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Atlantis Animation hiring Layout Artist (Mid/Senior Level)

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Atlantis Animation is expanding its creative ranks! We are seeking a highly skilled and narratively-driven Layout Artist at either the Mid or Senior level to join our studio in the sun-drenched capital of Santa Cruz de Tenerife. This role is fundamental to the visual architecture of our latest global production, serving as the bridge between 2D concepts and the 3D cinematic world. As a Layout Artist at Atlantis, you aren’t just placing cameras; you are the cinematographer of the digital realm. You will be responsible for defining the pace, scale, and emotional resonance of each scene, ensuring that our characters inhabit a world that feels both expansive and purposeful. Job Overview: Layout Artist (Mid to Senior Level) Feature Details Company Name Atlantis Animation S.L. Project Title Messi and the Giants (Sony Music Vision / Sony Pictures Television Kids) Position Layout Artist (Mid to Senior Level) Location Santa Cruz de Tenerife, Canary Islands (100% On-Site) Contract Type Fixed-term Full-Time Employee (No Freelance) Duration Immediate Start – June/July 2026 (Approx. 3 Months) Work Schedule Full-Time (40 Hours/Week) Language Requirement Fluent English; Spanish is a plus Work Permit Valid EU / Spanish Work Authorization Required Estimated Salary Range Mid: €32,000 – €40,000 / Senior: €42,000 – €55,000 (Gross Annual Pro-rata) Atlantis Animation is more than a workplace; it is a collaborative ecosystem located in the “heavenly” Canary Islands. We combine the soul of traditional storytelling with the muscle of high-end technology. Our studio has become a trusted partner for industry titans, having delivered world-class animation for Tara Duncan and Miraculous Ladybug Season 5 (Disney Channel/Disney+). Our philosophy is built on the “inner magic spark”—that intangible quality that pushes an artist to find the perfect camera angle or the most evocative composition. We offer a fast-paced but deeply rewarding environment where your work will be seen by millions of viewers across the globe. The Project: “Messi and the Giants” We are currently in the heat of production for Messi and the Giants, an epic animated series produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management. The story follows a young version of the legendary Leo Messi as he is transported from Argentina into a fantastical, high-stakes alternate universe. The visual requirements for this project are immense—ranging from intimate, character-focused moments to gargantuan, epic-scale landscapes. As a Layout Artist, you are the one who determines how the audience perceives this new world. You will translate 2D storyboards into a 3D space, setting the stage for the animators and lighting artists who follow. The Layout Artist is the first “builder” in the 3D pipeline. Your work sets the technical and creative foundation for every shot. You will work closely with the Director and the Layout Supervisor to ensure that the narrative intent of the storyboard is not only preserved but enhanced in the 3D transition. 1. Cinematography and Scene Composition 2. Environment and Narrative Support 3. Continuity and Technical Integrity 4. Collaborative Workflow We are looking for artists who possess a “director’s eye” and a “technical mind.” The Tenerife Advantage: Why Join Us? This 3-month contract is an incredible opportunity to “test the waters” of the Canary Islands’ burgeoning animation industry. Atlantis Animation | Layout Artist (Mid/Senior Level) Apply now See open roles Explore More Animation Jobs

Happy Camper Media | 2D Color Set Designer

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Are you a master of atmosphere, light, and color? Do you have the artistic vision to turn a simple line drawing into a breathtaking cinematic world? Happy Camper Media, Quebec City’s premier animation studio, is looking for a talented 2D Color Set Designer (Background Artist) to join our growing “campsite.” At Happy Camper Media, we don’t just produce animation; we cultivate a community. Our studio is built on the philosophy of the campfire—a place where local talent gathers to share stories, innovate, and create world-class content in a warm, collaborative environment. If you are a Quebec City local (or ready to call this creative hub home) and want to contribute to an ambitious 2D feature film, pull up a log and join us for a marshmallow roast. Job Overview: 2D Color Set Designer Feature Details Company Name Happy Camper Media Job Title 2D Color Set Designer Work Model Studio-Based (Quebec City, QC) Employment Type Multi-Month Contract (Project-Based) Core Software Adobe Photoshop Industry 2D Animated Feature Film Reporting To Background Supervisor (Lead) We provide a professional environment that balances artistic freedom with production rigor. We offer competitive rates that reflect the high level of craftsmanship required for feature film backgrounds. Metric Details Expected Salary $60,000 – $85,000 CAD (Annualized / Experience Dependent) Experience Level Intermediate (2–3+ years in animation production) Contract Duration Multi-month (Aligned with feature production schedule) Studio Vibe Local talent focus, collaborative “campfire” culture, and creative workshops Perks High-end technical infrastructure and a stimulating, human-centric workspace As a 2D Color Set Designer, you are the architect of the film’s visual mood. Under the supervision of the Background Supervisor (Lead), you are responsible for transforming raw line drawings into finished, immersive 2D environments. By applying color, lighting, and textures, you breathe life into the world our characters inhabit. Your work is fundamental to the audience’s emotional experience. Whether it is the cold, sharp shadows of a night-time alleyway or the warm, dappled sunlight of a summer forest, your treatment of light and value establishes the “soul” of every scene. This role requires an artist who is both a painter and a storyteller—someone who understands how to guide the viewer’s eye and enhance the narrative through environmental design. Color, Texture, and Materiality Your primary mission is to take the layout drawings and apply digital painting techniques that respect the project’s graphic charter. Lighting and Ambiance Management Color is nothing without light. You will be responsible for: Visual Continuity and Collaboration A feature film is a marathon of thousands of shots. You will: Technical Optimization and Pipeline In a professional feature pipeline, organization is as important as artistry. Educational & Professional Background Artistic Skills Professional Attributes Quebec City is a thriving hub for animation, and Happy Camper Media is at the center of this movement. We offer more than just a contract; we offer a professional home. We believe that when artists feel supported and inspired, they produce their best work. What we offer: 2D Color Set Designer | Happy Camper Media Apply now See open roles Explore More VFX Jobs

Character Artist & Prop Artist | Happy Camper Media

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Are you a visionary artist with a penchant for the fine details of character personality and the intricate design of personal items? Do you dream of seeing your designs move and breathe on the big screen? Happy Camper Media, a premier animation studio located in the heart of Quebec City, is seeking a dedicated Character Artist and Prop Design Artist for our upcoming 2D animated feature film. At Happy Camper Media, we pride ourselves on being more than just a production house; we are a community. Our studio culture is built around the “campfire” philosophy—a place where local talent gathers to share ideas, roast a few marshmallows, and build world-class stories from the ground up. If you are a resident of Quebec City looking for a stimulating, enriching, and professional environment where your artistic voice is valued, we invite you to pull up a log and join us. Job Overview: Character Artist & Prop Design Artist Feature Details Company Name Happy Camper Media Job Title Character Artist & Prop Design Artist Job Type Multi-Month Contract (Project-Based) Location Quebec City, QC (Local Studio Presence) Primary Industry 2D Animated Feature Film Mandatory Software Toon Boom Harmony Secondary Software Photoshop / Procreate (for initial sketches) We believe in rewarding the specialized skills required for feature film production with competitive compensation and a supportive working structure. Metric Details Expected Salary $52,000 – $78,000 CAD (Annualized / Experience Dependent) Contract Duration Multi-month (Specific to production milestones) Benefits Dynamic studio environment, creative workshops, and team social events Growth Potential Opportunities for advancement within the feature film pipeline Workspace High-end technical infrastructure (Cintiqs and dedicated servers) As a Character and Prop Design Artist, your role is the foundation upon which the animation team builds their performances. You are the architect of the film’s physical world. You are responsible for creating, completing, refining, and finalizing the designs required for production, ensuring that every character and personal item faithfully adheres to the artistic vision defined by the Director and Art Department. Your work begins where the initial “blue-sky” concepts end. You take sketches and visual guidelines and transform them into finalized, production-ready assets. This requires a unique blend of creative interpretation and technical discipline. You aren’t just drawing; you are building the “blueprint” for a character’s soul and the functional “logic” of the accessories they carry. 1. Design Finalization and Refinement You will take the raw creative energy provided by the art team and channel it into polished, consistent designs. This includes: 2. Production-Ready Asset Development A design is only as good as its usability in the pipeline. You will be responsible for: 3. Technical Integration and Rigor Working within a feature film pipeline requires extreme attention to detail. You must: 4. Cross-Departmental Collaboration Animation is a team sport. Your role requires you to: Candidate Qualifications & Required Skills We are looking for an artist who combines exceptional draftsmanship with a professional, pipeline-oriented mindset. Artistic Skills Technical Proficiencies Professional Soft Skills Quebec City is a world-class destination for artists, and Happy Camper Media is one of its brightest stars. We offer more than just a paycheck; we offer the chance to be part of a local success story. The Happy Camper Experience: Character Artist & Prop Artist | Happy Camper Media Apply now See open roles Explore Characters Artist Jobs

2D Animator job at Happy Camper Media

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Are you a visual storyteller with a passion for traditional and digital 2D craftsmanship? Do you dream of seeing your work on the big screen as part of a major animated feature film? Happy Camper Media, Quebec City’s premier boutique animation studio, is expanding its “campsite.” We are looking for talented, driven, and collaborative 2D Animators to join us for an ambitious multi-month production. At Happy Camper Media, we believe the best work happens when local talent comes together in an environment that feels like home. Our studio culture is built on the warmth of a campfire—where every voice matters, creativity is the fuel, and the results are nothing short of magical. If you are a resident of Quebec City (or looking to relocate to this beautiful creative hub) and want to contribute to a legacy-defining project, we want to meet you. Job Overview: 2D Animator Feature Details Company Name Happy Camper Media Job Title 2D Animator / Character & Prop Designer Work Model / Location Studio-Based (Quebec City, QC) Job Type Multi-Month Contract (Project-Based) Hiring Windows Waves starting May, June, July, and August 2026 Primary Software Toon Boom Harmony, Photoshop, Procreate Industry 2D Animated Feature Film Happy Camper Media provides competitive compensation that reflects the high level of artistry required for feature film production. We value our “campers” and ensure that our contract terms support a healthy and creative lifestyle. Metric Details Estimated Salary $55,000 – $82,000 CAD (Annualized / Based on experience) Contract Duration 6 to 12 months (With possibility of extension) Overtime Compensated according to Quebec labor standards Equipment State-of-the-art workstations and Cintiq displays provided Studio Culture Collaborative “Campfire” atmosphere with frequent social events As a 2D Animator at Happy Camper Media, you are much more than a technician; you are a vital contributor to the visual identity of our film. Your role sits at the intersection of pure artistic imagination and technical execution. You will be responsible for transforming the Director’s vision into tangible, “animate-able” assets that maintain the highest standards of quality. This role requires a unique hybrid of skills: the soul of an illustrator and the brain of a technical director. You will be tasked with creating characters, sets, and props that are not only beautiful to look at but are also perfectly optimized for our production pipeline in Toon Boom Harmony. 1. Visual Development & Character Design You will develop visual concepts that push the boundaries of the established art direction. This includes: 2. Technical Specification & Style Guides Consistency is the hallmark of a feature film. You will be responsible for creating the “Bible” for your designs: 3. Optimization for the Pipeline (Rigging Readiness) An animator’s work is only as good as the file they receive. You will: 4. Collaborative Refinement You will work in a tight-knit loop with the Art Direction team to stabilize the visual style. This involves: Candidate Qualifications & Skills We are looking for artists who have a deep respect for the craft of 2D animation and the discipline required for long-form storytelling. Required Technical Skills Professional Attributes The “Bonus” Assets Why Work With Happy Camper Media? We offer a professional environment that is both stimulating and enriching. We know that the best animation comes from a place of joy and focus. By joining us, you aren’t just taking a contract; you are joining a community of local talent dedicated to proving that world-class feature films can be made right here in Quebec. Our hiring waves start just in time for the beautiful Quebec summer. Whether you join us in May or August, you will find a studio that values your growth, respects your time, and celebrates your creativity. 2D Animator job at Happy Camper Media Apply now See open roles Explore More 2D Animator Jobs

2D Animation Supervisor | Happy Camper Media

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Happy Camper Media is a premier animation powerhouse located in the heart of Quebec City. We are built on the philosophy that great stories come from a campfire-like atmosphere: collaborative, warm, and fueled by imagination. Our studio is dedicated to producing world-class local content with a global reach. We are currently seeking a visionary 2D Animation Supervisor (Lead) to spearhead the animation team for an upcoming, high-profile 2D animated feature film. This is a rare opportunity for a seasoned veteran to influence the artistic direction of a major production while fostering a culture of excellence in one of Canada’s most vibrant creative hubs. Job Overview: 2D Animation Supervisor (Lead) Feature Details Company Name Happy Camper Media Job Title 2D Animation Supervisor (Lead) Job Type Multi-Month Contract Location Quebec City, QC (On-site/Local Preference) Industry 2D Animated Feature Film Core Software Toon Boom Harmony (or equivalent industry standard) Reporting To Film Director / Producer Compensation & Strategic Details Happy Camper Media offers competitive compensation packages tailored to the specialized nature of lead roles in feature film production. Metric Details Salary Range $85,000 – $120,000 (Pro-rated for contract length) Experience Level Senior / Lead (5+ years in professional production) Bonus Potential Performance-based milestone incentives In-Office Perks Stimulating creative environment, team social events, and a “campfire” culture. As the 2D Animation Supervisor, you are the artistic and technical linchpin of the production. You do not simply manage people; you define the soul of the characters. Your role is to serve as the vital bridge between the Director’s overarching narrative vision and the day-to-day realities of the animation pipeline. You will interpret storyboards to establish the rhythmic heartbeat of the film—defining the timing, acting choices, and physical weight that will make the audience believe in our world. You are responsible for ensuring that every frame produced by your team meets the rigorous standards of a feature-length production, both aesthetically and technically. Strategic Leadership and Supervision The “Lead” designation at Happy Camper Media is a title of mentorship. You are tasked with: Technical Mastery and Innovation In modern 2D feature production, the boundary between art and technology is thin. Your responsibilities include: Artistic Execution Even as a supervisor, your hand remains on the canvas: Professional Experience Technical Proficiencies Leadership Qualities Why Join Happy Camper Media? Quebec City is a thriving hub for digital arts, and Happy Camper Media is at the center of that growth. We provide a professional environment that is stimulating, enriching, and—most importantly—human. We believe that the quality of our work is a direct reflection of the happiness of our team. What we offer: 2D Animation Supervisor | Happy Camper Media Apply now See open roles Explore More Animation Jobs

Cinematic Animator job Electronic Arts, 2026

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Electronic Arts (EA) is a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. EA SPORTS, a division of EA, is responsible for some of the world’s most iconic sports franchises, including Madden NFL, EA Sports FC, NHL®, and EA SPORTS UFC. We are currently seeking a highly skilled and passionate Cinematic Animator II to join our elite team. This role is pivotal in crafting the high-fidelity character performances and narrative sequences that define the “next-level” emotional immersion our players expect. Whether you are working from our state-of-the-art studio in Orlando, Florida, or our creative hub in Vancouver, B.C., you will be at the heart of the action, blending technical precision with artistic soul. Key Position Overview: Cinematic Animator Feature Details Company Name Electronic Arts (EA SPORTS) Job Title Cinematic Animator Work Model Hybrid (3x per week in-office) Primary Locations Orlando, FL / Vancouver, B.C. Employment Type Full-Time, Regular Employee Department EA Studios – SPORTS Core Software Maya, MotionBuilder, Unreal Engine (or equivalent) Compensation & Benefits Structure Electronic Arts is committed to pay transparency and competitive rewarding. The following table outlines the expected base salary range for the British Columbia region. Note that US-based compensation (Orlando) follows a comparable market-competitive structure discussed during the interview phase. Location Expected Annual Salary Range (CAD) British Columbia (Vancouver) $91,100 – $126,900 Comprehensive Benefits Package Includes: As a Cinematic Animator II, your mission is to breathe life into digital athletes and characters. You aren’t just moving joints in a 3D space; you are a digital director and actor combined. You will take ownership of the animation pipeline from the initial “pre-vis” (pre-visualization) phase through to the final implementation within the game engine. The role requires a delicate balance of keyframe artistry and motion capture (mocap) refinement. You will be expected to take raw data from world-class athletes and polish it into a cinematic experience that feels both authentic to the sport and narratively compelling. 1. Feature Ownership & Mocap Integration You will be the primary driver for specific cinematic features. This involves planning motion capture sessions, directing talent to achieve the desired emotional beats, and then meticulously cleaning and enhancing that data. You ensure that the physicality of the performance translates perfectly to the character rigs. 2. High-Fidelity Keyframing While mocap provides the foundation, your expertise in keyframe animation will be vital for exaggerated athletic movements, complex prop interactions (such as handling a football or hockey stick), and environmental traversal. You must have a “feel” for weight, timing, and silhouettes. 3. Visual Storytelling & Cinematography A Cinematic Animator is also a cinematographer. You will be responsible for animating and staging cameras. This includes understanding lens choices, focal lengths, and framing to support the narrative tone and evoke specific emotions from the player. 4. Technical Collaboration & Integration You will work in the “trenches” with engineers and technical artists. Your goal is to ensure that the transition between a high-octane gameplay moment and a cinematic cutscene is “seamless.” You will use tools like Unreal Engine’s Sequencer to implement and trigger animations in real-time. 5. Mentorship and Workflow Optimization As a Level II animator, you are a leader within the craft. You will provide constructive feedback to junior animators and collaborate with tech art to refine rigs, tools, and scripts that make the entire team more efficient. Technical Requirements Soft Skills & Artistic Sensibilities Preferred (Beneficial) Skills At EA, we believe that “Everyone is part of the story.” We are a team where creativity thrives because we invite new perspectives. Equal Opportunity Employer: Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, or veteran status. Our Commitment to You: We provide a holistic approach to employee well-being. From leadership that actively seeks to bring out your potential to creating a “safe-to-fail” space for experimentation, we empower you to do your best work. Cinematic Animator job Electronic Arts Apply now See open roles Explore More Animation Jobs

Lead 3D Animator at 3 Doubles Producciones

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3 Doubles Producciones is searching for an exceptional Lead 3D Animator who combines elite technical mastery with the natural charisma of a leader. Based in the stunning landscape of Tenerife, Spain, this role is designed for a visionary artist who understands that animation is not just about moving characters—it is about breathing life into stories. As the Lead Animator, you will be the technical and artistic heartbeat of our production. You will stand at the forefront of our animation department, guiding a talented team of artists to ensure that every frame, every gesture, and every emotional beat achieves the highest global standards of quality. At 3 Doubles, we don’t just animate; we create performances that resonate. Job Overview: Lead 3D Animator Category Details Company Name 3 Doubles Producciones Position Title Lead 3D Animator Location Santa Cruz de Tenerife, Spain (On-Site) Job Type Full-Time, Permanent/Long-term Contract Salary Range €45,000 – €60,000 per annum (Based on experience/seniority) Working Hours Intensive Morning Shift (07:30 AM – 3:00 PM) Software Mastery Maya (Primary), Blender, or 3ds Max Start Date Immediate / To be agreed upon Why settle for a standard studio environment when you can work in paradise? 3 Doubles is a creative powerhouse located in Santa Cruz de Tenerife. 3 Doubles Producciones pride ourselves on a culture that prioritizes the artist’s well-being as much as the final render. The Lead 3D Animator occupies a critical space in the pipeline. You are the “operational bridge” between the Animation Supervisor’s high-level vision and the daily execution by the team. You must be as comfortable performing high-level acting shots as you are conducting a technical workshop for junior artists. 1. Artistic Leadership & Performance 2. Mentorship & Team Growth 3. Technical Strategy & Collaboration Lead & Inspire: Manage a team of animators, assigning shots based on individual strengths and project priorities. Quality Control: Review all shots before they reach the Animation Supervisor, acting as the first line of defense for quality and technical accuracy. Operational Bridge: Communicate daily tasks and targets to the team, ensuring everyone is aligned with the production schedule. Documentation: Assist in creating and maintaining animation bibles and style guides for the project. Recruitment Support: Occasionally assist the production team in assessing potential new talent through reel reviews and technical interviews. What We Are Looking For 3 Doubles Producciones is seeking a candidate who is both a master of their craft and a pillar of the studio community. Benefits & Perks Lead 3D Animator at 3 Doubles Producciones Apply now See open roles Explore More 3 Doubles Producciones Jobs

1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote)

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Eleventh Hour Games (EHG) is a remote-first studio defined by a singular focus: crafting the world’s most engaging Top-Down Action RPGs. Following the massive success of our breakout hit, Last Epoch, we are entering a new era of development. We are seeking a Senior Technical Animator who acts as the vital link between creative intent and technical execution. In this role (Senior Technical Animator), you will be the architect of the systems that bring our characters to life. This is a “hands-on” leadership position where you will own the pipelines, rigging frameworks, and runtime systems that allow our animators to work at peak efficiency while ensuring our game remains performant and responsive. At EHG, we don’t just “plug in” animations; we build scalable, intelligent systems that define how movement feels in a high-stakes combat environment. Job Overview: Senior Technical Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Senior Technical Animator Location 100% Remote (Global Connectivity) Work Model Fully Distributed Team Employment Type Full-Time / Permanent Project Focus Last Epoch & Unannounced ARPG Titles Primary Tools Maya/DCC, Python, Unity/Unreal Engine Pipelines Annual Salary Range $105,000 – $160,000 USD (Based on location and experience)* Experience Level Senior (5+ years in Technical Animation) In an Action RPG, movement is everything. It is the weight of a warrior’s swing, the fluid teleportation of a mage, and the terrifying jitter of a Void-touched horror. As our Senior Technical Animator, your mission is to ensure these movements are not only visually stunning but technically flawless. Eleventh Hour Games is looking for a specialist who thrives in the “DCC-to-Engine” pipeline. You understand that a great rig is only half the battle—the real magic happens in the state machines, blending systems, and runtime IK that make a character feel grounded in the world of Eterra. You will lead the charge in researching and implementing modern techniques like Motion Matching and Procedural Animation to keep our studio at the cutting edge of the genre. 1. Architect the Animation Pipeline You will own the roadmap for how animation data flows from creation to the player’s screen. 2. Advanced Rigging & Deformation You are responsible for the skeletal foundations of our world. 3. Runtime Systems & Engine Integration You will bring characters to life within the game engine. 4. Optimization & Performance ARPGs often feature dozens of enemies on screen at once. You will: 5. Motion Capture & Research Eleventh Hour Games believe in using the best tools for the job. You will: We are looking for a technical problem-solver who understands the soul of animation. Eleventh Hour Games would be especially interested in candidates who possess: Remote-First, People-First Eleventh Hour Games don’t just “allow” remote work; we champion it. We utilize advanced communication tools and a culture of radical transparency to ensure that every team member, regardless of their location, feels connected and empowered. A Passion for the Genre Everyone at Eleventh Hour Games is a gamer. We are building the game we’ve always wanted to play. This shared passion creates a unique environment where technical decisions are always made with the “player experience” in mind. As part of the KRAFTON Americas family, we offer: Reasonable Accommodation & EEOC KRAFTON Americas and Eleventh Hour Games are committed to the full inclusion of all qualified individuals. If you require reasonable accommodation during the application or interview process, please reach out to our HR Talent team. We provide equal employment opportunities to all, prohibiting discrimination or harassment of any kind. 1 Senior Role: Tech Animator @ Eleventh Hour Games (Remote) Apply now See open roles Explore More Animator Jobs

3D Character Asset Art Intern at CD PROJEKT RED,

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CD PROJEKT RED, the visionary creators of the The Witcher series and Cyberpunk 2077, is seeking a passionate and technically minded Character Asset Art Intern for our prestigious RED Summer Internship program. This is a unique invitation to step behind the curtain of one of the world’s most respected game development studios and contribute to the creation of revolutionary, story-driven RPGs. Located in the heart of Warsaw, Poland, this internship offers a deep dive into the high-stakes world of AAA game production. You won’t just be watching from the sidelines; you will be working alongside industry-leading professionals, tackling real-world production tasks, and refining your craft in an environment that prizes hyperrealism, visual clarity, and narrative depth. Job Overview: Character Asset Art Intern Category Details Company Name CD PROJEKT RED Program Name RED Summer Internship 2026 Job Title Character Asset Art Intern Location Warsaw, Poland (Office-First Hybrid) Job Type Full-Time Internship (40h/week) Duration July – September (3 Months) Salary (Gross) 31.40 PLN per hour Contract Type Contract of Mandate (Umowa Zlecenie) As a Character Asset Art Intern, you will be integrated into the asset creation team. Your primary goal is to learn the professional standards required for characters that inhabit vast, detailed worlds. Your daily tasks will include: To ensure a productive experience for both the intern and the studio, we have established strict eligibility criteria. Please apply only if you meet all of the following: Eligibility Status Professional & Technical Skills “Nice to Have” Assets Working Environment: The CD PROJEKT RED Culture We believe that the best art is created in an environment where people feel comfortable, inspired, and supported. Our Warsaw campus is designed to be a “home away from home” for developers. Office-First Hybrid Mode The internship operates on an office-first basis. You will be expected to work from our Warsaw office at least 3 days per week, allowing you to absorb the studio culture and receive direct, in-person mentorship from our senior artists. Perks & Benefits This is a highly competitive program. To be considered, your application must include a Portfolio that showcases your character-focused artwork. What we are looking for in your portfolio: 3D Character Asset Art Intern at CD PROJEKT RED Apply now See open roles

Hiring Senior Technical Animator at Riot Games

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Riot Games is looking for a visionary Technical Animator to join our elite R&D team in Los Angeles. This is a high-impact role dedicated to an unpublished, large-scale MMO project that aims to redefine the boundaries of player interaction and creature performance. As a Technical Animator, you will sit at the vital crossroads of animation, design, and engineering, serving as the architect of the systems that bring our game world to life. In this position, you aren’t just animating characters; you are building the living, breathing infrastructure of a massive multiplayer universe. From defining complex state machines to optimizing runtime IK and motion warping, the Technical Animator ensures that every movement—from a player’s hero to a gargantuan world boss—is believable, responsive, and performant. Job Overview: Technical Animator Category Details Primary Job Title Technical Animator (Senior Level) Company Riot Games Project Type Unpublished R&D Product (MMO) Location Los Angeles, California, USA Base Salary Range $185,200 – $258,000 USD Core Technology Unreal Engine (Advanced Animation Blueprints) Experience Req. 5+ Years in Games or Technical Animation Riot Games recognizes that a world-class Technical Animator is a rare and valuable asset. Our compensation package is designed to reflect the technical complexity and creative leadership required for this senior-level role. 1. Salary and Equity 2. Health and Wellness 3. Lifestyle and Balance As a Technical Animator on the R&D team, you are responsible for the “how” of animation. You bridge the gap between the artistic vision of the animation team and the technical constraints of a massive multiplayer engine. 1. Systems Architecture The Technical Animator builds and maintains the core animation frameworks. You will develop complex state machines, layered animation systems, and override logic that supports split-body setups. Whether it is a player character, a complex NPC, or an atmospheric prop, you ensure the technical setup is robust and scalable. 2. Unreal Engine Mastery You will dive deep into Unreal Engine, owning the health and maintainability of Animation Blueprints and graphs. A key part of your role is defining best practices for setup, ensuring that every asset is debuggable and well-documented for the rest of the team. 3. Optimization for MMO Scale Developing for a “massive” world requires a different mindset. The Technical Animator drives optimization efforts to meet strict performance and memory targets. You will ensure that character systems scale effectively, allowing hundreds of actors to interact simultaneously without frame-rate degradation. 4. Innovation in Motion You will develop scalable animation retargeting strategies to support characters and creatures of varying proportions. By implementing runtime IK and motion warping, you provide the tools needed to achieve high-fidelity motion that adapts to dynamic environments and terrain. What We’re Looking For in a Technical Animator Riot Games looks for more than just technical skill; we look for “Player Empathy.” Every system a Technical Animator builds should ultimately serve the goal of delighting the player. Required Qualifications: Desired Skills: At Riot Games, our mission is to be the most player-centric game company in the world. This mission drives every decision we make. Whether you are building a new animation graph or supporting a global live service, you are part of a team that puts the player experience above all else. We believe that we are better when we work together. We foster a collaborative environment where every Technical Animator is empowered to bring their unique perspective and craft expertise to the table. Our goal is to build teams that represent the diverse global community of players we serve. Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all Rioters. We consider all qualified applicants for employment, including those with criminal histories, in a manner consistent with the Los Angeles Fair Chance Initiative for Hiring. Note on Background Checks: Per Los Angeles County ordinances, certain duties such as safeguarding confidential data and accessing secure digital networks may create a basis for disqualifying candidates with relevant criminal histories. These duties are essential to maintaining the safety and security of our players and our company. Hiring Senior Technical Animator at Riot Games Apply now See open roles Explore More Animation Jobs Explore More VFX Jobs