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CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is a studio built on a singular, defiant vision: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. We don’t just build games; we craft immersive, mature experiences that linger in the mind long after the screen goes dark. As we embark on Project Orion—the highly anticipated follow-up to Cyberpunk 2077—we are expanding our Boston, MA hub. We are looking for a Senior Narrative Designer who thrives at the intersection of storytelling and technical implementation. This isn’t just about coming up with “cool ideas”; it’s about the architectural challenge of translating complex emotional arcs into living, breathing gameplay systems within the neon-soaked, high-stakes reality of the Cyberpunk universe. Position Overview : Senior Narrative Designer Category Details Company Name CD PROJEKT RED (North America) Project Project Orion (The Sequel to Cyberpunk 2077) Job Type Full-Time Location Boston, MA, USA Work Mode Hybrid (Office/Remote flexibility) Annual Salary Range $118,800 – $196,000 USD Application Deadline August 5, 2026 The Role: Narrative Design vs. Writing It is vital to clarify the distinction of this role within our studio ecosystem. At CD PROJEKT RED, Narrative Designers are the architects of experience. Important Note: This role does not include primary scriptwriting or dialogue authorship. Instead, it is focused on narrative-driven emotional design and technical implementation. You will take the raw narrative vision and “visualize” it into the game engine. You are the bridge between the Writer’s script and the Player’s agency. Your goal is to ensure that every quest, every NPC interaction, and every open-world event feels grounded, emotionally resonant, and technically seamless. Key Responsibilities 1. World Building & Quest Architecture 2. Technical Implementation 3. Collaborative Leadership Qualifications & Requirements We are seeking a veteran of the industry who understands that “Cyberpunk” is as much a feeling as it is a genre. Comprehensive Benefits & Culture We believe that to create world-class art, our team needs to feel supported, respected, and inspired. Our Boston office offers a competitive suite of benefits designed for modern life. Health & Well-being Lifestyle & Growth CD PROJEKT RED is hiring Senior Narrative Designer, USA Apply now See open roles Explore More CD PROJEKT RED Jobs

People Can Fly hiring Technical Narrative Designer, Montréal

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People Can Fly (PCF), a world-class independent AAA developer with a legendary history in action-shooters, is looking for a Technical Narrative Designer to join our Montreal studio. This role is a critical bridge between storytelling and technology. You will be responsible for ensuring that complex narrative arcs, cinematic sequences, and branching dialogue are flawlessly implemented into the game engine for an Unannounced 2025 Project. If you are a scripter who loves storytelling, or a designer who thrives on technical logic, this is the role for you. Job Overview Table Category Details Company Name People Can Fly (PCF) Position Title Technical Narrative Designer (Concepteur technique narratif) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Design / Narrative Experience Level 2+ Years Professional Experience Language Requirement Proficiency in English (Global Team Collaboration) Estimated Compensation & Financial Benefits Note: Salaries are competitive and based on the standard for the Montreal AAA gaming hub. Final offers are tailored to the specific technical depth and shipping history of the candidate. Benefit Type Provision Details Annual Salary Range Competitive AAA Industry Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid Premiums Reimbursement 100% reimbursement for claims (up to $1,000/service/year) Dental & Orthodontics Full coverage, including major dental and orthodontics Vacation & Sick Days 20 Vacation Days + 5 Sick Days Holiday Shutdown Fully paid week off during the Winter Holiday season About People Can Fly Since 2002, People Can Fly has been a pioneer in the shooter genre. From the high-octane intensity of Painkiller and Bulletstorm to the cooperative mayhem of Outriders and the cinematic scale of Gears of War: Judgment, we have established ourselves as masters of the Unreal Engine. Our Montreal studio is a key hub in our global network, which includes Poland, the UK, Ireland, and the US. We are currently working on high-profile collaborations with major publishers alongside our own original self-published IPs. At PCF, we value technical precision as much as creative flair, and we provide a flexible environment where “People” truly come first. Detailed Job Responsibilities 1. Technical Implementation & Scripting As a Technical Narrative Designer, your primary mission is to turn a script on a page into a living experience in the engine. 2. Cross-Departmental Collaboration Storytelling in AAA games is a team sport. You will act as the “glue” between various creative departments: 3. Maintenance, Debugging & QA A great story is only as good as its execution. You will be responsible for the “polish” of the narrative experience: 4. Documentation & Workflow Improvement Help the studio grow by refining how we tell stories: Candidate Qualifications Required Professional Experience Core Technical Skills “Nice-to-Have” Bonuses What We Offer: The PCF Montreal Advantage We believe that a talented team performs best when they are well-supported. Our Canadian benefits package is designed to provide peace of mind and long-term security. 1. Comprehensive Health & Wellness 2. Financial Security 3. Creative Environment To apply for the Technical Narrative Designer position, please prepare the following: Because People Can Fly operates as a unified global team, English proficiency is required for this role. You will be interacting daily with colleagues and partners located in Europe and the United States. People Can Fly hiring Technical Narrative Designer, Montréal Apply now See open roles Explore More VFX jobs

11 bit studios hiring Lead Designer, Hybrid, Poland

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11 bit studios is currently seeking an experienced and visionary Lead Designer to join its development team in Warsaw for an unannounced game project. This leadership role is ideal for a highly skilled design professional who can guide gameplay direction, mentor team members, and translate creative vision into production-ready systems. The selected candidate will collaborate closely with Directors and cross-disciplinary leads to define gameplay pillars, ensure alignment across departments, and maintain high-quality design standards throughout development. This position is suited for individuals who enjoy balancing creative ownership, team leadership, and technical coordination within the dynamic environment of indie and AA-scale game production. As a Lead Designer, you will help shape foundational gameplay systems, support story and combat direction, and ensure that production decisions remain aligned with the overall vision of the project. Job Overview : Lead Designer (Unannounced Project) Category Details Company Name 11 bit studios Job Title Lead Designer (Unannounced Project) Employment Type Full-time Work Model Hybrid (3 days office / 2 days remote weekly) Office Location Warsaw, Poland Department Game Design Experience Required 8+ years Leadership Level Lead / Senior Leadership Project Type Unannounced Game Project Industry Game Development (Indie / AA) Engine (Preferred) Unreal Engine (Nice to Have) Languages Required English & Polish (B2 or higher) Relocation Support Available Salary Range Transparent brackets (not publicly disclosed) Additional Compensation Annual bonus + motivation program Application Requirement Portfolio & documentation experience preferred Key Responsibilities Gameplay Vision & Direction The Lead Designer will work directly with Directors and senior stakeholders to define the gameplay pillars that form the foundation of the project. These pillars guide design decisions throughout development and help maintain consistency across mechanics, systems, and player experience. Responsibilities include: This leadership role ensures that gameplay decisions remain aligned with both creative ambitions and production realities. Cross-Team Collaboration A major component of this position involves collaboration across departments such as art, programming, production, narrative, and QA. The Lead Designer helps transform conceptual ideas into achievable production tasks that meet technical requirements and scheduling constraints. Daily collaboration activities include: Strong communication skills are essential to ensure smooth coordination across teams. Design Leadership & Mentorship As a senior member of the design department, the Lead Designer will manage and mentor a team of designers responsible for gameplay systems, progression structures, and player interaction mechanics. Leadership responsibilities include: This role combines hands-on design responsibilities with strategic leadership oversight. Systems & Gameplay Development The Lead Designer contributes directly to the development of core gameplay systems that shape the player experience. These systems may include combat mechanics, progression loops, interaction frameworks, and narrative integration. Key responsibilities include: The position requires both creative problem-solving and technical awareness. Production Support & Documentation Maintaining clear documentation is essential for coordinating development across multiple departments. The Lead Designer ensures that gameplay systems are clearly defined and accessible to stakeholders throughout production. Documentation responsibilities include: Effective documentation helps reduce production risks and ensures efficient collaboration. Required Qualifications To succeed in this role, candidates should demonstrate strong leadership ability alongside deep technical and creative understanding of gameplay systems. Minimum requirements include: Candidates should be comfortable balancing creativity with structured production processes. Preferred Qualifications While not mandatory, the following experience will strengthen applications: These skills help accelerate integration into the production pipeline. Work Environment & Studio Culture 11 bit studios provides a collaborative and supportive work environment designed to encourage innovation, professional growth, and teamwork. The studio places strong emphasis on creative ownership and cross-disciplinary cooperation. Team members benefit from: The studio culture supports both experimentation and production discipline. Health & Wellness Benefits Employee wellbeing is a priority at 11 bit studios. The company offers several programs supporting mental and physical health, including: These benefits help maintain long-term productivity and work-life balance. Learning & Development Opportunities Professional growth is strongly encouraged through structured learning programs and internal knowledge sharing initiatives. Development benefits include: These resources support both technical skill development and leadership growth. Office Facilities & Workplace Features The Warsaw studio location offers a comfortable and creative environment equipped with modern amenities. Office highlights include: The workspace supports both productivity and team engagement. Working Conditions Employees benefit from a flexible hybrid work structure designed to balance remote productivity with in-office collaboration. Working model includes: This structure supports both teamwork and independent workflow flexibility. Compensation & Additional Benefits 11 bit studios provides competitive compensation aligned with experience level and industry standards. Compensation features include: Employees may also participate in company-sponsored development events and conferences. Events, Community & Studio Activities Team engagement is supported through internal events and external industry participation opportunities. These include: These initiatives help strengthen collaboration and professional networking. 11 bit studios hiring Lead Designer, Hybrid, Poland Apply now See open roles Explore More VFX Jobs

Level Designer at Blue Zoo Animation Studio, 2026

Level Designer at Blue Zoo Animation Studio, 2026

Blue Zoo Animation Studio, a multi-BAFTA-winning industry leader, is embarking on an innovative journey with the launch of its newest division: Brighton Zoo. In a strategic marriage of creative forces between Blue Zoo and the interactive specialists at Plug-In Media, we have established a brand-new animation and digital content studio right by the sea. Brighton Zoo is designed specifically for the new era of children’s digital content—where storytelling, high-end animation, and interactive play converge to create unforgettable educational experiences. Blue Zoo Animation Studio is currently seeking a logically minded, creatively driven Level Designer to join our team in central Brighton for a specialized, high-impact project. This role is a unique opportunity to contribute to a studio that is actively growing and full of amazingly talented, happy artists and production crew, all working together to make a small contribution to a happier world. Executive Job Summary: Level Designer Category Specification Company Name Blue Zoo Animation Studio (Brighton Zoo Division) Position Title Level Designer Experience Level Mid-Level / Specialist Job Type Short-Term Contract (7 Days total over a 2-month period) Project Timeline Commencing Mid-May 2026 Location Central Brighton (Hybrid / Remote Flexible Options) Salary / Rate Competitive; Dependent on skills and experience Industry Animation / Interactive Ed-Tech / Digital Content Application Deadline Subject to early closure based on volume About Blue Zoo & The Brighton Zoo Vision Blue Zoo Animation Studio is one of the UK’s leading animation studios, known for producing world-class content that inspires and engages audiences of all ages. With the formation of Brighton Zoo, we are taking our legacy of character-driven storytelling and applying it to a “new era” of digital media. Our mission is to build a studio culture that is as vibrant and healthy as the content we produce. At Brighton Zoo, we believe that a healthy balance in our lives—whatever our situation—is the key to supporting the wellbeing of our staff. We pride ourselves on being an inclusive studio that promotes and values diversity, inviting everyone to “bring their whole selves” to work. We are committed to building a community that transcends roles and departments to produce work that is not only excellent but also meaningful. The Role: Educational Level Design & Coding Logic This specialized Level Designer position is not a traditional game design role. You will be at the forefront of “Ed-Tech” innovation, tasked with designing engaging, intuitive, and educational levels tailored specifically for a younger audience. The core objective of this project is to teach coding mechanics through play. We need a designer who can combine high-level creativity with rigorous systems thinking to craft player experiences that are fun, accessible, and perfectly aligned with educational goals. You will be the architect of the player’s learning journey, translating complex logical concepts into 2D game environments that guide a child from their first “command” to complex “loops” and “logic gates.” Key Responsibilities & Day-to-Day Operations 1. Pedagogical Level Construction 2. Systems Thinking & Logic Integration 3. Visual & Narrative Coordination Candidate Profile: Qualifications & Skills as Level Designer The “Must-Have” Toolkit The “Bonus Points” (Preferred Qualities) Work Environment & Studio Culture Brighton Blue Zoo Animation Studio is more than just a workplace; it’s a community. Located in central Brighton, we are surrounded by the city’s creative energy and the calming influence of the sea. The “Zoo” Benefits Package Even on a short-term contract, our team members enjoy the perks of the Brighton Zoo culture: This is a specialized short contract of 7 days, intended to be worked flexibly over a 2-month period starting in mid-May 2026. This structure is designed to allow for deep focus during key implementation phases while providing the flexibility to iterate between production milestones. How to Apply: Interested candidates should submit their CV and a link to their Portfolio. Please highlight any experience you have with 2D environments or educational content. Application Warning: Due to the specialized nature of this role and the reputation of Blue Zoo, this vacancy may close early if we receive a high number of applications. We encourage early submission. Level Designer at Blue Zoo Animation Studio Apply now See open roles Explore More VFX Jobs