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3D Environment Artist job at Epic Games, North Carolina

3D Environment Artist job at Epic Games, North Carolina thumb

Epic Games is seeking an exceptionally talented, creative, and versatile Senior Environment Artist to help build several groundbreaking initiatives as part of our historic, high-profile collaboration with Disney. Based out of our global headquarters in Cary, North Carolina, this role offers a career-defining opportunity to collaborate directly with a world-class art team. You will be responsible for crafting aesthetically revolutionary and technically advanced digital ecosystems that invite hundreds of millions of players worldwide to discover, interact, and explore. As a Senior Environment Artist, you will take basic game designs and concept art, utilize the full power of Unreal Engine, and bring new major Points of Interest (POIs) to life. This is a highly collaborative, cross-functional role that requires serving as a vital environment art point of contact across various internal stakeholders. From early pre-production ideation and greybox prototyping to final high-to-low poly 3D asset creation, baking, texturing, and performance optimization, you will own the environment pipeline for your assigned zones. If you have a proven track record of shipping AAA titles, a deep mastery of modern DCC tools, and a desire to push real-time environmental art to its absolute limit, we want you to join us in building something truly Epic. Job Overview : 3D Environment Artist Key Metric Specification & Details Hiring Company Epic Games Project Focus Multi-project initiatives under the Epic Games x Disney Collaboration Job Title Senior Environment Artist Location Cary, North Carolina, United States (On-site / Hybrid options) Core Department Art & Animation Minimum Experience 5+ Years of professional video game industry experience Shipped Titles Minimum of 3 shipped titles exhibiting distinct AAA quality art Primary Engine Unreal Engine (Advanced, production-level proficiency) Core DCC Tools 3ds Max, Maya, Blender, ZBrush Texturing/Baking Tools Marmoset, Substance Painter, Substance Designer Leadership Scope Individual mentorship, documentation creation, and leading by example Portfolio Requirement Up-to-date online portfolio demonstrating professional & personal work Key Responsibilities as Environment Artist Your day-to-day operations as a Senior Environment Artist will blend hands-on high-fidelity asset creation, cross-departmental coordination, and team-wide technical guidance. 1. World-Building & Point of Interest (POI) Development 2. Cross-Functional Collaboration & Pipeline Ownership 3. Performance Optimization & Platform Scaling 4. Leadership, Mentorship & Team Elevation Required Skills, Knowledge, and Expertise Professional Qualifications Epic Job + Epic Benefits = Epic Life Our intent at Epic Games is to cover all things that are medically necessary and fundamentally improve our employees’ overall quality of life. We believe our comprehensive benefits package is unmatched in the tech and gaming sectors: 3D Environment Artist job at Epic Games, North Carolina Apply now See open roles Explore More Environment Artist Jobs

Enviornment Artist jobs at Rockstar Games, 2026

Enviornment Artist jobs at Rockstar Games

Enviornment Artist jobs At Rockstar Games, we create world-class entertainment experiences. By becoming part of our team, you will work on some of the most rewarding, large-scale creative projects to be found in any entertainment medium. We cultivate an inclusive, highly motivated environment where you can continuously learn, push creative boundaries, and collaborate with some of the most talented professionals in the interactive entertainment industry. This is a full-time, in-office position based out of Rockstar Games’s development studio in Andover, Massachusetts, where art and technology merge to build living, breathing digital worlds. Environment Artist Job Overview Opportunity Dimension Position Details & Specifications Company Name Rockstar Games (Rockstar New England) Position Title Environment Artist Location Andover, Massachusetts, United States Job Type / Commitment Full-time, Permanent Work Arrangement On-site / In-office Department Environment Art Team Base Pay Range $68,000 – $85,000 USD per year (Starting base salary) Total Compensation Elements Discretionary performance bonuses, potential equity awards, comprehensive benefits Employment Status At-will employment Required Experience 3+ years as a 3D Artist within gaming or a parallel industry Mandatory Deliverable Portfolio showcasing procedural asset generation & placement Team Mandate & Visual Philosophy The Rockstar Games Environment Art Team is dedicated to visual storytelling through the creation of fully realized, deeply detailed environments. We don’t just build backdrops; we shape the physical world, architecture, and props that bring the player experience to life. Our team works at the intersection of traditional artistry and cutting-edge procedural workflows to deliver the industry-defining realism our games are known for. In this role, you will be expected to blend spatial awareness, architectural logic, and technical problem-solving to build rich, immersive worlds that support both narrative and gameplay mechanics. Key Responsibilities as Environment Artist 1. 3D Asset & World Creation 2. Technical Pipeline & R&D Integration 3. Collaboration & Communication Technical Requirements & Qualifications The ideal Enviornment Artist at Rockstar Games, candidate possesses a strong artistic eye for form, color, composition, and physical world logic, backed by a robust technical foundation in procedural generation. Core Requirements Desirable Pluses Note: These qualifications represent preferred skills that enhance a candidate’s profile but are not strict prerequisites for submission. Comprehensive Portfolio Requirements for Enviornment Artist CRITICAL APPLICATION GATEWAY: All submissions must include a link to an online portfolio to be considered for this position. To ensure a successful review by our art directors, your portfolio must clearly demonstrate: Detailed Compensation & Benefits Structure At Rockstar Games, base salary is determined by market location and further calibrated based on a variety of individualized factors. These include job-related knowledge, specific technical skills, years of industry experience, portfolio strength, and other objective business considerations. Salary and Structural Overview :: Total Compensation Package Potential Elements Subject to individual and business considerations, the comprehensive compensation ecosystem at Rockstar New England includes: Environment Artist jobs at Rockstar Games, US 2026 Apply now See open roles Explore More Enviornment Artist jobs

Hr jobs near me : Games Recruiter at AGBO, 2026

Hr jobs near me Games Recruiter at AGBO thumb

hr jobs near me ” Are you a talent acquisition specialist scouring the market for the best hr jobs near me that offer the flexibility of remote work alongside world-class entertainment projects? AGBO, the artist-led independent studio founded in 2017 by visionary directors Anthony and Joe Russo, is expanding its People & Culture team. We are seeking an experienced, proactive, and deeply connected Games Recruiter to join our ranks. Having generated more than $7 billion at the global box office—including monumental hits like Avengers: Endgame, Everything Everywhere All at Once, The Gray Man, and the Citadel franchise—AGBO is aggressively expanding the boundaries of immersive storytelling. Led by our entertainment tech partner Donald Mustard (former Chief Creative Officer at Epic Games and co-creator of Fortnite), we are building interconnected, cross-media narrative worlds that bridge film, television, and game development. If you are evaluating human resources career options and looking at hr jobs near me that will truly challenge your capabilities, this 6-month temporary, full-time remote position is your chance to drive full-cycle recruitment for a powerhouse studio. Hr jobs near me : Games Recruiter job Overview Category Specification / Detail Company Name AGBO Films LLC Job Title Games Recruiter (People & Culture Specialist) Primary Job Search Target Optimized for candidates seeking hr jobs near me Job Type Temporary / Full-Time Contract (6 Months) Location Remote (Any U.S. Location) Hourly Compensation $50.00 – $60.00 / hour (Based on experience) Core Time Zone Focus Core hours aligned with Pacific Time (PST), with flexibility for EST Target Recruiting Focus Gameplay Programming, Game Design, and Technical Art Legal Status Must be based in the U.S. / AGBO participates in E-Verify Current and Upcoming AGBO Slate (2026) This is an extraordinary time to secure one of the premier remote hr jobs near me, as you will manage an unprecedented production pipeline: Position Summary & Core Objectives :: Among the available hr jobs near me, this position stands out by offering direct exposure to the bleeding edge of entertainment tech. As a temporary Games Recruiter at AGBO, you will act as the frontline ambassador for our talent brand. This role requires full-cycle ownership of the hiring pipeline, from initial sourcing strategy and candidate tracking to interview coordination and final offer assembly. The ideal candidate thrives in a lightning-fast, high-demand creative environment and brings a deeply strategic, resourceful approach to entertainment technology staffing. You understand the unique language, motivations, and pipeline requirements of game developers, ensuring an exceptional, respectful, and transparent candidate experience at every touchpoint. Detailed Responsibilities 1. Full-Cycle Pipeline Management 2. Cross-Functional Partnering & Strategy Required Skills & Experience Candidates applying from the pool of professionals looking for hr jobs near me must meet the following criteria: Desired Pluses (Bonus Qualifications) Compensation, Culture & EEO The typical base hourly compensation for this temporary position ranges from $50.00 to $60.00 per hour. Final offers are customized and determined based on a comprehensive evaluation of candidate studio history, specific technical expertise, and alignment with project demands. AGBO Films LLC is deeply committed to operating fair, unbiased, and completely equitable recruitment procedures. We provide all applicants an equal opportunity for employment, completely free from discrimination on the basis of religion, race, sex, age, sexual orientation, gender identity, disability, color, ethnic or national origin, or any other classification protected by federal, state, or local laws. Hr jobs near me : Games Recruiter at AGBO, 2026 Apply now See open roles Explore More Internship Jobs

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior Software Engineer (Temporary Classification) Requisition ID R027490 Game Team Diablo Immortal Live Operations & Platform Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split) or Full-Time On-Site Employment Type Full-Time, Temporary / Contract Status Experience Level Senior / Domain Expert (Minimum 8+ years) Key Programming Languages JavaScript, Python, or C# Core Cloud & CI/CD Frameworks AWS or GCP, Jenkins, Automated Pipelines Company Overview For more than three decades, Blizzard Entertainment, Inc. has stood as a premier global developer and publisher of interactive entertainment. Best known for constructing iconic, genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established a reputation for uncompromising polish. As a primary division of Activision Blizzard, now proudly integrated under the Microsoft ecosystem, the studio engages tens of millions of active players daily across PC, console, and mobile storefronts. The Diablo Immortal Universe The minions of Hell grow stronger by the day, and the world of Sanctuary demands elite architects to safeguard its future. Diablo Immortal is our critically acclaimed Massively Multiplayer Action-RPG (MMORPG) built from the ground up to allow heroes to slay demons anywhere, at any time, across mobile (iOS/Android) and PC ecosystems. Blizzard Entertainment live operations and platform engineering teams are expanding rapidly to meet the needs of our global player base. We operate under the simple belief that a legendary game requires robust, reliable backend support. By prioritizing an inclusive workspace that balances technical excellence with collaborative freedom, we empower our engineers to push the boundaries of real-time server distribution and continuous deployment systems. The Role (Senior Software Engineer) & Structural Focus Blizzard Entertainment is seeking a highly analytical, self-driven Senior Software Engineer (Temporary) to operate at the critical intersection of high-scale platform engineering, live services optimization, and global asset delivery. In this position, you will be a core technical owner responsible for building, extending, and securing systems that directly dictate player experience, server latency, download optimization, and infrastructure costs on a global scale. This Senior Software Engineer role requires a domain expert who is equally comfortable writing highly optimized build automation scripts, designing real-time live-ops monitoring tools, and configuring deep platform integrations between first-party Blizzard services (such as Battle.net) and third-party mobile distribution marketplaces (Apple App Store and Google Play). You will navigate an ambiguous live-service landscape with precision, setting long-term technical roadmaps and working alongside both internal engineering pods and external vendor stakeholders to elevate how we build, ship, and run our games. Key Responsibilities as Senior Software Engineer 1. Build, Release, & CI/CD Pipeline Automation 2. Platform Integration & Digital Distribution 3. Live Operations, Monitoring, & Cloud Optimization 4. Technical Leadership & Cross-Team Synergy Qualifications & Technical Skillsets for Senior Software Engineer Minimum Experience & Requirements Bonus Points & Desirable Assets Comprehensive Benefits Portfolio Blizzard Entertainment provides a rich suite of corporate benefits under its global “Benefits for Every World” framework, designed to support the physical, emotional, and financial health of our team members (subject to explicit eligibility and temporary contract status terms): Senior Software Engineer job at Blizzard Entertainment  Apply now See open roles Explore More Software Engineer Jobs

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is a studio built on a singular, defiant vision: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. We don’t just build games; we craft immersive, mature experiences that linger in the mind long after the screen goes dark. As we embark on Project Orion—the highly anticipated follow-up to Cyberpunk 2077—we are expanding our Boston, MA hub. We are looking for a Senior Narrative Designer who thrives at the intersection of storytelling and technical implementation. This isn’t just about coming up with “cool ideas”; it’s about the architectural challenge of translating complex emotional arcs into living, breathing gameplay systems within the neon-soaked, high-stakes reality of the Cyberpunk universe. Position Overview : Senior Narrative Designer Category Details Company Name CD PROJEKT RED (North America) Project Project Orion (The Sequel to Cyberpunk 2077) Job Type Full-Time Location Boston, MA, USA Work Mode Hybrid (Office/Remote flexibility) Annual Salary Range $118,800 – $196,000 USD Application Deadline August 5, 2026 The Role: Narrative Design vs. Writing It is vital to clarify the distinction of this role within our studio ecosystem. At CD PROJEKT RED, Narrative Designers are the architects of experience. Important Note: This role does not include primary scriptwriting or dialogue authorship. Instead, it is focused on narrative-driven emotional design and technical implementation. You will take the raw narrative vision and “visualize” it into the game engine. You are the bridge between the Writer’s script and the Player’s agency. Your goal is to ensure that every quest, every NPC interaction, and every open-world event feels grounded, emotionally resonant, and technically seamless. Key Responsibilities 1. World Building & Quest Architecture 2. Technical Implementation 3. Collaborative Leadership Qualifications & Requirements We are seeking a veteran of the industry who understands that “Cyberpunk” is as much a feeling as it is a genre. Comprehensive Benefits & Culture We believe that to create world-class art, our team needs to feel supported, respected, and inspired. Our Boston office offers a competitive suite of benefits designed for modern life. Health & Well-being Lifestyle & Growth CD PROJEKT RED is hiring Senior Narrative Designer, USA Apply now See open roles Explore More CD PROJEKT RED Jobs

Rockstar Games is seeking Senior Build & Release Engineer

Rockstar Games is seeking Senior Build & Release Engineer

Rockstar Games is seeking a highly skilled and automation-driven Senior Build & Release Engineer to join our Online Services Team in Andover, Massachusetts. As a global leader in the creation of world-class entertainment experiences, Rockstar Games relies on a seamless, robust infrastructure to deliver high-quality client-facing software and services to millions of players worldwide. In this role, you will be part of a passionate development group focused on growing and maintaining the technology platform that powers our online titles. You will design, implement, and optimize the CI/CD pipelines that make fast, safe, and repeatable software delivery possible across all environments. If you are an engineer who thrives in a highly motivated, inclusive environment and has a passion for building the “engine” that drives software deployment, we want to hear from you. Executive Role Summary: Senior Build & Release Engineer Category Details Primary Keyword Senior Build & Release Engineer Company Name Rockstar Games Department Online Services Job Type Full-Time, Permanent Work Model In-Office Location Andover, Massachusetts, United States Experience Req. 5+ Years Compensation and Benefits Profile Rockstar Games offers a competitive total compensation package that recognizes the technical complexity and critical nature of build engineering in the AAA gaming sector. Annual Compensation Table (USD) Position Level Base Pay Range (Annual) Total Rewards Components Senior Build & Release Engineer $131,400 – $151,800 Annual Bonus, Equity Awards > Note on Compensation: The base pay offered is based on market location and individualized factors such as job-related knowledge, skills, and experience. Employees at Rockstar Games are “at-will,” and the company provides a full range of medical, financial, and wellness benefits. Participation details are provided at the time of an employment offer. Detailed Job Description The Mission of the Online Services Team The Online Services Team at Rockstar Games is a dedicated development group responsible for the technology platform that facilitates our world-class player experiences. As a Senior Build & Release Engineer, you are the architect of the delivery pipeline. Your work ensures that code written by our global development teams is integrated, tested, and deployed to production environments with absolute reliability. Core Responsibilities Demographics & Diversity Statistics Rockstar Games is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We believe that diverse perspectives lead to more innovative and successful projects. In alignment with our commitment to transparency and a diverse workforce, we track demographic trends within the U.S. technology and gaming sectors. According to data from the U.S. Bureau of Labor Statistics and recent industry-wide diversity reports for 2025-2026, the following represents the demographic composition of Software and Build Engineering roles in the United States: U.S. Engineering Workforce Composition Racial/Ethnic Group Estimated Representation (%) White 61.2% Asian 24.8% Hispanic or Latino 7.9% Black or African American 4.1% Other / Two or more races 2.0% > Note on Diversity: While the technology sector continues to work toward more equitable representation, Rockstar Games encourages applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, race, or any other protected category. Candidate Requirements The Professional Foundation To be successful in this role, you must demonstrate a deep understanding of configuration management and the software development lifecycle (SDLC). Technical Knowledge Desirable “Pluses” While not required, the following skills will significantly enhance your application: Working at Rockstar Andover Rockstar Andover is a key hub for our Online Services group. Working in our Andover studio means joining a community of highly motivated professionals who are dedicated to the “craft” of game development. About Rockstar Games For over two decades, Rockstar Games has defined the “gold standard” for open-world gaming. From the detailed streets of Los Santos to the vast frontiers of the American West, our games are more than just entertainment—they are living, breathing worlds. Our Online Services team ensures that these worlds remain accessible, secure, and performant for our global player base. Rockstar Games is seeking Senior Build & Release Engineer Apply now See open roles Explore More Intern Jobs

Industrial Light & Magic hiring Creature TD, California

Industrial Light & Magic hiring Creature TD, California

Industrial Light & Magic (ILM), a division of Lucasfilm and a subsidiary of The Walt Disney Company, is currently seeking a Junior Creature Technical Director (Junior Creature TD) for a project-based hire at our San Francisco headquarters. This is an entry-level technical role designed for artists and engineers who possess a deep fascination with the mechanics of character movement, anatomy, and simulation. As a Junior Creature Technical Director at the Presidio, you will be joining the studio that pioneered the digital character revolution. From the groundbreaking muscle systems of Jurassic Park to the intricate facial performances in The Avengers, ILM has always been at the forefront of creature technology. In this role, you will help maintain that legacy by supporting the pipeline that brings the world’s most complex digital beings to life. Job Overview: Creature TD (Technical Director) Category Details Primary Keyword Junior Creature Technical Director Company Name Industrial Light & Magic (ILM) Parent Organization The Walt Disney Company Job Type Project Hire (Fixed Term) Location San Francisco, California, United States Primary Tools Autodesk Maya, SideFX Houdini, Python Experience Level Entry Level / Junior Compensation and Benefits Profile The following table outlines the transparent hiring range for the Junior Creature Technical Director position in the San Francisco region. Final compensation is determined by a variety of factors including the candidate’s technical proficiency, relevant portfolio work, and internal equity. Annual Compensation Table (USD) Position Level Salary Range (Annual) Pay Frequency Junior Creature TD $67,000 – $85,600 Bi-Weekly / Salaried > Additional Benefits: Beyond the base salary, this project hire may be eligible for a bonus or long-term incentive units. Full-time project hires at ILM receive a comprehensive package including medical, dental, and vision insurance, as well as financial and wellness benefits commensurate with the level of the position. Detailed Job Description The Mission of the Creature TD The role of a Junior Creature TD (Technical Director) is a unique hybrid of artist and engineer. While Animators focus on the performance, the Creature TD focuses on the “under the hood” mechanics—the skeleton, the muscles, the skin, the hair, and the clothing. You are responsible for ensuring that when a character moves, it does so with physical accuracy and aesthetic grace. In this junior capacity, you will act as a vital support layer for the department. You will work under the direct mentorship of senior leads and the Head of Department (HOD) to troubleshoot daily show needs, manage non-hero asset rigging, and ensure the pipeline remains fluid for artists in other disciplines. Key Responsibilities Workforce Diversity & Industry Statistics Industrial Light & Magic and Disney are committed to fostering a workplace that reflects the diverse global audience we serve. In the interest of transparency and as part of our commitment to an inclusive environment, we monitor and share data regarding the composition of the visual effects and technical directing workforce. As of recent industry assessments for the North American VFX sector (2025-2026), the demographic breakdown for Technical Director and Engineering roles in the Bay Area highlights the following: VFX Technical Workforce Composition Demographic Group Estimated Representation White / Caucasian 52% Asian / Pacific Islander 28% Hispanic / Latino 10% Black / African American 5% Mixed Race / Other 5% > Gender Representation: Approximately 24% of Technical Director roles in major studios are currently held by women, a figure ILM is actively working to increase through junior mentorship programs and targeted recruitment for roles like the Junior Creature Technical Director. What We Are Looking For Creature TD Educational Background Technical Skillset The Portfolio (Reel) Your application must include a demo reel. We are specifically looking for: Working at the Letterman Digital Arts Center in San Francisco’s Presidio offers a unique environment. You will be surrounded by the history of cinema while working on its future. About the Organizations Industrial Light & Magic Industrial Light & Magic (ILM) is the leading effects facility in the world. With over 50 years of experience, we have contributed to 25 of the top 50 worldwide box-office hits. We continue to break ground in VR, AR, and Immersive Cinema, ensuring that the Junior Creature Technical Director always has new challenges to tackle. The Walt Disney Company The Walt Disney Company is a leading diversified international family entertainment enterprise. From Disney Entertainment to ESPN and Disney Experiences, our stories reach every corner of the globe. Joining ILM means becoming part of a global legacy of world-class storytelling. Industrial Light & Magic hiring Creature TD, California Apply now See open roles Explore More Jobs

Compositor job at Industrial Light & Magic, Sydney

Compositor job at Industrial Light & Magic, Sydney

Industrial Light & Magic (ILM), the global leader in visual effects, is seeking a world-class Compositor to join our Sydney studio for an immediate, short-term project hire. This is a rare opportunity for a high-caliber Compositor to contribute to the legacy of Lucasfilm and The Walt Disney Company, working on the front lines of cinematic innovation in Moore Park. As a artist at Industrial Light & Magic (ILM), you are the final architect of the image. Your role is to seamlessly blend reality with imagination, ensuring that every element—from live-action plates to complex CG renders—functions as a singular, breathtaking whole. We are looking for a artist who possesses not only technical mastery of the software but also the soul of an artist. Job Overview: Compositor Category Details Primary Role Compositor Company Industrial Light & Magic (ILM) Location Moore Park, Sydney, NSW Employment Type Project Hire (Up to 6 Months) Key Software Foundry Nuke Experience 5+ Years (Feature Film preferred) Start Date Immediate The Role of the Compositor at ILM The modern vfx comp artist must navigate a landscape of increasing visual complexity. At ILM, the Compositor is responsible for realizing the creative vision of the VFX Supervisor and the client. You will handle everything from standard matte extraction to the integration of high-end CG elements that define today’s blockbusters. Core Responsibilities Candidate Profile & Compensation Industrial Light & Magic is searching for a Comp artist who understands the physics of light as well as the mechanics of a Nuke script. Whether you have a formal degree in Fine Arts or have built your career through hands-on experience, your work must demonstrate a sophisticated sense of composition and design. Estimated Salary Benchmarks for Compositor (Sydney Market) Level Annualized Base (AUD) Weekly Project Rate (AUD) Mid-Level Compositor $118,000 – $142,000 $2,270 – $2,730 Senior Compositor $155,000 – $190,000+ $2,980 – $3,650+ > Note: Compensation is pro-rated for the duration of the 6-month project and is commensurate with the specific experience and portfolio of the Compositor. Required Skills & Qualifications To be a successful VFX Comp artist at ILM, you should possess a blend of the following: Detailed Job Requirements & Technical Depth The Technical Skillset For the Compositor, technical proficiency is the baseline. You should be intimately familiar with: The Artistic Skillset Beyond the nodes, a Compositor must understand: Why Join ILM Sydney? Industrial Light & Magic is not just a workplace; it is a global community of innovators. When you join as a Compositor, you are stepping into a studio that has shaped the history of cinema for half a century. The role of a Compositor has never been more critical. As filmmakers push the boundaries of what can be captured on set, the Compositor is the one who bridges the gap between the physical and the digital. At ILM, we provide our artists with the tools and the environment to do the best work of their lives. Whether we are de-aging an actor, creating a sprawling alien metropolis, or simulating complex natural disasters, the Compositor is the artist who makes it believable. If you have a showreel that proves you are a top-tier Compositor, we want to see it. About the Organizations Industrial Light & Magic Founded in 1975 by George Lucas, ILM has set the standard for visual effects for decades. With over 325 feature films in our portfolio and a key role in the majority of the highest-grossing films in history, our legacy is unmatched. The Walt Disney Company Disney Entertainment, ESPN, and Disney Experiences form the core of the world’s leading family entertainment enterprise. From its 1920s roots to its current status as a global powerhouse, Disney continues to create stories that resonate across generations and cultures. Compositor job at Industrial Light & Magic, Sydney Apply now See open roles Explore More VFX Jobs

Blizzard Entertainment hiring Senior Compositing /Lighting Artist

Blizzard Entertainment hiring Senior Compositing _Lighting Artist Thumbnail

Blizzard Entertainment, a premier developer and publisher of entertainment experiences and a subsidiary of Microsoft, is seeking a visionary Senior Lighting / Compositing Artist to join our award-winning Animation team. Blizzard is the architect of some of the most iconic universes in gaming history, including World of Warcraft, Diablo, Overwatch, StarCraft, and Hearthstone. Our mission is to forge amazing worlds and experiences that players can dive into, and we achieve this through a culture of creativity, collaboration, and artistic passion. This role is specifically tailored for an expert artist capable of delivering “epic” visual quality for both pre-rendered cinematics and real-time content. You will be part of a tight-knit team dedicated to pushing the creative bounds of digital storytelling. Job Overview: Compositing / Lighting Artist Category Details Company Name Blizzard Entertainment (Activision Blizzard / Microsoft) Position Title Senior Compositing / Lighting Artist Job Type Temporary (Approx. 2.5-month term) / Full-Time Location Irvine, California (Hybrid Eligible) Work Model Hybrid / Remote Options Available Hourly Pay Range $44.67 – $82.60 per hour (Standard U.S. Base Pay) Industry Segment Art / Animation / Cinematics Software Stack Katana, Nuke, Maya, Renderman, Redshift, Linux The Blizzard World: Our Culture and Values At Blizzard Entertainment, we pride ourselves on being more than just a game studio; we are a community of creators. Since our acquisition by Microsoft, we have continued to lead the industry in genre-defining entertainment. Our ability to build immersive worlds is enhanced by our diverse teams working in an inclusive environment. Blizzard Entertainment understand that the best art comes from a place of support and inspiration. Whether you are working on the dark, gothic landscapes of Diablo or the vibrant, hopeful future of Overwatch, you will find a team that values your unique artistic voice. We encourage women and members of under-represented groups to apply, as we believe diversity is the fuel for innovation. Detailed Role Responsibilities as Senior Compositing / Lighting Artist As a Senior Lighting Artist / Compositing Artist, you are the final eye on the pipeline. You are responsible for taking raw assets and FX and weaving them into a cohesive, cinematic masterpiece. 1. Lighting Design & Implementation You will design and implement lighting for both characters and environments. This involves more than just illuminating a scene; it requires an understanding of narrative weight. You will work to enhance the established art direction, ensuring that the light guides the player’s eye and evokes the intended emotional response. 2. Visual Quality Control & Consistency Maintaining the “look” of a sequence is paramount. You will be responsible for color balance and shot-to-shot continuity. Your goal is to ensure that every frame within a sequence feels part of a unified world, maintaining high quality-control standards for all finished work. 3. Multi-Departmental Collaboration A Senior Artist at Blizzard does not work in a vacuum. You will: 4. Technical Problem Solving In our fast-paced environment, priorities can shift rapidly. You must be able to independently troubleshoot complex multi-shot setups and adapt to proprietary lighting tools or pipeline changes on the fly. Candidate Requirements: Expertise & Skills as Senior Compositing / Lighting Artist Blizzard Entertainment is looking for a veteran of the industry—someone who has mastered the technical tools and possesses a refined artistic “gut feeling” for what makes a shot work. Experience Foundations Technical Mastery Artistic Intuition Blizzard Entertainment offers a competitive rewards package designed to promote physical, emotional, and financial well-being. While this is a temporary role, Blizzard provides a suite of benefits for “Every World.” Application Materials Required To be considered for this elite team, please provide the following: Recruitment Fraud & Equal Opportunity Stay Alert: Blizzard will only contact you through official “@https://www.google.com/search?q=blizzard.com” or “@activisionhttps://www.google.com/search?q=blizzard.com” email addresses. We will never ask for financial information or payments during the hiring process. Equal Opportunity: Blizzard Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are committed to providing reasonable assistance to individuals with disabilities; if you require accommodation to apply, please contact accommodationrequests@activisionblizzard.com. Blizzard Entertainment hiring Senior Compositing / Lighting Artist Apply now See open roles Explore More Animation Jobs

Senior Gameplay Animator at Skydance Games, Austin

Senior Gameplay Animator at Skydance Games, Austin

Skydance Games, a cornerstone division of Paramount, a Skydance Corporation, is at the forefront of a new era in interactive entertainment. We are not just making games; we are crafting immersive legacies. Following the ambitious momentum of Marvel 1943: Rise of Hydra, we are seeking a visionary Senior Gameplay Animator to help anchor our core team. This role is designed for a veteran artist who thrives at the intersection of technical logic and cinematic artistry. As a Senior member of our agile animation department, you will be a primary driver of character feel, weight, and responsiveness in a high-profile AAA single-player, story-driven action-adventure title built within the Unreal Engine. Job Overview: Senior Gameplay Animator Category Details Company Skydance Games (Paramount, a Skydance Corporation) Position Title Senior Gameplay Animator Employment Type Full-Time Work Model Remote / Hybrid / On-site Options Strategic Hubs Santa Monica (LA), Austin (TX), Seattle (WA) Annual Salary (LA) $120,000 – $135,000 (Base salary only) Experience Level Senior (6+ Years / 2+ Shipped AAA Titles) Primary Toolset Unreal Engine, Motion Matching, Motion Warping The Skydance Vision: A Culture of Ownership At Skydance Games, our philosophy is rooted in the belief that small, elite teams can achieve extraordinary things when empowered with trust and creative autonomy. Being a part of the broader Paramount ecosystem allows us the resources of a global media titan while maintaining the soul and agility of a boutique studio. We operate on three core values: Detailed Role Responsibilities as Gameplay Animator As a Senior Gameplay Animator, your influence extends beyond the animation timeline. You are a mentor, a technical pioneer, and a guardian of the project’s visual fidelity. 1. Hands-on Technical Artistry You will provide daily, expert-level editing and tuning of motion capture-based content. This isn’t just about cleaning data; it’s about “plussing up” the performance to bring that elusive “super” quality to our heroes. You must be adept at hand-keying high-quality placeholder content for rapid prototyping, ensuring that the gameplay feel is established long before final assets are integrated. 2. Systems Architecture & Implementation In collaboration with the Engineering and Design departments, you will devise and debug complex animation systems. You will be a power user of Unreal Engine’s most advanced features—specifically Motion Matching and Motion Warping—to ensure that character movement is not only realistic but also highly responsive to player input. 3. Leadership and External Guidance A unique aspect of this senior role is the responsibility to guide and mentor. You will oversee a distributed team of external animation partners, providing the clear communication and technical feedback necessary to ensure their output meets Skydance’s rigorous quality standards and stays on schedule. 4. Full Production Integration You will be an active participant in the entire lifecycle of a character. This includes: Candidate Profile: Who We Are Looking For Skydance Games is seeking a seasoned professional who has “been in the trenches” of AAA development and has the battle scars to prove it. The ideal candidate blends deep technical knowledge with the intuition of a traditional animator. Professional Experience Requirements Technical Skill Set Interpersonal & Management Skills Compensation, Geography, and Benefits While the base salary range for our Los Angeles hub is $120,000 – $135,000, we emphasize that this is only one component of the total reward. Skydance Games offers a holistic package designed to support our employees’ professional growth and personal well-being. At Skydance Games, we recognize that brilliance doesn’t always follow a linear path. We realize that skills and expertise can be forged in various environments. We encourage you to apply even if you do not meet every single requirement listed above. If you have a portfolio that demonstrates exceptional skill and a mindset that aligns with our core values, we want to see your work. Important: Recruitment Fraud Awareness Protecting our applicants is a priority. Please be vigilant against fraudulent activity. Senior Gameplay Animator at Skydance Games, Austin Apply now See open roles Explore More Animation Jobs