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Game Developer job at Rendered Ideas, Mumbai

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Are you an elite coder who feels restricted by the rigid structures of AAA “factory” development? Do you want to write code that doesn’t just implement a feature, but defines the very physics, intelligence, and feel of a game? Rendered Ideas is looking for a brilliant, high-aptitude Game Developer to join our autonomous indie collective. At Rendered Ideas, we don’t hire “programmers” to just fill out tickets. We hire Game Developers—architects who understand that great code is the foundation of great play. We are a self-funded studio with no client demands and no external interference. Here, the engineering team has the freedom to research and implement “Top Notch” processes, ensuring that every line of code contributes to a world-class player experience. Job Overview : Game Developer Category Details Company Name Rendered Ideas Position Title Game Developer (Generalist / Systems Engineer) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹15,00,000 – ₹28,00,000 (Based on technical proficiency) Bonus Structure Annual Profit-Sharing Scheme (Directly linked to game success) Tech Stack Unity 3D, C#, C++, Java, In-House Game Engine Experience Level 1+ Years in Professional Software/Game Development What We Offer: The Ultimate Developer Environment A Game Developer at Rendered Ideas isn’t just an employee; they are a stakeholder. We have designed our studio to be the kind of place where the world’s best engineers actually want to work. Detailed Job Description As a Game Developer at Rendered Ideas, your primary mission is to transform creative concepts into stable, highly optimized, and performant digital realities. You are the bridge between the designer’s imagination and the player’s device. 1. Full-Spectrum Game Development You will collaborate with our small indie team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). You aren’t just coding a character’s jump; you are deciding the gravity, the friction, and the response time that makes that jump feel “right.” You have full creative and technical input on the game’s “feel.” 2. Mastery of Multiple Disciplines A Game Developer at Rendered Ideas is a generalist with specialist-level depth. You will be expected to dive into: 3. Clean, Optimized, and Modular Code You will develop and implement independent modules that are easy to maintain and scale. We value stability and performance above all else. You will write code that is “highly optimized,” ensuring that our games run at 60 FPS even on mid-range mobile devices. 4. Engine Versatility While we utilize Unity 3D for many of our projects, we also maintain and develop our own In-House Game Engine. As a Game Developer, you will work across both, giving you a deep understanding of engine architecture and low-level system programming that most developers never get to see. 5. Cross-Functional Collaboration Technical genius is only half the battle. You will communicate effectively with artists, designers, QA, and animators. You will explain technical constraints in simple terms and find creative engineering solutions to artistic visions. Eligibility & Technical Requirements We are looking for the “1% of coders”—those who have a high aptitude for logic and a deep-seated love for the craft of programming. Technical Foundation Educational & Professional Background Aptitude & Soft Skills The Engineering Culture at Rendered Ideas At many companies, the “Game Developer” is treated as a service provider for the creative team. At Rendered Ideas, the developer is a creative. We recognize that the most elegant solution to a networking lag or a pathfinding hurdle is a form of art in itself. We encourage our developers to be “Technical Detectives.” If you find a performance bottleneck in the rendering pipeline, you don’t just report it—you solve it. We provide the “Top Notch” profiling tools and the time necessary to do the job right. We don’t believe in “quick and dirty” fixes; we believe in sustainable, high-performance engineering. Why Join Us? We offer more than just a paycheck. We offer a career where your technical growth is limited only by your own ambition. Conclusion If you are a Game Developer who lives for the “Eureka!” moment of solving a complex system issue and wants to see your code power games played by millions, Rendered Ideas is your next destination. Stop building someone else’s dream and start building your own. Apply today and let’s engineer the future of indie gaming at Rendered Ideas. Game Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Rendered Ideas hiring Lead Game Designer, Mumbai

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Are you a visionary who sees games not just as entertainment, but as a complex symphony of mechanics, psychology, and storytelling? Do you thrive in environments where your ideas aren’t just heard, but are the driving force behind a studio’s success? Rendered Ideas is looking for a strategic, data-informed, and creatively bold Game Designer to join our elite indie team. At Rendered Ideas, we have stripped away the corporate red tape. We don’t answer to demanding clients or external publishers with conflicting interests. We are a self-funded, autonomous collective where the Game Designer holds the compass. If you have the experience to build systems that engage millions and the passion to see a project through from a napkin sketch to a global launch, this is your home. Job Overview: Lead Game Designer Category Details Company Name Rendered Ideas Position Title Lead Game Designer (Systems & Economy) Job Type Full-Time, Permanent Location Hybrid (Remote / Mumbai & Bangalore Studio Hubs) Annual CTC Range ₹18,00,000 – ₹32,00,000 (Commensurate with experience) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Focus F2P Mechanics, Retention, Meta-Systems, & Prototyping Experience Level 2+ Years in Professional Game Design What We Offer: Power to the Creators A Game Designer at a major studio often manages a tiny subset of a massive game. At Rendered Ideas, you are the captain of the ship. We offer a culture that prioritizes creative freedom and financial upside for those who deliver results. Detailed Job Description As a Game Designer at Rendered Ideas, you are the bridge between technical possibility and player delight. Your role is multifaceted, requiring equal parts creative writing, mathematical balancing, and product management. 1. Documentation & Creative Vision The foundation of every great game is a clear plan. You will be responsible for writing concise, comprehensive Game Design Documents (GDDs). These documents aren’t just manuals; they are the “North Star” for our artists and programmers. You will define the aesthetics, the story, and the “moment-to-moment” gameplay that defines a Rendered Ideas title. 2. Full-Cycle Project Leadership You will drive every aspect of the project’s lifecycle. This includes: 3. Metrics-Driven Optimization We believe great design is an iterative process. As a Game Designer, you will adopt a metrics-driven approach. You will analyze user data to understand where players drop off and where they find value. Your goal is to drive retention, virality, and monetization without compromising the integrity of the player experience. You will turn data points into design solutions. 4. Product Strategy & Proposal You are a key player in the studio’s growth. You will source new ideas and draft formal proposals consisting of concept docs, development plans, and realistic schedules. You aren’t just designing a game; you are designing a product that needs to thrive in a competitive marketplace. 5. Portfolio Direction & Market Insight You will contribute to overall company goals by advising on portfolio direction. This involves staying ahead of industry trends, sourcing the best game ideas (internally or from third parties), and ensuring our roadmap serves our target consumers perfectly. Eligibility & Technical Requirements We are looking for a Game Designer who understands that design is a technical discipline, not just an “ideas” role. The Foundational Pillars The Designer’s Mindset Why Game Designers Choose Rendered Ideas Most Game Designers in the industry feel like they are shouting into the void. Their best ideas are often filtered out by marketing departments or risk-averse executives. At Rendered Ideas, we have a “Truth First” culture. If an idea is good and the prototype proves it, we build it. We give you the “Top Notch” tools and the autonomy to fail fast and succeed spectacularly. We don’t just want a designer; we want a partner in creation. We also understand that design is an exhausting mental process. That’s why we offer: The Application Process We want to see how you think, not just what you’ve done. Rendered Ideas hiring Lead Game Designer, Mumbai Apply now See open roles Explore Animation Jobs

Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai

Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai thumbnail

Are you tired of working on outsourced assets for projects you have no emotional connection to? Do you want to see your sculpted characters and hand-crafted environments come to life in a game where you have a say in the final product? Rendered Ideas is looking for a versatile, passionate 3D Game Artist to join our small but hyper-focused indie team. At Rendered Ideas, we believe the best games are made by teams who own their vision. We don’t do client work. We don’t do “work-for-hire.” We create original IPs, and as our 3D Game Artist, you will be at the very center of that creative engine. You won’t just be following a brief; you will be helping to define the aesthetic language of our future hits. Job Overview : 3D Game Artist Category Details Company Name Rendered Ideas Position Title 3D Game Artist (Character & Environment) Job Type Full-Time, Permanent Location Hybrid (Remote-First with Studio Hubs in Mumbai and Bangalore) Annual CTC Range ₹14,00,000 – ₹24,00,000 (Based on experience and skill) Bonus Structure Annual Profit-Sharing Scheme (In addition to base CTC) Core Software Blender (Modeling, Sculpting, Unwrapping) Experience Level 1+ Years in Video Game Development What We Offer: Freedom, Ownership, and Growth We understand that a skilled 3D Game Artist thrives when given the right balance of challenge and autonomy. At Rendered Ideas, we’ve cultivated an environment that feels like a true indie collective but operates with the financial discipline and stability of a seasoned studio. Detailed Job Description As a 3D Game Artist at Rendered Ideas, you are more than a modeler—you are a world-builder. Your role covers the entire technical and creative spectrum of 3D asset creation. 1. Character & Environment Creation You will be responsible for bringing our worlds to life. This involves creating game-ready 3D characters that are expressive and functional, alongside immersive environments that set the mood. You will take a concept from a 2D sketch and turn it into a high-fidelity 3D model that maintains the charm and intent of the original design. 2. Modeling, Sculpting, and Unwrapping Our pipeline relies heavily on Blender. You will utilize its full suite of tools for high-poly sculpting, retopology, and efficient UV unwrapping. As a 3D Game Artist, you know that a beautiful sculpt is only as good as its topology and UV layout—you take pride in creating clean, professional-grade meshes. 3. Producing Optimized Assets Gaming is about performance. You will produce low-poly, optimized art assets that don’t sacrifice visual quality. You understand the balance between a high vertex count and a smooth frame rate, ensuring our games run flawlessly across a variety of hardware, from mobile devices to desktop setups. 4. Full-Team Collaboration You are a vital link in the development chain. You will collaborate and communicate with the entire development team, including programmers and designers, to ensure that your 3D assets are not only visually stunning but also technically integrated and fun to interact with. 5. Continuous Adaptation The industry moves fast. Whether it’s adapting to a new art style for a new genre or tweaking your workflow for a specific engine constraint, the 3D Game Artist at Rendered Ideas is always ready to learn, pivot, and improve. Eligibility & Technical Requirements We are looking for a 3D Game Artist who possesses a rare blend of technical precision and artistic soul. Educational & Professional Foundation The Technical Toolkit Professionalism & Mindset The Vision of a 3D Game Artist at Rendered Ideas In many large studios, a 3D Game Artist might spend six months sculpting the same rock or a single background prop. At Rendered Ideas, we believe that stifles creativity. Here, you get to touch every part of the game. One week you might be sculpting a heroic lead character; the next, you’re designing a modular architectural set for a sprawling level. This versatility is what makes our games unique. We don’t want “specialists in right-handed gloves”; we want 3D Game Artists who love the medium of games and want to see their art move, react, and engage with the player. Why Rendered Ideas? We are not just another game studio; we are a laboratory for “Top Notch” ideas. We treat game development as a craft. As a 3D Game Artist, you will benefit from our flat hierarchy. If you have a suggestion on how to improve the visual fidelity of a scene through better lighting or a more efficient modeling technique, your voice will be heard. We don’t let “the way it’s always been done” get in the way of “the better way to do it.” Furthermore, our commitment to your growth is reflected in our work culture. We offer: Conclusion If you are a 3D Game Artist who is ready to move beyond the “cog in the machine” mentality and wants to join a studio where your work is celebrated and your financial growth is tied to the success of your creations, Rendered Ideas is waiting for you. Apply now and let’s render something incredible together. Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai Apply now See open roles Explore More Animation Jobs

Rendered Ideas hiring Lead 2D Game Artist, Mumbai

Rendered Ideas hiring Lead 2D Game Artist

Are you tired of being a small cog in a massive corporate machine? Do you crave the creative autonomy of an indie studio but want the financial stability of a high-growth tech firm? Rendered Ideas is looking for a versatile, passionate 2D Game Artist to join our tight-knit team and help us build worlds from the ground up. In this role, you won’t just be “making assets”; you will be an architect of experiences. At Rendered Ideas, we don’t do client work. We don’t answer to external stakeholders who don’t understand gameplay. We build games we want to play, and we want you to own the visual soul of our next big project as our primary 2D Game Artist. Job Overview : 2D Game Artist (Generalist) Category Details Company Name Rendered Ideas Position Title 2D Game Artist (Generalist) Job Type Full-Time, Permanent Location Hybrid (Remote-First with Studio Hubs in Mumbai and Bangalore) Annual CTC Range ₹12,00,000 – ₹22,00,000 (Based on experience and portfolio) Bonus Structure Annual Profit-Sharing Scheme (Independent of CTC) Experience Level 1+ Years in Video Game Development What We Offer: The Indie Dream with AAA Security We know that a talented 2D Game Artist is often forced to choose between the creative freedom of “starving artist” indie life and the soul-crushing stability of massive mobile-game “factories.” At Rendered Ideas, we’ve built a third way that prioritizes the artist’s well-being and creative output. Detailed Job Description As a 2D Game Artist at Rendered Ideas, your day-to-day will never be monotonous. You are the visual Swiss Army Knife of the team. Your responsibilities span the entire lifecycle of the art pipeline, from the first spark of an idea to the final polished pixel in our engine. 1. Concept & World Building You will be responsible for defining the “look and feel” of our titles. This involves creating character concepts that convey personality through silhouette and color theory, as well as designing immersive environments and backgrounds that tell a story without words. Whether the project calls for gritty realism or vibrant, stylized “cartoon” aesthetics, the 2D Game Artist is the one who sets the standard. 2. Asset Creation & Texture Art A significant portion of your role involves producing high-quality 2D assets, including sprites, textures, and mapping for 2.5D environments. You understand how light interacts with surfaces and can translate that into stunning texture content that brings our game world to life. 3. Visual Effects (VFX) & UI/UX A great game is nothing without “juice.” As our 2D Game Artist, you will conceptualize and design 2D in-game visual effects—think particle systems, spell effects, and environmental flourishes. Furthermore, you will be the gatekeeper of the user experience, designing intuitive game interfaces (UI) and menus that are both beautiful and functional. 4. Technical Implementation & Optimization We don’t expect you to be a programmer, but we do expect our 2D Game Artist to be tech-savvy. You will use our in-house game engine to decorate levels and optimize art assets. You’ll need to understand platform constraints (memory limits, draw calls) to ensure our games run smoothly on everything from high-end PCs to mobile devices. 5. Collaborative Innovation You aren’t an island. You will actively participate in the game creation process, interacting daily with the design team. You’ll provide feedback on how gameplay mechanics can be supported by visual cues and contribute to the overall evolution of the studio’s art pipeline. Eligibility & Technical Requirements We value talent and “eye” over everything else, but a solid foundation in the fundamentals is non-negotiable for any prospective 2D Game Artist joining our ranks at Rendered Ideas. Educational & Professional Background The Artistic Toolkit Soft Skills & Mindset The Evolution of the 2D Game Artist Role In the modern gaming landscape, the role of a 2D Game Artist has shifted from mere asset creation to holistic visual development. At Rendered Ideas, we recognize this shift. We don’t just want someone to draw trees; we want someone who understands how those trees sway in the digital wind, how they change color during a dynamic day-night cycle, and how they contribute to the player’s navigation of the world. As a 2D Game Artist here, you are part of the “Design Core.” This means you are involved in the “Pre-Production” phase just as much as the “Production” phase. You will help us prototype mechanics using visual placeholders and then refine those placeholders into iconic imagery that defines the brand of Rendered Ideas. Why Rendered Ideas is Different Most studios hire a 2D Game Artist to follow a style guide created by a Creative Director they’ve never met. At Rendered Ideas, you are the style guide. Because we are an indie team, you have the freedom to experiment with “Top Notch” processes. If you want to explore hand-painted textures versus vector-based assets, you have the autonomy to make that call. We believe that the best art comes from a place of passion, not pressure. That is why our profit-sharing scheme is so vital. It transforms the role of 2D Game Artist from an employee into a stakeholder. When you put extra love into a character’s animation frame or the texture of a dungeon wall, you aren’t just doing it for a paycheck; you’re doing it for the success of your game. The Application Process We don’t just want a resume; we want to see your vision as a 2D Game Artist. Commitment to Diversity and Innovation Rendered Ideas is an equal opportunity employer. We believe that diverse perspectives lead to richer game worlds. Whether you are a veteran 2D Game Artist or a rising star with a unique perspective, we want to see how your art can help us tell better stories. We provide an environment where your identity is respected and your creative risks are rewarded. We also maintain a dedicated “Creative Research” Friday once a month. On these days, our 2D Game Artist is encouraged to step away from project work and focus on personal skill development—whether that’s learning … Read more

People Can Fly hiring Lead VFX Artist, Canada

People Can Fly hiring Lead VFX Artist, Canada THUMBNAIL

People Can Fly (PCF) is seeking a visionary and technically masterful Lead VFX Artist to join our Montreal team. This is a high-impact leadership role focused on one of the most iconic franchises in gaming history: Gears of War. As a Lead, you will not only push the boundaries of real-time effects in Unreal Engine 5 but also shape the culture and growth of a world-class VFX department. Whether you are operating from our Montreal creative hub or contributing through our flexible remote-work program, you will be instrumental in defining the visceral, high-fidelity visual language that defines a AAA action experience. Job Overview : Lead VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Lead VFX Artist / Artiste VFX Principal(e) Project focus Gears of War: E-Day (Collaboration with Microsoft) Job Type Full-time Location Montreal, QC (Remote / Hybrid / On-site) Estimated Salary Range $120,000 – $175,000 CAD (Commensurate with experience) Department Art Minimum Experience 7+ Years in Game Dev (5+ Years in Unreal Engine) Core Technology Unreal Engine 5 (Niagara), Houdini, EmberGen About People Can Fly Founded in 2002, People Can Fly has established itself as a global leader in AAA shooter development. Our legacy includes genre-defining titles like Painkiller, Bulletstorm, Gears of War: Judgment, and the expansive sci-fi RPG-shooter Outriders. We are renowned for our deep technical expertise with Unreal Engine, often pushing the engine to its absolute limits through our proprietary “PCF Framework.” Today, our international team spans Poland, the UK, Ireland, the US, and Canada. We are currently embarked on our most ambitious chapter yet, working on Gears of War: E-Day in partnership with Microsoft, Project Echo for KRAFTON, and our original internal IP, Lost Rift. Joining PCF Montreal means joining a legacy of visceral combat and technical excellence. Your Mission: Defining the Visual Spectacle As the Lead VFX Artist, you are the architect of the “wow” moments. You bridge the gap between static concept art and a living, breathing, explosive world. You will oversee a team of artists tasked with creating everything from the subtle atmospheric dust of a crumbling ruin to the bone-crunching impact of a Lancer chainsaw. 1. Visionary Leadership & Team Growth 2. Artistic Excellence & Quality Control 3. Technical Innovation & Pipeline Optimization 4. Strategic Collaboration Requirements & Qualifications We are looking for a veteran artist who possesses the “Gears” DNA—a love for gritty realism, cinematic flair, and technical perfection. At PCF, we offer a “people-first” environment that combines the stability of a massive AAA studio with the creative soul of an independent developer. Financial & Career Growth Comprehensive Health & Wellness Unbeatable Work-Life Balance Joining People Can Fly means joining a group of people who are genuinely passionate about what they do. We don’t just “make games”; we create experiences that resonate with millions of players worldwide. In our Montreal studio, located in the vibrant heart of the city at 405 Av. Ogilvy, you will find a collaborative, ego-free environment where the best idea always wins. We are one of the few studios in the world with the expertise to handle the Gears of War mantle. As the Lead VFX Artist, you will be the one who ensures that every spark, every drop of rain, and every explosion feels “Gears.” People Can Fly hiring Lead VFX Artist, Canada Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Senior Producer, Canada

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People Can Fly (PCF), a powerhouse in the independent AAA development space, is seeking a high-caliber Senior Producer to join our Montreal studio. This is a pivotal role designed for a production leader who thrives on complexity, multi-studio collaboration, and the pursuit of gaming excellence. Whether you are working from our creative hub in Montreal or contributing via our robust remote-work framework, you will be at the heart of an unannounced 2025 project that defines the next generation of action gaming. Job Overview: Senior Producer Feature Information Company Name People Can Fly (PCF) Job Title Senior Producer Project Project Echo (in collaboration with KRAFTON) Salary Range Competitive / Based on Seniority & Regional Benchmarks Job Type Full-time Work Model Remote / Hybrid Options Available Primary Locations Warsaw, Poland OR Montreal, Canada Department Production Experience Level 5+ Years Gaming (Senior/Lead level) Industry Requirement Candidates must have a background in Game Development Company Overview: The PCF Legacy Founded in 2002, People Can Fly (PCF) has established itself as one of the most prominent independent AAA game development studios in the global landscape. With over two decades of experience, we have cemented our reputation as masters of the shooter genre and pioneers in the Unreal Engine ecosystem. From the cult classic Painkiller and the adrenaline-fueled Bulletstorm to the globally acclaimed Outriders and our significant contributions to the Gears of War franchise, PCF has consistently pushed the boundaries of technical excellence and creative storytelling. Our studio is a truly international collective. We boast a diverse team of hundreds of talented specialists working across offices in Poland, the UK, Ireland, the USA, and Canada. As we continue to grow, our presence in Montreal, Canada, has become a vital hub for North American talent, mirroring the creative energy of our headquarters in Warsaw, Poland. We believe in the power of flexibility, offering remote and hybrid work models that allow the best minds in the industry to collaborate regardless of their physical geography, provided they are based within our operational regions. Currently, we are entering one of the most ambitious phases in our history. Our creative teams are firing on all cylinders across several high-profile titles: Joining PCF means more than just taking a job; it means becoming part of a legacy of innovation where your craft is perfected alongside industry leaders. Detailed Job Description: Senior Producer (Project Echo) As a Senior Producer for Project Echo, you will be at the structural heart of our development engine. This role is not merely about managing calendars or ticking boxes; it is about architectural leadership in production. You will bridge the gap between creative vision and technical execution, ensuring that our partnership with KRAFTON results in a world-class gaming experience that meets the high expectations of players globally. Whether you are joining us from the vibrant tech scene in Montreal or the historic development hub of Warsaw, your mission remains the same: to facilitate excellence. 1. Process Optimization and Facilitation You will be responsible for the health and efficiency of our internal development ecosystem. This involves identifying bottlenecks in the pipeline and implementing sophisticated, bespoke workflows that allow our developers to do their best work without unnecessary friction. You aren’t just following a process; you are refining it to suit the specific needs of a AAA production. 2. Leadership and Team Advocacy You will manage cross-disciplined teams (Art, Design, Code, QA, and Audio) totaling 20+ individuals. As a Senior Producer, you serve as both the shield and the engine for these teams. You will advocate for their needs, ensure their voices are heard by upper management, and foster a culture of high morale, psychological safety, and accountability. You will also directly manage and mentor up to three junior or mid-level producers, shaping the next generation of PCF production talent. 3. Strategic Planning and Risk Mitigation Working in tandem with other Producers and Directors, you will develop realistic, data-driven schedules. You are expected to look “around the corner” to identify dependencies and potential risks months before they become blockers. For every identified risk, you will prepare multiple solutions, weighing the pros and cons of each to present clear, actionable options to the Production Lead. 4. Stakeholder and Publisher Relations “Project Echo” is a collaborative effort with KRAFTON. You will be a primary point of contact, managing the delicate balance between internal studio goals and publisher expectations. This requires high-level communication skills and the ability to represent PCF’s interests while maintaining a productive, transparent, and professional relationship with external partners and vendors. Required Qualifications and Skills People Can Fly is seeking a seasoned veteran who understands the unique pressures and rhythms of AAA development. To be successful in this role, you must meet the following criteria: Professional Experience Technical and Methodological Expertise Soft Skills and Leadership Exclusive Benefits and Perks People Can Fly is committed to the holistic well-being of our employees. While specific local laws vary, our commitment to a premium employee experience is universal across Warsaw and Montreal. Health and Wellness Lifestyle and Environment The People Can Fly Commitment to Diversity People Can Fly is committed to an inclusive and diverse work culture. People Can Fly is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status, or any other legally protected status. We believe that the best games—the ones that truly resonate with a global audience—are made by teams that reflect the diversity of the players who enjoy them. “Project Echo” represents a significant milestone for PCF. In partnership with KRAFTON, we are building something that challenges the status quo of action games. As a Senior Producer, you aren’t just a cog in the machine; you are the one ensuring the machine runs beautifully, remains efficient, and reaches the finish line with the highest possible quality. Whether you are looking to join our foundational team in Poland or our expanding footprint in Montreal, you will find a … Read more

Art Manager job at People Can Fly, Canada

Art Manager job at People Can Fly, Canada thumbnail

People Can Fly (PCF), a premier global independent AAA developer with over 20 years of experience in creating genre-defining action titles, is seeking a highly organized and artistically gifted Art Manager to join our Montreal studio. This role is a critical leadership position for an Unannounced 2025 Project. You will serve as the bridge between artistic vision and production reality, managing high-level talent while ensuring that UI, Lighting, and VFX meet world-class quality standards. At PCF, we provide a collaborative environment where your managerial expertise will directly impact the next generation of action gaming. Job Overview : Art Manager Category Details Company Name People Can Fly (PCF) Position Title Art Manager Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Production / Art Experience Level 7+ Years Industry Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges for Art Management in the Montreal AAA sector are competitive, reflecting the candidate’s ability to manage multi-disciplinary teams and global external partners. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Leadership Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement for claims (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic care Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Since our inception in 2002, People Can Fly has been a dominant force in the shooter genre. From the relentless action of Painkiller and Bulletstorm to the massive success of Outriders and our contributions to the Gears of War universe, we are masters of the Unreal Engine. With a global footprint spanning Poland, the UK, Ireland, the US, and Canada, we offer a truly international atmosphere. We are currently working on high-profile collaborations with industry-leading publishers alongside our own original self-published titles. Joining PCF Montreal means working with a passionate team dedicated to pushing the technical and artistic boundaries of game development. Detailed Job Responsibilities 1. Managerial Leadership & People Development As an Art Manager, your primary focus is the growth and morale of our talented artistic team: 2. Quality Control & Discipline Oversight You will act as the guardian of visual quality across multiple internal and external workstreams: 3. Project Strategy & Risk Management Working at the intersection of Art and Production, you will protect the health of the build: Candidate Qualifications Required Professional Experience Core Technical & Artistic Skills Leadership Competencies What We Offer: The PCF Montreal Advantage People Can Fly Montreal provides a world-class benefits package designed to support a long-term, healthy career. 1. Total Health & Dental Security 2. Financial & Future Planning 3. Holistic Well-being To apply for the Art Manager position, please ensure your application includes: Art Manager job at People Can Fly, Canada Apply now See open roles Explore More VFX jobs

Lead Lighting Artist hiring People Can Fly, Montréal

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People Can Fly (PCF), a legendary name in the AAA shooter genre with over 20 years of experience, is seeking a visionary Lead Lighting Artist to join our Montreal hub. This role is primarily focused on one of the most prestigious franchises in gaming history: Gears of War (Gears of War: E-Day), as well as our unannounced collaboration with Microsoft, Project Maverick. We are looking for a leader who can master the interplay of light, shadow, and color to drive narrative storytelling and cinematic excellence in the Unreal Engine. Job Overview : Lead Lighting Artist Category Details Company Name People Can Fly (PCF) Position Title Lead Lighting Artist (Chef d’équipe, artiste éclairagiste) Job Type Full-Time, Permanent Key Projects Gears of War: E-Day & Project Maverick Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Flexible Options) Department Art Experience Level 7+ Years Industry Experience Language Requirement Proficiency in English (Global Team Integration) Estimated Compensation & Financial Benefits Note: Leadership salaries in the Montreal AAA market reflect the high level of technical and managerial expertise required for world-class titles. Benefit Type Provision Details Annual Salary Range Competitive AAA Leadership Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid (Individual and Family Coverage) Claims Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic work Paid Time Off 20 Vacation Days + 5 Sick Days Winter Shutdown Fully paid week off during the Winter Holiday season Virtual Health Free virtual healthcare and mental well-being for dependents About People Can Fly Since its inception in 2002, People Can Fly has been a powerhouse in the action-shooter space. With a portfolio featuring Painkiller, Bulletstorm, Outriders, and the critically acclaimed Gears of War: Judgment, we have solidified our status as one of the world’s most experienced Unreal Engine developers. Our global team spans Poland, the UK, Ireland, the US, and Canada. We are currently expanding our horizons with internal solutions like the PCF Framework and working on massive collaborations with Microsoft and Square Enix. Joining PCF means working on the front lines of AAA development, where technical mastery meets creative audacity. Detailed Job Responsibilities 1. Creative Leadership & Vision As the Lead Lighting Artist, you are the bridge between the Art Director’s concept and the final player experience. 2. Production & Technical Execution You will manage the pipeline to ensure visual beauty never compromises technical performance: 3. Cross-Discipline Collaboration Storytelling in Gears of War is a massive, multi-disciplinary effort. You will: 4. Talent & People Management As a Lead, you are responsible for the health and growth of the lighting department: Required Professional Experience Core Artistic & Technical Skills Tools & Software Montreal is one of the world’s greatest hubs for game development, and PCF is one of its most innovative studios. 1. Unrivaled Projects You won’t just be making “another game.” You will be working on Gears of War: E-Day, contributing to a franchise that defined the cover-shooter genre, and Project Maverick, an unannounced project with Microsoft that promises to push AAA boundaries. 2. The “People First” Philosophy We offer a 100% employer-paid benefits package because we believe our people shouldn’t have to worry about the basics. Our Remote Work Program is one of the most robust in the industry, allowing you to work from home across Canada while still being a core part of the Montreal culture. 3. Financial Growth & Security With 100% vesting in our RRSP program from Day 1 and a mandatory winter holiday shutdown, we provide both the financial future and the rest periods you need for a long-term, sustainable career in high-end gaming. Lead the Light At People Can Fly, we don’t just illuminate scenes; we create worlds. If you have the eye of a cinematographer and the heart of a leader, we want you to help us light the next generation of action games. Apply today and help us define the look of Project Maverick and Gears of War. People Can Fly hiring Lead Lighting Artist, Montréal Apply now See open roles Explore More Lighting Artist Jobs

People Can Fly hiring Technical Artist, Montréal 2026

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People Can Fly (PCF), an industry-leading independent AAA developer with a 20-year legacy of pushing the boundaries of the action-shooter genre, is seeking a highly skilled Technical Artist to join our Montreal studio. This role is a critical nexus between art, animation, and engineering. You will be tasked with building robust tools, automating complex pipelines, and ensuring visual excellence across an Unannounced 2025 Project. At PCF, we provide a collaborative, “People First” environment where technical innovation is the catalyst for world-class creativity. Job Overview: Technical Artist Category Details Company Name People Can Fly (PCF) Position Title Technical Artist (Artiste technique) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Tech Art Experience Level 3+ Years Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges in the Montreal AAA sector are competitive and reflect the candidate’s mastery of automation, shader authoring, and pipeline management. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Founded in 2002, People Can Fly has defined the shooter genre with iconic titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As a premier Unreal Engine studio, we are currently working on high-profile collaborations like Gears of War: E-Day (with Microsoft) and Project Echo (with KRAFTON), alongside our original internal IP, Lost Rift. With studios in Poland, the UK, Ireland, the US, and Canada, we offer a truly global environment. Joining PCF Montreal means working alongside industry veterans to build the next generation of visceral, unforgettable action games. Detailed Job Responsibilities 1. Tool Development & Automation The core of this role involves creating a friction-less environment for our artists: 2. Shaders, Materials & Rendering You will be the guardian of visual quality and material integrity: 3. Cross-Discipline Collaboration A Technical Artist at PCF is a consultant and a problem-solver: 4. Mentorship & Documentation As a Senior-level contributor, you will help grow the collective intelligence of the studio: Candidate Qualifications Required Technical Skills Core Competencies Preferred (Bonus) Qualifications What We Offer: The PCF Montreal Advantage Working at People Can Fly Montreal offers more than just a job; it offers a comprehensive lifestyle and career support system. 1. Total Health Security We believe our employees should never worry about their health costs. We pay 100% of your insurance premiums. Whether it’s a routine dental check-up or a specialized medical service, our plan reimburses up to $1,000 per service annually, covering both you and your dependents. 2. Financial Prosperity 3. Professional Growth People Can Fly hiring Technical Artist, Montréal Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Technical Narrative Designer, Montréal

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People Can Fly (PCF), a world-class independent AAA developer with a legendary history in action-shooters, is looking for a Technical Narrative Designer to join our Montreal studio. This role is a critical bridge between storytelling and technology. You will be responsible for ensuring that complex narrative arcs, cinematic sequences, and branching dialogue are flawlessly implemented into the game engine for an Unannounced 2025 Project. If you are a scripter who loves storytelling, or a designer who thrives on technical logic, this is the role for you. Job Overview Table Category Details Company Name People Can Fly (PCF) Position Title Technical Narrative Designer (Concepteur technique narratif) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Design / Narrative Experience Level 2+ Years Professional Experience Language Requirement Proficiency in English (Global Team Collaboration) Estimated Compensation & Financial Benefits Note: Salaries are competitive and based on the standard for the Montreal AAA gaming hub. Final offers are tailored to the specific technical depth and shipping history of the candidate. Benefit Type Provision Details Annual Salary Range Competitive AAA Industry Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid Premiums Reimbursement 100% reimbursement for claims (up to $1,000/service/year) Dental & Orthodontics Full coverage, including major dental and orthodontics Vacation & Sick Days 20 Vacation Days + 5 Sick Days Holiday Shutdown Fully paid week off during the Winter Holiday season About People Can Fly Since 2002, People Can Fly has been a pioneer in the shooter genre. From the high-octane intensity of Painkiller and Bulletstorm to the cooperative mayhem of Outriders and the cinematic scale of Gears of War: Judgment, we have established ourselves as masters of the Unreal Engine. Our Montreal studio is a key hub in our global network, which includes Poland, the UK, Ireland, and the US. We are currently working on high-profile collaborations with major publishers alongside our own original self-published IPs. At PCF, we value technical precision as much as creative flair, and we provide a flexible environment where “People” truly come first. Detailed Job Responsibilities 1. Technical Implementation & Scripting As a Technical Narrative Designer, your primary mission is to turn a script on a page into a living experience in the engine. 2. Cross-Departmental Collaboration Storytelling in AAA games is a team sport. You will act as the “glue” between various creative departments: 3. Maintenance, Debugging & QA A great story is only as good as its execution. You will be responsible for the “polish” of the narrative experience: 4. Documentation & Workflow Improvement Help the studio grow by refining how we tell stories: Candidate Qualifications Required Professional Experience Core Technical Skills “Nice-to-Have” Bonuses What We Offer: The PCF Montreal Advantage We believe that a talented team performs best when they are well-supported. Our Canadian benefits package is designed to provide peace of mind and long-term security. 1. Comprehensive Health & Wellness 2. Financial Security 3. Creative Environment To apply for the Technical Narrative Designer position, please prepare the following: Because People Can Fly operates as a unified global team, English proficiency is required for this role. You will be interacting daily with colleagues and partners located in Europe and the United States. People Can Fly hiring Technical Narrative Designer, Montréal Apply now See open roles Explore More VFX jobs