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VFX Producer job at Black Kite Studios, 2026

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Black Kite Studios is not just a visual effects house; we are the future of independent creative storytelling. Born from a desire to put talent first and technology at the heart of the process, we have established ourselves as a premier London studio where rules are broken, innovation is celebrated, and “extraordinary” is the baseline. Black Kite Studios are currently looking for a highly motivated, client-focused, and creatively driven VFX Producer to join our team in London. This role is designed for a professional who thrives in the high-stakes world of advertising VFX and who views production not just as a logistical exercise, but as an art form in itself. At Black Kite, you are a brand ambassador, a problem solver, and a key architect of our studio’s culture. Job Overview: VFX Producer Feature Details Company Name Black Kite Studios Position Title VFX Producer (Advertising) Location London, UK (Hybrid Remote) Department Production Employment Type Full-Time, Permanent Software Proficiency CETA (or equivalent industry standard) Salary Range £65,000 – £85,000 GBP (Estimated based on experience) Core Ethos Talent-First, Sustainable, and rule-breaking creativity Who We Are: The Black Kite Studios Identity Black Kite is an independent creative studio offering world-class visual effects and design. We are a collective of artists, creators, designers, and technologists who believe that great work should be accessible to all who seek it. Our Purpose & Culture: The Future is Now: We are technology-inspired and constantly exploring new ways to engage audiences. People-Centric: Our community is our greatest asset. We’ve built a studio model where people can develop, succeed, and feel supported. Sustainability: We don’t just talk about the environment and sustainable working; we live it. We insist on living and working well. The “Kite” Bond: We believe in the power of togetherness. Our motto is simple: Once a Kite, always a Kite. The VFX Producer Role: Key Responsibilities As a VFX Producer at Black Kite Studios, you are the primary engine driving a project from the initial pitch to the final delivery. You are responsible for maintaining production excellence, ensuring that our creative output remains world-class while keeping projects commercially viable. 1. Business Development & Client Strategy Winning Work: Work alongside Executive Producers (EPs) and the Head of Production to execute aggressive and effective sales strategies. You will identify opportunities with new clients while nurturing existing relationships. Long-term Partnerships: You aren’t just looking for the next job; you are looking to build a creative partnership. Your goal is to foster repeat business through trust and exceptional delivery. Brand Ambassadorship: Represent Black Kite at industry events, award shows, and networking functions. You are the face of the studio in the London creative scene. 2. Creative Production Management Bidding & Pitching: Collaborate with the creative team to develop high-end treatments and accurate bids. You must be able to translate complex VFX requirements into clear, transparent budgets for clients. Workflow Efficiency: Manage CETA schedules (or relevant production software) with precision. You ensure that the studio’s resources are balanced and that artists are set up for success. Feedback Integration: Act as the filter between the client and the artist. You must deliver client feedback constructively and clearly, ensuring the creative vision is met without demoralizing the team. 3. Financial & Operational Accountability Budget Oversight: Deliver every project on time and within the agreed budget. You are responsible for the financial health of your projects. Client Experience: We believe in making our clients feel special. You will manage client entertainment and ensure that every interaction with Black Kite is memorable and positive. Problem Solving: In a fast-paced environment, things change. You must be an expert negotiator and a master of multi-tasking, able to pivot priorities at a moment’s notice. Candidate Requirements: Why You? Black Kite Studios is looking for a specific blend of industry “know-how” and cultural fit. The ideal candidate will bring a robust black book of contacts and a deep understanding of the London advertising landscape. VFX Background: You have substantial prior experience working specifically within Advertising VFX. You understand the unique pace and requirements of commercial production. Technical Literacy: You have a solid grasp of the VFX pipeline—from CG and 2D to color grading and finishing. You know what it takes technically to deliver “outstanding.” Client Network: You bring a range of existing client relationships with content commissioners, agencies, and directors. Leadership Skills: You have a proven track record of managing teams and navigating dynamic, fast-paced environments with a solution-oriented mindset. Organization: You are highly organized, detail-oriented, and a skilled negotiator who can balance the needs of the studio with the demands of the client. Why Join Us? (The Black Kite Promise) Black Kite Studios want you to grow with us. We aren’t just offering a job; we are offering a career path within a family that cares about your individual journey. Personal Progression: We will work with you to establish a personal progression plan. Whether you want to move into Executive Production or explore new creative technologies, we support your ambition. Supportive Environment: You are never on your own. Our production team is a tight-knit group that shares knowledge and supports one another through the “crunch” periods. Innovation: You will have the freedom to try new things. We encourage our producers to suggest rule-breaking ideas that can improve our output or our culture. Shared Ethics: We place immense importance on treating people fairly. Our code of ethics is not a document on a shelf; it’s the way we talk to each other every day. Commitment to Equality Black Kite Studios is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We recruit regardless of age, sex, sexual orientation, race, religion, gender identity, or disability status. If you require any specific adjustments during the application process, please reach out to us—we are here to help. Application Instructions Are you ready to become a Kite? If you are a talented, smart, and driven VFX Producer who wants to deliver the best … Read more

Lighting and Compositing Artist job at Arx anima

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arx anima is inviting a visionary and technically adept Lighting and Compositing Artist to join our award-winning production team. As a studio that thrives on the edge of innovation—from pioneering USD workflows in Houdini Solaris to operating the largest render farm in Austria—we are looking for an artist who can blend the magic of light with the precision of final compositing. This role is for those who see beyond the pixels. We are looking for an individual who understands how a single rim light can change the emotional weight of a scene and how a meticulously crafted composite can breathe life into a digital world. Whether we are reviving historical icons like Mozart through immersive 360° projections or pushing the boundaries of feature-length animation, your work will be the final, crucial polish that audiences see on screen. Core Job Overview : Lighting and Compositing Artist Feature Details Company Name arx anima Position Title Lighting and Compositing Artist Location Vienna, Austria (Preferred); EU-Remote Possible Employment Type Freelance or Full-Time Employee Seniority Level High Mid-Level to Senior Salary Range Competitive; Based on experience & Collective Agreement Project Start ASAP (Immediate Start) Contract Duration Initial focus on April – May 2026 (Various Projects) About arx anima We are more than just an animation studio; we are a hub of technical and artistic R&D. With physical locations in Vienna, Frankfurt, Leipzig, and Madrid, arx anima has spent years perfecting the craft of animation cinema. We pride ourselves on our “courage to try”—embracing every new technical challenge that comes our way. Our infrastructure is designed to support the boldest visions. We have built the largest render farm in Austria and are industry leaders in Houdini Solaris / USD workflows. Our portfolio is diverse, spanning high-end feature films, series, high-impact commercials, and experimental immersive art. At arx anima, you won’t just be a cog in a machine; you will be part of a team that is actively shaping the future of European animation. The Role: Lighting & Compositing Artist This is a dual-discipline role that requires a “generalist” mindset within the lighting and look-dev pipeline. You will be responsible for taking assets from the animation and FX departments and transforming them into cinematic imagery. 1. Artistic Lighting Design Atmospheric Storytelling: You will design and implement lighting setups that do more than just illuminate; they must enhance the narrative, establish the mood, and direct the viewer’s eye. Consistency Across Sequences: Working closely with Supervisors and Directors, you will ensure that the lighting style remains consistent across an entire sequence, maintaining the visual “language” of the project. Technical Optimization: Feature animation requires a balance between beauty and render times. You will be expected to optimize your setups for efficiency without sacrificing visual fidelity, ensuring our farm stays productive. 2. Final Compositing Seamless Integration: You will assemble rendered layers and passes (AOV’s) into final shots using industry-standard tools like Nuke. Visual Refinement: Your task includes fine-tuning color grading, adjusting depth of field, and integrating complex FX elements and matte paintings into a cohesive final image. Feedback Implementation: In a fast-paced pipeline, the ability to interpret and apply creative notes from directors quickly and accurately is essential to meeting our delivery milestones. Detailed Requirements for Lighting & Compositing Artist Arx Anima are seeking artists who have a proven track record in high-end 3D animation or VFX environments. Technical Proficiency: Software: Mastery of Houdini (Solaris/Karma), Maya, and Nuke is highly preferred. Experience with other industry-standard engines like Arnold, Renderman, or V-Ray is also valued. Rendering Foundations: A strong grasp of physically based rendering (PBR), light behavior, and shader development. Pipeline Knowledge: Familiarity with USD (Universal Scene Description) is a significant advantage as we continue to push our Solaris-based workflows. Artistic Sensibility: An expert eye for color theory, composition, and the nuances of light. The ability to take a sequence from “flat” to “feature-quality” through creative problem-solving. A portfolio that demonstrates a wide range of styles, from hyper-realism to stylized “toony” aesthetics. Communication & Logistics: Language: Proficiency in English is required (studio language). German or Spanish is a plus given our office locations. Legal Status: You must hold a valid EU passport or a valid Austrian work permit. Due to project requirements, we cannot sponsor non-EU visas at this time. Preferred Qualifications While not mandatory, we are particularly interested in candidates who bring extra “tools” to the table: Scripting Skills: Proficiency in Python or MEL to help automate repetitive tasks and improve the lighting pipeline. Color Management: Deep understanding of ACES workflows and color pipeline management. Leadership Qualities: For Senior-level applicants, experience mentoring junior artists and leading small sequences is a major plus. Work Culture & Benefits At arx anima, we believe that great art comes from a balanced and inclusive environment. The “Workation” Policy: We value flexibility. Depending on production needs, you can enjoy the opportunity to work remotely for several weeks from another EU country. This allows our team members to stay inspired and connected with family or different cultures while contributing to our projects. Diversity & Inclusion: We are dedicated to building an authentic workplace. Research shows that certain groups are less likely to apply unless they meet 100% of the criteria. If you are excited about this role but your experience doesn’t perfectly align, we encourage you to apply anyway. Your unique perspective might be exactly what our team needs. Accessibility: We welcome applications from people with disabilities and are committed to providing any necessary accommodations to ensure an inclusive workspace. How to Apply Are you ready to join a studio where innovation meets artistry? We are looking for someone to start ASAP for our upcoming slate of projects through April and May 2026 and beyond. Please provide: A link to your current Demo Reel and a breakdown of your contributions to each shot. An updated CV/Resume highlighting your experience with USD or specific render engines. Your availability and your preferred working location (Vienna or Remote within the EU). Join arx anima, and let’s create something spectacular … Read more

Animation Supervisor Job at DNEG , Montréal 2026

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DNEG Animation is seeking a visionary and technically grounded Animation Supervisor to join our world-class team in Montréal. This is a pivotal leadership role designed for an industry veteran who excels at bridging the gap between high-level artistic intent and the complex technical execution required for modern feature-length animation. As an Animation Supervisor, you will be the backbone of the production’s creative engine, supporting the Animation Director while mentoring Leads and Animators to reach new heights of cinematic excellence. Whether we are crafting the stylized world of The Cat in the Hat or the high-octane energy of The Angry Birds Movie 3, your expertise will ensure our characters move with purpose, personality, and technical precision. Job Overview: Animation Supervisor Feature Details Company Name DNEG Animation Position Title Animation Supervisor (Feature Animation) Location Montréal, Quebec (Hybrid Remote) Employment Type Full-Time, Permanent Department Performance (Animation, Creature, and FX) Salary Range $135,000 – $155,000 CAD per annum Union Status IATSE (Position will be covered by a collective agreement) The Vision of DNEG Animation At DNEG, we don’t believe in a “house style.” We believe in quality. Our portfolio ranges from the painterly, ground-breaking aesthetics of Entergalactic and Nimona to the charm of The Garfield Movie. As an Animation Supervisor, you are not just a manager; you are a guardian of this craft. You will work in a collaborative, ego-free environment where the goal is always to push the boundaries of what is possible in digital storytelling. Job Purpose & Key Responsibilities The Animation Supervisor acts as the primary lieutenant to the Animation Director. You are responsible for the “macro” and “micro” of the department—overseeing multiple Leads and their respective teams while ensuring that every frame aligns with the Director’s vision. 1. Artistic & Technical Leadership Pre-Production Excellence: Partner with the Animation Director during the early stages of a film to conduct animation tests and influence rig development. You ensure that the characters are physically capable of the performances required by the script. Style Consistency: You are the “eye” that ensures continuity across the show. Whether a character is performing a subtle emotional beat or a complex action sequence, you ensure the movement remains “on-model” and stylistically coherent. Inter-Departmental Liaison: You serve as the vital bridge between Animation and the “downstream” and “upstream” departments, including Rigging, Layout, and CFX. You identify technical bottlenecks before they become production delays. 2. Team Management & Operations Managing Leads: You provide the guidance and structure that allows Animation Leads to manage their own sub-teams effectively. You are accountable for the department’s overall output and morale. Creative Realization: You interpret the high-level vision of the VFX/CG Supervisors and translate it into actionable, clear briefs for the artists. Workflow Optimization: You are responsible for adhering to and improving department workflows. This includes staying current with the latest pipeline technologies and developing documentation to standardize processes. Productivity & Bidding: You will collaborate with Production Supervisors to bid on shots, cast the right animators to the right sequences, and manage the schedule to ensure milestones are met without compromising quality. 3. Dailies & Quality Control Constructive Feedback: You will run departmental dailies, providing concise, actionable notes that help artists grow while keeping the production on track. Approval Management: You are the final gatekeeper for work moving to the next department. You must ensure all submissions meet the rigorous standards of DNEG and the client. VFX Supervisor Interaction: You attend show-level dailies with the VFX Supervisor, representing the Animation department and ensuring their feedback is communicated clearly back to the crew. 4. Talent Development & Mentorship Cultivating Growth: Beyond the immediate needs of the show, you are a mentor. You identify the strengths and weaknesses of your team, helping them reach their long-term career goals. Culture Building: You play a key role in maintaining a positive, inclusive, and high-energy studio culture. Performance Tracking: You provide detailed feedback for performance reviews and help identify rising stars within the organization. Required Qualifications & Skills To be successful in this role, you must possess a rare blend of artistic “soul” and technical “grit.” We are looking for candidates who meet the following criteria: Extensive Feature Experience: Minimum of 7+ years of professional experience animating at a high level within Feature Animation. Proven Leadership: You must have served as a Lead Animator on at least three (3) completed feature-length productions. Technical Mastery: Expert-level knowledge of Autodesk Maya. You should have a deep understanding of the inner workings of a modern animation pipeline. Anatomy & Physics: A profound understanding of human/animal anatomy and muscle dynamics is essential, especially for creature-heavy projects. Communication Skills: The ability to explain complex movement or technical concepts to both artistic and non-technical stakeholders is vital. Organizational Prowess: Experience with scheduling, shot bidding, and casting is required to manage the logistical side of a large-scale feature. Why Join DNEG Montréal? DNEG Montréal is a global hub for animation and visual effects, and DNEG is at the center of that ecosystem. By joining our team, you gain: Global Impact: Work on iconic IP like The Cat in the Hat and Angry Birds. Hybrid Flexibility: We balance the need for in-person collaboration with the flexibility of remote work. Inclusive Environment: We are committed to E.D.I. (Equity, Diversity, and Inclusion). We believe our different backgrounds make our animated worlds richer and more authentic. Union Benefits: As this role becomes unionized under IATSE, you will benefit from structured support, clear terms of employment, and collective bargaining power. The Application Process We value your time and your craft. When applying, please ensure your portfolio or demo reel highlights: High-end acting and performance (subtle and broad). Action and body mechanics. Examples of work where you have led or supervised a team (if available). DNEG is an equal opportunity employer. We welcome and encourage applications from all backgrounds, regardless of experience or disability. If you require any adjustments during the recruitment process, please let us know.

Senior Technical Designer job at 10:10 Games

Senior Technical Designer job at 10:10 Games

Elevate your career at 10:10 Games, an independent studio where technical mastery meets a legendary “people-first” philosophy. Following the global success of Funko Fusion in 2024, our Warrington-based team is scaling rapidly to develop ambitious new IPs. We are seeking a visionary Senior Technical Designer—a hybrid specialist who can bridge the gap between Art, Animation, and Engineering while mentoring the next generation of industry talent. This is a leadership-tier role within our Technical Design and Asset Art department, perfect for a veteran who thrives on solving complex logic puzzles without sacrificing visual fidelity. Job Overview & Key Specifications: Senior Technical Designer Category Details Company Name 10:10 Games Job Title Senior Technical Designer Location Warrington, Cheshire, UK (Hybrid) Employment Type Full-Time Department Technical Design and Asset Art Experience Level Senior / Experienced (Shipped Unreal Project Required) Salary Range Competitive / Industry-Leading (Commensurate with experience) Work Model 3 Days In-Office / 2 Days Remote Core Technology Unreal Engine 5, Blueprints, C++, Maya/Blender Key Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme At 10:10 Games, we believe that a studio’s greatest strength is its people. Located in the heart of Warrington, we have moved away from outdated industry norms to create a sustainable, transparent, and empowering environment. Career Architecture & Growth We don’t just hire for a project; we invest in your career. We have established clear development pathways designed to help you reach your full potential. As a Senior, you will participate in regular progression catch-ups with your manager, ensuring your learning and leadership aspirations remain our primary focus. Transparency and Collaboration Communication is the heartbeat of our studio. We hold fortnightly company-wide stand-ups and frequent team check-ins to ensure every voice is heard. We value transparency and genuinely care about the feedback provided by every member of the team, fostering a truly collaborative spirit. Industry Outreach and Inclusivity We are proud partners with organizations such as Women in Games, Grads in Games, and Into Games. As an equal opportunity employer, we are committed to opening doors for the next generation of talent through local university partnerships and internships. We treat all applications equally, regardless of background, gender identity, or ethnicity. The Role: Senior Technical Designer As a Senior Technical Designer, you are the technical heartbeat of the creative process. You will be responsible for the design, prototyping, and implementation of interactive gameplay systems that leverage the absolute latest in Unreal Engine 5 technology. You will work within a multi-skilled team comprised of animation, art, and design veterans. Your mission is twofold: ensure that interactive assets function flawlessly from a mechanical perspective and look visually outstanding from an artistic one. Key Responsibilities and Leadership 1. System Design and Technical Architecture 2. Mentorship and Knowledge Sharing 3. Visual Integration and Artistry We are seeking a proactive leader who is user-focused and possesses a deep technical curiosity. Professional Requirements Bonus Skills (The “Extra Mile”) Warrington: The Hub of the North West Our studio is perfectly situated in Warrington, Cheshire, offering a high quality of life with world-class connectivity: We believe that great work happens when people are rested, healthy, and valued. Senior Technical Designer job at 10:10 Games Apply now See open roles Trending Jobs

Job Opening Mid-Level Technical Designer at 10:10 Games

Job Opening Mid-Level Technical Designer at 10:10 Games

Step into a role where technical precision meets creative flair. 10:10 Games is an independent development studio that has quickly made its mark on the industry with the 2024 release of Funko Fusion. As we pivot toward the development of brand-new, exciting IPs, we are looking for a Mid-Level Technical Designer to join our elite Technical Design and Asset Art department in Warrington. This is a unique opportunity for an experienced developer who thrives at the intersection of Art, Animation, and Engineering. You will be instrumental in ensuring our interactive systems are not only robust and performant but also visually stunning. Job Summary & Essential Specifications: Mid-Level Technical Designer Category Details Company Name 10:10 Games Job Title Mid-Level Technical Designer Location Warrington, Cheshire, UK (Hybrid) Employment Type Full-Time Department Technical Design and Asset Art Experience Level Mid-Level (Professional Unreal Experience Required) Salary Range Competitive & Industry-Leading (Based on experience) Work Model 3 Days In-Office / 2 Days Remote Core Technology Unreal Engine 5, Blueprints, Maya/Blender Key Benefits Zero Crunch, 33 Days Holiday, Private Healthcare At 10:10 Games, our studio culture isn’t just a tagline—it’s our foundation. We have deliberately built an environment where every team member is empowered to fulfill their maximum potential. We believe in sustainable growth. We build clear development pathways that allow our staff to reach the next stage of their career through internal promotion opportunities. Your professional aspirations are a prime focus; you will have regular progression catch-ups with your manager to ensure you are consistently moving toward your goals. Innovation requires honesty. We value transparency and collaboration, ensuring that everyone’s feedback is genuinely considered. Our fortnightly company-wide stand-ups and frequent team check-ins ensure that our promise of an open-door policy is maintained every single day. We are passionate about opening the doors of the gaming industry to everyone. Through partnerships with Women in Games, Grads in Games, and Into Games, we actively work to make the industry more accessible. As an equal opportunity employer, we treat all applications equally, celebrating diversity across gender identity, race, ethnicity, and lived experience. The Role: Technical Designer As a Mid-Level Technical Designer, you will be a bridge-builder. You will be responsible for the design, prototyping, and implementation of interactive gameplay systems and mechanics that leverage the full power of Unreal Engine 5’s latest technology. You will work within a multi-skilled team comprised of experts from animation, art, and design backgrounds. Your mission is to ensure that interactive assets function flawlessly from a technical perspective while maintaining the high visual bar our studio is known for. Key Responsibilities and Workflows 1. System Design and Prototyping 2. Visual Integration and Artistry 3. Cross-Departmental Collaboration 10:10 Games need a proactive team player who is user-focused and possesses a deep technical curiosity. Professional Requirements Bonus Skills (The “Extra Mile”) Our studio is perfectly situated in Warrington, Cheshire. This location offers a fantastic quality of life with easy access to the cultural and social hubs of both Manchester and Liverpool. We believe that a “people-first” culture must be backed by tangible support. Job Opening Mid-Level Technical Designer at 10:10 Games Apply now See open roles Trending Jobs

Senior UI Artist Job Ubisoft Montreal, 2026

Senior UI Artist Job Ubisoft Montreal, 2026

The modern gaming experience is defined by the invisible thread that connects the player to the digital world: the User Interface. At Ubisoft Montreal, we believe that a truly great UI doesn’t just show information—it tells a story, evokes emotion, and removes every barrier between the player and the adventure. We are currently seeking a world-class Senior User Interface (UI) Artist to join our team for the ambitious project, March of Giants. As a Senior UI Artist, you will be at the forefront of player-centered design. Your mission is to take complex game systems and translate them into beautiful, intuitive, and high-performance visual elements. From the adrenaline of a high-stakes Heads-Up Display (HUD) to the deep satisfaction of a progression menu, your work will define how millions of players interact with our universe. Executive Summary & Key Information: UI Artist Category Details Company Name Ubisoft Montreal Project Working Title March of Giants Job Title Senior User Interface (UI) Artist Location Montreal, QC, Canada Work Model Office-based (On-site in Montreal) Employment Type Full-time Contract Status Permanent Estimated Salary Range $95,000 – $135,000 CAD (Based on seniority and portfolio) Core Software Adobe Creative Suite, Figma/Prototyping tools, Game Engines The Vision: Why This Role Matters In the world of March of Giants, players need to process information quickly without losing their sense of immersion. The Senior UI Artist acts as the architect of this clarity. This role requires more than just “making things look pretty”—it requires a deep understanding of human psychology, visual hierarchy, and technical constraints. You will work at the intersection of art and technology. Your goal is to create a visual language that feels native to the game’s world while maintaining the highest standards of readability and usability. Whether you are designing a sleek futuristic store or a rugged, tactile inventory system, you will ensure that the player always knows exactly what to do and where to go next. Core Responsibilities: What You’ll Do 1. Visual Design & Artistic Ownership You won’t just follow a style guide; you will help evolve it. As a Senior member of the team, you will take ownership of complex, cross-functional interface systems. 2. Motion Design & Visual Feedback Static designs are only half the story. In modern AAA gaming, motion is communication. 3. Cross-Functional Collaboration The UI team is the hub of the production wheel. You will spend your day collaborating with various experts to ensure a holistic player experience: 4. Technical Implementation & Optimization A Senior Artist at Ubisoft understands that “done” means “working in the build.” Qualifications: What You Bring to the Team We are looking for an artist who has survived the trenches of AAA development and has the portfolio to prove it. Life at Ubisoft Montreal By joining Ubisoft Montreal, you are joining a legacy of innovation. Since 1997, our studio has been the birthplace of industry-defining franchises. How to Apply Your portfolio is your voice. We want to see how you think, not just how you draw. Please submit: Senior UI Artist Job Ubisoft Montreal, 2026 Apply now See open roles

Visual Design Art Director Job – Ubisoft Montreal

Visual Design Art Director Job – Ubisoft Montreal

In the high-stakes world of AAA game development, a game’s identity is forged not just through its mechanics, but through its visual soul. Ubisoft Montreal is seeking a visionary Visual Design Art Director to join our elite creative team on the highly anticipated project, March of Giants. This is a leadership role designed for an artist who transcends traditional boundaries—someone who can command a room with a mood board, define the aesthetic DNA of a digital universe, and ensure that every pixel of the user interface reflects the grandeur of the game’s core vision. As a Visual Design Art Director, you aren’t just managing a team; you are the architect of the player’s visual journey. Executive Summary & Key Details: Visual Design Art Director Category Specifications Company Name Ubisoft Montreal Project Working Title March of Giants Job Title Visual Design Art Director Location Montreal, QC, Canada Employment Type Full-time Contract Status Permanent Work Flexibility Office-based (On-site in Montreal) Estimated Salary Range $115,000 – $165,000 CAD (Commensurate with seniority/portfolio) Language Requirements Professional proficiency in French and English Core Software Adobe Creative Suite, Unreal Engine, Motion Design Tools The Mission: Shaping the Identity of March of Giants At Ubisoft, we don’t just build games; we build worlds. For March of Giants, the challenge lies in creating a cohesive 2D visual language that complements a massive 3D environment. As the Visual Design Art Director, your mission is to be the primary guardian of this 2D aesthetic. You will stand at the intersection of Art, UI, and UX. Your goal is to ensure that when a player navigates a menu, checks their HUD in the heat of battle, or views a promotional graphic, they feel the weight, tone, and personality of the March of Giants universe. You will translate abstract creative pillars into concrete visual guidelines that the entire production team can follow with surgical precision. Core Responsibilities: What You’ll Do 1. Strategic Artistic Leadership You are the “North Star” for the visual design team. Your primary responsibility is to define and champion the game’s 2D visual art direction. 2. Defining the User Interface (UI) Signature The UI is the player’s primary touchpoint with the game’s systems. You will oversee the visual “look and feel” of the entire interface. 3. Mentorship and Team Coordination Leadership at Ubisoft is about empowerment. You will guide a talented group of artists, providing the framework they need to excel. Qualifications: What You Bring to the Team This is a senior-level leadership position requiring a rare blend of artistic mastery and communicative prowess. Why Ubisoft Montreal? Joining Ubisoft Montreal means entering a legendary ecosystem of creators. Since opening in 1997, the studio has pioneered open-world gaming and immersive storytelling. A Culture of Excellence We believe that diverse perspectives fuel innovation. Our studio is a melting pot of global talent where your unique background contributes to the “Unknown” we are constantly trying to create. We offer a permanent contract because we believe in long-term investment in our people. Benefits & Environment Visual Design Art Director Job – Ubisoft Montreal Apply now See open roles

Senior 2D/3D Artist at Ubisoft Montreal

Senior 2D_3D Artist at Ubisoft Montreal

The gaming industry is an ever-evolving landscape where the line between cinematic art and interactive play continues to blur. At the heart of this evolution is Ubisoft, a name synonymous with world-building and immersive storytelling. We are currently seeking a visionary Senior 2D/3D Artist to join our team in Montreal, specifically focused on our exciting project: March of Giants. This role is not just about creating art; it is about defining the soul of a brand. You will be the bridge between the development environment and the global audience, ensuring that every frame, render, and composition tells a story that resonates. Role Overview & Quick Facts : 2D/3D Artist Category Details Company Name Ubisoft Montreal Project Working Title March of Giants Job Title Senior 2D/3D Artist – Marketing & Branding Location Montreal, QC, Canada Work Model Office-based (On-site in Montreal) Employment Type Full-time Contract Status Permanent Estimated Salary Range $85,000 – $125,000 CAD (Based on experience & seniority) Tools Required Unreal Engine 5, Adobe Creative Suite, 3D Rendering Software The Vision: Why This Role Matters In the competitive world of AAA gaming, the first point of contact a player has with a game is often through marketing assets. Whether it is a “Hero Image” on a digital storefront, a cinematic teaser on social media, or a high-impact poster for a global announcement, these visuals dictate the player’s perception of quality and tone. As a Senior 2D/3D Artist, you are the guardian of the March of Giants visual identity. You will take the raw assets created by the production team—characters, environments, and props—and elevate them into “Campaign-Ready” masterpieces. This requires a unique blend of technical 3D proficiency and an old-school designer’s eye for 2D layout and composition. Core Responsibilities: What You’ll Do Your day-to-day will involve a sophisticated mix of creative direction and hands-on execution. You aren’t just a “cog in the machine”; you are the owner of creative initiatives from the initial sketch to the final pixel. 1. Cinematic 3D Production & Rendering You will be responsible for creating high-fidelity 3D scenes specifically tailored for marketing. This is not about real-time gameplay performance; it is about visual impact. 2. 2D Design & Branding Integration 3D is only half the battle. To make a marketing asset truly functional, it must work within a brand framework. 3. Strategic Collaboration At Ubisoft, we believe in the power of “The Collective.” You will sit at the intersection of three major departments: Qualifications: What You Bring to the Team We are looking for a veteran artist who has spent years honing their craft at the intersection of technology and art. Life at Ubisoft Montreal Joining Ubisoft Montreal means joining the largest video game development studio in the world. Since its inception in 1997, the studio has been a pioneer in the industry. The City of Montreal Based in the vibrant Mile End neighborhood, our office is in the heart of a global tech and art hub. Montreal offers a unique blend of European charm and North American energy, making it an ideal home for creatives from all over the world. Senior 2D/3D Artist at Ubisoft Montreal Apply now See open roles

UX & UI Designer jobs at Kavaliro, Orlando

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Kavaliro is a premier staffing and solutions firm dedicated to connecting top-tier talent with innovative organizations. We are currently seeking a UX & UI Designer to join a dynamic team in Orlando, FL. This role is designed for a creative problem-solver who lives at the intersection of aesthetics and functionality, helping to build digital products that are as intuitive as they are visually stunning. As a UX/UI Designer, you will be the bridge between complex business logic and the end-user. You won’t just be “making things look pretty”; you will be conducting research, validating assumptions, and building scalable design systems that drive engagement and business success. Job Overview: UX & UI Designer Feature Details Company Name Kavaliro (on behalf of a premier client) Job Title UX & UI Designer Location Orlando, FL 32826 (Hybrid) Job Type Full-Time / Contract-to-Hire Salary Range $85,000 – $115,000 (Estimated based on experience) Work Model Hybrid (Requires local presence in Orlando) Experience Level Mid-Level (3+ Years) Industry Digital Solutions / Software Development The Role (UX & UI Designer) : Designing the Future of Digital Interaction In today’s competitive digital landscape, the difference between a successful product and a failed one often lies in the user experience. At Kavaliro, we understand that a UX/UI Designer is a strategic partner. You will work within a collaborative ecosystem, partnering with Product Managers to define the “why,” Stakeholders to understand the “what,” and Engineers to execute the “how.” Your primary objective is to translate abstract business requirements into high-fidelity, interactive prototypes. You will be expected to advocate for the user at every stage of the development lifecycle, ensuring that every button, transition, and layout serves a distinct purpose. Key Responsibilities as UX & UI Designer 1. End-to-End Product Design You will lead the design process for both web and mobile platforms. This includes everything from initial discovery and whiteboarding sessions to the delivery of pixel-perfect assets. You will be responsible for creating: User Flows: Mapping out the journey a user takes to complete a task. Wireframes: Low-fidelity blueprints that prioritize structure over style. High-Fidelity Prototypes: Interactive models that look and behave like the final product for testing and stakeholder approval. 2. User Research & Evidence-Based Design Design decisions should never be made in a vacuum. You will conduct user research and usability testing to gather qualitative and quantitative data. By analyzing user behavior and feedback, you will iterate on your designs to remove friction points and improve overall satisfaction. 3. Design System Management Consistency is king. You will help create and maintain comprehensive Design Systems and style guides. This involves building a library of reusable UI components (buttons, forms, navigation bars, etc.) that ensure a unified brand voice across all digital touchpoints and speed up the development process. 4. Cross-Functional Collaboration You will serve as a key communicator. You must be able to explain the “ROI of Design” to non-technical stakeholders while providing clear, documented specifications to developers. During the handoff process, you will work closely with the engineering team to ensure the final build matches the intended design vision and meets WCAG accessibility standards. Candidate Qualifications for UX & UI Designer Kavaliro is looking for a designer who is equal parts analytical and creative. The successful candidate will possess a mix of technical proficiency and soft skills. Required Qualifications Professional Experience: Minimum of 3 years of dedicated experience in UX/UI or Product Design. A Stellar Portfolio: We want to see your process. Your portfolio should showcase not just final screens, but the sketches, research, and iterations that led to those designs. Tool Proficiency: Expert-level skills in industry-standard tools like Figma, Sketch, or Adobe XD. UX Foundations: A deep understanding of information architecture, interaction design, and responsive design principles. Communication: The ability to articulate the “why” behind your design choices and remain open to constructive feedback. Preferred & “Nice-to-Have” Qualifications Technical Literacy: While you don’t need to code, a basic understanding of HTML, CSS, and React/Angular frameworks will help you design feasible components. Agile Experience: Familiarity with Scrum or Agile environments, including participating in daily stand-ups and two-week sprints. Industry Background: Previous experience in SaaS (Software as a Service), enterprise-level software, or data-intensive applications. Certification: Specialized certifications in Accessibility (WCAG) or general UX (Nielsen Norman Group, etc.) are highly regarded. Why Work With Kavaliro? Kavaliro is more than just a staffing firm; we are a career partner. We pride ourselves on a “streamlined-yet-thorough” approach to recruitment. When you work with us, you aren’t just a resume in a database. We offer: Tailored Opportunities: We match your specific skill set and career goals with companies that offer the right culture and growth potential. Supportive Onboarding: We guide you through the interview and hiring process, providing insights that help you put your best foot forward. Commitment to Diversity: Kavaliro is an Equal Opportunity Employer. We believe that diverse teams build better products. We are committed to full inclusion and provide reasonable accommodations for individuals with disabilities. A Note on Accessibility: In keeping with our commitment to the Americans with Disabilities Act (ADA), if you require a reasonable accommodation to participate in the application or interview process, please reach out to our representative. We are here to ensure you have the tools you need to succeed. How to Apply If you are a design enthusiast living in or moving to the Orlando area and are ready to take the next step in your career, we want to hear from you. Application Requirements: Updated Resume: Highlighting your experience with mobile and web platforms. Portfolio Link: (Mandatory) Applications without a portfolio will not be considered. Cover Letter: Briefly tell us about a design challenge you solved and how it impacted the user.

Hiring CFX Artist (Mid to Senior) at Pixomondo 2026

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Pixomondo (PXO), an Academy Award-winning visual effects studio recognized globally for its innovation in film, television, and themed entertainment, is seeking a highly skilled and experienced CFX Artist to join our elite European team. This is a premier opportunity for a specialist who thrives on the intersection of technical simulation and artistic storytelling, helping to bring realistic and captivating characters and creatures to life for major international projects. Job Specification & Strategic Overview: CFX Artist For an immediate technical and administrative overview of this high-level opening, please refer to the table below: Key Feature Details Company Name Pixomondo (PXO) Official Role CFX Artist (Mid to Senior Level) Industry Sector Visual Effects (VFX) / Animation Employment Type Full-Time Location Stuttgart, Baden-Württemberg, Germany Work Model On-site Salary Range Competitive (Based on seniority and German industry scales) Core Software Maya, Houdini, ZBrush, Shotgrid Primary Focus Cloth, Hair/Fur, Muscle, and Skin Simulation Legal Requirement Must have the right to work in Germany (No sponsorship) The Pixomondo Legacy Pixomondo is not just a VFX house; it is a global network of creative studios that has redefined visual storytelling through titles like Game of Thrones, The Mandalorian, and Hugo. As a CFX Artist at PXO, you will be part of a culture that values pushing the boundaries of what is possible. Our Stuttgart studio sits at the heart of our European operations, offering a collaborative environment where technical rigour meets cinematic artistry. Primary Roles & Responsibilities The role of a CFX Artist at the Mid to Senior level requires a deep understanding of the nuance of movement. You are responsible for the secondary motions that make a character feel “real” in a digital space. High-Fidelity Simulation: You will design and create a wide variety of realistic visual effects and simulations. This includes, but is not limited to, character cloth, hair, fur, muscle systems, skin sliding, and other complex character-related deformations. Pipeline Integration: Ensuring the seamless integration of character effects into the overall VFX pipeline is paramount. You will work to maintain both the artistic and technical direction of the project, ensuring that CFX elements interact correctly with animation and lighting. Cross-Departmental Collaboration: You will collaborate closely with the VFX Supervisor, the Animation Team, and Rigging departments to ensure the character’s performance is supported by your simulations. Feedback Implementation: In a high-stakes production environment, you will revise simulations based on client and supervisor feedback in a timely and efficient manner. Technical Troubleshooting: Utilizing your problem-solving skills, you will troubleshoot and resolve technical issues within the simulation pipeline, often working with proprietary software and industry-standard tools like Maya and Houdini. Mentorship: As a Senior CFX Artist, you will provide guidance and mentorship to junior team members, fostering a productive, collaborative, and growth-oriented work environment. Professional Requirements To maintain PXO’s Academy Award-winning standards, we are looking for a CFX Artist who meets the following criteria: Industry Tenure: A minimum of 3 years of professional experience as a CFX Artist specifically within the visual effects industry, with a focus on high-end film and television projects. Software Proficiency: Mastery of industry-standard tools is essential. This includes Maya for character work, Houdini for complex simulations, and ZBrush for sculpting corrective shapes. Simulation Expertise: Extensive knowledge of simulation techniques for cloth (nCloth, Marvelous Designer), hair/fur (XGen, Yeti), and muscle/skin systems (Ziva Dynamics or proprietary setups). Foundational Knowledge: A solid understanding of physics, anatomy, and motion principles. You must be able to translate real-world physical properties into visually appealing digital effects. Communication Skills: Strong verbal and written communication skills are vital for working effectively within a large team and across multiple departments. Time Management: The ability to manage your time effectively, meet strict project deadlines, and adapt to changing priorities in a dynamic production environment. The Stuttgart Studio & Culture Stuttgart is a vibrant hub of technology and art in Germany, making it an ideal location for a CFX Artist to grow. At Pixomondo, we believe in a diverse and inclusive workplace. While our projects are high-intensity, we foster a collaborative atmosphere where every artist’s contribution is valued. Equal Opportunity: PXO is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, or gender identity. Growth Potential: We invest in our people. From internal training to working on the latest Virtual Production volumes, a CFX Artist at PXO is always at the cutting edge of the industry. Industry Diversity & Demographics (Global Context) As an industry leader, Pixomondo recognizes the global landscape of the VFX workforce. Recent industry data indicates that the visual effects and animation sector has seen a steady increase in diversity over the last decade. For instance: Gender Representation: Approximately 25% to 30% of technical VFX roles (including CFX and FX) are currently held by women, a figure that continues to grow as studios implement more inclusive hiring practices. Racial Diversity: In major European and North American VFX hubs, the workforce is increasingly multicultural. Data from industry surveys suggests that roughly 20% to 25% of the workforce identifies as belonging to an underrepresented racial or ethnic group, with studios actively working to improve these statistics through targeted outreach and mentorship programs. Benefits & Lifestyle Pixomondo offers a comprehensive benefits package tailored to the German region, ensuring that our artists are supported both professionally and personally. Competitive Compensation: Salary packages are designed to attract top-tier talent in the Baden-Württemberg region. Project Variety: Work on some of the world’s most recognizable IPs in film and TV. Professional Tools: Access to the best software and proprietary tools in the industry, including Shotgrid for streamlined production tracking. Work-Life Balance: While the industry is known for its “crunch” periods, PXO strives for manageable schedules and regional compliance with labor regulations. How to Apply If you are a passionate CFX Artist ready to contribute to world-class visual storytelling, we want to see your work. Application Requirements: Portfolio/Reel: A strong portfolio demonstrating a deep understanding of character effects and their seamless integration into visual … Read more