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3D Environment Artist job at Blazing Griffin

3D Environment Artist job at Blazing Griffin

An incredible opportunity has opened for a seasoned Environment Artist to join the creative ranks at Blazing Griffin. This role is pivotal in crafting the worlds for an ambitious new original IP, offering a chance to define the landscapes, atmospheres, and architectural storytelling of a fresh gaming universe. Job Overview: Environment Artist Category Details Company Name Blazing Griffin Position Environment Artist Job Type Full-Time / Permanent Location Glasgow, Scotland (Remote Options Available) Salary Competitive (Based on Seniority & Portfolio) Core Software ZBrush, Painter, Designer, Unity Experience Level Senior (5+ Years) Detailed Role Responsibilities as Environment Artist As an Environment Artist at Blazing Griffin, you are the architect of the player’s experience. Your role bridges the gap between raw gameplay mechanics and high-end visual fidelity, ensuring that every corner of the game world feels intentional, optimized, and immersive. World Building & Artistic Vision Working under the direct guidance of the Art Director, you will be responsible for delivering top-tier environments that push the boundaries of the project’s aesthetic. You will utilize a robust toolkit including ZBrush for organic sculpting, Substance Painter for detailed prop work, and Substance Designer for creating tileable, procedural materials that bring the world to life. Level Blockouts & Layout Evolution Collaboration with the Design Team is at the heart of this role. You will take initial gray-box level designs and transform them through every stage of production—from early layout and asset placement to final set dressing and lighting. Your goal is to ensure that the environment supports the gameplay flow while meeting the highest artistic standards. Leadership & Collaborative Feedback Blazing Griffin values a culture of growth. You will act as a mentor to junior artists, offering technical guidance and creative critiques to help them refine their skills. Furthermore, you are expected to be an active voice in the creative process, offering your own unique insights and suggestions to the Art Director and Producer during the planning stages. Technical Documentation & Workflow Optimization Efficiency is vital for building large-scale worlds. You will take a proactive role in identifying and documenting new workflows that streamline the environment pipeline. Whether it is refining a modular kit or establishing a new baking process, your documentation will ensure the entire team remains synchronized and efficient. Concept Art Collaboration Before a single polygon is placed, you will coordinate with Concept Artists. Your technical expertise will be crucial here, as you suggest amendments to designs that ensure they are not only visually stunning but also practical for 3D production and engine performance. Required Skills & Qualifications for Environment Artist Blazing Griffin is looking for a technical artist who understands that a great environment is a balance of beauty and performance. Comprehensive Employee Benefits Blazing Griffin provides a supportive ecosystem designed to let creative professionals do their best work while maintaining a high quality of life. 3D Environment Artist job at Blazing Griffin Apply now See open roles

Job Opening Surfacing Artist at Mighty Yeti Studios

Job Opening Surfacing Artist at Mighty Yeti Studios

Mighty Yeti Studios is a premier creator-owned indie animation house specializing in high-quality kids and family entertainment. We are currently in active episodic production for our flagship preschool series, Classtronauts, and are seeking a technically sophisticated Surfacing Artist to join our remote global team. In our studio, surfacing is more than just applying textures; it is about building intelligent, sustainable systems. We prioritize a procedural-first approach to shading, focusing on the power of the Arnold shader tree to create flexible, memory-efficient, and art-directable materials. If you are an artist who prefers the logic of a node graph over the heavy footprint of massive texture maps, you will thrive in our pipeline. Executive Summary & Role Specifications: Surfacing Artist Category Details Company Name Mighty Yeti Studios Project Title Classtronauts (Preschool Animated Series) Role Title Surfacing Artist (Procedural Specialist) Job Type Remote Freelance / Part-Time / Per-Asset Basis Location 100% Remote Compensation $35.00 – $70.00 per hour (Based on complexity and technical depth) Primary Toolset Autodesk Maya, Arnold Renderer, Substance Painter Color Space ACES / OCIO Pipeline Experience Req. 3+ Years in Episodic TV or Feature Animation The Mighty Yeti Surfacing Artist Philosophy At Mighty Yeti Studios, we believe in “Smart Surfacing.” In an episodic environment, speed and consistency are paramount. Our goal is to keep external texture dependencies to a minimum by leveraging Arnold’s Standard Surface and procedural nodes. While Substance Painter remains a vital part of our workflow—particularly for hero characters and high-detail hero props—we look for artists who treat baked textures as a tactical choice rather than a default starting point. We value shader networks that are reusable, scalable, and optimized for our Linux-based render farm. Detailed Job Responsibilities I. Procedural Shader Development Your primary focus will be the creation of high-quality Arnold shader networks that define the look of the Classtronauts universe. II. Technical Pipeline & Color Science Surfacing is the bridge between modeling and lighting. Your technical precision ensures that bridge is stable. III. Collaboration & Downstream Success At Mighty Yeti, we value “pipeline-friendly” art. What We’re Looking For Surfacing Artist Technical Requirements Professional Experience The “Yeti” Success Factors Job Opening Surfacing Artist at Mighty Yeti Studios Apply now See open roles

Openings for 3D Animator at Mighty Yeti Studios

Openings for 3D Animator at Mighty Yeti Studios

Welcome to Mighty Yeti Studios, a creator-owned powerhouse in the indie animation space. We are dedicated to crafting high-quality kids and family entertainment that sparks imagination and brings joy to audiences worldwide. As we scale our production for our latest original animated series, we are looking for a visionary 3D Animator to join our remote creative team. Below is a detailed breakdown of the role, the expectations, and the creative environment you will be stepping into. Job Overview : 3D Animator (Maya & Unreal Engine) Category Details Company Name Mighty Yeti Studios Role Title 3D Animator (Maya Specialist) Job Type Remote Freelance / Part-Time Independent Contractor Location Remote (Global) Compensation Range $35.00 – $65.00 per hour (Commensurate with experience & project scope) Software Focus Autodesk Maya, Unreal Engine (Sequencer/Blueprints) Experience Level Intermediate to Senior (3+ Years) Industry Indie Animation / Kids & Family Entertainment The Mighty Yeti Vision Mighty Yeti Studios isn’t just a production house; we are a collective of storytellers. We believe that animation for children should be as sophisticated and emotionally resonant as any other medium. Our production pipeline is lean, agile, and built on the foundation of creative autonomy. As an independent contractor, you aren’t just a “cog in the machine”—you are a key contributor to the soul of our characters. Detailed Job Description for 3D Animator Core Responsibilities: Bringing the Yeti to Life Your primary mission is to translate scripts and storyboards into living, breathing performances. Mighty Yeti Studios is looking for an animator who understands that “movement” and “performance” are not the same thing. Technical Requirements for 3D Animator job To thrive in this role, you must possess a blend of classical animation knowledge and modern engine proficiency. Cultural Fit & “The Indie Spirit” Mighty Yeti Studios operates as a remote, decentralized team. This requires a specific mindset: Preferred Qualifications While not strictly required, the following will move your application to the top of the pile: Working at Mighty Yeti: The Independent Contractor Model This is a Freelance/Part-Time Independent Contractor position. What does this mean for you? Openings for 3D Animator at Mighty Yeti Studios Apply now See open roles