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Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)

Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)

Patriam Studios is offering exciting new new zealand jobs for a talented Junior Texture Artist to join our remote development team. In this entry-level role, you will be responsible for crafting high-quality, physically based rendering (PBR) materials and textures that bring our game environments, medieval architecture, historical props, and characters to life. Working completely from home within New Zealand, you will use procedural and hand-painted workflows to translate real-world material logic into a beautifully gritty, ancient aesthetic. This position is a perfect launchpad for an aspiring digital artist eager to gain commercial studio experience, collaborate with senior leads, and receive direct industry mentorship while actively shaping the visual identity of Patriam: Saga of Roljar. Job Overview : Junior Texture Artist Attribute Details Position Title Junior Texture Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Entry-Level / Remote Core Focus Area Material Creation & Surface Definition Primary Deliverables High-quality PBR texture maps, seamless tileables, and procedural materials Key Software Toolsets Substance Painter, Substance Designer, Photoshop The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious title that fuses rugged historical authenticity with deeply grounded mythological elements. Our production pipeline relies on a highly cohesive visual identity where every environment, prop, and character tells a story of survival, age, and conflict. As a junior member of our art department, you will play a critical role in defining the tactile reality of our world. You will work closely with senior environment artists, character artists, and lighting leads to ensure that all surfaces interact realistically with light, weather, and the surrounding environment. Job Summary Patriam Studios is inviting talented creators to apply for our latest new zealand jobs as a Junior Texture Artist. Operating entirely within a remote framework, this role tasks you with crafting high-quality, physically based rendering (PBR) materials and textures that bring environments, architectural structures, historical props, and detailed character assets to life. You will translate real-world material logic into a stylized yet believable medieval aesthetic, ensuring that stone look weathered, metal looks forged, and fabrics look hand-woven. This is an unparalleled opportunity for a junior artist in New Zealand to transition from academic or personal projects into a commercial game production pipeline. Detailed Role Specification and Requirements Key Responsibilities: Technical Requirements & Skills: Working with Our Remote Team Remote Flexibility, Local Collaboration: While we operate entirely as a remote team, allowing you to establish your own focused workspace at home, this initiative is strictly targeted toward talent residing within New Zealand. This localization allows our team to sync effortlessly across identical time zones, streamlines our feedback loops, and actively supports the growth of the local game development community. What We Offer: Patriam Studios hiring Junior Texture Artist (Remote, New Zealand) Apply now See open roles Explore More Jobs

Serviceplan Group hiring 3D Lighting Artist & Shading Artist

Serviceplan Group hiring 3D Lighting Artist & Shading Artist thumb

The Lighting Artist and Shading Artist Unreal (all genders) is a specialized creative and technical role focused on achieving hyper-realistic visual excellence for premium automotive and product portfolios. Operating at the core of our high-end real-time production pipelines, you will leverage Unreal Engine to architect, configure, and optimize advanced light rigs and Physically Based Rendering (PBR) material networks. This role demands a unique combination of a photographer’s eye for atmospheric composition and a technical artist’s mastery of real-time performance constraints. Based out of our modern Munich hub, you will work hand-in-hand with Art Directors and technical developers to translate raw 3D assets into breathtaking, photorealistic stills and cinematic sequences that push the boundaries of modern brand storytelling. Serviceplan Group Job Overview : Lighting Artist & Shading Artist Parameter Specification Details Company Name Serviceplan Group SE & Co. KG Job Title Lighting and Shading Artist Unreal (all genders) Employment Type Full-Time Permanent Position (Freelance applications also explicitly welcomed) Work Model On-site / Hybrid Options available within corporate frameworks Location Munich (München), Germany Required Experience 4+ years of production experience, ideally in automotive visualization Primary Software Unreal Engine, Maya, 3ds Max, V-Ray Language Skills Very good German and English skills (both written and spoken) required Salary Range (Est.) €62,000 – €84,000 gross/annum (Based on experience, profile, and contract type) Submission Requirement Mandatory inclusion of an up-to-date Showreel or Portfolio Application Policy Exclusively accepted via the official Serviceplan Career Portal About Serviceplan Group :: Serviceplan is Europe’s largest independent, partner-managed agency group. Founded on the integrated principle of the “House of Communication,” we unite creation, technology, media, and data seamlessly under one roof. Our modern office in Munich serves as a vibrant, international creative ecosystem handling high-profile national and global accounts that shape modern cultural and corporate conversations. We operate on a strict, universal first-name basis (Duzen) across every tier of the organization—from incoming interns directly to the executive management board. This horizontal communication architecture eliminates archaic corporate friction, reduces distance, builds authentic trust, and fosters an environment where bold, experimental artistry can flourish. We treat diversity as a core creative asset and maintain an inclusive workspace where equal opportunity is actively practiced. What Awaits You: Detailed Roles & Responsibilities As a Lighting and Shading Artist at Serviceplan, you are the final arbiter of visual quality before an asset goes live. Your core operational responsibilities will include: Visual Execution & Look Development Pipeline & Team Collaboration What We Expect From You: Profile & Qualifications The ideal candidate brings a fine art perspective to a deeply technical runtime environment. We evaluate candidates based on the following professional benchmarks: Production Experience & Core Technical Competencies Mindset & System Literacy What We Offer: Professional Growth, Flexibility, & Benefits At Serviceplan Group, we invest heavily in our human capital by providing a holistic benefit system designed to optimize personal well-being and clear the path for upward career trajectories. Onboarding & Mentorship Your integration begins with an intensive onboarding experience. By pairing personal face-to-face mentorship from senior team members with clear digital onboarding paths, we guarantee you have immediate, frictionless access to our technical infrastructure, scene assets, and project archives. Continuing Campus Education Your development is central to our success. Through our internal Campus Training Program, you can routinely expand your technical capabilities, structural methodologies, and personal leadership skills. We also offer fully subsidized corporate language courses and routine professional coaching sessions. Flexible Life Integration We adapt our job structures to your life, not the other way around. Benefit from highly flexible working hours, reliable Mobile Office (remote/hybrid work) frameworks, and creative Job-Sharing models designed to let you maintain a healthy work-life balance. Wellness, Mobility, & Team Culture We support your health and active mobility by providing an extensive corporate sports network alongside attractive agency bicycle and e-bike leasing programs. Furthermore, we build true team connection via routine after-work gatherings, corporate celebrations, and collaborative team-building events. Diversity, Equity, and Inclusion (DEI) Promise “We aim to foster an inclusive workplace culture where all expressions of diversity are recognized, valued, and utilized as a profound creative asset for our agency group.” Serviceplan Group explicitly reviews all incoming application documents entirely free from bias regarding gender identity, age, race, nationality, social background, disability, sexual orientation, or religious affiliation. We are deeply committed to driving equal opportunity and actively encourage candidates from historically underrepresented or marginalized groups to apply. Mandatory Application Security Protocol To ensure your personal data remains completely safe during the recruitment process, please adhere strictly to our secure communications protocols: Serviceplan Group hiring Lighting Artist & Shading Artist Apply now See open roles Explore More Lighting Artist

Lighthouse Games is seeking Senior Material Artist, UK

Lighthouse Games is seeking Senior Material Artist, UK

Lighthouse Games is currently seeking a visionary Senior Material Artist to join our founding team in Royal Leamington Spa. This is a rare opportunity to be part of a new, AAA studio defined by a pedigree of industry-leading talent and an unyielding ambition to set a new benchmark for visual fidelity in gaming. Working on a ground-breaking new IP within the Unreal Engine ecosystem, you will be the bridge between technical excellence and artistic beauty. You will not just be making textures; you will be defining the physical soul of a brand-new world. Job Overview: Senior Material Artist Category Details Company Name Lighthouse Games Job Title Senior Material Artist Location Royal Leamington Spa, England, United Kingdom Employment Type Full-time Work Model Hybrid Salary Range Competitive / Discretionary (Commensurate with AAA Senior Experience) Project Type Unannounced AAA New IP Engine Focus Unreal Engine 5+ Detailed Job Description & Studio Vision At Lighthouse Games, we believe that “best-in-class” isn’t a goal—it’s our starting point. Located in the heart of the UK’s “Silicon Spa,” our studio is built on the philosophy that great games are the result of empowered talent working in a collaborative, supportive environment. As a Senior Material Artist, you are more than a contributor; you are a specialist leader. You will work at the intersection of the Environment, Foliage, Scanning, and Vehicle teams to ensure that every surface—from the microscopic grain of a weathered rock to the high-gloss finish of a performance vehicle—tells a story. You will be supported by a dedicated team of Technical Artists and Scanning Artists, giving you access to high-end photogrammetry data and the latest rendering technologies to push the boundaries of what is possible in real-time. Core Responsibilities 1. Material Authoring & Visual Fidelity Your primary focus will be the development of high-quality, PBR-compliant materials. You will ensure that all assets meet the rigorous standards of a modern AAA title. This involves a deep understanding of light interaction, surface roughness, and albedo accuracy. You will leverage node-based workflows to create dynamic, layered materials that respond realistically to the game’s lighting environment. 2. Cross-Departmental Collaboration A Senior Material Artist at Lighthouse doesn’t work in a vacuum. You will act as a consultant and collaborator for: 3. Pipeline Definition & Documentation Efficiency is the backbone of AAA development. You will be responsible for defining and documenting the material creation pipeline. This includes: 4. Technical Innovation Working alongside Render Engineers and Technical Artists, you will help define the requirements for new material shaders. You will stay at the forefront of industry trends, investigating new tools and techniques (such as neural texture compression or advanced displacement methods) to increase both visual quality and team productivity. Candidate Requirements To excel in this role, you must possess a blend of high-level artistic taste and technical discipline. We are looking for candidates who can demonstrate: Desirable Skills & Interests While not mandatory, we highly value candidates who bring “extra” to the table. These skills will help you integrate more deeply with our specific project needs: Comprehensive Benefits Package Lighthouse Games is committed to the holistic well-being of our staff. We believe that a creative mind needs rest, security, and health to function at its peak. Time Off & Work-Life Balance Financial & Security Health & Wellness The Lighthouse Culture Joining Lighthouse Games means more than just a new job title. It means joining a community of creators in Royal Leamington Spa, a historic town famous for its beautiful parks, stunning architecture, and its status as a global hub for game development. Our Hybrid Working model offers the best of both worlds: the focused, collaborative energy of a world-class studio space and the flexibility to manage your personal life through remote work days. We are building a studio where your voice is heard, your craft is respected, and your career growth is a priority. Lighthouse Games is seeking Senior Material Artist, UK Apply now See open roles Explore More Jobs

Brown Bag Films hiring Senior Texturing Artist (Dublin)

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Job Overview At Brown Bag Films, our motto is simple: “We love animation™.” We put our artists at the heart of everything we do, and we are looking for a passionate Senior Texturing Artist to join our award-winning team in Dublin. In this role, you will create high-quality textures and shaders that bring our characters and worlds to life, ensuring they meet the artistic goals of the Art Director while maintaining technical excellence. The Opportunity Category Details Company Brown Bag Films Office Location 📍 Dublin, Ireland Work Model 🏠 Hybrid (2 days per week required in-studio) Position Type Full-time, 12-Month Fixed-Term Contract Salary Range €43,000.00 – €55,000.00 Key Responsibilities Key Requirements Why Join Brown Bag Films? You will be joining a studio that thrives on creativity and respects the craft of animation. We offer a collaborative environment where your technical skills and artistic vision directly contribute to world-class storytelling. More Jobs Brown Bag Films hiring Senior Texturing Artist (Dublin) Apply now See open roles

Industrial Light & Magic (ILM) hiring Senior Texture Artist

Industrial Light & Magic

Job Overview Category Details Location Vancouver, Canada Employment Type Hybrid (2-3 days on-site) Hiring Range (Vancouver) C$110,600 to C$141,500 CAD per year (based on 40-hour work week) Industrial Light & Magic (ILM) is seeking a phenomenal teammate to join our Texture department in Vancouver. The Senior Texture Artist is responsible for creating the high-fidelity textures, colors, and organic surface qualities required for the completion of complex CG creatures and hard-surface models used in feature film production. At ILM, we champion innovation, creative collaboration, and a learning-focused environment where every idea is valued. If you possess a passion for art, technology, and cinema, and thrive on sharing knowledge and mentorship, we encourage your application. ILM is committed to being an inclusive environment that embraces artists from diverse backgrounds and experiences. Key Responsibilities Required Qualifications and Expertise A. Experience and Education B. Technical and Software Proficiency C. Professional Skills More Jobs Industrial Light & Magic (ILM) hiring Senior Texture Artist. Apply now See open roles

INTERNSHIP role – Studio Zubio | 3D Modeling & Texturing

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Job Overview Category Details Hiring Company Studio Zubio LLC Location Draper, Utah (In-Person, On-Site) Position Type Internship Term Summer 2026 About Studio Zubio Studio Zubio LLC is an independent animation studio located in the Salt Lake City area, founded by character technical director Stephen Candell. We specialize in fusing world-class character animation with cutting-edge technologies. Our work spans a wide array of visual platforms, including social media, film, television, toys, and games. Our team is a highly motivated, pragmatic blend of industry veterans and fresh talent, committed to collaboration, transparency, and balancing client work with active development of our own original intellectual properties. The Internship Opportunity Studio Zubio is seeking a talented and motivated 3D Model and Texture Artist Intern to join our team for the Summer 2024 term. This is an exciting opportunity to contribute hands-on to multiple projects by translating sketches and concept art into high-quality, stylized 3D assets. This position offers real-world experience in an environment dedicated to creative control and technical excellence. Core Responsibilities The Intern will gain hands-on experience and contribute directly to the production pipeline by executing the following key functions: Required Qualifications and Skills A. Technical Qualifications B. Personal Skills and Professional Qualities More Jobs INTERNSHIP role Studio Zubio 3D Modeling & Texturing. Apply now See open roles

Join Industrial Light & Magic as a Senior Texture Artist

Industrial Light & Magic

Job Overview Location: Vancouver, Canada Job Type: Hybrid (2-3 days Onsite) Industrial Light & Magic (ILM), the world’s foremost visual effects company, invites applications for the prestigious role of Senior Texture Artist to join our elite team in Vancouver, Canada. This is a chance to contribute your mastery of digital artistry to some of the most groundbreaking and highly anticipated feature films in the industry. At ILM, a pioneering spirit founded by George Lucas in 1975, we continue to set the benchmark for visual effects, leveraging innovation in VFX, VR, AR, and Immersive Cinema. By joining our Vancouver studio, you will become part of a legacy that has contributed to seven of the top 10 worldwide box-office hits of all time and has shaped the history of cinema itself. We believe that the best ideas emerge from a creative, diverse, and inclusive environment. If you thrive on blending technical excellence with artistic vision, enjoy sharing knowledge, and have an unwavering passion for art, technology, and movies, this is the opportunity you’ve been seeking. The Role: Senior Texture Artist The Senior Texture Artist is a critical creative and technical position responsible for defining the visual surface properties of sophisticated CG assets. You will be instrumental in creating the textures, colours, and nuanced organic and hard-surface qualities that bring creatures, vehicles, environments, and other complex models to life on screen. This role operates in a Hybrid model, requiring employees to work 2-3 days onsite at our Company-designated location in Vancouver, fostering essential collaboration and creative synergy with the team. What You’ll Do & The Impact You’ll Make As a Senior Artist, you will operate at an advanced level, working both independently and in close collaboration with the wider production leadership (VFX Supervisor, Texture Supervisor, and Look Dev Supervisor) to achieve the director’s desired look for the most challenging CG assets. Technical Proficiency: Core Competencies: Desirable Skills (The Pluses): Experience and knowledge in the following areas are considered significant advantages: Compensation and Application Details Salary & Benefits: About Industrial Light & Magic (ILM) Founded by George Lucas, ILM is the leading visual effects facility in the world, renowned for pioneering digital technology and creating some of the most stunning images in film history. As a key segment of The Walt Disney Company’s wider ecosystem, ILM is committed to world-class storytelling and technological innovation, defining the future of entertainment experiences globally. More Jobs Join ILM: Be part of a company that is not just making movies, but making history. Apply now See open roles