festybay

Create Your FestyBay Profile

ICON Creative Studio | Lighting Supervisor (On-Site)

ICON Creative Studio Lighting Supervisor (On-Site) thumb

ICON Creative Studio is seeking a visionary and technically elite Lighting Supervisor to join our leadership team in Vancouver. This is a pivotal role designed for a professional who balances high-level artistic sensibilities with the technical rigor required to lead Canada’s largest independent animation studio. At ICON, we don’t just make cartoons; we build worlds. As a Lighting Supervisor, you will be the guardian of the final image, ensuring that every frame reflects the premium quality our global partners—including Disney+, Netflix, and Amazon—have come to expect. Job Overview: Lighting Supervisor Category Details Company Name ICON Creative Studio Position Title Compositing & Lighting Supervisor Location Gastown, Vancouver, BC (On-Site) Job Type Full-Time, Permanent Salary Range $115,000 – $155,000 CAD (Commensurate with experience/seniority) Primary Software Maya, Nuke, Arnold Reporting To Head of Department / CG Supervisor Benefits Extended Health, Dental, Direct Deposit, Paid Overtime, Mentorship Located in the vibrant, historic heart of Gastown, ICON Creative Studio stands as a titan of the Canadian animation industry. Our philosophy is holistic: we believe that the best art is born from a synergy between cutting-edge technology and human creativity. ICON Creative Studio operate a massive, state-of-the-art pipeline that supports hundreds of artists. Despite our size, we maintain the soul of an independent studio—flexible, autonomous, and deeply committed to the professional growth of every individual on our roster. When you join ICON, you aren’t just a number; you are a key architect of the visual legacies of the world’s most beloved franchises. The Lighting Supervisor at ICON Creative Studio is more than a technical lead; you are a creative conduit. You sit at the intersection of the Art Director’s dream and the reality of the render farm. Your mission is to translate high-level creative briefs into actionable, optimized lighting setups that a team of artists can execute with consistency and beauty. 1. Creative Stewardship & Artistry You will collaborate directly with Art Directors and Clients to establish the “look” of a series or feature. This involves: 2. Technical Orchestration & Optimization A beautiful frame that takes 48 hours to render is a failure in a production environment. You will be responsible for: 3. Team Leadership & Mentorship ICON’s greatest asset is its people. As a Supervisor, you are a teacher: Production Management: Quality Control: To thrive in this role, you must possess a blend of artistic “eye” and technical “brawn.” We are looking for: ICON Creative Studio believe that high-quality work comes from artists who are well-rested, well-compensated, and inspired. Note to Applicants: This position is on-site in Vancouver, BC. While we offer flexibility and autonomy, the collaborative nature of supervision at ICON thrives on face-to-face interaction and real-time problem-solving within our Gastown facility. Relocation assistance may be available for the right candidate. ICON Creative Studio | Lighting Supervisor (On-Site) Apply now See open roles

1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote)

Tech Animator Eleventh Hour Games (Remote) thumb

Eleventh Hour Games (EHG) is a remote-first studio defined by a singular focus: crafting the world’s most engaging Top-Down Action RPGs. Following the massive success of our breakout hit, Last Epoch, we are entering a new era of development. We are seeking a Senior Technical Animator who acts as the vital link between creative intent and technical execution. In this role (Senior Technical Animator), you will be the architect of the systems that bring our characters to life. This is a “hands-on” leadership position where you will own the pipelines, rigging frameworks, and runtime systems that allow our animators to work at peak efficiency while ensuring our game remains performant and responsive. At EHG, we don’t just “plug in” animations; we build scalable, intelligent systems that define how movement feels in a high-stakes combat environment. Job Overview: Senior Technical Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Senior Technical Animator Location 100% Remote (Global Connectivity) Work Model Fully Distributed Team Employment Type Full-Time / Permanent Project Focus Last Epoch & Unannounced ARPG Titles Primary Tools Maya/DCC, Python, Unity/Unreal Engine Pipelines Annual Salary Range $105,000 – $160,000 USD (Based on location and experience)* Experience Level Senior (5+ years in Technical Animation) In an Action RPG, movement is everything. It is the weight of a warrior’s swing, the fluid teleportation of a mage, and the terrifying jitter of a Void-touched horror. As our Senior Technical Animator, your mission is to ensure these movements are not only visually stunning but technically flawless. Eleventh Hour Games is looking for a specialist who thrives in the “DCC-to-Engine” pipeline. You understand that a great rig is only half the battle—the real magic happens in the state machines, blending systems, and runtime IK that make a character feel grounded in the world of Eterra. You will lead the charge in researching and implementing modern techniques like Motion Matching and Procedural Animation to keep our studio at the cutting edge of the genre. 1. Architect the Animation Pipeline You will own the roadmap for how animation data flows from creation to the player’s screen. 2. Advanced Rigging & Deformation You are responsible for the skeletal foundations of our world. 3. Runtime Systems & Engine Integration You will bring characters to life within the game engine. 4. Optimization & Performance ARPGs often feature dozens of enemies on screen at once. You will: 5. Motion Capture & Research Eleventh Hour Games believe in using the best tools for the job. You will: We are looking for a technical problem-solver who understands the soul of animation. Eleventh Hour Games would be especially interested in candidates who possess: Remote-First, People-First Eleventh Hour Games don’t just “allow” remote work; we champion it. We utilize advanced communication tools and a culture of radical transparency to ensure that every team member, regardless of their location, feels connected and empowered. A Passion for the Genre Everyone at Eleventh Hour Games is a gamer. We are building the game we’ve always wanted to play. This shared passion creates a unique environment where technical decisions are always made with the “player experience” in mind. As part of the KRAFTON Americas family, we offer: Reasonable Accommodation & EEOC KRAFTON Americas and Eleventh Hour Games are committed to the full inclusion of all qualified individuals. If you require reasonable accommodation during the application or interview process, please reach out to our HR Talent team. We provide equal employment opportunities to all, prohibiting discrimination or harassment of any kind. 1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote) Apply now See open roles Explore More Animator Jobs

Avalanche Studios Group | Technical Director, Sweden

Avalanche-Studios-Group-Technical-Director_-Sweden_-thumb

Avalanche Studios Group is seeking a visionary Technical Director to spearhead the technical evolution of our latest unannounced title. Based in the creative heart of Stockholm, this role is pivotal as the project transitions from a successful prototyping phase into full-scale pre-production. We are looking for a leader who balances high-level architectural strategy with a “hands-on” passion for Unreal Engine, ensuring our creative ambitions are met with robust, scalable, and high-performance engineering. Job Overview: Technical Director Category Details Company Name Avalanche Studios Group Job Title Technical Director Location Stockholm, Sweden (Södermalm) Work Model Hybrid (In-office Mon, Tue, Thu) Employment Type Permanent, Full-Time Project Stage Transitioning from Prototype to Pre-Production Core Technology Unreal Engine (Advanced Multiplayer) Annual Salary Range $110,000 – $165,000 USD (Estimated based on Stockholm Seniority)* Relocation Not Available for this specific role At Avalanche Studios Group, we are famous for “Worlds Beyond Limits.” Whether it is the sheer chaos of Just Cause, the atmospheric precision of theHunter: Call of the Wild, or the grit of Mad Max, our technical foundations must be as expansive as our imagination. We have recently completed a successful prototyping phase for a new, ambitious project. The “fun” has been found; the core mechanics are proven. Now, we need a Technical Director who can take these raw ideas and transform them into a production-hardened architecture. You are the bridge between the “hacky” brilliance of a prototype and the rigorous stability of a global AAA launch. Build the Architectural Foundation The transition from prototype to pre-production is the most critical phase in a game’s lifecycle. You will: Lead the Engineering Transition Moving a team from a mindset of “experimentation” to “production” requires steady leadership. Unreal Engine Stewardship As a specialized Unreal Engine project, you will be the ultimate authority on the engine’s capabilities. Strategic Roadmap & Collaboration You aren’t just a coder; you are a strategist. Mentorship and Culture We believe in a culture of technical excellence. We are looking for a veteran who has “seen it all” but remains hungry for the next big challenge. Our Stockholm office is more than just a workplace; it’s an immersion into our creative DNA. Located in Södermalm—the heart of the Swedish gaming scene—the office design reflects our portfolio: a mix of lush jungle greenery and rugged, industrial metal. The Hybrid Model: We believe that magic happens when people are in the same room. To foster this, our team gathers in the office on Mondays, Tuesdays, and Thursdays. These days are dedicated to high-bandwidth collaboration, creative brainstorming, and social connection. Wednesdays and Fridays offer the flexibility to work from home, allowing for focused, uninterrupted deep work. Our Values: Worlds Beyond Limits Avalanche Studios Group is committed to developing a diverse and inclusive workplace. We recognize that the best games are made by teams with a wide range of backgrounds and perspectives. “Research shows that under-represented groups often hesitate to apply unless they meet 100% of the criteria. If you are passionate about this role and have the drive to learn, please apply—even if you don’t tick every single box. We value drive and creativity over a perfect checklist.” We treat all Avalanchers equally, regardless of heritage, gender, sexual orientation, or age. Your passion for gaming and your ability to lead are what matter most to us. To be successful in this role, you will likely have deep expertise in several of the following areas: Why Join Us? Avalanche Studios Group | Technical Director, Sweden Apply now See open roles

Avalanche Studios Group hiring Art Director, Sweden

Avalanche-Studios-Group-hiring-Art-Director_-Sweden-thumb

Avalanche Studios Group is embarking on an ambitious new journey, and we are looking for a visionary Art Director to lead the way. This is a rare, high-impact opportunity to join a project as it transitions from prototyping into pre-production. In this role, you won’t just be maintaining a style; you will be the architect of a brand-new visual identity, helping to build a team from the ground up and shaping the soul of a new IP for years to come. Located in the creative heart of Stockholm, you will join a studio renowned for “Worlds Beyond Limits.” If you thrive in environments that challenge your creative boundaries and reward technical excellence, this is the definitive next step in your career. Job Overview & Quick Reference: Art Director Category Details Company Name Avalanche Studios Group Position Title Art Director Job Type Permanent Employment Location Stockholm, Sweden (Södermalm) Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Project Phase Prototyping transitioning to Pre-Production Department Development – Art Leadership Salary Range Competitive / Based on Seniority & Experience Technical Stack Unreal Engine, Maya, ZBrush, Photoshop Relocation Not available for this specific role As our Art Director, your influence will be felt in every frame of the game. You are the guardian of the visual “North Star,” ensuring that the game’s aesthetic is not only breathtaking but also serves the unique functional needs of the gameplay experience. You are a leader who understands that while a beautiful world is essential, an excellent game experience is the ultimate goal. You will lead a multidisciplinary art team, providing the clarity and inspiration needed to turn abstract concepts into tangible, immersive realities. From the initial sketches of pre-production to the high-stakes pressure of launch and post-launch evolution, you will be the driving force behind the project’s visual legacy. Visual Vision & Strategy Team Leadership & Mentorship Technical & Creative Oversight We are seeking an artist-leader who balances raw creative talent with the strategic mind of a manager. Professional Background Technical Proficiencies The “Avalancher” Mindset Our Stockholm office is located in Södermalm, the undisputed heart of the Swedish gaming industry. The office itself is designed to mirror the spirit of our games—where the lush, vibrant greenery of theHunter: Call of the Wild meets the gritty, industrial metal of Mad Max. Our Hybrid Model is built on the belief that creativity requires both collaborative energy and focused quiet time. By being onsite on Mondays, Tuesdays, and Thursdays, we ensure that the team remains synchronized and the creative sparks fly during face-to-face interactions, while allowing for flexibility the rest of the week. At Avalanche Studios Group, we don’t just create open worlds; we strive to create an open workplace. We are committed to fostering a diverse and inclusive environment where everyone—regardless of heritage, gender, or orientation—is treated with respect. The “No-Checklist” Rule: We know that talented people come from all walks of life. If you are passionate about this role but don’t check every single box in the “requirements” section, apply anyway. We value your drive, your ability to learn, and your unique perspective more than a perfect resume. Avalanche Studios Group hiring Art Director, Sweden Apply now See open roles Explore More Avalanche Studios Group Jobs Explore More VFX Jobs

Avalanche hiring Lead Environment Artist, Sweden

Avalanche-hiring-Lead-Environment-Artist_-Sweden-thumb

Avalanche Studios Group is looking for a visionary and empathetic Lead Environment Artist to join our world-class development team. Whether you prefer the creative pulse of Stockholm or the coastal innovation of Malmö, this role offers the chance to lead the creation of the sprawling, immersive, and “beyond limits” open worlds that have defined our studio for over two decades. As a Lead, you are more than a technical expert; you are the bridge between high-level artistic direction and the talented artists who bring that vision to life. You will foster a culture of excellence, mentorship, and creative freedom, ensuring that our environments—from lush jungles to gritty, post-apocalyptic landscapes—remain the gold standard of the industry. Job Overview: Lead Environment Artist Category Details Company Name Avalanche Studios Group Position Title Lead Environment Artist Job Type Permanent Employment Location Options Stockholm or Malmö, Sweden Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Department Development – Art Salary Range Competitive / Based on Experience (discussed during interview) Relocation Not available for this specific role Application Language English Avalanche Studios Group is a unique powerhouse in the gaming industry. Our studios are the birthplace of iconic franchises like Just Cause, theHunter: Call of the Wild, and the high-octane world of Mad Max. We don’t just build maps; we build ecosystems. Our Stockholm office, located in the vibrant district of Södermalm, serves as a physical manifestation of our creative DNA—a space where industrial aesthetics meet organic beauty. We believe that great games come from great environments, and that starts with the workplace. We operate on a hybrid model designed to maximize both personal focus and team synergy, bringing our “Avalanchers” together three days a week to brainstorm, collaborate, and push the boundaries of what’s possible in open-world technology. In this pivotal leadership role, you will balance three primary pillars: Artistic Oversight, Operational Excellence, and People Management. Artistic Leadership & Quality Control Your primary mission is to translate the Art Director’s vision into actionable tasks for the environment team. You will: Operational Synergy & Collaboration Game development is a team sport. You will act as a diplomat and problem-solver across departments: People Management: The “Employee Journey” At Avalanche, we believe our people are our most valuable resource. You will be responsible for the growth and well-being of your direct reports: We are looking for a seasoned veteran who is ready to move beyond individual contribution and into the realm of empowering others. Research shows that under-represented groups often hesitate to apply for roles unless they meet every single listed requirement. At Avalanche, we want to break that cycle. We value your drive to learn and your passion for tackling challenges more than a checklist of qualifications. If you are an experienced artist with leadership potential but don’t tick every single box above, we still want to see your application! We believe that diverse backgrounds and unique perspectives are the secret ingredients to making games that resonate globally. Avalanche hiring Lead Environment Artist, Sweden Apply now See open roles Explore More Animation Jobs

Nintendo – Environment Lighting Artist, USA

Nintendo Software Technology logo

Nintendo Software Technology Corporation (NST) is currently seeking a creative, technically proficient, and collaborative Environment Lighting Artist II to join our elite development team in Redmond, Washington. As a key member of the Nintendo family, you will be tasked with illuminating the worlds that define our legacy, ensuring every scene evokes the wonder, mystery, and joy that players expect from a Nintendo experience. Job Overview: Environment Lighting Artist Category Details Company Name Nintendo Software Technology Corporation (NST) Position Title Environment Lighting Artist II Base Salary Range $73,797 – $110,695 USD Job Type Full-Time Work Model Hybrid (Regular onsite presence required in Redmond, WA) Location Redmond, Washington, USA Experience Level Intermediate (3+ years professional experience) Bonus Eligibility Semi-annual discretionary performance bonus Sponsorship No Visa Sponsorship available (Must be legally eligible to work in the U.S.) About Nintendo Software Technology (NST) Nintendo Software Technology Corporation, located in the tech hub of Redmond, Washington, is a wholly-owned subsidiary of Nintendo Co., Ltd., based in Kyoto, Japan. Since our inception, NST has been a cornerstone of Nintendo’s global development strategy, focused on designing and delivering world-class video games that push the boundaries of entertainment. Our studio culture is defined by a “tight-knit” atmosphere where every employee is more than just a staff member—they are a valued contributor to the Nintendo legacy. We combine the agility of a focused development studio with the state-of-the-art resources of the world’s most iconic gaming brand. At NST, we conduct cutting-edge research and utilize proprietary equipment to ensure our quality is never compromised. We are a team of perfectionists, dreamers, and engineers dedicated to the mission of surprising and delighting our customers. The Role: Environment Lighting Artist II Lighting is the soul of an environment; it directs the player’s eye, sets the emotional tone of the narrative, and defines the visual fidelity of the world. As an Environment Lighting Artist II, you will transition between the roles of technical specialist and visual storyteller. You will collaborate closely with Environment Artists, Level Designers, and Art Leads to ensure that the technical constraints of the hardware are met without sacrificing the artistic vision of the project. This is a mid-level role that requires not only a high degree of artistic “feel” but also a disciplined understanding of game engine pipelines and optimization. You will be expected to guide less experienced team members while contributing to the evolution of our internal tools and workflows. Detailed Description of Duties In this role, your responsibilities span the entire creative pipeline, from initial visual targets to final performance optimization: Lighting Design & Implementation: You will create complex lighting setups for a variety of 3D environments, ensuring that the lighting supports gameplay clarity and aesthetic goals. This includes baking static lighting and managing real-time light sources. 3D Content Creation: Beyond lighting, you will create a variety of 3D assets, including models and textures for characters and environments, ensuring they adhere to specific art direction and quality standards. Visual Target Development: Working alongside Art Leadership, you will help visualize and develop “look-dev” targets to define the aesthetic benchmark for new projects. Cross-Disciplinary Collaboration: You will partner with the User Interface (UI) team to create visual assets and animations (2D/3D) that enhance the player’s navigational experience. Technical Pipeline Support: You will support the growth of enhanced art development tools. This involves testing new proprietary Nintendo software and providing feedback to the engineering teams to improve workflow efficiency. Mentorship: As a Level II artist, you will provide guidance and technical troubleshooting for junior artists, fostering a culture of continuous learning and excellence. Quality Assurance: You will apply your professional expertise to review, analyze, and test products currently in development. Your goal is to ensure the “Nintendo Standard”—a level of polish and stability that is world-renowned. Summary of Requirements We are looking for an individual who possesses a rare blend of artistic intuition and technical rigor. To be successful, you must meet the following criteria: Professional Experience 3+ Years of Industry Experience: You must have a minimum of three years of professional experience specifically within game development. Shipped Titles: Preference is given to candidates who have seen a project through from pre-production to gold master. Technical Skills & Software Engine Proficiency: Deep experience with modern game engines such as Unreal Engine, Unity, or sophisticated proprietary engines. You should understand how lighting interacts with shaders, materials, and post-processing stacks. Standard Art Suite: High proficiency in industry-standard software, including but not limited to Maya, ZBrush, Substance Painter/Designer, and Photoshop. Pipeline Knowledge: A thorough understanding of 3D asset pipelines, including UV mapping, PBR (Physically Based Rendering) workflows, and memory/performance optimization. Education & Eligibility Academic Background: An undergraduate degree in Fine Arts, Digital Art, Game Design, or a related field. Equivalent professional experience will also be considered. Legal Status: You must be legally authorized to work in the United States. Please note that NST does not offer visa sponsorship for this specific position. Location: This is a hybrid role. Candidates must reside within commuting distance of Redmond, WA, or be willing to relocate, to accommodate regular onsite collaboration. Comprehensive Benefits & Compensation Nintendo believes that our people are our greatest asset. To support our team, we offer a robust compensation package designed to provide stability and peace of mind: Competitive Salary: A base pay range of $73,797 to $110,695, commensurate with experience and skill level. Bonuses: Participation in a semi-annual discretionary performance bonus program. Health & Wellness: Comprehensive medical, dental, and vision insurance plans for you and your family. Retirement: A 401(k) plan with company matching to help you secure your future. Work-Life Balance: Generous Paid Time Off (PTO) to ensure you stay refreshed and inspired. Corporate Culture: Access to a creative, inclusive environment where your work is seen by millions of players worldwide. How to Apply If you have a passion for light, shadow, and the “Nintendo Magic,” we want to hear from you. Application Note: A portfolio is required for consideration. Your portfolio should demonstrate a mastery of lighting (interior and … Read more

Hiring Senior Technical Animator at Riot Games

Hiring-Senior-Technical-Animator-at-Riot-Games-thumb

Riot Games is looking for a visionary Technical Animator to join our elite R&D team in Los Angeles. This is a high-impact role dedicated to an unpublished, large-scale MMO project that aims to redefine the boundaries of player interaction and creature performance. As a Technical Animator, you will sit at the vital crossroads of animation, design, and engineering, serving as the architect of the systems that bring our game world to life. In this position, you aren’t just animating characters; you are building the living, breathing infrastructure of a massive multiplayer universe. From defining complex state machines to optimizing runtime IK and motion warping, the Technical Animator ensures that every movement—from a player’s hero to a gargantuan world boss—is believable, responsive, and performant. Job Overview: Technical Animator Category Details Primary Job Title Technical Animator (Senior Level) Company Riot Games Project Type Unpublished R&D Product (MMO) Location Los Angeles, California, USA Base Salary Range $185,200 – $258,000 USD Core Technology Unreal Engine (Advanced Animation Blueprints) Experience Req. 5+ Years in Games or Technical Animation Riot Games recognizes that a world-class Technical Animator is a rare and valuable asset. Our compensation package is designed to reflect the technical complexity and creative leadership required for this senior-level role. 1. Salary and Equity 2. Health and Wellness 3. Lifestyle and Balance As a Technical Animator on the R&D team, you are responsible for the “how” of animation. You bridge the gap between the artistic vision of the animation team and the technical constraints of a massive multiplayer engine. 1. Systems Architecture The Technical Animator builds and maintains the core animation frameworks. You will develop complex state machines, layered animation systems, and override logic that supports split-body setups. Whether it is a player character, a complex NPC, or an atmospheric prop, you ensure the technical setup is robust and scalable. 2. Unreal Engine Mastery You will dive deep into Unreal Engine, owning the health and maintainability of Animation Blueprints and graphs. A key part of your role is defining best practices for setup, ensuring that every asset is debuggable and well-documented for the rest of the team. 3. Optimization for MMO Scale Developing for a “massive” world requires a different mindset. The Technical Animator drives optimization efforts to meet strict performance and memory targets. You will ensure that character systems scale effectively, allowing hundreds of actors to interact simultaneously without frame-rate degradation. 4. Innovation in Motion You will develop scalable animation retargeting strategies to support characters and creatures of varying proportions. By implementing runtime IK and motion warping, you provide the tools needed to achieve high-fidelity motion that adapts to dynamic environments and terrain. What We’re Looking For in a Technical Animator Riot Games looks for more than just technical skill; we look for “Player Empathy.” Every system a Technical Animator builds should ultimately serve the goal of delighting the player. Required Qualifications: Desired Skills: At Riot Games, our mission is to be the most player-centric game company in the world. This mission drives every decision we make. Whether you are building a new animation graph or supporting a global live service, you are part of a team that puts the player experience above all else. We believe that we are better when we work together. We foster a collaborative environment where every Technical Animator is empowered to bring their unique perspective and craft expertise to the table. Our goal is to build teams that represent the diverse global community of players we serve. Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all Rioters. We consider all qualified applicants for employment, including those with criminal histories, in a manner consistent with the Los Angeles Fair Chance Initiative for Hiring. Note on Background Checks: Per Los Angeles County ordinances, certain duties such as safeguarding confidential data and accessing secure digital networks may create a basis for disqualifying candidates with relevant criminal histories. These duties are essential to maintaining the safety and security of our players and our company. Hiring Senior Technical Animator at Riot Games Apply now See open roles Explore More Animation Jobs Explore More VFX Jobs

Hiring 3D Animator job at Alt.vfx, Australia

Alt.vfx logo

Alt.vfx, Australia’s premier visual effects and creature animation powerhouse, is expanding its world-class animation team. We are currently seeking highly skilled Mid to Senior 3D Animators to join our Brisbane studio. This is an immediate-start opportunity to work with the preeminent creature shop in the Southern Hemisphere, contributing to a diverse and high-profile slate of projects for global giants like Netflix, Hulu, Sony, and Amazon. At Alt.vfx, we pride ourselves on a culture of innovation and creative excellence. Whether it’s bringing a complex photorealistic creature to life or crafting stylized characters for global commercial campaigns, our animators are at the heart of everything we do. Job Overview: 3D Animator (Mid/Senior) Category Details Company Name Alt.vfx Job Title Mid / Senior 3D Animator Location Brisbane, Queensland, Australia Employment Type Fixed Term Contract (Immediate Start) Industry Visual Effects (VFX), Film, TV & Commercials Primary Software Autodesk Maya Application Email recruitment@altvfx.com Subject Line Req. SENIOR ANIMATOR Compensation and Estimated Salary Overview Alt.vfx offers competitive remuneration packages aligned with Australian industry standards for high-end VFX production. Final compensation is determined based on the candidate’s portfolio, years of specialized experience, and technical proficiency. Level Estimated Annual Salary Range (AUD) Key Focus Areas Mid-Level $85,000 – $110,000 Character mechanics, consistency, and shot delivery. Senior Level $115,000 – $145,000+ Complex creature work, mentoring, and shot leadership. Note: The figures above are estimates based on current industry benchmarks for the Brisbane VFX market. Actual offers may vary depending on the specific contract duration and project requirements. The Role: What You’ll Do As a Mid/Senior Animator at Alt.vfx, you will be a key contributor to our character and creature team. You won’t just be moving rigs; you will be defining personalities and telling stories through movement. 1. High-End Keyframe & MoCap Animation Your primary responsibility is to deliver consistent, high-quality keyframe animation. You will also be expected to work with and clean up Motion Capture (MoCap) data, ensuring it aligns with the high artistic standards of the studio. 2. Creative Collaboration You will partner closely with key creatives, animation supervisors, and leads. Your goal is to develop an animation approach that ensures all elements achieve the desired look and maintain strict continuity across the entire project. 3. Shot Management & Quotas Production efficiency is vital. You will maintain shot quotas set by the production team and supervisors. A critical part of the role is the ability to identify “problem shots” early—those that might affect delivery schedules—and communicate these concerns proactively to your leads. 4. Storytelling & Performance Your work must demonstrate a sophisticated ability to define character personality. We look for fluid motion, organic movement, and a deep understanding of storytelling through body mechanics and facial performance. What We Are Looking For We are looking for artists who are as passionate about the “how” as they are about the “what.” A positive attitude and a collaborative spirit are non-negotiable at Alt.vfx. Experience: You should have 4+ years of professional experience creating character and creature animation for high-end commercials, VFX films, or episodic television. Technical Mastery: You are an expert Maya user with a deep understanding of the software’s animation toolset. Specialized Skills: You must demonstrate the ability to solve complex shot requirements, including advanced body mechanics, nuanced facial animation, and dynamic camera animation. Leadership & Mentorship: For Senior candidates, we need team players who can mentor junior artists and manage sequences as easily as they can “roll up their sleeves” to tackle a difficult shot themselves. Problem Solving: You are known for an organized, even-tempered approach. In a deadline-focused environment, your ability to manage time and solve technical hurdles is what sets you apart. Bonus Skills: Experience in Previs or working with Motion Capture pipelines is highly regarded and will give your application a significant advantage. About Alt.vfx Alt.vfx is a global visual effects company with a heart in Australia. Since our inception, we have built a reputation as a leading creative partner for major studios and brands worldwide. Our portfolio includes collaborations with Paramount, NBCUniversal, and Disney, among others. We have fostered a positive team environment where company culture is just as important as the pixels we produce. Joining Alt.vfx means joining a highly-awarded team where everyone is passionate about the craft of creature animation. How to Apply If you are ready to contribute to some of the most exciting VFX projects in the industry, we want to hear from you. Application Instructions: Email: Send your application to recruitment@altvfx.com. Subject Line: You MUST use the subject line SENIOR ANIMATOR. Required Documents: * A current Resume (PDF format preferred). Your Availability (Start date). A Demo Reel link featuring your best creature and character work. A detailed Shot Breakdown explaining exactly what you contributed to each shot in your reel. Alt.vfx is an equal opportunity employer and encourages applications from artists of all backgrounds. We thank all applicants for their interest, however, only those being considered for an interview will be contacted.