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3D Game Director job at Blizzard Entertainment

3D Game Director job at Blizzard Entertainment thumb

Blizzard Entertainment is seeking a visionary, highly accomplished Game Director to join the executive leadership team of Hearthstone at our premier studio in Irvine, California. For over twelve years, Hearthstone has stood as a foundational pillar of Blizzard’s live-service portfolio, captivating millions of players globally and redefining the digital card game genre. As we chart the trajectory for the franchise’s next decade, this newly established leadership position will play a pivotal role in shaping the evolution of this beloved strategy universe. The Game Director will assume immediate ownership of Hearthstone’s near-term creative execution, gameplay systems, and live-service architecture. Operating in close partnership with the Senior Game Director and the broader executive ecosystem, the successful candidate will co-author the long-term macro strategy for the franchise. This comprehensive mandate spans across all primary product facets, including: This role represents a unique opportunity to steward a cultural phenomenon in gaming, balancing the preservation of core design philosophies with bold, innovative expansions across competitive play, community integration, and live service sustainability. Job Overview : Game Director Attribute Details Position Title Game Director – Hearthstone Company Blizzard Entertainment (A division of Activision Blizzard, acquired by Microsoft) Location Irvine, CA Work Arrangement Flexible Hybrid (Mix of remote and on-site days, with full-time on-site optional) Base Salary Range $136,880.00 – $253,260.00 Annual Employment Type Full-Time, Permanent Comprehensive Responsibilities as Game Director 1. Visionary Creative & Gameplay Stewardship 2. Cross-Disciplinary Integration & Data-Informed Iteration 3. Community Engagement & Sentiment Architecture 4. Cultural Leadership & Team Development Role Requirements as Game Director Minimum Qualifications Preferred Qualifications Workspace, Culture, and Compensation Workplace Architecture: This position operates under Blizzard’s flexible hybrid framework, blending targeted remote work capabilities with collaborative on-site sessions. Candidates are also welcome to utilize our Irvine, California campus full-time. Corporate Ecosystem Blizzard Entertainment—now a distinguished division of Microsoft’s gaming portfolio—stands alongside historic franchises such as Warcraft, Overwatch, Diablo, and StarCraft. We offer an inclusive, fast-paced corporate culture designed to empower creative teams while delivering premium entertainment experiences to hundreds of millions of monthly active users worldwide. Total Rewards and Compensation Blizzard is committed to offering competitive, equitable compensation packages that attract top-tier global talent. 3D Game Director job at Blizzard Entertainment Apply now See open roles Explore More Jobs

Irvine Jobs : Senior Designer, at Blizzard 2026

Irvine Jobs Senior Designer, at Blizzard 2026 thumb

Blizzard Entertainment is seeking an exceptional, narrative-driven Senior Designer, Cinematics to join an elite development squad in Southern California, dedicated to forging a brand-new, unannounced AAA title. This position stands out among premier Irvine jobs for tech and creative professionals, operating at the critical intersection of technical implementation and cinematic artistry. In this role, you will be responsible for driving high-quality, real-time, and pre-rendered cinematic assets from initial storyboard conceptualization through to final engine delivery. As a veteran developer looking at top-tier Irvine jobs, you possess an advanced understanding of how to sequence, structuralize, and implement cinematic storytelling that elevates real-time gameplay loops and respects overarching narrative goals. You are comfortable steering creative initiatives within dynamic, highly fluid incubation environments where project deadlines, game systems, and technical constraints evolve quickly. If you are an experienced visual storyteller eager to set the cinematic baseline for Blizzard’s next legendary universe, this leadership position offers an unheralded canvas for your craft. Job Overview : Senior Designer Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA Work Pattern Hybrid (On-site & Home blend) Department Game Development – Cinematic Design Project Assignment New, Unannounced AAA Project Employment Type Full-Time, Permanent Primary Category Irvine Jobs / Game Design & Cinematics Base Salary Range $82,240.00 – $152,160.00 Annual (Negotiable based on experience & profile) Required Experience 8+ Years in AAA Game Cinematics with $\ge 1$ Shipped Major Title Core Competencies Camera Work, Framing, Staging, Editing, 3D Workflows, Engine Integration Cross-Functional Touchpoints Art, Narrative, Engineering, Surfacing, VFX, Lighting, Audio Accommodations Hub accommodationrequests@activisionblizzard.com About Blizzard Entertainment & Our World Best known for creating iconic, industry-altering video game universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard Entertainment, Inc. stands as a premier global developer and publisher of digital entertainment experiences. Now operating as a vital creative cornerstone within the Microsoft (NASDAQ: MSFT) gaming portfolio, Blizzard has spent over three decades crafting critically acclaimed, genre-defining products that have won multiple Game of the Year accolades. Our titles connect tens of millions of passionate players across PC (via Battle.net®), Xbox, PlayStation, Nintendo Switch, iOS, and Android ecosystems worldwide. As an active subsidiary of Activision Blizzard, Inc., we are positioned at the definitive nexus of media, technology, and interactive entertainment. Our massive global network delights hundreds of millions of monthly active users across 196 countries, rendering us the largest gaming framework on Earth. We believe that building immersive, authentic, and innovative virtual worlds is only possible when driven by diverse, highly cross-functional teams working within an inclusive environment. We champion a culture where artists, engineers, and visionaries can thrive, grow, and unleash their ultimate professional aspirations. Position Scope & Cinematic Philosophy Cinematics at Blizzard are not mere passive interruptions to gameplay; they are foundational pillars that define our characters, enrich our lore, and contextualize player agency. On an unannounced project, the Senior Cinematic Designer’s responsibility transitions from standard asset assembly into high-level visual R&D. You will analyze how camera angles, environment staging, and micro-expressions influence emotional resonance, ensuring that cinematic continuity bridges into gameplay smoothly. This requires a balanced technical and artistic mindset: a creator who can debate the nuances of three-point lighting, screen direction, and lens compression while simultaneously executing complex scripting logic within a cutting-edge proprietary or commercial game engine. Key Responsibilities 1. Hands-on Visual Authoring & Pre-Visualization 2. Cross-Disciplinary Integration & Risk Mitigation 3. Culture Stewardship & Strategic Development Requirements for Designers To succeed at Blizzard as a senior creative leader, you must demonstrate a deep history of shipping elite interactive content, complemented by refined interpersonal skills. Core Experience & Portfolio Technical & Artistry Profile Preferred Pluses Rewards & Employee Well-being Blizzard Entertainment provides a premium, holistically engineered compensation and benefits package designed to safeguard the physical, emotional, and financial health of our team members. Comprehensive Health & Security Financial Growth & Future Planning Rest, Balance & Life Perks Irvine Jobs : Senior Designer, at Blizzard Apply now See open roles Explore More Irvine jobs

Blizzard Entertainment hiring 3D Senior Animator, Irvine

Blizzard Entertainment hiring 3D Senior Animator

Blizzard Entertainment is seeking a talented and dedicated 3D Senior Animator to join our world-class Cinematics team. In this role, you will help craft the next generation of epic animated films and cinematic experiences. The ideal candidate possesses a deep passion for filmmaking and character animation, with a proven track record of animating a diverse array of characters and creatures across multiple styles—ranging from highly stylized to realistic. This position requires a mastery of body mechanics, character acting, and the 12 principles of animation, alongside a highly collaborative mindset. Job Overview : Animator Position Details Specifications Job Title Senior Animator – Temp (SFD / Cinematics) Team Name Cinematics Location Irvine, CA (Blizzard Way) Work Arrangement Hybrid (On-site / Work-from-Home) Contract Duration 6 to 12 months (dependent on project assignment) Hourly Pay Range $39.54 – $73.16 per hour Key Responsibilities as Animator High-Fidelity Animation: Deliver character and creature animation that meets or exceeds Blizzard’s industry-leading standard of quality. Cross-Functional Collaboration: Partner closely with Directors, Animation Supervisors, and Leads to develop, define, and maintain high-end cinematic sequences. Team Mentorship: Support the growth and evolution of the Cinematics team by providing constructive technical and artistic feedback. Adaptability: Thrive in a fast-paced environment, remaining agile and responsive to evolving project priorities. Position Details & Location Role Requirements for Animator Experience Knowledge & Skills Preferred Qualifications (Plus Factors) Compensation & Benefits Financial & Compensation Benefits Overview Eligible temporary full-time employees have access to a comprehensive benefits suite via Benefits for Every World, including: Blizzard Entertainment hiring 3D Senior Animator, Irvine Apply now See open roles Explore More Jobs

3D Animation Editor job at Blizzard Entertainment, Irvine

3D Animation Editor job at Blizzard Entertainment, thumb

Blizzard Entertainment is seeking a highly skilled Animation Editor to join the Creative Development division’s Animation Editorial team on a 4-to-5-month temporary basis. Operating as the central post-production hub within the Story & Franchise Development (SFD) branch, this team authors the world-class reveal trailers, marketing assets, short films, and in-game cinematic sequences that define and support Blizzard’s globally recognized intellectual properties. This position requires a seasoned editorial professional with a sophisticated background in narrative pacing, visual storytelling, and animation post-production pipelines. Operating out of the Irvine, CA studio under a flexible hybrid framework—with fully remote arrangements considered for unique circumstances—the successful candidate will manage multiple high-profile projects simultaneously under tight live-operations deadlines. Job Overview : Animation Editor Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA (Hybrid / Remote options available) Employment Type Full-time, Temporary Contract (Anticipated 4–5 month duration) Department Creative Development — Animation Editorial (Story & Franchise Development) Compensation $30.47 – $56.35 Hourly (Based on experience and location) Core Software Adobe Premiere Pro (Expert-level required) Preferred Software Adobe After Effects (Compositing & 2D effects) Required Experience 5+ years of professional editorial history, with a focus on animation Core Workflow Storyboards, animatics, temp music/SFX, and final cinematic delivery Franchise Scope Warcraft, Overwatch, Diablo, StarCraft Key Responsibilities as Animation Editor Key Responsibilities Required Skills and Experience Desirable Pluses About the Organization Blizzard Entertainment, Inc., a division of Activision Blizzard and a member of the Microsoft family, is a premier developer and publisher of entertainment experiences. Over the past 30 years, Blizzard has created some of the gaming industry’s most critically acclaimed and genre-defining titles, engaging tens of millions of monthly active users across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android. We operate an inclusive workplace built on creative ambition, diversity, and the pursuit of epic entertainment. We strongly encourage qualified candidates from all backgrounds and under-represented demographics to apply. 3D Animation Editor at Blizzard, Irvine Apply now See open roles Explore More Jobs

Naughty Dog | Senior 3D Technical Gameplay Animator, CA

Naughty Dog Senior 3D Technical Gameplay Animator, CA thumb

Naughty Dog is seeking a visionary and highly skilled Senior Technical Gameplay Animator to bridge the gap between creative artistry and advanced engineering. In this specialized role, you will be responsible for designing, implementing, and troubleshooting complex, high-fidelity runtime animation systems and dynamic character behaviors that form the backbone of our gameplay experiences. This is not a character rigging position; rather, it is a role designed for an expert animator who possesses deep technical programming or scripting capabilities. Operating from our studio in Santa Monica, California, under a hybrid or onsite arrangement, you will collaborate closely with Animation, Design, and Gameplay Engineering teams. Your goal will be to pioneer next-generation animation pipelines, build cutting-edge runtime tools (such as advanced state machines and blend trees), and author high-quality animation content to test and prove these systems in-engine. As a senior member of the “Kennel,” you will take full ownership of complex technical initiatives, mentor peers, and directly influence the cinematic gameplay standards of our upcoming title, Intergalactic: The Heretic Prophet. Job Overview : Senior Technical Gameplay Animator Attribute Details Job Title Senior Technical Gameplay Animator Company Naughty Dog (Sony Interactive Entertainment) Location Santa Monica, California, USA Work Arrangement Hybrid / Onsite Experience Level Senior (5+ Years of Industry Experience) Core Technical Stack Python, C#, C++, Maya, MotionBuilder Specialization Runtime Animation Systems, State Machines, Blend Trees, IK Solvers Key Projects Intergalactic: The Heretic Prophet (and legacy support for The Last of Us franchise) Compensation $126,400 – $227,500 USD Base + Annual Bonus & Sony Benefits Welcome to Naughty Dog For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed video games that consistently shatter the boundaries of narrative depth, gameplay design, and graphical technology. Our studio is widely lauded for creating evocative, character-driven stories defined by an uncompromising attention to detail. From the sweeping, cinematic survival-horror of The Last of Us franchise—which recently expanded its reach with The Last of Us Part II Remastered on PS5 and groundbreaking PC releases for both Part I and Part II—to our rich history of genre-defining action, we strive to make games that leave a lasting cultural impact. At Naughty Dog, we have curated a community of the top creative and technically innovative minds in the global interactive entertainment industry. We believe that a broad, diverse range of cultural and life experiences contributes fundamentally to the overall well-being of our studio and the ultimate success of our titles. We are heavily committed to continuous innovation, and we want talented individuals who share our passion for storytelling and technical excellence to join us at the kennel as we develop our highly anticipated new project, Intergalactic: The Heretic Prophet. Position Purpose & Detailed Scope The boundary between real-time gameplay and cinematic narrative continues to blur, demanding animation systems that are incredibly responsive to player input while maintaining flawless physical realism. The Senior Technical Gameplay Animator is the linchpin of this ecosystem. This role requires a rare combination of skills: the artistic eye of a world-class animator and the logical mindset of a software developer. You will not merely consume tools provided by engineers; you will actively participate in defining how those tools are architected. By mastering in-engine systems like state machines, blend trees, parametric blending, and complex inverse kinematics (IK) solvers, you will transform raw motion-capture data and hand-keyed animation into living, breathing character systems that react organically to changing virtual environments. Key Responsibilities 1. System Design & Pipeline Innovation 2. Implementation, Content Creation & Troubleshooting 3. Leadership, Quality Bar & Knowledge Management About You (Selection Criteria) To excel in this role, you must be a proactive, communicative problem-solver who enjoys working at the cutting edge of real-time interactive technology. Experience & Artistry Technical Skill Matrix Compensation, Perks & Benefits Base Salary & Financial Packages The estimated base salary range for this position in the Los Angeles area is $126,400 to $227,500 USD. At Sony Interactive Entertainment (SIE), several key factors are evaluated when establishing individual compensation packages. The finalized offer is dependent on job-related parameters, including the candidate’s deep domain knowledge, specific technical skill sets, years of relevant experience, production track record, and alignment with our hybrid working policies. This role may also be eligible for comprehensive additional compensation rewards, including an annual performance bonus and other long-term studio incentive plans. Top-Tier Corporate Benefits Naughty Dog employees have access to Sony Interactive Entertainment’s premium, competitive benefits package, designed to support long-term physical, mental, and financial well-being: Equal Opportunity & Background Checks Naughty Dog and Sony Interactive Entertainment are proud to be Equal Opportunity Employers. We celebrate diversity and are committed to creating an inclusive, safe, and collaborative work environment where all individuals are welcome, respected, and empowered. Please note: Sony Interactive Entertainment conducts thorough background checks at the offer stage for all prospective employees in accordance with local legal frameworks (which may include criminal history reviews for certain positions) to ensure studio safety and protect proprietary internal technologies. All personal information collected during this process is securely handled in compliance with our Candidate Privacy Notice. Naughty Dog | Senior 3D Technical Gameplay Animator, CA Apply now See open roles Explore More Jobs

Sony Pictures Imageworks hiring Associate Technical Director

Sony Pictures Imageworks hiring Associate Technical Director thumb

Sony Pictures Imageworks , The Associate Technical Director (ATD) is a collaborative, service-oriented role dedicated to supporting and optimizing Sony Pictures Imageworks’ compositing and 2D pipelines. Reporting directly to the VFX and CG Supervisors, the ATD acts as a vital technical bridge between creative artists and core pipeline engineering teams. Daily responsibilities center on building, maintaining, and deploying artist-facing tools, custom Python scripts, and Nuke gizmos within the studio’s proprietary asset management systems. Tailored for an analytical problem-solver who enjoys direct studio support, this position focuses on diagnosing production bottlenecks, automating repetitive workflows, and providing front-line technical troubleshooting to ensure artists can reliably deliver high-quality final images under tight deadlines. Job Overview : Associate Technical Director Job Detail Information Location Vancouver, British Columbia, Canada Company Sony Pictures Imageworks Canada Inc. Address 658 Homer Street, Suite 405, Vancouver, BC, V6B 2R4 Position Type Project-based, Full-Time Language of Work English Anticipated Salary $26.44 – $36.32 / hour Land Acknowledgement Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation. Position Overview as Associate Technical Director Sony Pictures Imageworks is seeking an analytical, service-oriented Associate Technical Director (ATD) to join our Vancouver studio. Reporting directly to the VFX and CG Supervisors, the ATD plays a critical role in supporting the development, stability, and optimization of the studio’s compositing and 2D pipelines. This position focuses on building, maintaining, and troubleshooting artist-facing tools and workflows. As an ATD, you will act as a vital bridge between creative artists, supervisors, and core pipeline engineering teams. Your objective is to resolve daily technical production hurdles, improve workflow efficiencies, and ensure reliable pipeline support for final image development. This is a highly collaborative role ideal for an individual who enjoys hands-on problem-solving and empowering artists to deliver world-class visual effects. Key Responsibilities as Associate Technical Director 1. Tool Development & Pipeline Support 2. Technical Troubleshooting & Artist Assistance 3. Knowledge Management & Collaboration Role Requirements Required Technical Skills Required Collaborative Skills Nice-to-Have Qualifications The following skills are advantageous but not mandatory for consideration: Cultural Core Values We actively look for candidates who mirror our studio’s internal culture: Compensation, Benefits & Application Requirements Salary Determination The anticipated base salary for this position is $26.44 to $36.32 per hour. The final hourly rate offered will depend on individual applicant qualifications, total years of relevant production experience, education level, certifications, and technical proficiencies. Comprehensive Benefits Per company policy, full-time employees receive a competitive package including: Submission Requirement To be considered for this technical role, you must provide a demo reel and breakdown illustrating your relevant artistic or technical experience, explicitly highlighting the technical nuances, toolsets, or workflows you have built or supported. Sony Pictures Imageworks hiring Associate Technical Director Apply now See open roles Explore More jobs

CD PROJEKT RED hiring Junior Motion Capture Specialist

CD PROJEKT RED hiring Junior Motion Capture Specialist

CD PROJEKT RED is seeking a highly motivated and detail-oriented Junior Motion Capture Specialist to join our expanding team at our Boston hub. This is a foundational role established during an exciting period of growth, as we continue to build and refine the motion capture infrastructure for our highly anticipated upcoming projects. This position is embedded within the Shared Development Services (SDS) group—a collaborative, cross-studio collective of technical and creative experts supporting multiple major productions simultaneously. In this hands-on role, you will be deeply involved in the entire lifecycle of motion capture, spanning from meticulous session preparation and studio management to highly technical post-processing workflows. Furthermore, you will actively support senior team members in enhancing our optical stages, tracking systems, and proprietary toolsets. This role offers an exceptional entry point into high-end AAA game development, providing you with direct mentorship, exposure to industry-leading pipelines, and the opportunity to make a tangible impact on the realism and cinematic quality of our character animations. Job Overview : Motion Capture Artist Job Detail Information Location Boston, MA, USA (Hybrid / In-Office) Position Type Full-time, Permanent Department Shared Development Services (SDS) Project Portfolio Multiple Triple-A (AAA) Productions Estimated Salary Range $62,300 – $92,400 USD annually Company Overview At CD PROJEKT RED, our mission is definitive and unwavering: to create revolutionary, story-driven role-playing games (RPGs) that leave an indelible mark on the hearts of gamers worldwide. As the creators of critically acclaimed universes like The Witcher and Cyberpunk 2077, we pride ourselves on pushing the boundaries of interactive narrative, technical innovation, and artistic expression. We believe that extraordinary games are born from an environment of shared passion, mutual respect, and creative freedom. Our team thrives on collaboration, transparency, and a collective drive to challenge the status quo of the gaming industry. To dive deeper into who we are, explore our vibrant culture across our social media platforms, tune into our official YouTube channel, and visit our Beyond the Game Blog—where we regularly share behind-the-scenes insights, technical deep-dives, and personal stories straight from our developers. Key Responsibilities as Motion Capture Artist As a Junior Motion Capture Specialist, your daily responsibilities will span across production assistance, technical data processing, studio maintenance, and collaborative pipeline development. 1. Shoot Preparation and Stage Operations 2. Motion Capture Data Processing 3. Studio Infrastructure and Maintenance 4. Pipeline Optimization and Innovation Role Requirements The ideal candidate possesses a foundational understanding of motion capture methodologies and a passion for refining the technical processes that bring virtual characters to life. Required Qualifications Preferred (Nice-to-Have) Qualifications Please note that the following skills are highly valued but are not strict prerequisites for application. Compensation and Working Structure Comprehensive Benefits & Well-Being Package We believe that our team members do their best work when they are healthy, supported, and balanced. To ensure a thriving workplace, we offer a premier array of benefits designed to support your physical, mental, and financial well-being. Health & Comprehensive Wellness Time Off & Work-Life Balance Financial Security & Perks Studio Life & Professional Growth CD PROJEKT RED hiring Junior Motion Capture Specialist Apply now See open roles Explore More Jobs

3D Animator, Bethesda Game Studios, Canada

3D Animator, Bethesda Game Studios, Canada thumb

3D Animator job overview : Welcome to Bethesda Game Studios, the award-winning development team behind some of the most iconic, critically acclaimed, and genre-defining franchises in interactive entertainment history, including Starfield, The Elder Scrolls, and Fallout. At Bethesda, we don’t just build games; we create massive, living worlds that players inhabit for thousands of hours. Our studio culture is built on the belief that groundbreaking creativity flourishes when our people are supported, valued, and inspired. We are committed to offering our employees a thoroughly well-balanced home and work life. We achieve this by providing highly competitive salaries, a generous and comprehensive benefits program, and creative studio environments located in some of North America’s most vibrant and culturally rich cities. With a definitive goal of cultivating a workforce and studio culture as fun, diverse, and inclusive as our global player base, we proudly welcome applicants with unique skillsets, varied experience levels, and diverse backgrounds. If you are deeply passionate about making a meaningful, lasting contribution to some of the most significant, widely anticipated games in the industry, we want to hear from you! Job Overview : 3D Animator Job Attribute Details Position Animator (First-Person Focus) / Animateur(trice) Studio Bethesda Game Studios (Developer of Starfield, Fallout, The Elder Scrolls) Location Options Rockville, MD | Austin, TX | Dallas, TX | Montreal, QC Department Art (Animation) Base Salary Range $70,000 – $155,000 / year (Dependent on primary work location) Core Software Maya, 3ds Max, or Blender (Required); MotionBuilder (Asset) Key Qualifications 3D Animation training, strong hand-keyed principles, attention to detail Bonus Skills First-person animation, motion capture, creature animation, animation graphs Union Representation Yes (Represented by the Communication Workers of America – CWA) The Role: Animator (First-Person Focus) Bethesda Game Studios is seeking a talented, expressive, and technically proficient First-Person Animator to join our elite core Art Department. In this role, your craft will directly dictate the physical feel, immersion, and tactile feedback of our game worlds. You will focus heavily on the mechanics, weight, and subtle nuances of first-person gameplay perspective—ensuring that every weapon draw, spell cast, object interaction, and traversal mechanic feels incredibly responsive, punchy, and visually flawless. We will consider exceptional candidates for placement across any of our four primary Bethesda Game Studios physical office locations: This position is a prominent part of a collective bargaining unit and is proudly represented by the Communication Workers of America (CWA), ensuring a structured, fair, and advocate-supported workspace. Core Responsibilities 1. High-Fidelity Asset Creation & Artistic Execution 2. Cross-Disciplinary Collaboration & Communication 3. Mentorship & Pipeline Support Qualifications: What Makes You S.P.E.C.I.A.L. To thrive in our pipeline, candidates should possess a blend of artistic excellence, robust technical comprehension, and an exemplary collaborative spirit: Preferred & Bonus Skills While not strictly mandatory, candidates possessing the following credentials will stand out significantly: Compensation, Financial Rewards & Benefits Expected Salary Range The typical base pay range for this position at the start of employment is expected to be between $70,000 – $155,000 per year. Location-Based Pay Variations: ZeniMax Media maintains tailored base pay structures for various work locations across the United States and international offices. This enables us to compensate our staff competitively and consistently within distinct geographic job markets. The broad range displayed above reflects potential U.S. base pay; your specific base pay will depend squarely upon your primary designated work location, role complexity, individual skill sets, and verified relevant experience. Base pay structures are evaluated and updated annually. Additional Rewards & Perks At ZeniMax, core dedication is rewarded. Eligible roles have access to performance-based financial incentives, including: Comprehensive U.S. Benefits Package For personnel based out of our United States offices (Rockville, Austin, Dallas), our premium benefits tier includes: 3D Animator, Bethesda Game Studios, Canada Apply now See open roles Explore More Jobs

Epic games : Senior Hard Surface Artist, 2026

Epic games Senior Hard Surface Artist, 2026 THUMB

Epic Games is searching for an exceptionally talented and technically proficient Senior Hard Surface Artist to join our development team working on an unannounced, era-defining project built in collaboration with Disney. Based out of our global headquarters in Cary, North Carolina, this position places you at the epicenter of a historic creative cross-over, shaping the next generation of digital assets within the expanding Fortnite ecosystem. Epic Games jobs. In this senior role, you will partner closely with art, design, animation, technical animation, and production teams to build a steady stream of elite, high-quality mechanical and organic asset content. You will be responsible for bringing complex vehicles, weapons, gadgets, and technical props to life through exceptional high-and-low poly modeling, PBR texturing, and masterful artistic execution. Epic Games jobs Beyond solo asset creation, you will help establish the visual standards and technical benchmarks for hyper-realistic hard surface content across the entire project pipeline. If you have a passion for flawless mechanical functional design, deep experience with real-time optimization budgets, and a desire to see your work used by hundreds of millions of players globally, we want you to join our world-class team. Epic Games jobs. Jobs at epic games : Senior Hard Surface Artist For a quick, comprehensive reference regarding the operational parameters of this open position, please review the core parameters outlined below: Key Metric Specification & Details Hiring Company Epic Games Product Ecosystem Fortnite (Special, Unannounced Project Collaboration with Disney) Job Title Senior Hard Surface Artist Location Cary, North Carolina, United States (On-site / Hybrid) Core Department Art & Animation Primary Asset Focus Weapons, Vehicles, Gadgets, and Complex Mechanical Elements Secondary Asset Focus Simple to moderately complex organic meshes to support world-building Primary Engine Unreal Engine 5 Ecosystem Core Toolsets Maya, 3ds Max, Blender, Plasticity, ZBrush, and PBR Texturing suites Cross-Team Alignment Animation, Tech Animation, VFX, Level Design, and Production Note: Epic Games strictly adheres to all regional pay equity and transparency regulations. Finalized financial offers are formally detailed during the final stages of the selection process. Key Responsibilities Your day-to-day operations as a Senior Hard Surface Artist will blend hands-on modeling, technical pipeline problem-solving, and cross-discipline alignment. 1. High-Fidelity Mechanical Asset Modeling 2. Advanced Texturing & Look-Development 3. Technical Pipeline Collaboration & Optimization Required Skills, Knowledge, and Expertise Professional Qualifications Communication & Synergy: Highly developed collaboration, verbal, and written communication skills, with a native ability to comfortably collaborate across multiple engineering and artistic disciplines simultaneously. Elite Hard Surface Mastery: Exceptional, production-proven hard surface modeling skills with a deep portfolio demonstrating complex mechanical assets explicitly built for modern games or high-end real-time environments. DCC Tool Fluidity: Expert-level proficiency utilizing industry-standard 3D software suites, including tools like Autodesk Maya, 3ds Max, Blender, ZBrush, or specialized CAD modeling platforms like Plasticity. PBR Texturing Expertise: Outstanding understanding of modern texturing pipelines, texel density requirements, UV layout optimization, and the realistic creation of materials. End-to-End Asset Delivery: Proven ability to autonomously guide an asset through the entire creation pipeline—from raw conceptual block-out to final implementation, bug-fixing, and technical engine optimization. Animation-Ready Design: Demonstrable experience structuring functional mechanical meshes engineered to easily receive bones, joints, and complex rig controls for smooth animation sequences. Epic Job + Epic Benefits = Epic Life Epic Games treats our talent as our greatest resource. Our comprehensive benefits program is built to support your health, family, and long-term well-being, covering 100% of insurance premiums for you and your legal dependents: Jobs at epic games : Senior Hard Surface Artist, 2026 Apply now See open roles Explore More Jobs

Epic Games jobs : 3D Environment Outsource Lead

Epic Games jobs 3D Environment Outsource Lead thumb

Epic Games jobs is searching for an experienced, highly structured Environment Outsource Lead to support, supervise, and scale asset production for several major initiatives under our historic, high-profile collaboration with Disney. Based out of our global headquarters in Cary, North Carolina, this pivotal role operates at the critical intersection of high-level creative vision and external global execution. As an Environment Outsource Lead, you will act as the primary structural and artistic bridge between Epic’s internal art leadership and our external vendor partners. You will be responsible for overseeing the creation of premium prop and architectural content, providing frontline creative feedback, and ensuring that every externally produced asset meets Epic’s stringent aesthetic and technical benchmarks. While this position is primarily supervisory, it demands an elite, veteran artist with a deeply rooted hands-on background in Environment Art and AAA studio pipelines. If you possess a rare blend of exceptional communication skills, meticulous organizational habits, and a passion for managing complex creative workflows at a massive global scale, we want you on the team. Epic Games jobs. Epic Games jobs Overview : 3D Environment Outsource Lead For a quick, comprehensive reference regarding the operational parameters of this vacancy, please review the core metrics outlined below: Key Metric Specification & Details Hiring Company Epic Games Project Focus Ecosystem initiatives under the Epic Games x Disney Collaboration Job Title Environment Outsource Lead Location Cary, North Carolina, United States (On-site / Hybrid) Core Department Art & Animation Primary Focus Prop assets, modular kit pieces, and architectural content Core Workflow Vendor package creation, feedback loop management, internal ingestion Primary Engine Unreal Engine 5 (Advanced, production-level proficiency required) Core Toolsets Substance Painter, Marmoset Toolbag, Perforce, major 3D DCC packages Key Relationships Reports to Art Directors/Leads; collaborates with Level Design & Production Role Overview & Strategic Impact In a production environment as massive as Epic Games, outsourcing is not merely a supplementary pipeline—it is a core engine of content delivery. The Environment Outsource Lead has a profound strategic impact on the production ecosystem. You are the ultimate gatekeeper of quality and optimization for hundreds of assets that will define the look and feel of our collaborations with Disney. Epic Games jobs Your day-to-day value lies in your ability to de-risk production before an external artist ever touches a file. You will translate abstract design metrics into concrete, unambiguous vendor packages. This involves collecting exhaustive photo references, building accurate graybox asset blockouts, establishing technical benchmarks, and writing clear pipeline documentation. When assets are submitted for review, you will utilize your deep artistic expertise to provide clear, actionable feedback via paint-overs and written critiques. Furthermore, you will act as a technical problem-solver—ingesting external deliveries into Unreal Engine 5, managing source control via Perforce, and making the final technical polishes needed to guarantee every prop is completely game-ready and performance-optimized. Key Responsibilities as Environment Outsource Lead Your role as an Environment Outsource Lead blends artistic mentorship, technical pipeline execution, and rigorous cross-discipline organization. Epic Games jobs. 1. External Vendor Supervisions & Art Direction 2. Vendor Package Generation & Pipeline Documentation 3. Cross-Discipline Integration & Asset Ingestion Required Skills, Knowledge, and Expertise Professional Qualifications Soft Skills & Communication Excellence Epic Games Jobs + Epic Benefits = Epic Life Epic Games jobs – Our philosophy at Epic Games is straightforward: we look after our people completely so they can focus on setting global standards for interactive media. We pay 100% of the insurance premiums for both you and your dependents, creating an unparalleled safety net: Epic Games jobs : 3D Environment Outsource Lead Apply now See open roles Explore More Epic Games Jobs