Avalanche Studios Group is seeking an exceptional, leadership-minded Lead 3D Character Artist to anchor our core art development team in Stockholm. This position acts as a vital creative and technical bridge, translating high-level vision from the Art Director into concrete, world-class character and creature assets executed by your team. The successful candidate will offer an intersection of deep artistic expertise—specifically anchored in hyper-realistic animal and creature anatomy—and empathetic, modern people management. Job Overview : 3D Character Artist The foundational administrative, geographic, financial, and structural parameters of this position are organized below for clear reference. Parameter Specifications & Details Company Name Avalanche Studios Group Position Title Lead 3D Character Artist Department Art / Character Development Department Job Type / Tenure Permanent Employment (Tillsvidareanställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 55,000 SEK – 70,000 SEK per month (Gross/Pre-tax) Estimated Annual Value 660,000 SEK – 840,000 SEK base Relocation Assistance Not Available (Candidates must manage local housing and possess existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Avalanche Studios Group At Avalanche Studios Group, our defining operational philosophy is simple: we create worlds beyond limits. For over two decades, our studios have pushed the technological boundaries of open-world development. Our legacy is defined by systemic chaos, vast horizons, and tactile, emergent gameplay as seen in the Just Cause series, the brutal post-apocalyptic plains of Mad Max, and the visually stunning, biologically accurate wilderness of theHunter: Call of the Wild. Our Stockholm headquarters is located in Södermalm, globally recognized as a primary hub for game development talent. The physical office environment is intentionally designed to reflect our creative portfolio—a striking architectural blend where the lush, vibrant vegetation of theHunter encounters the raw, industrial, and corroded metal aesthetics of Mad Max. Avalanche Studios Group operate on a foundational commitment to building an inclusive, diverse, and psychologically safe workplace. We firmly believe that the strength of our studio stems from differing perspectives and unique cultural backgrounds. At Avalanche Studios Group, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique artistic perspective, your drive, your technical skill, and your collaborative spirit. The Core Mandate: Animals, Characters, and Realism While a strong foundation in general human character art is mandatory, this particular leadership role features a prominent, specialized emphasis on animal and creature design. Avalanche Studios Group is an industry leader in simulating open wilderness and believable ecosystems. To maintain this reputation, the Lead Character Artist must serve as the team’s ultimate subject-matter expert on non-human anatomy, muscle behavior, skeletal structures, fur/skin shading pipelines, and biological realism. Your work ensures that creatures behave and look authentic within the game world, directly driving player immersion. Core Responsibilities & What You’ll Do The responsibilities of the Lead 3D Character Artist are balanced across three core pillars: Artistic Direction Alignment, Production Pipeline Advocacy, and Comprehensive People Management. 1. Artistic Direction & Asset Oversight 2. Cross-Functional Collaboration & Pipeline Optimization 3. Comprehensive People Management Candidate Profile: Who You Are Required Technical Expertise & Experience Leadership & Soft Skills Compensation, Benefits, & Market Context The estimated monthly salary range for this Stockholm-based permanent position is 55,000 SEK to 70,000 SEK gross (before income tax). Final compensation packages are determined individually based on an assessment of industry tenure, technical portfolio depth, and leadership experience. Standard Swedish Employment Protections As a permanent employee (Tillsvidareanställning) in Sweden, this position benefits from standard regional workplace practices, which generally include: Commitment to Diversity & Alternative Qualifications A Direct Note on Qualifications Academic research indicates that individuals from under-represented demographics within the technology and interactive entertainment industries frequently hesitate to apply for roles unless they fulfill every single qualification checklist perfectly. Avalanche Studios Group explicitly rejects this rigid paradigm. Our priority centers on your creative drive, your technical curiosity, your artistic leadership style, and your enthusiasm for solving complex pipeline challenges. We prioritize your continuous capacity for growth over a perfectly itemized resume. If you possess a deep passion for realistic creature design and team mentorship, we strongly encourage you to submit your application regardless of whether you meet every technical line item. 3D Character Artist job at Avalanche Studios, Sweden Apply now See open roles Explore More 3D Character Artist Jobs