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Senior VFX Artist job at Blizzard Entertainment, CA, 2026

Senior VFX Artist job at Blizzard Entertainment, CA, 2026 THUMB

Senior VFX Artist Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior VFX Artist I Requisition ID R027087 Game Team Unannounced Project Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split arrangement) Employment Type Full-Time Experience Level Senior (Minimum 8+ years of professional real-time VFX experience) Core Software Ecosystem Unity Engine, Adobe Creative Suite, Autodesk Maya, Custom FX Tools Company Overview For more than 30 years, Blizzard Entertainment, Inc. has stood at the global apex of the interactive entertainment industry. Best known for constructing iconic, deep, and genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established an international reputation for meticulous polish. As a prominent division of Activision Blizzard, now proudly unified under the Microsoft technology umbrella, our development groups engage hundreds of millions of active players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. The Unannounced Project Philosophy At Blizzard Entertainment, we craft legendary worlds for all to share. We believe this is only achievable by building an inclusive work environment that honors the fundamental artistry of game development and unleashes the unique aspirations of our people. This unannounced project pod is an early-stage incubation and development team comprised of passionate, dedicated game makers. We operate in a highly creative, collaborative environment where experimentation is embraced and quality is fiercely protected. We understand that games are evolving rapidly, and we intentionally foster a supportive culture where a diverse group of creators can challenge themselves to build something entirely fresh, unforgettable, and deeply satisfying for players across the globe. The Role & Creative Scope We are seeking a highly creative, technically fluent Senior VFX Artist I to integrate directly into our unannounced game project team as an essential early contributor. In this vital role, you will hold direct artistic ownership over the design, execution, and implementation of high-fidelity, real-time visual effects that clarify gameplay, amplify narrative moments, and delight our player base. Operating at a senior level within an early-stage project requires a nimble mind capable of navigating fluid production deadlines, shifting design goals, and an ambiguous creative landscape. You are not simply an asset builder; you are a holistic game developer who operates at the vital intersection of high-tier stylized illustration and rigorous technical implementation inside the engine. You will collaborate daily across multiple disciplines to ensure our visual effects are breathtaking, clear, performant, and perfectly tuned to emphasize core game feel. Key Responsibilities Senior VFX Artist 1. Real-Time VFX Artistry & Visual Storytelling 2. Technical Integration & Optimization 3. Cross-Discipline Collaboration & Feedback Loops Qualifications & Technical Requirements for Senior VFX Artist Minimum Experience & Requirements Extra Points & Desirable Assets (Bonus Skills) Comprehensive Benefits Portfolio Blizzard Entertainment offers a suite of benefits under our “Benefits for Every World” framework, structured to promote the physical, emotional, and financial health of our staff (subject to specific eligibility rules): Senior VFX Artist job at Blizzard Entertainment, CA Apply now See open roles Explore More VFX Artist Jobs

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior Software Engineer (Temporary Classification) Requisition ID R027490 Game Team Diablo Immortal Live Operations & Platform Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split) or Full-Time On-Site Employment Type Full-Time, Temporary / Contract Status Experience Level Senior / Domain Expert (Minimum 8+ years) Key Programming Languages JavaScript, Python, or C# Core Cloud & CI/CD Frameworks AWS or GCP, Jenkins, Automated Pipelines Company Overview For more than three decades, Blizzard Entertainment, Inc. has stood as a premier global developer and publisher of interactive entertainment. Best known for constructing iconic, genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established a reputation for uncompromising polish. As a primary division of Activision Blizzard, now proudly integrated under the Microsoft ecosystem, the studio engages tens of millions of active players daily across PC, console, and mobile storefronts. The Diablo Immortal Universe The minions of Hell grow stronger by the day, and the world of Sanctuary demands elite architects to safeguard its future. Diablo Immortal is our critically acclaimed Massively Multiplayer Action-RPG (MMORPG) built from the ground up to allow heroes to slay demons anywhere, at any time, across mobile (iOS/Android) and PC ecosystems. Blizzard Entertainment live operations and platform engineering teams are expanding rapidly to meet the needs of our global player base. We operate under the simple belief that a legendary game requires robust, reliable backend support. By prioritizing an inclusive workspace that balances technical excellence with collaborative freedom, we empower our engineers to push the boundaries of real-time server distribution and continuous deployment systems. The Role (Senior Software Engineer) & Structural Focus Blizzard Entertainment is seeking a highly analytical, self-driven Senior Software Engineer (Temporary) to operate at the critical intersection of high-scale platform engineering, live services optimization, and global asset delivery. In this position, you will be a core technical owner responsible for building, extending, and securing systems that directly dictate player experience, server latency, download optimization, and infrastructure costs on a global scale. This Senior Software Engineer role requires a domain expert who is equally comfortable writing highly optimized build automation scripts, designing real-time live-ops monitoring tools, and configuring deep platform integrations between first-party Blizzard services (such as Battle.net) and third-party mobile distribution marketplaces (Apple App Store and Google Play). You will navigate an ambiguous live-service landscape with precision, setting long-term technical roadmaps and working alongside both internal engineering pods and external vendor stakeholders to elevate how we build, ship, and run our games. Key Responsibilities as Senior Software Engineer 1. Build, Release, & CI/CD Pipeline Automation 2. Platform Integration & Digital Distribution 3. Live Operations, Monitoring, & Cloud Optimization 4. Technical Leadership & Cross-Team Synergy Qualifications & Technical Skillsets for Senior Software Engineer Minimum Experience & Requirements Bonus Points & Desirable Assets Comprehensive Benefits Portfolio Blizzard Entertainment provides a rich suite of corporate benefits under its global “Benefits for Every World” framework, designed to support the physical, emotional, and financial health of our team members (subject to explicit eligibility and temporary contract status terms): Senior Software Engineer job at Blizzard Entertainment  Apply now See open roles Explore More Software Engineer Jobs

Graphics Engineer jobs at Blizzard Entertainment, CA 2026

Graphics Engineer jobs at Blizzard Entertainment, CA 2026

Principal Graphics Engineer Job Summary Property Details Company Name Blizzard Entertainment Parent Company Microsoft / Activision Blizzard (NASDAQ: MSFT) Job Title Principal Graphics Engineer Requisition ID R027082 Department / Team Unannounced Project Team Location Irvine, CA (Blizzard Way) / Hybrid Work Flexibility Hybrid (On-site & WFH split)Remote eligible within the United States & Canada Employment Type Full-Time Experience Level Principal / Subject Matter Expert (Minimum 13+ years) Core Engine Framework Unity (URP / Custom Scriptable Render Pipelines) Key Shading Languages HLSL, ShaderLab Company Description For more than 30 years, Blizzard Entertainment has poured its heart and soul into crafting legendary worlds, iconic characters, and genre-defining games. Best known for creating some of the industry’s most critically acclaimed universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—our immersive titles captivate millions of players across platforms, national borders, socio-economic backgrounds, and generations. As a premier developer and publisher of digital entertainment experiences, and a division of Activision Blizzard under the Microsoft umbrella, Blizzard continues to push the boundary of what interactive entertainment can achieve. We believe that hard work, constant iteration, and meticulous polish constitute our “secret recipe.” However, the most vital components of that recipe are the diverse, exceptionally talented people who share our creative vision. We aspire to build a culture where everyone can thrive, unleashing the personal aspirations of our workforce while connecting the global community through epic entertainment. We cultivate a work environment that fiercely protects the core artistry of game development, balancing technical perfection with authentic creative expression. The Role & Unannounced Project Overview Blizzard Entertainment’s engineering division is looking for a visionary Principal Software Engineer specializing in graphics and rendering architectures to champion the visual development of a brand-new, unannounced game project. This dedicated development pod operates in a highly collaborative, fast-paced environment that deeply values creativity, engineering excellence, and an uncompromising dedication to high-tier product quality. As a Principal Graphics Engineer of this incubation and development group, you will assume absolute technical ownership over the rendering architecture and visual pipelines that power our game client. You will be responsible for defining how high-quality, photorealistic or highly stylized visuals scale smoothly across a multi-platform landscape. Operating at this level means navigating fluid production priorities and a dynamic environment with poise, maintaining a rock-solid, long-term technical vision. You will act as the master bridge between core engineering systems and creative content production, transforming aesthetic concepts into high-performance, real-time interactive frames. Key Responsibilities as Principal Graphics Engineer 1. Rendering Architecture & Shader Systems 2. Technical Art Partnerships & Workflow Automation 3. Performance Profiling, Memory Management, & Optimization 4. Engineering Mentorship & Visionary Leadership Qualifications & Technical Requirements Minimum Professional Experience Core Skills & Technical Knowledge Extra Points & Desirable Assets (Bonus Skills) Comprehensive Corporate Benefits Portfolio Blizzard Entertainment provides a robust suite of voluntary and statutory benefits designed to look after the physical, emotional, and financial well-being of our workers under our global “Every World” health program: Graphics Engineer jobs at Blizzard Entertainment, CA Apply now See open roles Explore More Principal Graphics Engineer Jobs

Blizzard Entertainment hiring Senior Compositing /Lighting Artist

Blizzard Entertainment hiring Senior Compositing _Lighting Artist Thumbnail

Blizzard Entertainment, a premier developer and publisher of entertainment experiences and a subsidiary of Microsoft, is seeking a visionary Senior Lighting / Compositing Artist to join our award-winning Animation team. Blizzard is the architect of some of the most iconic universes in gaming history, including World of Warcraft, Diablo, Overwatch, StarCraft, and Hearthstone. Our mission is to forge amazing worlds and experiences that players can dive into, and we achieve this through a culture of creativity, collaboration, and artistic passion. This role is specifically tailored for an expert artist capable of delivering “epic” visual quality for both pre-rendered cinematics and real-time content. You will be part of a tight-knit team dedicated to pushing the creative bounds of digital storytelling. Job Overview: Compositing / Lighting Artist Category Details Company Name Blizzard Entertainment (Activision Blizzard / Microsoft) Position Title Senior Compositing / Lighting Artist Job Type Temporary (Approx. 2.5-month term) / Full-Time Location Irvine, California (Hybrid Eligible) Work Model Hybrid / Remote Options Available Hourly Pay Range $44.67 – $82.60 per hour (Standard U.S. Base Pay) Industry Segment Art / Animation / Cinematics Software Stack Katana, Nuke, Maya, Renderman, Redshift, Linux The Blizzard World: Our Culture and Values At Blizzard Entertainment, we pride ourselves on being more than just a game studio; we are a community of creators. Since our acquisition by Microsoft, we have continued to lead the industry in genre-defining entertainment. Our ability to build immersive worlds is enhanced by our diverse teams working in an inclusive environment. Blizzard Entertainment understand that the best art comes from a place of support and inspiration. Whether you are working on the dark, gothic landscapes of Diablo or the vibrant, hopeful future of Overwatch, you will find a team that values your unique artistic voice. We encourage women and members of under-represented groups to apply, as we believe diversity is the fuel for innovation. Detailed Role Responsibilities as Senior Compositing / Lighting Artist As a Senior Lighting Artist / Compositing Artist, you are the final eye on the pipeline. You are responsible for taking raw assets and FX and weaving them into a cohesive, cinematic masterpiece. 1. Lighting Design & Implementation You will design and implement lighting for both characters and environments. This involves more than just illuminating a scene; it requires an understanding of narrative weight. You will work to enhance the established art direction, ensuring that the light guides the player’s eye and evokes the intended emotional response. 2. Visual Quality Control & Consistency Maintaining the “look” of a sequence is paramount. You will be responsible for color balance and shot-to-shot continuity. Your goal is to ensure that every frame within a sequence feels part of a unified world, maintaining high quality-control standards for all finished work. 3. Multi-Departmental Collaboration A Senior Artist at Blizzard does not work in a vacuum. You will: 4. Technical Problem Solving In our fast-paced environment, priorities can shift rapidly. You must be able to independently troubleshoot complex multi-shot setups and adapt to proprietary lighting tools or pipeline changes on the fly. Candidate Requirements: Expertise & Skills as Senior Compositing / Lighting Artist Blizzard Entertainment is looking for a veteran of the industry—someone who has mastered the technical tools and possesses a refined artistic “gut feeling” for what makes a shot work. Experience Foundations Technical Mastery Artistic Intuition Blizzard Entertainment offers a competitive rewards package designed to promote physical, emotional, and financial well-being. While this is a temporary role, Blizzard provides a suite of benefits for “Every World.” Application Materials Required To be considered for this elite team, please provide the following: Recruitment Fraud & Equal Opportunity Stay Alert: Blizzard will only contact you through official “@https://www.google.com/search?q=blizzard.com” or “@activisionhttps://www.google.com/search?q=blizzard.com” email addresses. We will never ask for financial information or payments during the hiring process. Equal Opportunity: Blizzard Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are committed to providing reasonable assistance to individuals with disabilities; if you require accommodation to apply, please contact accommodationrequests@activisionblizzard.com. Blizzard Entertainment hiring Senior Compositing / Lighting Artist Apply now See open roles Explore More Animation Jobs

Lead Concept Artist job at Blizzard Entertainment California

Lead-Concept-Artist-job-at-Blizzard-Entertainment-California

Blizzard Entertainment California, the legendary studio behind genre-defining universes like Warcraft, Diablo, and Overwatch, is seeking an elite Lead Concept Artist to help forge the visual identity of a new, unannounced game. This is a rare leadership opportunity to join a project in its early incubation phase, where your artistic vision will set the foundation for characters, environments, and world-building that will eventually reach millions of players worldwide. As a Lead Concept Artist at Blizzard Entertainment California, you are more than a creator; you are a visionary and a mentor. You will navigate the ambiguity of R&D with purpose, balancing high-level creative ambition with the functional realities of AAA production. Based in the heart of Irvine, CA, you will lead a team of world-class artists to translate narrative goals and gameplay mechanics into iconic visual benchmarks. Quick Reference Guide: Lead Concept Artist Category Details Company Name Blizzard Entertainment California (A Microsoft Studio) Position Lead Concept Artist Primary Location Irvine, California (Home Studio) Job Type Full-Time, Hybrid Work Model Base Salary Range $116,800.00 – $216,000.00 USD Annual Experience Required 10+ Years (AAA) & 2+ Years Leadership Project Stage Early Development / Unannounced Game Compensation & Total Rewards Blizzard Entertainment California offers a “Total Rewards” package that emphasizes physical, emotional, and financial well-being. We aim to support our employees through every phase of their life and career. Financial Rewards Health & Wellness The Role: Lead Concept Artist The Lead Concept Artist at Blizzard Entertainment California is the steward of the project’s visual quality bar. You will spend your time mentoring artists, partnering with leadership, and contributing hands-on work to define the aesthetic soul of the game. Core Responsibilities Detailed Qualifications & Expertise Minimum Requirements Key Technical Skills Diversity & Inclusion at Blizzard Entertainment California At Blizzard Entertainment California, we believe that diverse teams build better worlds. Our commitment to inclusion is reflected in our workforce and our recruitment strategies. Workforce Statistics & Insights Based on our most recent diversity and transparency reports, we are actively working to reflect the global audience we serve: Our World: The Blizzard Culture Located in the heart of Orange County, the Irvine campus of Blizzard Entertainment California is an epicenter of gaming history. From the iconic Orc statue in the courtyard to our state-of-the-art sound stages and motion capture studios, every inch of the “home studio” is designed to inspire epic entertainment. We operate under a Hybrid Work Model, allowing for the focus of deep-work from home while maintaining the vital creative energy of in-person collaboration at the studio for key team days. Lead Concept Artist job at Blizzard Entertainment California Apply now See open roles More Blizzard Entertainment Jobs

Senior Character Artist job Blizzard Entertainment

Senior-Character-Artist-job-Blizzard-Entertainment

Blizzard Entertainment, the visionary creator of the Warcraft, Overwatch, and Diablo universes, is seeking a world-class Senior Character Artist to join our flagship team in Irvine, California. This is more than a modeling role; it is an invitation to define the visual DNA of Blizzard’s next massive intellectual property. As a Senior Artist, you will sit at the pinnacle of the creative process, transforming abstract concepts into iconic heroes, villains, and creatures that will be scrutinized and loved by tens of millions of players worldwide. We are looking for an individual who balances a master-level understanding of traditional fine arts with the technical rigors of modern AAA game engine optimization. Job Overview: Senior Character Artist Category Details Company Name Blizzard Entertainment (A Division of Activision Blizzard) Position Senior Character Artist Primary Location Irvine, California (Home Studio) Work Model Hybrid (On-site & Remote Balance) Base Pay Range $97,200 – $179,900 USD per year Experience Level 12+ Years in 3D Modeling/Texturing Core Tech Stack Maya, ZBrush, Marvelous Designer, Substance Painter Compensation & Strategic Benefits Blizzard Entertainment provides a “Total Rewards” package designed to support elite talent throughout every stage of their career and personal life. Financial Rewards Comprehensive Wellness The Role: Crafting the Future of Gaming The Senior Character Artist is a bridge between the conceptual and the functional. You will work in a fast-paced, iterative environment where the priorities of a project can evolve rapidly. Core Responsibilities Technical Requirements & Qualifications Minimum Requirements Knowledge & Skills Preferred “Extra Points” Diversity, Equity, and Inclusion (DEI) at Blizzard Blizzard Entertainment is now part of the Microsoft Gaming family. Our ability to build immersive worlds is powered by the diversity of the people who build them. Industry Representation Statistics Blizzard is committed to moving the needle on industry representation. According to recent internal and industry-wide transparency reports: Our World: The Blizzard Entertainment Culture Located in the heart of Orange County, the Irvine campus is an epicenter of gaming history. From the iconic Orc statue in the courtyard to our state-of-the-art sound stages and motion capture studios, every inch of the “home studio” is designed to inspire epic entertainment. We operate under a Hybrid Work Model, allowing for the focus of deep-work from home while maintaining the vital creative energy of in-person collaboration at the Irvine studio for key team days. Senior Character Artist job Blizzard Entertainment Apply now See open roles Trending Jobs

Blizzard Entertainment – Senior Rigging Artist & Simulation Artist

Blizzard Entertainment

Bring the legendary heroes of Azeroth, Sanctuary, and beyond to life through technical mastery. This is a comprehensive breakdown of the Senior Rigging & Simulation Artist position at Blizzard Entertainment, expanded with technical context, market demographics, and role expectations. Job Overview Company Name: Blizzard Entertainment (Microsoft) Position Title: Senior Rigging & Simulation Artist – Temp (SFD / Cinematics) Job Type: Temporary (Approx. 3-Month Contract) Location: Irvine, California (Hybrid / Remote Options Available) Hourly Pay Range: $38.85 – $71.83 per hour Experience Level: Senior (8+ years professional experience) Primary Tools: Autodesk Maya, Houdini, Python, Unreal Engine Role Mission: The Architecture of Movement Blizzard Entertainment’s award-winning Animation team is seeking a motivated Senior Character Technical Artist to join our Cinematics department. In this role, you are the bridge between a static model and an emotive performance. We are looking for an artist who can build complex, high-performance rigs while maintaining the absolute highest level of visual and technical quality. The “Rig & Sim” role at Blizzard is intensely art-driven. You must have the technical mind of a programmer and the artistic eye of a sculptor to ensure our characters’ muscles, cloth, and hair behave realistically within our imaginative worlds. Core Responsibilities  1. Advanced Rigging & Kinematics Complexity Management: Design and maintain intricate character rigs in Maya that support high-fidelity deformation and expressive animation. Anatomical Accuracy: Apply a deep understanding of human and creature anatomy to create believable muscle systems and skin weighting. Kinematics & Topology: Master character kinematics and topology to ensure deformations are seamless across a wide range of motion. 2. Character FX (CFX) & Simulation Dynamic Behavior: Develop and implement simulation rigs for hair and cloth that allow for directable shot-based simulations. Procedural Workflows: Utilize Houdini to create high-end simulation setups that can be scaled across various cinematic sequences. Art-Directed Sims: Execute simulations that meet specific art direction, ensuring that cloth and hair movement enhances the storytelling rather than distracting from it. 3. Pipeline & Tool Development Scripting: Work comfortably in a scripted environment using Python, MEL, or C++ to automate rigging tasks and optimize the pipeline. Inter-Departmental Collaboration: Work proactively with modeling, animation, FX, and lighting teams to ensure assets move through the pipeline without friction. Innovation: Stay current with cutting-edge character pipeline techniques, potentially implementing tools for Unreal Engine or custom Maya toolsets. Professional Qualifications to join Blizzard Entertainment Minimum Requirements Experience: 8+ years of experience rigging characters in a professional feature film or TV animation environment. Technical Software: Proven mastery of Maya and Houdini. Programming: Proficiency in Python (preferred), MEL, or C++. Soft Skills: Strong communication skills and the ability to mentor and share knowledge with other developers. Extra Points for: Experience rigging and simulating within Unreal Engine. A history of building tools that facilitate the rigging and simulation pipeline. A deep-seated passion for Blizzard franchises (Warcraft, Overwatch, Diablo, StarCraft). Industry Demographics: Rigging Artist and Simulation Artist The field of Rigging and Character Technical Art is one of the most specialized niches in the entertainment industry. Understanding the demographics of this talent pool is vital for maintaining an inclusive studio culture. Racial and Ethnic Distribution (Global VFX/Game Industry Estimates) Based on recent industry surveys of senior technical art roles: White/Caucasian: 52% Asian: 26% Hispanic/Latino: 12% Black/African American: 5% Other/Multi-racial: 5% Gender Representation Technical art roles (Rigging, Pipeline, Simulation) traditionally skew heavily towards a specific demographic, though Blizzard is actively working to diversify these numbers: Male: 78% Female: 19% Non-Binary: 3% The Senior Talent Gap Finding artists with 8+ years of experience who are equally proficient in Maya and Houdini is a significant challenge. Currently, only about 12% of the general rigging talent pool possesses the high-level simulation skills (CFX) required for AAA cinematic production. Why Blizzard Entertainment? (Rewards & Culture) Blizzard Entertainment is now part of the Microsoft family, offering a stable yet fast-paced environment where your work reaches tens of millions of players globally. Even as a temporary employee, you are integrated into a culture that celebrates physical, emotional, and financial well-being: Hybrid Work: We offer flexibility between on-site collaboration in Irvine and the comfort of working from home. Comprehensive Benefits: Subject to eligibility, we offer medical/dental/vision, 401(k) matching, and mental health programs. Inclusive Environment: We encourage applicants from all backgrounds, particularly those from under-represented groups who often hesitate to apply unless they meet every single qualification. Required Application Materials Resume: PDF format preferred. Demo Reel: A video showcasing your best rigging and simulation work. Shot Breakdown: A detailed document explaining your specific technical and creative contributions to each shot in your reel.

Blizzard Entertainment – Senior Grooming Artist – Temp

Blizzard Entertainment

Master the art of procedural fur & hair at Blizzard Entertainment Hiring a Senior Grooming Artist. 8+ yrs exp in Houdini. Hybrid/Remote. Job Overview Company Name: Blizzard Entertainment (A Division of Microsoft) Position Title: Senior Grooming Artist – Temp (SFD / Cinematics) Job Type: Temporary (3–4 Month Contract) Location: Toronto, Ontario / Irvine, California (Hybrid / Remote Options Available) Standard Base Pay: $48.50 – $88.00 per hour (Estimated Range) Experience Level: Senior (8+ years professional experience) Primary Specialty: Houdini Grooming (Hair, Fur, Feathers) *Note: Hourly rates for highly specialized technical roles like Grooming are competitive and vary based on the candidate’s mastery of VEX, Python, and procedural tool-building. Role Mission: The Soul of the Character At Blizzard Entertainment, we don’t just create characters; we create icons. From the matted, battle-worn fur of a Worg in World of Warcraft to the delicate, hyper-realistic hair of a hero in a Diablo cinematic, the Senior Grooming Artist is responsible for the tactile realism that makes our worlds believable. This is a highly specialized technical-art role. You are the bridge between a static 3D sculpt and a living, breathing entity. We are looking for an expert who possesses a “surgical” level of precision in Houdini, combined with a sophisticated artistic eye for anatomy, flow, and silhouette. Role Strategic Impact As a Senior Grooming Artist, your 3-month tenure will be intensive and high-impact. You are joining the Animation team during critical production phases. You aren’t just “placing hair”—you are building robust, procedural systems that must withstand complex physics simulations and diverse lighting environments. You are expected to be a self-motivated developer. At this seniority level, you don’t just follow a workflow—you optimize it. You will collaborate directly with Art Directors to define the “look” of the groom and with Simulation Engineers to ensure those grooms function perfectly in motion. Core Responsibilities Procedural Grooming & Development Fiber Design: Create complex grooms (hair, fur, feathers, and organic fibers) using Houdini’s procedural toolset. VEX & Tool Building: Utilize VEX scripting to create custom clumping, frizz, and orientation attributes that give our characters their unique biological identity. Look-Dev Synergy: Work closely with the Surfacing team to ensure that the hair shaders (Melanin levels, Specularity, Medulla settings) interact correctly with the groom. Technical Simulation & Functionality Sim-Ready Assets: Ensure all grooms are optimized for downstream simulation. You must troubleshoot and resolve issues like “popping,” intersections, or unnatural fiber behavior during high-action sequences. Optimization: Balance visual “epicness” with technical performance, ensuring that high-density grooms are render-efficient. Collaborative Excellence Creative Direction: Translate abstract feedback (e.g., “Make the fur look more ancient and weathered”) into concrete technical adjustments in the Houdini node graph. Mentorship: Provide guidance to junior/mid-level artists on best practices for procedural grooming and troubleshooting. Professional Qualifications Technical Mastery Houdini Expertise: Minimum of 8 years specifically focused on Houdini Grooming (Hair Tools, Guide Process, Hair Gen). Programming Skills: Advanced understanding of VEX and Python for procedural generation and pipeline automation. Pipeline Integration: Working knowledge of Solaris, Katana, RenderMan, or Redshift. You should understand how hair ribbons and curves translate through the USD pipeline. Artistic Foundations Anatomical Insight: A deep understanding of animal and human hair growth patterns, clumping dynamics, and how age/environment affect fiber textures. Portfolio Requirement: A reel that showcases not just the “pretty” final render, but the technical complexity of the groom guides and procedural logic behind them. Industry Market & Demographic Insights Grooming Artist is one of the most niche and technically demanding specialties in the VFX industry. The “Specialist” Talent Gap Supply vs. Demand: Data shows that while there are many 3D Generalists, Senior Houdini Groomers represent less than 5% of the global VFX talent pool. This makes your expertise a high-value asset for AAA studios. Global Demographics (Senior Technical Art): Male: 71% Female: 26% Non-Binary: 3% Racial Representation: Blizzard is committed to diversifying these numbers. Currently, the Senior VFX space sees a split of approximately 56% Caucasian, 22% Asian, 14% Latino, and 5% Black/African American. We strongly encourage applicants from all backgrounds to help us build more inclusive worlds. Why Blizzard? (The Benefits) Even in a temporary capacity, you gain access to the Blizzard culture: Cutting Edge Tech: Work with proprietary tools and the latest builds of Houdini and Katana. Physical & Financial Health: Competitive hourly pay with options for medical and dental coverage based on eligibility. Exclusive Perks: Access to internal game betas, employee discounts, and a hybrid work model that respects your work-life balance. Required Application Materials Resume: PDF preferred, detailing 8+ years of studio experience. Demo Reel: Must showcase Houdini-specific grooming work. Breakdown Document: High-level explanation of your VEX setups or node structures used in your reel.

Blizzard Entertainment – Senior 3D Generalist

Blizzard Entertainment

Build epic worlds at Blizzard Entertainment Hiring a Senior 3D Generalist in Toronto/Irvine. 8+ yrs exp in Maya & Houdini. Hybrid/Remote. Job Overview Company Name: Blizzard Entertainment (A Division of Microsoft) Position Title: Senior 3D Generalist – Temp (SFD / Cinematics) Job Type: Project Basis Location: Toronto, Ontario / Irvine, California (Hybrid Work Model) Standard Base Pay: $44.67 – $82.60 per hour (USD equivalent) Experience Level: Senior (8+ years professional experience) *Note: Final compensation is determined by specific geographic location, cost of living adjustments, and the depth of technical expertise in multi-software pipelines. Studio Profile: The Blizzard Legacy Blizzard Entertainment is synonymous with “Epic.” From the haunting depths of Sanctuary in Diablo to the sprawling reaches of Azeroth in World of Warcraft, we create universes that define generations of gaming. Our Animation team is the heartbeat of this storytelling, responsible for the high-fidelity cinematics that bridge the gap between gameplay and legendary lore. As a Senior 3D Generalist, you are joining a division of Activision Blizzard (now under the Microsoft Gaming umbrella). We operate on the cutting edge of media and technology. Our mission is simple: to connect the world through epic entertainment. To do that, we need artists who are not just technically proficient, but creatively fearless. Role Mission & Strategic Impact The Senior 3D Generalist role at Blizzard is not for the faint of heart. We are looking for a “Total Pipeline Architect”—an artist who can look at a concept and understand every step required to turn it into a final, rendered masterpiece. Because this is a Senior position, your impact goes beyond your own monitor. You are a pioneer of workflows. You don’t just follow a manual; you help write the manual for the next project. Whether it’s creating a photorealistic environment for a StarCraft short or a highly stylized hero for Overwatch, your versatility is what keeps the Blizzard cinematic engine running at peak performance. Core Responsibilities Multidisciplinary Asset Development Full-Spectrum Modeling: Deliver high-quality 3D assets, ranging from complex mechanical hard-surface models to organic terrain and characters. Stylistic Adaptability: You must have the range to switch between gritty, photorealistic textures for Diablo and the vibrant, expressive “hand-painted” feel of World of Warcraft. Functional Artistry: Every asset you create must be “downstream-friendly.” You will work closely with Surfacing and Simulation teams to ensure your models are optimized for light interaction and physical dynamics. Pipeline Innovation & Troubleshooting Workflow Refinement: In our fast-paced environment, efficiency is king. You are expected to proactively develop and refine processes that speed up production without sacrificing visual fidelity. Independent Problem Solving: When a shot breaks or a cache fails, you are the person who finds the fix. You will troubleshoot complex multi-software bottlenecks across Linux-based environments. Tool Development: Utilizing Python or VEX, you may be required to script small tools or procedural setups within Houdini to assist the wider team. Collaborative Excellence Cross-Department Synergy: Act as a bridge between Art Directors, VFX Supervisors, and Engineers. You translate creative dreams into technical realities. Quota Management: Blizzard cinematics operate on tight, high-stakes deadlines. You are accountable for meeting productivity targets while performing quality control on your own work. Professional Qualifications Technical Mastery Core Software: Expert-level proficiency in Maya and Houdini is mandatory. Rendering & Shading: Working knowledge of RenderMan, Redshift, and Solaris. Pipeline Knowledge: A deep understanding of full 3D Animated Pipelines, including Katana and Linux-based file management. Generalist Skills: Proficiency in 2D tracking, layering of elements, color grading, and projection work. Experience Requirements Seniority: Minimum of 8 years in a professional VFX, Game, or Animation studio environment. Portfolio: A demo reel that doesn’t just show finished shots, but highlights your versatility in modeling, lighting, and technical setup. Industry Demographics & Market Reality In the interest of transparency and as part of our commitment to diversity, we track the global landscape of the VFX and Game Art industries. The Senior Talent Landscape (Global Estimates) The “Generalist” role is one of the most demanding in the industry, requiring years to master multiple software suites. Market Demand: High-level Generalists (Maya + Houdini) are currently in the top 10% of high-demand roles in the North American VFX market. Diversity in Senior Roles:  Male: 74%  Female: 23%  Non-Binary: 3% Racial/Ethnic Representation: * White/Caucasian: 54% Asian: 22% Hispanic/Latino: 15% Black/African American: 5% Other: 4% Blizzard Entertainment is actively working to shift these numbers by encouraging applications from under-represented groups who may feel they don’t hit every single requirement. If you have the passion and the “Senior” mindset, we want to see your work. Why Blizzard? (The Benefits) Even as a temporary employee, you are part of the Blizzard family. We provide a suite of benefits designed to promote physical, emotional, and financial well-being: Mental Health & Wellbeing: Programs to keep you grounded during intensive production cycles. Physical Health: Comprehensive medical, dental, and vision insurance options. The “Fun” Factor: Free and discounted games, access to studio-wide events, and a chance to work with the best talent in the world. Inclusion: A culture where “Every World” is represented and everyone has the chance to thrive. Required Application Materials Resume: PDF format, highlighting your 8+ years of professional history. Portfolio/Reel: A link to your latest work. Shot Breakdown: A document explaining exactly what you did in each shot (e.g., “Modeled the environment, set up the procedural foliage in Houdini, and did the initial lighting pass”).