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Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand

Patriam Studios UI_UX Artist Junior Remote

Are you passionate about designing immersive user experiences that elevate gameplay and bring fantasy worlds to life? Do you dream of creating intuitive interfaces for a game inspired by ancient civilizations, medieval kingdoms, and epic adventures? If so, Patriam Studios invites you to become part of our growing remote team. Patriam Studios is currently hiring a Junior UI/UX Artist based in New Zealand to contribute to the development of Patriam: Saga of Roljar, an ambitious fantasy game that blends rich storytelling, immersive environments, and engaging gameplay. This is an excellent opportunity for aspiring game artists and designers looking to gain real-world experience in the game development industry while collaborating with experienced professionals in a supportive remote environment. Whether you’re a recent graduate, self-taught designer, or an emerging creative with a strong portfolio, we’d love to hear from you. Job Overview : Junior UI/UX Artist Job Details Information Company Patriam Studios Job Title Junior UI/UX Artist Location Remote (New Zealand) Employment Type Junior / Entry-Level Work Arrangement Fully Remote Industry Game Development Department UI/UX Design Experience Level Entry-Level Project Patriam: Saga of Roljar Application Status Open About Patriam Studios :: Patriam Studios is an independent game development studio focused on creating immersive, story-driven gaming experiences inspired by mythology, history, and fantasy. Our mission is to build unforgettable worlds where players can explore breathtaking environments, engage in meaningful adventures, and experience compelling narratives. Our flagship project, Patriam: Saga of Roljar, is a fantasy adventure set in a world inspired by ancient civilizations and medieval culture. Every visual element, environment, and interface is carefully crafted to immerse players in an authentic and memorable gaming experience. As a member of our team, you’ll have the opportunity to work on a meaningful project while developing valuable professional skills alongside passionate artists, designers, programmers, and storytellers. About the Role As a Junior UI/UX Artist, you will design and create intuitive, visually engaging user interfaces that enhance gameplay while maintaining the artistic vision of the game. You’ll collaborate closely with designers, artists, and developers to ensure every menu, inventory, HUD, dialogue window, and interface element provides a seamless and enjoyable player experience. Your creativity and attention to detail will directly influence how players interact with the world of Patriam. Key Responsibilities as Junior UI/UX Artist As a vital member of the UI/UX team, your primary focus will be designing intuitive, visually appealing game interfaces, including menus, HUDs, inventory screens, dialogue systems, and interactive components. You will champion the user experience by producing wireframes, mockups, layouts, icons, and interface assets while maintaining a high level of visual consistency across all elements. Collaboration is key in this role; you will work closely with game designers to translate gameplay systems into seamless user requirements, and partner with concept and environment artists to ensure the UI beautifully complements the game’s overall artistic direction. Additionally, you will continuously improve usability through iterative testing and team feedback, efficiently organize design assets and documentation, and stay ahead of modern industry trends to help deliver a smooth, engaging, and enjoyable player experience. Required Qualifications for Junior UI/UX Artist The ideal candidate is passionate about video games, interactive entertainment, and creating engaging player experiences. Applicants should have a solid understanding of fundamental UI and UX design principles, along with a strong eye for typography, color theory, layout composition, spacing, and visual hierarchy. Proficiency with industry-standard design tools such as Adobe Photoshop, Adobe Illustrator, Figma, or similar software is expected. Successful candidates will demonstrate creative problem-solving abilities, exceptional attention to detail, and excellent organizational and time management skills. Strong communication skills are essential, as this is a fully remote role requiring effective collaboration with a distributed team. Above all, we are looking for individuals who are eager to learn, receptive to feedback, and motivated to grow alongside experienced game developers and designers. Preferred Qualifications The following qualifications are beneficial but not required: What You’ll Gain :: Joining Patriam Studios provides an opportunity to build your career while contributing to an exciting original game project. Benefits include: Who Should Apply? This role is ideal for: If you’re excited about designing interfaces that make gameplay intuitive, immersive, and visually engaging, we encourage you to apply. Equal Opportunity Employer Patriam Studios values diversity, creativity, and inclusion. We welcome applicants from all backgrounds and evaluate candidates based on their skills, creativity, experience, and potential to contribute to our team. Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand Apply now See open roles Explore More Jobs

UI Artist needed at Lightfox Games, 2026

UI Artist needed at Lightfox Games, 2026

Lightfox Games is seeking a talented, creative, and engine-literate UI Artist to join our development team in Seattle. In this role, you will take full ownership of the visual design, graphic production, and engine-side implementation of user interface assets across our entire suite of game systems. The ideal candidate is a blend of a sophisticated graphic designer and a practical technical artist. You know how to translate abstract wireframes into breathtaking, crystal-clear visual assets that perfectly fit our target aesthetic. At the same time, you possess the technical discipline required to jump directly into the Unity engine to set up canvases, organize prefabs, and animate layout transitions. Working cross-functionally with design and engineering, you will ensure our menus look beautiful, feel incredibly responsive, and operate flawlessly on mobile screens. Job Overview : UI Artist Job Details Specification Job Title UI Artist Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity, Photoshop, Illustrator, Figma Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $90,000 – $125,000 Base + Equity + 401(k) Match Company Overview: High Autonomy, Elite Teams At Lightfox Games, we build our organization around a central philosophy: small, elite teams operating with massive project ownership and zero unnecessary layers of management. We are currently scaling up our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and a tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” environment to keep communication fast, ideas flowing fluidly, and team mechanics tight. If you thrive in a nimble environment where your visual designs directly impact millions of players, Lightfox is the perfect stage for your craft. Key Responsibilities as UI Artist As a UI Artist, your daily operations will bridge aesthetic asset creation with hands-on technical engine integration: 1. Visual Design & Asset Production 2. Unity Implementation & Optimization 3. Collaborative Testing & Iteration Requirements & Qualifications We are looking for a visually versatile designer who brings deep technical execution within real-time engines: Core Technical Profile Workflow & Mindset Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: UI Artist needed at Lightfox Games, 2026 Apply now See open roles Explore More Jobs

Senior UI Artist job at Climax Studios, 2026

Senior UI Artist job at Climax Studios, 2026 thumb

Climax Studios is seeking an experienced, meticulous, and deeply passionate Senior UI Artist to help MPG and Climax Studios deliver flawless, player-centric Game User Interfaces to our prestigious lineup of global clients. In this role, you will act as a premier visual craftsman and user experience strategist, ensuring that every interface element we deliver is structurally sound, stylistically breathtaking, and technically optimized. Are you an individual who is deeply obsessed with seamless design choices, the exact color theory of an interactive button, or its pixel-perfect layout positioning on a crowded screen? Do you naturally observe font pairings, typographic alignment, and kerning imbalances everywhere you look? Do you get a distinct creative thrill out of solving the structural frustrations of poorly designed user flows? If you possess an organic eye for these critical micro-details, backed by a sophisticated understanding of technical execution, this role offers the perfect global stage for your talents. Operating from a fully remote location within the UK or the EU, you will collaborate closely with cross-functional game designers, concept artists, software engineers, and production leads across both studios. Your core goal will be to design world-class interactive systems that elevate client projects while continuously driving internal benchmarks for visual quality, technical optimization, and design service. Job Overview : Senior UI Artist Job Details Specification Job Title Senior UI Artist Studios Alliance The Multiplayer Group (MPG) & Climax Studios (Keywords Studios) Location / Workspace 100% Fully Remote (Must reside within the UK or European Union) Employment Structure Full-Time, Permanent Contract Core Software Stack Figma, Adobe Photoshop, Adobe Illustrator, Unreal Engine (UMG) Primary Domain Focus Game User Interfaces, UX Wireframing, Motion Graphics, Meta-Game Design Production Infrastructure Agile Scrum frameworks utilizing Jira, Confluence, and Miro Company Overview: Better Together At The Multiplayer Group (MPG) and Climax Studios, we build world-class multiplayer and AAA gaming experiences through elite Co-Development and Full-Development partnerships with the world’s most recognized publishers. Both operating as prominent pillars within the global Keywords Studios family, our studios have united their creative art divisions to form a powerhouse development pipeline. Climax Studios anchor our operations around a deeply ingrained, people-first culture. We champion a diverse, highly collaborative, global team by cultivating a welcoming, secure, and incredibly flexible work environment. Whether you are collaborating remotely across borders with MPG’s decentralized teams or syncing up with the veteran craftspeople at Climax Studios, you are backed by an agile, supportive network. Giving back is central to who Climax Studios are, with a shared studio focus on local community outreach, global educational initiatives, and sustainable development practices. Climax Studios operate under the simple belief that extraordinary interactive entertainment can only be crafted by teams that feel genuinely supported, valued, and empowered to excel. Key Responsibilities as UI Artist As a Senior UI Artist, your daily operations will balance high-end graphic design production with cross-disciplinary leadership, client communication, and technical workflow engineering: 1. Visual Layout, UX Ideation & Prototyping 2. Strategy, Benchmarking & Documentation 3. Cross-Discipline Collaboration & Client Relations Requirements & Qualifications for Senior UI Artist We are seeking a visually versatile and organized professional who possesses a rigorous balance of artistic theory and engineering literacy: Core Technical Profile Workflow & Leadership Competencies Highly Desirable Assets (What Would Help) What We Offer: Premium Benefits & Well-Being At MPG and Climax Studios, we believe our global workforce deserves a comprehensive rewards blueprint that goes far beyond monetary compensation, prioritizing genuine lifestyle balance, health, and career progression: Diversity & Data Protection Equal Opportunities Policy The Multiplayer Group, Climax Studios, and Keywords Studios are explicitly dedicated to following a well-established, rigorous Equal Opportunities Policy. Our primary endeavor is to foster a safe, creative workplace that ensures equal advancement opportunities for all employees and potential applicants. We deliberately celebrate diversity of thought, expression, cultural origin, identity, and background. Personal Data Protection Policy Keywords Studios is strongly committed to protecting your personal information and maintaining transparent data hygiene. By submitting your CV/Resume to our recruitment portal, you explicitly acknowledge and agree to our corporate terms and conditions, granting consent for your personal data to be securely managed, processed, and retained in strict compliance with our global data privacy and retention policies. Senior UI Artist job at Climax Studios, 2026 Apply now See open roles Explore More UI Artist Jobs

Senior UI Designer at Gameloft Barcelona, 2026

Senior UI Designer at Gameloft Barcelona

Gameloft Barcelona is seeking a passionate, visionary, and highly skilled Senior UI Designer to join our award-winning art production team. In this role, you will be instrumental in crafting high-fidelity user-interface assets, iconic menu layouts, and immersive graphic designs for our globally recognized, multiplatform games. This position sits at the intersection of graphic design, visual storytelling, and human-computer interaction. Working under the direct supervision of the UI/UX Director, you will act as a key artistic pillar, collaborating closely with UX designers, game designers, and engineers. Your daily work will leverage the overarching art direction of each title, dress up the user-experience flow, and fundamentally enhance the visual narrative of the game. Operating from our vibrant studio in Barcelona under a flexible hybrid model, you will translate complex system data into beautiful, intuitive, and stylistically distinct interfaces that span all major gaming hardware platforms—from mobile and tablets to PC and next-gen home consoles. Job Overview : Senior UI Designer (Mid-Senior) Attribute Details Job Title Senior UI Designer (Mid-Senior) Company Gameloft Barcelona Location Barcelona, Spain Work Arrangement Hybrid Employment Type Permanent Contract Core Software Stack Adobe Photoshop, Adobe Illustrator, Graphics Tablet (Wacom/equivalent) Key Specializations Composition, Typography, Photomontage, 2D Special Effects, Original 2D Composition Key Projects Asphalt Legends Unite, Disney Speedstorm, and an upcoming Dungeons & Dragons® PC/Console project Welcome to Gameloft Barcelona For 25 years, Gameloft Barcelona has been bringing together formidable talent to create benchmark games that define industries and shape generations of players. Our studio is built on a culture of creative boldness, deep collaboration, and absolute technical excellence. Over the past two decades, our games have powered top-tier global franchises and reached billions of active players worldwide. When you join the team in Gameloft Barcelona, you are stepping into a fast-paced, highly collaborative environment celebrating some of the most exciting IPs in interactive entertainment. Our current production slate includes: We are immensely proud of our people and our studio culture. At Gameloft, we prioritize the professional growth, career progression, and long-term work-life balance of every team member. We welcome bold, diverse creative minds who want to push boundaries and build the future of multiplatform gaming together. Position Purpose & Detailed Scope In modern game development, a user interface is far more than a collection of buttons and HUD elements; it is the vital portal through which players experience the game’s mechanics, universe, and emotion. The Senior UI Designer is responsible for establishing the visual identity, aesthetic polish, and graphic consistency of these interactive systems. Your journey will challenge both your artistic finesse and your technical design capabilities. You will touch every stage of the artistic production cycle: from static look-development, framing, and mood boards to high-end asset creation, 2D special effects, texture painting, and micro-interaction styling. Whether you are creating a gritty, atmospheric menu for an RPG or a sleek, high-octane dashboard for a premium racing simulator, your work will directly impact how billions of players navigate and enjoy our virtual worlds. Key Responsibilities 1. Visual Design, Style Development & Graphic Execution 2. Cross-Disciplinary Collaboration & Pipeline Integration 3. Professional Autonomy, Trend Analysis & Mentorship About You (Selection Criteria) To thrive within Gameloft Barcelona’s elite art department, you must be a dedicated digital artist who balances absolute technical proficiency with an immaculate eye for detail, finesse, and stylistic adaptability. Experience & Artistry Technical Skill Matrix Why Work with Gameloft Barcelona? At Gameloft, we believe that world-class entertainment is born from an environment where creators feel supported, valued, and safe to take creative risks. Our studio culture prioritizes holistic well-being and clear career progression pathways. Equal Opportunity Employer Gameloft Barcelona is proud to be an Equal Opportunity Employer. We are committed to constructing a diverse, welcoming, and inclusive work environment. All employment decisions are determined strictly on the basis of operational business needs, specific technical job requirements, and individual applicant merit—without regard to race, color, religion, gender identity, sexual orientation, national origin, age, disability status, or any other characteristic protected under local labor laws. Senior UI Designer at Gameloft Barcelona, 2026 Apply now See open roles Explore More Jobs

Rebellion hiring Lead UI Artist, Oxford, UK

Rebellion hiring Lead UI Artist, Oxford, UK thumb

#JOINTHEREBELLION! For 30 years, Rebellion has remained a fiercely independent titan in the global gaming industry. Founded by Jason and Chris Kingsley, our studio has grown into a multi-media powerhouse. We don’t just develop world-class games like the Sniper Elite series and the recent breakout success Atomfall; we also operate our own film studios, publish award-winning books, and own the legendary 2000AD comic stable, home to Judge Dredd. Rebellion is currently seeking a visionary Lead UI Artist to spearhead the interface and user experience design for a suite of exciting, unannounced AAA titles. This is a leadership role designed for a creative professional who understands that UI is the vital bridge between a player’s intent and the game’s world. You will lead a multidisciplinary team of UI artists, technical designers, and UX specialists in a collaborative, riverside environment in the heart of Oxford. Executive Position Summary: Lead UI Artist Category Details Company Name Rebellion Project Status Multiple Unannounced AAA Titles Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £60,000 – £80,000 per annum (Estimated based on UK Lead benchmarks) Relocation Full Package (Moving assistance, temporary housing, and support) Key Tools Figma, Adobe XD, Illustrator, Sketch Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Defining the Player Journey At Rebellion, we believe that User Interface is never “solved” by a single perspective. It is a harmonious blend of data-driven psychology, artistic flair, and technical implementation. As the Lead UI Artist, you will be the guardian of this harmony. You will join a multidisciplinary leadership team to shape the aesthetic vision and functional implementation of the UI for our upcoming projects. What sets this role apart is the sheer creative freedom offered by Rebellion’s independent status. You will have the opportunity to build a UX strategy from the ground up for brand-new IPs, ensuring that every menu, HUD element, and interaction feels intuitive, immersive, and visually stunning. Key Responsibilities as Lead UI Artist 1. Strategic Leadership & Vision 2. Performance & Mentorship 3. Creative & Technical Oversight Technical Requirements & Qualifications for Lead UI Artist Rebellion is looking for a veteran who is as comfortable discussing color theory and iconography as they are discussing heatmaps and user flow diagrams. Core Essentials: Desirable Pluses: Benefits & Rebellion Life Rebellion is a stable, people-focused studio. We recognize that our success is built on the talent of our team, and we offer a comprehensive benefits package to reflect that: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Working here means immersing yourself in a city famous for its architectural beauty, green spaces, and world-class educational history. Our Culture: Inside Rebellion Whichever team you join, we are proud of our open, friendly, and creative atmosphere. As a large independent developer, we have complete creative freedom over our titles. We foster an inclusive culture where you are encouraged to be yourself and express your unique talent. We believe that a representative team—spanning different cultures, genders, ethnicities, and neurodiversities—makes better products. We are people-focused and will support you in every way to ensure you can be the best at what you do. Rebellion hiring Lead UI Artist, Oxford Apply now See open roles Explore More Jobs

Wargaming is seeking UI/UX Lead Designer

Wargaming is seeking UI_UX Lead Designer

Wargaming is seeking a strategic, highly skilled UI/UX Lead Designer to join our flagship headquarters in Nicosia, Cyprus. This is a high-impact leadership role within the World of Tanks: HEAT division, designed for a professional who balances a deep passion for player-centric design with the organizational acumen required to lead a high-performing creative team. In this role, you won’t just be designing interfaces; you will be architecting the emotional and functional journey of millions of players. You will serve as the guardian of usability and the champion of visual excellence, ensuring that the complex systems of a world-class AAA title are accessible, engaging, and rewarding. As a UI/UX designer at the lead level, your influence will extend from the smallest micro-interaction to the overarching visual language of the entire franchise. Job Overview: UI/UX Lead Designer Entity Details Company Name Wargaming Group Limited Project World of Tanks: HEAT Position UI/UX Lead Designer Seniority Level Lead / Management Work Mode Onsite (Nicosia HQ) Reporting To Design Manager Estimated Salary Range €75,000 – €105,000 (Based on experience + 13th salary) Relocation Full Immigration & Relocation Support Provided The Mission: Leading the Player Experience As the UI/UX Lead Designer for World of Tanks: HEAT, you occupy a critical junction between Game Design, Engineering, and the Player. Your mission is to transform complex mechanical data—tank progression, ballistic physics, and strategic economy—into a seamless, intuitive, and aesthetically stunning user experience. The role of a UI/UX designer in the modern gaming landscape has evolved. It is no longer sufficient to merely provide a functional overlay; you must create a “diegetic” experience where the interface feels like a natural extension of the armored warfare world. You will lead a dedicated team of designers, fostering a culture of mentorship, iterative excellence, and data-informed decision-making. You are expected to be a “Player-First” advocate. This means moving beyond “making things look good” and diving deep into the psychology of motivation, the friction of decision-making, and the emotional arc of a gaming session. Whether it is refining the garage interface or optimizing the in-battle HUD, your goal is to reduce cognitive load while maximizing player immersion. Core Responsibilities 1. Strategic Leadership & Team Growth 2. Design Ownership & Quality Assurance 3. Hands-on Execution & Research Candidate Profile: What We Are Looking For We are looking for a rare blend of “The Visionary” and “The Facilitator.” As a UI/UX designer, you must possess the technical craft to inspire your team and the leadership maturity to navigate a large, international organization. Professional Experience Technical & Intellectual Skills The Wargaming Lifestyle: Benefits & Perks Nicosia is the sun-drenched heart of Wargaming, and we ensure our employees enjoy a world-class standard of living and a supportive work environment. Comprehensive Time Off Health & Wellness Professional & Personal Growth Nicosia Office Perks Relocation & Immigration Support Wargaming is a truly global employer. If you are applying from abroad, we provide a comprehensive relocation and immigration package designed to make your move to Cyprus as seamless as possible. We understand that moving countries is a monumental life event, and we aim to remove the friction from that process so you can focus on your new role as a UI/UX designer and leader. Our support includes: The Cultural Landscape of Nicosia Working at Wargaming HQ means living in Nicosia, a city that perfectly blends ancient history with a modern, tech-forward lifestyle. As the capital of Cyprus, Nicosia offers a vibrant social scene, incredible Mediterranean cuisine, and a strategic location that allows for weekend trips to some of the world’s best beaches or the scenic Troodos Mountains. The studio itself is a multicultural hub. You will be working alongside experts from dozens of different countries, all united by a passion for gaming. For a UI/UX designer, this diverse environment is a goldmine of different cultural perspectives on design and usability, allowing you to create products that truly resonate on a global scale. Wargaming is seeking UI/UX Lead Designer Apply now See open roles Explore More Jobs

Senior UI Artist Job Ubisoft Montreal, 2026

Senior UI Artist Job Ubisoft Montreal, 2026

The modern gaming experience is defined by the invisible thread that connects the player to the digital world: the User Interface. At Ubisoft Montreal, we believe that a truly great UI doesn’t just show information—it tells a story, evokes emotion, and removes every barrier between the player and the adventure. We are currently seeking a world-class Senior User Interface (UI) Artist to join our team for the ambitious project, March of Giants. As a Senior UI Artist, you will be at the forefront of player-centered design. Your mission is to take complex game systems and translate them into beautiful, intuitive, and high-performance visual elements. From the adrenaline of a high-stakes Heads-Up Display (HUD) to the deep satisfaction of a progression menu, your work will define how millions of players interact with our universe. Executive Summary & Key Information: UI Artist Category Details Company Name Ubisoft Montreal Project Working Title March of Giants Job Title Senior User Interface (UI) Artist Location Montreal, QC, Canada Work Model Office-based (On-site in Montreal) Employment Type Full-time Contract Status Permanent Estimated Salary Range $95,000 – $135,000 CAD (Based on seniority and portfolio) Core Software Adobe Creative Suite, Figma/Prototyping tools, Game Engines The Vision: Why This Role Matters In the world of March of Giants, players need to process information quickly without losing their sense of immersion. The Senior UI Artist acts as the architect of this clarity. This role requires more than just “making things look pretty”—it requires a deep understanding of human psychology, visual hierarchy, and technical constraints. You will work at the intersection of art and technology. Your goal is to create a visual language that feels native to the game’s world while maintaining the highest standards of readability and usability. Whether you are designing a sleek futuristic store or a rugged, tactile inventory system, you will ensure that the player always knows exactly what to do and where to go next. Core Responsibilities: What You’ll Do 1. Visual Design & Artistic Ownership You won’t just follow a style guide; you will help evolve it. As a Senior member of the team, you will take ownership of complex, cross-functional interface systems. 2. Motion Design & Visual Feedback Static designs are only half the story. In modern AAA gaming, motion is communication. 3. Cross-Functional Collaboration The UI team is the hub of the production wheel. You will spend your day collaborating with various experts to ensure a holistic player experience: 4. Technical Implementation & Optimization A Senior Artist at Ubisoft understands that “done” means “working in the build.” Qualifications: What You Bring to the Team We are looking for an artist who has survived the trenches of AAA development and has the portfolio to prove it. Life at Ubisoft Montreal By joining Ubisoft Montreal, you are joining a legacy of innovation. Since 1997, our studio has been the birthplace of industry-defining franchises. How to Apply Your portfolio is your voice. We want to see how you think, not just how you draw. Please submit: Senior UI Artist Job Ubisoft Montreal, 2026 Apply now See open roles

CD PROJEKT RED hiring Lead UI Artist, Cyberpunk 2, US

CD PROJEKT RED HIRING UI ARTIST

CD PROJEKT RED is officially searching for a visionary Lead UI Artist to join our Boston-based team. In the world of Cyberpunk, the User Interface is more than a menu—it is a piece of cyberware, a digital extension of the player’s consciousness, and a vital storyteller. We are looking for a leader who can blend “high-tech, low-life” aesthetics with seamless functionality to define the visual language of Project Orion, the highly anticipated sequel to Cyberpunk 2077. As a Lead, you will be the guardian of the UI’s artistic integrity. You will lead an elite team of artists, fostering a culture of radical creativity and technical precision. If you have the leadership prowess to empower a team and the artistic depth to translate complex data into visually striking, diegetic, and user-centered interfaces, your journey into the dark future starts here. Job Overview Category Details Company Name CD PROJEKT RED Project Project Orion (Cyberpunk 2) Position Title Lead UI Artist Employment Type Full-Time Location Boston, MA, United States Work Mode Hybrid / In-Office Application Deadline April 30, 2026 Experience Level 7+ Years (Including 2+ Years in Leadership) Compensation & Financial Incentives CD PROJEKT RED provides a premier compensation structure designed to attract the industry’s top creative leaders. We believe in transparency and rewarding the specialized expertise required to helm a AAA franchise of this magnitude. Benefit Component Details Annual Base Salary $134,600 – $205,600 USD Incentive Program Eligible for Discretionary Stock Options Retirement Planning 401K with competitive employer matching Lifestyle Spending $1,200 annually ($100/mo LSA) for fitness, wellness, or home office The Mission: Defining the Digital Soul of Night City The UI in Cyberpunk 2 must do more than relay information; it must amplify the atmosphere. As the Lead UI Artist, you will collaborate closely with the Art Director and UI Designers to establish a visual language that feels uniquely “Orion.” You will be responsible for creating dynamic, stylized, and cohesive elements that provide a memorable and immersive player experience. Core Leadership Responsibilities Job Requirements & Qualifications We are seeking a seasoned veteran who understands the delicate balance between “Form” and “Function” in a high-fidelity RPG environment. Professional Credentials Soft Skills & Leadership Nice to Have (Optional) Health, Well-Being & Life as a “Red” At CD PROJEKT RED, we believe that revolutionary games are built by people who are healthy, valued, and inspired. Our North American benefits package is designed to support you at every stage of life. Application Instructions To be considered for the Lead UI Artist role on Project Orion, please submit your application through our official portal by April 30, 2026.