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Previs Artist at Netflix Animation Studios

Previs Artist at Netflix Animation Studios 2026

Netflix Animation Studios (NAS) is seeking a visionary and technically proficient Previs Artist to join our world-class Feature Animation team in Burbank, California. This role is a cornerstone of our production pipeline, serving as the bridge between initial story concepts and final cinematic execution. As a Previs Artist, you will be responsible for defining the visual language of our upcoming slate of animated feature films, utilizing your mastery of camera work, staging, and digital storytelling to bring bold, immersive worlds to life. Role Overview: Previs Artist Feature Specification Company Name Netflix Animation Studios (NAS) Job Title Previs Artist Job Requisition ID JR38629 Primary Department Feature Animation Work Type Onsite (Full-Time) Location Burbank, California, United States Standard Hourly Rate $70.00 – $84.00 per hour (Total Compensation) Union Minimum (CBA) $59.16 per hour (Minimum base per agreement) Required Experience 5+ Years in Previs (Feature, Series, or Games) Primary Software Autodesk Maya At Netflix Animation Studios, our mission is to entertain the global audience with stories that are not only visually stunning but emotionally resonant. We believe that animation is a medium, not a genre, and we strive to push the boundaries of what is possible in cinematic storytelling. By joining our Burbank studio, you become part of a vibrant, multi-disciplinary community. We prioritize Inclusion and Diversity, recognizing that our best work comes from a team that reflects the global audience we serve. We operate with a high level of creative freedom, balanced by a rigorous commitment to excellence and efficiency. The Previs Artist is a hybrid of a cinematographer, editor, and animator. Your primary goal is to “solve the movie” in a 3D space before expensive final production begins. 1. Cinematic Storytelling and Layout 2. Technical Execution and Animation 3. Collaborative Workflow Candidate Profile: What We Are Looking For We are looking for a “Swiss Army Knife” artist—someone who understands the technical constraints of a pipeline but possesses the soul of a filmmaker. Required Professional Experience Technical Proficiency Soft Skills Compensation and Benefits Architecture The Compensation Philosophy Netflix Animation Studios utilizes a “Total Compensation” model. For this role, the market range is $70.00 to $84.00 per hour. Unlike traditional corporate roles, we do not utilize a bonus structure; instead, we build that value directly into your hourly rate to ensure transparency and consistency. Union Participation This position may be subject to a Collective Bargaining Agreement (CBA). If the role falls under union jurisdiction: Comprehensive Benefits Package Depending on union status and eligibility, NAS offers a robust suite of benefits designed to support the artist’s “whole self”: Netflix is an equal-opportunity employer. We do not just accept difference; we celebrate it. We are committed to creating an environment where every artist, regardless of their background, feels they can do the best work of their career. Accommodations: If you require any adjustments during the interview process due to a disability or other personal needs, we encourage you to reach out to your recruiting partner. We are here to ensure the interview process is accessible and equitable for everyone. To be considered for this role, please ensure your portfolio or demo reel highlights the following: Previs Artist at Netflix Animation Studios Apply now See open roles Explore More Animation Jobs

Lead 3D Animator at 3 Doubles Producciones

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3 Doubles Producciones is searching for an exceptional Lead 3D Animator who combines elite technical mastery with the natural charisma of a leader. Based in the stunning landscape of Tenerife, Spain, this role is designed for a visionary artist who understands that animation is not just about moving characters—it is about breathing life into stories. As the Lead Animator, you will be the technical and artistic heartbeat of our production. You will stand at the forefront of our animation department, guiding a talented team of artists to ensure that every frame, every gesture, and every emotional beat achieves the highest global standards of quality. At 3 Doubles, we don’t just animate; we create performances that resonate. Job Overview: Lead 3D Animator Category Details Company Name 3 Doubles Producciones Position Title Lead 3D Animator Location Santa Cruz de Tenerife, Spain (On-Site) Job Type Full-Time, Permanent/Long-term Contract Salary Range €45,000 – €60,000 per annum (Based on experience/seniority) Working Hours Intensive Morning Shift (07:30 AM – 3:00 PM) Software Mastery Maya (Primary), Blender, or 3ds Max Start Date Immediate / To be agreed upon Why settle for a standard studio environment when you can work in paradise? 3 Doubles is a creative powerhouse located in Santa Cruz de Tenerife. 3 Doubles Producciones pride ourselves on a culture that prioritizes the artist’s well-being as much as the final render. The Lead 3D Animator occupies a critical space in the pipeline. You are the “operational bridge” between the Animation Supervisor’s high-level vision and the daily execution by the team. You must be as comfortable performing high-level acting shots as you are conducting a technical workshop for junior artists. 1. Artistic Leadership & Performance 2. Mentorship & Team Growth 3. Technical Strategy & Collaboration Lead & Inspire: Manage a team of animators, assigning shots based on individual strengths and project priorities. Quality Control: Review all shots before they reach the Animation Supervisor, acting as the first line of defense for quality and technical accuracy. Operational Bridge: Communicate daily tasks and targets to the team, ensuring everyone is aligned with the production schedule. Documentation: Assist in creating and maintaining animation bibles and style guides for the project. Recruitment Support: Occasionally assist the production team in assessing potential new talent through reel reviews and technical interviews. What We Are Looking For 3 Doubles Producciones is seeking a candidate who is both a master of their craft and a pillar of the studio community. Benefits & Perks Lead 3D Animator at 3 Doubles Producciones Apply now See open roles Explore More 3 Doubles Producciones Jobs

Atlantis Animation is hiring Compositing Supervisor

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Atlantis Animation is offering a career-defining opportunity for a seasoned Compositing Supervisor to join our creative sanctuary in the Canary Islands. We are currently preparing for our most ambitious project to date: “Messi and the Giants,” an epic animated saga produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management. This is not just a job; it is an invitation to lead a high-performance team on a global stage, bringing to life the fantastical journey of a young Leo Messi as he navigates a magical alternate universe. If you possess the “inner magic spark” and the technical mastery to translate grand concepts into stunning visual reality, we want you in Tenerife. Executive Role Summary: Compositing Supervisor Category Details Company Name Atlantis Animation Position Title Compositing Supervisor Location Santa Cruz de Tenerife, Spain (100% On-Site) Contract Type Fixed-term / Temporary (Full-time Employee) Duration 10 Months (June 01, 2026 – April 2027) Salary Range €65,000 – €85,000 per annum (Based on experience) Primary Toolset Nuke (Expert Proficiency) Project Focus Messi and the Giants (Disney / Sony Pictures) Based in the “heavenly” Santa Cruz de Tenerife, Atlantis Animation is a hub where creative talent meets cutting-edge technology. We have carved out a reputation as a premier destination for high-quality animated series and feature films. Our portfolio includes the visually sensational Tara Duncan and the global phenomenon Miraculous Ladybug (Season 5), both of which have graced platforms like Disney Channel and Disney+. Our studio is defined by a culture of adventure and technical excellence. We don’t just execute projects; we immerse ourselves in the worlds we create. Tenerife provides the perfect backdrop for this creativity—a location that offers both a professional challenge and an extraordinary lifestyle. Prepare to embark on an epic journey. “Messi and the Giants” follows a young boy named Leo who is transported from his home in Argentina into a fantastical alternate universe. This series is a massive collaboration between industry titans: Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management. As the Compositing Supervisor, you will be responsible for the final “look and feel” of this multiverse. You will ensure that the blend of character animation and otherworldly environments is seamless, magical, and consistently high-quality for a global Disney audience. The Role: Impact and Leadership The Compositing Supervisor at Atlantis Animation is a cornerstone of the production. You are the final filter for visual excellence, bridging the gap between technical execution and artistic vision. Working in lockstep with the Creative Director, CG Supervisor, and Producer, you will drive the compositing department to new heights. 1. Artistic Vision & Quality Control You are the guardian of the project’s aesthetic integrity. 2. Technical Orchestration & Pipeline Atlantis relies on efficient, scalable, and sophisticated workflows. Your technical duties include: 3. Team Management & Mentorship Leadership at Atlantis is about empowerment. We are seeking a candidate with a “magic spark”—someone who loves animation challenges and thrives in a fast-paced environment. The Project: Secure a prestigious credit on a global Disney/Sony series involving one of the world’s most iconic athletes. On-Site Synergy: We believe in the power of in-person collaboration. Experience a workspace where creativity flows freely and problems are solved in real-time. The Lifestyle: Santa Cruz de Tenerife offers a stunning climate, beautiful landscapes, and a vibrant culture, allowing for an incredible work-life balance. Professional Growth: Work at the forefront of the industry with a studio that is consistently chosen by major global broadcasters. Atlantis Animation is hiring Compositing Supervisor Apply now See open roles Explore More Atlantis Animation Jobs

ICON Creative Studio | Lighting Supervisor (On-Site)

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ICON Creative Studio is seeking a visionary and technically elite Lighting Supervisor to join our leadership team in Vancouver. This is a pivotal role designed for a professional who balances high-level artistic sensibilities with the technical rigor required to lead Canada’s largest independent animation studio. At ICON, we don’t just make cartoons; we build worlds. As a Lighting Supervisor, you will be the guardian of the final image, ensuring that every frame reflects the premium quality our global partners—including Disney+, Netflix, and Amazon—have come to expect. Job Overview: Lighting Supervisor Category Details Company Name ICON Creative Studio Position Title Compositing & Lighting Supervisor Location Gastown, Vancouver, BC (On-Site) Job Type Full-Time, Permanent Salary Range $115,000 – $155,000 CAD (Commensurate with experience/seniority) Primary Software Maya, Nuke, Arnold Reporting To Head of Department / CG Supervisor Benefits Extended Health, Dental, Direct Deposit, Paid Overtime, Mentorship Located in the vibrant, historic heart of Gastown, ICON Creative Studio stands as a titan of the Canadian animation industry. Our philosophy is holistic: we believe that the best art is born from a synergy between cutting-edge technology and human creativity. ICON Creative Studio operate a massive, state-of-the-art pipeline that supports hundreds of artists. Despite our size, we maintain the soul of an independent studio—flexible, autonomous, and deeply committed to the professional growth of every individual on our roster. When you join ICON, you aren’t just a number; you are a key architect of the visual legacies of the world’s most beloved franchises. The Lighting Supervisor at ICON Creative Studio is more than a technical lead; you are a creative conduit. You sit at the intersection of the Art Director’s dream and the reality of the render farm. Your mission is to translate high-level creative briefs into actionable, optimized lighting setups that a team of artists can execute with consistency and beauty. 1. Creative Stewardship & Artistry You will collaborate directly with Art Directors and Clients to establish the “look” of a series or feature. This involves: 2. Technical Orchestration & Optimization A beautiful frame that takes 48 hours to render is a failure in a production environment. You will be responsible for: 3. Team Leadership & Mentorship ICON’s greatest asset is its people. As a Supervisor, you are a teacher: Production Management: Quality Control: To thrive in this role, you must possess a blend of artistic “eye” and technical “brawn.” We are looking for: ICON Creative Studio believe that high-quality work comes from artists who are well-rested, well-compensated, and inspired. Note to Applicants: This position is on-site in Vancouver, BC. While we offer flexibility and autonomy, the collaborative nature of supervision at ICON thrives on face-to-face interaction and real-time problem-solving within our Gastown facility. Relocation assistance may be available for the right candidate. ICON Creative Studio | Lighting Supervisor (On-Site) Apply now See open roles

1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote)

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Eleventh Hour Games (EHG) is a remote-first studio defined by a singular focus: crafting the world’s most engaging Top-Down Action RPGs. Following the massive success of our breakout hit, Last Epoch, we are entering a new era of development. We are seeking a Senior Technical Animator who acts as the vital link between creative intent and technical execution. In this role (Senior Technical Animator), you will be the architect of the systems that bring our characters to life. This is a “hands-on” leadership position where you will own the pipelines, rigging frameworks, and runtime systems that allow our animators to work at peak efficiency while ensuring our game remains performant and responsive. At EHG, we don’t just “plug in” animations; we build scalable, intelligent systems that define how movement feels in a high-stakes combat environment. Job Overview: Senior Technical Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Senior Technical Animator Location 100% Remote (Global Connectivity) Work Model Fully Distributed Team Employment Type Full-Time / Permanent Project Focus Last Epoch & Unannounced ARPG Titles Primary Tools Maya/DCC, Python, Unity/Unreal Engine Pipelines Annual Salary Range $105,000 – $160,000 USD (Based on location and experience)* Experience Level Senior (5+ years in Technical Animation) In an Action RPG, movement is everything. It is the weight of a warrior’s swing, the fluid teleportation of a mage, and the terrifying jitter of a Void-touched horror. As our Senior Technical Animator, your mission is to ensure these movements are not only visually stunning but technically flawless. Eleventh Hour Games is looking for a specialist who thrives in the “DCC-to-Engine” pipeline. You understand that a great rig is only half the battle—the real magic happens in the state machines, blending systems, and runtime IK that make a character feel grounded in the world of Eterra. You will lead the charge in researching and implementing modern techniques like Motion Matching and Procedural Animation to keep our studio at the cutting edge of the genre. 1. Architect the Animation Pipeline You will own the roadmap for how animation data flows from creation to the player’s screen. 2. Advanced Rigging & Deformation You are responsible for the skeletal foundations of our world. 3. Runtime Systems & Engine Integration You will bring characters to life within the game engine. 4. Optimization & Performance ARPGs often feature dozens of enemies on screen at once. You will: 5. Motion Capture & Research Eleventh Hour Games believe in using the best tools for the job. You will: We are looking for a technical problem-solver who understands the soul of animation. Eleventh Hour Games would be especially interested in candidates who possess: Remote-First, People-First Eleventh Hour Games don’t just “allow” remote work; we champion it. We utilize advanced communication tools and a culture of radical transparency to ensure that every team member, regardless of their location, feels connected and empowered. A Passion for the Genre Everyone at Eleventh Hour Games is a gamer. We are building the game we’ve always wanted to play. This shared passion creates a unique environment where technical decisions are always made with the “player experience” in mind. As part of the KRAFTON Americas family, we offer: Reasonable Accommodation & EEOC KRAFTON Americas and Eleventh Hour Games are committed to the full inclusion of all qualified individuals. If you require reasonable accommodation during the application or interview process, please reach out to our HR Talent team. We provide equal employment opportunities to all, prohibiting discrimination or harassment of any kind. 1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote) Apply now See open roles Explore More Animator Jobs

Avalanche Studios Group | Technical Director, Sweden

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Avalanche Studios Group is seeking a visionary Technical Director to spearhead the technical evolution of our latest unannounced title. Based in the creative heart of Stockholm, this role is pivotal as the project transitions from a successful prototyping phase into full-scale pre-production. We are looking for a leader who balances high-level architectural strategy with a “hands-on” passion for Unreal Engine, ensuring our creative ambitions are met with robust, scalable, and high-performance engineering. Job Overview: Technical Director Category Details Company Name Avalanche Studios Group Job Title Technical Director Location Stockholm, Sweden (Södermalm) Work Model Hybrid (In-office Mon, Tue, Thu) Employment Type Permanent, Full-Time Project Stage Transitioning from Prototype to Pre-Production Core Technology Unreal Engine (Advanced Multiplayer) Annual Salary Range $110,000 – $165,000 USD (Estimated based on Stockholm Seniority)* Relocation Not Available for this specific role At Avalanche Studios Group, we are famous for “Worlds Beyond Limits.” Whether it is the sheer chaos of Just Cause, the atmospheric precision of theHunter: Call of the Wild, or the grit of Mad Max, our technical foundations must be as expansive as our imagination. We have recently completed a successful prototyping phase for a new, ambitious project. The “fun” has been found; the core mechanics are proven. Now, we need a Technical Director who can take these raw ideas and transform them into a production-hardened architecture. You are the bridge between the “hacky” brilliance of a prototype and the rigorous stability of a global AAA launch. Build the Architectural Foundation The transition from prototype to pre-production is the most critical phase in a game’s lifecycle. You will: Lead the Engineering Transition Moving a team from a mindset of “experimentation” to “production” requires steady leadership. Unreal Engine Stewardship As a specialized Unreal Engine project, you will be the ultimate authority on the engine’s capabilities. Strategic Roadmap & Collaboration You aren’t just a coder; you are a strategist. Mentorship and Culture We believe in a culture of technical excellence. We are looking for a veteran who has “seen it all” but remains hungry for the next big challenge. Our Stockholm office is more than just a workplace; it’s an immersion into our creative DNA. Located in Södermalm—the heart of the Swedish gaming scene—the office design reflects our portfolio: a mix of lush jungle greenery and rugged, industrial metal. The Hybrid Model: We believe that magic happens when people are in the same room. To foster this, our team gathers in the office on Mondays, Tuesdays, and Thursdays. These days are dedicated to high-bandwidth collaboration, creative brainstorming, and social connection. Wednesdays and Fridays offer the flexibility to work from home, allowing for focused, uninterrupted deep work. Our Values: Worlds Beyond Limits Avalanche Studios Group is committed to developing a diverse and inclusive workplace. We recognize that the best games are made by teams with a wide range of backgrounds and perspectives. “Research shows that under-represented groups often hesitate to apply unless they meet 100% of the criteria. If you are passionate about this role and have the drive to learn, please apply—even if you don’t tick every single box. We value drive and creativity over a perfect checklist.” We treat all Avalanchers equally, regardless of heritage, gender, sexual orientation, or age. Your passion for gaming and your ability to lead are what matter most to us. To be successful in this role, you will likely have deep expertise in several of the following areas: Why Join Us? Avalanche Studios Group | Technical Director, Sweden Apply now See open roles

Avalanche Studios Group hiring Art Director, Sweden

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Avalanche Studios Group is embarking on an ambitious new journey, and we are looking for a visionary Art Director to lead the way. This is a rare, high-impact opportunity to join a project as it transitions from prototyping into pre-production. In this role, you won’t just be maintaining a style; you will be the architect of a brand-new visual identity, helping to build a team from the ground up and shaping the soul of a new IP for years to come. Located in the creative heart of Stockholm, you will join a studio renowned for “Worlds Beyond Limits.” If you thrive in environments that challenge your creative boundaries and reward technical excellence, this is the definitive next step in your career. Job Overview & Quick Reference: Art Director Category Details Company Name Avalanche Studios Group Position Title Art Director Job Type Permanent Employment Location Stockholm, Sweden (Södermalm) Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Project Phase Prototyping transitioning to Pre-Production Department Development – Art Leadership Salary Range Competitive / Based on Seniority & Experience Technical Stack Unreal Engine, Maya, ZBrush, Photoshop Relocation Not available for this specific role As our Art Director, your influence will be felt in every frame of the game. You are the guardian of the visual “North Star,” ensuring that the game’s aesthetic is not only breathtaking but also serves the unique functional needs of the gameplay experience. You are a leader who understands that while a beautiful world is essential, an excellent game experience is the ultimate goal. You will lead a multidisciplinary art team, providing the clarity and inspiration needed to turn abstract concepts into tangible, immersive realities. From the initial sketches of pre-production to the high-stakes pressure of launch and post-launch evolution, you will be the driving force behind the project’s visual legacy. Visual Vision & Strategy Team Leadership & Mentorship Technical & Creative Oversight We are seeking an artist-leader who balances raw creative talent with the strategic mind of a manager. Professional Background Technical Proficiencies The “Avalancher” Mindset Our Stockholm office is located in Södermalm, the undisputed heart of the Swedish gaming industry. The office itself is designed to mirror the spirit of our games—where the lush, vibrant greenery of theHunter: Call of the Wild meets the gritty, industrial metal of Mad Max. Our Hybrid Model is built on the belief that creativity requires both collaborative energy and focused quiet time. By being onsite on Mondays, Tuesdays, and Thursdays, we ensure that the team remains synchronized and the creative sparks fly during face-to-face interactions, while allowing for flexibility the rest of the week. At Avalanche Studios Group, we don’t just create open worlds; we strive to create an open workplace. We are committed to fostering a diverse and inclusive environment where everyone—regardless of heritage, gender, or orientation—is treated with respect. The “No-Checklist” Rule: We know that talented people come from all walks of life. If you are passionate about this role but don’t check every single box in the “requirements” section, apply anyway. We value your drive, your ability to learn, and your unique perspective more than a perfect resume. Avalanche Studios Group hiring Art Director, Sweden Apply now See open roles Explore More Avalanche Studios Group Jobs Explore More VFX Jobs

Avalanche hiring Lead Environment Artist, Sweden

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Avalanche Studios Group is looking for a visionary and empathetic Lead Environment Artist to join our world-class development team. Whether you prefer the creative pulse of Stockholm or the coastal innovation of Malmö, this role offers the chance to lead the creation of the sprawling, immersive, and “beyond limits” open worlds that have defined our studio for over two decades. As a Lead, you are more than a technical expert; you are the bridge between high-level artistic direction and the talented artists who bring that vision to life. You will foster a culture of excellence, mentorship, and creative freedom, ensuring that our environments—from lush jungles to gritty, post-apocalyptic landscapes—remain the gold standard of the industry. Job Overview: Lead Environment Artist Category Details Company Name Avalanche Studios Group Position Title Lead Environment Artist Job Type Permanent Employment Location Options Stockholm or Malmö, Sweden Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Department Development – Art Salary Range Competitive / Based on Experience (discussed during interview) Relocation Not available for this specific role Application Language English Avalanche Studios Group is a unique powerhouse in the gaming industry. Our studios are the birthplace of iconic franchises like Just Cause, theHunter: Call of the Wild, and the high-octane world of Mad Max. We don’t just build maps; we build ecosystems. Our Stockholm office, located in the vibrant district of Södermalm, serves as a physical manifestation of our creative DNA—a space where industrial aesthetics meet organic beauty. We believe that great games come from great environments, and that starts with the workplace. We operate on a hybrid model designed to maximize both personal focus and team synergy, bringing our “Avalanchers” together three days a week to brainstorm, collaborate, and push the boundaries of what’s possible in open-world technology. In this pivotal leadership role, you will balance three primary pillars: Artistic Oversight, Operational Excellence, and People Management. Artistic Leadership & Quality Control Your primary mission is to translate the Art Director’s vision into actionable tasks for the environment team. You will: Operational Synergy & Collaboration Game development is a team sport. You will act as a diplomat and problem-solver across departments: People Management: The “Employee Journey” At Avalanche, we believe our people are our most valuable resource. You will be responsible for the growth and well-being of your direct reports: We are looking for a seasoned veteran who is ready to move beyond individual contribution and into the realm of empowering others. Research shows that under-represented groups often hesitate to apply for roles unless they meet every single listed requirement. At Avalanche, we want to break that cycle. We value your drive to learn and your passion for tackling challenges more than a checklist of qualifications. If you are an experienced artist with leadership potential but don’t tick every single box above, we still want to see your application! We believe that diverse backgrounds and unique perspectives are the secret ingredients to making games that resonate globally. Avalanche hiring Lead Environment Artist, Sweden Apply now See open roles Explore More Animation Jobs