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Senior Game Designer needed at Avalanche Studios , 2026

Senior Game Designer needed at Avalanche Studios , 2026 thumb

Expansive Worlds, a creative division of Avalanche Studios Group, is seeking an experienced and systems-minded Senior Game Designer to join the dedicated development team behind the critically acclaimed title, theHunter: Call of the Wild. In this role, your primary objective will be to master the deep, interconnected core loops, progression structures, and economic systems that define our live-service hunting simulation. You will analyze player behaviors, reference successful systemic models across the wider gaming landscape, and champion meaningful design upgrades that deepen the overall gameplay experience. This is a highly collaborative, end-to-end feature ownership role tailored for a designer who balances data-driven systems thinking with a profound empathy for a highly engaged community. Game Designer Job Overview The foundational administrative, geographic, financial, and structural parameters of this position are organized below for clear reference. Parameter Specifications & Details Company Name Expansive Worlds (A division of Avalanche Studios Group) Position Title Senior Game Designer Assigned Franchise theHunter: Call of the Wild Job Type / Tenure Permanent Employment (Tillsvidareanställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 50,000 SEK – 65,000 SEK per month (Gross/Pre-tax) Estimated Annual Value 600,000 SEK – 780,000 SEK base Relocation Assistance Not Available (Candidates must manage local housing and possess an existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Expansive Worlds & Avalanche Studios Group Expansive Worlds is a premier developer of outdoor simulation games, uniquely focused on delivering highly immersive, technically precise, and vast open-world experiences. As a core division of Avalanche Studios Group, Expansive Worlds benefits from the studio’s broader legacy of open-world technology, while maintaining a laser focus on deliberate, emergent, and ecosystem-driven gameplay loops. Our flagship title, theHunter: Call of the Wild, serves as a benchmark for the genre, offering millions of players worldwide a deeply authentic connection to nature, wildlife behavior, and atmospheric exploration. Our collective studio philosophy is summarized by a singular, overarching vision: we create worlds beyond limits. This ambition extends directly into our corporate culture. Our Stockholm headquarters is situated in Södermalm—the undeniable heartbeat of the Swedish game development landscape. The office architecture acts as a physical manifestation of our diverse creative portfolio, blending the rich, lush green vegetation of our outdoor simulations with the industrial, corroded metal textures of post-apocalyptic settings. Avalanche Studios  operate under an unwavering commitment to developing an inclusive, open, and equitable work environment. We believe that creative excellence thrives on diverse viewpoints and distinct cultural backgrounds. At Avalanche Studios and Expansive Worlds, your heritage, gender, identity, or sexual orientation have no bearing on your standing; your career here is driven entirely by your passion, creativity, and collaborative spirit. Core Responsibilities: What You’ll Do As a Senior Game Designer on a mature, highly successful live-service title, your responsibilities span the entire lifecycle of feature development—from early conceptualization and math-heavy modeling to post-launch optimization based on community sentiment. 1. End-to-End Feature Ownership 2. Multi-Disciplinary Collaboration 3. Community Engagement & Market Analysis Candidate Profile: Who You Are Required Experience & Technical Capabilities as Game Designer Advantageous Skills (Pluses) Compensation, Benefits, & Swedish Market Context The estimated monthly salary for this senior-level permanent role ranges from 50,000 SEK to 65,000 SEK gross (pre-tax). Final compensation structures are determined on an individual basis, reflecting the candidate’s depth of systemic expertise, industry tenure, and specific background with relevant mechanics. Game Designer. Standard Swedish Employment Protections As a permanent position (Tillsvidareanställning) within Sweden, this role includes comprehensive statutory protections and benefits aligned with local market expectations: Commitment to Diversity & Non-Linear Backgrounds A Direct Note on Qualifications Global industry research reveals that individuals belonging to under-represented demographics often hesitate to apply for open positions unless they perfectly fulfill every single listed requirement. At Avalanche Studios Group and Expansive Worlds, we explicitly reject this rigid framework. We place a much higher value on your core drive to learn, your analytical problem-solving abilities, and your genuine passion for creating immersive systemic designs than we do on a perfectly itemized resume. If you are excited by the challenge of evolving a massive open-world franchise, we strongly encourage you to submit your application—even if you do not tick every single box in our description. Our strength lies in our diverse perspectives. Senior Game Designer needed at Avalanche Studios , 2026 Apply now See open roles Explore More Game Designer Jobs

Riot Games | Game Production Intern, Singapore

Riot Games hiring Game Production Intern, Singapore

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. Since launching League of Legends in 2009, Riot has expanded globally, creating games and experiences that connect players around the world. We are seeking a highly organized and passionate Game Production Intern to join our Singapore studio for a 9-to-12-month contract. This role is a unique opportunity to embed yourself within the League of Legends production team, learning the “Riot Way” of delivering world-class live service content. Job Overview: Game Production Intern Category Details Company Name Riot Games Project League of Legends (Live Services/Content) Job Type Internship (Full-Time Contract) Duration 9 Months to 12 Months Location Singapore (On-site / Hybrid as per team policy) Estimated Stipend SGD 1,200 – SGD 2,500 / month (Based on industry standards & academic level) Graduation Window Must be graduating in the 2027 calendar year Work Authorization Must have legal right to work in Singapore (No sponsorship provided) The Mission: Why This Role Matters In the world of game development, Game Production Intern is the connective tissue that holds vision and execution together. At Riot, being a Producer means more than just managing a schedule; it’s about removing obstacles, fostering a creative environment, and ensuring that every decision we make prioritizes the “Player Experience.” As a Game Production Intern, you aren’t just a fly on the wall. You are an active participant in the machine that keeps League of Legends fresh for millions of players. You will report to the Senior Manager of Game Production and support the local Singapore team in executing high-impact content workstreams. Whether it’s coordinating a critical creative review or ensuring our external vendors have what they need to succeed, your work directly enables the “magic” of game dev to happen without friction. Key Responsibilities as Game Production Intern Your day-to-day will be dynamic, hands-on, and focused on operational excellence. We’ve broken down your journey into three primary pillars: 1. Production Coordination & Team Rituals At Riot, “rituals” are the structured meetings and checkpoints that keep us aligned. You will: 2. Operations & Tool Mastery Modern game production relies on a robust suite of tools. You will be responsible for the “health” of our project management ecosystems: 3. Team Culture & Logistics Riot Games believe that a happy, cohesive team makes better games. You will support the “heart” of the studio by: Who You Are: Qualifications for Game Production Intern Riot Games is looking for a rare blend of organizational discipline and genuine gaming passion. The Must-Haves (Required): The Nice-to-Haves (Desired): Life at Riot: The Perks of Being a “Rioter” While this is a contract Game Production internship, you are a member of the Riot family. We provide an environment designed to help you grow as a professional and a gamer. The Production Pipeline at Riot To succeed in this role, it helps to understand the cycle you will be supporting. Production at Riot follows a rigorous yet flexible lifecycle: For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We don’t just look at your GPA; we look at your potential to embody “Player Empathy.” If you care deeply about how a player feels when they log in to see a new update, you are the person we are looking for. Riot Games | Game Production Intern, Singapore Apply now See open roles Explore More Intern Jobs

Jobs near me (China) : Riot Games is seeking Senior Game Designer

Riot Games is seeking Senior Game Designer

Jobs near me: Riot Games is seeking a world-class Senior Game Designer specializing in Combat to join our elite R&D team in Shanghai. This role is situated within our Unpublished R&D Product division, a high-stakes environment where the next generation of player-focused experiences is forged from the ground up. We are looking for a designer who possesses a “healthy disregard for constraints” and a razor-sharp analytical mind to craft systems that will eventually delight millions of players globally. Job Overview: Senior Game Designer Category Details Company Name Riot Games Position Title Senior Game Designer, Combat (Unpublished R&D Product) Location Shanghai, China Job Type Full-Time Reporting Line Game Director Salary Range (Est.) ¥650,000 – ¥950,000 CNY (Based on seniority and local market) Primary Language Mandarin Chinese (Fluency Required) Secondary Language English (Professional Fluency Desired) The R&D Mission: Unpublished Product As a Senior Game Designer on the Unpublished R&D Product team, you are at the absolute “tip of the spear” regarding innovation. You will operate in a small, evolving team where goals are fluid and constraints are constantly shifting. This environment requires extreme adaptability and a hands-on approach to creating and tuning combat systems that don’t just follow genre conventions but seek to redefine them. Core Responsibilities 1. Combat Systems Design & Implementation 2. Strategic Design Thinking 3. Cross-Disciplinary Collaboration Candidate Qualifications Required Professional Experience Technical & Cognitive Skills Desired (Bonus) Qualifications Compensation and Cultural Benefits Riot Games Shanghai offers a premier compensation package designed to support “Rioters” both in and out of the office. Benefit Description Comprehensive Health Premium medical, dental, and vision insurance for employees and their families. Play Fund A dedicated annual allowance to help Rioters stay current with new games and gaming hardware. Wellness Support Access to mental health resources and fitness stipends to promote a healthy work-life balance. Global Mobility Opportunities for collaboration and potential rotation with Riot’s global offices in Los Angeles, Seoul, and Dublin. Why Shanghai? Shanghai is the heartbeat of the global gaming industry in Asia. Working at Riot Shanghai puts you at the crossroads of cutting-edge technology and a massive, passionate player base. You will have the opportunity to influence an unpublished product that carries the weight of the Riot Games legacy while enjoying the vibrant, fast-paced lifestyle of one of the world’s most modern cities. #Jobs near me. Jobs near me (China) :Riot Games is seeking Senior Game Designer Apply now See open roles Explore More Jobs

Gameloft Brisbane | Intern Game Designer, Australia

Gameloft Brisbane is hiring Intern Game Designer, Australia

Gameloft Brisbane is expanding its creative horizons. In partnership with Screen Queensland, we are proud to announce an elite internship program designed for the next generation of architects of play. This is not just an entry-level position; it is a foundational journey into the heart of AAA game development. We are looking for visionary thinkers, meticulous documenters, and passionate gamers to join our Brisbane studio and help us craft experiences that resonate with millions of players worldwide. Job Overview: Intern Game Designer Detail Specification Company Name Gameloft Brisbane Position Title Intern Game Designer Job Type Internship (Temporary/Fixed Term) Location Brisbane, QLD, Australia Work Model Hybrid (3 days in-studio / 2 days optional WFH) Experience Level Entry Level / Intern Salary Range Competitive Intern Stipend / Award Rates (Approx. $24 – $30/hr) Application Deadline 5:00 PM, Monday 11th May Primary Requirement Current Queensland Resident About the Opportunity: Shaping the Player Experience As part of our continued investment in emerging talent, Gameloft Brisbane is launching this Screen Queensland–supported internship to provide hands-on, real-world experience within a professional game development environment. Unlike traditional academic projects, this program places you at the center of live production cycles. You will work alongside multidisciplinary teams, contributing to active projects while gaining exposure to the industry-standard tools, professional workflows, and “secret sauce” that make Gameloft a global leader. Throughout the internship, you will be supported by: Detailed Job Description As an Intern Game Designer, you are the bridge between a wild idea and a functional, fun experience. You will play an integral role in the development process, contributing to the design and refinement of gameplay mechanics, level layouts, and complex systems. This role is perfect for someone who understands that great design is a balance of psychology, logic, and creative flair. You will collaborate with artists to ensure the world looks right, with engineers to ensure it works right, and with animators to ensure it feels right. From drafting initial concepts in GDDs (Game Design Documents) to playtesting and tuning variables, your fingerprints will be on the core of our games. Key Responsibilities Candidate Qualifications Gameloft Brisbane is seeking a candidate who is as analytical as they are creative. Your portfolio should not just show “cool ideas,” but the reasoning behind them. Minimum Requirements: Bonus Points: Why Join Gameloft Brisbane? Gameloft Brisbane offer a world-class studio culture that prioritizes your growth as much as the quality of our games. Located in the heart of Brisbane, our studio is a hub of creativity and technical innovation. Professional Growth & Benefits Health & Wellbeing Studio Perks & Culture Gameloft Brisbane want to get to know the person behind the portfolio: About Gameloft Brisbane Gameloft Brisbane is a world-renowned creator and publisher of games. Our Brisbane studio focuses on high-fidelity, cross-platform experiences. We are an equal opportunity employer and are committed to creating an inclusive environment for all employees. We value diversity and believe that the best games are made by teams with varied perspectives and backgrounds. Gameloft Brisbane | Intern Game Designer, Australia Apply now See open roles Explore More Jobs

Rendered Ideas hiring Lead Game Designer, Mumbai

Rendered Ideas hiring Lead Game Designer, Mumbai thumbnail

Are you a visionary who sees games not just as entertainment, but as a complex symphony of mechanics, psychology, and storytelling? Do you thrive in environments where your ideas aren’t just heard, but are the driving force behind a studio’s success? Rendered Ideas is looking for a strategic, data-informed, and creatively bold Game Designer to join our elite indie team. At Rendered Ideas, we have stripped away the corporate red tape. We don’t answer to demanding clients or external publishers with conflicting interests. We are a self-funded, autonomous collective where the Game Designer holds the compass. If you have the experience to build systems that engage millions and the passion to see a project through from a napkin sketch to a global launch, this is your home. Job Overview: Lead Game Designer Category Details Company Name Rendered Ideas Position Title Lead Game Designer (Systems & Economy) Job Type Full-Time, Permanent Location Hybrid (Remote / Mumbai & Bangalore Studio Hubs) Annual CTC Range ₹18,00,000 – ₹32,00,000 (Commensurate with experience) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Focus F2P Mechanics, Retention, Meta-Systems, & Prototyping Experience Level 2+ Years in Professional Game Design What We Offer: Power to the Creators A Game Designer at a major studio often manages a tiny subset of a massive game. At Rendered Ideas, you are the captain of the ship. We offer a culture that prioritizes creative freedom and financial upside for those who deliver results. Detailed Job Description As a Game Designer at Rendered Ideas, you are the bridge between technical possibility and player delight. Your role is multifaceted, requiring equal parts creative writing, mathematical balancing, and product management. 1. Documentation & Creative Vision The foundation of every great game is a clear plan. You will be responsible for writing concise, comprehensive Game Design Documents (GDDs). These documents aren’t just manuals; they are the “North Star” for our artists and programmers. You will define the aesthetics, the story, and the “moment-to-moment” gameplay that defines a Rendered Ideas title. 2. Full-Cycle Project Leadership You will drive every aspect of the project’s lifecycle. This includes: 3. Metrics-Driven Optimization We believe great design is an iterative process. As a Game Designer, you will adopt a metrics-driven approach. You will analyze user data to understand where players drop off and where they find value. Your goal is to drive retention, virality, and monetization without compromising the integrity of the player experience. You will turn data points into design solutions. 4. Product Strategy & Proposal You are a key player in the studio’s growth. You will source new ideas and draft formal proposals consisting of concept docs, development plans, and realistic schedules. You aren’t just designing a game; you are designing a product that needs to thrive in a competitive marketplace. 5. Portfolio Direction & Market Insight You will contribute to overall company goals by advising on portfolio direction. This involves staying ahead of industry trends, sourcing the best game ideas (internally or from third parties), and ensuring our roadmap serves our target consumers perfectly. Eligibility & Technical Requirements We are looking for a Game Designer who understands that design is a technical discipline, not just an “ideas” role. The Foundational Pillars The Designer’s Mindset Why Game Designers Choose Rendered Ideas Most Game Designers in the industry feel like they are shouting into the void. Their best ideas are often filtered out by marketing departments or risk-averse executives. At Rendered Ideas, we have a “Truth First” culture. If an idea is good and the prototype proves it, we build it. We give you the “Top Notch” tools and the autonomy to fail fast and succeed spectacularly. We don’t just want a designer; we want a partner in creation. We also understand that design is an exhausting mental process. That’s why we offer: The Application Process We want to see how you think, not just what you’ve done. Rendered Ideas hiring Lead Game Designer, Mumbai Apply now See open roles Explore Animation Jobs

11 bit studios hiring Lead Designer, Hybrid, Poland

11 bit studios hiring Senior Technical Artist , Poland thumbnail

11 bit studios is currently seeking an experienced and visionary Lead Designer to join its development team in Warsaw for an unannounced game project. This leadership role is ideal for a highly skilled design professional who can guide gameplay direction, mentor team members, and translate creative vision into production-ready systems. The selected candidate will collaborate closely with Directors and cross-disciplinary leads to define gameplay pillars, ensure alignment across departments, and maintain high-quality design standards throughout development. This position is suited for individuals who enjoy balancing creative ownership, team leadership, and technical coordination within the dynamic environment of indie and AA-scale game production. As a Lead Designer, you will help shape foundational gameplay systems, support story and combat direction, and ensure that production decisions remain aligned with the overall vision of the project. Job Overview : Lead Designer (Unannounced Project) Category Details Company Name 11 bit studios Job Title Lead Designer (Unannounced Project) Employment Type Full-time Work Model Hybrid (3 days office / 2 days remote weekly) Office Location Warsaw, Poland Department Game Design Experience Required 8+ years Leadership Level Lead / Senior Leadership Project Type Unannounced Game Project Industry Game Development (Indie / AA) Engine (Preferred) Unreal Engine (Nice to Have) Languages Required English & Polish (B2 or higher) Relocation Support Available Salary Range Transparent brackets (not publicly disclosed) Additional Compensation Annual bonus + motivation program Application Requirement Portfolio & documentation experience preferred Key Responsibilities Gameplay Vision & Direction The Lead Designer will work directly with Directors and senior stakeholders to define the gameplay pillars that form the foundation of the project. These pillars guide design decisions throughout development and help maintain consistency across mechanics, systems, and player experience. Responsibilities include: This leadership role ensures that gameplay decisions remain aligned with both creative ambitions and production realities. Cross-Team Collaboration A major component of this position involves collaboration across departments such as art, programming, production, narrative, and QA. The Lead Designer helps transform conceptual ideas into achievable production tasks that meet technical requirements and scheduling constraints. Daily collaboration activities include: Strong communication skills are essential to ensure smooth coordination across teams. Design Leadership & Mentorship As a senior member of the design department, the Lead Designer will manage and mentor a team of designers responsible for gameplay systems, progression structures, and player interaction mechanics. Leadership responsibilities include: This role combines hands-on design responsibilities with strategic leadership oversight. Systems & Gameplay Development The Lead Designer contributes directly to the development of core gameplay systems that shape the player experience. These systems may include combat mechanics, progression loops, interaction frameworks, and narrative integration. Key responsibilities include: The position requires both creative problem-solving and technical awareness. Production Support & Documentation Maintaining clear documentation is essential for coordinating development across multiple departments. The Lead Designer ensures that gameplay systems are clearly defined and accessible to stakeholders throughout production. Documentation responsibilities include: Effective documentation helps reduce production risks and ensures efficient collaboration. Required Qualifications To succeed in this role, candidates should demonstrate strong leadership ability alongside deep technical and creative understanding of gameplay systems. Minimum requirements include: Candidates should be comfortable balancing creativity with structured production processes. Preferred Qualifications While not mandatory, the following experience will strengthen applications: These skills help accelerate integration into the production pipeline. Work Environment & Studio Culture 11 bit studios provides a collaborative and supportive work environment designed to encourage innovation, professional growth, and teamwork. The studio places strong emphasis on creative ownership and cross-disciplinary cooperation. Team members benefit from: The studio culture supports both experimentation and production discipline. Health & Wellness Benefits Employee wellbeing is a priority at 11 bit studios. The company offers several programs supporting mental and physical health, including: These benefits help maintain long-term productivity and work-life balance. Learning & Development Opportunities Professional growth is strongly encouraged through structured learning programs and internal knowledge sharing initiatives. Development benefits include: These resources support both technical skill development and leadership growth. Office Facilities & Workplace Features The Warsaw studio location offers a comfortable and creative environment equipped with modern amenities. Office highlights include: The workspace supports both productivity and team engagement. Working Conditions Employees benefit from a flexible hybrid work structure designed to balance remote productivity with in-office collaboration. Working model includes: This structure supports both teamwork and independent workflow flexibility. Compensation & Additional Benefits 11 bit studios provides competitive compensation aligned with experience level and industry standards. Compensation features include: Employees may also participate in company-sponsored development events and conferences. Events, Community & Studio Activities Team engagement is supported through internal events and external industry participation opportunities. These include: These initiatives help strengthen collaboration and professional networking. 11 bit studios hiring Lead Designer, Hybrid, Poland Apply now See open roles Explore More VFX Jobs