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2D Game Animator job Rendered Ideas, Mumbai

2D Game Animator job Rendered Ideas, Mumbai THUMBNAIL

Are you an animator who believes that movement is the soul of game design? Do you find satisfaction in taking a static 2D character and giving it weight, personality, and “juice” through professional skeletal animation? Rendered Ideas is looking for a talented 2D Game Animator, with a mastery of Spine, to join our autonomous indie collective. At Rendered Ideas, we don’t believe in the “assembly line” model of game development. We don’t have layers of middle management or external clients breathing down our necks with arbitrary deadlines. We are a self-funded, product-first studio where the animation team works hand-in-hand with developers and designers to define the “feel” of every project. If you have the technical skill to rig complex characters and the creative flair to breathe life into them, we want you to help us define the future of indie gaming. Job Overview : 2D Game Animator Category Details Company Name Rendered Ideas Position Title 2D Game Animator (Spine & Skeletal Specialist) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹12,00,000 – ₹22,00,000 (Based on portfolio and experience) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Software Spine 2D, Adobe Animate (Flash), Photoshop Experience Level 2+ Years in Professional 2D Game Animation What We Offer: Freedom, Impact, and Upside Being a 2D Game Animator at Rendered Ideas means more than just moving keyframes. You are a stakeholder in our creative and financial journey. Detailed Job Description As our 2D Game Animator, you are the “Juice Specialist.” You take the work of our artists and ensure that every interaction in the game feels responsive, impactful, and beautiful. 1. High-Fidelity 2D Animation Your primary responsibility is to create “awesome-looking” 2D animations for our games across multiple genres. This includes character walk/run cycles, combat sequences, environmental effects, and dynamic UI animations. You understand that animation isn’t just about movement—it’s about storytelling through motion. 2. Rigging and Skeletal Setup Using Spine 2D, you will create professional skeletal rigs. You will set up meshes, weights, and constraints (IK/FK) to allow for fluid, expressive movement while keeping the technical constraints of mobile and PC platforms in mind. You understand how to use dopesheets and graph editors to fine-tune the “weight” of an animation. 3. Gameplay and “Feel” Calibration You will work closely with the design team to ensure that the animations aren’t just pretty, but they support the gameplay. This means understanding “startup frames,” “active frames,” and “recovery frames” in action games, and ensuring that UI animations don’t hinder the user’s flow. 4. Multi-Platform Delivery Our games reach millions of players on Android, iOS, and Steam. You will be responsible for ensuring that your animations are exported and optimized correctly for these platforms. You understand texture atlasing, draw calls, and how to maintain high visual quality while minimizing the memory footprint. 5. Collaborative Innovation You aren’t just an “order taker.” You will participate in brainstorming sessions, offering independent thinking and creative solutions to gameplay hurdles. If a certain animation can be handled through code to save space, or if a visual effect can be improved through skeletal deformation, you are expected to voice those ideas. Eligibility & Technical Requirements We are looking for a 2D Game Animator who has moved past the basics and understands the nuances of professional game motion. Technical Mastery Professional Background Aptitude & Soft Skills The Animation Philosophy at Rendered Ideas We believe that great 2D animation is a superpower. In a world dominated by 3D, high-quality skeletal 2D animation stands out as an art form. At Rendered Ideas, we give our 2D Game Animator the stage to show off that craft. We encourage “Mechanical Research.” This means we give you time to look at how other top-tier indie games (like Hollow Knight or Rayman) handle their motion and try to implement those high-level techniques in our own titles. We don’t want “good enough”; we want animations that players want to stop and watch. Why Animators Choose Rendered Ideas End-to-End Visibility: In a big studio, you might just animate “generic villager #4.” Here, you animate the heroes, the bosses, and the world. You see your work in every trailer and every screenshot. Technical Growth: Working on skeletal animation for mobile requires a deep understanding of optimization. You will become a master of making games look AAA on a mobile budget. Work-Life Balance: We avoid “crunch.” We believe that the best creative work happens when you have a life outside of the studio. Ownership: When people ask what you do, you can point to a game on the App Store and say, “I made that move.” 2D Game Animator job Rendered Ideas, Mumbai Apply now See open roles

Senior 2D Game Artist | Rendered Ideas, Mumbai

Senior 2D Game Artist Rendered Ideas, Mumbai thumbnail

Are you a veteran artist who has mastered the balance between aesthetic beauty and technical performance? Do you find yourself yearning for a role where your creative voice isn’t just a suggestion, but a foundational pillar of the studio? Rendered Ideas is looking for a Senior 2D Game Artist with a mentor’s heart and a master’s hand to lead our visual storytelling into the next generation of indie gaming. At Rendered Ideas, we have moved past the era of “factory-style” game production. We don’t answer to external publishers, and we don’t compromise our artistic integrity for client-driven deadlines. We are a self-funded, autonomous collective where the Senior Game Artist acts as both a creator and a guardian of quality. If you have the experience to build worlds and the wisdom to guide others, we invite you to take a seat at our table. Job Overview: Senior 2D Game Artist Category Details Company Name Rendered Ideas Position Title Senior 2D Game Artist (Generalist & Mentor) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹18,00,000 – ₹35,00,000 (Commensurate with portfolio depth) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Software Adobe Photoshop, Illustrator, In-House Engine Tools Experience Level 3+ Years in Professional Video Game Art What We Offer: Leadership, Ownership, and Reward A Senior Game Artist at Rendered Ideas is more than just a high-level asset creator. You are a stakeholder in our creative success and a leader within our culture. Detailed Job Description As a Senior Game Artist at Rendered Ideas, you are the bridge between the design team’s abstract concepts and the final polished experience the player sees. Your role is both “hands-on” and “eyes-on.” 1. End-to-End Artistic Execution You will create art across a massive stylistic range—from hyper-realistic textures to stylized, “cartoon” character designs. You lead the process from the very first concept sketch through to the final implementation within our game engine. You aren’t just drawing; you are building an atmosphere. 2. World-Building & Environments A significant portion of your role involves creating character concepts, immersive backgrounds, and environments that feel lived-in. You will produce high-quality texture content for the game world, including diffuse, normal, and specialized maps that ensure our 2D/2.5D worlds have depth and personality. 3. UI/UX and Aesthetic Flow A game is only as good as its usability. You will design and create the game interface (UI) and menus, ensuring that the aesthetic of the game flows seamlessly into the user experience. You understand that a button isn’t just a button; it’s part of the game’s visual identity. 4. Engine Decoration & Technical Integration We expect our Senior Game Artist to be comfortable inside the engine. You will decorate and optimize art assets within our in-house game engine, ensuring that your art looks exactly as intended while respecting the target platform’s hardware constraints. 5. Leadership & Mentorship This is a senior role. You will be expected to guide and mentor junior artists, providing constructive feedback and helping them navigate the complexities of game art production. You will contribute to the evolution of the art pipeline, finding ways to make the whole team faster and more effective. Eligibility & Technical Requirements We are looking for a veteran who has seen projects through from pre-production to the “Live Ops” phase. Technical Mastery Professional Experience Soft Skills & Leadership Mindset The Mentorship Philosophy at Rendered Ideas At Rendered Ideas, we believe that “Senior” is a title of service. As a Senior Game Artist, you aren’t just here to be the best artist in the room; you’re here to make everyone else better. You will lead “Art Dailies,” where you help junior artists break through creative blocks. You will help define our internal style guides, ensuring that even as we scale, our games maintain a consistent, high-quality look. We provide you with the time and resources needed to be an effective mentor, recognizing that teaching others is a vital part of your professional growth. Why Senior Artists Choose Rendered Ideas The biggest complaint from senior artists in the industry is the lack of “creative air.” Too often, seniority just means more meetings and less art. We flip that script. Senior 2D Game Artist Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Game Java Developer job at Rendered Ideas, Mumbai

Game Java Developer job at Rendered Ideas, Mumbai thumbnail

Are you a backend virtuoso or a systems-level coder who feels stifled by the repetitive nature of enterprise software? Do you want to take your deep understanding of the Java Virtual Machine and apply it to something more visceral—like the physics, logic, and real-time performance of a global gaming hit? Rendered Ideas is looking for a high-caliber Java Developer to join our elite, autonomous indie team. At Rendered Ideas, we don’t treat programming as a utility; we treat it as a craft. We are a self-funded, product-first studio where the engineering team is given the resources and the silence needed to build truly “Top Notch” systems. We don’t do client work, and we don’t answer to non-technical stakeholders. Here, the Java Developer is a primary architect of the player’s journey. Job Overview: Java Developer Category Details Company Name Rendered Ideas Position Title Java Developer (Game Systems & Core Engine) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹14,00,000 – ₹26,00,000 (Based on technical depth) Bonus Structure Annual Profit-Sharing Scheme (On top of base CTC) Primary Stack Java, Android SDK, C++, Unity 3D Experience Level 1+ Years in Professional OOP Development What We Offer: Freedom to Build, Power to Own In the traditional tech world, a Java Developer is often buried under layers of legacy code and microservices. At Rendered Ideas, your code is the heartbeat of the game. We offer a workspace designed by developers, for developers. Detailed Job Description As a Java Developer at Rendered Ideas, you are the backbone of our mobile and cross-platform efforts. Your role is to write the code that makes our games stable, fast, and infinitely scalable. 1. High-Performance Game Logic You will work closely with our small team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). Your primary focus will be on the core logic and systems that drive the experience. You aren’t just writing “features”; you are writing the rules of the world. 2. Modular & Optimized Engineering A Java Developer here must be a master of modularity. You will develop and implement independent modules that are stable and highly optimized. In a gaming context, “Java” means managing performance meticulously—minimizing object allocation, understanding heap behavior, and ensuring that the logic doesn’t stutter during critical gameplay moments. 3. Engine & Platform Integration You will be working with Unity 3D and, more importantly, our In-House Game Engine which utilizes Java and the Android SDK. You will bridge the gap between low-level system calls and high-level gameplay mechanics, ensuring that our games feel native and responsive on every device. 4. Systems-Level Problem Solving The role of a Java Developer at Rendered Ideas extends into deep computer science disciplines. You will be expected to tackle: 5. Collaboration & Documentation Code is a form of communication. You will write clear, well-commented code that is a pleasure for your teammates to read. You will collaborate daily with artists, designers, and QA to ensure that the technical implementation perfectly matches the creative vision. Eligibility & Technical Requirements We are looking for the “1% of engineers”—those who understand the “why” behind the code, not just the “how.” Technical Mastery Educational & Professional Background Mindset & Team Skills Why Java Developers Thrive at Rendered Ideas In the broader tech industry, Java is often associated with “enterprise boredom.” At Rendered Ideas, we reclaim the language for high-performance creativity. As a Java Developer, you get to see the immediate result of your work. When you optimize a rendering loop or a physics calculation, you can see the frame rate jump in real-time. There is a unique satisfaction in knowing that millions of players are experiencing a smooth, bug-free world because of your engineering discipline. We also believe in the “Total Developer.” We don’t want you to be a “Jira ticket closer.” We want you to be a technical leader. You will have a seat at the table during design discussions, and your technical input will help shape the games we build. Conclusion If you are a Java Developer who is tired of building spreadsheets and databases and is ready to build worlds, Rendered Ideas is your next chapter. We provide the stability of a successful studio and the thrill of an indie startup. Apply today and let’s code the future of play at Rendered Ideas. Game Java Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Game Developer job at Rendered Ideas, Mumbai

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Are you an elite coder who feels restricted by the rigid structures of AAA “factory” development? Do you want to write code that doesn’t just implement a feature, but defines the very physics, intelligence, and feel of a game? Rendered Ideas is looking for a brilliant, high-aptitude Game Developer to join our autonomous indie collective. At Rendered Ideas, we don’t hire “programmers” to just fill out tickets. We hire Game Developers—architects who understand that great code is the foundation of great play. We are a self-funded studio with no client demands and no external interference. Here, the engineering team has the freedom to research and implement “Top Notch” processes, ensuring that every line of code contributes to a world-class player experience. Job Overview : Game Developer Category Details Company Name Rendered Ideas Position Title Game Developer (Generalist / Systems Engineer) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹15,00,000 – ₹28,00,000 (Based on technical proficiency) Bonus Structure Annual Profit-Sharing Scheme (Directly linked to game success) Tech Stack Unity 3D, C#, C++, Java, In-House Game Engine Experience Level 1+ Years in Professional Software/Game Development What We Offer: The Ultimate Developer Environment A Game Developer at Rendered Ideas isn’t just an employee; they are a stakeholder. We have designed our studio to be the kind of place where the world’s best engineers actually want to work. Detailed Job Description As a Game Developer at Rendered Ideas, your primary mission is to transform creative concepts into stable, highly optimized, and performant digital realities. You are the bridge between the designer’s imagination and the player’s device. 1. Full-Spectrum Game Development You will collaborate with our small indie team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). You aren’t just coding a character’s jump; you are deciding the gravity, the friction, and the response time that makes that jump feel “right.” You have full creative and technical input on the game’s “feel.” 2. Mastery of Multiple Disciplines A Game Developer at Rendered Ideas is a generalist with specialist-level depth. You will be expected to dive into: 3. Clean, Optimized, and Modular Code You will develop and implement independent modules that are easy to maintain and scale. We value stability and performance above all else. You will write code that is “highly optimized,” ensuring that our games run at 60 FPS even on mid-range mobile devices. 4. Engine Versatility While we utilize Unity 3D for many of our projects, we also maintain and develop our own In-House Game Engine. As a Game Developer, you will work across both, giving you a deep understanding of engine architecture and low-level system programming that most developers never get to see. 5. Cross-Functional Collaboration Technical genius is only half the battle. You will communicate effectively with artists, designers, QA, and animators. You will explain technical constraints in simple terms and find creative engineering solutions to artistic visions. Eligibility & Technical Requirements We are looking for the “1% of coders”—those who have a high aptitude for logic and a deep-seated love for the craft of programming. Technical Foundation Educational & Professional Background Aptitude & Soft Skills The Engineering Culture at Rendered Ideas At many companies, the “Game Developer” is treated as a service provider for the creative team. At Rendered Ideas, the developer is a creative. We recognize that the most elegant solution to a networking lag or a pathfinding hurdle is a form of art in itself. We encourage our developers to be “Technical Detectives.” If you find a performance bottleneck in the rendering pipeline, you don’t just report it—you solve it. We provide the “Top Notch” profiling tools and the time necessary to do the job right. We don’t believe in “quick and dirty” fixes; we believe in sustainable, high-performance engineering. Why Join Us? We offer more than just a paycheck. We offer a career where your technical growth is limited only by your own ambition. Conclusion If you are a Game Developer who lives for the “Eureka!” moment of solving a complex system issue and wants to see your code power games played by millions, Rendered Ideas is your next destination. Stop building someone else’s dream and start building your own. Apply today and let’s engineer the future of indie gaming at Rendered Ideas. Game Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Rendered Ideas hiring Lead Game Designer, Mumbai

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Are you a visionary who sees games not just as entertainment, but as a complex symphony of mechanics, psychology, and storytelling? Do you thrive in environments where your ideas aren’t just heard, but are the driving force behind a studio’s success? Rendered Ideas is looking for a strategic, data-informed, and creatively bold Game Designer to join our elite indie team. At Rendered Ideas, we have stripped away the corporate red tape. We don’t answer to demanding clients or external publishers with conflicting interests. We are a self-funded, autonomous collective where the Game Designer holds the compass. If you have the experience to build systems that engage millions and the passion to see a project through from a napkin sketch to a global launch, this is your home. Job Overview: Lead Game Designer Category Details Company Name Rendered Ideas Position Title Lead Game Designer (Systems & Economy) Job Type Full-Time, Permanent Location Hybrid (Remote / Mumbai & Bangalore Studio Hubs) Annual CTC Range ₹18,00,000 – ₹32,00,000 (Commensurate with experience) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Focus F2P Mechanics, Retention, Meta-Systems, & Prototyping Experience Level 2+ Years in Professional Game Design What We Offer: Power to the Creators A Game Designer at a major studio often manages a tiny subset of a massive game. At Rendered Ideas, you are the captain of the ship. We offer a culture that prioritizes creative freedom and financial upside for those who deliver results. Detailed Job Description As a Game Designer at Rendered Ideas, you are the bridge between technical possibility and player delight. Your role is multifaceted, requiring equal parts creative writing, mathematical balancing, and product management. 1. Documentation & Creative Vision The foundation of every great game is a clear plan. You will be responsible for writing concise, comprehensive Game Design Documents (GDDs). These documents aren’t just manuals; they are the “North Star” for our artists and programmers. You will define the aesthetics, the story, and the “moment-to-moment” gameplay that defines a Rendered Ideas title. 2. Full-Cycle Project Leadership You will drive every aspect of the project’s lifecycle. This includes: 3. Metrics-Driven Optimization We believe great design is an iterative process. As a Game Designer, you will adopt a metrics-driven approach. You will analyze user data to understand where players drop off and where they find value. Your goal is to drive retention, virality, and monetization without compromising the integrity of the player experience. You will turn data points into design solutions. 4. Product Strategy & Proposal You are a key player in the studio’s growth. You will source new ideas and draft formal proposals consisting of concept docs, development plans, and realistic schedules. You aren’t just designing a game; you are designing a product that needs to thrive in a competitive marketplace. 5. Portfolio Direction & Market Insight You will contribute to overall company goals by advising on portfolio direction. This involves staying ahead of industry trends, sourcing the best game ideas (internally or from third parties), and ensuring our roadmap serves our target consumers perfectly. Eligibility & Technical Requirements We are looking for a Game Designer who understands that design is a technical discipline, not just an “ideas” role. The Foundational Pillars The Designer’s Mindset Why Game Designers Choose Rendered Ideas Most Game Designers in the industry feel like they are shouting into the void. Their best ideas are often filtered out by marketing departments or risk-averse executives. At Rendered Ideas, we have a “Truth First” culture. If an idea is good and the prototype proves it, we build it. We give you the “Top Notch” tools and the autonomy to fail fast and succeed spectacularly. We don’t just want a designer; we want a partner in creation. We also understand that design is an exhausting mental process. That’s why we offer: The Application Process We want to see how you think, not just what you’ve done. Rendered Ideas hiring Lead Game Designer, Mumbai Apply now See open roles Explore Animation Jobs

Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai

Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai thumbnail

Are you tired of working on outsourced assets for projects you have no emotional connection to? Do you want to see your sculpted characters and hand-crafted environments come to life in a game where you have a say in the final product? Rendered Ideas is looking for a versatile, passionate 3D Game Artist to join our small but hyper-focused indie team. At Rendered Ideas, we believe the best games are made by teams who own their vision. We don’t do client work. We don’t do “work-for-hire.” We create original IPs, and as our 3D Game Artist, you will be at the very center of that creative engine. You won’t just be following a brief; you will be helping to define the aesthetic language of our future hits. Job Overview : 3D Game Artist Category Details Company Name Rendered Ideas Position Title 3D Game Artist (Character & Environment) Job Type Full-Time, Permanent Location Hybrid (Remote-First with Studio Hubs in Mumbai and Bangalore) Annual CTC Range ₹14,00,000 – ₹24,00,000 (Based on experience and skill) Bonus Structure Annual Profit-Sharing Scheme (In addition to base CTC) Core Software Blender (Modeling, Sculpting, Unwrapping) Experience Level 1+ Years in Video Game Development What We Offer: Freedom, Ownership, and Growth We understand that a skilled 3D Game Artist thrives when given the right balance of challenge and autonomy. At Rendered Ideas, we’ve cultivated an environment that feels like a true indie collective but operates with the financial discipline and stability of a seasoned studio. Detailed Job Description As a 3D Game Artist at Rendered Ideas, you are more than a modeler—you are a world-builder. Your role covers the entire technical and creative spectrum of 3D asset creation. 1. Character & Environment Creation You will be responsible for bringing our worlds to life. This involves creating game-ready 3D characters that are expressive and functional, alongside immersive environments that set the mood. You will take a concept from a 2D sketch and turn it into a high-fidelity 3D model that maintains the charm and intent of the original design. 2. Modeling, Sculpting, and Unwrapping Our pipeline relies heavily on Blender. You will utilize its full suite of tools for high-poly sculpting, retopology, and efficient UV unwrapping. As a 3D Game Artist, you know that a beautiful sculpt is only as good as its topology and UV layout—you take pride in creating clean, professional-grade meshes. 3. Producing Optimized Assets Gaming is about performance. You will produce low-poly, optimized art assets that don’t sacrifice visual quality. You understand the balance between a high vertex count and a smooth frame rate, ensuring our games run flawlessly across a variety of hardware, from mobile devices to desktop setups. 4. Full-Team Collaboration You are a vital link in the development chain. You will collaborate and communicate with the entire development team, including programmers and designers, to ensure that your 3D assets are not only visually stunning but also technically integrated and fun to interact with. 5. Continuous Adaptation The industry moves fast. Whether it’s adapting to a new art style for a new genre or tweaking your workflow for a specific engine constraint, the 3D Game Artist at Rendered Ideas is always ready to learn, pivot, and improve. Eligibility & Technical Requirements We are looking for a 3D Game Artist who possesses a rare blend of technical precision and artistic soul. Educational & Professional Foundation The Technical Toolkit Professionalism & Mindset The Vision of a 3D Game Artist at Rendered Ideas In many large studios, a 3D Game Artist might spend six months sculpting the same rock or a single background prop. At Rendered Ideas, we believe that stifles creativity. Here, you get to touch every part of the game. One week you might be sculpting a heroic lead character; the next, you’re designing a modular architectural set for a sprawling level. This versatility is what makes our games unique. We don’t want “specialists in right-handed gloves”; we want 3D Game Artists who love the medium of games and want to see their art move, react, and engage with the player. Why Rendered Ideas? We are not just another game studio; we are a laboratory for “Top Notch” ideas. We treat game development as a craft. As a 3D Game Artist, you will benefit from our flat hierarchy. If you have a suggestion on how to improve the visual fidelity of a scene through better lighting or a more efficient modeling technique, your voice will be heard. We don’t let “the way it’s always been done” get in the way of “the better way to do it.” Furthermore, our commitment to your growth is reflected in our work culture. We offer: Conclusion If you are a 3D Game Artist who is ready to move beyond the “cog in the machine” mentality and wants to join a studio where your work is celebrated and your financial growth is tied to the success of your creations, Rendered Ideas is waiting for you. Apply now and let’s render something incredible together. Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai Apply now See open roles Explore More Animation Jobs

Rendered Ideas hiring Lead 2D Game Artist, Mumbai

Rendered Ideas hiring Lead 2D Game Artist

Are you tired of being a small cog in a massive corporate machine? Do you crave the creative autonomy of an indie studio but want the financial stability of a high-growth tech firm? Rendered Ideas is looking for a versatile, passionate 2D Game Artist to join our tight-knit team and help us build worlds from the ground up. In this role, you won’t just be “making assets”; you will be an architect of experiences. At Rendered Ideas, we don’t do client work. We don’t answer to external stakeholders who don’t understand gameplay. We build games we want to play, and we want you to own the visual soul of our next big project as our primary 2D Game Artist. Job Overview : 2D Game Artist (Generalist) Category Details Company Name Rendered Ideas Position Title 2D Game Artist (Generalist) Job Type Full-Time, Permanent Location Hybrid (Remote-First with Studio Hubs in Mumbai and Bangalore) Annual CTC Range ₹12,00,000 – ₹22,00,000 (Based on experience and portfolio) Bonus Structure Annual Profit-Sharing Scheme (Independent of CTC) Experience Level 1+ Years in Video Game Development What We Offer: The Indie Dream with AAA Security We know that a talented 2D Game Artist is often forced to choose between the creative freedom of “starving artist” indie life and the soul-crushing stability of massive mobile-game “factories.” At Rendered Ideas, we’ve built a third way that prioritizes the artist’s well-being and creative output. Detailed Job Description As a 2D Game Artist at Rendered Ideas, your day-to-day will never be monotonous. You are the visual Swiss Army Knife of the team. Your responsibilities span the entire lifecycle of the art pipeline, from the first spark of an idea to the final polished pixel in our engine. 1. Concept & World Building You will be responsible for defining the “look and feel” of our titles. This involves creating character concepts that convey personality through silhouette and color theory, as well as designing immersive environments and backgrounds that tell a story without words. Whether the project calls for gritty realism or vibrant, stylized “cartoon” aesthetics, the 2D Game Artist is the one who sets the standard. 2. Asset Creation & Texture Art A significant portion of your role involves producing high-quality 2D assets, including sprites, textures, and mapping for 2.5D environments. You understand how light interacts with surfaces and can translate that into stunning texture content that brings our game world to life. 3. Visual Effects (VFX) & UI/UX A great game is nothing without “juice.” As our 2D Game Artist, you will conceptualize and design 2D in-game visual effects—think particle systems, spell effects, and environmental flourishes. Furthermore, you will be the gatekeeper of the user experience, designing intuitive game interfaces (UI) and menus that are both beautiful and functional. 4. Technical Implementation & Optimization We don’t expect you to be a programmer, but we do expect our 2D Game Artist to be tech-savvy. You will use our in-house game engine to decorate levels and optimize art assets. You’ll need to understand platform constraints (memory limits, draw calls) to ensure our games run smoothly on everything from high-end PCs to mobile devices. 5. Collaborative Innovation You aren’t an island. You will actively participate in the game creation process, interacting daily with the design team. You’ll provide feedback on how gameplay mechanics can be supported by visual cues and contribute to the overall evolution of the studio’s art pipeline. Eligibility & Technical Requirements We value talent and “eye” over everything else, but a solid foundation in the fundamentals is non-negotiable for any prospective 2D Game Artist joining our ranks at Rendered Ideas. Educational & Professional Background The Artistic Toolkit Soft Skills & Mindset The Evolution of the 2D Game Artist Role In the modern gaming landscape, the role of a 2D Game Artist has shifted from mere asset creation to holistic visual development. At Rendered Ideas, we recognize this shift. We don’t just want someone to draw trees; we want someone who understands how those trees sway in the digital wind, how they change color during a dynamic day-night cycle, and how they contribute to the player’s navigation of the world. As a 2D Game Artist here, you are part of the “Design Core.” This means you are involved in the “Pre-Production” phase just as much as the “Production” phase. You will help us prototype mechanics using visual placeholders and then refine those placeholders into iconic imagery that defines the brand of Rendered Ideas. Why Rendered Ideas is Different Most studios hire a 2D Game Artist to follow a style guide created by a Creative Director they’ve never met. At Rendered Ideas, you are the style guide. Because we are an indie team, you have the freedom to experiment with “Top Notch” processes. If you want to explore hand-painted textures versus vector-based assets, you have the autonomy to make that call. We believe that the best art comes from a place of passion, not pressure. That is why our profit-sharing scheme is so vital. It transforms the role of 2D Game Artist from an employee into a stakeholder. When you put extra love into a character’s animation frame or the texture of a dungeon wall, you aren’t just doing it for a paycheck; you’re doing it for the success of your game. The Application Process We don’t just want a resume; we want to see your vision as a 2D Game Artist. Commitment to Diversity and Innovation Rendered Ideas is an equal opportunity employer. We believe that diverse perspectives lead to richer game worlds. Whether you are a veteran 2D Game Artist or a rising star with a unique perspective, we want to see how your art can help us tell better stories. We provide an environment where your identity is respected and your creative risks are rewarded. We also maintain a dedicated “Creative Research” Friday once a month. On these days, our 2D Game Artist is encouraged to step away from project work and focus on personal skill development—whether that’s learning … Read more

People Can Fly hiring Lead VFX Artist, Canada

People Can Fly hiring Lead VFX Artist, Canada THUMBNAIL

People Can Fly (PCF) is seeking a visionary and technically masterful Lead VFX Artist to join our Montreal team. This is a high-impact leadership role focused on one of the most iconic franchises in gaming history: Gears of War. As a Lead, you will not only push the boundaries of real-time effects in Unreal Engine 5 but also shape the culture and growth of a world-class VFX department. Whether you are operating from our Montreal creative hub or contributing through our flexible remote-work program, you will be instrumental in defining the visceral, high-fidelity visual language that defines a AAA action experience. Job Overview : Lead VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Lead VFX Artist / Artiste VFX Principal(e) Project focus Gears of War: E-Day (Collaboration with Microsoft) Job Type Full-time Location Montreal, QC (Remote / Hybrid / On-site) Estimated Salary Range $120,000 – $175,000 CAD (Commensurate with experience) Department Art Minimum Experience 7+ Years in Game Dev (5+ Years in Unreal Engine) Core Technology Unreal Engine 5 (Niagara), Houdini, EmberGen About People Can Fly Founded in 2002, People Can Fly has established itself as a global leader in AAA shooter development. Our legacy includes genre-defining titles like Painkiller, Bulletstorm, Gears of War: Judgment, and the expansive sci-fi RPG-shooter Outriders. We are renowned for our deep technical expertise with Unreal Engine, often pushing the engine to its absolute limits through our proprietary “PCF Framework.” Today, our international team spans Poland, the UK, Ireland, the US, and Canada. We are currently embarked on our most ambitious chapter yet, working on Gears of War: E-Day in partnership with Microsoft, Project Echo for KRAFTON, and our original internal IP, Lost Rift. Joining PCF Montreal means joining a legacy of visceral combat and technical excellence. Your Mission: Defining the Visual Spectacle As the Lead VFX Artist, you are the architect of the “wow” moments. You bridge the gap between static concept art and a living, breathing, explosive world. You will oversee a team of artists tasked with creating everything from the subtle atmospheric dust of a crumbling ruin to the bone-crunching impact of a Lancer chainsaw. 1. Visionary Leadership & Team Growth 2. Artistic Excellence & Quality Control 3. Technical Innovation & Pipeline Optimization 4. Strategic Collaboration Requirements & Qualifications We are looking for a veteran artist who possesses the “Gears” DNA—a love for gritty realism, cinematic flair, and technical perfection. At PCF, we offer a “people-first” environment that combines the stability of a massive AAA studio with the creative soul of an independent developer. Financial & Career Growth Comprehensive Health & Wellness Unbeatable Work-Life Balance Joining People Can Fly means joining a group of people who are genuinely passionate about what they do. We don’t just “make games”; we create experiences that resonate with millions of players worldwide. In our Montreal studio, located in the vibrant heart of the city at 405 Av. Ogilvy, you will find a collaborative, ego-free environment where the best idea always wins. We are one of the few studios in the world with the expertise to handle the Gears of War mantle. As the Lead VFX Artist, you will be the one who ensures that every spark, every drop of rain, and every explosion feels “Gears.” People Can Fly hiring Lead VFX Artist, Canada Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Senior Producer, Canada

People Can Fly hiring Senior Producer, Canada thumbnail

People Can Fly (PCF), a powerhouse in the independent AAA development space, is seeking a high-caliber Senior Producer to join our Montreal studio. This is a pivotal role designed for a production leader who thrives on complexity, multi-studio collaboration, and the pursuit of gaming excellence. Whether you are working from our creative hub in Montreal or contributing via our robust remote-work framework, you will be at the heart of an unannounced 2025 project that defines the next generation of action gaming. Job Overview: Senior Producer Feature Information Company Name People Can Fly (PCF) Job Title Senior Producer Project Project Echo (in collaboration with KRAFTON) Salary Range Competitive / Based on Seniority & Regional Benchmarks Job Type Full-time Work Model Remote / Hybrid Options Available Primary Locations Warsaw, Poland OR Montreal, Canada Department Production Experience Level 5+ Years Gaming (Senior/Lead level) Industry Requirement Candidates must have a background in Game Development Company Overview: The PCF Legacy Founded in 2002, People Can Fly (PCF) has established itself as one of the most prominent independent AAA game development studios in the global landscape. With over two decades of experience, we have cemented our reputation as masters of the shooter genre and pioneers in the Unreal Engine ecosystem. From the cult classic Painkiller and the adrenaline-fueled Bulletstorm to the globally acclaimed Outriders and our significant contributions to the Gears of War franchise, PCF has consistently pushed the boundaries of technical excellence and creative storytelling. Our studio is a truly international collective. We boast a diverse team of hundreds of talented specialists working across offices in Poland, the UK, Ireland, the USA, and Canada. As we continue to grow, our presence in Montreal, Canada, has become a vital hub for North American talent, mirroring the creative energy of our headquarters in Warsaw, Poland. We believe in the power of flexibility, offering remote and hybrid work models that allow the best minds in the industry to collaborate regardless of their physical geography, provided they are based within our operational regions. Currently, we are entering one of the most ambitious phases in our history. Our creative teams are firing on all cylinders across several high-profile titles: Joining PCF means more than just taking a job; it means becoming part of a legacy of innovation where your craft is perfected alongside industry leaders. Detailed Job Description: Senior Producer (Project Echo) As a Senior Producer for Project Echo, you will be at the structural heart of our development engine. This role is not merely about managing calendars or ticking boxes; it is about architectural leadership in production. You will bridge the gap between creative vision and technical execution, ensuring that our partnership with KRAFTON results in a world-class gaming experience that meets the high expectations of players globally. Whether you are joining us from the vibrant tech scene in Montreal or the historic development hub of Warsaw, your mission remains the same: to facilitate excellence. 1. Process Optimization and Facilitation You will be responsible for the health and efficiency of our internal development ecosystem. This involves identifying bottlenecks in the pipeline and implementing sophisticated, bespoke workflows that allow our developers to do their best work without unnecessary friction. You aren’t just following a process; you are refining it to suit the specific needs of a AAA production. 2. Leadership and Team Advocacy You will manage cross-disciplined teams (Art, Design, Code, QA, and Audio) totaling 20+ individuals. As a Senior Producer, you serve as both the shield and the engine for these teams. You will advocate for their needs, ensure their voices are heard by upper management, and foster a culture of high morale, psychological safety, and accountability. You will also directly manage and mentor up to three junior or mid-level producers, shaping the next generation of PCF production talent. 3. Strategic Planning and Risk Mitigation Working in tandem with other Producers and Directors, you will develop realistic, data-driven schedules. You are expected to look “around the corner” to identify dependencies and potential risks months before they become blockers. For every identified risk, you will prepare multiple solutions, weighing the pros and cons of each to present clear, actionable options to the Production Lead. 4. Stakeholder and Publisher Relations “Project Echo” is a collaborative effort with KRAFTON. You will be a primary point of contact, managing the delicate balance between internal studio goals and publisher expectations. This requires high-level communication skills and the ability to represent PCF’s interests while maintaining a productive, transparent, and professional relationship with external partners and vendors. Required Qualifications and Skills People Can Fly is seeking a seasoned veteran who understands the unique pressures and rhythms of AAA development. To be successful in this role, you must meet the following criteria: Professional Experience Technical and Methodological Expertise Soft Skills and Leadership Exclusive Benefits and Perks People Can Fly is committed to the holistic well-being of our employees. While specific local laws vary, our commitment to a premium employee experience is universal across Warsaw and Montreal. Health and Wellness Lifestyle and Environment The People Can Fly Commitment to Diversity People Can Fly is committed to an inclusive and diverse work culture. People Can Fly is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status, or any other legally protected status. We believe that the best games—the ones that truly resonate with a global audience—are made by teams that reflect the diversity of the players who enjoy them. “Project Echo” represents a significant milestone for PCF. In partnership with KRAFTON, we are building something that challenges the status quo of action games. As a Senior Producer, you aren’t just a cog in the machine; you are the one ensuring the machine runs beautifully, remains efficient, and reaches the finish line with the highest possible quality. Whether you are looking to join our foundational team in Poland or our expanding footprint in Montreal, you will find a … Read more

Art Manager job at People Can Fly, Canada

Art Manager job at People Can Fly, Canada thumbnail

People Can Fly (PCF), a premier global independent AAA developer with over 20 years of experience in creating genre-defining action titles, is seeking a highly organized and artistically gifted Art Manager to join our Montreal studio. This role is a critical leadership position for an Unannounced 2025 Project. You will serve as the bridge between artistic vision and production reality, managing high-level talent while ensuring that UI, Lighting, and VFX meet world-class quality standards. At PCF, we provide a collaborative environment where your managerial expertise will directly impact the next generation of action gaming. Job Overview : Art Manager Category Details Company Name People Can Fly (PCF) Position Title Art Manager Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Production / Art Experience Level 7+ Years Industry Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges for Art Management in the Montreal AAA sector are competitive, reflecting the candidate’s ability to manage multi-disciplinary teams and global external partners. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Leadership Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement for claims (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic care Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Since our inception in 2002, People Can Fly has been a dominant force in the shooter genre. From the relentless action of Painkiller and Bulletstorm to the massive success of Outriders and our contributions to the Gears of War universe, we are masters of the Unreal Engine. With a global footprint spanning Poland, the UK, Ireland, the US, and Canada, we offer a truly international atmosphere. We are currently working on high-profile collaborations with industry-leading publishers alongside our own original self-published titles. Joining PCF Montreal means working with a passionate team dedicated to pushing the technical and artistic boundaries of game development. Detailed Job Responsibilities 1. Managerial Leadership & People Development As an Art Manager, your primary focus is the growth and morale of our talented artistic team: 2. Quality Control & Discipline Oversight You will act as the guardian of visual quality across multiple internal and external workstreams: 3. Project Strategy & Risk Management Working at the intersection of Art and Production, you will protect the health of the build: Candidate Qualifications Required Professional Experience Core Technical & Artistic Skills Leadership Competencies What We Offer: The PCF Montreal Advantage People Can Fly Montreal provides a world-class benefits package designed to support a long-term, healthy career. 1. Total Health & Dental Security 2. Financial & Future Planning 3. Holistic Well-being To apply for the Art Manager position, please ensure your application includes: Art Manager job at People Can Fly, Canada Apply now See open roles Explore More VFX jobs