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Dublin Jobs | FX Technical Director (Unreal Engine), dublin

Dublin Jobs FX Technical Director (Unreal Engine), dublin

If you are looking at Dublin jobs in the creative tech sector, Brown Bag Films has a premier opening. We are an award-winning and creatively driven global animation studio recognized for its premium, engaging content for children and families. Guided by our studio philosophy, “We Love Animation™,” we anchor our production models around the empowerment of our creative and technical talent. This critical, highly technical role bridges the gap between complex software engineering and high-end visual effects execution. Operating out of our state-of-the-art studio, the FX TD will be responsible for engineering bespoke tools, designing automation frameworks, and streamlining workflows to support the FX department. By integrating real-time FX systems into a robust linear narrative Unreal Engine pipeline, the successful candidate will empower artists to seamlessly bring the director’s creative vision to the screen while eliminating technical friction. Dublin Jobs Overview : FX Technical Director Parameter Specification Details Vacancy Name FX Technical Director (FX TD) – Unreal Engine Hiring Company Brown Bag Films Core Function Computer Graphics (CG) / Pipeline & Technical Direction Primary Software Environment Unreal Engine (Houdini experience highly valued) Office Location Dublin, Ireland Work Arrangement Hybrid (Minimum of 2 days per week required on-site) Employment Nature Full-Time, Fixed-Term Contract Contract Duration 12 Months Remuneration Range €60,000.00 – €70,000.00 (Gross Per Annum) Eligibility Requirements Open to EU Candidates Only (Must possess immediate right to work in Ireland) Position Overview & Strategic Purpose As real-time rendering environments become the backbone of modern linear episodic animation, tech-driven Dublin jobs like the FX Technical Director have never been more vital. The FX TD at Brown Bag Films is not merely an asset creator, but an infrastructure architect. The core purpose of this role is to identify operational inefficiencies, automate repetitive manual tasks, and build stable, scalable pipelines that allow creative FX artists to focus on aesthetic execution rather than technical troubleshooting. The ideal candidate will possess deep technical insight into Unreal Engine’s core architecture, a passion for tool development, and a collaborative mindset. You will serve as the primary defensive line against pipeline bottlenecks, diagnosing system-level failures, and optimizing data flow between asset creation software and the real-time engine. Additionally, your expertise will help establish studio-wide best practices, ensuring our facility remains at the cutting edge of real-time animated content creation. Comprehensive Roles and Responsibilities The duties of the FX Technical Director encompass three core operational domains: Tool & Prototype Engineering, Pipeline Optimization & Troubleshooting, and Training & Knowledge Transfer. Tool Development & Prototype Engineering Pipeline Optimization & Technical Troubleshooting Mentorship, Training & Documentation Candidate Requirements & Qualifications To maintain our studio’s high technical benchmarks among top-tier Dublin jobs, candidates must demonstrate a profound mastery of real-time engine workflows, architectural problem-solving, and cross-discipline collaboration. Advanced System Knowledge Proven Industry Experience Desirable Technical Sub-sets Workspace Architecture: The Hybrid Model Brown Bag Films believes that creative synergy and technical breakthroughs thrive on a blend of collaborative in-person interaction and flexible, focused remote work. Compared to standard on-site Dublin jobs, this position offers a flexible and structured hybrid model: Compliance, Eligibility, and Application Mandate Legal Right to Work This position is explicitly open to EU citizens or candidates who currently possess an uncompromised, valid right to work in Ireland for the entire duration of the 12-month contract. Brown Bag Films cannot provide immigration visa sponsorship or work permit assistance for this contractual vacancy. Commitment to Diversity Brown Bag Films is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All employment decisions are based on business needs, job requirements, and individual qualifications. Dublin Jobs | FX Technical Director (Unreal Engine), dublin Apply now See open roles Explore More Dublin Jobs

3D Senior FX Artist | Brown Bag Films, Dublin

3D Senior FX Artist Brown Bag Films, Dublin,thumb

Brown Bag Films, an award-winning and creatively driven animation studio globally recognized for its commitment to high-quality, engaging content for children and families, is officially seeking an experienced and forward-thinking Senior FX Artist (Unreal Engine). Driven by our core philosophy, “We Love Animation™,” we position our creative talent at the center of our operational and artistic ecosystem. This senior-level position requires a masterful blend of technical acumen, creative look-development, and collaborative leadership. Based out of our state-of-the-art Dublin studio, the successful candidate will play a pivotal role in shaping the visual effects landscape of our current production pipeline, leveraging Unreal Engine to build premium FX assets and shots. Beyond individual technical execution, this role serves as a cornerstone for mentorship, studio infrastructure refinement, and cross-departmental collaboration. Job Overview : Senior FX Artist Parameter Specification Details Vacancy Name Senior FX Artist – Unreal Engine Hiring Company Brown Bag Films Core Function Computer Graphics (CG) / Visual Effects (FX) Primary Software Environment Unreal Engine Office Location Dublin, Ireland Work Arrangement Hybrid (Minimum of 2 days per week required on-site) Employment Nature Full-Time, Fixed-Term Contract Contract Duration 12 Months Remuneration Range €46,722.29 – €53,317.89 (Gross Per Annum) Eligibility Requirements Open to EU Candidates Only (Must possess immediate right to work in Ireland) Position Overview & Strategic Purpose The modern animation landscape demands a seamless marriage between cinematic storytelling and cutting-edge real-time technology. As a Senior FX Artist specializing in Unreal Engine, you will be tasked with transforming the creative visions of our Art Directors and Episodic Directors into functional, stunning, and technically optimized real-time visual effects. This role balances high-level aesthetic look-development with strict adherence to the production’s technical parameters. In addition to delivering production-ready assets under rigorous deadlines, you will act as a technical pillar and mentor within the CG department. By supervising assets from both internal and overseas teams, refining pipeline workflows, and coaching junior-to-mid-level talent, you will directly influence the creative output and operational efficiency of Brown Bag Films. Comprehensive Roles and Responsibilities as Senior FX Artist The responsibilities of the Senior FX Artist span three core domains: technical execution, pipeline optimization, and team leadership. Creative & Technical Execution Pipeline Management & Quality Assurance Leadership, Mentorship & Resource Strategy Candidate Requirements & Qualifications To maintain our studio’s high standards of excellence, the ideal candidate must possess an advanced blend of artistic insight, industry experience, and technical mastery. Advanced Knowledge & Insight Proven Industry Experience Studio Practices & Soft Skills Workspace Architecture: The Hybrid Model Brown Bag Films believes that creative synergy thrives on a blend of collaborative in-person interaction and flexible remote focused work. This position operates under a structured hybrid model: Compliance, Eligibility, and Application Mandate Legal Right to Work This position is explicitly restricted to candidates who are EU citizens or currently possess a valid, uncompromised right to work in Ireland for the entire duration of the 12-month contract. Brown Bag Films cannot provide visa sponsorship or work permit assistance for this particular contractual vacancy. Commitment to Diversity Brown Bag Films is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All employment decisions are based on business needs, job requirements, and individual qualifications. Brown Bag Films | 3D Senior FX Artist, Dublin Apply now See open roles Explore More Dublin Jobs

Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand

Patriam Studios UI_UX Artist Junior Remote

Are you passionate about designing immersive user experiences that elevate gameplay and bring fantasy worlds to life? Do you dream of creating intuitive interfaces for a game inspired by ancient civilizations, medieval kingdoms, and epic adventures? If so, Patriam Studios invites you to become part of our growing remote team. Patriam Studios is currently hiring a Junior UI/UX Artist based in New Zealand to contribute to the development of Patriam: Saga of Roljar, an ambitious fantasy game that blends rich storytelling, immersive environments, and engaging gameplay. This is an excellent opportunity for aspiring game artists and designers looking to gain real-world experience in the game development industry while collaborating with experienced professionals in a supportive remote environment. Whether you’re a recent graduate, self-taught designer, or an emerging creative with a strong portfolio, we’d love to hear from you. Job Overview : Junior UI/UX Artist Job Details Information Company Patriam Studios Job Title Junior UI/UX Artist Location Remote (New Zealand) Employment Type Junior / Entry-Level Work Arrangement Fully Remote Industry Game Development Department UI/UX Design Experience Level Entry-Level Project Patriam: Saga of Roljar Application Status Open About Patriam Studios :: Patriam Studios is an independent game development studio focused on creating immersive, story-driven gaming experiences inspired by mythology, history, and fantasy. Our mission is to build unforgettable worlds where players can explore breathtaking environments, engage in meaningful adventures, and experience compelling narratives. Our flagship project, Patriam: Saga of Roljar, is a fantasy adventure set in a world inspired by ancient civilizations and medieval culture. Every visual element, environment, and interface is carefully crafted to immerse players in an authentic and memorable gaming experience. As a member of our team, you’ll have the opportunity to work on a meaningful project while developing valuable professional skills alongside passionate artists, designers, programmers, and storytellers. About the Role As a Junior UI/UX Artist, you will design and create intuitive, visually engaging user interfaces that enhance gameplay while maintaining the artistic vision of the game. You’ll collaborate closely with designers, artists, and developers to ensure every menu, inventory, HUD, dialogue window, and interface element provides a seamless and enjoyable player experience. Your creativity and attention to detail will directly influence how players interact with the world of Patriam. Key Responsibilities as Junior UI/UX Artist As a vital member of the UI/UX team, your primary focus will be designing intuitive, visually appealing game interfaces, including menus, HUDs, inventory screens, dialogue systems, and interactive components. You will champion the user experience by producing wireframes, mockups, layouts, icons, and interface assets while maintaining a high level of visual consistency across all elements. Collaboration is key in this role; you will work closely with game designers to translate gameplay systems into seamless user requirements, and partner with concept and environment artists to ensure the UI beautifully complements the game’s overall artistic direction. Additionally, you will continuously improve usability through iterative testing and team feedback, efficiently organize design assets and documentation, and stay ahead of modern industry trends to help deliver a smooth, engaging, and enjoyable player experience. Required Qualifications for Junior UI/UX Artist The ideal candidate is passionate about video games, interactive entertainment, and creating engaging player experiences. Applicants should have a solid understanding of fundamental UI and UX design principles, along with a strong eye for typography, color theory, layout composition, spacing, and visual hierarchy. Proficiency with industry-standard design tools such as Adobe Photoshop, Adobe Illustrator, Figma, or similar software is expected. Successful candidates will demonstrate creative problem-solving abilities, exceptional attention to detail, and excellent organizational and time management skills. Strong communication skills are essential, as this is a fully remote role requiring effective collaboration with a distributed team. Above all, we are looking for individuals who are eager to learn, receptive to feedback, and motivated to grow alongside experienced game developers and designers. Preferred Qualifications The following qualifications are beneficial but not required: What You’ll Gain :: Joining Patriam Studios provides an opportunity to build your career while contributing to an exciting original game project. Benefits include: Who Should Apply? This role is ideal for: If you’re excited about designing interfaces that make gameplay intuitive, immersive, and visually engaging, we encourage you to apply. Equal Opportunity Employer Patriam Studios values diversity, creativity, and inclusion. We welcome applicants from all backgrounds and evaluate candidates based on their skills, creativity, experience, and potential to contribute to our team. Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand Apply now See open roles Explore More Jobs

Patriam Studios hiring 3D Junior Environment Artist, Remote

Patriam Studios hiring 3D Junior Environment Artist, Remote thumb (1)

Thank you for your interest in joining the creative force behind Patriam: Saga of Roljar. Patriam Studios is expanding its remote development team within New Zealand and is currently seeking a motivated, detail-oriented Junior Environment Artist. This entry-level role is tailored for an aspiring 3D artist who wants to gain real-world industry experience, work alongside a collaborative remote team, and help construct a visually striking, medieval-inspired world. If you have a strong passion for architectural history, world-building, and set dressing, we encourage you to review the role specifications below. Job Overview : Junior Environment Artist Attribute Details Position Title Junior Environment Artist (Medieval Buildings, Props & Objects) Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Stylistic Medieval Architecture & Set Dressing Primary Deliverables Modular building kits, historical props, and optimized asset layouts Key Software & Toolsets Maya, Blender, ZBrush, Substance Suite, Unreal Engine / Unity Job Summary Patriam Studios is offering an exceptional opportunity for local creators looking for high-quality new zealand jobs in game development. As our Junior Environment Artist, you will be tasked with creating stylistic, medieval-inspired architecture, atmospheric props, and detailed objects that ground the narrative of Patriam: Saga of Roljar. Working entirely from home under the guidance of senior art leads, you will build modular structural assets and execute thoughtful set dressing to turn empty digital landscapes into living, breathing historical environments. Core Responsibilities & Technical Requirements Key Responsibilities: Technical Requirements: Working with Our Team Remote Flexibility, Local Connection: While our workflow is 100% remote, allowing you to craft a balanced work-from-home environment, this position is strictly open to talent residing within New Zealand. This localization ensures seamless communication across identical working hours and helps grow the domestic game development industry. What We Offer: Patriam Studios hiring 3D Junior Environment Artist, Remote Apply now See open roles Explore More Environment Artist Jobs

Patriam Studios | 3D Junior Creature Artist, (Remote)

Patriam Studios 3D Junior Creature Artist, (Remote) thumb

Patriam Studios is breaking new ground with Patriam: Saga of Roljar, an immersive title heavily rooted in rugged historical realism and deep, organic mythology. We are currently searching for a fresh visual voice to join our art department as a Junior Creature Artist. If you are a New Zealand-based digital sculptor fascinated by comparative anatomy, folklore, and monster design, this is your invitation to transition from personal projects into a commercial pipeline. Job Overview : Junior Creature Artist Attribute Details Position Title Junior Creature Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Mythological Fauna & Organic Monster Design Primary Deliverables High-poly organic sculpts, optimized low-poly creature meshes, and skin weights Key Software & Toolsets ZBrush, Mudbox, Blender, Maya, Substance Painter Position Breakdown :: 1.Role & Studio:Patriam Studios. Junior Creature Artist — an entry-level position focused entirely on the organic sculpting, modeling, and design of non-humanoid entities. 2.Location Constraints:100% Remote (New Zealand Only). While you will work entirely from your home studio, you must reside within New Zealand to align with our local development time zones and team syncs. 3.The Creative Objective:Mythological Wilderness. You will populate the wild frontiers of Patriam by transforming folklore and biological logic into terrifying, believable predators and beasts. Job Summary This targeted opening represents a premier entry point for digital sculptors looking for high-quality new zealand jobs within the interactive media landscape. As our Junior Creature Artist, you will step away from standard bipedal characters to invent, sculpt, and optimize the diverse wildlife and mythical beasts that hunt in the shadows of our world. Working from home under the direct guidance of our art leads, you will ensure every creature looks biologically plausible, fits our dark medieval aesthetic, and is built natively to handle complex animation rigs. Core Responsibilities & Requirements What You Will Do: What You Should Bring: The Studio Pipeline Experience Gaining Real Industry Equity: We do not expect you to know everything on day one. This junior track is explicitly built to pair your raw talent with senior industry mentorship. You will learn the mechanics of asset optimization, engine integration, and collaborative production cycles while receiving a competitive entry-level salary matching New Zealand market standards (typically NZD $55,000 – $70,000 for full-time junior artistic tracks). Why Join the Hunt? Stepping into creature design means doing more than just building standard assets—you are engineering the apex predators, companion beasts, and untamed ecosystem that will challenge players at every turn. This role offers an immersive creative space where your unique grasp of biological fantasy can break traditional bounds, allowing you to establish a defining, signature footprint on a brand-new intellectual property right from the beginning of your career. Patriam Studios | 3D Junior Creature Artist, (Remote) Apply now See open roles Explore More Jobs

Patriam Studios : 3D Junior Character Artist (Remote, New Zealand)

Patriam Studios 3D Junior Character Artist (Remote, New Zealand) thumb

Patriam Studios is looking for a talented Junior Character Artist to join our remote team and help build the atmospheric, ancient/medieval world of Patriam: Saga of Roljar. In this entry-level role, you will translate detailed concept art into production-ready 3D models, crafting memorable heroes, rival factions, and diverse NPCs with anatomically correct topology and optimized, game-ready workflows. If you are a passionate local creator searching for high-quality new zealand jobs in the gaming industry, this position offers an exceptional opportunity to receive direct mentorship from seasoned industry veterans while building your professional portfolio. Job Overview : Junior Character Artist Attribute Details Position Title Junior Character Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Humanoid & NPC Design Primary Deliverables High-fidelity character models, clean topology, and game-ready bipedal assets Key Software & Toolsets ZBrush, Maya, Blender, Substance Painter Detailed Role Specification and Requirements As a Junior Character Artist, you will be responsible for transforming conceptual designs into production-ready 3D models. Your work will define the visual tone for the heroes, rival factions, soldiers, and civilian populations inhabiting the world of Patriam. Key Responsibilities: Technical Requirements: Working with Our Team Remote Flexibility, Local Connection: While we operate as a fully remote team allowing you to work from the comfort of your home, this initiative is specifically targeted toward talent residing within New Zealand. This ensures alignment on core working hours, facilitates localized team syncs, and allows us to support the growth of the domestic interactive media ecosystem. What We Offer: Thank you for your interest in joining the creative force behind Patriam: Saga of Roljar. We are expanding our remote development team in New Zealand and are seeking a passionate, driven Junior Character Artist to help bring an immersive, ancient/medieval-inspired world to life. If you possess a deep appreciation for historical and mythological world-building, a strong grasp of human anatomy, and the desire to gain foundational industry experience within a collaborative remote pipeline, we encourage you to review the role specifications below. Patriam Studios : 3D Junior Character Artist (Remote, New Zealand) Apply now See open roles Explore More Character Artist Jobs

Playrix is hiring Junior VFX Artist, 2026

Playrix is hiring Junior VFX Artist, 2026

Playrix is a global gaming powerhouse and one of the most successful mobile game development companies in history, consistently ranking among the top three mobile game developers worldwide. Our hit titles have surpassed a monumental milestone of 2.3 billion installations globally—meaning our games have been downloaded by a segment equal to nearly one-third of the earth’s population! Every single day, more than 30 million active users log in to play our games. We achieve this massive global footprint by blending world-class engineering, vibrant stylized art, and meticulously polished game mechanics. Our studio thrives on a culture of high-speed decision-making, where technical expertise fuels creative magic, and bureaucratic friction is systematically removed. Job Overview : Junior VFX Artist Operational Details Position Information Company Playrix Global Industry Rank Top 3 Mobile Game Developer Worldwide Daily Active Users (DAU) 30,000,000+ Players Industry Sector Mobile Gaming / Free-to-Play (F2P) Work Location 100% Remote (Work from anywhere globally) Employment Type Full-Time Schedule Framework Highly Flexible / Result-Oriented Experience Level Junior (1+ Years of Experience) Core Engine Environment Unity Engine Architecture (or equivalent real-time engines) Core Focus Areas 2D Stylized Art, UI Animation, and Asset Optimization The Opportunity & Department Culture We are looking for a passionate, driven Junior VFX Artist who wants to establish a long-term career in the game development industry and author dazzling real-time visual effects for one of the world’s top-grossing mobile portfolios. At Playrix, we look at visual effects through a psychological lens. We understand that a great effect does not just sit on a screen; it amplifies player emotions, breathes life into flat user interfaces, reinforces the gameplay loop, and elevates the user experience. As a junior member of our VFX department, you will not be relegated to administrative busywork or asset management. From day one, you will be given ownership of real production tasks and paired with experienced mentors. You will work alongside a top-tier team of tech-focused artists, designers, and programmers, rapidly leveling up your skills to become an expert who understands how the absolute best effects in the modern gaming industry are designed, optimized, and deployed. Scope of Work & Key Responsibilities In this role, your daily tasks will bridge the gap between creative visual expression and mobile hardware optimization. Your core responsibilities include: 1. Multi-Disciplinary VFX Creation 2. Mobile Engine Optimization 3. Cross-Functional Synchronization Position Requirements VFX Artist We want to talk to candidates who have a foundational understanding of the core principles of motion and a burning desire to master the technical side of real-time particle simulation. Must-Have Qualifications Preferred Technical Assets What We Offer & Corporate Perks At Playrix, we build our compensation and benefits ecosystem around the belief that happy, healthy, and highly autonomous creators make the world’s most successful games. Remote Work & Structural Freedom Health, Wellness & Peace of Mind Professional Development & Education Events, Community & Custom Merch Playrix is hiring Junior VFX Artist, 2026 Apply now See open roles Explore More jobs

Skydance Animation is hiring Senior Crowds Artist, 2026

Skydance Animation is hiring Senior Crowds Artist thumb

Skydance Animation offers a dynamic, inclusive, and ever-evolving studio culture where innovative ideas are openly welcomed and professional growth is actively fostered. Skydance Animation sit at the intersection of unique artistic creativity and major technological advancements, with a driving commitment to bold, immersive, and relevant storytelling. Spain jobs. While all animation studios look to hire people who are creative and hardworking, Skydance Animation is specifically looking for pioneers. We seek individuals who want to push the limits of what the world’s most collaborative art form can achieve, and we provide those pioneers with the space, resources, and trust to build a world-class studio culture that is doing something genuinely different. Spain jobs. Job Overview : Senior Crowds Technical Artist Operational Details Position & Pipeline Information Company Skydance Animation Location Madrid, Spain (Hybrid Workspace) Employment Type Full-Time Experience Level Senior (5+ years industry experience) Core Software Toolset SideFX Houdini & Autodesk Maya Rendering Architecture Pixar RenderMan Language Profile High English level desirable; Spanish a plus The Opportunity as Senior Crowds Technical Artist Skydance Animation is expanding its technical pipeline in Madrid. Skydance Animation is seeking an experienced, vision-driven Senior Crowds Technical Artist to serve as a key technical anchor for our crowd simulation department. In this role (Senior Crowds Technical Artist), you will assist the Crowds Supervisor and Lead with both technical and creative approaches to assigned cinematic sequences. Your primary responsibility will be creating robust, highly optimized master crowd rigs and deploying them seamlessly to the broader crowd artistry team for shot-level production execution. This position balances procedural asset design with hands-on shot implementation, making it ideal for a senior technical artist who loves solving complex spatial puzzles and mentoring other artists. Scope of Work & Key Responsibilities as Crowds Technical Artist As a Senior Crowds Technical Artist, your workflow will directly dictate the visual scale, complexity, and pipeline efficiency of the studio’s animated features. Your responsibilities span asset design, technical problem-solving, and cross-department collaboration: 1. Asset Setup, Ridding & Procedural Workflows 2. Shot Execution & Technical Troubleshooting 3. Department Collaboration & Mentorship Position Requirements as Senior Crowds Technical Artist Skydance is looking for a hybrid artist who couples an advanced technical understanding of procedural animation networks with an eye for natural movement, weight, and layout composition. Must-Have Qualifications Skydance Animation hiring Senior Crowds Artist, 2026 Apply now See open roles Explore More Jobs

Sony Pictures Animation hiring Previs Artist, California 2026

Sony Pictures Animation hiring Previs Artist, California thumb

Sony Pictures Animation is an industry-leading animation studio based in Los Angeles, California, that creates groundbreaking feature films and animated series in partnership with world-class artists from across the globe. Our studio culture is built around a singular core philosophy: empowering filmmakers to lead the creative process. Sony Pictures Animation intentionally design our production pipelines to allow the distinct hand of the artist to be truly felt, with the ultimate goal of producing bold, subversive, and innovative visual storytelling that challenges the boundaries of traditional animation. Job Overview : Previs Artist Operational Details Position & Pipeline Information Company Sony Pictures Animation Location Los Angeles, California, United States (Onsite/Hybrid) Project Type High-Profile Animated Feature Film Productions Hourly Rate Range $45.00/hour – $75.00/hour (Commensurate with skill level) Primary Engine Unreal Engine 5 Primary DCC Autodesk Maya Infrastructure Tools Perforce (Version Control) & ShotGrid (Production Tracking) The Opportunity as Previs Artist Sony Pictures Animation is seeking an exceptionally versatile and technically proficient Previs Artist to contribute to both the artistic and technical infrastructure of our feature film pre-visualization projects. This role bridges the gap between creative storytelling and pipeline design, operating heavily inside concurrent Autodesk Maya and Unreal Engine 5 pipelines. In this position(Previs Artist), you will act as a foundational technical and creative collaborator during the early stages of pre-production. You will partner with the Executive in Charge of Pre-Production, the Previs Department Head, and our dedicated technology teams to develop, maintain, and optimize extensive libraries of digital assets, materials, textures, and motion files. Your work will directly empower production designers, art directors, and layout artists by ensuring they have stable, rigged, and performance-optimized assets ready for deployment. This is a rare opportunity to help shape the development of a next-generation previs pipeline while working directly on premium cinematic features. Scope of Work & Key Responsibilities The Previs Artist balances asset preparation, technical pipeline development, and shot assembly. Your day-to-day operations will center around three core functional areas: 1. Asset Prep, Rigging & Technical Setup 2. Shot Assembly & Real-Time Production 3. Pipeline Development & Artist Support Position Requirements for Previs Artist Sony Pictures Animation is looking for an individual who couples a vivid imagination and an appreciation for film language with deep technical troubleshooting capabilities within real-time engines. Essential Skills & Technical Qualifications Required Software Toolsets Sony Pictures Animation hiring Previs Artist, California 2026 Apply now See open roles Explore More Jobs

Stellar Creative Lab hiring 3D Previs/Layout Supervisor, Canada

Stellar Creative Lab hiring 3D Previs_Layout Supervisor Thumb

Stellar Creative Lab is seeking an exceptional, vision-driven Previs/Layout Supervisor to oversee our visualization and layout departments for a premium streaming series for Marvel Animation. In this critical leadership role, you will act as the strategic partner to our Director, translating high-level directorial vision into a practical, highly functioning 3D framework. Your job goes beyond establishing the visual and cinematic language of the series; you are responsible for ensuring your department is equipped with optimized workflows, clear guidance, and the structural support required to execute complex storytelling goals. As the supervisor, you will head a massive creative effort—making definitive choices regarding framing, camera movement, and character blocking—while systematically removing roadblocks so your Leads and Artists can perform at their highest potential. If you are a grounded leader who excels at cross-departmental problem-solving and maintaining steady production momentum, we want you at the helm. Job Overview : Previs/ Layout Supervisor Operational Details Position Information Company Stellar Creative Lab Location Vancouver, British Columbia, Canada (Flexible Hybrid Workspace) Employment Type Full-Time Experience Level Manager / Supervisor (7–10+ years experience) Project Assignment Premium Streaming Series for Marvel Animation Compensation Range $100,000 CAD – $120,000 CAD per annum (Based on experience) Core Software Toolsets Autodesk Maya & Flow Production Tracking (formerly ShotGrid) Hiring Priority British Columbia Residents, Canadian Citizens, & Permanent Residents About Stellar Creative Lab At Stellar, our foundational mission is to cultivate an exceptional studio environment where professionals genuinely thrive, collaborate, and feel valued. Production environments naturally experience cyclical shifts, breakthroughs, and demanding milestones; we navigate these inevitable dynamics as a highly synchronized, supportive, and interconnected team. We deliberately reject production models that isolate artists. Instead, our studio culture is anchored in transparency, open communication, creative integrity, and mutual professional respect. We believe that technical mastery combined with an ego-free, collaborative spirit provides the ultimate framework for creative magic. Scope of Work & Key Responsibilities As the Previs/Layout Supervisor, your leadership will define the technical accuracy and cinematic brilliance of the series. Your primary responsibilities span three core domains: 1. Cinematography, Staging & Vision 2. Department Leadership & Culture 3. Cross-Department Strategy & Pipeline Integration Position Requirements Candidates will be evaluated on their technical infrastructure knowledge, elite cinematic eye, and ability to manage large creative teams. Must-Have Qualifications Nice-to-Have Assets Why Join Stellar Creative Lab? Stellar Creative Lab hiring 3D Previs/Layout Supervisor, Canada Apply now See open roles Explore More Jobs