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Lead Lighting Artist hiring People Can Fly, Montréal

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People Can Fly (PCF), a legendary name in the AAA shooter genre with over 20 years of experience, is seeking a visionary Lead Lighting Artist to join our Montreal hub. This role is primarily focused on one of the most prestigious franchises in gaming history: Gears of War (Gears of War: E-Day), as well as our unannounced collaboration with Microsoft, Project Maverick. We are looking for a leader who can master the interplay of light, shadow, and color to drive narrative storytelling and cinematic excellence in the Unreal Engine. Job Overview : Lead Lighting Artist Category Details Company Name People Can Fly (PCF) Position Title Lead Lighting Artist (Chef d’équipe, artiste éclairagiste) Job Type Full-Time, Permanent Key Projects Gears of War: E-Day & Project Maverick Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Flexible Options) Department Art Experience Level 7+ Years Industry Experience Language Requirement Proficiency in English (Global Team Integration) Estimated Compensation & Financial Benefits Note: Leadership salaries in the Montreal AAA market reflect the high level of technical and managerial expertise required for world-class titles. Benefit Type Provision Details Annual Salary Range Competitive AAA Leadership Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid (Individual and Family Coverage) Claims Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic work Paid Time Off 20 Vacation Days + 5 Sick Days Winter Shutdown Fully paid week off during the Winter Holiday season Virtual Health Free virtual healthcare and mental well-being for dependents About People Can Fly Since its inception in 2002, People Can Fly has been a powerhouse in the action-shooter space. With a portfolio featuring Painkiller, Bulletstorm, Outriders, and the critically acclaimed Gears of War: Judgment, we have solidified our status as one of the world’s most experienced Unreal Engine developers. Our global team spans Poland, the UK, Ireland, the US, and Canada. We are currently expanding our horizons with internal solutions like the PCF Framework and working on massive collaborations with Microsoft and Square Enix. Joining PCF means working on the front lines of AAA development, where technical mastery meets creative audacity. Detailed Job Responsibilities 1. Creative Leadership & Vision As the Lead Lighting Artist, you are the bridge between the Art Director’s concept and the final player experience. 2. Production & Technical Execution You will manage the pipeline to ensure visual beauty never compromises technical performance: 3. Cross-Discipline Collaboration Storytelling in Gears of War is a massive, multi-disciplinary effort. You will: 4. Talent & People Management As a Lead, you are responsible for the health and growth of the lighting department: Required Professional Experience Core Artistic & Technical Skills Tools & Software Montreal is one of the world’s greatest hubs for game development, and PCF is one of its most innovative studios. 1. Unrivaled Projects You won’t just be making “another game.” You will be working on Gears of War: E-Day, contributing to a franchise that defined the cover-shooter genre, and Project Maverick, an unannounced project with Microsoft that promises to push AAA boundaries. 2. The “People First” Philosophy We offer a 100% employer-paid benefits package because we believe our people shouldn’t have to worry about the basics. Our Remote Work Program is one of the most robust in the industry, allowing you to work from home across Canada while still being a core part of the Montreal culture. 3. Financial Growth & Security With 100% vesting in our RRSP program from Day 1 and a mandatory winter holiday shutdown, we provide both the financial future and the rest periods you need for a long-term, sustainable career in high-end gaming. Lead the Light At People Can Fly, we don’t just illuminate scenes; we create worlds. If you have the eye of a cinematographer and the heart of a leader, we want you to help us light the next generation of action games. Apply today and help us define the look of Project Maverick and Gears of War. People Can Fly hiring Lead Lighting Artist, Montréal Apply now See open roles Explore More Lighting Artist Jobs

People Can Fly hiring Technical Artist, Montréal 2026

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People Can Fly (PCF), an industry-leading independent AAA developer with a 20-year legacy of pushing the boundaries of the action-shooter genre, is seeking a highly skilled Technical Artist to join our Montreal studio. This role is a critical nexus between art, animation, and engineering. You will be tasked with building robust tools, automating complex pipelines, and ensuring visual excellence across an Unannounced 2025 Project. At PCF, we provide a collaborative, “People First” environment where technical innovation is the catalyst for world-class creativity. Job Overview: Technical Artist Category Details Company Name People Can Fly (PCF) Position Title Technical Artist (Artiste technique) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Tech Art Experience Level 3+ Years Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges in the Montreal AAA sector are competitive and reflect the candidate’s mastery of automation, shader authoring, and pipeline management. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Founded in 2002, People Can Fly has defined the shooter genre with iconic titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As a premier Unreal Engine studio, we are currently working on high-profile collaborations like Gears of War: E-Day (with Microsoft) and Project Echo (with KRAFTON), alongside our original internal IP, Lost Rift. With studios in Poland, the UK, Ireland, the US, and Canada, we offer a truly global environment. Joining PCF Montreal means working alongside industry veterans to build the next generation of visceral, unforgettable action games. Detailed Job Responsibilities 1. Tool Development & Automation The core of this role involves creating a friction-less environment for our artists: 2. Shaders, Materials & Rendering You will be the guardian of visual quality and material integrity: 3. Cross-Discipline Collaboration A Technical Artist at PCF is a consultant and a problem-solver: 4. Mentorship & Documentation As a Senior-level contributor, you will help grow the collective intelligence of the studio: Candidate Qualifications Required Technical Skills Core Competencies Preferred (Bonus) Qualifications What We Offer: The PCF Montreal Advantage Working at People Can Fly Montreal offers more than just a job; it offers a comprehensive lifestyle and career support system. 1. Total Health Security We believe our employees should never worry about their health costs. We pay 100% of your insurance premiums. Whether it’s a routine dental check-up or a specialized medical service, our plan reimburses up to $1,000 per service annually, covering both you and your dependents. 2. Financial Prosperity 3. Professional Growth People Can Fly hiring Technical Artist, Montréal Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Technical Narrative Designer, Montréal

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People Can Fly (PCF), a world-class independent AAA developer with a legendary history in action-shooters, is looking for a Technical Narrative Designer to join our Montreal studio. This role is a critical bridge between storytelling and technology. You will be responsible for ensuring that complex narrative arcs, cinematic sequences, and branching dialogue are flawlessly implemented into the game engine for an Unannounced 2025 Project. If you are a scripter who loves storytelling, or a designer who thrives on technical logic, this is the role for you. Job Overview Table Category Details Company Name People Can Fly (PCF) Position Title Technical Narrative Designer (Concepteur technique narratif) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Design / Narrative Experience Level 2+ Years Professional Experience Language Requirement Proficiency in English (Global Team Collaboration) Estimated Compensation & Financial Benefits Note: Salaries are competitive and based on the standard for the Montreal AAA gaming hub. Final offers are tailored to the specific technical depth and shipping history of the candidate. Benefit Type Provision Details Annual Salary Range Competitive AAA Industry Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid Premiums Reimbursement 100% reimbursement for claims (up to $1,000/service/year) Dental & Orthodontics Full coverage, including major dental and orthodontics Vacation & Sick Days 20 Vacation Days + 5 Sick Days Holiday Shutdown Fully paid week off during the Winter Holiday season About People Can Fly Since 2002, People Can Fly has been a pioneer in the shooter genre. From the high-octane intensity of Painkiller and Bulletstorm to the cooperative mayhem of Outriders and the cinematic scale of Gears of War: Judgment, we have established ourselves as masters of the Unreal Engine. Our Montreal studio is a key hub in our global network, which includes Poland, the UK, Ireland, and the US. We are currently working on high-profile collaborations with major publishers alongside our own original self-published IPs. At PCF, we value technical precision as much as creative flair, and we provide a flexible environment where “People” truly come first. Detailed Job Responsibilities 1. Technical Implementation & Scripting As a Technical Narrative Designer, your primary mission is to turn a script on a page into a living experience in the engine. 2. Cross-Departmental Collaboration Storytelling in AAA games is a team sport. You will act as the “glue” between various creative departments: 3. Maintenance, Debugging & QA A great story is only as good as its execution. You will be responsible for the “polish” of the narrative experience: 4. Documentation & Workflow Improvement Help the studio grow by refining how we tell stories: Candidate Qualifications Required Professional Experience Core Technical Skills “Nice-to-Have” Bonuses What We Offer: The PCF Montreal Advantage We believe that a talented team performs best when they are well-supported. Our Canadian benefits package is designed to provide peace of mind and long-term security. 1. Comprehensive Health & Wellness 2. Financial Security 3. Creative Environment To apply for the Technical Narrative Designer position, please prepare the following: Because People Can Fly operates as a unified global team, English proficiency is required for this role. You will be interacting daily with colleagues and partners located in Europe and the United States. People Can Fly hiring Technical Narrative Designer, Montréal Apply now See open roles Explore More VFX jobs

People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada

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People Can Fly (PCF), a premier independent AAA game development studio with over two decades of industry-leading experience, is seeking a high-caliber Senior VFX Artist to join our Montreal-based team. This role is pivotal for an Unannounced 2025 Project, offering the opportunity to work on cutting-edge titles like Gears of War: E-Day and original IPs. We are looking for a visionary who can bridge the gap between technical constraints and breathtaking artistic direction. Job Overview : Senior VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Senior VFX Artist (Artiste Senior, Effets Visuels) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Art Experience Level Senior / Lead Potential Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Specific salary figures are often negotiated based on the candidate’s portfolio and years of experience within the AAA industry. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (No cost to employee) Health Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Founded in 2002, People Can Fly has carved a permanent legacy in the shooter and action genres. With a pedigree that includes Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, we are recognized as one of the most proficient Unreal Engine studios globally. Our international presence spans Poland, the UK, Ireland, the USA, and Canada. We believe in a “People First” culture, providing the tools and flexibility for artists to perfect their craft while maintaining a healthy work-life balance. Joining PCF means joining a journey to build the next generation of action games for a global audience. Detailed Job Responsibilities 1. Artistic Vision & Quality Control The Senior VFX Artist is the guardian of the project’s visual signature. You will: 2. Technical Execution & Integration In this role, you aren’t just making “pretty” particles; you are building a functional system: 3. Leadership, Mentorship & Recruitment As a Senior member of the Art Department, you will: Candidate Qualifications Required Expertise The “Ideal” Candidate (Bonus Points) Working at our Montreal studio (or remotely within Canada) provides a unique blend of independent studio agility and AAA stability. Health & Well-being We understand that high-performance creative work requires rest and support. Global Growth You will be part of a global environment, interacting with colleagues from across Europe and North America. This provides unparalleled opportunities for personal development and networking within the highest levels of the game industry. Join the Flight At People Can Fly, we don’t just make games; we create unforgettable experiences. If you are a Senior VFX Artist who thrives on pushing the boundaries of what’s possible in Unreal Engine, we want to hear from you. Apply today to take your craft to new heights. People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada Apply now See open roles Explore More VFX Jobs

Company 3 hiring Finishing Editor, Atlanta

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Company 3, a global leader in post-production and visual effects, is seeking a high-caliber Finishing Editor to join our premier Atlanta facility. Company 3 is the industry’s most trusted partner for high-end episodic series, feature films, and commercial content, providing a full spectrum of creative services from look development to final delivery. This role is designed for a technical expert with a refined artistic eye—someone who can bridge the gap between creative editorial and the final color-graded master. As a Finishing Editor, you are the final guardian of the project’s integrity, ensuring that every frame, VFX shot, and credit is perfectly aligned before the world sees it. Job Overview: Finishing Editor Category Details Company Name Company 3 Position Title Finishing Editor (Conform) Employment Type Full-Time Location Atlanta, GA (On-Site) Hourly Pay Range $36.00 – $46.00 USD per hour Primary Platform DaVinci Resolve Application Deadline July 10, 2026 Reporting Line Head of Production / Producers The Company 3 Legacy: Our Commitment to Excellence At Company 3, we believe that every project is a masterpiece in the making. Our artists and technologists collaborate across a global network to provide conceptual design, 3D animation, color grading, and finishing for the world’s most iconic entertainment brands. Diversity and Inclusion: Creativity has diversity at its core. We celebrate the value of each unique experience and are dedicated to fostering an inclusive culture where every employee feels empowered and safe to show up to work as their full self. We are an equal opportunity employer and provide support and accommodations throughout the application process for all candidates. Detailed Role Responsibilities The Finishing Editor is responsible for the technical and creative “conform” of high-resolution picture elements. This is a high-pressure, detail-oriented role that requires constant communication across various departments. I. Technical Conform & Mastering II. Client Relations & Quality Control (QC) III. Creative Support & Utility Candidate Profile: What You Bring We are looking for a veteran of the post-production pipeline—someone who understands the “why” behind color science and the “how” of complex media management. Experience & Core Proficiencies Soft Skills & Interpersonal Dynamics Preferred Software Knowledge Compensation, Benefits, and Rewards Company 3 provides a comprehensive package designed to support the physical, emotional, and financial well-being of our team members. Work Environment & Application Timeline This is an on-site position at our Atlanta, GA facility. Due to the nature of finishing for major studios, this role requires a presence in the studio to facilitate secure media handling and client-attended reviews. Important Dates: If you are a detail-oriented professional with a passion for the technical artistry of film finishing, we invite you to apply. Please submit your resume and a portfolio or reel link showcasing your conform and finishing work through the Company 3 Career Page. A Note on Recruitment Security: Company 3 will only contact you through official company channels. We will never ask for financial information or sensitive passwords during the application process. If you suspect fraudulent activity, please contact our HR department directly. Join Company 3 Atlanta. Help us master the stories that move the world. Company 3 hiring Finishing Editor, Atlanta Apply now See open roles Explore More Animation Jobs

Company 3 hiring Production Coordinator, United Kingdom

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Company 3, a global titan in post-production and visual effects, is seeking a high-caliber Production Operations & Production Coordinator to join our elite team at the Chancery Lane facility in London. Company 3 is the primary destination for the world’s most acclaimed filmmakers, providing a full suite of finishing services—including Color Grade, Online Editorial, Sound, and VFX—for high-end episodic television, feature films, commercials, and gaming content. This hybrid-focus role is designed for a professional who can master the technical complexities of a modern facility while simultaneously executing the organizational precision required of a Production Coordinator. You will be the vital link between our world-class artists, the Engineering department, and the external clients who trust us with their vision. Job Overview: Production Coordinator Category Details Company Name Company 3 (London) Position Title Production Operations & Production Coordinator Employment Type Full-Time Location Chancery Lane, London, United Kingdom Work Model Onsite / Shift-Based (Evenings & Weekends as required) Hours of Work 40 Hours per Week Reporting Line Operations Manager / Production Leads Key Tech Stack DaVinci Resolve, Baselight, Sohonet Pivot, Colorfront Compensation & Rewards Structure While individual offers are based on specific experience and technical proficiency, the following table outlines the expected compensation and benefits for this mid-to-senior level coordinator position in the London market. Component Estimated Range / Detail Base Salary £34,000 – £45,000 (Subject to experience) Shift Premiums Applicable for late-night/weekend coverage Pension Scheme Competitive employer-match contributions Health & Wellness Comprehensive private medical and dental options Diversity & Inclusion Active DEI programs and safe-space empowerment The Company 3 Philosophy: Creativity Through Diversity At Company 3, we believe that every pixel tells a story. Our artists combine state-of-the-art technology with world-class creativity to shape the content that moves global audiences. We understand that the most innovative ideas come from a diverse workforce. We are dedicated to fostering an equitable culture where every employee—regardless of background—feels safe and empowered to bring their authentic self to work. Comprehensive Scope of Responsibilities This role requires a unique dual-focus. You must be comfortable troubleshooting a calibrated 4K monitor one moment and managing a complex client delivery schedule the next. 1. Facility Operations & Engineering Liaison The London facility at Chancery Lane is a high-tech ecosystem. Your operational duties include: 2. Remote Session Coordination In an increasingly remote world, Company 3 leads the way in virtual collaboration. 3. Production Coordination & Client Relations As a Production Coordinator within this role, you will be the organizational heartbeat of specific projects. Candidate Requirements: Skills & Experience We are looking for a hybrid talent—someone who loves the technical “how-it-works” of post-production just as much as the “get-it-done” of project management. Industry Knowledge & Experience Technical Proficiencies Interpersonal & Adaptive Skills Hours of Work & Onsite Commitment This is an onsite, shift-based role located at Chancery Lane. Why Join Company 3 London? Joining Company 3 means more than just a job; it is an immersion into the highest level of filmmaking. You will be part of a team that: Company 3 hiring Production Coordinator Apply now See open roles Explore More Animation Jobs

Blizzard Entertainment hiring Senior Compositing /Lighting Artist

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Blizzard Entertainment, a premier developer and publisher of entertainment experiences and a subsidiary of Microsoft, is seeking a visionary Senior Lighting / Compositing Artist to join our award-winning Animation team. Blizzard is the architect of some of the most iconic universes in gaming history, including World of Warcraft, Diablo, Overwatch, StarCraft, and Hearthstone. Our mission is to forge amazing worlds and experiences that players can dive into, and we achieve this through a culture of creativity, collaboration, and artistic passion. This role is specifically tailored for an expert artist capable of delivering “epic” visual quality for both pre-rendered cinematics and real-time content. You will be part of a tight-knit team dedicated to pushing the creative bounds of digital storytelling. Job Overview: Compositing / Lighting Artist Category Details Company Name Blizzard Entertainment (Activision Blizzard / Microsoft) Position Title Senior Compositing / Lighting Artist Job Type Temporary (Approx. 2.5-month term) / Full-Time Location Irvine, California (Hybrid Eligible) Work Model Hybrid / Remote Options Available Hourly Pay Range $44.67 – $82.60 per hour (Standard U.S. Base Pay) Industry Segment Art / Animation / Cinematics Software Stack Katana, Nuke, Maya, Renderman, Redshift, Linux The Blizzard World: Our Culture and Values At Blizzard Entertainment, we pride ourselves on being more than just a game studio; we are a community of creators. Since our acquisition by Microsoft, we have continued to lead the industry in genre-defining entertainment. Our ability to build immersive worlds is enhanced by our diverse teams working in an inclusive environment. Blizzard Entertainment understand that the best art comes from a place of support and inspiration. Whether you are working on the dark, gothic landscapes of Diablo or the vibrant, hopeful future of Overwatch, you will find a team that values your unique artistic voice. We encourage women and members of under-represented groups to apply, as we believe diversity is the fuel for innovation. Detailed Role Responsibilities as Senior Compositing / Lighting Artist As a Senior Lighting Artist / Compositing Artist, you are the final eye on the pipeline. You are responsible for taking raw assets and FX and weaving them into a cohesive, cinematic masterpiece. 1. Lighting Design & Implementation You will design and implement lighting for both characters and environments. This involves more than just illuminating a scene; it requires an understanding of narrative weight. You will work to enhance the established art direction, ensuring that the light guides the player’s eye and evokes the intended emotional response. 2. Visual Quality Control & Consistency Maintaining the “look” of a sequence is paramount. You will be responsible for color balance and shot-to-shot continuity. Your goal is to ensure that every frame within a sequence feels part of a unified world, maintaining high quality-control standards for all finished work. 3. Multi-Departmental Collaboration A Senior Artist at Blizzard does not work in a vacuum. You will: 4. Technical Problem Solving In our fast-paced environment, priorities can shift rapidly. You must be able to independently troubleshoot complex multi-shot setups and adapt to proprietary lighting tools or pipeline changes on the fly. Candidate Requirements: Expertise & Skills as Senior Compositing / Lighting Artist Blizzard Entertainment is looking for a veteran of the industry—someone who has mastered the technical tools and possesses a refined artistic “gut feeling” for what makes a shot work. Experience Foundations Technical Mastery Artistic Intuition Blizzard Entertainment offers a competitive rewards package designed to promote physical, emotional, and financial well-being. While this is a temporary role, Blizzard provides a suite of benefits for “Every World.” Application Materials Required To be considered for this elite team, please provide the following: Recruitment Fraud & Equal Opportunity Stay Alert: Blizzard will only contact you through official “@https://www.google.com/search?q=blizzard.com” or “@activisionhttps://www.google.com/search?q=blizzard.com” email addresses. We will never ask for financial information or payments during the hiring process. Equal Opportunity: Blizzard Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are committed to providing reasonable assistance to individuals with disabilities; if you require accommodation to apply, please contact accommodationrequests@activisionblizzard.com. Blizzard Entertainment hiring Senior Compositing / Lighting Artist Apply now See open roles Explore More Animation Jobs

Senior Gameplay Animator at Skydance Games, Austin

Senior Gameplay Animator at Skydance Games, Austin

Skydance Games, a cornerstone division of Paramount, a Skydance Corporation, is at the forefront of a new era in interactive entertainment. We are not just making games; we are crafting immersive legacies. Following the ambitious momentum of Marvel 1943: Rise of Hydra, we are seeking a visionary Senior Gameplay Animator to help anchor our core team. This role is designed for a veteran artist who thrives at the intersection of technical logic and cinematic artistry. As a Senior member of our agile animation department, you will be a primary driver of character feel, weight, and responsiveness in a high-profile AAA single-player, story-driven action-adventure title built within the Unreal Engine. Job Overview: Senior Gameplay Animator Category Details Company Skydance Games (Paramount, a Skydance Corporation) Position Title Senior Gameplay Animator Employment Type Full-Time Work Model Remote / Hybrid / On-site Options Strategic Hubs Santa Monica (LA), Austin (TX), Seattle (WA) Annual Salary (LA) $120,000 – $135,000 (Base salary only) Experience Level Senior (6+ Years / 2+ Shipped AAA Titles) Primary Toolset Unreal Engine, Motion Matching, Motion Warping The Skydance Vision: A Culture of Ownership At Skydance Games, our philosophy is rooted in the belief that small, elite teams can achieve extraordinary things when empowered with trust and creative autonomy. Being a part of the broader Paramount ecosystem allows us the resources of a global media titan while maintaining the soul and agility of a boutique studio. We operate on three core values: Detailed Role Responsibilities as Gameplay Animator As a Senior Gameplay Animator, your influence extends beyond the animation timeline. You are a mentor, a technical pioneer, and a guardian of the project’s visual fidelity. 1. Hands-on Technical Artistry You will provide daily, expert-level editing and tuning of motion capture-based content. This isn’t just about cleaning data; it’s about “plussing up” the performance to bring that elusive “super” quality to our heroes. You must be adept at hand-keying high-quality placeholder content for rapid prototyping, ensuring that the gameplay feel is established long before final assets are integrated. 2. Systems Architecture & Implementation In collaboration with the Engineering and Design departments, you will devise and debug complex animation systems. You will be a power user of Unreal Engine’s most advanced features—specifically Motion Matching and Motion Warping—to ensure that character movement is not only realistic but also highly responsive to player input. 3. Leadership and External Guidance A unique aspect of this senior role is the responsibility to guide and mentor. You will oversee a distributed team of external animation partners, providing the clear communication and technical feedback necessary to ensure their output meets Skydance’s rigorous quality standards and stays on schedule. 4. Full Production Integration You will be an active participant in the entire lifecycle of a character. This includes: Candidate Profile: Who We Are Looking For Skydance Games is seeking a seasoned professional who has “been in the trenches” of AAA development and has the battle scars to prove it. The ideal candidate blends deep technical knowledge with the intuition of a traditional animator. Professional Experience Requirements Technical Skill Set Interpersonal & Management Skills Compensation, Geography, and Benefits While the base salary range for our Los Angeles hub is $120,000 – $135,000, we emphasize that this is only one component of the total reward. Skydance Games offers a holistic package designed to support our employees’ professional growth and personal well-being. At Skydance Games, we recognize that brilliance doesn’t always follow a linear path. We realize that skills and expertise can be forged in various environments. We encourage you to apply even if you do not meet every single requirement listed above. If you have a portfolio that demonstrates exceptional skill and a mindset that aligns with our core values, we want to see your work. Important: Recruitment Fraud Awareness Protecting our applicants is a priority. Please be vigilant against fraudulent activity. Senior Gameplay Animator at Skydance Games, Austin Apply now See open roles Explore More Animation Jobs

Mid Gameplay Animator at Skydance Games, Austin

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Skydance Games, a premier division of Paramount, a Skydance Corporation, is currently seeking a highly skilled and collaborative Gameplay Animator to join our elite development team. This role is central to our mission of crafting the next generation of AAA single-player, story-driven action-adventure titles. As we continue to expand the horizons of interactive entertainment—highlighted by our upcoming project, Marvel 1943: Rise of Hydra—we are looking for a creative powerhouse who can blend technical precision with artistic flair. Below is a comprehensive breakdown of the role, the company culture, and the specific requirements for this position. Job Overview: Gameplay Animator Category Details Company Name Skydance Games (Paramount, a Skydance Corporation) Job Title Gameplay Animator Employment Type Full-Time Primary Locations Santa Monica (LA), Austin (TX), Seattle (WA) Remote Status Remote Eligible / Hybrid Options Available Salary Range (LA) $85,000 – $100,000 (Base salary; excludes bonuses/benefits) Core Engine Unreal Engine Project Focus AAA Single-Player Story-Driven Action-Adventure About Skydance Games Skydance Games is not just a development studio; it is an innovation hub where technology meets world-class storytelling. As a division of the newly unified Paramount, a Skydance Corporation, we occupy a unique space in the industry, bridging the gap between cinematic excellence and interactive immersion. Our studio culture is built on the pillars of creativity, collaboration, and trust. We believe that the best games are born when talented individuals are empowered to take ownership of their work. We don’t just follow industry trends; we aim to set them. Whether we are working on iconic global franchises like Marvel or developing original intellectual properties, our goal remains the same: to create “event-level” entertainment that resonates with fans on a global scale. The Role: Crafting the “Super” in Gameplay As a Gameplay Animator at Skydance, you will be part of a lean, high-impact team. Because our animation department is intentionally kept small and agile, your individual contributions will have a visible and significant impact on the final product. You aren’t just a cog in a machine; you are an architect of player experience. Core Responsibilities What We Are Looking For We are searching for a candidate who possesses a rare mix of technical “under-the-hood” knowledge and high-level artistic sensibility. Experience & Qualifications Soft Skills & Values Compensation, Benefits, and Location The base salary for this role in the Los Angeles area is $85,000 – $100,000. However, Skydance Games recognizes that talent exists everywhere. Candidates in Austin, Seattle, or those working remotely may see adjustments based on local cost-of-living standards and their specific level of expertise. Beyond the base salary, Skydance offers a comprehensive total compensation package which includes: At Skydance, we realize that skills and expertise can come from many different experiences and paths. The “perfect” candidate on paper might not always be the best fit for our culture. We encourage you to apply even if you don’t meet 100% of the listed requirements. If you have a killer portfolio, a growth mindset, and a passion for action-adventure games, we want to hear from you. A Note on Recruitment Security In an era of increasing digital fraud, Skydance Games prioritizes your security. Please be aware of the following: Gameplay Animator at Skydance Games,Austin Apply now See open roles Explore More Animation Jobs