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Deck13 Interactive is hiring Senior Lighting Artist

Deck13 Interactive is hiring Senior Lighting Artist

At Deck13 Interactive, we believe that lighting is the silent narrator of a video game. It is the bridge between a static environment and an emotional experience. From the claustrophobic, flickering corridors of The Surge to the epic, sun-drenched ruins of Atlas Fallen, our lighting artists are responsible for defining the soul of our titles. As a Senior Lighting Artist, you are a master of atmosphere. You understand that “realism” is often secondary to “mood.” Your quest is to use light, shadow, and color to guide the player’s eye, highlight the path forward, and evoke a sense of wonder or dread. Joining our team of 100 creators in the heart of Frankfurt, you will help us push the technical and artistic boundaries of Unreal Engine 5 to create the next generation of unforgettable gaming experiences. Job Overview: Senior Lighting Artist Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5 (Lumen, Nanite, Blueprints) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation 28 Days + Dec 24th & 31st Paid Core Languages English (Professional) The figures below represent estimated industry standards for the Frankfurt region for senior-level artistic roles within AA/AAA development. Position Tier Annual Base Salary (Est.) Monthly Net (Approx. Class I) Senior Lighting Artist (L1) €65,000 – €72,000 €3,250 – €3,600 Senior Lighting Artist (Expert/Lead) €72,000 – €85,000 €3,600 – €4,200 Net salary varies based on German tax class and health insurance selections. Your Quest: Responsibilities Your role is holistic. You aren’t just placing lights; you are crafting a visual language that communicates directly with the player. 1. Atmospheric World Building You will create dramatic and atmospheric lighting setups where the primary focus is conveying a specific mood. You will balance the “Rule of Cool” with technical logic, ensuring that the artistic vision remains front and center. This involves managing Global Illumination, local light sources, and post-processing effects to achieve a cohesive look. 2. Holistic Visual Integration A great lighting artist looks at the “big picture.” You will work on level geometry and skyboxes when required to ensure consistency across various game regions. You are responsible for ensuring the transition from an interior dungeon to an expansive outdoor world feels natural yet visually striking. 3. Performance Optimization Unreal Engine 5 offers incredible power, but with great power comes the need for optimization. You will balance visual fidelity with frame-rate targets. You’ll find smart, efficient ways to achieve high-end visuals without overtaxing the hardware, working within the constraints of console and PC specifications. 4. Collaborative Storytelling You will sit at the intersection of several departments: Your Toolkit: Qualifications We value your artistic potential as much as your technical history. If you are a lighting wizard who doesn’t check every single box but has a portfolio that speaks volumes, we want to see it. Requirements: Extra XP (Bonus): Power-Ups: Why Deck13? Our people are our most valuable resource. We offer a comprehensive suite of benefits to ensure you can focus on your craft while feeling supported in your personal life. Financial & Logistics Health & Well-being Growth & Culture Deck13 Interactive hiring Senior Lighting Artist Apply now See open roles Explore More Lighting Artist Jobs

Deck13 Interactive hiring Senior Animator

Deck13 Interactive hiring Senior Animator

At Deck13 Interactive, we don’t just build games; we forge worlds. From the gritty, industrial landscapes of The Surge to the sweeping, sand-blasted vistas of Atlas Fallen, our studio has spent over two decades defining the “AA” action-RPG space. As we embark on our most ambitious project yet, we are looking for a Senior Animator who possesses the rare blend of technical precision and artistic soul. In this role, you aren’t just moving bones; you are the architect of the player’s physical connection to the game. You will define the weight of a heavy blade, the visceral snap of a parry, and the subtle emotional cues of a protagonist’s face. Working within the cutting-edge Unreal Engine 5 ecosystem, you will bridge the gap between raw motion-capture data and hyper-responsive gameplay. Job Overview: Senior 3D Animator Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development (Action-RPG Focus) Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5, 3ds Max, CAT, MotionBuilder Language Requirements Professional English (German is a bonus but not required) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation Policy 28 Days + Dec 24th and 31st (Paid) Estimated Compensation & Financials :: Note: Final compensation is determined by portfolio quality, specific years of industry experience, and interview performance. Position Tier Annual Base Salary (Est.) Monthly Net (Approx.) Senior Animator (L1) €68,000 – €75,000 €3,400 – €3,750 Senior Animator (L2/Lead Path) €75,000 – €88,000 €3,750 – €4,300 Your Quest: The Role & Responsibilities As a Senior Animator, your daily mission involves navigating the intersection of high-fidelity aesthetics and frame-perfect responsiveness. 1. Masterful Animation Creation You will be responsible for the end-to-end animation pipeline. This includes crafting high-quality keyframe animations that prioritize physical weight and kinetic energy. Whether it’s a massive boss creature or a nimble player character, you ensure that every movement feels grounded in the world’s physics. You will also oversee facial animation, ensuring our characters convey nuanced emotion during cinematic moments. 2. Motion Capture & Data Integration Deck13 utilizes modern MoCap solutions (including Xsens). You will take raw data and “clean” it—not just removing jitter, but stylizing and retargeting the motion to fit our specific art direction. You understand that MoCap is a foundation, not a finished product, and you have the skills to layer keyframed personality on top of captured movement. 3. Technical Collaboration & Engine Mastery You won’t work in a vacuum. You will collaborate daily with: Your Toolkit: Requirements We are looking for a veteran who has survived multiple shipping cycles and understands the “marathon” nature of game development. Must-Haves: Bonus Points (The “Epic Loot”): Why Deck13? (The Power-Ups) We believe that great games are made by people who are healthy, inspired, and respected. Our benefits package is designed to support your life both inside and outside the studio. Deck13 Interactive hiring Senior Animator Apply now See open roles Explore More Jobs

CrazyGames hiring Product Manager, Remote, Europe

CrazyGames hiring Product Manager, Remote,Europe

CrazyGames is seeking a Product Manager – Game Experience to help shape the next generation of browser-based casual gaming experiences for millions of players worldwide. This opportunity places you at the intersection of game platform innovation, user experience optimization, product analytics, and developer ecosystem growth. The selected candidate will collaborate closely with product designers, engineers, marketing specialists, and the data team to improve engagement, performance, retention, and discoverability across a catalog serving millions of daily users and hundreds of millions of monthly gameplay sessions. This role is ideal for professionals passionate about gaming platforms, web technologies, and data-driven decision-making who want to influence product direction at global scale. Job Overview: Product Manager Category Details Job Title Product Manager – Game Experience Company CrazyGames Job Type Full-time Work Mode Remote (Europe) / Hybrid Office Location Leuven, Belgium Department Product Experience Required Minimum 2 years Industry Gaming / Browser Platforms Reporting To Vice President of Product Team Collaboration Product, Engineering, Marketing, Data Salary Not publicly disclosed Travel 1–2 company team weeks annually Hiring Region Europe-based candidates preferred About the Company Founded in 2014 and headquartered in Leuven, Belgium, CrazyGames operates one of the world’s leading browser-based gaming platforms featuring thousands of instantly playable games across multiple genres. The platform supports hundreds of millions of gameplay sessions monthly and connects developers with a global audience through monetization tools, SDK integrations, and analytics insights. The company focuses heavily on HTML5 gaming technology, browser-native innovation, mobile compatibility, and developer-friendly distribution pipelines, positioning itself at the forefront of instant-play gaming ecosystems. Role Purpose The Product Manager – Game Experience will lead initiatives that improve how players discover, access, and interact with games across desktop and mobile environments. The position involves translating analytics insights and player feedback into actionable improvements that enhance retention, session length, and engagement across the platform. You will help define product strategy related to: Your work will directly impact millions of players worldwide. Key Responsibilities Platform Experience Strategy Feature Planning and Execution Data-Driven Catalog Optimization Mobile Gameplay Experience Enhancement Technical Ecosystem Awareness Example Daily Activities A typical day in this role may include: Expected Impact Timeline First Month You will: First Three Months You will: First Six Months You will: First Twelve Months You will: Required Qualifications Applicants should demonstrate: Professional Experience Technical Understanding Candidates should be comfortable working across: Data Literacy Strong ability to interpret: Candidates with the following strengths will stand out: CrazyGames operates with a lean, high-ownership team culture built around autonomy and expertise. Employees are trusted to take initiative and drive measurable outcomes without excessive process overhead. Key cultural highlights include: The organization emphasizes impact over hierarchy and encourages experimentation across feature development and platform evolution. Benefits and Perks Employees joining the product team receive: Benefit Description Remote Flexibility Work from anywhere within Europe Hybrid Option Office collaboration in Leuven available Team Weeks Company-sponsored travel 1–2 times yearly Engineering Collaboration Work alongside experienced engineers Massive Platform Scale Exposure to hundreds of millions of monthly gameplay sessions Ownership Culture High autonomy and responsibility Modern Stack Access to cutting-edge browser gaming infrastructure Game-Focused Role Opportunity to work directly with playable content daily Career Growth Opportunities This role provides strong exposure to: Professionals may progress toward: This role is especially suited for professionals who: CrazyGames hiring Product Manager, Remote,Europe Apply now See open roles Explore More Animation Jobs

CrazyGames is hiring Graphic Designer (Remote), 2026

CrazyGames is hiring Graphic Designer (Remote), 2026 thumbnail

Job Overview: Graphic Designer (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €45,000 – €70,000 EUR per year (Estimated based on 2026 market data for experienced designers) Location Remote (Must be within ±6 hours of GMT) Core Tools Figma, Photoshop, Illustrator, InDesign Department Marketing About CrazyGames In 2026, the world of digital entertainment is faster and more accessible than ever. At the heart of this revolution is CrazyGames, one of the planet’s largest casual gaming platforms. We provide a frictionless, instant-play experience to over 50 million monthly users across both web and mobile interfaces. We believe that gaming should be a universal joy—accessible in a single click without the barriers of hardware constraints or long download times. As we continue to scale our global footprint, we are looking for a Graphic Designer who can translate the excitement of our platform into a cohesive, world-class visual brand. This is a chance to shape how millions of people perceive and interact with the future of browser-based and mobile gaming. The Role: Defining the Visual DNA of Gaming This is not a role for a designer who wants to work in a silo. As a Graphic Designer at CrazyGames, you are a vital pillar of the Marketing team. You will be the bridge between our technical product and our passionate community of players. We are looking for a creative who balances artistic flair with performance-driven thinking. You will elevate the quality, speed, and consistency of our creative output, ensuring that every touchpoint—from a tiny app store icon to a massive global campaign banner—feels distinctly and high-quality “CrazyGames.” You will work at the intersection of branding, product marketing, and user psychology. Your Journey: The First 12 Months We don’t believe in “busy work.” Every asset you create has a purpose and a path to millions of eyes. Here is how your influence will grow over your first year: Phase 1: Immersion & First Wins (Month 1) Phase 2: Channel Mastery (Month 3) Phase 3: Pipeline Ownership (Month 6) Phase 4: Strategic Vision (Month 12) What You’ll Do What We Are Looking For We want a designer who is as excited about the “why” as they are about the “how.” Core Requirements The “Nice to Haves” What We Offer Important Details & Requirements Feature Policy Timezone Constraint Must be within ±6 hours of GMT for team synchronization. Work Mode 100% Remote. Tech Requirement High-speed internet and a professional design setup (Hardware provided/reimbursed). Retreats Mandatory (and fun) biannual team weeks in Europe. Language Full professional proficiency in English (Written and Verbal). CrazyGames is hiring Graphic Designer (Remote), 2026 Apply now See open roles Explore More Animation Jobs

CrazyGames hiring Ad Operations Manager, Remote , 2026

CrazyGames hiring Ad Operations Manager, Remote , 2026 thumbnail

Job Overview: Ad Operations Manager (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €65,000 – €95,000 EUR per year (Estimated based on 2026 market data for senior programmatic roles) Location Remote (Must reside in Europe, UK, Africa, or the Middle East) Core Tools Google Ad Manager (GAM), Header Bidding, SSPs, DSPs, CMPs Department Ad Monetization About CrazyGames In the rapidly evolving landscape of 2026, CrazyGames has solidified its position as a global leader in the “instant-play” revolution. With over 40 million monthly active users, our platform serves as a vital bridge between high-quality game developers and a massive global audience that demands frictionless entertainment. We operate at the intersection of gaming and high-performance ad tech. Our mission is to provide a seamless, high-fidelity gaming experience that remains free for players, powered by a sophisticated, non-intrusive programmatic advertising stack. As we scale our operations and venture further into advanced monetization strategies, we are looking for a nosy, data-driven, and pragmatic Ad Operations Manager to join our “small but mighty” Ad Monetization team. The Role: Programmatic Specialist & Yield Architect This isn’t a traditional “traffic coordination” role. At CrazyGames, the Ad Operations Manager is a high-impact strategist. You will be the guardian of our revenue streams, the detective who spots leakage before it becomes a problem, and the architect who optimizes our auction dynamics to ensure we are capturing every cent of value from our inventory. You will work closely with leadership to bridge the gap between technical execution and business growth. If you are someone who gets a thrill from seeing a 5% lift in eCPM through clever floor optimizations or by identifying a discrepancy in a secondary SSP, this is your playground. Your Journey: The First 12 Months We believe in empowering our experts. Your roadmap at CrazyGames is designed to move you from initial discovery to total ownership. Phase 1: Foundations (Month 1) Phase 2: Optimization & Insight (Month 3) Phase 3: Independent Impact (Month 6) Phase 4: Strategic Ownership (Month 12) What We Are Looking For We don’t just want someone who can check boxes; we want an inquisitive mind who genuinely enjoys the “puzzle” of programmatic advertising. Technical Requirements Personal Attributes The Tech Stack & Environment CrazyGames is a tech-first company. You will be working with: Important Details & Requirements Feature Policy Timezone Alignment Candidates must be based in Europe, UK, Africa, or the Middle East to ensure significant overlap with the core team in Belgium. Work Model 100% Remote (with optional office access in Leuven for those nearby). Travel Mandatory participation in biannual 1-week team retreats (fully funded). Communication Professional fluency in English is required. Company Culture Unfunded, profitable, and fast-moving. CrazyGames hiring Ad Operations Manager, Remote , 2026 Apply now See open roles Explore More Animation Jobs

Senior Game Developer job at Rendered Ideas, Mumbai

Senior Game Developer job at Rendered Ideas, Mumbai thumbnail

Are you a veteran coder who feels restricted by the rigid, siloed structures of AAA “factory” development? Do you want to write code that doesn’t just implement a minor feature, but defines the very physics, intelligence, and tactile “feel” of a game? Rendered Ideas is searching for a brilliant, high-aptitude Senior Game Developer to join our autonomous indie collective and serve as a technical pillar for our upcoming titles. At Rendered Ideas, we don’t hire “programmers” to simply clear tickets from a backlog. We hire Game Developers—architects who understand that elegant code is the invisible art form that makes a game world feel real. We are a self-funded studio with no client demands and zero external interference. Here, the engineering team has the absolute freedom to research and implement “Top Notch” development processes, ensuring that every line of code contributes to a world-class player experience across mobile and PC platforms. Job Overview: Senior Game Developer Category Details Company Name Rendered Ideas Position Title Senior Game Developer (Systems & Engine Architect) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹18,00,000 – ₹35,00,000 (Based on technical depth & portfolio) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Tech Stack C, C++, C#, Unity 3D, In-House Game Engine Experience Level 3+ Years in Professional Software/Game Development What We Offer: The Ultimate Developer Environment A Senior Game Developer at Rendered Ideas is more than an employee; you are a key stakeholder in our creative laboratory. We have designed our studio to be a sanctuary for those who love the craft of programming. Detailed Job Description As a Senior Game Developer at Rendered Ideas, your mission is to transform ambitious creative concepts into stable, highly optimized, and performant digital realities. You are the bridge between the designer’s imagination and the player’s hardware. 1. Full-Spectrum Game Engineering You will collaborate with our tight-knit indie team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). You aren’t just coding a character’s movement; you are deciding the friction, the gravity, and the input latency that makes that movement feel iconic. You have full creative and technical input on the game’s “feel.” 2. Mastery of Diverse Disciplines A Senior Game Developer at Rendered Ideas is expected to be a master of the “Game Dev Polymath” mindset. You will dive into: 3. Clean, Optimized, and Modular Code You will architect independent modules that are stable and highly optimized. We value performance above all else. You will write code that maintains 60 FPS (or higher) across a range of devices, ensuring that our technical standards are the envy of the indie world. 4. Engine Versatility & Low-Level Mastery While we utilize Unity 3D, we are equally committed to our In-House Game Engine. You will work across both, giving you a deep understanding of engine architecture, memory management, and system-level programming that most developers never get to see in their entire careers. 5. Senior Leadership & Collaboration You will communicate effectively with artists, designers, and animators. You will act as the technical “translator,” explaining hardware constraints in simple terms and finding brilliant engineering solutions to “impossible” artistic visions. Eligibility & Technical Requirements We are looking for the “1% of coders”—those who have a high aptitude for logic and a deep-seated love for the architecture of software. The Technical Pillars Educational & Professional Foundation Aptitude & Soft Skills The Engineering Culture at Rendered Ideas At many studios, the “Developer” is a service provider. At Rendered Ideas, the developer is the creator. We recognize that an elegant algorithm is as beautiful as a hand-painted texture. We encourage our seniors to be “Technical Pioneers.” If you find a performance bottleneck in the rendering pipeline, you don’t just file a report—you solve it. We provide the “Top Notch” profiling tools and the creative silence necessary to do the job right. We don’t believe in “quick and dirty” fixes; we believe in sustainable, high-performance engineering. Other Positions & General Interest Not a Senior Game Developer but still feel like you belong at Rendered Ideas? We are always on the lookout for passionate and talented individuals to join our ranks. Whether you are a rising star in UI/UX, a QA specialist with a passion for breaking things, or a producer who can handle an indie schedule, we want to hear from you. If you think you can contribute to making our games better and would like to join our small, elite team, don’t hesitate to reach out. Senior Game Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

2D Game Animator job Rendered Ideas, Mumbai

2D Game Animator job Rendered Ideas, Mumbai THUMBNAIL

Are you an animator who believes that movement is the soul of game design? Do you find satisfaction in taking a static 2D character and giving it weight, personality, and “juice” through professional skeletal animation? Rendered Ideas is looking for a talented 2D Game Animator, with a mastery of Spine, to join our autonomous indie collective. At Rendered Ideas, we don’t believe in the “assembly line” model of game development. We don’t have layers of middle management or external clients breathing down our necks with arbitrary deadlines. We are a self-funded, product-first studio where the animation team works hand-in-hand with developers and designers to define the “feel” of every project. If you have the technical skill to rig complex characters and the creative flair to breathe life into them, we want you to help us define the future of indie gaming. Job Overview : 2D Game Animator Category Details Company Name Rendered Ideas Position Title 2D Game Animator (Spine & Skeletal Specialist) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹12,00,000 – ₹22,00,000 (Based on portfolio and experience) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Software Spine 2D, Adobe Animate (Flash), Photoshop Experience Level 2+ Years in Professional 2D Game Animation What We Offer: Freedom, Impact, and Upside Being a 2D Game Animator at Rendered Ideas means more than just moving keyframes. You are a stakeholder in our creative and financial journey. Detailed Job Description As our 2D Game Animator, you are the “Juice Specialist.” You take the work of our artists and ensure that every interaction in the game feels responsive, impactful, and beautiful. 1. High-Fidelity 2D Animation Your primary responsibility is to create “awesome-looking” 2D animations for our games across multiple genres. This includes character walk/run cycles, combat sequences, environmental effects, and dynamic UI animations. You understand that animation isn’t just about movement—it’s about storytelling through motion. 2. Rigging and Skeletal Setup Using Spine 2D, you will create professional skeletal rigs. You will set up meshes, weights, and constraints (IK/FK) to allow for fluid, expressive movement while keeping the technical constraints of mobile and PC platforms in mind. You understand how to use dopesheets and graph editors to fine-tune the “weight” of an animation. 3. Gameplay and “Feel” Calibration You will work closely with the design team to ensure that the animations aren’t just pretty, but they support the gameplay. This means understanding “startup frames,” “active frames,” and “recovery frames” in action games, and ensuring that UI animations don’t hinder the user’s flow. 4. Multi-Platform Delivery Our games reach millions of players on Android, iOS, and Steam. You will be responsible for ensuring that your animations are exported and optimized correctly for these platforms. You understand texture atlasing, draw calls, and how to maintain high visual quality while minimizing the memory footprint. 5. Collaborative Innovation You aren’t just an “order taker.” You will participate in brainstorming sessions, offering independent thinking and creative solutions to gameplay hurdles. If a certain animation can be handled through code to save space, or if a visual effect can be improved through skeletal deformation, you are expected to voice those ideas. Eligibility & Technical Requirements We are looking for a 2D Game Animator who has moved past the basics and understands the nuances of professional game motion. Technical Mastery Professional Background Aptitude & Soft Skills The Animation Philosophy at Rendered Ideas We believe that great 2D animation is a superpower. In a world dominated by 3D, high-quality skeletal 2D animation stands out as an art form. At Rendered Ideas, we give our 2D Game Animator the stage to show off that craft. We encourage “Mechanical Research.” This means we give you time to look at how other top-tier indie games (like Hollow Knight or Rayman) handle their motion and try to implement those high-level techniques in our own titles. We don’t want “good enough”; we want animations that players want to stop and watch. Why Animators Choose Rendered Ideas End-to-End Visibility: In a big studio, you might just animate “generic villager #4.” Here, you animate the heroes, the bosses, and the world. You see your work in every trailer and every screenshot. Technical Growth: Working on skeletal animation for mobile requires a deep understanding of optimization. You will become a master of making games look AAA on a mobile budget. Work-Life Balance: We avoid “crunch.” We believe that the best creative work happens when you have a life outside of the studio. Ownership: When people ask what you do, you can point to a game on the App Store and say, “I made that move.” 2D Game Animator job Rendered Ideas, Mumbai Apply now See open roles

Senior 2D Game Artist | Rendered Ideas, Mumbai

Senior 2D Game Artist Rendered Ideas, Mumbai thumbnail

Are you a veteran artist who has mastered the balance between aesthetic beauty and technical performance? Do you find yourself yearning for a role where your creative voice isn’t just a suggestion, but a foundational pillar of the studio? Rendered Ideas is looking for a Senior 2D Game Artist with a mentor’s heart and a master’s hand to lead our visual storytelling into the next generation of indie gaming. At Rendered Ideas, we have moved past the era of “factory-style” game production. We don’t answer to external publishers, and we don’t compromise our artistic integrity for client-driven deadlines. We are a self-funded, autonomous collective where the Senior Game Artist acts as both a creator and a guardian of quality. If you have the experience to build worlds and the wisdom to guide others, we invite you to take a seat at our table. Job Overview: Senior 2D Game Artist Category Details Company Name Rendered Ideas Position Title Senior 2D Game Artist (Generalist & Mentor) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹18,00,000 – ₹35,00,000 (Commensurate with portfolio depth) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Software Adobe Photoshop, Illustrator, In-House Engine Tools Experience Level 3+ Years in Professional Video Game Art What We Offer: Leadership, Ownership, and Reward A Senior Game Artist at Rendered Ideas is more than just a high-level asset creator. You are a stakeholder in our creative success and a leader within our culture. Detailed Job Description As a Senior Game Artist at Rendered Ideas, you are the bridge between the design team’s abstract concepts and the final polished experience the player sees. Your role is both “hands-on” and “eyes-on.” 1. End-to-End Artistic Execution You will create art across a massive stylistic range—from hyper-realistic textures to stylized, “cartoon” character designs. You lead the process from the very first concept sketch through to the final implementation within our game engine. You aren’t just drawing; you are building an atmosphere. 2. World-Building & Environments A significant portion of your role involves creating character concepts, immersive backgrounds, and environments that feel lived-in. You will produce high-quality texture content for the game world, including diffuse, normal, and specialized maps that ensure our 2D/2.5D worlds have depth and personality. 3. UI/UX and Aesthetic Flow A game is only as good as its usability. You will design and create the game interface (UI) and menus, ensuring that the aesthetic of the game flows seamlessly into the user experience. You understand that a button isn’t just a button; it’s part of the game’s visual identity. 4. Engine Decoration & Technical Integration We expect our Senior Game Artist to be comfortable inside the engine. You will decorate and optimize art assets within our in-house game engine, ensuring that your art looks exactly as intended while respecting the target platform’s hardware constraints. 5. Leadership & Mentorship This is a senior role. You will be expected to guide and mentor junior artists, providing constructive feedback and helping them navigate the complexities of game art production. You will contribute to the evolution of the art pipeline, finding ways to make the whole team faster and more effective. Eligibility & Technical Requirements We are looking for a veteran who has seen projects through from pre-production to the “Live Ops” phase. Technical Mastery Professional Experience Soft Skills & Leadership Mindset The Mentorship Philosophy at Rendered Ideas At Rendered Ideas, we believe that “Senior” is a title of service. As a Senior Game Artist, you aren’t just here to be the best artist in the room; you’re here to make everyone else better. You will lead “Art Dailies,” where you help junior artists break through creative blocks. You will help define our internal style guides, ensuring that even as we scale, our games maintain a consistent, high-quality look. We provide you with the time and resources needed to be an effective mentor, recognizing that teaching others is a vital part of your professional growth. Why Senior Artists Choose Rendered Ideas The biggest complaint from senior artists in the industry is the lack of “creative air.” Too often, seniority just means more meetings and less art. We flip that script. Senior 2D Game Artist Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Game Java Developer job at Rendered Ideas, Mumbai

Game Java Developer job at Rendered Ideas, Mumbai thumbnail

Are you a backend virtuoso or a systems-level coder who feels stifled by the repetitive nature of enterprise software? Do you want to take your deep understanding of the Java Virtual Machine and apply it to something more visceral—like the physics, logic, and real-time performance of a global gaming hit? Rendered Ideas is looking for a high-caliber Java Developer to join our elite, autonomous indie team. At Rendered Ideas, we don’t treat programming as a utility; we treat it as a craft. We are a self-funded, product-first studio where the engineering team is given the resources and the silence needed to build truly “Top Notch” systems. We don’t do client work, and we don’t answer to non-technical stakeholders. Here, the Java Developer is a primary architect of the player’s journey. Job Overview: Java Developer Category Details Company Name Rendered Ideas Position Title Java Developer (Game Systems & Core Engine) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹14,00,000 – ₹26,00,000 (Based on technical depth) Bonus Structure Annual Profit-Sharing Scheme (On top of base CTC) Primary Stack Java, Android SDK, C++, Unity 3D Experience Level 1+ Years in Professional OOP Development What We Offer: Freedom to Build, Power to Own In the traditional tech world, a Java Developer is often buried under layers of legacy code and microservices. At Rendered Ideas, your code is the heartbeat of the game. We offer a workspace designed by developers, for developers. Detailed Job Description As a Java Developer at Rendered Ideas, you are the backbone of our mobile and cross-platform efforts. Your role is to write the code that makes our games stable, fast, and infinitely scalable. 1. High-Performance Game Logic You will work closely with our small team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). Your primary focus will be on the core logic and systems that drive the experience. You aren’t just writing “features”; you are writing the rules of the world. 2. Modular & Optimized Engineering A Java Developer here must be a master of modularity. You will develop and implement independent modules that are stable and highly optimized. In a gaming context, “Java” means managing performance meticulously—minimizing object allocation, understanding heap behavior, and ensuring that the logic doesn’t stutter during critical gameplay moments. 3. Engine & Platform Integration You will be working with Unity 3D and, more importantly, our In-House Game Engine which utilizes Java and the Android SDK. You will bridge the gap between low-level system calls and high-level gameplay mechanics, ensuring that our games feel native and responsive on every device. 4. Systems-Level Problem Solving The role of a Java Developer at Rendered Ideas extends into deep computer science disciplines. You will be expected to tackle: 5. Collaboration & Documentation Code is a form of communication. You will write clear, well-commented code that is a pleasure for your teammates to read. You will collaborate daily with artists, designers, and QA to ensure that the technical implementation perfectly matches the creative vision. Eligibility & Technical Requirements We are looking for the “1% of engineers”—those who understand the “why” behind the code, not just the “how.” Technical Mastery Educational & Professional Background Mindset & Team Skills Why Java Developers Thrive at Rendered Ideas In the broader tech industry, Java is often associated with “enterprise boredom.” At Rendered Ideas, we reclaim the language for high-performance creativity. As a Java Developer, you get to see the immediate result of your work. When you optimize a rendering loop or a physics calculation, you can see the frame rate jump in real-time. There is a unique satisfaction in knowing that millions of players are experiencing a smooth, bug-free world because of your engineering discipline. We also believe in the “Total Developer.” We don’t want you to be a “Jira ticket closer.” We want you to be a technical leader. You will have a seat at the table during design discussions, and your technical input will help shape the games we build. Conclusion If you are a Java Developer who is tired of building spreadsheets and databases and is ready to build worlds, Rendered Ideas is your next chapter. We provide the stability of a successful studio and the thrill of an indie startup. Apply today and let’s code the future of play at Rendered Ideas. Game Java Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs