
Patriam Studios is offering exciting new new zealand jobs for a talented Junior Texture Artist to join our remote development team. In this entry-level role, you will be responsible for crafting high-quality, physically based rendering (PBR) materials and textures that bring our game environments, medieval architecture, historical props, and characters to life.
Working completely from home within New Zealand, you will use procedural and hand-painted workflows to translate real-world material logic into a beautifully gritty, ancient aesthetic. This position is a perfect launchpad for an aspiring digital artist eager to gain commercial studio experience, collaborate with senior leads, and receive direct industry mentorship while actively shaping the visual identity of Patriam: Saga of Roljar.
Job Overview : Junior Texture Artist
| Attribute | Details |
| Position Title | Junior Texture Artist |
| Company Name | Patriam Studios |
| Location | New Zealand (Remote) |
| Job Type | Entry-Level / Remote |
| Core Focus Area | Material Creation & Surface Definition |
| Primary Deliverables | High-quality PBR texture maps, seamless tileables, and procedural materials |
| Key Software Toolsets | Substance Painter, Substance Designer, Photoshop |
The Project: Patriam: Saga of Roljar
Patriam: Saga of Roljar is an ambitious title that fuses rugged historical authenticity with deeply grounded mythological elements. Our production pipeline relies on a highly cohesive visual identity where every environment, prop, and character tells a story of survival, age, and conflict.
As a junior member of our art department, you will play a critical role in defining the tactile reality of our world. You will work closely with senior environment artists, character artists, and lighting leads to ensure that all surfaces interact realistically with light, weather, and the surrounding environment.
Job Summary
Patriam Studios is inviting talented creators to apply for our latest new zealand jobs as a Junior Texture Artist. Operating entirely within a remote framework, this role tasks you with crafting high-quality, physically based rendering (PBR) materials and textures that bring environments, architectural structures, historical props, and detailed character assets to life.
You will translate real-world material logic into a stylized yet believable medieval aesthetic, ensuring that stone look weathered, metal looks forged, and fabrics look hand-woven. This is an unparalleled opportunity for a junior artist in New Zealand to transition from academic or personal projects into a commercial game production pipeline.
Detailed Role Specification and Requirements
Key Responsibilities:
- PBR Material Creation: Author high-quality texture sets (Albedo, Normal, Roughness, Metallic, Ambient Occlusion) following rigid physically based rendering guidelines.
- Procedural and Tileable Workflows: Utilize node-based systems to create versatile, seamless, tileable textures and smart materials that can be efficiently reused across global environment assets.
- Surface Storytelling & Weathering: Apply realistic wear, tear, grit, moisture, and aging effects to props and characters to ground them in the historical, battle-worn narrative of the world.
- Optimization & Texture Budgeting: Cleanly pack channels and optimize texture resolutions to ensure high visual fidelity remains balanced with optimal game engine performance.
- Artistic Consistency: Collaborate closely with the character and environment teams to maintain visual uniformity and ensure assets match the approved concept art and style guides.
Technical Requirements & Skills:
- Software Mastery: Proficient foundational knowledge of the Adobe Substance Suite—specifically Substance Painter for asset-specific texturing and Substance Designer for procedural material authoring. Secondary proficiency in Photoshop for map adjustments.
- Understanding of PBR: A clear, demonstrable understanding of how different real-world materials (metals, dielectrics, organic matter) behave under varying lighting conditions.
- Texel Density Awareness: Knowledge of UV unwrapping, layout optimization, and keeping a consistent texel density across both large-scale environments and micro-props.
- Portfolio Portfolio: A dedicated digital portfolio (such as ArtStation) showcasing material breakdowns, sphere renders, and texture sheets applied to 3D models.
Working with Our Remote Team
Remote Flexibility, Local Collaboration:
While we operate entirely as a remote team, allowing you to establish your own focused workspace at home, this initiative is strictly targeted toward talent residing within New Zealand. This localization allows our team to sync effortlessly across identical time zones, streamlines our feedback loops, and actively supports the growth of the local game development community.
What We Offer:
- Structured Mentorship: Receive regular, constructive feedback and hands-on guidance from senior artists who are dedicated to helping you sharpen your technical and artistic skills.
- Commercial Production Experience: Gain a comprehensive understanding of a modern game studio pipeline, from asset management and naming conventions to engine integration and optimization.
- An Inclusive Culture: Work within a transparent, creative environment where junior voices are valued, curiosity is rewarded, and professional growth is a core milestone.
Application Guidelines
To apply for the position of Junior Texture Artist, please compile and submit the following digital materials:
1. Cover Letter: Introduce yourself, detail your passion for texturing, and explain why your personal aesthetic aligns with an ancient/medieval fantasy setting.
2. Digital Portfolio: Provide a direct URL to your online portfolio. We strongly prefer portfolios that show clean material breakdowns, before-and-after lighting shots, and node graphs (if using Substance Designer).
3. Reference Imagery: If possible, include examples of your work where you have successfully matched a specific historical reference or concept art style.
We look forward to reviewing your unique creative perspective and welcoming you into the production pipeline. Help us forge the visual legacy of Patriam: Saga of Roljar.
