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Ubisoft-2D/3D Illustrator (Montreal,Hybrid)

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As a 2D/3D Illustrator, you’ll create in-game visuals for Ubisoft titles, including shop assets, seasonal content, and character designs. Your work will directly impact player experience and follow the project’s artistic vision. Location: Montreal, Canada (Hybrid) Responsibilities Design visuals for in-game shops (decorations, bundles, backgrounds, seasonal assets). Pose, light, and render 3D models using tools like 3DS Max & Motion Builder. Retouch assets in Photoshop for polished results. Work on varied creative outputs (characters, accessories, environments). Collaborate with the art team to deliver high-volume seasonal content. Qualifications Experience as an illustrator (2D/3D). Strong knowledge of composition, lighting, and artistic direction. Proficiency in Photoshop; knowledge of 3DS Max, Vray, Motion Builder is a plus. Creative, detail-oriented, adaptable, and a good team player. Portfolio showcasing your best work is required.

Ubisoft-3d Artist(Pune, India,) Hybrid avail.

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Ubisoft looking for a talented 3D Artist to create high-quality AAA environment assets. You’ll work on realistic models and textures for architecture, props, and organic objects, while collaborating with texture, level, and design teams. Job Title: 3D ArtistLocation: Pune, India (Hybrid) Responsibilities: Create realistic 3D models & textures (architecture, props, organic objects). Work with high & low poly meshes in a PBR pipeline. Ensure assets meet artistic direction & technical constraints. Collaborate with other artists and designers. Qualifications & Skills: Degree/Diploma in Graphic Design, 3D, or Game Development. 3–5 years of industry experience (AAA game experience is a plus). Strong knowledge of 3DSMax, ZBrush, Substance Painter, Photoshop. Skilled in shaders, PBR, and real-time modeling. Strong portfolio showcasing creativity and 3D art skills. Good communication, organization, and time management.

Ubisoft- Team Lead Rigging (Montreal)

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Ubisoft is hiring a Team Lead (Rigging) to support the Project Lead and Production Manager in managing the rigging team. You’ll oversee work quality, deadlines, coach team members, and contribute to the game’s development when needed. 📍 Location: Montreal, Canada What You’ll Do Assign, prioritize, and track team tasks. Represent the rigging team and collaborate with other leads. Organize team meetings and report progress. Anticipate conflicts and propose solutions. Support performance reviews and 1:1 meetings. Oversee bug fixes related to rigging. Onboard, mentor, and help recruit new members. Understand the game’s story, gameplay & constraints. Qualifications Experience in animation + team leadership. Worked on at least one complete game production (or equivalent). Strong leadership, communication, and time management. Knowledge of JIRA, Perforce is an asset. Understanding of real-time 3D engines & level editors. Additional Information Apply with your CV + portfolio/demo reel. Reviewed by Charles-Antoine & Marie (Talent Acquisition). About Ubisoft Ubisoft is a global leader in gaming, behind titles like Assassin’s Creed, Rainbow Six, Just Dance. We embrace diversity and offer a hybrid work model for better balance.

Ubisoft- VFX Artist (Taguig, Philippines – Hybrid)

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About Ubisoft Ubisoft is a global leader in gaming, known for hit titles like Assassin’s Creed, Rainbow Six, Just Dance, Far Cry, For Honor, and Skull & Bones. Our studio in the Philippines, founded in 2016, is the country’s first AAA game studio and co-developer of many flagship Ubisoft games. We’re proud to bring Filipino talent to the global stage. 📍 Location: Bonifacio Global City, Philippines (Hybrid work model available, some roles may be office-based) Job Description We are looking for a VFX Artist to create high-quality visual effects that bring our games to life. You will work with designers, engineers, and artists to create gameplay, environmental, and cinematic effects such as particles, shaders, and dynamic simulations. What You’ll Do Understand the game’s artistic vision and create effects that match it. Design visual effects for environments, gameplay, and cinematics. Ensure VFX work properly within technical limits of the engine. Integrate effects into the game engine. Collaborate with different teams (art, design, production, lighting, etc.). Share feedback with the team and improve based on feedback received. Stay updated with new tools, trends, and techniques in VFX. Document and share best practices with the team. Qualifications Experience in game visual effects or similar work. Ability to create realistic-looking effects. Understanding of game development pipelines. Good knowledge of particle effects, shaders, and node-based systems. Experience with 3D software like Houdini, Blender, Embergen, or Rayfire. Passion for games and game development. Strong communication, teamwork, and a positive attitude. Ability to learn fast, take initiative, and meet deadlines. Why Join Ubisoft Philippines? Work on major Ubisoft titles with global teams. Recognized as one of the Most Attractive Employers in the Philippines. Circle of Excellence Awardee in the Asia CEO Awards. Hybrid work model for better work-life balance.

Ubisoft- Senior Gameplay Animator-Hybrid

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Ubisoft looking for a Senior Gameplay Animator to create high-quality first-person animations that shape the feel of Rainbow Six Siege. You’ll work on both first-person view animations and their third-person versions, ensuring they feel smooth, responsive, and immersive. Your animations will directly impact how millions of players experience the game. ♦Location- Montreal, Canada What You’ll Do Design and implement animation systems for first-person gameplay and their third-person replication. Create polished, expressive keyframe animations that fit the game’s style and gameplay needs. Work with motion capture data and adapt it to Rainbow Six Siege’s technical and artistic standards. Export and integrate animations into the game engine. Collaborate closely with animators, designers, programmers, and directors to deliver features on time. Contribute ideas during the creative process (mock-ups, concepts, prototypes). Ensure your animations feel great in-game—quality is measured by how they play. Mentor junior animators and help raise the team’s overall level. Example systems you’ll animate: FPS combat gameplay (weapons, reloads, interactions, etc.) Operators MTX (Monetization) content such as Paragons, Masterpieces, and other products. What You Bring 4–5+ years of experience in video game animation. At least one shipped game title. Strong skills in first-person animation (a big plus). Excellent keyframe animation abilities. Familiarity with motion capture workflows. Proficiency with Maya, MotionBuilder, or 3ds Max. Strong communication and teamwork skills. Passion for raising animation quality and working collaboratively. Additional Info Please apply with your CV and a portfolio/demo reel of your best animation work. Applications are reviewed by our Talent Acquisition Specialists: Charles-Antoine and Marie. About Ubisoft Ubisoft is one of the world’s leading gaming companies, known for creating iconic franchises such as Assassin’s Creed, Rainbow Six, and Just Dance. We believe in diverse perspectives and inclusive teams to deliver the best gaming experiences. We follow a hybrid work model (remote + office), though some roles may be office-based only.