
Patriam Studios is breaking new ground with Patriam: Saga of Roljar, an immersive title heavily rooted in rugged historical realism and deep, organic mythology. We are currently searching for a fresh visual voice to join our art department as a Junior Creature Artist.
If you are a New Zealand-based digital sculptor fascinated by comparative anatomy, folklore, and monster design, this is your invitation to transition from personal projects into a commercial pipeline.
Job Overview : Junior Creature Artist
| Attribute | Details |
| Position Title | Junior Creature Artist |
| Company Name | Patriam Studios |
| Location | New Zealand (Remote) |
| Job Type | Full-Time / Entry-Level |
| Core Focus Area | Mythological Fauna & Organic Monster Design |
| Primary Deliverables | High-poly organic sculpts, optimized low-poly creature meshes, and skin weights |
| Key Software & Toolsets | ZBrush, Mudbox, Blender, Maya, Substance Painter |
Position Breakdown ::
1.Role & Studio:Patriam Studios.
Junior Creature Artist — an entry-level position focused entirely on the organic sculpting, modeling, and design of non-humanoid entities.
2.Location Constraints:100% Remote (New Zealand Only).
While you will work entirely from your home studio, you must reside within New Zealand to align with our local development time zones and team syncs.
3.The Creative Objective:Mythological Wilderness.
You will populate the wild frontiers of Patriam by transforming folklore and biological logic into terrifying, believable predators and beasts.
Job Summary
This targeted opening represents a premier entry point for digital sculptors looking for high-quality new zealand jobs within the interactive media landscape. As our Junior Creature Artist, you will step away from standard bipedal characters to invent, sculpt, and optimize the diverse wildlife and mythical beasts that hunt in the shadows of our world. Working from home under the direct guidance of our art leads, you will ensure every creature looks biologically plausible, fits our dark medieval aesthetic, and is built natively to handle complex animation rigs.
Core Responsibilities & Requirements
What You Will Do:
- Anatomical Invention: Design and sculpt high-poly creature models, blending real-world animal biology (quadrupeds, avians, reptiles) with dark mythological themes.
- Production Optimization: Retopologize dense digital sculpts into clean, game-ready low-poly meshes designed specifically to deform naturally under extreme movement.
- Technical Rig Preparation: Collaborate actively with technical animators to verify bone placement, joint orientation, and skin-weight performance.
- Surface Articulation: Apply high-fidelity skin, fur, feather, and scale details using advanced secondary shape sculpting and PBR texturing techniques.
What You Should Bring:
- Foundations in digital sculpting systems, specifically ZBrush or Mudbox.
- Practical comprehension of low-poly modeling, clean topology, and UV layouts via Blender or Maya.
- A portfolio showcasing non-human subjects that emphasize weight, believable muscle structure, and creative silhouette design.
The Studio Pipeline Experience
Gaining Real Industry Equity:
We do not expect you to know everything on day one. This junior track is explicitly built to pair your raw talent with senior industry mentorship. You will learn the mechanics of asset optimization, engine integration, and collaborative production cycles while receiving a competitive entry-level salary matching New Zealand market standards (typically NZD $55,000 – $70,000 for full-time junior artistic tracks).
Why Join the Hunt?
Stepping into creature design means doing more than just building standard assets—you are engineering the apex predators, companion beasts, and untamed ecosystem that will challenge players at every turn. This role offers an immersive creative space where your unique grasp of biological fantasy can break traditional bounds, allowing you to establish a defining, signature footprint on a brand-new intellectual property right from the beginning of your career.
Application Blueprint
Ready to submit? Ensure your digital application packet contains the following elements:
The Showreel/Portfolio: A direct link to an online gallery (ArtStation preferred). We want to see your creature sculpts, muscle breakdowns, and clean wireframes.
The Aesthetic Pitch: A brief cover note explaining your favorite mythological creature design or your approach to merging distinct animal traits into something completely original.
Join us in the wilderness. Let’s build the ecosystem of Patriam: Saga of Roljar together.