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Job Opening Surfacing Artist at Mighty Yeti Studios

Job Opening Surfacing Artist at Mighty Yeti Studios

Mighty Yeti Studios is a premier creator-owned indie animation house specializing in high-quality kids and family entertainment. We are currently in active episodic production for our flagship preschool series, Classtronauts, and are seeking a technically sophisticated Surfacing Artist to join our remote global team. In our studio, surfacing is more than just applying textures; it is about building intelligent, sustainable systems. We prioritize a procedural-first approach to shading, focusing on the power of the Arnold shader tree to create flexible, memory-efficient, and art-directable materials. If you are an artist who prefers the logic of a node graph over the heavy footprint of massive texture maps, you will thrive in our pipeline. Executive Summary & Role Specifications: Surfacing Artist Category Details Company Name Mighty Yeti Studios Project Title Classtronauts (Preschool Animated Series) Role Title Surfacing Artist (Procedural Specialist) Job Type Remote Freelance / Part-Time / Per-Asset Basis Location 100% Remote Compensation $35.00 – $70.00 per hour (Based on complexity and technical depth) Primary Toolset Autodesk Maya, Arnold Renderer, Substance Painter Color Space ACES / OCIO Pipeline Experience Req. 3+ Years in Episodic TV or Feature Animation The Mighty Yeti Surfacing Artist Philosophy At Mighty Yeti Studios, we believe in “Smart Surfacing.” In an episodic environment, speed and consistency are paramount. Our goal is to keep external texture dependencies to a minimum by leveraging Arnold’s Standard Surface and procedural nodes. While Substance Painter remains a vital part of our workflow—particularly for hero characters and high-detail hero props—we look for artists who treat baked textures as a tactical choice rather than a default starting point. We value shader networks that are reusable, scalable, and optimized for our Linux-based render farm. Detailed Job Responsibilities I. Procedural Shader Development Your primary focus will be the creation of high-quality Arnold shader networks that define the look of the Classtronauts universe. II. Technical Pipeline & Color Science Surfacing is the bridge between modeling and lighting. Your technical precision ensures that bridge is stable. III. Collaboration & Downstream Success At Mighty Yeti, we value “pipeline-friendly” art. What We’re Looking For Surfacing Artist Technical Requirements Professional Experience The “Yeti” Success Factors Job Opening Surfacing Artist at Mighty Yeti Studios Apply now See open roles

Openings for 3D Animator at Mighty Yeti Studios

Openings for 3D Animator at Mighty Yeti Studios

Welcome to Mighty Yeti Studios, a creator-owned powerhouse in the indie animation space. We are dedicated to crafting high-quality kids and family entertainment that sparks imagination and brings joy to audiences worldwide. As we scale our production for our latest original animated series, we are looking for a visionary 3D Animator to join our remote creative team. Below is a detailed breakdown of the role, the expectations, and the creative environment you will be stepping into. Job Overview : 3D Animator (Maya & Unreal Engine) Category Details Company Name Mighty Yeti Studios Role Title 3D Animator (Maya Specialist) Job Type Remote Freelance / Part-Time Independent Contractor Location Remote (Global) Compensation Range $35.00 – $65.00 per hour (Commensurate with experience & project scope) Software Focus Autodesk Maya, Unreal Engine (Sequencer/Blueprints) Experience Level Intermediate to Senior (3+ Years) Industry Indie Animation / Kids & Family Entertainment The Mighty Yeti Vision Mighty Yeti Studios isn’t just a production house; we are a collective of storytellers. We believe that animation for children should be as sophisticated and emotionally resonant as any other medium. Our production pipeline is lean, agile, and built on the foundation of creative autonomy. As an independent contractor, you aren’t just a “cog in the machine”—you are a key contributor to the soul of our characters. Detailed Job Description for 3D Animator Core Responsibilities: Bringing the Yeti to Life Your primary mission is to translate scripts and storyboards into living, breathing performances. Mighty Yeti Studios is looking for an animator who understands that “movement” and “performance” are not the same thing. Technical Requirements for 3D Animator job To thrive in this role, you must possess a blend of classical animation knowledge and modern engine proficiency. Cultural Fit & “The Indie Spirit” Mighty Yeti Studios operates as a remote, decentralized team. This requires a specific mindset: Preferred Qualifications While not strictly required, the following will move your application to the top of the pile: Working at Mighty Yeti: The Independent Contractor Model This is a Freelance/Part-Time Independent Contractor position. What does this mean for you? Openings for 3D Animator at Mighty Yeti Studios Apply now See open roles

Crowds Artist job at Netflix Animation Studios

Netflix Animation studios_logo

Netflix Animation Studios is on a global mission to entertain the world with bold, immersive, and timeless animated films. We believe that the background of a shot is just as vital as the foreground; the “soul” of a city, a battlefield, or a fantasy landscape is defined by the life within it. Netflix Animation Studios is seeking a high-caliber Crowds Artist to join our vibrant Sydney team. In this role, you will be a digital architect of life, using Houdini to populate vast environments with intelligent, dynamic agents. From bipedal citizens to quadrupedal creatures and complex vehicular traffic, your work will ensure that every frame of our feature films feels lived-in, energetic, and visually spectacular. Job Overview: Crowds Artist Feature Details Company Name Netflix Animation Studios (NAS) Job ID NAS-SYD-CRWD-2026-077 Job Type Permanent / Full-Time Location Sydney, Australia (Hybrid: Min. 3 Days Onsite) Salary Range $115,000 – $155,000 AUD Annually (Commensurate with experience) Department Effects (FX) & Crowd Simulation Primary Toolset Houdini (SOPs, DOPs, Vellum, Crowd Solver) Core Responsibilities & Technical Workflow as Crowds Artist 1. Agent Architecture & Asset Setup You will be responsible for the foundational “DNA” of our crowd systems. Agent Creation: Design and set up efficient crowd agents, including bipeds, quadrupeds, and vehicles. You will ensure that these agents are optimized for massive-scale simulations without sacrificing artistic detail. HDA Development: Build and maintain Houdini Digital Assets (HDAs) within the existing studio pipeline. You will be expected to test new procedures and refine workflows to ensure maximum efficiency for the department. Rigging & Animation Interface: Work closely with the Animation department to identify and breakdown character behaviors into reusable cycles. You will bridge the gap between bespoke character performance and procedural crowd logic. 2. Simulation & Technical Implementation Filling a set with life requires a blend of artistic intuition and technical rigour. Pipeline Integration: Work under the guidance of the FX Department Supervisor and Crowd Lead to implement effective ways to fill sets and shots. This includes managing high-density simulations that remain stable through the rendering process. Automation & Templates: Build and deploy templates geared toward high-level automation. Your goal is to create systems that allow for rapid iteration, enabling the studio to adjust the “energy” of a crowd based on directorial feedback within tight timeframes. Optimization & Troubleshooting: Evaluate technical issues within the crowd setup and devise ingenious, efficient solutions. You will ensure that scene files are optimized for lighting and rendering departments, preventing downstream bottlenecks. 3. R&D and Departmental Evolution At Netflix, we never stop improving our toolkit. Tool Development: Provide consistent feedback to Department TDs to drive the development of internal tools and crowd simulation workflows. Knowledge Sharing: Act as a technical mentor when necessary, passing on specialized knowledge to other staff members and ensuring the collective “IQ” of the crowd department continues to rise. Procedural Shading: Maintain a solid understanding of crowd shading and rendering procedurals (Mantra/Karma/Arnold) to ensure that thousands of agents look as high-quality as a single hero character. Detailed Job Requirements for Crowds Artist Professional Experience The Veteran Edge: A minimum of 3+ years of professional experience using Houdini on high-end feature films, television, or animated features. Crowd Specialization: A dedicated focus on Houdini Crowds is essential. Your reel should demonstrate a mastery of agent logic, state triggers, and complex environmental interactions. Feature Animation Background: Proven experience in a feature animation pipeline, showing an understanding of the specific aesthetic and technical rigors required for the big screen. Technical Mastery Houdini Core: Mastery of SOPs and DOPs is mandatory. You should be comfortable navigating complex networks and optimizing them for large data sets. Programming Literacy: While not strictly required, a working knowledge of Vex and Python is highly desirable for creating custom solvers and automating pipeline tasks. Artistic Principles: A strong understanding of the principles of motion, rigging, and animation. You must know how a character should move to ensure the simulation feels organic and grounded. Attention to Detail: An eye for design and artistic nuance. You aren’t just simulating particles; you are simulating characters with intent and personality. Soft Skills & Collaboration Communication: Exceptional interpersonal skills. You will be collaborating across multiple departments (Animation, FX, Lighting) and must be able to take and apply feedback effectively. Pressure Management: The ability to prioritize work across multiple areas while maintaining high-quality results under the pressure of production deadlines. Inclusion Mindset: At Netflix, we celebrate diversity. You should be a team player who thrives in a multicultural, inclusive environment. The Netflix Animation Benefits Netflix Animation Studios provide a world-class support system so you can focus on creating world-class art. Health & Wellness: Comprehensive medical, dental, and vision plans, along with robust mental health support. Future Planning: Retirement programs and family-forming benefits. Time Away: Generous paid leave of absence programs and vacation/sick time to ensure you stay refreshed and inspired. Hybrid Flexibility: A modern work model requiring a minimum of 3 days in our Sydney office, providing a balance of collaborative onsite energy and focused home-office time. The Hiring Process Reel & Portfolio Review: Our leads will evaluate your past work for technical complexity and artistic “soul.” Technical Interview: A deep dive into your Houdini workflows and problem-solving strategies. Culture & Collaboration Fit: Conversations with the FX and Crowd leads to ensure alignment with Netflix values. Offer: Joining a global community of artists dedicated to the future of animation.

C++ Backend Developer job at IGG Canada, 2026

C++ Backend Developer job at IGG Canada, 2026

Are you ready to join a team of “superheroes” in one of the world’s most vibrant gaming hubs? IGG Canada is a premier division of IGG (I Got Games), a global powerhouse in the multiplayer mobile gaming industry. Since 2006, IGG has been a leading publisher and developer, reaching millions of players through strategic partnerships with platforms like iOS, Google Play, and Amazon. As a C++ Backend Developer at our Vancouver studio, you will be at the heart of our technical operations. We are currently preparing to move into our brand-new, high-tech studio at 988 West Broadway, featuring panoramic views of the Vancouver skyline, coastal mountains, and English Bay. In this role, you aren’t just writing code—you are architecting the stability and scalability of our most popular 3D stylish mobile titles. Career Opportunity: C++ Backend Developer (High-Concurrency Systems) Feature Details Company Name IGG Canada (Premium Mobile Game & Video Production Studio) Job ID IGGC-VAN-CPP-2026-009 Job Type Full-Time, Permanent Location Vancouver, BC (Current: 5 East 8th Ave / Relocating to: 988 West Broadway) Salary Range $68,000 – $94,000 CAD Annually Reporting To Backend Team Lead Department ZQ Game Programming Core Responsibilities of a C++ Backend Developer 1. Systems Engineering & Feature Implementation As a C++ Backend Developer, you will own the server-side logic that defines the player experience. 2. Performance Optimization & Architectural Stability In a global live-service environment, performance is paramount. 3. Collaborative Technical Innovation Detailed Job Requirements: C++ Backend Developer 1. Systems Engineering & Feature Implementation As a C++ Backend Developer, you will own the server-side logic that defines the player experience. 2. Performance Optimization & Architectural Stability In a global live-service environment, performance is paramount. 3. Collaborative Technical Innovation Detailed Job Requirements for C++ Backend Developer Professional Experience Technical Mastery Soft Skills & Mindset The IGG Canada “Superhero” Benefits We believe that high-quality work comes from a high-quality lifestyle. Our benefits package is designed to support your health, your family, and your future. Studio Perks & Culture C++ Backend Developer job at IGG Canada Apply now See open roles