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Jobs in spain : Compositor needed at Atlantis Animation, 2026

Jobs in spain Compositor needed at Atlantis Animation, 2026

Jobs in spain : Are you ready to bring your visual effects mastery to a heavenly island paradise? Atlantis Animation, a premier animation studio located in Santa Cruz de Tenerife, is seeking talented, passionate, and experienced Compositors at both Mid and Senior levels to join our team. Following our successful work on world-renowned animated hits like Tara Duncan and Miraculous Ladybug (Season 5), Atlantis Animation is ramping up production for an absolutely massive, highly anticipated new series: Messi and the Giants. Produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga follows a young boy named Leo who is transported from his home in Argentina into a fantastical alternate universe. The series will be broadcast globally on Disney platforms. If you love animation challenges, unexpected adventures, and want to live and work in the stunning Canary Islands, we want to hear from you! Have a look Jobs in Spain Compositor Category Specification / Detail Company Name Atlantis Animation Job Title Compositor (Mid or Senior Level, F/M) Project Assignment Messi and the Giants (Sony Music Vision, Sony Pictures Television Kids, Leo Messi Management) Department Compositing / Post-Production Location Santa Cruz de Tenerife, Canary Islands, Spain Work Arrangement Strictly On-site Only (Remote work is not available) Job Type Full-Time, Fixed-Term Employee Contract (Not Freelance) Contract Duration 9 Months (From June/July 2026 through April 2027) Salary Range Competitive / Commensurate with experience & local market rates (Disclosed during interview) Legal Requirement Valid EU / Spanish Work Permit is mandatory Core Software Foundry Nuke Language Requirement Fluent English (Studio standard for communication) About Atlantis Animation Atlantis Animation is a creative-fueled, technology-driven production house based in Tenerife. We combine top-tier international talent with state-of-the-art animation pipelines to deliver high-quality animated series and feature films for the world’s largest streaming platforms and broadcasters, including Disney Channel and Disney+. Our studio is defined by a culture of collaboration, mutual respect, and a shared passion for visual storytelling. Based in the Canary Islands, our team enjoys an exceptional quality of life, beautiful natural surroundings, and a warm, supportive studio ecosystem where every artist’s “inner magic spark” is celebrated. Position Summary & Core Objectives As a Compositor on Messi and the Giants, you will be responsible for creating the final visual output of the show’s shots. You will meticulously combine 2D, 3D, and 2.5D elements into cohesive, high-quality, cinematic images that perfectly align with the Directors’ and Compositing Supervisor’s creative vision. Operating in a fast-paced environment, you will work hand-in-hand with the Lighting, FX, CG Supervision, and Production teams. Your ultimate goal is to ensure that every shot is delivered to the highest creative and technical standards, maintaining visual continuity and storytelling flow across sequences and episodes while strictly respecting production deadlines and quotas. Detailed Responsibilities 1. Shot Composition & Visual Quality 2. Pipeline, Workflow & Comp Management 3. Cross-Departmental Collaboration Required Skills & Experience Professional Experience Levels: Core Technical & Artistic Requirements: Desired Pluses (Bonus Qualifications) While not mandatory, candidates who possess the following attributes will be highly prioritized during the review process: Working and Living in Tenerife Jobs in Animation, This role is a unique chance to elevate your animation career while living in one of Europe’s most beautiful destinations. Santa Cruz de Tenerife offers a vibrant cultural scene, beautiful beaches, and a fantastic climate. Please note that because this is a Full-Time Fixed-Term Spanish Employee Contract, freelancers cannot be considered. All candidates must have a valid EU passport or existing Spanish work authorization to be hired. Jobs in spain : Compositor needed at Atlantis Animation Apply now See open roles Explore More Compositor Jobs

Job in london : 3D Animator, Framestore

Job in london 3D Animator, Framestore

Job in London : The multi-Oscar-winning Film & Episodic Studio at Framestore is seeking an exceptionally talented and visionary Senior Animator to join our world-class creative team in London. Framestore stands at the pinnacle of the visual effects industry, collaborating with the world’s greatest contemporary storytellers, directors, and producers across the entirety of the filmmaking lifecycle. From initial pre-visualization through to the final render, our teams design, plan, and execute breathtaking imagery that consistently sets new benchmarks for cinematic excellence. Framestore is a studio where bleeding-edge technology meets uncompromised artistic talent. Driven by creativity and inspired by the future of moving images, we set out every single day to reframe what is possible in cinema. As a Senior Animator, you will be a cornerstone of this mission, injecting soul, authentic weight, and unforgettable personality into photorealistic creatures and complex digital characters for major Hollywood blockbusters and high-end episodic series. Framestore Job in London Overview Category Specification / Detail Company Name Framestore Job Title Senior Animator Department Film & Episodic Animation Job Type Permanent / Full-Time Work Model Hybrid (Combining in-studio collaboration with remote flexibility) Location London, Greater London, United Kingdom Salary Range Competitive / Commensurate with senior-level VFX experience (Disclosed upon application) Core Software Autodesk Maya Primary Focus Photorealistic Creature Performance & Character Animation Application Process Manual Review (No AI screening tools utilized) Direct Application Email recruiters@framestore.com Subject Line Requirement Senior Animator – London Application Deadline 21st June 2026 Studio Accessibility Fully accessible facility (Step-free entry, accessible facilities, quiet spaces) Position Summary & Core Objectives This Senior 3D Animator opening represents an existing, vital position within our established animation department. In this role, you will transition straight into the heart of high-profile, story-driven productions. You will be relied upon as a key creative force capable of handling the most demanding shots on a show, ranging from highly nuanced, emotional facial acting to explosive, high-action combat sequences. The ideal candidate possesses an unparalleled passion for mastering complex anatomy and thrives on the technical and artistic challenge of making mythical beasts—whether they walk, fly, swim, or breathe fire—feel entirely grounded in reality. You will work within a sophisticated, distributed production pipeline, serving as a pillar of reliability for your Animation Lead and Supervisor while actively elevating the artistic output of the entire team. Detailed Responsibilities as 3D Animator 1. Premium Animation Production 2. Pipeline Collaboration & Rig Refinement 3. Leadership, Mentorship & Ownership Required Skills & Experience for 3D Animator While Framestore look for artists with a comprehensive understanding of the craft, your practical portfolio and demonstratable production history remain the most critical benchmarks. Desired Pluses (Bonus Qualifications) Do you possess skills that go beyond traditional keyframe animation? We highly value well-rounded artists who bring unique technical or traditional backgrounds to the table: Diversity, Equity, Inclusion & Flexibility “What if I don’t have every skill listed?” Please do not let a checklist hold you back. The requirements detailed above serve as guidelines, not rigid, unyielding rules. You do not have to satisfy every single qualification to be a great fit for Framestore. If your core skills are transferable, your eye for motion is sharp, and you feel a deep resonance with the role, we strongly encourage you to apply. Submitting your application gives our recruitment team the opportunity to consider you not just for this specific role, but for various upcoming projects and alternative positions suited to your unique strengths. job in London. Commitment to Inclusion Framestore is proud to be an equal opportunity employer that employs extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to actively encourage, protect, and support all of our current and future employees to achieve their maximum creative potential. No individual applying to Framestore will ever receive less favorable treatment on any protected demographic basis. Our London studio facility is meticulously designed to be fully inclusive and accessible to all. The workspace features: If you require any specific adjustments, physical accommodations, or bespoke support during the interview or application process, please let us know. We are more than happy to tailor the process to accommodate your personal needs. Job in london : 3D Animator, Framestore Apply now See open roles Explore More London jobs

Technical Artist Jobs – Blackbird Interactive, Remote

Technical Artist Jobs - Blackbird Interactive, Remotet humb

Blackbird Interactive is seeking a passionate, analytical, and highly collaborative Technical Artist to join our development team for a 12-month full-time contract at canada jobs. In this role, you will act as a vital bridge between our art and engineering teams, lending your technical expertise to enhance, optimize, and expand upon an existing and beloved game within an established, world-class strategy franchise. If you are a creative problem solver who loves digging into the nuts and bolts of a game engine, writing shaders, squeezing out extra frames of performance, and empowering traditional artists to bring their best work to life within strict technical constraints, this is the perfect opportunity for you. Blackbird Interactive operates as a remote-first workplace, allowing you the flexibility to work from anywhere within Canada while contributing to ambitious, genre-defining content. Technical Artist Job Overview Category Specification Company Name Blackbird Interactive (BBI) Job Title Technical Artist Department Art – Technical Art Contract Duration 12 Months (Temporary Full-Time) Work Model Remote-First / Flexible Work Arrangements Location / Geographic Restriction Remote (Candidates must currently reside in Canada) Legal Requirement Must be legally authorized to work in Canada Annualized Salary Range $85,000 – $115,000 CAD per year (pro-rated to contract length) Core Technical Focus C++ Programming, Shader Development & Asset Optimization Project Type Established Isometric Real-Time Strategy (RTS) Franchise Engine Framework Proprietary Game Engine About Blackbird Interactive Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent game studio based out of Vancouver, BC. Founded by industry veterans, our studio is dedicated to building a culture where the best talent in the industry can find long-term career fulfillment, grow their abilities, and work on a diverse array of compelling projects. Our portfolio includes legendary, world-class IPs as well as our own original creations spanning multiple genres. As a remote-first studio, we prioritize clear communication, operational trust, and work-life balance. We believe that small, highly focused teams can achieve extraordinary things when given autonomy and the right collaborative tools. Even as a contract team member, you will be deeply integrated into our studio culture and directly influence the production pipeline of a major gaming title. Position Summary & Core Objectives As an embedded Technical Artist for this isometric strategy title, you will join a small, high-performing team focused on live-service support, optimization, and content updates for a highly regarded franchise. Your primary objective will be to identify and execute visual and technical improvements, specifically focusing on dazzling new shader developments and general 3D asset workflows. Because this project utilizes a proprietary game engine, you must be someone who thrives when working outside the standard workflows of commercial engines like Unreal or Unity. You will step into an established ecosystem, learning its unique architecture, and taking ownership of technical art hurdles. You will spend your days diagnosing bottlenecks, building tools, developing shaders, and ensuring that our modeling, texturing, animation, and FX teams can import their assets seamlessly and efficiently. Detailed Responsibilities as Technical Artist 1. Engine Integration & Pipeline Management 2. Optimization & Performance Engineering 3. Artist Empowerment & Tooling Required Skills & Experience To excel in this role, you must possess a hybrid mindset that balances a keen eye for art with a structured, programmatic approach to software engineering. Desired Pluses (Bonus Qualifications) While the following skills are not strict prerequisites, candidates who possess them will stand out during our evaluation process: Canada Jobs : Studio Culture & Remote Work Life At Blackbird Interactive, our remote-first model relies on a culture of transparency, mutual respect, and high accountability. Despite working remotely from coast to coast across Canada, our teams maintain tight-knit bonds through agile stand-ups, collaborative digital whiteboards, and virtual social events. Throughout your 12-month contract, you will be treated as an equal, vital member of our production unit, receiving the exact same support, clarity, and creative ownership that defines BBI. We look forward to seeing how your unique technical skill set can help us continue to polish and perfect a classic strategy experience! Technical Artist Jobs – Blackbird Interactive, Remote Apply now See open roles Explore More Technical Artist Jobs

Canada Jobs : 3D Animator at Blackbird Interactive

Canada Jobs 3D Animator at Blackbird Interactive

Blackbird Interactive is looking for a talented, passionate, and driven 3D Animator to join our team for a 3-month full-time contract. In this role, you will help shape the visual identity and gameplay feel of an unannounced, world-class AAA sci-fi action title. Blackbird Interactive operate as a remote-first workplace, offering flexible arrangements that empower our team to do their best work from anywhere in Canada. If you have a sharp eye for weight, timing, and mechanics, and you want to breathe life into characters, creatures, and hard-surface weaponry within a highly collaborative indie studio environment, we want to hear from you. Canada Jobs 3D Animator Job Overview Category Specification Company Name Blackbird Interactive (BBI) Job Title Animator Contract Duration 3 Months (Temporary Full-Time) Work Model Remote-First / Flexible Work Arrangements Geographic Restriction Must currently reside in Canada Legal Requirement Must be legally authorized to work in Canada Annualized Salary Range $70,000 – $85,000 CAD per year (pro-rated to contract length) Core Software Focus Autodesk Maya / 3ds Max & Engine State Machines Project Type AAA Sci-Fi Action Intellectual Property (IP) About Blackbird Interactive Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent game studio based out of Vancouver, BC. Founded by industry veterans, our mission is to build an environment where the best talent in the industry can find long-term fulfillment, expand their technical and artistic boundaries, and work on compelling projects. Our portfolio encompasses world-class, established IPs as well as our own original creations across multiple genres. We believe that great games are made by diverse, autonomous teams working with a shared passion. As a remote-first studio, we prioritize clear communication, psychological safety, and work-life balance, ensuring our developers have the support they need to innovate. Position Summary & Core Objectives As a contract 3D Animator at Blackbird Interactive, you will work under the direct supervision and guidance of our Art Director and Character Art Lead. Your primary focus will be creating compelling, immersive, and high-quality keyframe animations for a diverse range of assets, including humanoid characters, alien or robotic creatures, complex weaponry, and dynamic environmental props. Beyond generating raw animation data, you will be deeply involved in the technical implementation of your work. You will contribute to creating a clean, scalable animation and content pipeline that fits seamlessly within our project’s distinct sci-fi aesthetic. This is a highly cross-disciplinary role where you will collaborate closely with Technical Artists, Gameplay Programmers, and Designers to ensure your animations enhance the player experience, support gameplay mechanics perfectly, and remain highly optimized for performance. # Canada Jobs. Detailed Responsibilities 1. Animation Creation & Asset Development 2. Engine Integration & Technical Implementation 3. Cross-Disciplinary Collaboration & Problem Solving Required Skills & Experience To be successful in this role, you must demonstrate a proven track record of shipping or developing real-time 3D games and possess a deep understanding of animation theory applied to interactive media. Desired Pluses (Bonus Qualifications) While not strictly mandatory, candidates who possess one or more of the following qualifications will be highly prioritized during the review process: Canada Jobs : 3D Animator at Blackbird Interactive Apply now See open roles Explore More Canada Jobs

Concept Artist job at 4A Games, Remote

Concept Artist job at 4A Games, Remote thumb

Concept Artist Job Summary Property Details Company Name 4A Games (Developers of the Metro franchise & Exodus SDK) Job Title Senior Concept Artist Department Concept Artist / Visual Development Division Reports To Studio Art Director Location Sliema, Malta / Kyiv, Ukraine / Fully Remote Options Available Job Type Full-Time Experience Level Senior (Minimum 3+ years of professional AAA/AA concept art experience) Core Software Ecosystem Adobe Photoshop, Corel Painter, Blender/ZBrush (3D block-out workflows) Engine Environment Exodus SDK, Unreal Engine Artistic Style High-Fidelity Realism / Gritty Worldbuilding Company Overview At 4A Games studio, we are dedicated to crafting deeply immersive, narrative-driven, atmospheric AAA experiences that push the boundaries of player immersion and technical achievement. Best known for developing the critically acclaimed Metro video game series and pioneering cutting-edge proprietary tools like the Exodus SDK, we pride ourselves on building complex, highly detailed worlds where environment and story are seamlessly intertwined. We believe that exceptional games are born from a fusion of uncompromised creative ambition and technical mastery. Our team of world-class developers operates in a highly collaborative, supportive environment where every discipline has a voice. As we embark on our next chapter of dark, realistic worldbuilding, we are looking for a visionary artist who shares our passion for rich atmosphere, gritty realism, and precise attention to detail to help us shape the future of our upcoming intellectual properties. The Role & Creative Philosophy 4A Games is seeking a highly accomplished, multi-faceted Senior Concept Artist to integrate directly into our core pre-production and visual development team. In this position, you will be a major creative force responsible for generating high-quality realistic illustrations, intricate sketches, and foundational industrial designs that define our game’s visual identity. Your portfolio will span across all facets of asset creation, including complex characters, terrifying creatures, vast environments, realistic weapons, and interactive props. As a senior-level creator, your responsibilities extend far beyond creating standalone beautiful paintings. You will act as a close partner to our Art Director, helping to author, refine, and enforce the overarching visual direction of the game’s universe. You will operate at the vital intersection of raw creative imagination and practical production design, ensuring that every piece of concept art you deliver serves as a clear, functional blueprint that our downstream 3D modeling, animation, and technical art teams can translate smoothly into game engines. Key Responsibilities as Senior Concept Artist 1. AAA Asset Design & Visual Development 2. Production Integration & 3D Pipeline Synergy 3. Leadership, Project Planning, & Mentorship Qualifications & Technical Requirements for Senior Concept Artist Minimum Requirements & Professional Experience Desirable Assets & Preferences (Bonus Points) Comprehensive Benefits & Workspace Perks 4A Games provide a robust, modern benefits architecture designed to promote the physical safety, mental rejuvenation, and financial security of our international development staff: Concept Artist job at 4A Games, Remote Apply now See open roles Explore More Concept Artist Jobs

Senior VFX Artist job at Blizzard Entertainment, CA, 2026

Senior VFX Artist job at Blizzard Entertainment, CA, 2026 THUMB

Senior VFX Artist Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior VFX Artist I Requisition ID R027087 Game Team Unannounced Project Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split arrangement) Employment Type Full-Time Experience Level Senior (Minimum 8+ years of professional real-time VFX experience) Core Software Ecosystem Unity Engine, Adobe Creative Suite, Autodesk Maya, Custom FX Tools Company Overview For more than 30 years, Blizzard Entertainment, Inc. has stood at the global apex of the interactive entertainment industry. Best known for constructing iconic, deep, and genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established an international reputation for meticulous polish. As a prominent division of Activision Blizzard, now proudly unified under the Microsoft technology umbrella, our development groups engage hundreds of millions of active players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. The Unannounced Project Philosophy At Blizzard Entertainment, we craft legendary worlds for all to share. We believe this is only achievable by building an inclusive work environment that honors the fundamental artistry of game development and unleashes the unique aspirations of our people. This unannounced project pod is an early-stage incubation and development team comprised of passionate, dedicated game makers. We operate in a highly creative, collaborative environment where experimentation is embraced and quality is fiercely protected. We understand that games are evolving rapidly, and we intentionally foster a supportive culture where a diverse group of creators can challenge themselves to build something entirely fresh, unforgettable, and deeply satisfying for players across the globe. The Role & Creative Scope We are seeking a highly creative, technically fluent Senior VFX Artist I to integrate directly into our unannounced game project team as an essential early contributor. In this vital role, you will hold direct artistic ownership over the design, execution, and implementation of high-fidelity, real-time visual effects that clarify gameplay, amplify narrative moments, and delight our player base. Operating at a senior level within an early-stage project requires a nimble mind capable of navigating fluid production deadlines, shifting design goals, and an ambiguous creative landscape. You are not simply an asset builder; you are a holistic game developer who operates at the vital intersection of high-tier stylized illustration and rigorous technical implementation inside the engine. You will collaborate daily across multiple disciplines to ensure our visual effects are breathtaking, clear, performant, and perfectly tuned to emphasize core game feel. Key Responsibilities Senior VFX Artist 1. Real-Time VFX Artistry & Visual Storytelling 2. Technical Integration & Optimization 3. Cross-Discipline Collaboration & Feedback Loops Qualifications & Technical Requirements for Senior VFX Artist Minimum Experience & Requirements Extra Points & Desirable Assets (Bonus Skills) Comprehensive Benefits Portfolio Blizzard Entertainment offers a suite of benefits under our “Benefits for Every World” framework, structured to promote the physical, emotional, and financial health of our staff (subject to specific eligibility rules): Senior VFX Artist job at Blizzard Entertainment, CA Apply now See open roles Explore More VFX Artist Jobs

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer job at Blizzard Entertainment, 2026

Senior Software Engineer Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior Software Engineer (Temporary Classification) Requisition ID R027490 Game Team Diablo Immortal Live Operations & Platform Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split) or Full-Time On-Site Employment Type Full-Time, Temporary / Contract Status Experience Level Senior / Domain Expert (Minimum 8+ years) Key Programming Languages JavaScript, Python, or C# Core Cloud & CI/CD Frameworks AWS or GCP, Jenkins, Automated Pipelines Company Overview For more than three decades, Blizzard Entertainment, Inc. has stood as a premier global developer and publisher of interactive entertainment. Best known for constructing iconic, genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established a reputation for uncompromising polish. As a primary division of Activision Blizzard, now proudly integrated under the Microsoft ecosystem, the studio engages tens of millions of active players daily across PC, console, and mobile storefronts. The Diablo Immortal Universe The minions of Hell grow stronger by the day, and the world of Sanctuary demands elite architects to safeguard its future. Diablo Immortal is our critically acclaimed Massively Multiplayer Action-RPG (MMORPG) built from the ground up to allow heroes to slay demons anywhere, at any time, across mobile (iOS/Android) and PC ecosystems. Blizzard Entertainment live operations and platform engineering teams are expanding rapidly to meet the needs of our global player base. We operate under the simple belief that a legendary game requires robust, reliable backend support. By prioritizing an inclusive workspace that balances technical excellence with collaborative freedom, we empower our engineers to push the boundaries of real-time server distribution and continuous deployment systems. The Role (Senior Software Engineer) & Structural Focus Blizzard Entertainment is seeking a highly analytical, self-driven Senior Software Engineer (Temporary) to operate at the critical intersection of high-scale platform engineering, live services optimization, and global asset delivery. In this position, you will be a core technical owner responsible for building, extending, and securing systems that directly dictate player experience, server latency, download optimization, and infrastructure costs on a global scale. This Senior Software Engineer role requires a domain expert who is equally comfortable writing highly optimized build automation scripts, designing real-time live-ops monitoring tools, and configuring deep platform integrations between first-party Blizzard services (such as Battle.net) and third-party mobile distribution marketplaces (Apple App Store and Google Play). You will navigate an ambiguous live-service landscape with precision, setting long-term technical roadmaps and working alongside both internal engineering pods and external vendor stakeholders to elevate how we build, ship, and run our games. Key Responsibilities as Senior Software Engineer 1. Build, Release, & CI/CD Pipeline Automation 2. Platform Integration & Digital Distribution 3. Live Operations, Monitoring, & Cloud Optimization 4. Technical Leadership & Cross-Team Synergy Qualifications & Technical Skillsets for Senior Software Engineer Minimum Experience & Requirements Bonus Points & Desirable Assets Comprehensive Benefits Portfolio Blizzard Entertainment provides a rich suite of corporate benefits under its global “Benefits for Every World” framework, designed to support the physical, emotional, and financial health of our team members (subject to explicit eligibility and temporary contract status terms): Senior Software Engineer job at Blizzard Entertainment  Apply now See open roles Explore More Software Engineer Jobs

VOID Interactive hiring Senior Gameplay Animator 3D

VOID Interactive hiring Senior Gameplay Animator 3D

Welcome to VOID Interactive. We are the fiercely independent, kick-ass development team behind the critically acclaimed, best-selling tactical first-person shooter Ready or Not. Since our inception, we have pushed the boundaries of intense, realistic shooter mechanics, culminating in over 13 million copies sold across all platforms. We are a fully remote, 70+ person studio comprised of seriously talented, highly driven individuals scattered across the globe. What unites us is a profound love for games, an uncompromising commitment to quality, and a shared mission to construct exceptional, deeply immersive experiences for our global player base. We operate without borders, sourcing the finest talent in the industry to help us define the future of tactical gaming. If you thrive in a collaborative, remote-first environment where your voice matters and your craft is respected, VOID Interactive is your next home. Senior Gameplay Animator Job Summary Property Details Company Name VOID Interactive Job Title Senior Gameplay Animator 3D Department Animation Location Cork, Ireland / Fully Remote (Global) Job Type / Employment Type Full-Time Employee (Irish Residents)Independent Contractor (Global / Non-Irish Residents) Experience Level Senior / Experienced (Mandatory minimum of 5+ years) Core Software & Engines Autodesk Maya, MotionBuilder, Unreal Engine 5 Animation Style Grounded Realism, Tactical Motion, Combat & Locomotion Compensation Dependent on Experience (DOE) The Role as Senior Gameplay Animator :: As our Senior Gameplay Animator 3D , you will become a foundational pillar of our animation department. You will play a definitive, hands-on role in crafting highly immersive, realistic third-person gameplay animations that directly enhance the player experience and bolster our core tactical gameplay systems. This position sits at the vital intersection of raw artistic performance and advanced engine implementation. You are not just an artist working in a vacuum; you are a holistic game developer. Working in close alignment with animators, game designers, gameplay programmers, and technical artists, you will actively shape our macro animation vision. Furthermore, you will serve as an essential mentor to the team, establishing robust pipelines and ensuring our character movement feels incredibly grounded, highly responsive, and intensely believable. Through the dual utilization of cutting-edge motion capture data and precision keyframe animation, you will breathe life into the tactical mechanics that our players expect. Key Responsibilities 1. Animation Creation & Polish 2. Technical Integration & Engine Implementation 3. Pipeline, Workflow, & Mentorship 4. Motion Capture & Industry Innovation What You’ll Bring to the Team Mandatory Requirements :: Bonus Points (Desirable Skills) :: While not strictly mandatory, your application will stand out significantly if you possess: Employment Structure & Location Details VOID Interactive is a remote-first, globally distributed enterprise. VOID Interactive is wholly committed to secure, equal-opportunity hiring, tracking down the absolute best candidate for this role regardless of geographical location. Please note our structural employment frameworks based on your residency: VOID Interactive hiring Senior Gameplay Animator Apply now See open roles Explore More Jobs

Remote VFX Artist job at Beffio studio, Poland

Remote VFX Artist job at Beffio studio, Poland

VFX Artist Job Overview Role Title Senior / Director VFX Artist (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department / Real-Time FX Division Location Poznań, Poland, Europe (Fully Remote / European Union Only) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior / Director (5+ Years of Industry Experience with Lead/Senior Background) Primary Software Unity3D Engine (VFX Graph, Shader Graph, Particle Systems), Houdini, Photoshop Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €60,000 – €85,000 / year (B2B Remote) | 170,000 – 245,000 PLN / year (Local Poland Contract) Negotiable based on leadership seniority, portfolio impact, and chosen contract type. Core Benefits Competitive compensation, guaranteed paid vacation, flexible contract paths, annual team retreats Position Overview Beffio studio is seeking a visionary, highly accomplished Senior / Director VFX Artist who combines elite artistic sensibilities with extensive, hands-on production experience to join our global 3D Art Department. Operating in a permanent, fully remote infrastructure across Europe, you will spearhead the creation of high-impact, gameplay-driven real-time visual effects for an ambitious slate of stylized AA and AAA titles built inside the Unity3D engine. This hybrid position is uniquely designed for a seasoned professional who thrives at the intersection of creative direction, client-side relationship management, and elite technical execution. In this role, you will not simply manage from afar; you will remain a core, hands-on contributor in production, sculpting hero-level effects while simultaneously serving as our studio’s primary VFX representative to external client leadership, including client-side Art Directors and VFX Leads. If you are a veteran visual effects artist who excels at translating high-level narrative concepts into snappy, stylized, and perfectly optimized real-time physics and particle networks, this role offers unparalleled creative autonomy, massive systemic influence, and a seat at the table with some of the industry’s most respected creators. Remote jobs. Comprehensive Role Responsibilities as VFX Artist Your daily duties cut across three key pillars: external stakeholder alignment, hands-on asset creation within Unity, and the technical architecture of studio-wide performance benchmarks. Remote jobs. 1. Client Collaboration, Direction & Strategic Alignment 2. High-Impact Stylized Real-Time VFX Creation 3. Unity3D Engine Integration & Technical Implementation 4. Optimization, Resource Management & Mentorship Candidate Requirements & Qualifications Industry Experience & Shipped Pedigree Technical & Art Toolkit Mastery Communication & Location Criteria Bonus Skills & Desirable Attributes While not strictly required, candidates who present any of the following additional competencies will stand out distinctly during our vetting process: What We Offer Remote VFX Artist job at Beffio studio, Poland Apply now See open roles Explore More VFX Artist Job

Remote Technical Animator (3D) job at Beffio studio, Poland

Remote Technical Animator (3D) job at Beffio studio, Poland

Technical Animator Job Overview Role Title Senior Technical Animator (Rigging & Unity3D Character Systems) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department Location Poznań, Poland, Europe (Fully Remote / Europe-based Teams) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior (5+ Years of Professional Experience) Primary Software Unity3D Engine, Autodesk Maya (preferred) or Blender Target Scale AA and AAA Cross-Platform Titles (PC, Console, and Mobile) Estimated Salary Range €54,000 – €74,000 / year (B2B Remote) | 155,000 – 215,000 PLN / year (Local Poland Contract) Dependent on technical skill level, runtime optimization experience, and tax setup. Core Perks Flexible async workflows, paid vacation, competitive salary, annual international retreats Position Overview Beffio studio is seeking a highly analytical, performance-driven Senior Technical Animator specializing in character rigging and Unity3D runtime animation systems to join our elite 3D Art Department. Operating in a permanent, fully remote structure across Europe, you will bridge the gap between pure artistic character creation and deep structural engine programming. Your primary mission will be to design robust, game-ready character skeletons, maintain flawless production pipelines, and build out high-performance runtime animation logic for our scaling roster of AA and AAA titles. This is a hands-on technical leadership position where your choices directly dictate how fluidly, responsively, and efficiently characters move in live gameplay environments. You are an ideal candidate if you look at a beautiful character mesh and immediately begin calculating bone distribution budgets, optimal skin-weight allocations, state machine blending logic, and mobile processing constraints. You will have the opportunity to architect production standards from scratch, eliminate asset pipeline bottlenecks between digital content creation (DCC) tools and game engines, and directly influence character quality across multiple high-profile projects alongside an international squad of veteran developers. Comprehensive Role Responsibilities as Senior Technical Animator Your daily duties cut across three key areas: advanced skeletal articulation, complex engine state architecture, and absolute performance optimization for multi-platform deployment. 1. Game-Ready Character Rigging & Structural Setup 2. Unity3D Animation System Architecture 3. Workflow Automation & Pipeline Optimization 4. Cross-Discipline Collaboration & System Support Candidate Requirements & Qualifications for Senior Technical Animator Required Industry Experience Software & Engine Competencies Technical Skills & Mindset Bonus Skills & Desirable Attributes Candidates possessing any of the following technical skill sets will be heavily prioritized during the application review: What We Offer Remote Technical Animator (3D) job at Beffio studio, Poland Apply now See open roles Explore More Technical Animator jobs