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Mid Lighting Artist – The Embassy, Canada

Mid Lighting Artist - The Embassy

The Embassy is hiring a Mid Lighting Artist to join its Vancouver team on an 18-week fixed-term contract. The role involves lighting and rendering complex shots for film, television, and advertising projects, applying supervisor feedback, and ensuring high-quality final results. Candidates should have 3+ years of professional lighting experience, strong knowledge of Houdini and Nuke, and a good understanding of lighting, colour, rendering, and the VFX pipeline. The role is suited to a Lighting Artist who has strong technical knowledge, a good eye for visual quality, and the ability to take shots from initial direction through to final delivery. You will work closely with supervisors and other artists to create high-quality lighting and rendering while meeting production schedules and project requirements. canada jobs. Job Overview : Mid Lighting Artist Details Information Contract Fixed-term, 18 weeks Start Date November 23 Potential Extension Yes Location Vancouver, British Columbia — Remote Department 3D Experience Mid-level Compensation CAD $32–$39/hour About The Embassy The Embassy is a Canadian, Oscar-nominated creative studio specializing in visual effects, animation, live-action production, and post-production for feature films, television, and commercials. Based in Vancouver’s Digital District, the studio collaborates with leading production companies, agencies, and global brands to create high-quality visual content. With a strong focus on creativity, technical excellence, and innovation, The Embassy brings together talented artists and production teams to deliver visually compelling work across a wide range of projects.Canada jobs. About the Role As a Mid Lighting Artist, you will play an important role in preparing shots for final delivery. You will be expected to work independently on assigned shots while following the creative direction provided by supervisors and the requirements of each project. Your work will involve establishing lighting setups, rendering scenes, making adjustments based on feedback, and ensuring that shots maintain consistency and quality throughout the production. You will also work with other departments and artists when necessary to ensure that assets, scenes, and renders are prepared correctly. The position requires both artistic judgment and technical understanding. You should be comfortable working with complex scenes, troubleshooting lighting or rendering issues, and making decisions that help achieve the desired visual result while maintaining efficient production workflows. canada jobs. Qualifications & Skills Candidates should have 3 or more years of professional experience in lighting, preferably within commercials, film, television, animation, or visual effects production. Strong working knowledge of Houdini and Nuke is required. You should also have a solid understanding of lighting principles, colour, rendering, and how lighting integrates into a wider VFX production pipeline. You should be comfortable working with physically plausible rendering techniques and understand how different lighting and rendering decisions can affect the final image. Knowledge of rendering efficiency and scene optimization is also important, particularly when working with complex shots and production deadlines. Strong organizational skills are essential, as the role may require you to manage multiple tasks while maintaining quality and meeting deadlines. You should also be comfortable receiving direction, responding positively to feedback, and working collaboratively with supervisors and fellow artists. Responsibilities Requirements What The Embassy Offers Mid Lighting Artist – The Embassy, Canada Apply now See open roles Explore More Jobs

Lighting TD (Mid/Senior) | Atlantis Animation, spain 2026

Lighting TD (Mid_Senior) Atlantis Animation, spain 2026 thumb

Atlantis Animation—the studio behind Tara Duncan and Miraculous Ladybug—is seeking a Mid to Senior-level Lighting TD (Technical Director) to help define the visual standards for our new flagship series, Messi and the Giants. Produced in partnership with Sony Music Vision and Sony Pictures Television Kids, this project demands a unique blend of technical precision and artistic flair. As a Lighting TD, you won’t just be lighting scenes; you will be the technical backbone of the department, building the tools and workflows that empower our artists to push the boundaries of episodic animation. Job Overview : Lighting TD Category Details Role Lighting TD (Technical Director) (Mid/Senior) Project Messi and the Giants Contract 8 Months (Fixed-term) Work Mode 100% On-site (Tenerife) Requirements Valid EU/Spanish Work Permit Software Focus Arnold, Python, USD, ShotGrid The Vision: Crafting a Modern Animation Epic At Atlantis Animation, we have always believed that the most sensational stories are told through a perfect alchemy of cutting-edge technology and unparalleled creative talent. Situated in the breathtaking environment of Tenerife, our studio has built a global reputation for high-quality production, having brought life to acclaimed series like Tara Duncan and Miraculous Ladybug. Today, we invite you to be a part of our most ambitious project to date: Messi and the Giants. This isn’t just another animated series; it is a captivating, epic saga that transports audiences from the familiar streets of Argentina into a fantastical alternate universe. For an animator, a technical director, or a pipeline engineer, this project represents a rare opportunity to define the aesthetic and technical soul of a high-profile, globally broadcasted Disney series. If you possess a hunger for technical challenges, a passion for unexpected narrative adventures, and that special “inner magic spark” that distinguishes true industry leaders, we want to welcome you to our studio in the Canary Islands. Your Technical Mandate In this role, you bridge the gap between creative lighting and pipeline architecture. Your work will directly impact the speed, stability, and visual fidelity of our production. Technical Requirements :: Nice to have: Proficiency in Qt, Nuke, and advanced shading techniques. Why Atlantis Animation? Location: Work in the heart of Tenerife, a studio environment known for combining world-class technology with the creative lifestyle of the Canary Islands. Project Impact: Contribute to an epic, high-profile saga currently in production for Disney. Autonomous Growth: Join a studio that values the “inner magic spark” and offers the opportunity to solve complex animation challenges in a supportive, high-energy team. Lighting TD (Mid/Senior) | Atlantis Animation Apply now See open roles Explore More Jobs

Reel FX Animation | Lighting and Compositing Artist (3 months)

Reel FX Animation Lighting and Compositing Artist thumb

Are you a cinematic visual storyteller with a passion for shaping mood, color, and atmosphere? Reel FX Animation is seeking a talented, technically proficient Lighting Artist and Compositing Artist to join our elite creative team in Montreal for an immersive 3-month contract. This role bridges the gap between raw 3D assets and final, breathtaking cinematic imagery. Working under the general supervision of our Lighting Supervisor, you will be responsible for creating, defining, and fine-tuning lighting setups and shadows for assigned production shots. Beyond illuminating scenes, you will actively render out passes and handle the final compositing phases to seamlessly blend elements together into cohesive, high-end animated sequences. Reel FX Animation operates as a highly collaborative, cutting-edge studio environment. We are excited to welcome our team back to our physical Montreal space with a balanced hybrid schedule. This setup requires artists to be in the studio Tuesday through Thursday each week, allowing for high-bandwidth creative collaboration, direct mentorship, and tight feedback loops with industry veterans, while offering flexibility around the remaining workdays. If you have at least one year of professional experience in an animation or VFX pipeline, a strong eye for compositional physics, and mastery over industry-standard node-based software, this is your chance to make a tangible impact on world-class animated content. Job Overview : Lighting and Compositing Artist Category Details Studio / Company Reel FX Animation Location Montreal, Quebec, Canada Work Schedule Hybrid Structure (In-Studio Tuesday, Wednesday, & Thursday) Employment Type / Duration 3-Month Temporary Contract Core Software Pipeline Katana (3D Lighting), Nuke (Compositing), Arnold (Renderer) Hierarchy / Reporting Reports to the Lighting Supervisor; collaborates with Director & Lead Lighters Hiring Priority Canadian Citizens and Permanent Residents will be given priority consideration Detailed Responsibilities as Compositing Artist As a dual-threat Lighting Artist and Compositing Artist, your daily workflow at Reel FX Animation will involve balancing technical rendering parameters with high-level artistic sensibilities. Your core duties will include: 1. Shot Illumination & Technical Execution 2. Creative Collaboration & Directorial Alignment 3. Final Compositing Operations Required Qualifications & Technical Skills To thrive in this fast-paced production environment, applicants must demonstrate a blend of artistic training, software expertise, and professional adaptability. Education & Experience Software & Pipeline Mastery Artistic & Interpersonal Competencies Additional Information & Studio Policies Role Scope: This job description highlights the primary areas of responsibility but is not meant to be all-inclusive. Selected employees may be asked to perform alternative production-related duties or expand their scope to meet the evolving needs of the organization and the specific film project. Hiring Priority: Reel FX Animation proudly supports the local Montreal digital media ecosystem. Please note that Canadian citizens and permanent residents of Canada will be treated with priority during the evaluation process. Reference Verification: Only those candidates selected for an initial interview will be contacted by our recruiting team. Due to the fast-paced nature of contract hiring, please note that you may be asked to provide verified professional references during the screening phase. Reel FX Animation | Lighting and Compositing Artist (3 months) Apply now See open roles Explore More Jobs

Montreal Jobs : Lighting Artist job at People Can Fly

Montreal Jobs Lighting Artist job at People Can Fly THUMB

This senior-level role bridges the gap between creative vision and global execution, positioning you as a key technical leader within People Can Fly’s international production pipeline. If you are browsing Montreal jobs looking for a career move that combines high-level artistic ownership with international studio collaboration, this position offers an unparalleled opportunity. You will be instrumental in ensuring that distributed development partners hit the exact aesthetic benchmarks and engine performance metrics required for a premier AAA action title. Montreal jobs In this position (Lighting Artist), you will not only act as a world-class individual contributor creating breathtaking illumination setups, but you will also serve as the principal guardian of visual quality, engine performance, and stylistic consistency across multiple distributed external studios (XDev). You will author the technical blueprints and benchmarks that external partners rely on, offering critical aesthetic and technical oversight during every production phase.Montreal jobs The ideal candidate possesses an expert-level command of Unreal Engine’s advanced rendering pipelines, a deep mathematical and artistic comprehension of light behavior, and the communication prowess necessary to guide co-development teams across varying time zones and cultures. Montreal Job Overview : Lighting Artist Category Details Studio People Can Fly (PCF) Project Unannounced AAA Action Project (Shared portfolio lineage: Gears of War: E-Day, Project Echo, Lost Rift) Department Art Department Location Montreal, Quebec, Canada (Remote / Hybrid Flexibility) Work Setup 100% Full Remote Eligible (Distributed Global Workforce) Employment Type Full-time Core Focus External Development (XDev) Auditing, Real-Time & Cinematic Lighting, Visual Quality Control Key Software Unreal Engine, Jira, Confluence, Profiling Tools (RenderDoc, Unreal Insights) Platform Target Current-Generation Consoles (PS5, Xbox Series X|S) and High-End PC Language English (Professional written and verbal fluency) Core Responsibilities as Lighting Artist External Development (XDev) & Pipeline Management Creative Lighting Execution & Narrative World-Building Optimization, R&D, and Tech Art Collaboration Required Qualifications for Lighting Artist job Professional Experience & Production Savvy Technical & Artistic Skillsets Leadership & Soft Skills What We Offer , Montreal jobs People Can Fly stands out among competitive Montreal jobs by providing an elite corporate benefits structure that fully supports our employees’ health, financial stability, and work-life balance. Our comprehensive package includes: Comprehensive Health & Wellness Financial Security & Time Off Career Growth & Culture Montreal Jobs : Lighting Artist job at People Can Fly Apply now See open roles Explore More Montreal jobs

ILM USA hiring Lighting Artist, 2026

ILM USA hiring Lighting Artist, 2026 thumb

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM. In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets. Job Overview : Lighting Artist (Interactive/Immersive) Detail Specification Job Title Lighting Artist (Interactive/Immersive) Studio / Facility Industrial Light & Magic (ILM) Location San Francisco, California, United States Hiring Range $103,812 – $132,930 USD / Year Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema About Industrial Light & Magic (ILM) Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades. ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms. Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories. Key Responsibilities 1. Aesthetic Lighting Design & Implementation 2. Cross-Department Optimization & Polishing Requirements & Qualifications Core Craft Profile Bonus Points For: ILM USA hiring Lighting Artist, 2026 Apply now See open roles Explore More Jobs

Virtuos hiring Mid-Level Lighting Artist, 2026

Virtuos hiring Mid-Level Lighting Artist, 2026 thumb

Virtuos is seeking a talented, motivated, and visually driven Mid-Level Lighting Artist to join our expanding creative team in Dublin. In this role, you will play a vital part in crafting the visual identity of ambitious, unannounced AAA titles targeting the PlayStation 5, Xbox Series X/S, and high-end PC platforms. The ideal candidate bridges the gap between artistic sensibilities and technical execution. You should possess an exceptional aesthetic eye for color, mood, and composition, backed by a strong technical understanding of real-time, Physically Based Lighting (PBL) pipelines—specifically within Unreal Engine 5 (UE5). Operating within an international, multi-disciplinary environment, you will work closely under the guidance of the Lead Lighting Artist and Art Directors to establish cinematic atmospheres that enhance both the narrative weight and the fundamental gameplay design of our titles. Job Overview : Mid-Level Lighting Artist Job Details Specification Job Title Mid-Level Lighting Artist Department Art / Lighting Location Dublin, Ireland (Hybrid Work Model Available) Employment Type Full-Time, Permanent Experience Level Mid-Level (1+ years of real-time industry experience) Studio Black Shamrock (Ireland’s largest PC & console studio) Parent Company Virtuos Group (One of the world’s largest game co-developers) Target Platforms PlayStation 5, Xbox Series X/S, and PC Core Tool Stack Unreal Engine 5 (UE5), Physically Based Lighting (PBL) pipelines, Maya / 3ds Max Company Overview: Play, Grow, and Win with Virtuos To be a part of Virtuos means to be a creator at the very forefront of the interactive entertainment industry. Since our founding in 2004, Virtuos has established itself as one of the world’s largest independent video game development companies. Headquartered in Singapore, our global footprint spans across major hubs in Asia, Europe, and North America. We specialize in full-cycle game development and high-end art production, having successfully delivered premium content for more than 1,500 console, PC, and mobile games. Our prestigious client roster includes 23 of the top 25 gaming companies worldwide, allowing our team members to shape the most iconic intellectual properties in gaming history. At Virtuos, we harness the latest development technologies to make games better, deeper, and more immersive than ever before. We pride ourselves on constantly pushing the boundaries of what is possible. Virtuos is a collective of industry experts—passionate people who have come together to share a mutual love for making and playing games. We possess a shared enthusiasm for exploring new ideas, a constant drive to excel in our respective fields, and a firm belief that true success is earned through dedication, collaboration, and continuous innovation. Together, we empower our global crew to Play, Grow, and Win. Our studio is Ireland’s largest PC and console game development studio and provides unique opportunities to work on multiple AAA titles. Our people are as diverse, exciting, creative, and dynamic as the projects that we work on. Virtuos is a place for talent to flourish and lifelong industry connections to begin. Our comprehensive, in-house, full-service capabilities include narrative design, game design, sound engineering, level design, animation, technical rigging, software engineering, and advanced graphics. At Virtuos, we take pride in our role in placing Dublin on the global map as a premier birthplace for award-winning AAA games. About Black Shamrock Virtuos is seeking a talented, motivated, and visually driven Mid-Level Lighting Artist to join our expanding creative team in Dublin. In this role, you will play a vital part in crafting the visual identity of ambitious, unannounced AAA titles targeting the PlayStation 5, Xbox Series X/S, and high-end PC platforms. The ideal candidate bridges the gap between artistic sensibilities and technical execution. You should possess an exceptional aesthetic eye for color, mood, and composition, backed by a strong technical understanding of real-time, Physically Based Lighting (PBL) pipelines—specifically within Unreal Engine 5 (UE5). Operating within an international, multi-disciplinary environment, you will work closely under the guidance of the Lead Lighting Artist and Art Directors to establish cinematic atmospheres that enhance both the narrative weight and the fundamental gameplay design of our titles. Key Responsibilities As a Mid-Level Lighting Artist, your daily responsibilities will blend creative artistry with rigorous technical optimization across the following domains: 1. Aesthetic Lighting & Atmosphere Creation 2. Cross-Discipline Collaboration 3. Optimization & Technical Rigor Qualifications & Skill Requirements We are looking for an artist who can demonstrate a strong blend of technical problem-solving and classic artistic principles: Core Experience & Portfolio Technical & Artistic Proficiency What We Offer At Virtuos, we believe our people are the ultimate foundation of our success. We are dedicated to providing a comprehensive rewards package that supports your professional growth, health, and personal well-being: Diversity, Equity, and Inclusion At Virtuos, diverse opinions, unique life experiences, and varied cultural backgrounds matter deeply to us. Our talented teams are the cornerstone of our global success, and we recognize that fostering an inclusive, equitable workplace is central to what we do best. Virtuos is proud to be an equal opportunity employer that wholeheartedly embraces diversity of thought, expression, culture, and identity. We make games better, together. Virtuos hiring Mid-Level Lighting Artist, 2026 Apply now See open roles Explore More Jobs

ICON Creative Studio | Junior 3D Modeling & Texturing Artist

ICON Creative Studio Junior 3D Modeling & Texturing Artist thumb

ICON Creative Studio stands proud as Canada’s largest independently owned animation entertainment company. Situated in the vibrant, historic Gastown district of Vancouver, British Columbia, our state-of-the-art studio is a hub of innovation, storytelling, and artistic excellence. Our diverse and incredibly talented team encompasses specialists across every single phase of the animation pipeline. From initial concept art and asset creation to final rendering and post-production, our creative and management professionals work in perfect harmony to deliver world-class animated content. At ICON Creative Studio, we are globally recognized for our unwavering commitment to premium quality, production efficiency, and reliable, timely deliveries. This reputation has allowed us to forge powerful partnerships with top-tier global distributors, major broadcasters, and the world’s leading streaming platforms. Our work reaches millions of screens worldwide, sparking imagination and bringing memorable characters to life. Job Overview : Junior Modeling Artist & Texturing Artist Job Details Specification Job Title Junior Modeling & Texturing Artist Department Assets Location Vancouver, British Columbia (Historic Gastown District) Employment Type Full-Time, Permanent Experience Level Entry-level / Junior Compensation Starting at $57,372.12 annually Classification Union position (subject to collective agreement terms) Additional Pay Experience-based adjustments considered where permitted by the collective agreement Our Holistic Philosophy ICON Creative Studio operate under a holistic production philosophy. We believe that a studio’s greatest asset is its people. By recognizing and leveraging the unique individual skill sets of our team members, we maximize our pipeline efficiency without ever sacrificing the creative integrity or the visual quality seen on-screen. We foster an environment where technical precision meets boundless creativity, ensuring that every project we touch becomes a benchmark for industry excellence. Why Choose a Career at ICON? When you join ICON Creative Studio, you are not just taking a job; you are accelerating your career in the animation industry. Here is what awaits you at our Vancouver studio: Job Overview: The Junior Artist Role As a Junior Modeling Artist & Texturing Artist within our Assets Department, you will play a foundational role in bringing our animated worlds to life. Your primary focus will be the creation of high-quality, production-ready 3D models and textures for characters, props, and rich environments, ensuring everything aligns seamlessly with specific project styles and technical requirements. This entry-level role is designed to be an immersive, highly collaborative learning experience. Working under the direct guidance and mentorship of senior artists and leads, you will actively refine your 3D modeling techniques, expand your texture creation capabilities, and learn the inner workings of a major ICON Creative Studio pipeline. You will be expected to participate regularly in team critiques, using constructive feedback as a tool for rapid professional development. Excellent communication, an eager attitude, and a passion for digital sculpting and painting are vital to succeeding in this role and contributing to the overall artistic vision of our high-profile projects. Key Responsibilities Your day-to-day responsibilities at ICON Creative Studio will span a variety of creative and technical tasks designed to develop your skills while actively contributing to our active production slates: Asset Creation & Styling Collaboration, Mentorship & Feedback Pipeline Integration & Communication Innovation & Continuous Learning Qualifications & Skill Requirements ICON Creative Studio is looking for motivated individuals who possess a strong artistic eye, solid technical foundations, and a passion for collaborative filmmaking. The ideal candidate meets the following criteria: Core Software Proficiency Technical Asset Knowledge Professional Skills & Traits Desirable Pluses (Nice-to-Haves) Junior 3D Modeling & Texturing Artist | ICON Creative Studio Apply now See open roles Explore More Jobs

Gameloft Barcelona Lighting Artist (Mid-Senior Level), 2026

Gameloft Barcelona Lighting Artist (Mid-Senior Level) thumb

Gameloft Barcelona is seeking a talented and technically sharp Mid-Senior Lighting Artist to collaborate closely with our Art Directors, Level Designers, and environment teams. Lighting is the invisible thread that ties gameplay, mood, and performance together. In this role, you will hold a massive stake in both the aesthetic beauty and the fluid optimization of our game worlds. You will be responsible for executing high-quality lighting solutions for sprawling environments, dynamic characters, and key assets, while engineering realistic skybox textures. If you are an artist who understands how to balance a breathtaking visual bar against rigid technical budgets, this is your opportunity to leave your mark on legendary franchises. Spain Jobs Job Overview : Mid-Senior Lighting Artist Job Attribute Details Position Mid-Senior Lighting Artist Company Gameloft Barcelona Department Game Art Location Barcelona, Spain Work Model Hybrid Employment Type Full-Time Contract Type Permanent Contract Experience Required 3+ Years in Games or Film Core Skills Real-Time/Pre-Rendered Lighting, Color Theory, Skybox Generation, Optimization Key Projects Asphalt Legends Unite, Disney Speedstorm, and an unannounced AAA Dungeons & Dragons® PC/Console Title About Gameloft Barcelona: Formidable Talent, Benchmark Games For 25 years, Gameloft Barcelona has been bringing together bold, visionary, and talented people to craft industry-defining games. Our studio is an international creative powerhouse, and our titles—fueled by globally recognized franchises—have reached billions of players across the globe. Currently, our team is driving the future of multiplatform gaming across several major projects: At Gameloft, we are deeply proud of our internal culture. We actively prioritize the professional growth, healthy work-life balance, cross-discipline collaboration, and structured career progression of our developers. If you’re looking for an exciting challenge and want to work with an exceptional group of creatives, your next chapter starts in Barcelona. Core Roles & Responsibilities As a Mid-Senior Lighting Artist, you will play a cross-functional role that directly affects player immersion and game performance. Your core responsibilities will include: Visual Mood & Atmosphere Execution Cross-Discipline Collaboration Performance & Optimization Candidate Requirements & Qualifications Gameloft Barcelona is looking for an individual who pairs a cinematic eye with an analytical mindset—someone who respects the frame rate as much as they respect the color palette. Professional Experience Artistry & Technical Core Desirable Nices-to-Have Gameloft Barcelona Lighting Artist (Mid-Senior Level), 2026 Apply now See open roles Explore More Spain Jobs

3D CG Lighting Artist | Flying Bark Productions, Sydney

3D CG Lighting Artist Flying Bark Productions, Sydney

The CG Lighting Artist is a vital creative and technical force within the Flying Bark Productions studio ecosystem. If you are actively searching for competitive Sydney jobs that demand world-class look development and collaborative storytelling, this role offers an incredible platform. As a CG Lighting Artist, you will work closely with compositors and creative Leads in order to achieve the creative brief set out by the VFX Supervisor. This position requires an exceptional balance of highly developed technical pipeline fluency and deep artistic sensibility. Working at Flying Bark Productions, you will confidently use the tools or software provided, and play a critical role in the execution and delivery of the high-quality visual style of the production. You will be responsible for shaping light, shadow, color, and mood, transforming raw 3D assets into breathtaking final images that honor the director’s narrative goals and meet our elite technical and artistic standards. Job Overview : CG Lighting Artist Category Details Company Flying Bark Productions Role Title CG Lighting Artist Industry Segment Premium Sydney Jobs / Creative Tech / Lighting & Rendering Location Alexandria, Sydney, New South Wales Work Arrangement Hybrid (Flexible work-from-home options) Employment Type Full-Time, Max-Term Contract Experience Required Minimum 4+ years of studio production experience Core Software Foundry Katana, Autodesk Arnold, Foundry Nuke Key Projects Avatar: The Last Airbender (Film), Ghostbusters (Netflix), Stranger Things (Netflix), Zac Power (Film) Welcome to Flying Bark Productions For over 50 years, Flying Bark Productions has stood as a premier independent producer of family-focused animation entertainment. From our state-of-the-art 2D and 3D production facility, we offer some of the most sought-after Sydney jobs in the global creative tech and media sectors. We have spent decades building a legacy of award-winning feature films and internationally celebrated television series. Our studio ecosystem is dynamic, highly passionate, and deeply innovative, constantly dedicated to pushing the absolute boundaries of character animation, lighting, and cinematic storytelling. When you are exploring premium Sydney jobs, very few offer the artistic depth, creative scale, and cultural vibrancy found at Flying Bark Productions. Flying Bark Productions’s current active portfolio includes some of the most highly anticipated, artistically ambitious projects in the global entertainment landscape. As a CG Lighting Artist joining our elite crew, you will have the unique opportunity to leave your creative mark on monumental titles, including: Detailed Responsibilities and Duties for CG Lighting Artist Creative Lighting, Staging & Rendering Pipeline Optimization & Technical Troubleshooting Team Integration & Communication Experience and Qualifications as CG Lighting Artist Flying Bark Productions is seeking passionate, technical, and highly skilled lighting artists who possess a sophisticated understanding of cinematography and digital image construction. Technical & Artistic Requirements: Mindset & Collaboration Skills: Why Join the Flying Bark Family? When evaluating top-tier Sydney jobs, the workspace and workplace culture are just as critical as the work itself. At Flying Bark, we genuinely believe that an animation studio is only as good as its community. Our crew frequently reports that our studio culture is the best they have ever experienced. We pride ourselves on being an inclusive, welcoming, and deeply collaborative environment where everyone is celebrated for who they are. An Unmatched Studio Environment: Located in the vibrant, creative tech hub of Alexandria, Sydney, our industry-leading studio space is custom-designed to foster inspiration, creative collaboration, relaxation, and genuine community. When you are on-site, you will have full access to: Community, Health, and Wellbeing: Premium Perks & Flare Benefits (For Eligible Employees): Equal Opportunity Employer Flying Bark Productions is proud to be an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive, equitable, and safe environment for all employees looking for impactful Sydney jobs. All employment decisions are based on business needs, job requirements, and individual qualifications, without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status, disability, or any other characteristic protected by local laws. 3D CG Lighting Artist | Flying Bark Productions, Sydney Apply now See open roles Explore More Jobs

Lighting Artist Job at Atlantis Animation, Spain

Lighting Artist Job at Atlantis Animation, Spain thumb

Based in the beautiful Canary Island of Tenerife, Atlantis Animation is seeking passionate Mid and Senior-level Lighting Artists for an 8-month, full-time, on-site contract. In this key role, you will help define and deliver the visual quality for the upcoming animated series ‘Messi and the Giants’, an epic saga co-produced by Sony and broadcasted globally by Disney. Working closely with creative leads and supervisors, you will interpret creative briefs, light and render keyshots and sequences, and troubleshoot technical render issues in a fast-paced environment. The ideal candidate brings a proven professional track record on fully 3D animated series or feature films, strong mastery of industry-standard tools like Arnold and Nuke, and excellent collaboration skills to work alongside the compositing and production teams. This position offers a unique chance to work on a high-profile global IP while enjoying life in Tenerife, backed by a secure, fixed-term employee contract. Job Overview : Lighting Artist Key Specification Details Position Lighting Artist (Mid or Senior Level) Location Santa Cruz de Tenerife, Canary Islands, Spain (100% On-Site) Employment Type Full-Time, Fixed-Term Employee Contract (No Freelance / Remote) Duration 8 Months Industry Animation, Visual Effects, Entertainment Core Software Arnold and Nuke Project Background ‘Messi and the Giants’ (Co-produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney) Main Responsibilities Candidate Profile & Requirements Experience & Seniority Technical & Artistic Skills Soft Skills & Logistics What We Offer Global Footprint: The chance to contribute to a major international animated IP backed by Sony and Disney. Incredible Environment: Live and work in the capital of the Canary Islands, known for its exceptional climate, culture, and scenery. Legal Protections: A secure, fixed-term employee contract offering standard Spanish social security benefits, legal protections, and paid time off. Lighting Artist Job at Atlantis Animation, Spain Apply now See open roles Explore More Lighting Artist Jobs