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Mid Gameplay Animator at Skydance Games, Austin

Gameplay Animator at Skydance Games, Austin thumbnail

Skydance Games, a premier division of Paramount, a Skydance Corporation, is currently seeking a highly skilled and collaborative Gameplay Animator to join our elite development team. This role is central to our mission of crafting the next generation of AAA single-player, story-driven action-adventure titles. As we continue to expand the horizons of interactive entertainment—highlighted by our upcoming project, Marvel 1943: Rise of Hydra—we are looking for a creative powerhouse who can blend technical precision with artistic flair. Below is a comprehensive breakdown of the role, the company culture, and the specific requirements for this position. Job Overview: Gameplay Animator Category Details Company Name Skydance Games (Paramount, a Skydance Corporation) Job Title Gameplay Animator Employment Type Full-Time Primary Locations Santa Monica (LA), Austin (TX), Seattle (WA) Remote Status Remote Eligible / Hybrid Options Available Salary Range (LA) $85,000 – $100,000 (Base salary; excludes bonuses/benefits) Core Engine Unreal Engine Project Focus AAA Single-Player Story-Driven Action-Adventure About Skydance Games Skydance Games is not just a development studio; it is an innovation hub where technology meets world-class storytelling. As a division of the newly unified Paramount, a Skydance Corporation, we occupy a unique space in the industry, bridging the gap between cinematic excellence and interactive immersion. Our studio culture is built on the pillars of creativity, collaboration, and trust. We believe that the best games are born when talented individuals are empowered to take ownership of their work. We don’t just follow industry trends; we aim to set them. Whether we are working on iconic global franchises like Marvel or developing original intellectual properties, our goal remains the same: to create “event-level” entertainment that resonates with fans on a global scale. The Role: Crafting the “Super” in Gameplay As a Gameplay Animator at Skydance, you will be part of a lean, high-impact team. Because our animation department is intentionally kept small and agile, your individual contributions will have a visible and significant impact on the final product. You aren’t just a cog in a machine; you are an architect of player experience. Core Responsibilities What We Are Looking For We are searching for a candidate who possesses a rare mix of technical “under-the-hood” knowledge and high-level artistic sensibility. Experience & Qualifications Soft Skills & Values Compensation, Benefits, and Location The base salary for this role in the Los Angeles area is $85,000 – $100,000. However, Skydance Games recognizes that talent exists everywhere. Candidates in Austin, Seattle, or those working remotely may see adjustments based on local cost-of-living standards and their specific level of expertise. Beyond the base salary, Skydance offers a comprehensive total compensation package which includes: At Skydance, we realize that skills and expertise can come from many different experiences and paths. The “perfect” candidate on paper might not always be the best fit for our culture. We encourage you to apply even if you don’t meet 100% of the listed requirements. If you have a killer portfolio, a growth mindset, and a passion for action-adventure games, we want to hear from you. A Note on Recruitment Security In an era of increasing digital fraud, Skydance Games prioritizes your security. Please be aware of the following: Gameplay Animator at Skydance Games,Austin Apply now See open roles Explore More Animation Jobs

Rockstar Games hiring Production Coordinator, 2026

Rockstar Games hiring Production Coordinator, 2026

Rockstar Games is one of the most decorated and influential names in the interactive entertainment industry. Responsible for genre-defining series like Grand Theft Auto and Red Dead Redemption, the studio has built a reputation for meticulous detail, cinematic storytelling, and technical innovation. We are currently seeking a highly organized, proactive, and collaborative Production Coordinator to join our Social Club development team. This role is based in our state-of-the-art studio in Carlsbad, California. As a Production Coordinator, you will be at the heart of our development process, facilitating communication, managing workflows, and ensuring that our talented developers have the support they need to create world-class online services and connected experiences. Role Summary : Production Coordinator Category Details Company Name Rockstar Games Position Title Production Coordinator Employment Type Full-Time Work Model In-Office (State-of-the-art studio) Location Carlsbad, California, United States Annual Base Salary Range $63,200 – $88,500 USD Total Compensation Potential for bonuses, equity awards, and comprehensive benefits Industry Video Games / Interactive Entertainment Department Online Services / Social Club Development At Rockstar Games, we don’t just make games; we create world-class entertainment experiences that push the boundaries of what is possible in the medium. Working here means becoming part of a team dedicated to some of the most rewarding, large-scale creative projects in existence. Our culture is built on an inclusive, highly-motivated environment where you can learn from and collaborate with the most talented professionals in the gaming industry. The Social Club team is responsible for the “connected” heart of our franchises. This includes the architecture of online services such as matchmaking, cloud saves, player statistics, and leaderboards. We also build the tools and companion apps (mobile, tablet, and web) that bridge the gap between the player and our massive open worlds. The Production Coordinator serves as the “glue” that holds development cycles together. You will be responsible for the logistical and administrative health of the development pipeline for the Social Club. 1. Agile & Scrum Facilitation 2. Backlog & Documentation Management 3. Workflow & Scheduling 4. Cross-Functional Collaboration Detailed Requirements as Production Coordinator To succeed in this role, you must be a master of organization and a clear communicator who thrives in high-pressure, fast-paced environments. Desired Skills (The “Pluses”) While not strictly required, candidates with the following experience or certifications will stand out: Compensation, Benefits, and Culture at Rockstar Games Salary & Rewards The expected base pay range for this role in the San Diego/Carlsbad area is $63,200 – $88,500 USD. Final salary offers are determined by several factors, including: In addition to base salary, the total compensation package may include a performance-based bonus and/or equity awards. Health and Wellness Rockstar Games provides a full range of benefits to support our employees’ physical, mental, and financial health. This includes: Commitment to Diversity and Inclusion Rockstar Games is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, race, or any other protected category. Rockstar Games also provide reasonable accommodations to qualified job applicants with disabilities. If you require assistance or accommodation during the recruitment process, please notify your recruiter. Rockstar Games hiring Production Coordinator, 2026 Apply now See open roles Explore More Production Coordinator Jobs

Previs Artist at Netflix Animation Studios

Previs Artist at Netflix Animation Studios 2026

Netflix Animation Studios (NAS) is seeking a visionary and technically proficient Previs Artist to join our world-class Feature Animation team in Burbank, California. This role is a cornerstone of our production pipeline, serving as the bridge between initial story concepts and final cinematic execution. As a Previs Artist, you will be responsible for defining the visual language of our upcoming slate of animated feature films, utilizing your mastery of camera work, staging, and digital storytelling to bring bold, immersive worlds to life. Role Overview: Previs Artist Feature Specification Company Name Netflix Animation Studios (NAS) Job Title Previs Artist Job Requisition ID JR38629 Primary Department Feature Animation Work Type Onsite (Full-Time) Location Burbank, California, United States Standard Hourly Rate $70.00 – $84.00 per hour (Total Compensation) Union Minimum (CBA) $59.16 per hour (Minimum base per agreement) Required Experience 5+ Years in Previs (Feature, Series, or Games) Primary Software Autodesk Maya At Netflix Animation Studios, our mission is to entertain the global audience with stories that are not only visually stunning but emotionally resonant. We believe that animation is a medium, not a genre, and we strive to push the boundaries of what is possible in cinematic storytelling. By joining our Burbank studio, you become part of a vibrant, multi-disciplinary community. We prioritize Inclusion and Diversity, recognizing that our best work comes from a team that reflects the global audience we serve. We operate with a high level of creative freedom, balanced by a rigorous commitment to excellence and efficiency. The Previs Artist is a hybrid of a cinematographer, editor, and animator. Your primary goal is to “solve the movie” in a 3D space before expensive final production begins. 1. Cinematic Storytelling and Layout 2. Technical Execution and Animation 3. Collaborative Workflow Candidate Profile: What We Are Looking For We are looking for a “Swiss Army Knife” artist—someone who understands the technical constraints of a pipeline but possesses the soul of a filmmaker. Required Professional Experience Technical Proficiency Soft Skills Compensation and Benefits Architecture The Compensation Philosophy Netflix Animation Studios utilizes a “Total Compensation” model. For this role, the market range is $70.00 to $84.00 per hour. Unlike traditional corporate roles, we do not utilize a bonus structure; instead, we build that value directly into your hourly rate to ensure transparency and consistency. Union Participation This position may be subject to a Collective Bargaining Agreement (CBA). If the role falls under union jurisdiction: Comprehensive Benefits Package Depending on union status and eligibility, NAS offers a robust suite of benefits designed to support the artist’s “whole self”: Netflix is an equal-opportunity employer. We do not just accept difference; we celebrate it. We are committed to creating an environment where every artist, regardless of their background, feels they can do the best work of their career. Accommodations: If you require any adjustments during the interview process due to a disability or other personal needs, we encourage you to reach out to your recruiting partner. We are here to ensure the interview process is accessible and equitable for everyone. To be considered for this role, please ensure your portfolio or demo reel highlights the following: Previs Artist at Netflix Animation Studios Apply now See open roles Explore More Animation Jobs

1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote)

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Eleventh Hour Games (EHG) is a remote-first studio defined by a singular focus: crafting the world’s most engaging Top-Down Action RPGs. Following the massive success of our breakout hit, Last Epoch, we are entering a new era of development. We are seeking a Senior Technical Animator who acts as the vital link between creative intent and technical execution. In this role (Senior Technical Animator), you will be the architect of the systems that bring our characters to life. This is a “hands-on” leadership position where you will own the pipelines, rigging frameworks, and runtime systems that allow our animators to work at peak efficiency while ensuring our game remains performant and responsive. At EHG, we don’t just “plug in” animations; we build scalable, intelligent systems that define how movement feels in a high-stakes combat environment. Job Overview: Senior Technical Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Senior Technical Animator Location 100% Remote (Global Connectivity) Work Model Fully Distributed Team Employment Type Full-Time / Permanent Project Focus Last Epoch & Unannounced ARPG Titles Primary Tools Maya/DCC, Python, Unity/Unreal Engine Pipelines Annual Salary Range $105,000 – $160,000 USD (Based on location and experience)* Experience Level Senior (5+ years in Technical Animation) In an Action RPG, movement is everything. It is the weight of a warrior’s swing, the fluid teleportation of a mage, and the terrifying jitter of a Void-touched horror. As our Senior Technical Animator, your mission is to ensure these movements are not only visually stunning but technically flawless. Eleventh Hour Games is looking for a specialist who thrives in the “DCC-to-Engine” pipeline. You understand that a great rig is only half the battle—the real magic happens in the state machines, blending systems, and runtime IK that make a character feel grounded in the world of Eterra. You will lead the charge in researching and implementing modern techniques like Motion Matching and Procedural Animation to keep our studio at the cutting edge of the genre. 1. Architect the Animation Pipeline You will own the roadmap for how animation data flows from creation to the player’s screen. 2. Advanced Rigging & Deformation You are responsible for the skeletal foundations of our world. 3. Runtime Systems & Engine Integration You will bring characters to life within the game engine. 4. Optimization & Performance ARPGs often feature dozens of enemies on screen at once. You will: 5. Motion Capture & Research Eleventh Hour Games believe in using the best tools for the job. You will: We are looking for a technical problem-solver who understands the soul of animation. Eleventh Hour Games would be especially interested in candidates who possess: Remote-First, People-First Eleventh Hour Games don’t just “allow” remote work; we champion it. We utilize advanced communication tools and a culture of radical transparency to ensure that every team member, regardless of their location, feels connected and empowered. A Passion for the Genre Everyone at Eleventh Hour Games is a gamer. We are building the game we’ve always wanted to play. This shared passion creates a unique environment where technical decisions are always made with the “player experience” in mind. As part of the KRAFTON Americas family, we offer: Reasonable Accommodation & EEOC KRAFTON Americas and Eleventh Hour Games are committed to the full inclusion of all qualified individuals. If you require reasonable accommodation during the application or interview process, please reach out to our HR Talent team. We provide equal employment opportunities to all, prohibiting discrimination or harassment of any kind. 1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote) Apply now See open roles Explore More Animator Jobs

Hiring Senior Technical Animator at Riot Games

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Riot Games is looking for a visionary Technical Animator to join our elite R&D team in Los Angeles. This is a high-impact role dedicated to an unpublished, large-scale MMO project that aims to redefine the boundaries of player interaction and creature performance. As a Technical Animator, you will sit at the vital crossroads of animation, design, and engineering, serving as the architect of the systems that bring our game world to life. In this position, you aren’t just animating characters; you are building the living, breathing infrastructure of a massive multiplayer universe. From defining complex state machines to optimizing runtime IK and motion warping, the Technical Animator ensures that every movement—from a player’s hero to a gargantuan world boss—is believable, responsive, and performant. Job Overview: Technical Animator Category Details Primary Job Title Technical Animator (Senior Level) Company Riot Games Project Type Unpublished R&D Product (MMO) Location Los Angeles, California, USA Base Salary Range $185,200 – $258,000 USD Core Technology Unreal Engine (Advanced Animation Blueprints) Experience Req. 5+ Years in Games or Technical Animation Riot Games recognizes that a world-class Technical Animator is a rare and valuable asset. Our compensation package is designed to reflect the technical complexity and creative leadership required for this senior-level role. 1. Salary and Equity 2. Health and Wellness 3. Lifestyle and Balance As a Technical Animator on the R&D team, you are responsible for the “how” of animation. You bridge the gap between the artistic vision of the animation team and the technical constraints of a massive multiplayer engine. 1. Systems Architecture The Technical Animator builds and maintains the core animation frameworks. You will develop complex state machines, layered animation systems, and override logic that supports split-body setups. Whether it is a player character, a complex NPC, or an atmospheric prop, you ensure the technical setup is robust and scalable. 2. Unreal Engine Mastery You will dive deep into Unreal Engine, owning the health and maintainability of Animation Blueprints and graphs. A key part of your role is defining best practices for setup, ensuring that every asset is debuggable and well-documented for the rest of the team. 3. Optimization for MMO Scale Developing for a “massive” world requires a different mindset. The Technical Animator drives optimization efforts to meet strict performance and memory targets. You will ensure that character systems scale effectively, allowing hundreds of actors to interact simultaneously without frame-rate degradation. 4. Innovation in Motion You will develop scalable animation retargeting strategies to support characters and creatures of varying proportions. By implementing runtime IK and motion warping, you provide the tools needed to achieve high-fidelity motion that adapts to dynamic environments and terrain. What We’re Looking For in a Technical Animator Riot Games looks for more than just technical skill; we look for “Player Empathy.” Every system a Technical Animator builds should ultimately serve the goal of delighting the player. Required Qualifications: Desired Skills: At Riot Games, our mission is to be the most player-centric game company in the world. This mission drives every decision we make. Whether you are building a new animation graph or supporting a global live service, you are part of a team that puts the player experience above all else. We believe that we are better when we work together. We foster a collaborative environment where every Technical Animator is empowered to bring their unique perspective and craft expertise to the table. Our goal is to build teams that represent the diverse global community of players we serve. Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all Rioters. We consider all qualified applicants for employment, including those with criminal histories, in a manner consistent with the Los Angeles Fair Chance Initiative for Hiring. Note on Background Checks: Per Los Angeles County ordinances, certain duties such as safeguarding confidential data and accessing secure digital networks may create a basis for disqualifying candidates with relevant criminal histories. These duties are essential to maintaining the safety and security of our players and our company. Hiring Senior Technical Animator at Riot Games Apply now See open roles Explore More Animation Jobs Explore More VFX Jobs

Effects TD (Project Hire) – ILM, California

Effects TD (Project Hire) - ILM, California thumb

Industrial Light & Magic (ILM), the world’s premier visual effects house, is currently seeking a highly skilled and innovative Effects TD to join our San Francisco studio. As a Project Hire, the successful Effects TD will step into an environment that has defined the vanguard of cinematic history for half a century. From the birth of the digital revolution to the latest breakthroughs in immersive storytelling, ILM remains the gold standard for visual effects, and our Effects TD team is the engine that drives that innovation. This role is not merely about executing tasks; it is about embodying the collaborative mindset and passion for filmmaking that has earned Industrial Light & Magic 15 Academy Awards for Best Visual Effects. We are looking for an Effects Technical Director who can bridge the gap between complex mathematical simulations and breathtaking artistry. Job Overview: Effects TD Feature Details Primary Job Title Effects TD (Technical Director) Company Name Industrial Light & Magic (ILM) Parent Company The Walt Disney Company / Lucasfilm Ltd. Location San Francisco, California, USA Employment Type Project-Based / Contract Hiring Range $90,400 – $118,700 per year Education Requirement Bachelor’s in CS, Engineering, or Computer Graphics Experience Level 3–5+ years in feature film production Tools & Languages Houdini, Maya, Nuke, Python, C++, Linux The Effects Technical Director at Industrial Light & Magic is a specialized technical artist responsible for generating the dynamic elements of a film that cannot be captured in-camera. Whether it is a massive tidal wave, a crumbling skyscraper, or the subtle wisp of smoke from a lightsaber impact, the Effects TD uses a combination of off-the-shelf software and proprietary tools to solve unique visual challenges. Primary Responsibilities: An Industrial Light & Magic Effects Technical Director is expected to be a self-starter who thrives under “gentle supervision.” While you will have the guidance of VFX Supervisors, we look for candidates who can take a shot from concept to completion with a high degree of autonomy and creative problem-solving. Technical Requirements: Professional Soft Skills: At Industrial Light & Magic, we believe that world-class talent deserves world-class support. The base pay for an Effects Technical Director in our San Francisco office ranges from $90,400 to $118,700. This range is a baseline; the final offer will reflect the candidate’s specific experience, geographic region, and internal equity. In addition to base pay, project hires at Industrial Light & Magic may be eligible for: Founded in 1975 by George Lucas to create the visual effects for Star Wars, Industrial Light & Magic has since become a global leader in the industry. We serve the motion picture, commercial, and attraction industries with a commitment to pushing the boundaries of what is possible. With operations in San Francisco, Vancouver, London, Singapore, and Sydney, ILM is a truly international community of artists and technologists. As an Effects Technical Director here, you are part of a legacy that includes over 325 feature films and contributions to nearly all of the top-grossing films of all time. We are currently at the forefront of the digital revolution, expanding our reach into Virtual Reality (VR), Augmented Reality (AR), and Immersive Cinema. Lucasfilm Ent Co Ltd (andIndustrial Light & Magic) is an equal opportunity employer. We believe that the best stories come from a diverse set of voices. We do not discriminate on the basis of race, religion, color, sex, sexual orientation, gender identity, age, or disability. We champion a business environment where ideas from all people help us grow and innovate. Effects TD (Project Hire) – Industrial Light & Magic Apply now See open roles

Creature TD (Project Hire) – Industrial Light & Magic, 2026

Creature TD (Project Hire) – Industrial Light & Magic, 2026 thumb

Industrial Light & Magic (ILM), the world’s premier visual effects facility and a cornerstone of The Walt Disney Company, is currently seeking a highly skilled Creature TD to join our San Francisco studio. Since George Lucas founded ILM in 1975, the studio has redefined the boundaries of cinema, and the Creature TD role remains at the very heart of that innovation. In this position, you are the architect of life. You bridge the gap between static geometry and a performance that can move an audience to tears or thrill them with terror. As a Creature TD, your work ensures that every hero character, background creature, and mechanical vehicle moves with a level of physical and anatomical fidelity that sets the global industry standard. Job Overview: Creature TD Category Details Position Title Creature TD (Technical Director) Company Name Industrial Light & Magic (ILM) Location San Francisco, California, United States Job Type Project Hire Salary Range $90,400 – $118,700 (Base Pay) Core Software Autodesk Maya, Python, Linux Primary Industry Feature Film, VFX, and Immersive Cinema The Creature TD at ILM is a multidisciplinary artist who balances deep technical proficiency with an artist’s intuition for motion. This is a “Project Hire” role, meaning you will be integrated into specific high-profile productions, working alongside the industry’s most talented supervisors to deliver cinematic excellence. Your primary mission is to rig and envelop a diverse range of assets. Whether it is a “hero” character that requires thousands of controls for a nuanced performance or complex vehicles and background props, the Creature TD ensures the technical foundation is unbreakable. Key Responsibilities and Workflow Compensation, Benefits, and Professional Growth Joining ILM as a Creature TD means becoming part of The Walt Disney Company ecosystem, which provides world-class support for its employees. Compensation Component Annual Details / Provisions Base Salary $90,400 – $118,700 (Determined by experience & equity) Incentives Potential for bonuses and long-term incentive units Health & Wellness Comprehensive medical, dental, and vision insurance Financial Future 401(k) retirement plans and employee stock options Vacation & Leave Generous paid time off and parental leave policies The ideal Creature TD candidate is someone who views technical challenges as creative opportunities. We require a blend of education and hands-on professional experience. 1. Education and Experience We look for candidates with at least 3 years of relevant professional experience and a diploma in computer graphics, fine arts, design, or a related field. Alternatively, we welcome applicants with 5 years of relevant industry experience in lieu of a formal degree. 2. Technical Requirements 3. Professional Soft Skills ILM is more than a studio; it is a legacy. Over the last 50 years, we have contributed to over 325 feature films and earned 15 Academy Awards for Best Visual Effects. By joining us as a Creature TD, you are stepping into a facility that has played a key role in the top-grossing films of all time. We are currently at the forefront of the digital revolution, expanding our horizons into Virtual Reality (VR), Augmented Reality (AR), and Immersive Cinema. As a Creature TD, you will have the opportunity to work on projects that are not just films, but cultural milestones. The Disney Advantage As part of The Walt Disney Company, ILM employees belong to a global entertainment leader. Disney is committed to a diverse and inclusive work environment where every voice is heard. We believe that the best stories come from a team that reflects the world we live in. As an equal opportunity employer, we provide a space where a Creature TD can innovate, grow, and build a career that lasts a lifetime. Creature TD (Project Hire) – Industrial Light & Magic, 2026 Apply now See open roles

3D Animator (Project Hire) – Industrial Light & Magic

3D Animator (Project Hire) - Industrial Light & Magic

Industrial Light & Magic (ILM), the world’s leading visual effects facility, is seeking a high-caliber Animator (Mid-Level) to join our San Francisco studio. Founded by George Lucas and now a cornerstone of the Disney Entertainment family, ILM has set the gold standard for visual effects for nearly five decades. From the birth of Star Wars to the latest breakthroughs in VR and Immersive Cinema, our team thrives on production excellence and a relentless passion for filmmaking. As an Animator at ILM, you are not just moving pixels; you are breathing life into creatures, characters, and objects that define modern cinema. This is a project-based role for those who excel in a high-pressure, creatively demanding environment where the technical meets the magical. Executive Job Summary Category Details Company Name Industrial Light & Magic (ILM) / Lucasfilm Ltd. Job Role Animator (Mid-Level) Employment Type Project Hire Primary Location San Francisco, California, United States Hiring Range $94,100 – $120,400 per year (Base Pay) Core Software Autodesk Maya, Proprietary Tools, Linux Industry Segment Disney Entertainment (VFX & Animation) Compensation & Benefits Package The financial health and well-being of our artists are paramount. In addition to a competitive base salary, ILM offers a comprehensive suite of benefits designed to support long-term career growth and personal stability. Compensation Component Details Base Salary Range $94,100 – $120,400 (Adjusted for experience and equity) Variable Pay Potential for bonuses and/or long-term incentive units Health & Wellness Comprehensive medical, dental, and vision insurance Financial Security 401(k) retirement plans and financial planning resources Additional Perks Access to Disney employee benefits and professional development The Mid-Level Animator is a pivotal role within the ILM pipeline. You are expected to bridge the gap between creative vision and technical execution, working under the guidance of Animation Supervisors to deliver world-class motion. 1. High-Quality Shot Execution Your primary responsibility is the successful animation of complex shots. This includes creating fluid, realistic, or stylized motion for computer-generated creatures and objects. Whether it is subtle facial acting or high-octane physical performance, your work must meet the rigorous standards of ILM dailies. 2. Collaborative Problem Solving Animation at Industrial Light & Magic (ILM) is a team sport. You will attend regular dailies, provide constructive feedback to peers, and collaborate with other departments (Rigging, Layout, and Lighting) to determine the best aesthetic and technical solutions for every frame. 3. Productivity & Deadline Management The VFX industry moves fast. You are expected to maintain a consistent level of high productivity without sacrificing quality. Meeting internal milestones and external delivery deadlines is non-negotiable. 4. Mentorship & Leadership As a Mid-level artist, you are an emerging leader. You will be expected to “mentor” entry-level animators, offering guidance on shot technicalities, performance choices, and ILM’s proprietary workflow to help them reach their full potential. 5. Reference & Performance Capture When the project demands it, you may be required to step away from the monitor to provide reference performances. This includes participating in motion capture sessions to provide the foundational data needed for assigned shot work. What We’re Looking For (Candidate Profile) Industrial Light & Magic is looking for artists who possess a “clinical eye” for motion and a deep understanding of the mechanics of performance. Education & Experience Technical Skill Requirements Professional Soft Skills About Industrial Light & Magic & The Walt Disney Company When you join Industrial Light & Magic (ILM), you join a legacy. Since 1975, we have been at the forefront of the digital revolution. Our work has contributed to 25 of the top 50 worldwide box-office hits, and we continue to break new ground in VR, AR, and Immersive Cinema. As part of The Walt Disney Company, we belong to a global enterprise that spans Disney Entertainment, ESPN, and Disney Experiences. We champion a business environment where diverse ideas lead to better storytelling. We are an equal opportunity employer, committed to a culture where every employee can thrive regardless of background. 3D Animator (Project Hire) – Industrial Light & Magic Apply now See open roles