character art across the project. Interpret concept art while also using your own artistic judgment when appropriate. Adapt your techniques and workflow to meet the project’s specific artistic requirements. Production & Deadlines You’ll also be responsible for delivering work efficiently within the production schedule. This includes: Completing assigned work according to project specifications. Following established production pipelines and workflows. Delivering high-quality assets within agreed deadlines. Troubleshooting and fixing asset-related issues. Documenting research, development and technical solutions when necessary. Sharing useful R&D findings with the team through the project’s knowledge base.   Collaboration Character art requires close collaboration with several departments. You’ll work with: Art Directors and Art Leads Character and Animation teams Technical Art Engineering and other technical departments Other artists and production teams You’ll help ensure that characters work correctly both visually and technically in the game. You’ll also participate in discussions about new techniques, tools and workflows that can improve the character art pipeline. Mentoring & Knowledge Sharing As a Principal-level artist, you’ll also have opportunities to support the wider team. This may include: Sharing your knowledge and techniques with other artists. Providing constructive feedback during art reviews. Helping improve the quality of character assets. Supporting R&D initiatives with Technical Art and Animation teams. Helping develop better workflows and production techniques. Supporting recruitment activities when required. Helping with the onboarding of new team members. What We’re Looking For We’re looking for an experienced character artist with a strong portfolio and a deep understanding of character creation for games. You should have: A strong portfolio demonstrating high-quality character modelling and texturing. Professional experience working in the game industry. Excellent knowledge of 3D modelling and sculpting workflows. Strong organic modelling skills, particularly for human characters and faces. Experience creating realistic and believable clothing and character details. Strong anatomical knowledge of human and animal forms. Experience creating both bipedal and quadrupedal creatures. Strong hard-surface modelling skills for assets such as armor, weapons and character equipment. Experience creating both high-poly and low-poly game-ready models. Strong understanding of textures and modern PBR workflows. Experience with Substance Painter or similar texturing software. Experience working with Unreal Engine. A strong understanding of art fundamentals, including: Shape Form Texture Value Colour Proportion Anatomy The ability to interpret concepts and turn them into production-ready 3D assets. The ability to develop or adapt to a specific art style with minimal supervision. Strong communication and collaboration skills. A proactive and solutions-oriented approach. The ability to adapt to changing project requirements and workflows. Software … Read more

3D CG Animator | Fractal Picture, Goregaon

Fractal Picture logo festybay

  Fractal Picture is hiring CG Animators with 2–7 years of experience for an exciting Feature Animation project. The role is based in Goregaon West, Mumbai, with a hybrid work arrangement. Candidates should have strong skills in character animation, body mechanics, acting, timing, weight and performance. Immediate joiners are preferred, and shortlisted candidates will be required to complete an online animation test. Job Overview : CG Animator Job Detail Information Company Fractal Picture Job Title CG Animator Department Animation Project Feature Animation Location Goregaon West, Mumbai, India Work Arrangement Hybrid Employment Type Full-Time Experience 2–7 Years Specialisation Character Animation Key Skills Acting, Body Mechanics, Timing, Weight & Performance Joining Preference Immediate Joiners Preferred Selection Process Online Animation Test Industry Animation / VFX Application Email hr@fractalpicture.studio Application Materials Resume + Showreel   About the Opportunity Fractal Picture is currently looking for talented and passionate CG Animators to join its team for an exciting Feature Animation project. We are seeking animators who have a strong understanding of character animation and can bring believable performances, movement and emotion to digital characters. The ideal candidates will have solid experience in body mechanics, acting, timing, weight, posing and performance, along with the ability to translate creative direction into polished animation. This is an excellent opportunity for artists who are looking to contribute to a feature animation production while working alongside a professional animation team in a collaborative studio environment.   The Job Role  : CG Animator As a CG Animator, you will be responsible for creating high-quality character animation that supports the story, personality and performance of each shot. You will work with production requirements and creative direction to deliver animation that feels natural, expressive and visually engaging. The role may involve working on a variety of character performances, from subtle acting and dialogue-driven moments to physical actions and complex body mechanics. You should have a strong understanding of animation principles and be able to create convincing movement while maintaining appropriate timing, spacing, weight and rhythm throughout each shot. We are looking for artists who can take animation from an initial blocking stage through refinement and final polish while responding effectively to feedback from Leads and Supervisors.   Experience Required Fractal Picture is looking for candidates with approximately 2–7 years of professional CG animation experience. Candidates should have experience working in a professional animation, VFX or related production environment and should be comfortable working within established production workflows. We are particularly interested in artists with strong experience in character animation, body mechanics, acting, timing, weight and performance. Your showreel should demonstrate your strongest animation work and provide a clear representation of your current skill level. Candidates with experience working on feature animation, cinematic projects or other high-quality character-driven productions are encouraged to highlight that experience in their application.   Location & Work Arrangement Location: Goregaon West, Mumbai Work Arrangement: Hybrid This position will be based in Goregaon West, Mumbai, with a hybrid working arrangement. Candidates should be comfortable working according to the studio’s production requirements and schedule. Immediate joiners are preferred for this opportunity. Candidates who are available to join immediately or within a short notice period are encouraged to mention their availability clearly when applying.   Animation Test As part of the selection process, shortlisted candidates will be required to complete an online animation test. The test will provide the team with an opportunity to evaluate your animation skills, understanding of movement and ability to approach a production-style shot. Candidates should be prepared to demonstrate their understanding of timing, weight, body mechanics, acting and overall performance through the assigned test. The quality of your showreel and animation test will be important parts of the selection process.   Showreel Requirements Your animation showreel should focus on your strongest and most relevant work. Where possible, include examples demonstrating: Character performance Body mechanics Acting Dialogue Physical movement Weight and balance Timing and spacing Facial animation Complex character interactions Polished final shots If the reel contains work completed as part of a larger production, clearly mention your individual contribution. A concise and focused reel is preferred over a long reel containing work that does not represent your current capabilities.   How to Apply Interested candidates can apply by sending their Resume / CV and CG Animation Showreel to: hr@fractalpicture.studio Please make sure your showreel link is accessible and clearly demonstrates your character animation skills. Your application should ideally include: Updated Resume / CV CG Animation Showreel Years of professional experience Current location Notice period / availability Relevant feature animation or production experience Immediate joiners are preferred, so please mention your availability clearly in your application.   Join Fractal Picture If you are a passionate CG Animator who enjoys bringing characters to life through movement, acting, body mechanics and performance, Fractal Picture would love to hear from you. This is an opportunity to contribute to an exciting Feature Animation project and work with a team focused on creating engaging and memorable animated performances. Whether your strength is character acting, physical animation, body mechanics or performance-driven storytelling, we encourage you to showcase your best work and apply. Location: Goregaon West, Mumbai Work Arrangement: Hybrid Experience: 2–7 Years Project: Feature Animation Joining: Immediate Joiners Preferred Selection: Online Animation Test   Apply Now Send your Resume + Showreel to: hr@fractalpicture.studio Fractal Picture — Creating characters, performances and stories through animation.

Hiring Senior Producer at Frontier (Cambridge, UK), 2026

Frontier Developments logo

Senior Producer , Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games, we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking an experienced Senior Producer to join our dedicated Jurassic World Evolution team and help shape one of Frontier’s most recognizable management simulation franchises. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Senior Producer Job Attribute Details Role Senior Producer Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Senior Producer on our Jurassic World Evolution team, you will coordinate major areas of development and deliver compelling, high-quality experiences for players worldwide. You will work closely with multi-disciplinary teams across design, art, animation, code, audio, QA, and publishing, playing a key leadership role in driving features, content, and system improvements from initial concept through to final release. Key Responsibilities & What You’ll Be Doing: Coordinating development across significant, core areas of the project. Supporting cross-discipline teams in delivering exciting features and high-grade content. Utilizing JIRA and other project planning tools to organize, schedule, and meticulously monitor ongoing progress. Creating and refining workflows and pipelines that help developers work efficiently and sustainably. Maintaining trust, transparency, and clear communication with internal teams, stakeholders, and external partners. Identifying project risks and blockers proactively while formulating solutions to emerging issues. Leading daily sprint planning, stand-ups, and milestone reviews. What You’ll Bring (Requirements & Skills): To thrive in this senior production role, candidates must demonstrate solid organizational mastery and production leadership: Proven professional experience as a Senior Producer with at least two shipped PC or console titles under your belt. Solid, practical understanding of Agile development practices and frameworks. Ability to communicate confidently, clearly, and effectively across all organizational levels. Strong collaborative mindset with the ability to facilitate seamless cross-discipline teamwork. Excellent organizational skills paired with a sharp, detail-oriented approach to project management. Bonus Skills & Nice-to-Haves: Extensive professional experience utilizing JIRA or similar production tracking and task-management tools. A genuine passion for and interest in management simulation games.   What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing. How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Senior Producer opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Principal Designer at Frontier Developments, UK 2026

Frontier Developments logo

Frontier is seeking an experienced Principal Designer to join our Cambridge studio on a full-time or hybrid basis with relocation support. Frontier Developments stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games, we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. Frontier Developments is currently seeking an experienced and visionary Principal Game Designer to join our dedicated Design team. In this role, you will either act as the lead designer on a project or provide crucial support to project leadership, driving the overarching game vision and translating it into compelling, high-quality player experiences. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Principal Designer Job Attribute Details Role Principal Designer Company Frontier Developments Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Principal Designer at Frontier Developments, you are recognized as an expert at your craft. You will manage major feature areas on a project, mentor and inspire the wider design team, and create exemplar design work that sets the standard for quality. Whether steering design across an entire project or taking ownership of specific pillar systems, your leadership will directly shape how players interact with and enjoy our simulated universes. Key Responsibilities & What You’ll Be Doing: Taking ownership of design for major feature areas, or where required, leading design direction across the entire project. Working hand-in-hand with the Game Director to define and deliver flawlessly on the game’s core vision. Providing line-management and mentorship for design team members, actively developing their careers and maximizing their unique capabilities. Managing project design risks while proactively identifying blockers, bottlenecks, and workflow inefficiencies. Driving overall quality using regular playtests, comprehensive player feedback, QA reporting, and your own expert insights. Designing deep game features, creating engaging in-game content, and meticulously balancing complex game systems. Collaborating closely with other development disciplines to build mutual understanding and gain alignment throughout development. Managing game design documentation and facilitating clear communication across the entire cross-functional team. Working alongside Production to ensure effective feature prioritization, realistic scoping, and smooth work scheduling.   What You’ll Bring (Requirements & Skills): To thrive in this senior leadership role (Principal Designer), candidates must demonstrate a deep comprehension of design principles, player psychology, and team management: Deep game knowledge across a wide range of genres, with a specialized focus on management and simulation games. Substantial commercial game design experience gained in a senior or lead role. Proven track record of successfully designing and delivering major game features from concept to completion. Prior experience in managing, guiding, and motivating multi-disciplinary design teams. Strong, intuitive understanding of player psychology and engagement loops. Excellent presentation skills, with extensive experience in pitching ideas to stakeholders both within and outside the project. Comprehensive knowledge of a variety of game design theories, methodologies, and frameworks. Exceptional ability to clearly communicate complex ideas across a variety of media types. Bonus Skills & Nice-to-Haves: Direct experience working on management simulation games. Practical knowledge of UX/UI design principles and user experience optimization. Experience supporting, scaling, and growing live games post-launch. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing. How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Principal Designer opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Careers: VFX Artist at Frontier (Cambridge, UK), 2026

Frontier Developments logo

VFX Artist, Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games. we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking a talented VFX Artist to join our dedicated Visual Effects team and help bring our next generation of immersive experiences to life. This is a multi-faceted role that requires a strong grasp of VFX principles and a passion for creating stunning, believable effects that elevate gameplay and visual storytelling. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : VFX Artist Job Attribute Details Role VFX Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a VFX Artist at Frontier, you will play an essential role in bridging technical execution and artistic expression. You will work alongside our VFX team to plan and deliver both realistic and stylized effects, utilizing our proprietary game engine (Cobra) and bespoke in-house tools. Your work will directly influence how players experience dynamic phenomena within our games, ensuring every explosion, spark, or environmental cloud is visually striking and performance-optimized. Key Responsibilities & What You’ll Be Doing: Collaborate with the VFX team to plan and deliver realistic and stylised visual effects using our proprietary game engine (Cobra) and advanced internal tools. Create high-quality effects such as fire, smoke, explosions, debris, and atmospheric clouds using our in-house particle editor and standard software suites. Influence the ongoing evolution and development of internal technologies, pipelines, and creation tools. Work closely with Art and Design teams on all visual effect aspects throughout the complete cycle of game development. Partner seamlessly with artists, designers, animators, and programmers to achieve cutting-edge, next-generation visuals. Ensure all VFX elements are efficient, performant, and creatively impactful within target framerates. What You’ll Bring (Requirements & Skills): To thrive in this creative and technical position, candidates must demonstrate a solid mix of artistic execution and technical awareness: Previous professional experience as a VFX Artist or a strong, diverse portfolio demonstrating high-level VFX skills. Deep understanding of core VFX principles: gameplay integration, shape, timing, motion, contrast, colour, and composition. Strong attention to detail and observational skills for creating authentic, dynamic, and believable effects. Solid knowledge of real-time game engines and particle systems. Proven ability to balance the aesthetic beauty and technical performance aspects of VFX. Proactive and inquisitive approach to complex problem-solving. Great communication and collaboration skills across multi-disciplinary teams. Keen awareness of memory footprints and performance considerations in real-time VFX creation. Proficiency in industry-standard software such as Maya, Janga Suite, Photoshop, After Effects, Houdini, or equivalent tools. Continuous awareness of broader industry technology trends. Bonus Skills & Nice-to-Haves: Practical knowledge of game lighting setups and full-screen FX systems. Professional experience in the film industry working within real-time environments. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing.   How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this VFX Artist opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Shader Artist at Frontier (Cambridge, UK), 2026

Frontier Developments logo

Shader Artist, Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games. we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking a talented Shader Artist to join our dedicated Technical Art team. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Shader Artist Job Attribute Details Role Shader Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Shader Artist at Frontier, you will play a pivotal role within our Technical Art department. You will collaborate directly with artists and render programmers to design and develop requested material features, optimize shaders for maximum usability and runtime cost efficiency, manage extensive project shader libraries, and actively investigate and resolve shader-related challenges. Key Responsibilities & What You’ll Be Doing: Collaborate closely with key stakeholders to develop pragmatic, visually stunning effects across specialized game environments. Contribute to, expand, and maintain comprehensive game shader libraries. Identify, analyze, and resolve shader performance bottlenecks to guarantee optimal frame rates. Optimize texture packing methodologies and select ideal texture formats based on specific content usage. Empower content teams by supplying practical effect workflows, auditing resources, and ensuring smooth asset integration. Formulate clear shader feature specifications that thoroughly address key stakeholder requirements. What You’ll Bring (Requirements & Skills): To excel in this technical and creative role, candidates must demonstrate a solid foundation across graphics programming and art pipelines: Proven experience authoring vertex and pixel shaders using HLSL/GLSL. Demonstrated history of implementing visually impressive graphical features in shipped titles. Strong mathematical foundation, encompassing linear algebra and trigonometry. Demonstrated practical experience with scripting languages such as Python and/or Lua. Thorough understanding of modern digital content creation (DCC) workflows and pipelines. Deep appreciation of lighting fundamentals, cameras, composition, and material physics. Exceptional collaboration and communication skills, with the ability to convey complex information effectively. Practical knowledge of GPU profiling, memory optimization techniques, and performance considerations. Bonus Skills & Nice-to-Haves: Experience authoring compute shaders. Comfortable writing and debugging code in C++. Advanced knowledge of rendering pipelines, effective shader techniques, physically based shading (PBR), visual effects, and post-processing stacks. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing.   How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Shader Artist opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Principal Concept Artist at Frontier (Cambridge, UK), 2026

Frontier Developments logo

As an independent video game developer and publisher, Frontier is globally renowned for crafting immersive gaming experiences, engaging gameplay, and unparalleled artistic quality. Specializing in iconic creative management simulation games, our studio captivates players worldwide with authentic, richly detailed virtual worlds. Situated within the vibrant technology hub of Cambridge (UK), our dedicated team is fully committed to nurturing our existing portfolio while driving forward our ambitious future roadmap. To support this ongoing expansion, we are currently seeking a visionary Principal Concept Artist to join our dynamic team. This opportunity is offered on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). Furthermore, to facilitate a seamless transition, Frontier provides a comprehensive relocation support package for candidates needing to relocate. Job Summary : Principal Concept Artist Job Attribute Details Role Principal Concept Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? We are looking for a highly experienced Principal Concept Artist to help define and elevate the visual direction of our projects. In this role, you will sit at the forefront of creative development, combining exceptional artistic skill with strategic thinking and leadership. You will play a key role in shaping the look and feel of our worlds, working closely with Art Direction and cross-disciplinary teams to deliver compelling, high-quality visual experiences. Key Responsibilities & What You’ll Be Doing: Define and guide the creation of high-quality concept art across key content areas, including characters, environments, props, and visual storytelling elements. Work closely with the Art Director to interpret and extend the project’s visual vision, translating it into clear, actionable concept direction. Act as the primary concept point of contact within the project, ensuring alignment between Art Direction and concept delivery. Lead and support the concept team within the project, providing clear direction, feedback, and guidance to ensure consistent, high-quality output. Mentor and develop artists at all levels, supporting progression, capability building, and leadership growth where appropriate. Take creative briefs and explore a wide range of visual solutions, refining them into strong, production-ready directions. Establish and communicate clear visual targets, benchmarks, and supporting material to guide concept artists and downstream teams. Break down high-level creative direction into modular, production-ready concepts aligned with modelling, animation, design, and implementation requirements. Provide high-level feedback across teams, ensuring clarity, consistency, and alignment of concept work across all areas. Collaborate closely with design, production, and other art disciplines to ensure concept work supports gameplay, narrative, and technical constraints. Represent the concept discipline in project planning, reviews, and cross-team discussions, supporting alignment and decision-making. Support planning, scoping, and prioritisation of concept work in collaboration with Production and project leadership, ensuring alignment with delivery needs. Contribute hands-on concept work where appropriate to establish quality benchmarks and resolve complex visual challenges. Support teams in managing outsourced concept work, ensuring clear direction, effective feedback, and alignment with project standards. Identify and contribute to improvements in workflows, pipelines, documentation, and discipline practices, supporting efficiency, clarity, and quality across the project.   What You’ll Bring (Requirements & Skills): To excel in this advanced leadership role, candidates must demonstrate the following qualifications: A strong portfolio demonstrating expert-level concept design across multiple disciplines and styles. Significant experience in senior or leadership-level concept art roles within the games industry. Exceptional artistic skill, with deep understanding of anatomy, composition, perspective, lighting, and visual storytelling. Proven ability to translate high-level artistic vision into clear, actionable concept direction. Strong understanding of how concept art supports modelling, design, gameplay, and narrative. Experience guiding and supporting teams to deliver high-quality concept work. Demonstrated ability to provide clear, constructive feedback that improves quality and clarity of output. Experience mentoring and developing artists, including supporting progression and capability building. Experience acting as a key point of contact or leading concept direction within a project. Strong communication and collaboration skills, with the ability to influence across disciplines. Strong problem-solving ability, able to resolve complex creative and production challenges. Experience working with outsourcing pipelines and supporting teams with external partners.   Bonus Skills & Nice-to-Haves: Experience working on AAA titles or complex game worlds. Proficiency in 3D tools such as Blender or Maya to support concept workflows. Experience contributing to cross-project or discipline-level improvements in workflows, standards, or practices. Ability to work effectively across a range of artistic styles. Experience supporting planning, resourcing, or project setup. Experience contributing to recruitment, hiring, or team growth initiatives. What We Can Offer You At Frontier, you will work with talented and passionate people to support, develop, or publish sophisticated and enduring games within a creative, collaborative, and inclusive environment. Wellbeing is a major focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, providing activities and sessions for both mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Competitive salary package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a supportive hybrid or in-studio operational framework. On-Site Perks: In-house subsidised catering, social activities, and community events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bike servicing.   How to Apply & Reasonable Adjustments Frontier … Read more

3D Lead Technical Artist at Frontier (Cambridge, UK)

Frontier Developments logo

  Are you an experienced technical artist and natural leader with a passion for solving complex technical challenges in game development? If you are searching for an incredible opportunity to guide talented creators, Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a dedicated Lead Technical Artist to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Lead Technical Artist Job Attribute Details Role Lead Technical Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? We’re looking for a Lead Technical Artist who will take ownership and responsibility for Technical Art on current and upcoming games. This will require extensive game development experience to help run efficient and successful game projects, as well as experience in tooling and performance. The Lead Technical Artist will also be responsible for fostering a high-performing team through effective mentorship, strategic hiring, performance management, and employee engagement. This includes guiding team members’ growth through making thoughtful decisions and cultivating a positive, inclusive, and motivational work environment. Key Responsibilities & What You’ll Be Doing: Responsible for leading a game project’s Technical Art Team. Liaising between the project team and core teams within the studio. Defining and maintaining processes and guidelines that are easily usable by developers across multiple teams. Taking responsibility for the technical implementation of artwork, visuals, and assets. Working and collaborating as a peer with other Project Leads to develop effective workflows and solutions to problems. Working with Production and Game Direction to develop roadmaps and timelines for delivery. Making decisions and compromises based on technical constraints and looking for effective solutions for the wider team. Advocate direction and workflows to different teams who all have differing constraints. What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of technical mastery, leadership capabilities, and strategic vision: Proven track record of delivering solutions to complex technical challenges on game projects. Leadership experience, and ability to lead and manage a team of Technical Artists. Strong Technical Art skills, including but not limited to; Python development, Maya, asset management, and content creation best practices. Strategic experience with planning, pipeline improvements, asset management, and risk assessment. Highly collaborative and a confident communicator. Ability to take a holistic view of issues. Strong understanding of modern game engines. Excellent communication skills, enabling team motivation and conveying views and opinions effectively. Experience of full game production cycles. Experience working collaboratively as part of a cross-disciplinary team. Bonus Skills & Nice-to-Haves: Experience working with proprietary game engines. Experience with other DCC tools. Experience with other programming languages.   What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing. How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible lead technical art opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

3D Lead Artist at Frontier (Cambridge, UK)

Frontier Developments logo

Are you an experienced 3D artist and natural leader with a passion for shaping and delivering breathtaking scenery for iconic video games? If you are searching for an incredible opportunity to guide talented creators, Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a dedicated Lead Artist to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Lead Artist Job Attribute Details Role Lead Artist Company Frontier Developments Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Developments Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? Frontier Developments is looking for a Lead Artist to help shape and deliver the scenery for our games, leading a small team to create high-quality 3D assets including props, modular building sets, and assembled environment content. In this role, you’ll be responsible for guiding your team to deliver work that meets expectations for quality, performance, and schedule, while maintaining a strong and consistent visual style. Just as importantly, you’ll support the growth and wellbeing of the artists you work with, helping them develop their skills and confidence through clear direction, feedback, and regular support. Key Responsibilities & What You’ll Be Doing: Leading the delivery of scenery assets and set-based content across your team’s workstreams, ensuring output meets quality, performance, and schedule expectations. Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results. Working closely with Production to plan work, provide estimates, track progress, and identify risks early. Supporting your team day-to-day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving. Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling. Maintaining alignment with technical requirements, pipelines, and performance constraints. Line managing artists, supporting their development through feedback, coaching, and structured growth. Assigning work effectively to balance delivery needs with individual development. Creating a positive, collaborative team environment where people feel supported and motivated. Acting as the main point of contact for scenery-related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward. Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required. What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of artistic talent, hands-on tool mastery, and leadership capabilities: Strong experience delivering high-quality 3D assets within a game development environment. Highly developed capability in asset creation workflows, including modelling, texturing, and real-time integration. Solid hands-on experience with industry tools such as Maya, Substance Painter, and ZBrush. Experience leading or coordinating a team delivering content at scale. Experience line managing individuals, including performance reviews, goal setting, and development planning. A good understanding of production pipelines, scheduling, and working across disciplines. The ability to balance visual quality with performance and delivery constraints. Strong artistic judgement, including composition, scale, and visual storytelling. Clear communication, organisation, and decision-making skills. Bonus Skills & Nice-to-Haves: Experience working with outsourcing teams and external partners. Experience supporting team planning or resourcing. Familiarity with modular workflows, kit building, or large asset libraries. An interest in improving workflows, tools, or processes. Experience working in different styles or across different types of projects. Exposure to areas like foliage, terrain, or organic asset creation. What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing. How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible lead art opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Art Director at Frontier (Cambridge, UK), 2026

Frontier Developments logo

Are you a visionary leader with an exceptional track record of setting and delivering standout art direction for major video game titles? If you are seeking an incredible opportunity to shape the visual identity of an exciting new project, Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a talented Art Director to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Art Director Job Attribute Details Role Art Director Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? We’re looking for an Art Director to define, communicate, and deliver the artistic vision for an exciting new project. As a key member of the project leadership team, you will be accountable for the visual direction and quality of the game, balancing creative ambition with production realities, technical constraints, and commercial goals. Working closely with the Game Director, Executive Producer, and Development Leadership, you will guide and empower Art teams to deliver consistent, impactful results at scale. Key Responsibilities & What You’ll Be Doing: Defining, owning, and communicating the artistic vision and quality bar for the project, ensuring clarity, consistency, and alignment with game design and product strategy. Empowering and directing Leads and Principal artists, ensuring alignment to the project vision and consistent delivery at scale. Translating creative vision into clear direction, benchmarks, and actionable guidance. Providing clear, consistent feedback at a project level, ensuring visual cohesion and addressing quality gaps early. Acting as the senior point of accountability for artistic decisions, making informed trade-offs between quality, scope, and delivery constraints. Partnering with Production and project leadership to ensure the creative vision is achievable within timelines and technical constraints. Contributing to project-level planning and resourcing discussions, ensuring the right capability is in place to deliver project goals. Enabling and supporting Leads to successfully manage outsourced content. Fostering a collaborative, inclusive, and high-performing game team environment. Acting as a key member of the Art Leadership group, contributing to the ongoing development and success of the department and our projects.   What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong blend of leadership experience and exceptional artistic judgment: Proven track record of setting and delivering standout art direction on shipped titles, from concept through to release. Exceptional artistic judgement across multiple visual disciplines, paired with a strong grasp of game pipelines and production realities. Ability to align large, cross-disciplinary teams behind a clear and compelling creative vision. Confident decision maker, able to balance creative ambition with scope, performance, and delivery. Strong communicator and influencer, able to bring stakeholders with you at every level. Experienced in leading and developing Senior Artists and Leads, building capability and raising the bar across teams. A proactive problem solver, comfortable navigating complex creative and production challenges. Experienced working with external partners and outsourcing pipelines. Bonus Skills & Nice-to-Haves: Experience defining the visual identity of a new IP or major product evolution. Background working across multiple styles or genres. Experience contributing to product positioning, branding, or market-facing visuals. Familiarity with industry-standard digital content creation and engine tools. Experience contributing to department-level initiatives, knowledge sharing, or cross-project improvements. Experience presenting vision to senior stakeholders or external audiences. What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing. How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible art leadership opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.