Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)
Patriam Studios is offering exciting new new zealand jobs for a talented Junior Texture Artist to join our remote development team. In this entry-level role, you will be responsible for crafting high-quality, physically based rendering (PBR) materials and textures that bring our game environments, medieval architecture, historical props, and characters to life. Working completely from home within New Zealand, you will use procedural and hand-painted workflows to translate real-world material logic into a beautifully gritty, ancient aesthetic. This position is a perfect launchpad for an aspiring digital artist eager to gain commercial studio experience, collaborate with senior leads, and receive direct industry mentorship while actively shaping the visual identity of Patriam: Saga of Roljar. Job Overview : Junior Texture Artist Attribute Details Position Title Junior Texture Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Entry-Level / Remote Core Focus Area Material Creation & Surface Definition Primary Deliverables High-quality PBR texture maps, seamless tileables, and procedural materials Key Software Toolsets Substance Painter, Substance Designer, Photoshop The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious title that fuses rugged historical authenticity with deeply grounded mythological elements. Our production pipeline relies on a highly cohesive visual identity where every environment, prop, and character tells a story of survival, age, and conflict. As a junior member of our art department, you will play a critical role in defining the tactile reality of our world. You will work closely with senior environment artists, character artists, and lighting leads to ensure that all surfaces interact realistically with light, weather, and the surrounding environment. Job Summary Patriam Studios is inviting talented creators to apply for our latest new zealand jobs as a Junior Texture Artist. Operating entirely within a remote framework, this role tasks you with crafting high-quality, physically based rendering (PBR) materials and textures that bring environments, architectural structures, historical props, and detailed character assets to life. You will translate real-world material logic into a stylized yet believable medieval aesthetic, ensuring that stone look weathered, metal looks forged, and fabrics look hand-woven. This is an unparalleled opportunity for a junior artist in New Zealand to transition from academic or personal projects into a commercial game production pipeline. Detailed Role Specification and Requirements Key Responsibilities: Technical Requirements & Skills: Working with Our Remote Team Remote Flexibility, Local Collaboration: While we operate entirely as a remote team, allowing you to establish your own focused workspace at home, this initiative is strictly targeted toward talent residing within New Zealand. This localization allows our team to sync effortlessly across identical time zones, streamlines our feedback loops, and actively supports the growth of the local game development community. What We Offer: Patriam Studios hiring Junior Texture Artist (Remote, New Zealand) Apply now See open roles Explore More Jobs