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Hiring Technical Artist at Streamline Studios, Freelance

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Streamline Studios is building a talent pool for mid-level Technical Artists interested in remote, project-based freelance contracts. In this role, you will bridge the gap between art and engineering by developing custom tools, defining technical pipelines, and optimizing assets to ensure stellar performance across AAA games. Ideal candidates bring hands-on experience with game engines like Unreal Engine 5 or Unity, robust tool-creation capabilities in software like Houdini, Maya, or Substance, and strong communication skills. Job Summary Table : Technical Artist Attribute Details Job Title Technical Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Malaysia (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software Requirements Unreal Engine 5, Unity3D, Maya, 3Ds Max, Houdini, Substance Designer, Photoshop Key Responsibilities Define technical quality standards, bridge art and engineering pipelines, build custom tools, optimize asset workflows, and support game profiling Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Role Overview Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities, we are actively seeking a talented, multi-talented Technical Artist on a freelance or contract basis. In this mid-level role, you will act as the crucial bridge between our art and engineering teams. From developing advanced materials to writing custom workflow tools, you will help unite creative vision with engineering execution to deliver fantastic, compelling gaming experiences. When a suitable project opens up, you will work independently and collaboratively to optimize pipelines, establish technical benchmarks, and ensure our assets meet rigorous performance budgets. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are meticulously defined per individual work order. Key Responsibilities 1. Delivering Excellence & Pipeline Development 2. Communication 3. Team and Personal Development Technical Requirements & Qualifications To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate proficiency across the following core requirements: Deliverables & Performance Expectations As a contractor with Streamline Studios, your performance will be evaluated against strict professional delivery metrics: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring Technical Artist at Streamline Studios, Freelance Apply now See open roles Explore More Jobs

Technical Artist Job at Avalanche Studios, Sweden 2026

Technical Artist Job at Avalanche Studios, Sweden 2026 thumb

Avalanche Studios Group is seeking a highly creative, versatile, and technically proficient Technical Artist to join our specialized incubation team in Stockholm. This role is a fixed-term engagement dedicated to the development of an unannounced, high-profile game prototype. Operating within a tight-knit, agile R&D ecosystem, you will work hand-in-hand with core gameplay programmers, designers, and animators to design, test, and shape immersive player experiences from the very foundation. Technical Artist. This specific role sits squarely at the intersection of natural art and procedural simulation. The core mandate revolves around creating hyper-believable, highly tactile player interactions. You will focus intensely on building shaders, look-development setups, dynamic material behaviors found in nature, environmental feedback loops, and highly responsive gameplay systems. As a key translator between art, engine technology, and design intent, your work will turn backend systems into intuitive, impactful, and visually striking in-world feedback that elevates player immersion. Technical Artist Job Overview The foundational administrative, geographic, financial, and structural parameters of this temporary position are organized below for clear reference. Technical Artist. Parameter Specifications & Details Company Name Avalanche Studios Group Position Title Technical Artist Department Incubation / R&D Division Job Type / Tenure Fixed-Term Contract (Tidsbegränsad anställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 45,000 SEK – 58,000 SEK per month (Gross/Pre-tax) Estimated Contract Value Calculated pro-rata based on final contract duration Relocation Assistance Not Available (Candidates must manage local housing and possess an existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Avalanche Studios Group :: At Avalanche Studios Group, our defining operational philosophy is simple: we create worlds beyond limits. For over two decades, our studios have pushed the technological boundaries of sandbox open-world development. Our legacy is defined by systemic player freedom, immense horizons, and explosive, emergent gameplay as seen in the Just Cause series, the brutal post-apocalyptic plains of Mad Max, and the visually stunning, biologically accurate wilderness of theHunter: Call of the Wild. Technical Artist job. Our Stockholm headquarters is located in Södermalm, globally recognized as a primary hub for game development talent. The physical office environment is intentionally designed to reflect our creative portfolio—a striking architectural blend where the lush, vibrant vegetation of theHunter encounters the raw, industrial, and corroded metal aesthetics of Mad Max. To foster high-velocity collaboration, creative brainstorming, and regular team playtesting, our hybrid workflow requires all team members to be physically co-located in the office on Mondays, Tuesdays, and Thursdays. Avalanche Studios Group operate on a foundational commitment to building an inclusive, diverse, and psychologically safe workplace. We firmly believe that the strength of our studio stems from differing perspectives and unique cultural backgrounds. At Avalanche, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique artistic perspective, your drive, your technical skill, and your collaborative spirit. Core Responsibilities: What You’ll Do Operating within a nimble incubation team requires a combination of self-directed technical execution, systemic pipeline planning, and open creative collaboration. Your day-to-day responsibilities will cover three main areas: 1. Prototype Development & Tactical Gameplay Feedback 2. Pipeline Architecture & Cross-Disciplinary Bridging 3. Iterative Creative Problem Solving Candidate Profile: Who You Are Required Technical Expertise Mindset & Collaboration Requirements Compensation, Contract Status, & Market Context The estimated monthly salary for a Technical Artist on a fixed-term contract ranges from 45,000 SEK to 58,000 SEK gross (before income tax), determined individually by testing results and overall technical depth. Key Local Clarifications Commitment to Diversity & Alternative Backgrounds A Direct Note on Qualifications :: Academic research indicates that individuals from under-represented demographics within the technology and interactive entertainment industries frequently hesitate to apply for roles unless they fulfill every single qualification checklist perfectly. Avalanche Studios Group explicitly rejects this rigid paradigm. Our priority centers on your creative drive, your technical curiosity, your unique problem-solving style, and your enthusiasm for building innovative prototypes. We value your continuous capacity for growth and real-world execution over a perfectly itemized resume. If you possess a deep passion for Technical Art and gameplay feel, we strongly encourage you to submit your application regardless of whether you meet every line item. Technical Artist Job at Avalanche Studios, Sweden 2026 Apply now See open roles Explore More Technical Artist jobs

Technical Artist Jobs – Blackbird Interactive, Remote

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Blackbird Interactive is seeking a passionate, analytical, and highly collaborative Technical Artist to join our development team for a 12-month full-time contract at canada jobs. In this role, you will act as a vital bridge between our art and engineering teams, lending your technical expertise to enhance, optimize, and expand upon an existing and beloved game within an established, world-class strategy franchise. If you are a creative problem solver who loves digging into the nuts and bolts of a game engine, writing shaders, squeezing out extra frames of performance, and empowering traditional artists to bring their best work to life within strict technical constraints, this is the perfect opportunity for you. Blackbird Interactive operates as a remote-first workplace, allowing you the flexibility to work from anywhere within Canada while contributing to ambitious, genre-defining content. Technical Artist Job Overview Category Specification Company Name Blackbird Interactive (BBI) Job Title Technical Artist Department Art – Technical Art Contract Duration 12 Months (Temporary Full-Time) Work Model Remote-First / Flexible Work Arrangements Location / Geographic Restriction Remote (Candidates must currently reside in Canada) Legal Requirement Must be legally authorized to work in Canada Annualized Salary Range $85,000 – $115,000 CAD per year (pro-rated to contract length) Core Technical Focus C++ Programming, Shader Development & Asset Optimization Project Type Established Isometric Real-Time Strategy (RTS) Franchise Engine Framework Proprietary Game Engine About Blackbird Interactive Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent game studio based out of Vancouver, BC. Founded by industry veterans, our studio is dedicated to building a culture where the best talent in the industry can find long-term career fulfillment, grow their abilities, and work on a diverse array of compelling projects. Our portfolio includes legendary, world-class IPs as well as our own original creations spanning multiple genres. As a remote-first studio, we prioritize clear communication, operational trust, and work-life balance. We believe that small, highly focused teams can achieve extraordinary things when given autonomy and the right collaborative tools. Even as a contract team member, you will be deeply integrated into our studio culture and directly influence the production pipeline of a major gaming title. Position Summary & Core Objectives As an embedded Technical Artist for this isometric strategy title, you will join a small, high-performing team focused on live-service support, optimization, and content updates for a highly regarded franchise. Your primary objective will be to identify and execute visual and technical improvements, specifically focusing on dazzling new shader developments and general 3D asset workflows. Because this project utilizes a proprietary game engine, you must be someone who thrives when working outside the standard workflows of commercial engines like Unreal or Unity. You will step into an established ecosystem, learning its unique architecture, and taking ownership of technical art hurdles. You will spend your days diagnosing bottlenecks, building tools, developing shaders, and ensuring that our modeling, texturing, animation, and FX teams can import their assets seamlessly and efficiently. Detailed Responsibilities as Technical Artist 1. Engine Integration & Pipeline Management 2. Optimization & Performance Engineering 3. Artist Empowerment & Tooling Required Skills & Experience To excel in this role, you must possess a hybrid mindset that balances a keen eye for art with a structured, programmatic approach to software engineering. Desired Pluses (Bonus Qualifications) While the following skills are not strict prerequisites, candidates who possess them will stand out during our evaluation process: Canada Jobs : Studio Culture & Remote Work Life At Blackbird Interactive, our remote-first model relies on a culture of transparency, mutual respect, and high accountability. Despite working remotely from coast to coast across Canada, our teams maintain tight-knit bonds through agile stand-ups, collaborative digital whiteboards, and virtual social events. Throughout your 12-month contract, you will be treated as an equal, vital member of our production unit, receiving the exact same support, clarity, and creative ownership that defines BBI. We look forward to seeing how your unique technical skill set can help us continue to polish and perfect a classic strategy experience! Technical Artist Jobs – Blackbird Interactive, Remote Apply now See open roles Explore More Technical Artist Jobs

People Can Fly hiring Technical Artist, Montréal 2026

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People Can Fly (PCF), an industry-leading independent AAA developer with a 20-year legacy of pushing the boundaries of the action-shooter genre, is seeking a highly skilled Technical Artist to join our Montreal studio. This role is a critical nexus between art, animation, and engineering. You will be tasked with building robust tools, automating complex pipelines, and ensuring visual excellence across an Unannounced 2025 Project. At PCF, we provide a collaborative, “People First” environment where technical innovation is the catalyst for world-class creativity. Job Overview: Technical Artist Category Details Company Name People Can Fly (PCF) Position Title Technical Artist (Artiste technique) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Tech Art Experience Level 3+ Years Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges in the Montreal AAA sector are competitive and reflect the candidate’s mastery of automation, shader authoring, and pipeline management. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Founded in 2002, People Can Fly has defined the shooter genre with iconic titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As a premier Unreal Engine studio, we are currently working on high-profile collaborations like Gears of War: E-Day (with Microsoft) and Project Echo (with KRAFTON), alongside our original internal IP, Lost Rift. With studios in Poland, the UK, Ireland, the US, and Canada, we offer a truly global environment. Joining PCF Montreal means working alongside industry veterans to build the next generation of visceral, unforgettable action games. Detailed Job Responsibilities 1. Tool Development & Automation The core of this role involves creating a friction-less environment for our artists: 2. Shaders, Materials & Rendering You will be the guardian of visual quality and material integrity: 3. Cross-Discipline Collaboration A Technical Artist at PCF is a consultant and a problem-solver: 4. Mentorship & Documentation As a Senior-level contributor, you will help grow the collective intelligence of the studio: Candidate Qualifications Required Technical Skills Core Competencies Preferred (Bonus) Qualifications What We Offer: The PCF Montreal Advantage Working at People Can Fly Montreal offers more than just a job; it offers a comprehensive lifestyle and career support system. 1. Total Health Security We believe our employees should never worry about their health costs. We pay 100% of your insurance premiums. Whether it’s a routine dental check-up or a specialized medical service, our plan reimburses up to $1,000 per service annually, covering both you and your dependents. 2. Financial Prosperity 3. Professional Growth People Can Fly hiring Technical Artist, Montréal Apply now See open roles Explore More VFX Jobs

Avalanche Studios Group | Technical Director, Sweden

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Avalanche Studios Group is seeking a visionary Technical Director to spearhead the technical evolution of our latest unannounced title. Based in the creative heart of Stockholm, this role is pivotal as the project transitions from a successful prototyping phase into full-scale pre-production. We are looking for a leader who balances high-level architectural strategy with a “hands-on” passion for Unreal Engine, ensuring our creative ambitions are met with robust, scalable, and high-performance engineering. Job Overview: Technical Director Category Details Company Name Avalanche Studios Group Job Title Technical Director Location Stockholm, Sweden (Södermalm) Work Model Hybrid (In-office Mon, Tue, Thu) Employment Type Permanent, Full-Time Project Stage Transitioning from Prototype to Pre-Production Core Technology Unreal Engine (Advanced Multiplayer) Annual Salary Range $110,000 – $165,000 USD (Estimated based on Stockholm Seniority)* Relocation Not Available for this specific role At Avalanche Studios Group, we are famous for “Worlds Beyond Limits.” Whether it is the sheer chaos of Just Cause, the atmospheric precision of theHunter: Call of the Wild, or the grit of Mad Max, our technical foundations must be as expansive as our imagination. We have recently completed a successful prototyping phase for a new, ambitious project. The “fun” has been found; the core mechanics are proven. Now, we need a Technical Director who can take these raw ideas and transform them into a production-hardened architecture. You are the bridge between the “hacky” brilliance of a prototype and the rigorous stability of a global AAA launch. Build the Architectural Foundation The transition from prototype to pre-production is the most critical phase in a game’s lifecycle. You will: Lead the Engineering Transition Moving a team from a mindset of “experimentation” to “production” requires steady leadership. Unreal Engine Stewardship As a specialized Unreal Engine project, you will be the ultimate authority on the engine’s capabilities. Strategic Roadmap & Collaboration You aren’t just a coder; you are a strategist. Mentorship and Culture We believe in a culture of technical excellence. We are looking for a veteran who has “seen it all” but remains hungry for the next big challenge. Our Stockholm office is more than just a workplace; it’s an immersion into our creative DNA. Located in Södermalm—the heart of the Swedish gaming scene—the office design reflects our portfolio: a mix of lush jungle greenery and rugged, industrial metal. The Hybrid Model: We believe that magic happens when people are in the same room. To foster this, our team gathers in the office on Mondays, Tuesdays, and Thursdays. These days are dedicated to high-bandwidth collaboration, creative brainstorming, and social connection. Wednesdays and Fridays offer the flexibility to work from home, allowing for focused, uninterrupted deep work. Our Values: Worlds Beyond Limits Avalanche Studios Group is committed to developing a diverse and inclusive workplace. We recognize that the best games are made by teams with a wide range of backgrounds and perspectives. “Research shows that under-represented groups often hesitate to apply unless they meet 100% of the criteria. If you are passionate about this role and have the drive to learn, please apply—even if you don’t tick every single box. We value drive and creativity over a perfect checklist.” We treat all Avalanchers equally, regardless of heritage, gender, sexual orientation, or age. Your passion for gaming and your ability to lead are what matter most to us. To be successful in this role, you will likely have deep expertise in several of the following areas: Why Join Us? Avalanche Studios Group | Technical Director, Sweden Apply now See open roles

Technical Artist (Mid) | Stellar Entertainment, Utrecht

Technical Artist (Mid) Stellar Entertainment, Utrecht

As a Technical Artist at Stellar Entertainment, you will bridge the gap between Art and Engineering. Using Unreal Engine 5, you’ll optimize workflows and solve complex technical challenges to ensure our new AAA project remains visually stunning and highly performant. Stellar Entertainment is a premier AAA developer with a global footprint, maintaining high-energy studios in both Guildford, UK, and Utrecht, Netherlands. We operate within the world’s most dense clusters of game development talent, but our focus remains singularly on the player. We believe that a truly Great Game is a delicate equilibrium of mechanics, aesthetics, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are looking to redefine what is possible in the real-time space. This isn’t just about making assets; it’s about building the systems that allow creativity to flourish. We are looking for a Technical Artist who thrives at the intersection of imagination and logic—someone who can see the artistic vision and build the technical bridge to reach it. Position Executive Summary: Technical Artist Category Details Company Name Stellar Entertainment Position Title Technical Artist Locations Guildford, UK OR Utrecht, NL Employment Type Full-Time, Permanent Salary Range £55,000 – £82,000 / €58,000 – €85,000 (Negotiable based on experience) Work Model Hybrid (3 Days On-Site / 2 Days Remote) Department Art / Engineering Primary Tech Stack Unreal Engine, Maya, 3DS Max, Python, C++ The Role: The Bridge Between Vision and Execution As a Technical Artist at Stellar Entertainment, you serve as the critical conduit between the Art and Engineering departments. You are the “translator” who ensures that our Art Director’s most ambitious visual concepts can be realized within the technical constraints of modern hardware. Your mission is to unlock the creative potential of our entire art team. You will do this by identifying bottlenecks in production, automating repetitive tasks, and architecting workflows that allow our artists to build world-class content with maximum efficiency and minimum friction. You will be that vital link, ensuring high quality and reliability across all game systems while pushing the boundaries of a truly AAA experience. Core Responsibilities & Daily Impact 1. Workflow Innovation & Automation 2. Technical Problem Solving & Guidance 3. Optimization & Performance More Jobs from Stellar Entertainment Candidate Requirements Professional Profile Technical Skills Bonus Points Global Benefits & Perks Stellar Entertainment is committed to providing a workspace that inspires. Our benefits are designed to support our diverse team across both the UK and NL locations. For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: Technical Artist (Mid) | Stellar Entertainment, Utrecht Apply now See open roles