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3D Game Artist Rendered Ideas, Mumbai

3D Game Artist Rendered Ideas, Mumbai

Rendered Ideas is seeking a versatile 3D Game Artist to join our fully remote, autonomous indie team. In this role, you will take complete creative ownership of our upcoming titles—meaning zero client work and absolute freedom to research and implement top-notch art pipelines. Working in a small, passionate team, you will be responsible for creating game-ready, low-poly optimized 3D characters and environments primarily using Blender. If you have 1+ years of experience, a strong artistic portfolio, and crave an independent environment with an attractive compensation package and direct profit-sharing, we want to hear from you. 3D Game Artist Job Overview Category Details Company Name Rendered Ideas Job Title 3D Game Artist Job Type Full-Time, Permanent Location Remote (With optional access to our regional co-working hubs) Work Schedule Flexible Hours (Core collaboration window: 10:00 AM – 3:00 PM EST) Department Game Art & Asset Production Company Overview : Rendered Ideas At Rendered Ideas, we believe that the best games are born from passion, autonomy, and a refusal to compromise on creative vision. We are a tightly-knit, fiercely independent indie development studio dedicated to crafting immersive, high-quality gaming experiences. Unlike traditional studios that are bogged down by client demands, shifting corporate milestones, or endless outsourcing loops, we operate on a model of complete creative ownership. Our team is small, highly collaborative, and fully autonomous. When you join us, you aren’t just a cog in a massive corporate machine—you are a foundational pillar of the project. We trust our artists, developers, and designers to drive the vision of our games from initial concept to global launch. Job Description & Responsibilities as 3D Game Artist As a 3D Game Artist at Nexus Digital Studios, your primary mission is to breathe life into our virtual worlds. You will bridge the gap between imagination and technical reality, transforming concept art into vibrant, game-ready assets. Because we are a streamlined indie team, your day-to-day will be dynamic, engaging, and highly impactful. 1. Asset Creation & Stylization 2. Optimization & Technical Art 3. Collaboration & Process Innovation Eligibility & Candidate Criteria Rendered Ideas is looking for a versatile, self-motivated artist who thrives in an ecosystem of freedom and responsibility. The ideal candidate pairs strong foundational artistic principles with the technical know-how required for modern game engines. Educational Background & Professional Experience Technical Competencies Core Soft Skills & Cultural Fit What We Offer: The Studio Culture Rendered Ideas believe the traditional games industry is broken, often relying on crunch culture, bureaucratic red tape, and client-pleasing over player satisfaction. We offer an antidote to that corporate grind: 3D Game Artist Rendered Ideas, Mumbai Apply now See open roles Explore More 3D Game Artist Jobs

Brighton Jobs : Gameplay Animator & Animation Engineer

Brighton Jobs Gameplay Animator & Animation Engineer

As a Senior Gameplay & Animation Engineer at Hangar 13, you will establish a premier standard for architecture and code quality while driving the development of our core character systems. Operating deep within Unreal Engine 5, you will own, extend, and optimize the crucial C++ frameworks, tools, and pipelines that govern character locomotion, combat mechanics, and physical expression. This senior-level technical role places you at the intersection of game logic and cinematic art, requiring close collaboration with animators, designers, and fellow programmers to translate complex animation data into tactile, responsive, and visually spectacular AAA gameplay features. Brighton Jobs Overview : Gameplay Animator & Animation Engineer Position Parameter Specification Detail Company Name Hangar 13 (An internal 2K development studio) Job Title Senior Gameplay & Animation Engineer Department Engineering Job Type Permanent, Full-Time Preferred Location Brighton, East Sussex, England, United Kingdom Alternative Locations Brno or Prague, Czech Republic Reports To Lead Engineer Target Infrastructure Cross-Platform AAA (PC, Xbox Series X/S, PlayStation 5) Estimated Salary Range £80,000 – £105,000 GBP / CZK Equivalent (Commensurate with experience) Core Architecture Unreal Engine 5, C++, Gameplay Ability System (GAS) Corporate Profile & Studio Vision Hangar 13 is the global development powerhouse behind the critically acclaimed, award-winning Mafia franchise. Our international teams are united by a shared obsession with rich narrative storytelling, cinematic presentation, and pristine AAA craft. We believe that deep immersion is achieved when story, style, and mechanics flow together seamlessly. As a studio collective spanning the UK and Czech Republic, we work as a single, fluid team to build the next generation of action-adventure titles. By joining our engineering department, you will collaborate with highly driven professionals who are redefining how characters move, react, and express themselves in interactive worlds. Position Summary We are seeking a highly articulate, technically rigorous Senior Gameplay & Animation Engineer to establish a high bar for architecture and code quality. In this role, you will assume structural ownership over our core gameplay subsystems and character animation pipelines. This position sits at the intersection of game logic and physical expression. You will extend, optimize, and maintain the underlying C++ code, toolsets, and data pipelines that bridge technical art and gameplay logic. Operating as a senior technical authority, you will collaborate closely with animators, character artists, combat designers, and core programmers to turn complex animation data into responsive, spectacular, and tactile gameplay features. Core Duties & Responsibilities 1. Technical Architecture & Coding 2. Production Planning & Risk Mitigation 3. Cross-Discipline Collaboration Professional Requirements & Qualifications Essential Skills & Experience Highly Desirable Attributes Studio Commitments & Anti-Fraud Notice Equal Opportunity & Workplace Inclusion Hangar 13 and 2K Games proudly celebrate the diversity of our global team members, development partners, and player communities. We are committed to providing equal employment opportunities across all facets of our organization. Furthermore, we ensure that qualified individuals with disabilities are provided reasonable accommodations to fully participate in the job application and interview process, execute their essential job functions, and access corporate benefits. If you require accommodations, please inform your talent acquisition partner. Brighton Jobs : Gameplay Animator & Animation Engineer Apply now See open roles Explore More Brighton Jobs

Lead VFX Artist job at Hangar 13, Brighton

Lead VFX Artist job at Hangar 13, Brighton

The Lead VFX Artist is a high-profile leadership role at Hangar 13’s Brighton studio, driving the artistic and technical direction of real-time visual effects for major AAA gaming titles. Operating under a hybrid studio model (minimum 3 days on-site), you will manage a talented internal team and collaborate with external co-development partners to deliver visually spectacular, performant effects using Unreal Engine 5. Balancing creativity with technical optimization, you will partner across disciplines—including Design, Cinematics, and Engineering—to ensure VFX enhance gameplay, narrative immersion, and run seamlessly across current and next-gen hardware platforms. Brighton Jobs Overview : Lead VFX Artist Position Parameter Specification Detail Company Name Hangar 13 (An internal 2K development studio) Job Title Lead VFX Artist Department Art Job Type Permanent, Full-Time Work Model Studio-Based Hybrid (Minimum 3 days per week on-site) Location Brighton, East Sussex, England, United Kingdom Reports To Art Director Target Infrastructure Cross-Platform AAA (PC, Current & Next-Gen Console Hardware) Estimated Salary Range £75,000 – £95,000 GBP / annum (Subject to experience, seniority, and portfolio depth) Pension & Benefits Competitive 2K/Take-Two corporate benefits package, comprehensive healthcare, and retirement matching Primary Toolsets Unreal Engine 5 (Niagara, Lumen, Nanite), Houdini, EmberGen Corporate Profile & Studio Vision Hangar 13 is the elite global development studio behind some of the industry’s most immersive, narrative-driven AAA gaming experiences. Operating as an internal pillar of 2K Games, Hangar 13 functions as a unified global collective with studios across Brighton (UK), Brno, and Prague (CZ). The studio’s philosophy is anchored on bringing complex, mature stories to life through rich world-building, state-of-the-art technological pipelines, and deep player immersion. By joining the Brighton studio, you will work alongside world-class developers in a diverse, welcoming, and creatively challenging environment that pushes the envelope of what interactive entertainment can achieve. Comprehensive Position Summary We are seeking a highly sophisticated and technically articulate Lead VFX Artist with profound expertise in Unreal Engine 5. In this pivotal leadership role, you will define both the artistic benchmarks and technical execution standards for real-time visual effects across our upcoming AAA slate. This position sits at the critical nexus of creativity and high-end software engineering. You will be responsible for translating the Art Director’s stylistic vision into high-fidelity, performant, real-time particle dynamics, environmental effects, and combat feedback. Execution requires not just a seasoned aesthetic eye, but a deep mathematical and programmatic mastery of UE5’s foundational systems, including Niagara, Lumen, Nanite, and advanced material/shader authoring. Furthermore, your responsibilities extend beyond internal studio walls. You will oversee, review, and align the output of external co-development partners and global outsourcing vendors, ensuring their work matches the studio’s technical constraints and creative standards. Core Duties & Operational Responsibilities The responsibilities of the Lead VFX Artist are distributed across three distinct focus areas: Artistic & Technical Execution, Team Leadership & Vendor Management, and Cross-Discipline Pipeline Collaboration. 1. Artistic & Technical Execution 2. Team Leadership & External Management 3. Cross-Discipline Pipeline Integration Detailed Professional Requirements Essential Skills & Background Highly Desirable Qualifications Studio Commitments & Anti-Fraud Security Notice Equal Opportunity & Accessibility Hangar 13 and 2K believe a diverse team produces richer worlds. We remain fiercely committed to providing equal employment opportunities across all areas of our studio. We welcome qualified individuals with disabilities and are dedicated to providing reasonable accommodations throughout the recruitment process, technical test phases, and long-term employment. If you require specific adjustments to participate, please state this to your talent acquisition representative. Lead VFX Artist job at Hangar 13, Brighton Apply now See open roles Explore More VFX Artist Jobs

Creature FX Technical Director at Framestore, 2026

Creature FX Technical Director at Framestore, 2026

The Lead Creature FX Technical Director (Lead CFX TD) is a high-impact role at Framestore’s Melbourne studio that fuses advanced technical engineering with creative team leadership. Operating within a hybrid work model, you will manage and mentor a team of artists responsible for designing and executing physically-based simulations—including complex clothing, hair, fur, muscles, and skin—for world-class feature films and episodic projects. As the bridge between animation and lighting. You will split your time between developing robust simulation rigs, solving complex pipeline issues, and delivering hero-level shots under tight production deadlines. Job Overview: Lead Creature FX Technical Director Position Parameter Specification Detail Company Name Framestore Job Title Lead Creature FX Technical Director (Lead CFX TD) Job Type Full-Time, Permanent Work Model Hybrid (On-site / Remote split) Primary Location Melbourne, Victoria, Australia Department Creature FX (CFX) / Character Simulation Industry Sector Feature Film, Episodic Television, Immersive Media Estimated Salary Range $135,000 – $175,000 AUD / annum (Commensurate with experience and scale of portfolio) Superannuation 11.5% statutory contribution (as per Australian regulatory requirements) Primary Toolsets Autodesk Maya, nCloth, Python, Proprietary Solvers, Linux OS Target Application Channels Formal application portal or direct submission to recruiters@framestore.com Corporate Profile & Studio Vision Framestore is a globally recognized, multi-Oscar-winning creative studio tasked with anchoring some of the most complex narrative and visual projects in modern cinema. Partnering with elite directors, showrunners, and producers across the global entertainment infrastructure, the studio functions across the entire filmmaking spectrum—from initial pre-visualization and conceptual design through to final pixel delivery. The studio’s core culture balances high-end technical engineering with cinematic art. The Melbourne facility operates as a critical hub within Framestore’s global network, driving technical breakthroughs in character and creature simulation. By choosing to work here, you join a legacy built on reframing what is possible on screen, turning abstract concept art into organic, breathing cinematic entities. Comprehensive Position Overview The role of the Lead Creature FX Artist (Technical Director) is a dual-component position blending advanced technical execution with creative team leadership. Within the modern visual effects pipeline, the Creature FX department acts as the bridge between static geometry and dynamic reality. CFX Technical Directors are responsible for developing and executing physically-based simulations that govern how a creature or character interacts with its environment. This encompasses the simulation of: As a Lead TD, your responsibilities extend beyond personal shot delivery. You are the structural anchor for your team. You will architect simulation setups that scale across entire sequences, troubleshoot systemic pipeline bottlenecks, mentor junior and mid-level artists, and coordinate directly with cross-departmental leads to ensure data flows cleanly from Animation through to Lighting. Core Responsibilities & Workflow Execution The day-to-day operations of the Lead CFX TD are divided into three core pillars: Team Leadership & Communication, Simulation Rigging & Pipeline Development, and Shot Execution & Asset Delivery. 1. Team Leadership, Mentorship & Communication 2. Simulation Rigging & Asset Architecture 3. Shot Execution & Delivery Section 4: Detailed Job Requirements Candidates will be evaluated on a combination of technical competency, artistic eye, and collaborative leadership experience. Mandatory Professional Experience & Technical Competencies Preferred (“Nice-to-Have”) Qualifications The “Transferable Skills” Framework Framestore does not treat job descriptions as immutable legal constraints. The requirements listed above are structured as guidelines to identify ideal professional backgrounds, not arbitrary barriers to entry. If you do not possess every single item listed under the mandatory or preferred qualifications—for example, if you are a master of cloth and hair in a different software package but possess limited Maya experience, or if you are a Senior TD looking to step up into formal leadership for the first time—you are still strongly encouraged to apply. The studio actively looks for transferable core competencies: By submitting an application, you place your profile into Framestore’s talent ecosystem, allowing recruiters to evaluate your portfolio not just for this specific lead position, but for alternative senior, technical, or development tracks across upcoming project slates. Framestore is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, altered gender identity, sexual orientation, national origin, disability status, or veteran status. Creature FX Technical Director at Framestore, 2026 Apply now See open roles Explore More Technical Director Jobs

Enviornment Artist jobs at Rockstar Games, 2026

Enviornment Artist jobs at Rockstar Games

Enviornment Artist jobs At Rockstar Games, we create world-class entertainment experiences. By becoming part of our team, you will work on some of the most rewarding, large-scale creative projects to be found in any entertainment medium. We cultivate an inclusive, highly motivated environment where you can continuously learn, push creative boundaries, and collaborate with some of the most talented professionals in the interactive entertainment industry. This is a full-time, in-office position based out of Rockstar Games’s development studio in Andover, Massachusetts, where art and technology merge to build living, breathing digital worlds. Environment Artist Job Overview Opportunity Dimension Position Details & Specifications Company Name Rockstar Games (Rockstar New England) Position Title Environment Artist Location Andover, Massachusetts, United States Job Type / Commitment Full-time, Permanent Work Arrangement On-site / In-office Department Environment Art Team Base Pay Range $68,000 – $85,000 USD per year (Starting base salary) Total Compensation Elements Discretionary performance bonuses, potential equity awards, comprehensive benefits Employment Status At-will employment Required Experience 3+ years as a 3D Artist within gaming or a parallel industry Mandatory Deliverable Portfolio showcasing procedural asset generation & placement Team Mandate & Visual Philosophy The Rockstar Games Environment Art Team is dedicated to visual storytelling through the creation of fully realized, deeply detailed environments. We don’t just build backdrops; we shape the physical world, architecture, and props that bring the player experience to life. Our team works at the intersection of traditional artistry and cutting-edge procedural workflows to deliver the industry-defining realism our games are known for. In this role, you will be expected to blend spatial awareness, architectural logic, and technical problem-solving to build rich, immersive worlds that support both narrative and gameplay mechanics. Key Responsibilities as Environment Artist 1. 3D Asset & World Creation 2. Technical Pipeline & R&D Integration 3. Collaboration & Communication Technical Requirements & Qualifications The ideal Enviornment Artist at Rockstar Games, candidate possesses a strong artistic eye for form, color, composition, and physical world logic, backed by a robust technical foundation in procedural generation. Core Requirements Desirable Pluses Note: These qualifications represent preferred skills that enhance a candidate’s profile but are not strict prerequisites for submission. Comprehensive Portfolio Requirements for Enviornment Artist CRITICAL APPLICATION GATEWAY: All submissions must include a link to an online portfolio to be considered for this position. To ensure a successful review by our art directors, your portfolio must clearly demonstrate: Detailed Compensation & Benefits Structure At Rockstar Games, base salary is determined by market location and further calibrated based on a variety of individualized factors. These include job-related knowledge, specific technical skills, years of industry experience, portfolio strength, and other objective business considerations. Salary and Structural Overview :: Total Compensation Package Potential Elements Subject to individual and business considerations, the comprehensive compensation ecosystem at Rockstar New England includes: Environment Artist jobs at Rockstar Games, US 2026 Apply now See open roles Explore More Enviornment Artist jobs

Project Manager Jobs at Rockstar Games, US 2026

Project Manager Jobs at Rockstar Games

Project Manager jobs : At Rockstar Games, we create world-class entertainment experiences. By joining our team, you become part of a global collective working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium. We operate within an inclusive, highly motivated environment where you can learn from, and collaborate with, some of the most talented and passionate people in the technology and interactive entertainment industries. This position is an on-site role based out of Rockstar’s iconic, state-of-the-art game development studio located in the historic heart of Edinburgh, Scotland. Project Manager Jobs Overview Opportunity Dimension Position Details & Specifications Company Name Rockstar Games (Rockstar North) Position Title Project Manager (IT & Security Domain) Location Edinburgh, Scotland, United Kingdom Job Type / Commitment Full-time, Permanent Work Arrangement On-site / In-office (State-of-the-art studio) Department Project Management / Production Organization Estimated Base Salary £45,000 – £60,000+ per annum (Subject to experience) Total Compensation Pluses Discretionary performance bonuses, private healthcare, pension scheme Required Experience 3+ years in IT or Cybersecurity Project Management Minimum Education Bachelor’s degree in Computer Science, IT, Cybersecurity, or related field Application Deliverables Professional CV and customized Cover Letter Team & Operational Mandate This specialized role is embedded directly within our PM / Production organization, focusing explicitly on the infrastructure that keeps our global studios running securely and efficiently. The Project Manager acts as the strategic connective tissue for our core technical departments. What We Do Key Responsibilities As a Project Manager within the IT and Security domain, you will provide execution structure, communication discipline, and meticulous coordination across multi-disciplinary engineering tracks. Your day-to-day operations will encompass: 1. Project Planning, Mapping & Execution 2. Cross-Departmental Coordination 3. Risk Mitigation & Communications Candidate Requirements The ideal candidate possesses for Project Manager jobs a unique blend of technical literacy, organizational discipline, and the interpersonal soft skills required to lead cross-functional technical teams without direct authority. Required Core Competencies Desirable Pluses Note: These skills are considered highly beneficial and advantageous to your application, but they are not hard prerequisites to apply. Compensation, Benefits & Market Context While Rockstar Games does not publish exact salary figures on active listings, the estimated compensation band for an Edinburgh-based Project Manager with over 3 years of specialized IT/Security experience typically ranges between £45,000 and £60,000+ per year as a base salary. The definitive offer scales relative to a candidate’s technical fluency, experience managing global dependencies, and performance during our interview modules. Premium Studio Benefits Include :: Project Manager Jobs at Rockstar Games, UK 2026 Apply now See open roles Explore More Project Manager Jobs

Senior Software Engineer job at Rockstar Games, UK

Senior Software Engineer job at Rockstar Games, UK

At Rockstar Games, we create world-class entertainment experiences. By joining our team, you will contribute as Senior Software Engineer (Java) to some of the most rewarding, large-scale creative projects in the entertainment medium. We foster an inclusive, highly motivated environment where you can learn, innovate, and collaborate with some of the most talented professionals in the industry. We are currently seeking a passionate, hands-on Senior Software Engineer to join our unique game development studio located in the heart of Leeds, England. Senior Software Engineer Job Overview Category Job Specifications & Details Role Title Senior Software Engineer (Java) Company Rockstar Games Location Leeds, England, United Kingdom Commitment Full-time, Permanent Work Model On-site (In-office) Department Information Systems Team Core Systems Built Task management software, defect trackers with console integration, distributed video recording systems, reporting & analytics tools Required Experience 5+ years in professional Java backend development Core Tech Stack Java, Spring Boot, JPA/Hibernate, MySQL (or other RDBMS), Apache Kafka, Linux Preferred/Plus Tech Directed Acyclic Graphs, Graph Databases, FFmpeg, CI/CD systems, Spring Cloud, Swagger, Snowflake, Apache Doris, Debezium Application Materials CV and Cover Letter demonstrating matching technical skills Team & Role Overview The Rockstar Games Information Systems team designs, builds, and maintains critical production software tools utilized across all game development disciplines globally. The applications we build are essential to supporting the creation of all Rockstar Games projects. Our portfolio ranges from task management software and defect trackers with games console integration to distributed video recording systems and advanced reporting/analytics applications. In this role, you will be deeply involved in hands-on development, architectural design, and cross-studio collaboration to advance our internal ecosystem. Key Responsibilities Technical Requirements Preferred Qualifications (Pluses) Senior Software Engineer job at Rockstar Games, UK Apply now See open roles Explore More Software Engineer Jobs

Production Coordinator job at Flying Bark Productions

Production Coordinator job at Flying Bark Productions thumb

Production Coordinator Job Overview Category Specification / Detail Company Name Flying Bark Productions Primary Job Title Production Coordinator Location San Blas-Canillejas, Madrid, Spain Work Arrangement Hybrid (3 days in-studio, 2 days remote per week) Department Animation 3D Position Level Mid-Level Specialist Employment Type Full-Time, Maximum Term Contract Primary Tracking Software Shotgrid (formerly Shotgun) & Microsoft Office Core Culture Pluses Dog-friendly office, active social calendar, structured career development Opportunity Overview Are you an organized, proactive animation professional seeking your next career milestone as a Production Coordinator? Flying Bark Productions is expanding its international footprint and is looking for a talented individual to join our 3D Animation team in Madrid. For over 50 years, Flying Bark Productions has been a renowned independent producer of family-focused animation entertainment. Our state-of-the-art 2D and 3D production facilities create award-winning feature films and television series for global audiences. We work on some of the coolest, highest-profile projects in the entertainment industry, including: As a Production Coordinator, you will collaborate closely with the Line Producer, Production Manager, and the broader department leadership to guarantee the efficient daily running and successful delivery of our upcoming slate. If you want to elevate your career while working within a studio culture that employees consistently rank as the best they’ve ever experienced, we want to hear from you. Position Summary & Core Objectives The role of a Production Coordinator at Flying Bark Productions is the operational heartbeat of the department. You are the central point of contact connecting artists, department heads, supervisors, and internal/external production vendors. Your mission is to facilitate a seamless creative workflow while maintaining strict tracking systems to ensure project milestones are hit on time. This role requires a unique blend of technical asset management, bulletproof scheduling, and human-centric empathy. You will constantly assess priorities, identify potential workflow bottlenecks before they cause delays, and ensure that all technical notes, tracking data, and shot variations are perfectly logged and communicated across departments. Detailed Responsibilities 1. Daily Operations & Schedule Coordination 2. Asset Management & Progress Reporting 3. Risk Mitigation & Team Support Required Skills & Experience To be successful as a Production Coordinator on our team, you must demonstrate the following qualifications: Why Work with Flying Bark Productions? Choosing a career as a Production Coordinator at Flying Bark means joining an inclusive, energetic team that values your growth. We provide: Flying Bark Productions is proud to be an Equal Opportunity Employer celebrating diversity and welcoming all talents. Production Coordinator job at Flying Bark Productions Apply now See open roles Explore More Production Coordinator Jobs

Hr jobs near me : Games Recruiter at AGBO, 2026

Hr jobs near me Games Recruiter at AGBO thumb

hr jobs near me ” Are you a talent acquisition specialist scouring the market for the best hr jobs near me that offer the flexibility of remote work alongside world-class entertainment projects? AGBO, the artist-led independent studio founded in 2017 by visionary directors Anthony and Joe Russo, is expanding its People & Culture team. We are seeking an experienced, proactive, and deeply connected Games Recruiter to join our ranks. Having generated more than $7 billion at the global box office—including monumental hits like Avengers: Endgame, Everything Everywhere All at Once, The Gray Man, and the Citadel franchise—AGBO is aggressively expanding the boundaries of immersive storytelling. Led by our entertainment tech partner Donald Mustard (former Chief Creative Officer at Epic Games and co-creator of Fortnite), we are building interconnected, cross-media narrative worlds that bridge film, television, and game development. If you are evaluating human resources career options and looking at hr jobs near me that will truly challenge your capabilities, this 6-month temporary, full-time remote position is your chance to drive full-cycle recruitment for a powerhouse studio. Hr jobs near me : Games Recruiter job Overview Category Specification / Detail Company Name AGBO Films LLC Job Title Games Recruiter (People & Culture Specialist) Primary Job Search Target Optimized for candidates seeking hr jobs near me Job Type Temporary / Full-Time Contract (6 Months) Location Remote (Any U.S. Location) Hourly Compensation $50.00 – $60.00 / hour (Based on experience) Core Time Zone Focus Core hours aligned with Pacific Time (PST), with flexibility for EST Target Recruiting Focus Gameplay Programming, Game Design, and Technical Art Legal Status Must be based in the U.S. / AGBO participates in E-Verify Current and Upcoming AGBO Slate (2026) This is an extraordinary time to secure one of the premier remote hr jobs near me, as you will manage an unprecedented production pipeline: Position Summary & Core Objectives :: Among the available hr jobs near me, this position stands out by offering direct exposure to the bleeding edge of entertainment tech. As a temporary Games Recruiter at AGBO, you will act as the frontline ambassador for our talent brand. This role requires full-cycle ownership of the hiring pipeline, from initial sourcing strategy and candidate tracking to interview coordination and final offer assembly. The ideal candidate thrives in a lightning-fast, high-demand creative environment and brings a deeply strategic, resourceful approach to entertainment technology staffing. You understand the unique language, motivations, and pipeline requirements of game developers, ensuring an exceptional, respectful, and transparent candidate experience at every touchpoint. Detailed Responsibilities 1. Full-Cycle Pipeline Management 2. Cross-Functional Partnering & Strategy Required Skills & Experience Candidates applying from the pool of professionals looking for hr jobs near me must meet the following criteria: Desired Pluses (Bonus Qualifications) Compensation, Culture & EEO The typical base hourly compensation for this temporary position ranges from $50.00 to $60.00 per hour. Final offers are customized and determined based on a comprehensive evaluation of candidate studio history, specific technical expertise, and alignment with project demands. AGBO Films LLC is deeply committed to operating fair, unbiased, and completely equitable recruitment procedures. We provide all applicants an equal opportunity for employment, completely free from discrimination on the basis of religion, race, sex, age, sexual orientation, gender identity, disability, color, ethnic or national origin, or any other classification protected by federal, state, or local laws. Hr jobs near me : Games Recruiter at AGBO, 2026 Apply now See open roles Explore More Internship Jobs

Background Artist job at Sony Pictures Animation, 2026

Background Artist job at Sony Pictures Animation thumb

Background Artist job : Sony Pictures Animation is seeking a highly skilled, versatile, and collaborative Background Artist to join our episodic series division in Los Angeles, California. Known for pushing the absolute boundaries of visual storytelling, our studio prides itself on empowering visionary filmmakers to lead the creative process. We intentionally allow the distinct “hand of the artist” to be genuinely felt across every frame, producing bold, innovative, and deeply stylized content. In this role, you will be responsible for designing, drafting, and painting detailed backgrounds and environmental layouts that ground our characters and define the worlds they inhabit. Working under the direct guidance of the Production Designer and Art Director, you will ensure that every environment aligns perfectly with the show’s established creative vision, tone, and unique aesthetic language. Because each Sony Pictures Animation project features its own distinctive and outstanding visual ecosystem, we are looking for artists who possess incredible stylistic flexibility and a profound passion for environmental worldbuilding. Background Artist Job Overview Category Specification / Detail Company Name Sony Pictures Animation Job Title Background Artist – Series Location Los Angeles, California, United States Department Series Design & Development Position Level Mid/Senior Artist Job Type Full-Time Classification Union Covered Position (Subject to collective bargaining agreement benefits) Anticipated Base Salary $59.16/hour to $70.00/hour Primary Software Adobe Photoshop Core Skillset Focus Scene set design, orthographic drafts, floor plans, and digital environment painting Application Requirements Resume, Portfolio Link, and all necessary passwords included on the resume/cover letter Salary & Benefits Note: The actual base salary offered within the $59.16/hour to $70.00/hour range will depend on a variety of factors, including the candidate’s prior production experience, portfolio evaluation, and specific technical skill set. This role qualifies for comprehensive health, welfare, and retirement benefits pursuant to the applicable collective bargaining agreement. About Sony Pictures Animation Sony Pictures Animation is a premier global animation studio based in the heart of Los Angeles, California. We collaborate with top-tier artists, technicians, and filmmakers from around the world to create critically acclaimed, award-winning feature animation and highly successful animated series. At our core, we value inventiveness and stylistic diversity. We actively reject a single, homogenized “studio style.” From the comic-book textures of Spider-Man: Into the Spider-Verse to the distinct, quirky linework of The Mitchells vs. the Machines, we treat every project as a blank canvas. We fundamentally believe that a diverse and inclusive environment drives exceptional creativity. Sony Pictures Animation is an equal opportunity employer. We evaluate all qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or any other legally protected characteristics. Position Summary & Core Objectives The Background Artist role at Sony Pictures Animation is a multi-faceted creative position that blends structural architectural draftsmanship with highly expressive digital painting. You are not simply applying color to an existing layout; you are a worldbuilder. You will construct the foundational spaces where cinematic narrative unfolds, ensuring that perspective lines, lighting keys, and shape languages actively reinforce the emotional beats of the script. To succeed in this role, you must be a proactive communicator who thrives on artistic feedback. You will collaborate daily within a tight-knit Design and Paint team, ensuring a seamless translation of ideas from initial rough thumbnails to finalized, production-ready background plates. Additionally, you will think critically about upstream and downstream production pipelines, ensuring that your spatial designs translate cleanly for asset modeling, texturing, and final compositing teams. Detailed Responsibilities 1. Environmental Design & Draftsmanship 2. Color, Lighting & Asset Management 3. Collaboration & Studio Communication Required Skills & Experience Production Track Record: Previous professional experience as a background designer, painter, or layout artist on an animated feature film, television series, or high-end video game pipeline is strongly preferred. Artistic Mastery: Must demonstrate elite, high-level traditional and digital drawing and painting skills, showcasing a powerful command of perspective, value structure, composition, and edge control. Design Fundamentals: A rock-solid understanding of color theory, shape language, atmospheric depth, cinematic lighting behavior, and overall environmental design principles. Stylistic Versatility: A diverse, dynamic portfolio that demonstrates the ability to quickly adapt to different artistic styles, ranging from hyper-stylized graphic looks to highly rendered realism. Technical Proficiency: Advanced, professional-level knowledge of Adobe Photoshop, including custom brush management, layer optimization, and non-destructive digital painting workflows. Communication & Articulation: Proven ability to articulate creative concepts, pitch visual ideas clearly to leadership, and interpret abstract creative direction into concrete visual designs. Time Management: Exceptional organizational skills with a proven track record of managing heavy episodic shot quotas and meeting strict production deadlines under pressure. Background Artist job at Sony Pictures Animation, 2026 Apply now See open roles Explore More Background Artist Jobs