festybay

Create Your FestyBay Profile

Nintendo – Environment Lighting Artist, USA

Nintendo Software Technology logo

Nintendo Software Technology Corporation (NST) is currently seeking a creative, technically proficient, and collaborative Environment Lighting Artist II to join our elite development team in Redmond, Washington. As a key member of the Nintendo family, you will be tasked with illuminating the worlds that define our legacy, ensuring every scene evokes the wonder, mystery, and joy that players expect from a Nintendo experience. Job Overview: Environment Lighting Artist Category Details Company Name Nintendo Software Technology Corporation (NST) Position Title Environment Lighting Artist II Base Salary Range $73,797 – $110,695 USD Job Type Full-Time Work Model Hybrid (Regular onsite presence required in Redmond, WA) Location Redmond, Washington, USA Experience Level Intermediate (3+ years professional experience) Bonus Eligibility Semi-annual discretionary performance bonus Sponsorship No Visa Sponsorship available (Must be legally eligible to work in the U.S.) About Nintendo Software Technology (NST) Nintendo Software Technology Corporation, located in the tech hub of Redmond, Washington, is a wholly-owned subsidiary of Nintendo Co., Ltd., based in Kyoto, Japan. Since our inception, NST has been a cornerstone of Nintendo’s global development strategy, focused on designing and delivering world-class video games that push the boundaries of entertainment. Our studio culture is defined by a “tight-knit” atmosphere where every employee is more than just a staff member—they are a valued contributor to the Nintendo legacy. We combine the agility of a focused development studio with the state-of-the-art resources of the world’s most iconic gaming brand. At NST, we conduct cutting-edge research and utilize proprietary equipment to ensure our quality is never compromised. We are a team of perfectionists, dreamers, and engineers dedicated to the mission of surprising and delighting our customers. The Role: Environment Lighting Artist II Lighting is the soul of an environment; it directs the player’s eye, sets the emotional tone of the narrative, and defines the visual fidelity of the world. As an Environment Lighting Artist II, you will transition between the roles of technical specialist and visual storyteller. You will collaborate closely with Environment Artists, Level Designers, and Art Leads to ensure that the technical constraints of the hardware are met without sacrificing the artistic vision of the project. This is a mid-level role that requires not only a high degree of artistic “feel” but also a disciplined understanding of game engine pipelines and optimization. You will be expected to guide less experienced team members while contributing to the evolution of our internal tools and workflows. Detailed Description of Duties In this role, your responsibilities span the entire creative pipeline, from initial visual targets to final performance optimization: Lighting Design & Implementation: You will create complex lighting setups for a variety of 3D environments, ensuring that the lighting supports gameplay clarity and aesthetic goals. This includes baking static lighting and managing real-time light sources. 3D Content Creation: Beyond lighting, you will create a variety of 3D assets, including models and textures for characters and environments, ensuring they adhere to specific art direction and quality standards. Visual Target Development: Working alongside Art Leadership, you will help visualize and develop “look-dev” targets to define the aesthetic benchmark for new projects. Cross-Disciplinary Collaboration: You will partner with the User Interface (UI) team to create visual assets and animations (2D/3D) that enhance the player’s navigational experience. Technical Pipeline Support: You will support the growth of enhanced art development tools. This involves testing new proprietary Nintendo software and providing feedback to the engineering teams to improve workflow efficiency. Mentorship: As a Level II artist, you will provide guidance and technical troubleshooting for junior artists, fostering a culture of continuous learning and excellence. Quality Assurance: You will apply your professional expertise to review, analyze, and test products currently in development. Your goal is to ensure the “Nintendo Standard”—a level of polish and stability that is world-renowned. Summary of Requirements We are looking for an individual who possesses a rare blend of artistic intuition and technical rigor. To be successful, you must meet the following criteria: Professional Experience 3+ Years of Industry Experience: You must have a minimum of three years of professional experience specifically within game development. Shipped Titles: Preference is given to candidates who have seen a project through from pre-production to gold master. Technical Skills & Software Engine Proficiency: Deep experience with modern game engines such as Unreal Engine, Unity, or sophisticated proprietary engines. You should understand how lighting interacts with shaders, materials, and post-processing stacks. Standard Art Suite: High proficiency in industry-standard software, including but not limited to Maya, ZBrush, Substance Painter/Designer, and Photoshop. Pipeline Knowledge: A thorough understanding of 3D asset pipelines, including UV mapping, PBR (Physically Based Rendering) workflows, and memory/performance optimization. Education & Eligibility Academic Background: An undergraduate degree in Fine Arts, Digital Art, Game Design, or a related field. Equivalent professional experience will also be considered. Legal Status: You must be legally authorized to work in the United States. Please note that NST does not offer visa sponsorship for this specific position. Location: This is a hybrid role. Candidates must reside within commuting distance of Redmond, WA, or be willing to relocate, to accommodate regular onsite collaboration. Comprehensive Benefits & Compensation Nintendo believes that our people are our greatest asset. To support our team, we offer a robust compensation package designed to provide stability and peace of mind: Competitive Salary: A base pay range of $73,797 to $110,695, commensurate with experience and skill level. Bonuses: Participation in a semi-annual discretionary performance bonus program. Health & Wellness: Comprehensive medical, dental, and vision insurance plans for you and your family. Retirement: A 401(k) plan with company matching to help you secure your future. Work-Life Balance: Generous Paid Time Off (PTO) to ensure you stay refreshed and inspired. Corporate Culture: Access to a creative, inclusive environment where your work is seen by millions of players worldwide. How to Apply If you have a passion for light, shadow, and the “Nintendo Magic,” we want to hear from you. Application Note: A portfolio is required for consideration. Your portfolio should demonstrate a mastery of lighting (interior and … Read more

Hiring Senior Technical Animator at Riot Games

Hiring-Senior-Technical-Animator-at-Riot-Games-thumb

Riot Games is looking for a visionary Technical Animator to join our elite R&D team in Los Angeles. This is a high-impact role dedicated to an unpublished, large-scale MMO project that aims to redefine the boundaries of player interaction and creature performance. As a Technical Animator, you will sit at the vital crossroads of animation, design, and engineering, serving as the architect of the systems that bring our game world to life. In this position, you aren’t just animating characters; you are building the living, breathing infrastructure of a massive multiplayer universe. From defining complex state machines to optimizing runtime IK and motion warping, the Technical Animator ensures that every movement—from a player’s hero to a gargantuan world boss—is believable, responsive, and performant. Job Overview: Technical Animator Category Details Primary Job Title Technical Animator (Senior Level) Company Riot Games Project Type Unpublished R&D Product (MMO) Location Los Angeles, California, USA Base Salary Range $185,200 – $258,000 USD Core Technology Unreal Engine (Advanced Animation Blueprints) Experience Req. 5+ Years in Games or Technical Animation Riot Games recognizes that a world-class Technical Animator is a rare and valuable asset. Our compensation package is designed to reflect the technical complexity and creative leadership required for this senior-level role. 1. Salary and Equity 2. Health and Wellness 3. Lifestyle and Balance As a Technical Animator on the R&D team, you are responsible for the “how” of animation. You bridge the gap between the artistic vision of the animation team and the technical constraints of a massive multiplayer engine. 1. Systems Architecture The Technical Animator builds and maintains the core animation frameworks. You will develop complex state machines, layered animation systems, and override logic that supports split-body setups. Whether it is a player character, a complex NPC, or an atmospheric prop, you ensure the technical setup is robust and scalable. 2. Unreal Engine Mastery You will dive deep into Unreal Engine, owning the health and maintainability of Animation Blueprints and graphs. A key part of your role is defining best practices for setup, ensuring that every asset is debuggable and well-documented for the rest of the team. 3. Optimization for MMO Scale Developing for a “massive” world requires a different mindset. The Technical Animator drives optimization efforts to meet strict performance and memory targets. You will ensure that character systems scale effectively, allowing hundreds of actors to interact simultaneously without frame-rate degradation. 4. Innovation in Motion You will develop scalable animation retargeting strategies to support characters and creatures of varying proportions. By implementing runtime IK and motion warping, you provide the tools needed to achieve high-fidelity motion that adapts to dynamic environments and terrain. What We’re Looking For in a Technical Animator Riot Games looks for more than just technical skill; we look for “Player Empathy.” Every system a Technical Animator builds should ultimately serve the goal of delighting the player. Required Qualifications: Desired Skills: At Riot Games, our mission is to be the most player-centric game company in the world. This mission drives every decision we make. Whether you are building a new animation graph or supporting a global live service, you are part of a team that puts the player experience above all else. We believe that we are better when we work together. We foster a collaborative environment where every Technical Animator is empowered to bring their unique perspective and craft expertise to the table. Our goal is to build teams that represent the diverse global community of players we serve. Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all Rioters. We consider all qualified applicants for employment, including those with criminal histories, in a manner consistent with the Los Angeles Fair Chance Initiative for Hiring. Note on Background Checks: Per Los Angeles County ordinances, certain duties such as safeguarding confidential data and accessing secure digital networks may create a basis for disqualifying candidates with relevant criminal histories. These duties are essential to maintaining the safety and security of our players and our company. Hiring Senior Technical Animator at Riot Games Apply now See open roles Explore More Animation Jobs Explore More VFX Jobs

Hiring 3D Animator job at Alt.vfx, Australia

Alt.vfx logo

Alt.vfx, Australia’s premier visual effects and creature animation powerhouse, is expanding its world-class animation team. We are currently seeking highly skilled Mid to Senior 3D Animators to join our Brisbane studio. This is an immediate-start opportunity to work with the preeminent creature shop in the Southern Hemisphere, contributing to a diverse and high-profile slate of projects for global giants like Netflix, Hulu, Sony, and Amazon. At Alt.vfx, we pride ourselves on a culture of innovation and creative excellence. Whether it’s bringing a complex photorealistic creature to life or crafting stylized characters for global commercial campaigns, our animators are at the heart of everything we do. Job Overview: 3D Animator (Mid/Senior) Category Details Company Name Alt.vfx Job Title Mid / Senior 3D Animator Location Brisbane, Queensland, Australia Employment Type Fixed Term Contract (Immediate Start) Industry Visual Effects (VFX), Film, TV & Commercials Primary Software Autodesk Maya Application Email recruitment@altvfx.com Subject Line Req. SENIOR ANIMATOR Compensation and Estimated Salary Overview Alt.vfx offers competitive remuneration packages aligned with Australian industry standards for high-end VFX production. Final compensation is determined based on the candidate’s portfolio, years of specialized experience, and technical proficiency. Level Estimated Annual Salary Range (AUD) Key Focus Areas Mid-Level $85,000 – $110,000 Character mechanics, consistency, and shot delivery. Senior Level $115,000 – $145,000+ Complex creature work, mentoring, and shot leadership. Note: The figures above are estimates based on current industry benchmarks for the Brisbane VFX market. Actual offers may vary depending on the specific contract duration and project requirements. The Role: What You’ll Do As a Mid/Senior Animator at Alt.vfx, you will be a key contributor to our character and creature team. You won’t just be moving rigs; you will be defining personalities and telling stories through movement. 1. High-End Keyframe & MoCap Animation Your primary responsibility is to deliver consistent, high-quality keyframe animation. You will also be expected to work with and clean up Motion Capture (MoCap) data, ensuring it aligns with the high artistic standards of the studio. 2. Creative Collaboration You will partner closely with key creatives, animation supervisors, and leads. Your goal is to develop an animation approach that ensures all elements achieve the desired look and maintain strict continuity across the entire project. 3. Shot Management & Quotas Production efficiency is vital. You will maintain shot quotas set by the production team and supervisors. A critical part of the role is the ability to identify “problem shots” early—those that might affect delivery schedules—and communicate these concerns proactively to your leads. 4. Storytelling & Performance Your work must demonstrate a sophisticated ability to define character personality. We look for fluid motion, organic movement, and a deep understanding of storytelling through body mechanics and facial performance. What We Are Looking For We are looking for artists who are as passionate about the “how” as they are about the “what.” A positive attitude and a collaborative spirit are non-negotiable at Alt.vfx. Experience: You should have 4+ years of professional experience creating character and creature animation for high-end commercials, VFX films, or episodic television. Technical Mastery: You are an expert Maya user with a deep understanding of the software’s animation toolset. Specialized Skills: You must demonstrate the ability to solve complex shot requirements, including advanced body mechanics, nuanced facial animation, and dynamic camera animation. Leadership & Mentorship: For Senior candidates, we need team players who can mentor junior artists and manage sequences as easily as they can “roll up their sleeves” to tackle a difficult shot themselves. Problem Solving: You are known for an organized, even-tempered approach. In a deadline-focused environment, your ability to manage time and solve technical hurdles is what sets you apart. Bonus Skills: Experience in Previs or working with Motion Capture pipelines is highly regarded and will give your application a significant advantage. About Alt.vfx Alt.vfx is a global visual effects company with a heart in Australia. Since our inception, we have built a reputation as a leading creative partner for major studios and brands worldwide. Our portfolio includes collaborations with Paramount, NBCUniversal, and Disney, among others. We have fostered a positive team environment where company culture is just as important as the pixels we produce. Joining Alt.vfx means joining a highly-awarded team where everyone is passionate about the craft of creature animation. How to Apply If you are ready to contribute to some of the most exciting VFX projects in the industry, we want to hear from you. Application Instructions: Email: Send your application to recruitment@altvfx.com. Subject Line: You MUST use the subject line SENIOR ANIMATOR. Required Documents: * A current Resume (PDF format preferred). Your Availability (Start date). A Demo Reel link featuring your best creature and character work. A detailed Shot Breakdown explaining exactly what you contributed to each shot in your reel. Alt.vfx is an equal opportunity employer and encourages applications from artists of all backgrounds. We thank all applicants for their interest, however, only those being considered for an interview will be contacted.

Texture Artist (all Levels) | Stellar Creative Lab

Stellar Creative Lab logo

Stellar Creative Lab is currently seeking visionary talented Texture Artist/Surfacing Artist at all experience levels to join our team for a premium streaming series with Marvel Animation. In this role, you are the artist who provides the tactile reality of our universe. You aren’t just applying colors; you are defining the history and feel of characters, environments, and objects. This specific project requires an exceptional eye for color design and a “painterly” aesthetic. We aren’t just looking for technical proficiency—we are looking for a Texture Artist/Surfacing Artist with a deep understanding of material properties and the brushwork skills to bring a highly stylized world to life. At Stellar Creative Lab, we believe that the best animation is produced by teams that feel safe, supported, and inspired. Our studio philosophy is built on the foundation of human-centric production. We understand that the industry has its cycles, but we navigate the “ups and downs” as a connected unit. We reject the “silo” mentality, favoring open communication and a culture where honesty and creativity thrive. When you join Stellar, you are joining a group of professionals who look out for one another while pushing the boundaries of what is possible in digital storytelling. Job Overview: Texture Artist/Surfacing Artist (Junior, Mid, Senior) Category Information Company Name Stellar Creative Lab Project Premium Marvel Animation Series Job Title Texture Artist/Surfacing Artist (Junior, Mid, Senior) Location Vancouver, BC, Canada (Hybrid Options Available) Employment Type Full-Time Department Assets / Surfacing Core Software Mari, Substance Painter, Photoshop Work Eligibility Must be legally authorized to work in British Columbia Key Responsibilities for Success 1. Artistic Execution & Look Development Your work is the final skin of the production. As a Texture Artist/Surfacing Artist, you will be expected to: Stylized Excellence: Create high-quality textures that strictly adhere to the show’s unique production design. A major focus is on stylized, painterly aesthetics that require sophisticated digital brushwork. Material Intuition: Analyze surface art references (both natural and synthetic) and intuitively translate them into digital material components. Visual Consistency: Ensure that every asset—from a background prop to a hero character—maintains the established visual language of the Marvel Universe. 2. Technical Pipeline & Optimization A great Texture Artist/Surfacing Artist at Stellar is also a smart technician. You will: Shader Mastery: Dial in and modify shader networks to achieve specific looks while ensuring they are optimized for rendering. You must understand how your texturing setups impact the “backend” of production. Efficiency & Reuse: Design and build basic, optimized materials that can be reused across the studio, helping to streamline the workflow for the entire team. Innovation: Participate in departmental efforts to test new tools and workflows, staying at the forefront of surfacing technology. 3. Collaboration & Leadership Interdisciplinary Communication: You will act as the bridge between Modeling and Lighting. You’ll collaborate with Look Dev and Leadership (VFX/CG Supervisors) to ensure the “final in-film look” is achieved. Feedback Loop: Take constructive guidance from the Director and Supervisors with a professional, growth-oriented mindset. Mentorship (Senior Level): We expect a Senior Texture Artist/Surfacing Artist to be a technical anchor for the team, guiding Junior artists through complex setups and fostering an environment of continuous learning. EXPLORE ALL DNEG JOBS – ALL OPENINGS The Requirements as Texture Artist/Surfacing Artist Must-Haves Experience Tiers: Junior: Solid grasp of 3D painting, a strong portfolio, and a hunger to learn. Mid-Level: Ability to hit the ground running on complex shader networks with minimal supervision. Senior: Expert in hero asset surfacing, optimization guru, and experienced mentor. Core Tools: Professional mastery of Mari, Substance Painter, and Photoshop. Artistic Foundation: Strong traditional painting skills and a profound understanding of color theory. Education: A Bachelor’s Degree in 3D Animation, Art School training, or equivalent high-level industry experience. Nice-to-Haves Generalist Skills: Previous experience in Look Development is a significant advantage. Technical Versatility: The ability to model using Maya or ZBrush to help troubleshoot geometry issues during the surfacing phase. Why Join the Stellar Creative Lab Team? Stellar Creative Lab strive to be a studio that respects your time and your talent: Hybrid Flexibility: We offer a flexible schedule that balances the collaborative benefits of our Vancouver studio with the convenience of working from home. Comprehensive Benefits: We offer full extended health benefits to keep you and your loved ones healthy. Professional Growth: We actively support development to ensure our artists stay ahead of tech and creative trends. The Project: The chance to work on a Marvel Animation series is a career-defining opportunity to contribute to one of the most beloved cinematic universes in history. Application Instructions To be considered for the role of Texture Artist/Surfacing Artist, please submit your application including: A Tailored Resume: Highlighting your specific production experience. Portfolio/Demo Reel: We are specifically looking for examples of stylized/painterly work and complex shader setups. Cover Letter: Briefly tell us why you want to work at Stellar and which experience level best describes your current career stage. Stellar Creative Lab is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all creators.

3D Modeling Artists job at Stellar Creative Lab, Canada

Stellar Creative Lab logo

The Opportunity: Modeling Artists (Junior, Mid, Senior) Stellar Creative Lab is currently expanding our Asset Department to bring a premium streaming series for Marvel Animation to life. This is a rare opportunity to work on world-class IP that demands “outside-the-box” creative thinking and high-level technical execution. Stellar Creative Lab is looking for Modeling Artists who can translate 2D brilliance into optimized 3D reality. Whether you are sculpting iconic characters, designing sprawling cinematic sets, or engineering complex vehicles, your work will set the foundation for the entire visual pipeline. At Stellar Creative Lab, we aren’t just building another animation house; we are cultivating a community. We believe that the best art is born from environments where artists feel supported, connected, and heard. Production has its highs and lows, but at Stellar, we face them as a unified team. Stellar Creative Lab prioritize open communication over isolation and value honesty, creativity, and mutual respect above all else. When you join Stellar, you aren’t just a gear in a machine; you are a vital part of a studio where people actually want to work. Role Specifications & Compensation Category Details Company Name Stellar Creative Lab Job Title Modeling Artist (Junior, Mid, Senior Levels) Project Premium Streaming Series (Marvel Animation) Location Vancouver, BC, Canada (Hybrid Flexible) Job Type Full-Time Department Assets / Modeling Work Eligibility Must be legally eligible to work in British Columbia Detailed Responsibilities as Modeling Artist 1. Asset Creation & Optimization Your primary focus is the transformation of production designs into high-quality digital assets. This involves: Versatility: Modeling a wide array of assets, including hero characters, environments, props, and vehicles. Balance: Critically analyzing pre-viz and production art to create assets that look stunning but remain highly optimized for the technical requirements of a high-end animation pipeline. Standard Setting: Bringing a proactive passion to elevate the show’s modeling standards to the highest possible creative and technical levels. 2. Technical Problem Solving & Pipeline Integration Modeling is the “bridge” between concept and movement. You will: Maya Mastery: Utilize deep, hands-on knowledge of Maya to ensure topology is clean, efficient, and ready for rigging. Downstream Collaboration: Work closely with the Rigging and Surfacing departments. You are expected to proactively troubleshoot potential issues (such as deformation problems or UV mapping complexities) before they become production bottlenecks. Workflow Efficiency: Implement best practices to ensure your files are organized and easily navigable by other artists in the pipeline. 3. Collaboration & Mentorship At Stellar Creative Lab, your “soft skills” are as important as your sculpting skills: Accountability: Act as a self-motivated professional who hits deadlines without the need for constant micromanagement. Communication: Participate actively in team screenings and departmental meetings, offering constructive feedback and receiving critiques with a growth mindset. Mentorship (Senior Level): Senior artists are expected to lead by example, guiding Junior artists through technical hurdles and helping maintain the artistic vision of the Leads and Supervisors. EXPLORE MORE CD PROJEKT RED – ALL OPENINGS Candidate Requirements as Modeling Artist The Must-Haves Experience Tiers: * Junior: 1–2+ years in a production environment with a strong portfolio. Mid: 3–5+ years; able to tackle complex hero assets with minimal supervision. Senior: 5+ years; expert-level optimization skills and a history of mentoring others. Artistic Vision: A sophisticated eye for form, silhouette, and proportion. You should understand how to translate a 2D drawing into 3D space while maintaining the “soul” of the original design. Software Proficiency: Expert-level knowledge of Autodesk Maya, ZBrush, and Adobe Photoshop. Residency: You must currently reside in or be willing to relocate to British Columbia and hold valid Canadian work authorization. The Nice-to-Haves Texturing/Surfacing Knowledge: Experience with Substance Painter or Substance Designer. Alternative Tools: Familiarity with Blender or rendering in Redshift. OS: Comfort working within a Linux operating system. The Stellar Benefits: Why Us? We know that talented artists have choices. Here is why you should choose Stellar: Work-Life Integration: We offer a flexible hybrid schedule. While we love the energy of our Vancouver studio, we understand the need for a balance that suits your project and personal life. Health & Wellness: We provide a comprehensive extended health benefits package to ensure you and your family are taken care of. Career Evolution: We aren’t interested in stagnant talent. We provide professional development support to ensure you stay at the cutting edge of industry technology and creative trends. Ego-Free Culture: We have a strict “no ego” policy. We believe technical expertise should fuel creative magic, not create barriers. You will work in a supportive, connected environment where every voice is heard. How to Apply If you are ready to contribute to the Marvel legacy and join a team that values your humanity as much as your topology, we want to hear from you. Please ensure your application includes: An updated Resume/CV. A link to your Portfolio or Demo Reel (clearly indicating your specific contributions to each piece). A brief cover letter letting us know which level (Junior, Mid, or Senior) you are applying for and why you’re a great fit for the Stellar culture. Stellar Creative Lab is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Rebellion is seeking Video Editor, 2026

Rebellion is seeking Video Editor, 2026 THUMBNAIL

Rebellion is seeking an imaginative and technically proficient Video Editor to join our internal marketing video team. This is a pivotal role within the broader Rebellion Marketing group, where you will be tasked with bringing our bold stories and standout visuals to life.

Rebellion hiring Senior QA Analyst, 2026

Rebellion hiring Senior QA Analyst, 2026 thumb

Rebellion is seeking a highly skilled Senior QA Analyst to join our world-class quality assurance team. This is more than a testing role; we are looking for a “master of game quality” who can anticipate risks, visualize complex system interactions, and lead a squad toward the flawless release of our next generation of titles. As a stalwart of the UK games industry for over 30 years, Rebellion offers an environment where your technical expertise directly impacts millions of players worldwide. Whether you are based in our riverside Oxford HQ or our creative studio in Warwick, you will be part of a team that values independence, creativity, and the pursuit of excellence. Job Overview: Senior QA Analyst Category Details Company Name Rebellion Position Title Senior QA Analyst Department Quality Assurance Locations Oxford or Warwick, UK (Hybrid Options Available) Employment Type Full-time Salary Range £42,000 – £55,000 (Commensurate with seniority and experience) Relocation Full Support Package (Moving assistance & temporary accommodation) Work Rights Permanent Right to Work in the UK Required About Rebellion Rebellion is a unique entity in the global creative landscape. Founded by Jason and Chris Kingsley, we have spent three decades as a fiercely independent developer and publisher of legendary video games. However, our reach extends far beyond the digital realm. We own a film studio, produce board games, and through our 2000 AD brand, we publish world-renowned comics and graphic novels, including the iconic Judge Dredd. Our size and stability allow us to maintain complete creative freedom. When you work at Rebellion, you are working for a “Big Indie” that prioritizes its people. We believe that a representative and diverse team creates better products, and we foster an inclusive atmosphere where your talent is supported by a healthy work-life balance. The Role: Master of Game Quality As a Senior QA Analyst, you do not just follow a checklist; you own the quality roadmap. You are expected to see the “whole map,” identifying potential traps in game design and technical implementation before they reach production. You will be a systemic thinker who understands that no feature exists in isolation. Your role is to bridge the gap between creative intent and technical execution, ensuring that the final product is stable, polished, and ready for a global audience. Furthermore, you will serve as a beacon for the junior members of the squad, leveling up the team through mentorship and process refinement. Strategic Test Planning Leadership & Mentorship Communication & Collaboration Professional Requirements (About You) Technical & Experience Profile: Soft Skills: Extensive Benefits & Wellbeing We offer a comprehensive package designed to support your physical, mental, and financial health. Benefit Category Details Paid Time Off 22 days + Christmas Closure + Bank Holidays. Increases annually after 5 years up to 31 days. Health & Vision Private Medical Insurance, healthcare cash plan, dental, and vision coverage. Financial Protection Life Assurance, Income Protection, and Critical Illness Cover. Family & Loans Enhanced Family Leave and Interest-Free/Tax-Free loans. Retirement Enhanced Pension Scheme for long-term security. Wellbeing Access to EAP (Employee Assistance Program) and mental health support. Perks Social events, tuck shop, free hot drinks, and a wide range of local discounts. Life at Our Studios Rebellion is an equal opportunity employer. We are actively recruiting for a diverse team because we know that representative demographics make for better products. We encourage applications from all backgrounds, including neurodivergent individuals and those from underrepresented groups. Right to Work: Please note that this role is only open to applicants with the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship at this time. Rebellion hiring Senior QA Analyst, 2026 Apply now See open roles Explore More Animation Jobs Explore More VFX Jobs

Black Kite Studios hiring Technical Operations Assistant, London

black kite studios_logo

Black Kite Studios is looking for a meticulous, technology-driven, and ambitious Technical Operations Assistant to join our world-class team in London. As an independent creative studio, we prioritize a “talent-first” approach, ensuring that our technical infrastructure and operational workflows are as innovative as the visual effects we create. This role is the heartbeat of our delivery pipeline. You will be the final gatekeeper of quality, ensuring that our artistic vision translates perfectly to broadcast screens and social media platforms globally. Job Overview: Technical Operations Assistant Category Details Company Name Black Kite Studios Position Title Technical Operations Assistant Department Technical Operations Location London (On-site / Shift-based) Employment Type Full-time Shift Pattern Rotational Shift Pattern Salary Range £28,000 – £35,000 (Based on experience and technical proficiency) Career Path Progression tracks available for 2D VFX or Colour Grading The Black Kite Studios At Black Kite Studios, we believe that Creativity is the differentiator. Our studio is a collective of artists, technologists, and producers who have come together to challenge the status quo and deliver world-class visual content. We are “technology-inspired,” meaning we leverage the best tools to empower our people. But beyond the hardware, we are a community. Our ethos is built on a code of shared ethics, treating people with respect, and ensuring that “Once a Kite, always a Kite.” We don’t just offer a job; we offer a career trajectory in a sustainable, high-growth environment. Role Overview The Technical Operations Assistant reports directly to the Head of Technical Operations. This is a fast-paced, high-responsibility role that sits at the intersection of Production and Post-Production. You are responsible for the technical integrity of every frame that leaves the studio. From quality checking (QC) high-end broadcast commercials to managing the complex data lifecycle of a VFX project, your work ensures the studio operates smoothly and maintains its reputation for excellence. This role is ideal for a technically-minded individual who is eager to learn the nuances of the VFX pipeline and eventually transition into specialized roles like 2D Compositing or Colour Mastery. EXPLORE ALL NAUGHTY DOG JOBS – ALL OPENINGS Key Responsibilities A. Quality Control & Delivery Broadcast Integrity: Perform rigorous Quality Control (QC) on TV and Social Media campaigns to ensure they meet strict UK and international broadcast specifications. Technical Playout: Handle playout deliveries to exact specifications, ensuring that codecs, bitrates, and metadata are perfectly aligned with platform requirements. Audio Assessment: Conduct Audio QC to ensure levels and synchronization are flawless before final delivery. Rapid Turnaround: Manage quick-turnaround client approval file uploads, ensuring high-speed delivery without compromising quality. B. Data & Asset Management Lifecycle Management: Oversee the data management process, including restoring assets from nearline storage and archiving completed projects to ensure long-term data security. Pipeline Hygiene: Perform “Jobs path clean up” to maintain an organized and efficient server environment for artists and producers. Logging: Maintain accurate logs of digital master media content, ensuring every version is tracked and accessible. C. Artist & Production Support Asset Prep: Prepare files and artwork for 2D artists to ensure they can begin their creative work without technical delays. Artwork Handling: Use the Adobe Suite (specifically Photoshop) to prepare artwork, crops, and various formats for the creative team. Troubleshooting: Act as the first line of defense for day-to-day technical issues, providing creative and efficient solutions to keep the pipeline moving. Professional Requirements (About You) We are looking for someone who is inherently curious, technically sharp, and incredibly detail-oriented. Technical Knowledge: Specifications: A solid understanding of UK broadcast specification deliveries (e.g., DPP, AQC). Regulatory Familiarity: A basic understanding of Clearcast guidelines for advertising standards. VFX Ecosystem: Strong working knowledge of VFX software and how assets move through a 2D/3D pipeline. Codecs & Formats: An expert-level understanding of file formats (EXR, MOV, MXF), codecs (ProRes, DNxHR, H.264), aspect ratios, and pixel aspect ratios. Software Stack: Proficiency in Adobe Creative Suite (Photoshop) and various transcoding software (e.g., Media Encoder, ContentAgent, or similar). Soft Skills: Problem Solver: You enjoy the “puzzle” of troubleshooting and can stay calm under the pressure of tight deadlines. Communicator: You can explain technical hurdles to non-technical production staff clearly and concisely. Team Player: You thrive in a collaborative environment and are willing to go the extra mile to support your fellow “Kites.” Why Join Black Kite Studios? The Benefit Why It Matters Career Progression We don’t want you to stay an assistant forever. We provide clear pathways into our 2D and Colour departments. Personal Progression Plan You will work one-on-one with leadership to establish a plan that suits your specific career ambitions. Innovative Culture Work with world-class talent on high-end VFX projects that are seen by millions. Shared Ethics We believe in doing things the right way—treating people fairly, with respect, and with a focus on mental well-being. Diversity & Inclusion We are an equal-opportunity employer committed to building a diverse and inclusive creative community. Application Process Black Kite Studios is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We welcome applications from all backgrounds, regardless of age, disability, gender identity, or race. How to Apply: If you are passionate about the technical side of creativity and want to grow within a studio that values your ambition, we want to hear from you. Please submit: A current CV highlighting your technical experience. A Cover Letter explaining why you are interested in Technical Operations and where you hope your career will lead within the VFX industry.

Black Kite Studios hiring Lead CG Artist, London

black kite studios_logo

Thank you for providing the foundational ethos and requirements for Black Kite Studios. To attract the “world-class talent” you seek, the following job description has been expanded into a comprehensive professional document. It balances the rebellious, rule-breaking spirit of Black Kite with the structured corporate clarity required for a leadership position. At Black Kite Studios, we are redefining the future of visual storytelling. We are seeking a visionary Lead CG Artist to join our London collective. In this role, you will blend rule-breaking creativity with world-class technology, mentoring top talent and delivering extraordinary cinematic content that resonates with global audiences. Job Overview: Lead CG Artist Category Details Company Name Black Kite Studios Position Title Lead CG Artist Department CG / VFX Production Location London (Hybrid Options Available) Employment Type Full-time Salary Range £75,000 – £105,000 (Commensurate with portfolio & leadership experience) Primary Software Houdini, Maya, Arnold, Nuke Reporting To Head of CG / VFX Supervisor Our Manifesto: We Are Black Kite Studios Black Kite Studios is not just a studio; we are the future of visual narrative. Black Kite is an independent creative powerhouse offering world-class visual effects and design. Born from a desire to do things differently, we are a talent-first, technology-inspired collective. Our community is a sanctuary for the extraordinary—a group of artists, designers, and technologists who believe that “good enough” is the enemy of the exceptional. We don’t just follow the industry standard; we set it. We are a studio with a heart, a culture built on the belief that great work should be accessible, sustainable, and, above all, rule-breaking. At Black Kite, you aren’t just an employee; you are a Culture Influencer. The Role: Lead CG Artist As the Lead CG Artist, you are the bridge between imaginative concepts and technical reality. You are responsible for delivering creative excellence from the initial pitch through to the final frame. This is a high-impact leadership role that requires a rare blend of “blue-sky” creative thinking and “in-the-trenches” technical mastery. You will provide the technical roadmap and creative inspiration for our CG team, working across a diverse slate of high-end VFX projects—ranging from award-winning commercials to cinematic TV and film. You are the guardian of the Black Kite aesthetic, ensuring that every project leaving our doors lives long in the memory of the audience. Detailed Core Responsibilities as Lead CG Artist A. Creative & Technical Leadership Project Architecture: Collaborate closely with VFX Supervisors to architect creative and technical solutions for complex CG requirements. You will determine the most efficient and visually stunning path to realization. Execution of Excellence: Produce “Outstanding” creative work yourself, setting the benchmark for the rest of the team to follow. Team Orchestration: Lead and inspire a team of CG artists, managing workflows, assigning tasks based on individual strengths, and ensuring a cohesive visual language across the pipeline. Feedback Loop: Deliver client and supervisor feedback to the team with clarity and constructive intent, fostering an environment where artists feel supported rather than scrutinized. B. Production & Client Engagement Pitching & Bidding: Partner with the Production team to provide technical breakdowns for upcoming projects. Your expertise will be vital in winning new business and establishing trust with high-profile clients. Relationship Management: Act as a technical touchpoint for clients, explaining complex CG processes in accessible ways and building long-term creative partnerships. Budget & Timeline Integrity: Take ownership of your department’s milestones, ensuring that the “extraordinary” is delivered on time and within the financial parameters of the project. C. Mentorship & Professional Development Talent Incubation: Support and mentor junior and mid-level talent. You are responsible for the “Personal Progression Plans” of your team members, helping them grow as you grow. Culture Stewardship: Promote a culture of innovation where trying new things is encouraged. You will be a Brand Ambassador for Black Kite, representing our values at industry events, awards shows, and recruitment fairs. D. Pipeline Evolution Workflow Innovation: Contribute to the ongoing evolution of the Black Kite CG pipeline. Whether it’s implementing new USD workflows or exploring AI-assisted tools, you are at the forefront of our technological advancement. Problem Solving: Act as the final line of defense for troubleshooting complex technical hurdles within Maya, Houdini, or Arnold. EXPLORE ALL CD PROJEKT RED JOBS – ALL OPENINGS Why You? (Candidate Profile) Black Kite Studios is looking for a “Kite”—someone who is super talented, smart, and possesses a “can-do” attitude that is infectious. Technical Requirements: Proven Track Record: You have extensive experience delivering top-tier VFX work across commercials, television, or feature films. Leadership Experience: You have previously held a “Lead” or “Senior” position where you successfully managed a team of artists through the full project lifecycle. Software Mastery: You possess deep production knowledge of Houdini and/or Maya, paired with industry-standard renderers like Arnold. Compositing Literacy: You understand the 2D side of the coin, with a solid working knowledge of Nuke to ensure CG passes are optimized for the comp team. Bonus Points: Scripting or programming knowledge (Python, VEX, C++) is a significant advantage. Soft Skills: The Problem Solver: You don’t just spot fires; you put them out and figure out how to stop them from starting again. The Communicator: You can articulate a creative vision to an artist and a technical constraint to a producer with equal ease. The Ambition: You are driven to be the best in the world at what you do. You are never “finished” learning. Why Us? (The Black Kite Promise) The Benefit What It Means For You Sustainable Growth We don’t believe in “burn and turn.” We build personal progression plans to ensure your career has no ceiling. Talent-First Culture Our studio is built around people, not just machines. We treat everyone with fairness, ethics, and deep respect. Environmental Ethics We are committed to taking care of the planet. We don’t just talk about sustainability; we integrate it into our studio model. Creative Freedom We encourage rule-breaking. If there is a better, wilder way to do something, we want you to find it. “Once a … Read more