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Stellar Creative Lab hiring Previs/3D Layout Lead, Canada

Stellar Creative Lab hiring Previs_3D Layout Lead, Canada

At Stellar Creative Lab, our foundational mission is to cultivate an exceptional studio environment where professionals genuinely thrive, collaborate, and feel valued. Production environments naturally experience cyclical shifts, breakthroughs, and demanding milestones; we navigate these inevitable dynamics as a highly synchronized, supportive, and interconnected team. Stellar Creative Lab deliberately reject production models that isolate artists. Instead, our studio culture is anchored in transparency, open communication, creative integrity, and mutual professional respect. We believe that technical mastery combined with an ego-free, collaborative spirit provides the ultimate framework for creative magic. Job Overview : Previs/Layout Lead Operational Details Position Information Company Stellar Creative Lab Location Vancouver, British Columbia, Canada (Flexible Hybrid Workspace) Employment Type Full-Time Experience Level Experienced / Senior Lead (5+ years experience, 1–2 years in leadership) Project Assignment Premium Streaming Series for Marvel Animation Compensation Range $95,000 CAD – $110,000 CAD per annum (Commensurate with experience) Core Software Toolsets Autodesk Maya & Flow Production Tracking (formerly ShotGrid) Hiring Priority British Columbia Residents, Canadian Citizens, & Permanent Residents The Opportunity Previs/Layout Lead Stellar Creative Lab is strategically expanding its production leadership pipeline. We are seeking a supportive, highly creative, and vision-driven Previs/Layout Lead to guide our camera and staging team on an upcoming, high-profile premium streaming series for Marvel Animation. In this role, you will effectively serve as the practical, hands-on head of cinematography within our 3D digital world. Your primary responsibility is to lead your team in translating traditional 2D storyboards into a dynamic 3D digital space, ensuring that every sequence fundamentally supports the overarching narrative, thematic tone, and character arcs. This leadership discipline extends far beyond simple camera review; it requires coaching your artists to make sophisticated, deliberate creative choices regarding framing, focal lengths, camera movement, and character blocking to establish an impeccable cinematic flow that sets downstream departments up for absolute success. If you are an empathetic mentor who loves guiding artists, finding practical solutions to staging roadblocks, and keeping your crew organized under tight deadlines, we want you at the helm. Scope of Work & Key Responsibilities As a Previs/Layout Lead at Stellar, your contributions will directly shape the visual rhythm and narrative clarity of the series while fostering a healthy team dynamic. Your day-to-day operations will center around three core functional areas: 1. Cinematography & Staging Leadership 2. Team Leadership & Mentorship 3. Collaboration, Review & Pipeline Integration Position Requirements Candidates will be thoroughly evaluated based on their portfolio quality, leadership philosophy, and industry experience relative to high-end character animation workflows. Must-Have Qualifications Nice-to-Have Assets Why Choose Stellar Creative Lab? Stellar Creative Lab is dedicated to building a workplace that supports both professional development and personal well-being. Stellar Creative Lab hiring Previs/3D Layout Lead, Canada Apply now See open roles Explore More Jobs

Mid 3D Layout Artist, Stellar Creative Lab, Canada

Mid 3D Layout Artist, Stellar Creative Lab, Canada thumb

Stellar Creative Lab is strategically expanding its production pipeline. We are seeking talented, cinematic-focused Previs/Layout Artists (Camera & Staging) at the Junior, Mid, and Senior tier levels to contribute to an upcoming, high-profile premium streaming series for Marvel Animation. In this role, you will effectively serve as the digital cinematographer for the project. Your primary responsibility is to translate traditional storyboards into a dynamic 3D digital space, ensuring that every sequence fundamentally supports the overarching narrative, thematic tone, and character arcs. This discipline extends far beyond simple camera placement; it requires sophisticated, deliberate creative choices regarding framing, focal lengths, camera movement, and character blocking to establish an impeccable cinematic flow. If you are a collaborative team player with a profound appreciation for the nuances of cinematography, a meticulous eye for detail, and a desire to piece complex stories together shot by shot under constructive directorial guidance, we encourage you to explore this opportunity. Job Overview : Previs/Layout Artist Quick Overview Details Company Stellar Creative Lab Location Vancouver, British Columbia, Canada (Flexible Hybrid Workspace) Employment Type Full-Time Project Premium Streaming Series for Marvel Animation Compensation $62,000 CAD – $95,000 CAD per annum (Commensurate with experience) Core Software Autodesk Maya About Stellar Creative Lab At Stellar, our foundational mission is to cultivate an exceptional studio environment where professionals genuinely thrive, collaborate, and feel valued. Production environments naturally experience cyclical shifts, breakthroughs, and demanding milestones; we navigate these inevitable dynamics as a highly synchronized, supportive, and interconnected team. We deliberately reject production models that isolate artists. Instead, our studio culture is anchored in transparency, open communication, creative integrity, and mutual professional respect. We believe that technical mastery combined with an ego-free, collaborative spirit provides the ultimate framework for creative magic. Scope of Work & Key Responsibilities as Previs/Layout Artists As a Previs/Layout Artist at Stellar, your contributions will directly shape the visual rhythm and narrative clarity of the series. Your day-to-day operations will center around three core functional areas: 1. Cinematography, Staging, and Lensing 2. Pipeline Collaboration and Story Integration 3. Creative Problem Solving and Compositional Integrity Position Requirements Candidates will be thoroughly evaluated based on their portfolio quality, technical aptitude, and industry experience relative to the specific tier for which they apply. Must-Have Qualifications Professional Production Experience (Select Applicable Tier) Core Competencies and Toolsets Nice-to-Have Assets Why Choose Stellar Creative Lab? We are dedicated to building a workplace that supports both professional development and personal well-being. 3D Layout Artist, Stellar Creative Lab, Canada Apply now See open roles Explore More Jobs

Peekaboo Animation | Freelance Compositing Artist, 2026

Peekaboo Animation Freelance Compositing Artist, 2026 thumb

Are you a skilled 2D compositor who loves bringing high-quality, meaningful children’s content to life? Peekaboo Animation is expanding its global creative family! We are looking for a passionate, solution-oriented Freelance Compositing Artist to join our production team for our exciting new animated series, The Triplets. In this role, you will work closely with our Compositing Supervisor to craft vibrant, visually striking, and technically seamless shots that captivate youth audiences worldwide. Peekaboo Animation is a dynamic, multi-faceted 2D boutique studio dedicated to mixing top-tier entertainment with strong, positive social values. We create, develop, and distribute our own IPs, giving a voice to fresh creators and helping kids enjoy their childhood through compelling storytelling and beautiful visual design. This position offers the ultimate flexibility of a fully remote workflow, allowing you to create world-class animation from your own EU-based studio setup. ⚠️ Strict Residency Requirement: This is a freelance-only contract. Applicants MUST be registered freelancers currently residing within the European Union (EU) at the time of application. No exceptions will be made. Job Overview : Compositing Artist Category Details Studio Peekaboo Animation (HQ in Gràcia, Barcelona, Spain) Location 100% Fully Remote Contract Status Independent Freelancer (EU-based only) Target Project The Triplets (Animated Series) Contract Duration ASAP through January 2027 Core Software Toon Boom Harmony (Node View), Photoshop, After Effects Tracking Tools Flow Production Tracking (formerly ShotGrid) Language Needs Native or Bilingual Spanish; Working proficiency in English Core Responsibilities as Compositing Artist Cinematic Shot Compositing: Assemble and composite 2D animation shots according to the Supervisor’s artistic direction, ensuring visual consistency across shots, sequences, and full episodes. Quota & Deadline Management: Take ownership of assigned episodic shot quotas, managing your freelance hours efficiently to hit tight broadcast delivery schedules. Technical Troubleshooting: Identify and resolve pipeline issues related to camera moves, special effects (FX) integration, lighting, and visual continuity. You will escalate game-stopping technical bugs directly to the supervisor. Pipeline Discipline: Maintain pristine file organization, strict asset naming conventions, and flawless version control within our server structure and Flow Production Tracking software. Collaborative Review & Documentation: Participate in team reviews, provide constructive peer feedback, and help document workflow insights or best practices for the studio’s internal wiki upon request. Production Synergy: Adapt dynamically to different art styles across projects and collaborate closely with the production team to flag potential bottlenecks early, supporting ongoing schedule planning. Required Profile & Qualifications Experience & Technical Mastery Communication & Logistics What We Offer When you collaborate with Peekaboo Animation, you become a valued partner in a highly stable, multi-faceted studio network with a truly global footprint. Our original series have been broadcast in over 140 countries, and our ecosystem extends across executive producing partnerships, a robust distribution arm, and a publishing division that has illustrated nearly 200 children’s books. We offer a highly competitive freelance rate structure, a deeply supportive and non-toxic remote work culture, and the rare opportunity to contribute your artistic skills to meaningful, positive media that inspires young minds all over the earth. Peekaboo Animation | Freelance Compositing Artist, 2026 Apply now See open roles Explore More Jobs

Reel FX Animation | Lighting and Compositing Artist (3 months)

Reel FX Animation Lighting and Compositing Artist thumb

Are you a cinematic visual storyteller with a passion for shaping mood, color, and atmosphere? Reel FX Animation is seeking a talented, technically proficient Lighting Artist and Compositing Artist to join our elite creative team in Montreal for an immersive 3-month contract. This role bridges the gap between raw 3D assets and final, breathtaking cinematic imagery. Working under the general supervision of our Lighting Supervisor, you will be responsible for creating, defining, and fine-tuning lighting setups and shadows for assigned production shots. Beyond illuminating scenes, you will actively render out passes and handle the final compositing phases to seamlessly blend elements together into cohesive, high-end animated sequences. Reel FX Animation operates as a highly collaborative, cutting-edge studio environment. We are excited to welcome our team back to our physical Montreal space with a balanced hybrid schedule. This setup requires artists to be in the studio Tuesday through Thursday each week, allowing for high-bandwidth creative collaboration, direct mentorship, and tight feedback loops with industry veterans, while offering flexibility around the remaining workdays. If you have at least one year of professional experience in an animation or VFX pipeline, a strong eye for compositional physics, and mastery over industry-standard node-based software, this is your chance to make a tangible impact on world-class animated content. Job Overview : Lighting and Compositing Artist Category Details Studio / Company Reel FX Animation Location Montreal, Quebec, Canada Work Schedule Hybrid Structure (In-Studio Tuesday, Wednesday, & Thursday) Employment Type / Duration 3-Month Temporary Contract Core Software Pipeline Katana (3D Lighting), Nuke (Compositing), Arnold (Renderer) Hierarchy / Reporting Reports to the Lighting Supervisor; collaborates with Director & Lead Lighters Hiring Priority Canadian Citizens and Permanent Residents will be given priority consideration Detailed Responsibilities as Compositing Artist As a dual-threat Lighting Artist and Compositing Artist, your daily workflow at Reel FX Animation will involve balancing technical rendering parameters with high-level artistic sensibilities. Your core duties will include: 1. Shot Illumination & Technical Execution 2. Creative Collaboration & Directorial Alignment 3. Final Compositing Operations Required Qualifications & Technical Skills To thrive in this fast-paced production environment, applicants must demonstrate a blend of artistic training, software expertise, and professional adaptability. Education & Experience Software & Pipeline Mastery Artistic & Interpersonal Competencies Additional Information & Studio Policies Role Scope: This job description highlights the primary areas of responsibility but is not meant to be all-inclusive. Selected employees may be asked to perform alternative production-related duties or expand their scope to meet the evolving needs of the organization and the specific film project. Hiring Priority: Reel FX Animation proudly supports the local Montreal digital media ecosystem. Please note that Canadian citizens and permanent residents of Canada will be treated with priority during the evaluation process. Reference Verification: Only those candidates selected for an initial interview will be contacted by our recruiting team. Due to the fast-paced nature of contract hiring, please note that you may be asked to provide verified professional references during the screening phase. Reel FX Animation | Lighting and Compositing Artist (3 months) Apply now See open roles Explore More Jobs

ILM USA hiring Lighting Artist, 2026

ILM USA hiring Lighting Artist, 2026 thumb

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM. In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets. Job Overview : Lighting Artist (Interactive/Immersive) Detail Specification Job Title Lighting Artist (Interactive/Immersive) Studio / Facility Industrial Light & Magic (ILM) Location San Francisco, California, United States Hiring Range $103,812 – $132,930 USD / Year Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema About Industrial Light & Magic (ILM) Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades. ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms. Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories. Key Responsibilities 1. Aesthetic Lighting Design & Implementation 2. Cross-Department Optimization & Polishing Requirements & Qualifications Core Craft Profile Bonus Points For: ILM USA hiring Lighting Artist, 2026 Apply now See open roles Explore More Jobs

Previz Artist & Pipeline TD job at Digital Domain, 2026

Previz Artist & Pipeline TD job at Digital Domain, 2026

Digital Domain Vancouver is seeking a talented, multi-faceted Mid to Senior Previz Artist / Pipeline TD. This unique role is built for a technical layout specialist who understands the fast-paced, iterative rhythm of a Previz Artist and wants to take ownership of building and supporting the tools, asset workflows, and technical frameworks that make real-time storytelling possible. In this position, you will act as both a creative Previz Artist champion and a technical architect, bridging the gap between raw cinematic staging and our overarching studio technology stack. Operating fully from home within British Columbia, you will write automation scripts, optimize toolsets within Digital Content Creation (DCC) software, and troubleshoot daily layout bottlenecks. The ideal candidate has deep experience as a digital filmmaker or Previz Artist and understands how previsualization pipelines prioritize speed, quick-witted iteration, and flexible asset integration. Job Overview : Previz Artist Job Details Specification Job Title Mid to Senior Previz Artist / Pipeline TD Studio Digital Domain Vancouver Location 100% Remote (British Columbia, Canada Only) Start Date ASAP 2026 Primary Software Focus Python, Maya API, ShotGrid, Unreal Engine Department Focus Previsualization Layout & Technical Infrastructure About Digital Domain Digital Domain is an Academy Award-winning global visual effects powerhouse that has spent over three decades pushing the absolute limits of cinematic innovation. From groundbreaking live-action blockbusters to massive episodic series, our studio sits at the intersection of technology and art. Our Previsualization division is the foundational engine of our creative process, mapping out complex cinematic sequences before cameras ever roll. As our Vancouver studio scales up for an incredibly exciting slate of upcoming shows, we are looking for a hybrid talent who can step into our workflow as a core Previz Artist while designing the toolsets that power the entire layout ecosystem. Key Responsibilities as Mid to Senior Previz Artist / Pipeline TD In this role, you will directly influence the creative speed and technical agility of our previsualization pipeline: 1. Tool Development & Workflow Optimization for Previz Artists 2. Technical Support & Layout Collaboration Requirements & Qualifications We are looking for an adaptable, code-savvy individual who deeply understands the daily production realities of a Previz Artist: Core Technical Profile Location & Eligibility Mandates Previz Artist & Pipeline TD job at Digital Domain, 2026 Apply now See open roles Explore More jobs

UI Artist needed at Lightfox Games, 2026

UI Artist needed at Lightfox Games, 2026

Lightfox Games is seeking a talented, creative, and engine-literate UI Artist to join our development team in Seattle. In this role, you will take full ownership of the visual design, graphic production, and engine-side implementation of user interface assets across our entire suite of game systems. The ideal candidate is a blend of a sophisticated graphic designer and a practical technical artist. You know how to translate abstract wireframes into breathtaking, crystal-clear visual assets that perfectly fit our target aesthetic. At the same time, you possess the technical discipline required to jump directly into the Unity engine to set up canvases, organize prefabs, and animate layout transitions. Working cross-functionally with design and engineering, you will ensure our menus look beautiful, feel incredibly responsive, and operate flawlessly on mobile screens. Job Overview : UI Artist Job Details Specification Job Title UI Artist Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity, Photoshop, Illustrator, Figma Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $90,000 – $125,000 Base + Equity + 401(k) Match Company Overview: High Autonomy, Elite Teams At Lightfox Games, we build our organization around a central philosophy: small, elite teams operating with massive project ownership and zero unnecessary layers of management. We are currently scaling up our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and a tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” environment to keep communication fast, ideas flowing fluidly, and team mechanics tight. If you thrive in a nimble environment where your visual designs directly impact millions of players, Lightfox is the perfect stage for your craft. Key Responsibilities as UI Artist As a UI Artist, your daily operations will bridge aesthetic asset creation with hands-on technical engine integration: 1. Visual Design & Asset Production 2. Unity Implementation & Optimization 3. Collaborative Testing & Iteration Requirements & Qualifications We are looking for a visually versatile designer who brings deep technical execution within real-time engines: Core Technical Profile Workflow & Mindset Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: UI Artist needed at Lightfox Games, 2026 Apply now See open roles Explore More Jobs

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is seeking a talented, enthusiastic, and gameplay-focused Senior Combat Designer to join our tight-knit team in Seattle. In this role, you will hold senior-level ownership over our moment-to-moment combat loops—partnering with the Combat Lead to conceive, prototype, and polish satisfying gameplay mechanics from the ground up. The ideal candidate is a blend of a mechanical tactician and an engine mechanic. You must possess a strong instinct for what makes actions feel responsive and punchy, a deep grasp of player psychology, and the hands-on technical literacy needed to tune parameters directly inside the game engine. Working in tandem with art, engineering, and systems teams, you will make combat look magnificent, feel immaculate, and integrate smoothly into long-term player progression. Job Overview : Senior Combat Designer Job Details Specification Job Title Senior Combat Designer Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity Engine, Balance/Data Spreadsheet Systems Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: Autonomy, Ownership, Elite Teams At Lightfox Games, we build organizations around a foundational principle: small, elite teams operating with massive project ownership and zero unnecessary bureaucracy. We are currently scaling our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” workflow to keep our decision-making loops tight, creative ideas fluid, and team chemistry strong. If you excel in a fast-paced environment where your mechanical choices directly define the player experience, Lightfox is your next step. Key Responsibilities As a Senior Combat Designer, your daily workflow will balance tactical prototyping with cross-disciplinary systems balancing: 1. Combat Tuning, Feel & Behavior Design 2. Pipeline Integration & Documentation Requirements & Qualifications We are looking for a veteran combat designer with a proven track record of shipping real-time action mechanics: Core Technical Profile Team & Leadership Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a competitive total rewards package designed to support your lifestyle balance, health, and financial security: Lightfox Games is hiring Senior Combat Designer, 2026 Apply now See open roles Explore More Jobs

Lightfox Games hiring Senior 3D Animator, Seattle

Lightfox Games hiring Senior 3D Animator, Seattle thumb

Lightfox Games is seeking a talented, technically savvy Senior 3D Animator to join our tight-knit development team. In this role, you will take complete ownership of the 3D animation pipeline—from initial blocking through final polish—crafting high-quality asset packages for iconic characters, creative creatures, and dynamic combat interactions. The ideal candidate (Senior 3D Animator) is a blend of an elite visual storyteller and a collaborative pipeline engineer. You must possess a comprehensive command over character timing, physical weight, and stylistic appeal, balanced with hands-on technical proficiency inside the Unity engine. Working hand-in-hand with design and engineering, you will ensure our combat, locomotion, and cinematic sequences feel incredibly responsive and operate flawlessly within mobile performance parameters.Overview Job Overview : Senior 3D Animator Job Details Specification Job Title Senior 3D Animator Studio / Employer Lightfox Games Location Seattle, WA (Pioneer Square Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Maya, Unity (State Machines, Blend Trees) Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: High Ownership, Elite Teams At Lightfox Games, we believe in building an organization of elite, passionate industry veterans who thrive in small, highly autonomous teams with a deep sense of project ownership. We are currently scaling up to develop an ambitious, unannounced mobile game tied to a world-class, globally recognized IP and tier-one publisher. Operating from our studio in Seattle’s historic Pioneer Square, Lightfox Games embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we cultivate a highly collaborative, “quick-to-videocall, video-on” environment to keep communication seamless, ideas flowing rapidly, and studio bonds tight. If you excel in a fast-paced, high-impact environment where your creative voice directly shapes the final product, Lightfox is your next home. Key Responsibilities as Senior 3D Animator As a Senior 3D Animator, your day-to-day operations will bridge creative keyframe artistry with technical engine integration and cross-discipline collaboration: 1. High-Fidelity Animation Production & Pipelines 2. Standard Setting & Cross-Discipline Collaboration Requirements & Qualifications Lightfox Games is looking for a seasoned games animator with strong mechanical foundations and real-time engine experience: Core Technical Profile Design & Team Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: Lightfox Games hiring Senior 3D Animator, Seattle Apply now See open roles Explore More Jobs

Scotland Jobs : 3D Character Artist at Climax Studios

Scotland Jobs 3D Character Artist at Climax Studios thumb

Scotland jobs : Climax Studios is seeking a highly skilled and creatively driven onsite Character Artist to join our team in Edinburgh on a Fixed-Term Contract. In this role, you will be part of a dedicated character art pipeline, utilizing your wealth of experience in conceptualization, 3D modeling, and high-fidelity texturing to tell deep stories through beautifully crafted figures. The ideal candidate possesses an elite eye for organic form, a deep appreciation for anatomical structure, and the technical discipline required to output clean, game-ready topology and complex material systems. Operating fully onsite from our Edinburgh hub, you will translate conceptual ideas into striking 3D assets that live seamlessly within real-time game engines, maintaining visual consistency across our active production slates. Scotland jobs Company Overview: Shape the Worlds of Tomorrow with Climax Studios Climax Studios stands as one of the leading creative lights of independent video game development, boasting an outstanding, decades-long lineage of top-tier published titles. Operating as part of the global Keywords Studios family, Climax provides an inspiring, highly collaborative, and cutting-edge environment for creators to push the boundaries of interactive entertainment. Based out of our premium Edinburgh studio—perfectly situated in the historic heart of the city with breathtaking views overlooking Edinburgh Castle—Climax Studios balance a relaxed, friendly culture with a fierce ambition to deliver world-class AAA gaming experiences. At Climax, we believe in supporting our contract and permanent teams with robust healthcare, continuous training, and an active social fabric that makes coming to work rewarding every single day. Scotland jobs Job Overview : Character Artist Job Details Specification Featured Job Title Character Artist Studio / Employer Climax Studios (A Keywords Studio company) Location Edinburgh, Scotland, United Kingdom Working Pattern Full-Time, 100% Onsite Employment Framework UK-Based Fixed-Term Contract (FTC) Key Entry Threshold Multiple years of studio experience + 1 published title Core Software Stack Maya, ZBrush, Photoshop, Marvelous Designer, Unreal Engine Active Scotland Pipeline Character Art, Environment Art, Leadership, Outsourcing Management Key Responsibilities As a 3D Character Artist, your daily workflows will bridge high-end digital sculpting with advanced asset optimization: 1. High-Fidelity 3D Modeling & Sculpting 2. Topology, UV Mapping & Texturing 3. Engine Integration & Pipeline Optimization Requirements & Qualifications Climax Studios is looking for a passionate 3D artist with a strong foundational pedigree and studio experience: Core Technical Experience Technical Skill Set Specialties Expanded Opportunities: Active Scotland Jobs & Studio Openings Our Edinburgh studio is scaling operations to support a slate of major upcoming projects. If you are browsing the Scotland jobs market for top-tier game development roles, we are actively hiring for several additional onsite positions at our historic city-center hub: Art & Animation leadership Production & Operations Outsourcing Benefits & Studio Perks At Climax Studios, we ensure our contract team members have access to a top-tier premium benefits ecosystem that balances professional development and health security: Diversity & Data Protection Equal Opportunities Policy Keywords Studios and Climax Studios are deeply dedicated to following a well-established Equal Opportunities Policy. We continuously endeavor to maintain a workplace that provides fair and equal opportunities for all existing employees and potential applicants, completely free of bias. Personal Data Protection Keywords Studios is strongly committed to protecting your personal information. By submitting your CV/Resume to this portal, you explicitly agree to our terms and conditions and consent to your data being securely managed, processed, and retained in strict accordance with our global data privacy and retention policies. Scotland Jobs : 3D Character Artist at Climax Studios Apply now See open roles Explore More Character Artist Jobs