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Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand

Patriam Studios UI_UX Artist Junior Remote

Are you passionate about designing immersive user experiences that elevate gameplay and bring fantasy worlds to life? Do you dream of creating intuitive interfaces for a game inspired by ancient civilizations, medieval kingdoms, and epic adventures? If so, Patriam Studios invites you to become part of our growing remote team. Patriam Studios is currently hiring a Junior UI/UX Artist based in New Zealand to contribute to the development of Patriam: Saga of Roljar, an ambitious fantasy game that blends rich storytelling, immersive environments, and engaging gameplay. This is an excellent opportunity for aspiring game artists and designers looking to gain real-world experience in the game development industry while collaborating with experienced professionals in a supportive remote environment. Whether you’re a recent graduate, self-taught designer, or an emerging creative with a strong portfolio, we’d love to hear from you. Job Overview : Junior UI/UX Artist Job Details Information Company Patriam Studios Job Title Junior UI/UX Artist Location Remote (New Zealand) Employment Type Junior / Entry-Level Work Arrangement Fully Remote Industry Game Development Department UI/UX Design Experience Level Entry-Level Project Patriam: Saga of Roljar Application Status Open About Patriam Studios :: Patriam Studios is an independent game development studio focused on creating immersive, story-driven gaming experiences inspired by mythology, history, and fantasy. Our mission is to build unforgettable worlds where players can explore breathtaking environments, engage in meaningful adventures, and experience compelling narratives. Our flagship project, Patriam: Saga of Roljar, is a fantasy adventure set in a world inspired by ancient civilizations and medieval culture. Every visual element, environment, and interface is carefully crafted to immerse players in an authentic and memorable gaming experience. As a member of our team, you’ll have the opportunity to work on a meaningful project while developing valuable professional skills alongside passionate artists, designers, programmers, and storytellers. About the Role As a Junior UI/UX Artist, you will design and create intuitive, visually engaging user interfaces that enhance gameplay while maintaining the artistic vision of the game. You’ll collaborate closely with designers, artists, and developers to ensure every menu, inventory, HUD, dialogue window, and interface element provides a seamless and enjoyable player experience. Your creativity and attention to detail will directly influence how players interact with the world of Patriam. Key Responsibilities as Junior UI/UX Artist As a vital member of the UI/UX team, your primary focus will be designing intuitive, visually appealing game interfaces, including menus, HUDs, inventory screens, dialogue systems, and interactive components. You will champion the user experience by producing wireframes, mockups, layouts, icons, and interface assets while maintaining a high level of visual consistency across all elements. Collaboration is key in this role; you will work closely with game designers to translate gameplay systems into seamless user requirements, and partner with concept and environment artists to ensure the UI beautifully complements the game’s overall artistic direction. Additionally, you will continuously improve usability through iterative testing and team feedback, efficiently organize design assets and documentation, and stay ahead of modern industry trends to help deliver a smooth, engaging, and enjoyable player experience. Required Qualifications for Junior UI/UX Artist The ideal candidate is passionate about video games, interactive entertainment, and creating engaging player experiences. Applicants should have a solid understanding of fundamental UI and UX design principles, along with a strong eye for typography, color theory, layout composition, spacing, and visual hierarchy. Proficiency with industry-standard design tools such as Adobe Photoshop, Adobe Illustrator, Figma, or similar software is expected. Successful candidates will demonstrate creative problem-solving abilities, exceptional attention to detail, and excellent organizational and time management skills. Strong communication skills are essential, as this is a fully remote role requiring effective collaboration with a distributed team. Above all, we are looking for individuals who are eager to learn, receptive to feedback, and motivated to grow alongside experienced game developers and designers. Preferred Qualifications The following qualifications are beneficial but not required: What You’ll Gain :: Joining Patriam Studios provides an opportunity to build your career while contributing to an exciting original game project. Benefits include: Who Should Apply? This role is ideal for: If you’re excited about designing interfaces that make gameplay intuitive, immersive, and visually engaging, we encourage you to apply. Equal Opportunity Employer Patriam Studios values diversity, creativity, and inclusion. We welcome applicants from all backgrounds and evaluate candidates based on their skills, creativity, experience, and potential to contribute to our team. Patriam Studios | UI/UX Artist (Junior) – Remote | New Zealand Apply now See open roles Explore More Jobs

Junior 3D Character Animator | Patriam Studios, Remote

Junior 3D Character Animator Patriam Studios, Remote thumb

Thank you for your interest in joining the creative development pipeline behind Patriam: Saga of Roljar. Patriam Studios is actively expanding its remote interactive production department within New Zealand. We are seeking a highly motivated, artistically precise, and technically driven Junior Character Animator to join our team. This entry-level position is engineered specifically for an aspiring animator who wants to transition from foundational academic studies or personal portfolio creation into a commercial game production pipeline. If you possess a deep fascination with human mechanics, martial arts, theatrical performance, and the technical art workflows required to breathe expressive life into historical and mythological figures, this role offers an unprecedented opportunity to gain real industry experience and professional mentorship. The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious indie title that seamlessly weaves rugged historical authenticity with rich, grounded, and terrifying mythological elements. The human and humanoid cast of Patriam navigate a harsh, untamed frontier shaped by combat, political survival, and ancient traditions. In our universe, characters are not merely static meshes or passive background elements; they are highly dynamic entities equipped with distinctive combat styles, cultural body language, and visceral battlefield mechanics. To achieve this level of immersion, our animation department prioritizes weight, momentum, realistic weight distribution, and performance-driven personality. As a junior character animator, you will dive deep into the mechanics of human locomotion, weapon handling, and physical storytelling. You will work under the direct supervision of our senior animation leads, receiving iterative feedback and technical support while directly contributing production-ready keyframe data to the core build of the game. Job Overview : Junior Character Animator Attribute Details Position Title Junior Character Animator Company Name Patriam Studios Location New Zealand (Remote / Work-from-Home) Job Type Full-Time / Entry-Level Track Core Focus Area Humanoid Locomotion, Expressive Combat & Cinematic Performance Primary Deliverables Keyframe combat cycles, locomotive blend spaces, and narrative vignettes Key Software Toolsets Autodesk Maya, Blender, MotionBuilder, Unreal Engine / Unity Job Summary Patriam Studios is proud to announce new creative openings representing premiere new zealand jobs for entry-level digital artists. Operating entirely within a structured remote framework across New Zealand, the Junior Character Animator will be responsible for bringing our diverse cast of warriors, historical figures, and mythological humanoids to life. This role centers on crafting highly believable performances that demonstrate an advanced understanding of physical weight, center of mass, realistic weapon weight propagation, and emotional character interaction. By utilizing comprehensive real-world reference gathering, historical martial arts references, and advanced digital animation toolsets, you will turn static 3D models into compelling inhabitants of the game world. This position serves as an accelerated launchpad, pairing your raw creative talent with real-world shipping constraints, engine implementation tasks, and rigorous, studio-grade creative feedback. Detailed Role Specification and Project Requirements 1. Core Animation Responsibilities As a junior team member, your day-to-day production tasks will span the entire life cycle of character asset movement. Your primary focus will be generating gameplay-ready animations that communicate impact, historical accuracy, and narrative intent. 2. Technical Requirements & Engineering Competencies Character animation demands a heightened balance of pure artistic performance and strict technical discipline. We are looking for candidates who demonstrate baseline competency in the following technical areas: Working within a Remote New Zealand Framework Remote Autonomy Built on Local Synergy: Patriam Studios functions as a distributed network of elite developers. While we embrace a 100% remote working configuration that grants you the autonomy to build an optimized home studio environment, this position is strictly reserved for applicants currently living inside New Zealand. Maintaining a localized team layout allows us to execute unified daily stand-ups, preserve real-time feedback loops without time-zone lag, and actively inject growth and economic equity into the growing domestic New Zealand games ecosystem. What We Provide to Our Junior Talent: Junior 3D Character Animator | Patriam Studios, Remote Apply now See open roles Explore More Junior Character Animator Jobs

Junior Creature Animator at Patriam Studios hiring 3D, remote

Junior Creature Animator at Patriam Studios hiring 3D, remote thumb

Thank you for your interest in joining the development pipeline behind Patriam: Saga of Roljar. Patriam Studios is actively expanding its remote interactive production department within New Zealand. We are seeking a highly motivated, artistically precise, and technically minded Junior Creature Animator to join our team. This entry-level position is engineered specifically for an aspiring animator who wants to transition from foundational academic studies or personal portfolio creation into a commercial game production pipeline. If you possess a deep fascination with animal mechanics, biomechanics, comparative anatomy, and the technical art workflows required to breathe lifelike movement into fantastical entities, this role offers an unprecedented opportunity to gain real industry experience and professional mentorship. Job Overview : Junior Creature Animator Attribute Details Position Title Junior Creature Animator Company Name Patriam Studios Location New Zealand (Remote / Work-from-Home) Job Type Full-Time / Entry-Level Track Core Focus Area Non-Humanoid Locomotion, Biomechanics & Performance Primary Deliverables Keyframe animation loops, combat cycles, and behavioral states Key Software Toolsets Autodesk Maya, Blender, MotionBuilder, Unreal Engine / Unity Job Summary Patriam Studios is proud to announce new creative openings representing premiere new zealand jobs for entry-level digital artists. Operating entirely within a structured remote framework across New Zealand, the Junior Creature Animator will be responsible for bringing our diverse cast of mythological fauna and wildlife to life. This role centers on crafting highly believable creature performances that demonstrate an advanced understanding of physical weight, center of mass, multi-legged synchronization, and environmental interaction. By utilizing comprehensive real-world reference gathering and advanced digital animation toolsets, you will turn static 3D meshes into terrifyingly real inhabitants of the game world. This position serves as an accelerated launchpad, pairing your raw creative talent with real-world shipping constraints, engine implementation tasks, and rigorous, studio-grade creative feedback. Detailed Role Specification and Project Requirements 1. Core Animation Responsibilities As a Junior Creature Animator, your day-to-day production tasks will span the entire life cycle of non-humanoid asset movement. Your primary focus will be generating gameplay-ready animations that communicate danger, mass, and primitive intelligence. 2. Technical Requirements & Engineering Competencies Creature animation demands a heightened balance of pure artistic performance and strict technical discipline. We are looking for candidates who demonstrate baseline competency in the following technical areas: Working within a Remote New Zealand Framework Remote Autonomy Built on Local Synergy: Patriam Studios functions as a distributed network of elite developers. While we embrace a 100% remote working configuration that grants you the autonomy to build an optimized home studio environment, this position is strictly reserved for applicants currently living inside New Zealand. Maintaining a localized team layout allows us to execute unified daily stand-ups, preserve real-time feedback loops without time-zone lag, and actively inject growth and economic equity into the growing domestic New Zealand games ecosystem. What We Provide to Our Junior Talent: Patriam Studios hiring 3D Junior Creature Animator, remote Apply now See open roles Explore More Jobs

Patriam Studios hiring 3D Junior Environment Artist, Remote

Patriam Studios hiring 3D Junior Environment Artist, Remote thumb (1)

Thank you for your interest in joining the creative force behind Patriam: Saga of Roljar. Patriam Studios is expanding its remote development team within New Zealand and is currently seeking a motivated, detail-oriented Junior Environment Artist. This entry-level role is tailored for an aspiring 3D artist who wants to gain real-world industry experience, work alongside a collaborative remote team, and help construct a visually striking, medieval-inspired world. If you have a strong passion for architectural history, world-building, and set dressing, we encourage you to review the role specifications below. Job Overview : Junior Environment Artist Attribute Details Position Title Junior Environment Artist (Medieval Buildings, Props & Objects) Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Stylistic Medieval Architecture & Set Dressing Primary Deliverables Modular building kits, historical props, and optimized asset layouts Key Software & Toolsets Maya, Blender, ZBrush, Substance Suite, Unreal Engine / Unity Job Summary Patriam Studios is offering an exceptional opportunity for local creators looking for high-quality new zealand jobs in game development. As our Junior Environment Artist, you will be tasked with creating stylistic, medieval-inspired architecture, atmospheric props, and detailed objects that ground the narrative of Patriam: Saga of Roljar. Working entirely from home under the guidance of senior art leads, you will build modular structural assets and execute thoughtful set dressing to turn empty digital landscapes into living, breathing historical environments. Core Responsibilities & Technical Requirements Key Responsibilities: Technical Requirements: Working with Our Team Remote Flexibility, Local Connection: While our workflow is 100% remote, allowing you to craft a balanced work-from-home environment, this position is strictly open to talent residing within New Zealand. This localization ensures seamless communication across identical working hours and helps grow the domestic game development industry. What We Offer: Patriam Studios hiring 3D Junior Environment Artist, Remote Apply now See open roles Explore More Environment Artist Jobs

Patriam Studios | 3D Junior Creature Artist, (Remote)

Patriam Studios 3D Junior Creature Artist, (Remote) thumb

Patriam Studios is breaking new ground with Patriam: Saga of Roljar, an immersive title heavily rooted in rugged historical realism and deep, organic mythology. We are currently searching for a fresh visual voice to join our art department as a Junior Creature Artist. If you are a New Zealand-based digital sculptor fascinated by comparative anatomy, folklore, and monster design, this is your invitation to transition from personal projects into a commercial pipeline. Job Overview : Junior Creature Artist Attribute Details Position Title Junior Creature Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Mythological Fauna & Organic Monster Design Primary Deliverables High-poly organic sculpts, optimized low-poly creature meshes, and skin weights Key Software & Toolsets ZBrush, Mudbox, Blender, Maya, Substance Painter Position Breakdown :: 1.Role & Studio:Patriam Studios. Junior Creature Artist — an entry-level position focused entirely on the organic sculpting, modeling, and design of non-humanoid entities. 2.Location Constraints:100% Remote (New Zealand Only). While you will work entirely from your home studio, you must reside within New Zealand to align with our local development time zones and team syncs. 3.The Creative Objective:Mythological Wilderness. You will populate the wild frontiers of Patriam by transforming folklore and biological logic into terrifying, believable predators and beasts. Job Summary This targeted opening represents a premier entry point for digital sculptors looking for high-quality new zealand jobs within the interactive media landscape. As our Junior Creature Artist, you will step away from standard bipedal characters to invent, sculpt, and optimize the diverse wildlife and mythical beasts that hunt in the shadows of our world. Working from home under the direct guidance of our art leads, you will ensure every creature looks biologically plausible, fits our dark medieval aesthetic, and is built natively to handle complex animation rigs. Core Responsibilities & Requirements What You Will Do: What You Should Bring: The Studio Pipeline Experience Gaining Real Industry Equity: We do not expect you to know everything on day one. This junior track is explicitly built to pair your raw talent with senior industry mentorship. You will learn the mechanics of asset optimization, engine integration, and collaborative production cycles while receiving a competitive entry-level salary matching New Zealand market standards (typically NZD $55,000 – $70,000 for full-time junior artistic tracks). Why Join the Hunt? Stepping into creature design means doing more than just building standard assets—you are engineering the apex predators, companion beasts, and untamed ecosystem that will challenge players at every turn. This role offers an immersive creative space where your unique grasp of biological fantasy can break traditional bounds, allowing you to establish a defining, signature footprint on a brand-new intellectual property right from the beginning of your career. Patriam Studios | 3D Junior Creature Artist, (Remote) Apply now See open roles Explore More Jobs

Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)

Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)

Patriam Studios is offering exciting new new zealand jobs for a talented Junior Texture Artist to join our remote development team. In this entry-level role, you will be responsible for crafting high-quality, physically based rendering (PBR) materials and textures that bring our game environments, medieval architecture, historical props, and characters to life. Working completely from home within New Zealand, you will use procedural and hand-painted workflows to translate real-world material logic into a beautifully gritty, ancient aesthetic. This position is a perfect launchpad for an aspiring digital artist eager to gain commercial studio experience, collaborate with senior leads, and receive direct industry mentorship while actively shaping the visual identity of Patriam: Saga of Roljar. Job Overview : Junior Texture Artist Attribute Details Position Title Junior Texture Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Entry-Level / Remote Core Focus Area Material Creation & Surface Definition Primary Deliverables High-quality PBR texture maps, seamless tileables, and procedural materials Key Software Toolsets Substance Painter, Substance Designer, Photoshop The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious title that fuses rugged historical authenticity with deeply grounded mythological elements. Our production pipeline relies on a highly cohesive visual identity where every environment, prop, and character tells a story of survival, age, and conflict. As a junior member of our art department, you will play a critical role in defining the tactile reality of our world. You will work closely with senior environment artists, character artists, and lighting leads to ensure that all surfaces interact realistically with light, weather, and the surrounding environment. Job Summary Patriam Studios is inviting talented creators to apply for our latest new zealand jobs as a Junior Texture Artist. Operating entirely within a remote framework, this role tasks you with crafting high-quality, physically based rendering (PBR) materials and textures that bring environments, architectural structures, historical props, and detailed character assets to life. You will translate real-world material logic into a stylized yet believable medieval aesthetic, ensuring that stone look weathered, metal looks forged, and fabrics look hand-woven. This is an unparalleled opportunity for a junior artist in New Zealand to transition from academic or personal projects into a commercial game production pipeline. Detailed Role Specification and Requirements Key Responsibilities: Technical Requirements & Skills: Working with Our Remote Team Remote Flexibility, Local Collaboration: While we operate entirely as a remote team, allowing you to establish your own focused workspace at home, this initiative is strictly targeted toward talent residing within New Zealand. This localization allows our team to sync effortlessly across identical time zones, streamlines our feedback loops, and actively supports the growth of the local game development community. What We Offer: Patriam Studios hiring Junior Texture Artist (Remote, New Zealand) Apply now See open roles Explore More Jobs

Patriam Studios : 3D Junior Character Artist (Remote, New Zealand)

Patriam Studios 3D Junior Character Artist (Remote, New Zealand) thumb

Patriam Studios is looking for a talented Junior Character Artist to join our remote team and help build the atmospheric, ancient/medieval world of Patriam: Saga of Roljar. In this entry-level role, you will translate detailed concept art into production-ready 3D models, crafting memorable heroes, rival factions, and diverse NPCs with anatomically correct topology and optimized, game-ready workflows. If you are a passionate local creator searching for high-quality new zealand jobs in the gaming industry, this position offers an exceptional opportunity to receive direct mentorship from seasoned industry veterans while building your professional portfolio. Job Overview : Junior Character Artist Attribute Details Position Title Junior Character Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Full-Time / Entry-Level Core Focus Area Humanoid & NPC Design Primary Deliverables High-fidelity character models, clean topology, and game-ready bipedal assets Key Software & Toolsets ZBrush, Maya, Blender, Substance Painter Detailed Role Specification and Requirements As a Junior Character Artist, you will be responsible for transforming conceptual designs into production-ready 3D models. Your work will define the visual tone for the heroes, rival factions, soldiers, and civilian populations inhabiting the world of Patriam. Key Responsibilities: Technical Requirements: Working with Our Team Remote Flexibility, Local Connection: While we operate as a fully remote team allowing you to work from the comfort of your home, this initiative is specifically targeted toward talent residing within New Zealand. This ensures alignment on core working hours, facilitates localized team syncs, and allows us to support the growth of the domestic interactive media ecosystem. What We Offer: Thank you for your interest in joining the creative force behind Patriam: Saga of Roljar. We are expanding our remote development team in New Zealand and are seeking a passionate, driven Junior Character Artist to help bring an immersive, ancient/medieval-inspired world to life. If you possess a deep appreciation for historical and mythological world-building, a strong grasp of human anatomy, and the desire to gain foundational industry experience within a collaborative remote pipeline, we encourage you to review the role specifications below. Patriam Studios : 3D Junior Character Artist (Remote, New Zealand) Apply now See open roles Explore More Character Artist Jobs