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Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand

Patriam Studios UI_UX Artist Junior Remote

Are you passionate about designing immersive user experiences that elevate gameplay and bring fantasy worlds to life? Do you dream of creating intuitive interfaces for a game inspired by ancient civilizations, medieval kingdoms, and epic adventures? If so, Patriam Studios invites you to become part of our growing remote team. Patriam Studios is currently hiring a Junior UI/UX Artist based in New Zealand to contribute to the development of Patriam: Saga of Roljar, an ambitious fantasy game that blends rich storytelling, immersive environments, and engaging gameplay. This is an excellent opportunity for aspiring game artists and designers looking to gain real-world experience in the game development industry while collaborating with experienced professionals in a supportive remote environment. Whether you’re a recent graduate, self-taught designer, or an emerging creative with a strong portfolio, we’d love to hear from you. Job Overview : Junior UI/UX Artist Job Details Information Company Patriam Studios Job Title Junior UI/UX Artist Location Remote (New Zealand) Employment Type Junior / Entry-Level Work Arrangement Fully Remote Industry Game Development Department UI/UX Design Experience Level Entry-Level Project Patriam: Saga of Roljar Application Status Open About Patriam Studios :: Patriam Studios is an independent game development studio focused on creating immersive, story-driven gaming experiences inspired by mythology, history, and fantasy. Our mission is to build unforgettable worlds where players can explore breathtaking environments, engage in meaningful adventures, and experience compelling narratives. Our flagship project, Patriam: Saga of Roljar, is a fantasy adventure set in a world inspired by ancient civilizations and medieval culture. Every visual element, environment, and interface is carefully crafted to immerse players in an authentic and memorable gaming experience. As a member of our team, you’ll have the opportunity to work on a meaningful project while developing valuable professional skills alongside passionate artists, designers, programmers, and storytellers. About the Role As a Junior UI/UX Artist, you will design and create intuitive, visually engaging user interfaces that enhance gameplay while maintaining the artistic vision of the game. You’ll collaborate closely with designers, artists, and developers to ensure every menu, inventory, HUD, dialogue window, and interface element provides a seamless and enjoyable player experience. Your creativity and attention to detail will directly influence how players interact with the world of Patriam. Key Responsibilities as Junior UI/UX Artist As a vital member of the UI/UX team, your primary focus will be designing intuitive, visually appealing game interfaces, including menus, HUDs, inventory screens, dialogue systems, and interactive components. You will champion the user experience by producing wireframes, mockups, layouts, icons, and interface assets while maintaining a high level of visual consistency across all elements. Collaboration is key in this role; you will work closely with game designers to translate gameplay systems into seamless user requirements, and partner with concept and environment artists to ensure the UI beautifully complements the game’s overall artistic direction. Additionally, you will continuously improve usability through iterative testing and team feedback, efficiently organize design assets and documentation, and stay ahead of modern industry trends to help deliver a smooth, engaging, and enjoyable player experience. Required Qualifications for Junior UI/UX Artist The ideal candidate is passionate about video games, interactive entertainment, and creating engaging player experiences. Applicants should have a solid understanding of fundamental UI and UX design principles, along with a strong eye for typography, color theory, layout composition, spacing, and visual hierarchy. Proficiency with industry-standard design tools such as Adobe Photoshop, Adobe Illustrator, Figma, or similar software is expected. Successful candidates will demonstrate creative problem-solving abilities, exceptional attention to detail, and excellent organizational and time management skills. Strong communication skills are essential, as this is a fully remote role requiring effective collaboration with a distributed team. Above all, we are looking for individuals who are eager to learn, receptive to feedback, and motivated to grow alongside experienced game developers and designers. Preferred Qualifications The following qualifications are beneficial but not required: What You’ll Gain :: Joining Patriam Studios provides an opportunity to build your career while contributing to an exciting original game project. Benefits include: Who Should Apply? This role is ideal for: If you’re excited about designing interfaces that make gameplay intuitive, immersive, and visually engaging, we encourage you to apply. Equal Opportunity Employer Patriam Studios values diversity, creativity, and inclusion. We welcome applicants from all backgrounds and evaluate candidates based on their skills, creativity, experience, and potential to contribute to our team. Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand Apply now See open roles Explore More Jobs

Senior UI Artist job at Climax Studios, 2026

Senior UI Artist job at Climax Studios, 2026 thumb

Climax Studios is seeking an experienced, meticulous, and deeply passionate Senior UI Artist to help MPG and Climax Studios deliver flawless, player-centric Game User Interfaces to our prestigious lineup of global clients. In this role, you will act as a premier visual craftsman and user experience strategist, ensuring that every interface element we deliver is structurally sound, stylistically breathtaking, and technically optimized. Are you an individual who is deeply obsessed with seamless design choices, the exact color theory of an interactive button, or its pixel-perfect layout positioning on a crowded screen? Do you naturally observe font pairings, typographic alignment, and kerning imbalances everywhere you look? Do you get a distinct creative thrill out of solving the structural frustrations of poorly designed user flows? If you possess an organic eye for these critical micro-details, backed by a sophisticated understanding of technical execution, this role offers the perfect global stage for your talents. Operating from a fully remote location within the UK or the EU, you will collaborate closely with cross-functional game designers, concept artists, software engineers, and production leads across both studios. Your core goal will be to design world-class interactive systems that elevate client projects while continuously driving internal benchmarks for visual quality, technical optimization, and design service. Job Overview : Senior UI Artist Job Details Specification Job Title Senior UI Artist Studios Alliance The Multiplayer Group (MPG) & Climax Studios (Keywords Studios) Location / Workspace 100% Fully Remote (Must reside within the UK or European Union) Employment Structure Full-Time, Permanent Contract Core Software Stack Figma, Adobe Photoshop, Adobe Illustrator, Unreal Engine (UMG) Primary Domain Focus Game User Interfaces, UX Wireframing, Motion Graphics, Meta-Game Design Production Infrastructure Agile Scrum frameworks utilizing Jira, Confluence, and Miro Company Overview: Better Together At The Multiplayer Group (MPG) and Climax Studios, we build world-class multiplayer and AAA gaming experiences through elite Co-Development and Full-Development partnerships with the world’s most recognized publishers. Both operating as prominent pillars within the global Keywords Studios family, our studios have united their creative art divisions to form a powerhouse development pipeline. Climax Studios anchor our operations around a deeply ingrained, people-first culture. We champion a diverse, highly collaborative, global team by cultivating a welcoming, secure, and incredibly flexible work environment. Whether you are collaborating remotely across borders with MPG’s decentralized teams or syncing up with the veteran craftspeople at Climax Studios, you are backed by an agile, supportive network. Giving back is central to who Climax Studios are, with a shared studio focus on local community outreach, global educational initiatives, and sustainable development practices. Climax Studios operate under the simple belief that extraordinary interactive entertainment can only be crafted by teams that feel genuinely supported, valued, and empowered to excel. Key Responsibilities as UI Artist As a Senior UI Artist, your daily operations will balance high-end graphic design production with cross-disciplinary leadership, client communication, and technical workflow engineering: 1. Visual Layout, UX Ideation & Prototyping 2. Strategy, Benchmarking & Documentation 3. Cross-Discipline Collaboration & Client Relations Requirements & Qualifications for Senior UI Artist We are seeking a visually versatile and organized professional who possesses a rigorous balance of artistic theory and engineering literacy: Core Technical Profile Workflow & Leadership Competencies Highly Desirable Assets (What Would Help) What We Offer: Premium Benefits & Well-Being At MPG and Climax Studios, we believe our global workforce deserves a comprehensive rewards blueprint that goes far beyond monetary compensation, prioritizing genuine lifestyle balance, health, and career progression: Diversity & Data Protection Equal Opportunities Policy The Multiplayer Group, Climax Studios, and Keywords Studios are explicitly dedicated to following a well-established, rigorous Equal Opportunities Policy. Our primary endeavor is to foster a safe, creative workplace that ensures equal advancement opportunities for all employees and potential applicants. We deliberately celebrate diversity of thought, expression, cultural origin, identity, and background. Personal Data Protection Policy Keywords Studios is strongly committed to protecting your personal information and maintaining transparent data hygiene. By submitting your CV/Resume to our recruitment portal, you explicitly acknowledge and agree to our corporate terms and conditions, granting consent for your personal data to be securely managed, processed, and retained in strict compliance with our global data privacy and retention policies. Senior UI Artist job at Climax Studios, 2026 Apply now See open roles Explore More UI Artist Jobs

Irvine Jobs : Senior Designer, at Blizzard 2026

Irvine Jobs Senior Designer, at Blizzard 2026 thumb

Blizzard Entertainment is seeking an exceptional, narrative-driven Senior Designer, Cinematics to join an elite development squad in Southern California, dedicated to forging a brand-new, unannounced AAA title. This position stands out among premier Irvine jobs for tech and creative professionals, operating at the critical intersection of technical implementation and cinematic artistry. In this role, you will be responsible for driving high-quality, real-time, and pre-rendered cinematic assets from initial storyboard conceptualization through to final engine delivery. As a veteran developer looking at top-tier Irvine jobs, you possess an advanced understanding of how to sequence, structuralize, and implement cinematic storytelling that elevates real-time gameplay loops and respects overarching narrative goals. You are comfortable steering creative initiatives within dynamic, highly fluid incubation environments where project deadlines, game systems, and technical constraints evolve quickly. If you are an experienced visual storyteller eager to set the cinematic baseline for Blizzard’s next legendary universe, this leadership position offers an unheralded canvas for your craft. Job Overview : Senior Designer Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA Work Pattern Hybrid (On-site & Home blend) Department Game Development – Cinematic Design Project Assignment New, Unannounced AAA Project Employment Type Full-Time, Permanent Primary Category Irvine Jobs / Game Design & Cinematics Base Salary Range $82,240.00 – $152,160.00 Annual (Negotiable based on experience & profile) Required Experience 8+ Years in AAA Game Cinematics with $\ge 1$ Shipped Major Title Core Competencies Camera Work, Framing, Staging, Editing, 3D Workflows, Engine Integration Cross-Functional Touchpoints Art, Narrative, Engineering, Surfacing, VFX, Lighting, Audio Accommodations Hub accommodationrequests@activisionblizzard.com About Blizzard Entertainment & Our World Best known for creating iconic, industry-altering video game universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard Entertainment, Inc. stands as a premier global developer and publisher of digital entertainment experiences. Now operating as a vital creative cornerstone within the Microsoft (NASDAQ: MSFT) gaming portfolio, Blizzard has spent over three decades crafting critically acclaimed, genre-defining products that have won multiple Game of the Year accolades. Our titles connect tens of millions of passionate players across PC (via Battle.net®), Xbox, PlayStation, Nintendo Switch, iOS, and Android ecosystems worldwide. As an active subsidiary of Activision Blizzard, Inc., we are positioned at the definitive nexus of media, technology, and interactive entertainment. Our massive global network delights hundreds of millions of monthly active users across 196 countries, rendering us the largest gaming framework on Earth. We believe that building immersive, authentic, and innovative virtual worlds is only possible when driven by diverse, highly cross-functional teams working within an inclusive environment. We champion a culture where artists, engineers, and visionaries can thrive, grow, and unleash their ultimate professional aspirations. Position Scope & Cinematic Philosophy Cinematics at Blizzard are not mere passive interruptions to gameplay; they are foundational pillars that define our characters, enrich our lore, and contextualize player agency. On an unannounced project, the Senior Cinematic Designer’s responsibility transitions from standard asset assembly into high-level visual R&D. You will analyze how camera angles, environment staging, and micro-expressions influence emotional resonance, ensuring that cinematic continuity bridges into gameplay smoothly. This requires a balanced technical and artistic mindset: a creator who can debate the nuances of three-point lighting, screen direction, and lens compression while simultaneously executing complex scripting logic within a cutting-edge proprietary or commercial game engine. Key Responsibilities 1. Hands-on Visual Authoring & Pre-Visualization 2. Cross-Disciplinary Integration & Risk Mitigation 3. Culture Stewardship & Strategic Development Requirements for Designers To succeed at Blizzard as a senior creative leader, you must demonstrate a deep history of shipping elite interactive content, complemented by refined interpersonal skills. Core Experience & Portfolio Technical & Artistry Profile Preferred Pluses Rewards & Employee Well-being Blizzard Entertainment provides a premium, holistically engineered compensation and benefits package designed to safeguard the physical, emotional, and financial health of our team members. Comprehensive Health & Security Financial Growth & Future Planning Rest, Balance & Life Perks Irvine Jobs : Senior Designer, at Blizzard Apply now See open roles Explore More Irvine jobs

Blizzard is hiring Principal UX Designer,Spain, 2026

Blizzard Entertainment

Blizzard Entertainment is seeking a world-class, visionary Principal UX Designer to join an elite, highly experienced mobile development unit in Barcelona. In this premier leadership role, you will take absolute structural ownership of the end-to-end user experience for Overwatch Rush—a major, unannounced top-down mobile Hero shooter that brings the vibrant, globally recognized Overwatch universe into a high-performance, touch-first format. As a Principal Designer, your primary mission is to architect, socialize, and safeguard an intuitive, accessible, and deeply immersive UX framework for systemically complex, player-facing features that will delight tens of millions of users globally. Operating at the highest tier of creative execution, you will serve as the strategic bridge connecting Game Design, UI Art, User Research, and Product Management. You will leverage qualitative data, low- and high-fidelity prototyping, and advanced interaction design methodologies to champion player-centric principles, elevate studio-wide toolkits, and mentor the next generation of UX talent in a studio culture built on inclusion, creative bravery, and cross-disciplinary synergy. Job Overview : Principal UX Designer Attribute Details Job Title Principal UX Designer Company Blizzard Entertainment (Microsoft Gaming Ecosystem) Project Assignment Overwatch Rush (Unannounced Mobile IP Expansion) Location Barcelona, Spain Core Software Stack Figma, Modern Prototyping Suites, GUI Wireframing Engines Target Verticals Top-Down Combat HUD, Complex Metagame UI, Freemium Economies Key Frameworks Information Architecture (IA), Accessibility (A11y), Agile/Scrum Accommodations accommodationrequests@activisionblizzard.com Welcome to Blizzard Entertainment & Activision Blizzard Blizzard Entertainment is a premier global developer and publisher of entertainment experiences, celebrated for crafting some of the most iconic, genre-defining, and critically acclaimed universes in interactive media history—including Warcraft®, Overwatch®, Diablo®, and StarCraft®. Now operating as a vital pillar within the Microsoft gaming ecosystem, Blizzard continues a 30-year legacy of pushing the technological and narrative limits of entertainment. Our combined network delivers elite interactive worlds across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android, connecting and entertaining massive player communities in 196 countries. Our Barcelona studio is home to passionate storytellers, engineers, and UX architects who believe that legendary games are born from diverse perspectives, deep mutual trust, and a shared obsession with player delight. We look for seasoned leaders who are eager to expand our universes into new frontiers while fostering an environment where every single developer can thrive. Position Scope & The Mobile UX Vision Designing user experiences for a mobile Hero shooter within the Overwatch universe presents an exceptional, highly nuanced technical challenge. The top-down perspective requires a radical reimagining of battlefield spatial awareness, high-velocity ability casting, target switching, and telemetry feedback—all compressed onto a touch-screen interface. As a Principal UX Designer, you will move far beyond basic wireframing. You are responsible for analyzing complex metagame progression layers, guild frameworks, live-operations loops, and deep customization menus, translating them into zero-friction user journeys. You will balance Blizzard’s signature “easy to learn, hard to master” product philosophy with the aggressive performance and layout constraints of modern mobile hardware, ensuring that tactical clarity, accessibility, and visual joy remain at the absolute forefront of the title’s identity. Key Responsibilities as Principal UX Designer 1. Macro UX Strategy, Interaction Design & Wireframing 2. Data Synthesis, Research Collaboration & Product Partnership 3. Culture Stewardship, Tooling Innovation & Mentorship Requirements To secure this highly senior title within Blizzard Entertainment, you must exhibit a rare combination of technical design wizardry, analytical depth, and clear organizational leadership. Core Technical Profile Desirable Pluses What We Offer You Blizzard Entertainment is dedicated to supporting the physical, emotional, and financial well-being of our developers through a comprehensive, premium benefits suite: Diversity, Inclusion & Accessibility Statement Activision Blizzard is an equal opportunity employer that values the unique perspectives brought by diverse backgrounds. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are deeply committed to ensuring that under-represented groups feel empowered to apply, even if they do not perfectly match every single preferred qualification. If you require any reasonable physical or mental accommodations during the application, screening, or interviewing phases, please send your specific accommodation request to: 📧 accommodationrequests@activisionblizzard.com (Please note: General employment queries or application status checks cannot be processed at this address). Blizzard is hiring Principal UX Designer,Spain, 2026 Apply now See open roles Explore More Jobs

Senior UI Designer at Gameloft Barcelona, 2026

Senior UI Designer at Gameloft Barcelona

Gameloft Barcelona is seeking a passionate, visionary, and highly skilled Senior UI Designer to join our award-winning art production team. In this role, you will be instrumental in crafting high-fidelity user-interface assets, iconic menu layouts, and immersive graphic designs for our globally recognized, multiplatform games. This position sits at the intersection of graphic design, visual storytelling, and human-computer interaction. Working under the direct supervision of the UI/UX Director, you will act as a key artistic pillar, collaborating closely with UX designers, game designers, and engineers. Your daily work will leverage the overarching art direction of each title, dress up the user-experience flow, and fundamentally enhance the visual narrative of the game. Operating from our vibrant studio in Barcelona under a flexible hybrid model, you will translate complex system data into beautiful, intuitive, and stylistically distinct interfaces that span all major gaming hardware platforms—from mobile and tablets to PC and next-gen home consoles. Job Overview : Senior UI Designer (Mid-Senior) Attribute Details Job Title Senior UI Designer (Mid-Senior) Company Gameloft Barcelona Location Barcelona, Spain Work Arrangement Hybrid Employment Type Permanent Contract Core Software Stack Adobe Photoshop, Adobe Illustrator, Graphics Tablet (Wacom/equivalent) Key Specializations Composition, Typography, Photomontage, 2D Special Effects, Original 2D Composition Key Projects Asphalt Legends Unite, Disney Speedstorm, and an upcoming Dungeons & Dragons® PC/Console project Welcome to Gameloft Barcelona For 25 years, Gameloft Barcelona has been bringing together formidable talent to create benchmark games that define industries and shape generations of players. Our studio is built on a culture of creative boldness, deep collaboration, and absolute technical excellence. Over the past two decades, our games have powered top-tier global franchises and reached billions of active players worldwide. When you join the team in Gameloft Barcelona, you are stepping into a fast-paced, highly collaborative environment celebrating some of the most exciting IPs in interactive entertainment. Our current production slate includes: We are immensely proud of our people and our studio culture. At Gameloft, we prioritize the professional growth, career progression, and long-term work-life balance of every team member. We welcome bold, diverse creative minds who want to push boundaries and build the future of multiplatform gaming together. Position Purpose & Detailed Scope In modern game development, a user interface is far more than a collection of buttons and HUD elements; it is the vital portal through which players experience the game’s mechanics, universe, and emotion. The Senior UI Designer is responsible for establishing the visual identity, aesthetic polish, and graphic consistency of these interactive systems. Your journey will challenge both your artistic finesse and your technical design capabilities. You will touch every stage of the artistic production cycle: from static look-development, framing, and mood boards to high-end asset creation, 2D special effects, texture painting, and micro-interaction styling. Whether you are creating a gritty, atmospheric menu for an RPG or a sleek, high-octane dashboard for a premium racing simulator, your work will directly impact how billions of players navigate and enjoy our virtual worlds. Key Responsibilities 1. Visual Design, Style Development & Graphic Execution 2. Cross-Disciplinary Collaboration & Pipeline Integration 3. Professional Autonomy, Trend Analysis & Mentorship About You (Selection Criteria) To thrive within Gameloft Barcelona’s elite art department, you must be a dedicated digital artist who balances absolute technical proficiency with an immaculate eye for detail, finesse, and stylistic adaptability. Experience & Artistry Technical Skill Matrix Why Work with Gameloft Barcelona? At Gameloft, we believe that world-class entertainment is born from an environment where creators feel supported, valued, and safe to take creative risks. Our studio culture prioritizes holistic well-being and clear career progression pathways. Equal Opportunity Employer Gameloft Barcelona is proud to be an Equal Opportunity Employer. We are committed to constructing a diverse, welcoming, and inclusive work environment. All employment decisions are determined strictly on the basis of operational business needs, specific technical job requirements, and individual applicant merit—without regard to race, color, religion, gender identity, sexual orientation, national origin, age, disability status, or any other characteristic protected under local labor laws. Senior UI Designer at Gameloft Barcelona, 2026 Apply now See open roles Explore More Jobs

Rebellion hiring Lead UI Artist, Oxford, UK

Rebellion hiring Lead UI Artist, Oxford, UK thumb

#JOINTHEREBELLION! For 30 years, Rebellion has remained a fiercely independent titan in the global gaming industry. Founded by Jason and Chris Kingsley, our studio has grown into a multi-media powerhouse. We don’t just develop world-class games like the Sniper Elite series and the recent breakout success Atomfall; we also operate our own film studios, publish award-winning books, and own the legendary 2000AD comic stable, home to Judge Dredd. Rebellion is currently seeking a visionary Lead UI Artist to spearhead the interface and user experience design for a suite of exciting, unannounced AAA titles. This is a leadership role designed for a creative professional who understands that UI is the vital bridge between a player’s intent and the game’s world. You will lead a multidisciplinary team of UI artists, technical designers, and UX specialists in a collaborative, riverside environment in the heart of Oxford. Executive Position Summary: Lead UI Artist Category Details Company Name Rebellion Project Status Multiple Unannounced AAA Titles Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £60,000 – £80,000 per annum (Estimated based on UK Lead benchmarks) Relocation Full Package (Moving assistance, temporary housing, and support) Key Tools Figma, Adobe XD, Illustrator, Sketch Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Defining the Player Journey At Rebellion, we believe that User Interface is never “solved” by a single perspective. It is a harmonious blend of data-driven psychology, artistic flair, and technical implementation. As the Lead UI Artist, you will be the guardian of this harmony. You will join a multidisciplinary leadership team to shape the aesthetic vision and functional implementation of the UI for our upcoming projects. What sets this role apart is the sheer creative freedom offered by Rebellion’s independent status. You will have the opportunity to build a UX strategy from the ground up for brand-new IPs, ensuring that every menu, HUD element, and interaction feels intuitive, immersive, and visually stunning. Key Responsibilities as Lead UI Artist 1. Strategic Leadership & Vision 2. Performance & Mentorship 3. Creative & Technical Oversight Technical Requirements & Qualifications for Lead UI Artist Rebellion is looking for a veteran who is as comfortable discussing color theory and iconography as they are discussing heatmaps and user flow diagrams. Core Essentials: Desirable Pluses: Benefits & Rebellion Life Rebellion is a stable, people-focused studio. We recognize that our success is built on the talent of our team, and we offer a comprehensive benefits package to reflect that: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Working here means immersing yourself in a city famous for its architectural beauty, green spaces, and world-class educational history. Our Culture: Inside Rebellion Whichever team you join, we are proud of our open, friendly, and creative atmosphere. As a large independent developer, we have complete creative freedom over our titles. We foster an inclusive culture where you are encouraged to be yourself and express your unique talent. We believe that a representative team—spanning different cultures, genders, ethnicities, and neurodiversities—makes better products. We are people-focused and will support you in every way to ensure you can be the best at what you do. Rebellion hiring Lead UI Artist, Oxford Apply now See open roles Explore More Jobs

Wargaming is seeking UI/UX Lead Designer

Wargaming is seeking UI_UX Lead Designer

Wargaming is seeking a strategic, highly skilled UI/UX Lead Designer to join our flagship headquarters in Nicosia, Cyprus. This is a high-impact leadership role within the World of Tanks: HEAT division, designed for a professional who balances a deep passion for player-centric design with the organizational acumen required to lead a high-performing creative team. In this role, you won’t just be designing interfaces; you will be architecting the emotional and functional journey of millions of players. You will serve as the guardian of usability and the champion of visual excellence, ensuring that the complex systems of a world-class AAA title are accessible, engaging, and rewarding. As a UI/UX designer at the lead level, your influence will extend from the smallest micro-interaction to the overarching visual language of the entire franchise. Job Overview: UI/UX Lead Designer Entity Details Company Name Wargaming Group Limited Project World of Tanks: HEAT Position UI/UX Lead Designer Seniority Level Lead / Management Work Mode Onsite (Nicosia HQ) Reporting To Design Manager Estimated Salary Range €75,000 – €105,000 (Based on experience + 13th salary) Relocation Full Immigration & Relocation Support Provided The Mission: Leading the Player Experience As the UI/UX Lead Designer for World of Tanks: HEAT, you occupy a critical junction between Game Design, Engineering, and the Player. Your mission is to transform complex mechanical data—tank progression, ballistic physics, and strategic economy—into a seamless, intuitive, and aesthetically stunning user experience. The role of a UI/UX designer in the modern gaming landscape has evolved. It is no longer sufficient to merely provide a functional overlay; you must create a “diegetic” experience where the interface feels like a natural extension of the armored warfare world. You will lead a dedicated team of designers, fostering a culture of mentorship, iterative excellence, and data-informed decision-making. You are expected to be a “Player-First” advocate. This means moving beyond “making things look good” and diving deep into the psychology of motivation, the friction of decision-making, and the emotional arc of a gaming session. Whether it is refining the garage interface or optimizing the in-battle HUD, your goal is to reduce cognitive load while maximizing player immersion. Core Responsibilities 1. Strategic Leadership & Team Growth 2. Design Ownership & Quality Assurance 3. Hands-on Execution & Research Candidate Profile: What We Are Looking For We are looking for a rare blend of “The Visionary” and “The Facilitator.” As a UI/UX designer, you must possess the technical craft to inspire your team and the leadership maturity to navigate a large, international organization. Professional Experience Technical & Intellectual Skills The Wargaming Lifestyle: Benefits & Perks Nicosia is the sun-drenched heart of Wargaming, and we ensure our employees enjoy a world-class standard of living and a supportive work environment. Comprehensive Time Off Health & Wellness Professional & Personal Growth Nicosia Office Perks Relocation & Immigration Support Wargaming is a truly global employer. If you are applying from abroad, we provide a comprehensive relocation and immigration package designed to make your move to Cyprus as seamless as possible. We understand that moving countries is a monumental life event, and we aim to remove the friction from that process so you can focus on your new role as a UI/UX designer and leader. Our support includes: The Cultural Landscape of Nicosia Working at Wargaming HQ means living in Nicosia, a city that perfectly blends ancient history with a modern, tech-forward lifestyle. As the capital of Cyprus, Nicosia offers a vibrant social scene, incredible Mediterranean cuisine, and a strategic location that allows for weekend trips to some of the world’s best beaches or the scenic Troodos Mountains. The studio itself is a multicultural hub. You will be working alongside experts from dozens of different countries, all united by a passion for gaming. For a UI/UX designer, this diverse environment is a goldmine of different cultural perspectives on design and usability, allowing you to create products that truly resonate on a global scale. Wargaming is seeking UI/UX Lead Designer Apply now See open roles Explore More Jobs

CD PROJEKT RED | UX Research Intern

UX Research Intern CD PROJEKT RED

Are you a passionate gamer with a keen eye for detail? Do you find yourself analyzing the mechanics of Night City or the ecological storytelling of the Continent? CD PROJEKT RED, the visionary creators behind The Witcher series and Cyberpunk 2077, is looking for talented, curious individuals to join our RED Summer Internship program as a UX Research Intern. This is not just a “coffee-run” internship. You will be embedded within our User Research team in Warsaw, gaining hands-on experience in how AAA titles are tested, refined, and perfected through the lens of the player experience. Job Overview: UX Research Intern Category Details Company Name CD PROJEKT RED Position Title UX Research Intern Location Warsaw, Poland (Office-first / Hybrid) Job Type Internship (Full-time, 40h/week) Duration July 1st – September 30th Salary (Gross) 31.40 PLN per hour Contract Type Contract of Mandate (Umowa Zlecenie) Our mission is simple yet ambitious: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. We believe in quality over quantity and player-centric design. As an intern, you won’t just be watching from the sidelines; you will be part of a team that values creative freedom and technical excellence. Our studio culture is built on transparency, passion, and a “Beyond the Game” philosophy that prioritizes the human element of game development. As a UX Research Intern, your primary goal is to bridge the gap between the developers’ vision and the players’ reality. You will support the team in understanding how players interact with our games and where the friction points lie. To ensure a fair and productive internship for both the studio and the student, we have established a specific set of mandatory criteria. Mandatory Criteria Technical & Soft Skills “Nice to Have” Extras Work Environment & Culture CD PROJEKT RED believe that a creative mind needs a supportive environment. The Warsaw office is designed to be more than just a workplace. The gaming industry is notoriously difficult to break into. The RED Summer Internship serves as a golden ticket for those looking to build a career in AAA development. You will receive a competitive hourly wage, a welcome pack of studio gear, and the chance to participate in regular social events where you can network with the minds behind Geralt of Rivia and V. We celebrate diversity and maintain a truly international environment. You will work with people from all over the world, sharing perspectives that will broaden your professional and personal horizons. CD PROJEKT RED | UX Research Intern Apply now See open roles Explore More CD PROJEKT RED Jobs