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Lighting TD (Mid/Senior) | Atlantis Animation, spain 2026

Lighting TD (Mid_Senior) Atlantis Animation, spain 2026 thumb

Atlantis Animation—the studio behind Tara Duncan and Miraculous Ladybug—is seeking a Mid to Senior-level Lighting TD (Technical Director) to help define the visual standards for our new flagship series, Messi and the Giants. Produced in partnership with Sony Music Vision and Sony Pictures Television Kids, this project demands a unique blend of technical precision and artistic flair. As a Lighting TD, you won’t just be lighting scenes; you will be the technical backbone of the department, building the tools and workflows that empower our artists to push the boundaries of episodic animation. Job Overview : Lighting TD Category Details Role Lighting TD (Technical Director) (Mid/Senior) Project Messi and the Giants Contract 8 Months (Fixed-term) Work Mode 100% On-site (Tenerife) Requirements Valid EU/Spanish Work Permit Software Focus Arnold, Python, USD, ShotGrid The Vision: Crafting a Modern Animation Epic At Atlantis Animation, we have always believed that the most sensational stories are told through a perfect alchemy of cutting-edge technology and unparalleled creative talent. Situated in the breathtaking environment of Tenerife, our studio has built a global reputation for high-quality production, having brought life to acclaimed series like Tara Duncan and Miraculous Ladybug. Today, we invite you to be a part of our most ambitious project to date: Messi and the Giants. This isn’t just another animated series; it is a captivating, epic saga that transports audiences from the familiar streets of Argentina into a fantastical alternate universe. For an animator, a technical director, or a pipeline engineer, this project represents a rare opportunity to define the aesthetic and technical soul of a high-profile, globally broadcasted Disney series. If you possess a hunger for technical challenges, a passion for unexpected narrative adventures, and that special “inner magic spark” that distinguishes true industry leaders, we want to welcome you to our studio in the Canary Islands. Your Technical Mandate In this role, you bridge the gap between creative lighting and pipeline architecture. Your work will directly impact the speed, stability, and visual fidelity of our production. Technical Requirements :: Nice to have: Proficiency in Qt, Nuke, and advanced shading techniques. Why Atlantis Animation? Location: Work in the heart of Tenerife, a studio environment known for combining world-class technology with the creative lifestyle of the Canary Islands. Project Impact: Contribute to an epic, high-profile saga currently in production for Disney. Autonomous Growth: Join a studio that values the “inner magic spark” and offers the opportunity to solve complex animation challenges in a supportive, high-energy team. Lighting TD (Mid/Senior) | Atlantis Animation Apply now See open roles Explore More Jobs

Skydance Animation is hiring Senior Crowds Artist, 2026

Skydance Animation is hiring Senior Crowds Artist thumb

Skydance Animation offers a dynamic, inclusive, and ever-evolving studio culture where innovative ideas are openly welcomed and professional growth is actively fostered. Skydance Animation sit at the intersection of unique artistic creativity and major technological advancements, with a driving commitment to bold, immersive, and relevant storytelling. Spain jobs. While all animation studios look to hire people who are creative and hardworking, Skydance Animation is specifically looking for pioneers. We seek individuals who want to push the limits of what the world’s most collaborative art form can achieve, and we provide those pioneers with the space, resources, and trust to build a world-class studio culture that is doing something genuinely different. Spain jobs. Job Overview : Senior Crowds Technical Artist Operational Details Position & Pipeline Information Company Skydance Animation Location Madrid, Spain (Hybrid Workspace) Employment Type Full-Time Experience Level Senior (5+ years industry experience) Core Software Toolset SideFX Houdini & Autodesk Maya Rendering Architecture Pixar RenderMan Language Profile High English level desirable; Spanish a plus The Opportunity as Senior Crowds Technical Artist Skydance Animation is expanding its technical pipeline in Madrid. Skydance Animation is seeking an experienced, vision-driven Senior Crowds Technical Artist to serve as a key technical anchor for our crowd simulation department. In this role (Senior Crowds Technical Artist), you will assist the Crowds Supervisor and Lead with both technical and creative approaches to assigned cinematic sequences. Your primary responsibility will be creating robust, highly optimized master crowd rigs and deploying them seamlessly to the broader crowd artistry team for shot-level production execution. This position balances procedural asset design with hands-on shot implementation, making it ideal for a senior technical artist who loves solving complex spatial puzzles and mentoring other artists. Scope of Work & Key Responsibilities as Crowds Technical Artist As a Senior Crowds Technical Artist, your workflow will directly dictate the visual scale, complexity, and pipeline efficiency of the studio’s animated features. Your responsibilities span asset design, technical problem-solving, and cross-department collaboration: 1. Asset Setup, Ridding & Procedural Workflows 2. Shot Execution & Technical Troubleshooting 3. Department Collaboration & Mentorship Position Requirements as Senior Crowds Technical Artist Skydance is looking for a hybrid artist who couples an advanced technical understanding of procedural animation networks with an eye for natural movement, weight, and layout composition. Must-Have Qualifications Skydance Animation hiring Senior Crowds Artist, 2026 Apply now See open roles Explore More Jobs

King is hiring Senior 3D Animator, London

King is hiring Senior 3D Animator, London thumb

We are looking for a passionate Senior Animator to help bring Farm Heroes Saga to life through expressive, high-quality gameplay animation and impactful visual feedback. In this Senior Animator, you will collaborate closely with Designers, Engineers, and fellow Artists to craft satisfying gameplay moments and polished player experiences enjoyed by millions of daily global players. This position blends hands-on asset creation, animation craft, in-engine implementation, and creative problem-solving. You will contribute to the entire pipeline—from concept to integration—creating animations and supporting visual effects that elevate gameplay feel, clarity, and personality while balancing quality, performance, and production needs. If you thrive in a collaborative environment, iterate quickly, care deeply about how motion shapes user experience, and want to create joyful moments for a massive global audience, we want to hear from you. Job Overview Role Component Details Job Title Senior Animator Company King (a subsidiary of Microsoft) Game Title Farm Heroes Saga Locations London (Soho), Barcelona (Passeig de Gràcia), Stockholm (Norrmalm) Employment Status Full-time Core Focus 2D character, gameplay, and UI animation; asset creation and engine implementation Primary Software Spine (or similar), Adobe Photoshop, Adobe Illustrator, Unity Engine Core Style Casual, cartoony vector art Requirement A comprehensive portfolio demonstrating animation, rigging, and asset preparation Your Role in Our Kingdom Collaborate across Art, Design, and Engineering disciplines to deliver high-quality animations aligned with the core game vision. Own the creation of polished, expressive, and visually pleasing animations for characters, gameplay elements, and UI across various features. Uphold animation standards, pipelines, and best practices to ensure production consistency and scalability. Partner with Tech Art and Engineering to guarantee efficient implementation and mobile performance optimization. Stay informed on industry trends, emerging tools, and animation best practices to keep our visual storytelling innovative, fresh, and competitive. What We’re Looking For Note: A portfolio demonstrating all aspects of your animation and art skills is required for application. Nice to Have King hiring Senior 3D Animator, London Apply now See open roles Explore More Jobs

Blizzard is hiring Principal UX Designer,Spain, 2026

Blizzard Entertainment

Blizzard Entertainment is seeking a world-class, visionary Principal UX Designer to join an elite, highly experienced mobile development unit in Barcelona. In this premier leadership role, you will take absolute structural ownership of the end-to-end user experience for Overwatch Rush—a major, unannounced top-down mobile Hero shooter that brings the vibrant, globally recognized Overwatch universe into a high-performance, touch-first format. As a Principal Designer, your primary mission is to architect, socialize, and safeguard an intuitive, accessible, and deeply immersive UX framework for systemically complex, player-facing features that will delight tens of millions of users globally. Operating at the highest tier of creative execution, you will serve as the strategic bridge connecting Game Design, UI Art, User Research, and Product Management. You will leverage qualitative data, low- and high-fidelity prototyping, and advanced interaction design methodologies to champion player-centric principles, elevate studio-wide toolkits, and mentor the next generation of UX talent in a studio culture built on inclusion, creative bravery, and cross-disciplinary synergy. Job Overview : Principal UX Designer Attribute Details Job Title Principal UX Designer Company Blizzard Entertainment (Microsoft Gaming Ecosystem) Project Assignment Overwatch Rush (Unannounced Mobile IP Expansion) Location Barcelona, Spain Core Software Stack Figma, Modern Prototyping Suites, GUI Wireframing Engines Target Verticals Top-Down Combat HUD, Complex Metagame UI, Freemium Economies Key Frameworks Information Architecture (IA), Accessibility (A11y), Agile/Scrum Accommodations accommodationrequests@activisionblizzard.com Welcome to Blizzard Entertainment & Activision Blizzard Blizzard Entertainment is a premier global developer and publisher of entertainment experiences, celebrated for crafting some of the most iconic, genre-defining, and critically acclaimed universes in interactive media history—including Warcraft®, Overwatch®, Diablo®, and StarCraft®. Now operating as a vital pillar within the Microsoft gaming ecosystem, Blizzard continues a 30-year legacy of pushing the technological and narrative limits of entertainment. Our combined network delivers elite interactive worlds across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android, connecting and entertaining massive player communities in 196 countries. Our Barcelona studio is home to passionate storytellers, engineers, and UX architects who believe that legendary games are born from diverse perspectives, deep mutual trust, and a shared obsession with player delight. We look for seasoned leaders who are eager to expand our universes into new frontiers while fostering an environment where every single developer can thrive. Position Scope & The Mobile UX Vision Designing user experiences for a mobile Hero shooter within the Overwatch universe presents an exceptional, highly nuanced technical challenge. The top-down perspective requires a radical reimagining of battlefield spatial awareness, high-velocity ability casting, target switching, and telemetry feedback—all compressed onto a touch-screen interface. As a Principal UX Designer, you will move far beyond basic wireframing. You are responsible for analyzing complex metagame progression layers, guild frameworks, live-operations loops, and deep customization menus, translating them into zero-friction user journeys. You will balance Blizzard’s signature “easy to learn, hard to master” product philosophy with the aggressive performance and layout constraints of modern mobile hardware, ensuring that tactical clarity, accessibility, and visual joy remain at the absolute forefront of the title’s identity. Key Responsibilities as Principal UX Designer 1. Macro UX Strategy, Interaction Design & Wireframing 2. Data Synthesis, Research Collaboration & Product Partnership 3. Culture Stewardship, Tooling Innovation & Mentorship Requirements To secure this highly senior title within Blizzard Entertainment, you must exhibit a rare combination of technical design wizardry, analytical depth, and clear organizational leadership. Core Technical Profile Desirable Pluses What We Offer You Blizzard Entertainment is dedicated to supporting the physical, emotional, and financial well-being of our developers through a comprehensive, premium benefits suite: Diversity, Inclusion & Accessibility Statement Activision Blizzard is an equal opportunity employer that values the unique perspectives brought by diverse backgrounds. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are deeply committed to ensuring that under-represented groups feel empowered to apply, even if they do not perfectly match every single preferred qualification. If you require any reasonable physical or mental accommodations during the application, screening, or interviewing phases, please send your specific accommodation request to: 📧 accommodationrequests@activisionblizzard.com (Please note: General employment queries or application status checks cannot be processed at this address). Blizzard is hiring Principal UX Designer,Spain, 2026 Apply now See open roles Explore More Jobs

Senior UI Designer at Gameloft Barcelona, 2026

Senior UI Designer at Gameloft Barcelona

Gameloft Barcelona is seeking a passionate, visionary, and highly skilled Senior UI Designer to join our award-winning art production team. In this role, you will be instrumental in crafting high-fidelity user-interface assets, iconic menu layouts, and immersive graphic designs for our globally recognized, multiplatform games. This position sits at the intersection of graphic design, visual storytelling, and human-computer interaction. Working under the direct supervision of the UI/UX Director, you will act as a key artistic pillar, collaborating closely with UX designers, game designers, and engineers. Your daily work will leverage the overarching art direction of each title, dress up the user-experience flow, and fundamentally enhance the visual narrative of the game. Operating from our vibrant studio in Barcelona under a flexible hybrid model, you will translate complex system data into beautiful, intuitive, and stylistically distinct interfaces that span all major gaming hardware platforms—from mobile and tablets to PC and next-gen home consoles. Job Overview : Senior UI Designer (Mid-Senior) Attribute Details Job Title Senior UI Designer (Mid-Senior) Company Gameloft Barcelona Location Barcelona, Spain Work Arrangement Hybrid Employment Type Permanent Contract Core Software Stack Adobe Photoshop, Adobe Illustrator, Graphics Tablet (Wacom/equivalent) Key Specializations Composition, Typography, Photomontage, 2D Special Effects, Original 2D Composition Key Projects Asphalt Legends Unite, Disney Speedstorm, and an upcoming Dungeons & Dragons® PC/Console project Welcome to Gameloft Barcelona For 25 years, Gameloft Barcelona has been bringing together formidable talent to create benchmark games that define industries and shape generations of players. Our studio is built on a culture of creative boldness, deep collaboration, and absolute technical excellence. Over the past two decades, our games have powered top-tier global franchises and reached billions of active players worldwide. When you join the team in Gameloft Barcelona, you are stepping into a fast-paced, highly collaborative environment celebrating some of the most exciting IPs in interactive entertainment. Our current production slate includes: We are immensely proud of our people and our studio culture. At Gameloft, we prioritize the professional growth, career progression, and long-term work-life balance of every team member. We welcome bold, diverse creative minds who want to push boundaries and build the future of multiplatform gaming together. Position Purpose & Detailed Scope In modern game development, a user interface is far more than a collection of buttons and HUD elements; it is the vital portal through which players experience the game’s mechanics, universe, and emotion. The Senior UI Designer is responsible for establishing the visual identity, aesthetic polish, and graphic consistency of these interactive systems. Your journey will challenge both your artistic finesse and your technical design capabilities. You will touch every stage of the artistic production cycle: from static look-development, framing, and mood boards to high-end asset creation, 2D special effects, texture painting, and micro-interaction styling. Whether you are creating a gritty, atmospheric menu for an RPG or a sleek, high-octane dashboard for a premium racing simulator, your work will directly impact how billions of players navigate and enjoy our virtual worlds. Key Responsibilities 1. Visual Design, Style Development & Graphic Execution 2. Cross-Disciplinary Collaboration & Pipeline Integration 3. Professional Autonomy, Trend Analysis & Mentorship About You (Selection Criteria) To thrive within Gameloft Barcelona’s elite art department, you must be a dedicated digital artist who balances absolute technical proficiency with an immaculate eye for detail, finesse, and stylistic adaptability. Experience & Artistry Technical Skill Matrix Why Work with Gameloft Barcelona? At Gameloft, we believe that world-class entertainment is born from an environment where creators feel supported, valued, and safe to take creative risks. Our studio culture prioritizes holistic well-being and clear career progression pathways. Equal Opportunity Employer Gameloft Barcelona is proud to be an Equal Opportunity Employer. We are committed to constructing a diverse, welcoming, and inclusive work environment. All employment decisions are determined strictly on the basis of operational business needs, specific technical job requirements, and individual applicant merit—without regard to race, color, religion, gender identity, sexual orientation, national origin, age, disability status, or any other characteristic protected under local labor laws. Senior UI Designer at Gameloft Barcelona, 2026 Apply now See open roles Explore More Jobs

Gameloft Barcelona Lighting Artist (Mid-Senior Level), 2026

Gameloft Barcelona Lighting Artist (Mid-Senior Level) thumb

Gameloft Barcelona is seeking a talented and technically sharp Mid-Senior Lighting Artist to collaborate closely with our Art Directors, Level Designers, and environment teams. Lighting is the invisible thread that ties gameplay, mood, and performance together. In this role, you will hold a massive stake in both the aesthetic beauty and the fluid optimization of our game worlds. You will be responsible for executing high-quality lighting solutions for sprawling environments, dynamic characters, and key assets, while engineering realistic skybox textures. If you are an artist who understands how to balance a breathtaking visual bar against rigid technical budgets, this is your opportunity to leave your mark on legendary franchises. Spain Jobs Job Overview : Mid-Senior Lighting Artist Job Attribute Details Position Mid-Senior Lighting Artist Company Gameloft Barcelona Department Game Art Location Barcelona, Spain Work Model Hybrid Employment Type Full-Time Contract Type Permanent Contract Experience Required 3+ Years in Games or Film Core Skills Real-Time/Pre-Rendered Lighting, Color Theory, Skybox Generation, Optimization Key Projects Asphalt Legends Unite, Disney Speedstorm, and an unannounced AAA Dungeons & Dragons® PC/Console Title About Gameloft Barcelona: Formidable Talent, Benchmark Games For 25 years, Gameloft Barcelona has been bringing together bold, visionary, and talented people to craft industry-defining games. Our studio is an international creative powerhouse, and our titles—fueled by globally recognized franchises—have reached billions of players across the globe. Currently, our team is driving the future of multiplatform gaming across several major projects: At Gameloft, we are deeply proud of our internal culture. We actively prioritize the professional growth, healthy work-life balance, cross-discipline collaboration, and structured career progression of our developers. If you’re looking for an exciting challenge and want to work with an exceptional group of creatives, your next chapter starts in Barcelona. Core Roles & Responsibilities As a Mid-Senior Lighting Artist, you will play a cross-functional role that directly affects player immersion and game performance. Your core responsibilities will include: Visual Mood & Atmosphere Execution Cross-Discipline Collaboration Performance & Optimization Candidate Requirements & Qualifications Gameloft Barcelona is looking for an individual who pairs a cinematic eye with an analytical mindset—someone who respects the frame rate as much as they respect the color palette. Professional Experience Artistry & Technical Core Desirable Nices-to-Have Gameloft Barcelona Lighting Artist (Mid-Senior Level), 2026 Apply now See open roles Explore More Spain Jobs

Illusorium Studios hiring Senior Matte Painter, spain, 2026

Illusorium Studios hiring Senior Matte Painter, spain, 2026 thumb

Illusorium Studios is expanding its core environment team in Madrid. We are actively seeking a talented, highly resourceful Senior Matte Painter specializing in 3D animation productions to join our studio. Your core mission in this role will transcend basic asset creation; you are here to design, paint, and project expansive digital backgrounds for both 2D and 3D scenes that establish the scale, atmosphere, and emotional depth of our worlds. As a Senior Matte Painter, you will be trusted to safeguard the fragile equilibrium between high-end artistic quality, technical layout efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complicated production deadline rolls around and environment layers aren’t projecting cleanly onto shifting 3D geometry, you quickly realize just how vital common sense truly is). spain jobs. This is a highly collaborative, production-hardened role suited for an experienced veteran who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire environment and layout group. We want someone who is decisive in real-world production setups and eager to build tools, processes, or solutions that make the work better for the whole team. spain jobs. Job Overview : Matte Painter Job Detail Information Company Illusorium Studios Department Environment & Concept Art Department Role Senior Matte Painter Location Madrid, Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Permanent Contract (Indefinite / Contrato Indefinido) Core Software Autodesk Maya, Adobe Photoshop, & Digital Painting Suites Language Requirement English (B2 level or higher) Reference Code ART Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. We operate as a high-performance visual effects and animation hub where artists gather to push the envelope of what digital media can achieve. We don’t believe in cutting corners or coasting on “good enough.” Our studio is a collaborative playground built for seasoned professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. We prioritize working with individuals who exhibit sound professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium Studios, your ideas are not just welcomed—they are actively sought out. We value innovators who look at a broken pipeline, an unstable projection setup, or a repetitive asset workflow and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres. Key Responsibilities as Matte Painter Your day-to-day contributions at Illusorium Studios will balance high-fidelity digital painting with complex 3D projection setups and cross-departmental alignment: 1. Digital Background Production & 3D Camera Projection 2. Pipeline Integration & Workflow Optimization 3. Cross-Departmental Troubleshooting Role Requirements as Matte Painter We are searching for a technical and artistic veteran who understands the unique cadences of a real-world, fast-moving production environment. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Illusorium Studios hiring Senior Matte Painter, spain, 2026 Apply now See open roles Explore More Jobs

Madrid Jobs : Compositing Artist at Illusorium Studios, 2026

Madrid Jobs Compositing Artist at Illusorium Studios, 2026 thumb

Illusorium Studios is expanding its finishing and post-production team in Spain. We are actively seeking talented, resourceful professionals tracking top-tier Madrid jobs to step into Compositing Artist roles at both Mid and Senior levels, specializing in 3D animation. Your core mission in this role is the ultimate realization of the project: assembling, balancing, and polishing the final shots into their absolute complete versions, directly defining the final visual and narrative impact of our stories. As a Mid/Senior Compositing Artist based in our Madrid studio, you are the final gateway for quality control. You will be trusted to safeguard the fragile equilibrium between high-end artistic quality, technical render efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complicated production deadline rolls around and multi-layered CG renders aren’t blending correctly, you quickly realize just how vital common sense truly is). Madrid Jobs. This is a highly collaborative, production-hardened role suited for an artist who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire post-production group. If you are one of those people who simply cannot help but fix an element when you notice it can be done better, you will thrive within our ecosystem. Madrid jobs. Job Overview : Compositing Artist Job Detail Information Company Illusorium Studios Department Compositing & Finishing Department Role Compositing Artist (Mid to Senior Levels) Location Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Temporary Contract Primary Software Foundry Nuke Language Requirement English (B2 level or higher) Industry Categories Madrid Jobs / Post-Production & VFX Reference Code CMP Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. Operating as a high-performance visual effects and animation hub in the heart of Spain’s bustling capital, we provide a collaborative playground where artists gather to push the envelope of digital media. We don’t believe in cutting corners or coasting on “good enough.” Our studio is built for professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. For professionals exploring premium Madrid jobs, Illusorium Studios offers a workplace culture that prioritizes professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium, your ideas are actively sought out. We value innovators who look at a broken pipeline, an unstable script, or a repetitive manual task and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres globally. Madrid jobs. Key Responsibilities as Compositing Artist Your day-to-day contributions at Illusorium Studios will balance high-fidelity multi-pass compositing with optimization scripting and cross-departmental alignment, Madrid jobs: 1. Final Shot Composition & Element Integration 2. Script Optimization & Tool Maintenance 3. Upstream Department Collaboration Role Requirements We are searching for a technical and artistic professional who understands the unique cadences of a real-world, fast-moving production environment. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Madrid Jobs : Compositing Artist at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs

Spain Jobs : 3D Animator job at Illusorium Studios

Spain Jobs 3D Animator job at Illusorium Studios thumb

Spain jobs: Illusorium Studios is expanding its core character performance team in Madrid. We are actively seeking talented, resourceful 3D Animators at Mid and Senior levels to join our studio. Your core mission in this role will transcend basic keyframing; you are here to recreate complex human and creature emotions, translating them seamlessly into digital character movement that connects with an audience on a visceral level. As a Mid/Senior 3D Animator, you will be trusted to safeguard the fragile equilibrium between high-end artistic quality, computational efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complex delivery window approaches and character rigs behave unpredictably, you quickly realize just how vital common sense truly is). This is a highly collaborative, production-hardened role suited for an artist who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire animation group. For professionals searching for premier Spain jobs in the entertainment sector, this position offers the chance to work closely with Animation Leads, Technical Directors, and supervisors to refine internal procedures and ensure data flows smoothly across the entire studio ecosystem. spain jobs. Job Overview : 3D Animator Job Detail Information Company Illusorium Studios Department 3D Animation Department Role 3D Animator (Mid to Senior Levels) Location Madrid, Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Temporary Contract (with potential for extension) Primary Software Autodesk Maya Industry Categories Spain Jobs / VFX & Animation Production Reference Code ANIM3D Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. Operating as a high-performance visual effects and animation hub in the heart of Spain’s booming creative industry, we provide a collaborative playground where artists gather to push the envelope of digital media. We don’t believe in cutting corners or coasting on “good enough.” Our studio is built for professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. spain jobs. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. Within the landscape of Spain jobs, Illusorium Studios stands out as a workplace that prioritizes professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium, your ideas are actively sought out. We value innovators who look at a broken pipeline or a repetitive manual asset task and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres globally. spain jobs. Key Responsibilities as 3D Animator Your day-to-day contributions at Illusorium Studios will balance high-fidelity character performance with pipeline troubleshooting and cross-departmental communication: 1. High-Fidelity Character & Object Animation 2. Pipeline Optimization & Tool Development 3. Cross-Departmental Troubleshooting Role Requirements We are searching for a technical and artistic professional who understands the unique cadences of a real-world, fast-moving production environment.spain jobs. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Spain Jobs : 3D Animator job at Illusorium Studios Apply now See open roles Explore More Jobs

Atlantis Animation hiring Senior Pipeline Developer, Spain

Atlantis Animation hiring Senior Pipeline Developer, Spain thumb

Based in the beautiful Canary Island of Tenerife, Atlantis Animation is seeking a highly skilled Senior Pipeline Developer for a full-time, fixed-term employee contract of up to 10 months. In this critical technical role, you will interact with the Head of Pipeline and CG Supervisor to support the development of advanced CG workflows and improve production tools for the upcoming animated series ‘Messi and the Giants’, an epic saga co-produced by Sony and broadcasted globally by Disney. Your day-to-day responsibilities will include providing essential tools and hands-on technical support to artists, documenting workflows, and developing pipeline features across a software stack that includes Maya, Nuke, and Houdini. The ideal candidate brings a minimum of five years of senior-level professional experience, advanced Python scripting skills, and strong production experience with Houdini, Nuke integration, and USD-based workflows. This role offers a unique flexible location framework, allowing you to work either 100% on-site in our Tenerife studio or remotely, provided you are officially registered as a resident in Tenerife for the duration of the contract. Job Overview : Senior Pipeline Developer Key Specification Details Position Senior Pipeline Developer Location On-Site or Remote (Tenerife / Canary Islands, Spain) Employment Type Full-Time, Fixed-Term Employee Contract Duration Up to 10 Months (To start as soon as possible) Industry Animation, Visual Effects, Systems Engineering, Technology Core Software Stack Autodesk Maya, Substance Painter, Arnold, Nuke, Houdini, and Toon Boom Harmony Key Technical Requirements Advanced Python scripting, Maya’s API, and USD-based workflows Project Background ‘Messi and the Giants’ (Co-produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney) About Atlantis Animation Based in the breathtaking, sun-drenched capital of Santa Cruz de Tenerife, Atlantis Animation is an animation hub where cutting-edge software engineering meets world-class creative artistry. Our mission is to push the boundaries of high-quality animated series and feature films. By pairing an exceptional global team of technical developers and creative artists with the unique strategic advantages of the Canary Islands, we have established ourselves as a premier destination for major international broadcasters and global streaming giants. Our portfolio speaks to our dedication to technical stability, pipeline innovation, and storytelling. Atlantis Animation proudly produced the sensational series Tara Duncan and the globally acclaimed Miraculous Ladybug (Season 5), both of which have captivated millions of viewers on Disney Channel and Disney+. We are currently deeply involved in our next monumental production: the highly anticipated animated series ‘Messi and the Giants’. Co-produced alongside industry titans Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga is broadcasted by Disney. The series follows a young boy named Leo who is suddenly transported from his home in Argentina into a fantastical, dangerous, and awe-inspiring alternate universe. If you love technical animation challenges, thrive on optimizing complex data flows, and feel you have that special inner magic spark to support an international studio infrastructure, we want to hear from you! Position Overview as Senior Pipeline Developer Atlantis Animation is seeking a skilled, collaborative, and highly organized Senior Pipeline Developer to join our technology team. In this role, you will play a vital part in supporting the development of advanced CG workflows across all production departments and contribute directly to improving our pipeline tools. Day-to-day, you will act as a key technical resource, providing essential support to artists, resolving studio bottlenecks, and helping ensure technical consistency across the entire production. Strong communication skills are absolutely essential for this position, as the Senior Pipeline Developer will interact regularly with both technical engineers and non-technical creative team members. We are specifically looking for a professional with deep, hands-on production experience in Houdini, Nuke, Python scripting, and Universal Scene Description (USD) workflows. Flexible Location Framework While we prefer to welcome you on-site at our beautiful studio in Tenerife, remote work may be considered under specific conditions. Remote candidates must either: Key Responsibilities As our Senior Pipeline Developer, your day-to-day operations will span across three core areas: Artist Support & Department Interaction, Core & Project-Level Development, and Documentation & Pipeline Standardization. 1. Department Interaction & Technical Guidance 2. Core & Project-Level Development 3. Documentation & Standardization Candidate Profile & Requirements as Pipeline Developer The ideal candidate is a blend of a highly capable software tools developer and a empathetic problem solver. You understand the unique pressures of an active animation pipeline and can communicate technical solutions to artists without using confusing jargon. Educational & Professional Experience Technical Skills Soft Skills & Logistics What We Offer at Atlantis Animation Senior Pipeline Developer job at Atlantis Animation, Spain Apply now See open roles Explore More VFX Jobs