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Wargaming is seeking UI/UX Lead Designer

Wargaming is seeking UI_UX Lead Designer

Wargaming is seeking a strategic, highly skilled UI/UX Lead Designer to join our flagship headquarters in Nicosia, Cyprus. This is a high-impact leadership role within the World of Tanks: HEAT division, designed for a professional who balances a deep passion for player-centric design with the organizational acumen required to lead a high-performing creative team. In this role, you won’t just be designing interfaces; you will be architecting the emotional and functional journey of millions of players. You will serve as the guardian of usability and the champion of visual excellence, ensuring that the complex systems of a world-class AAA title are accessible, engaging, and rewarding. As a UI/UX designer at the lead level, your influence will extend from the smallest micro-interaction to the overarching visual language of the entire franchise. Job Overview: UI/UX Lead Designer Entity Details Company Name Wargaming Group Limited Project World of Tanks: HEAT Position UI/UX Lead Designer Seniority Level Lead / Management Work Mode Onsite (Nicosia HQ) Reporting To Design Manager Estimated Salary Range €75,000 – €105,000 (Based on experience + 13th salary) Relocation Full Immigration & Relocation Support Provided The Mission: Leading the Player Experience As the UI/UX Lead Designer for World of Tanks: HEAT, you occupy a critical junction between Game Design, Engineering, and the Player. Your mission is to transform complex mechanical data—tank progression, ballistic physics, and strategic economy—into a seamless, intuitive, and aesthetically stunning user experience. The role of a UI/UX designer in the modern gaming landscape has evolved. It is no longer sufficient to merely provide a functional overlay; you must create a “diegetic” experience where the interface feels like a natural extension of the armored warfare world. You will lead a dedicated team of designers, fostering a culture of mentorship, iterative excellence, and data-informed decision-making. You are expected to be a “Player-First” advocate. This means moving beyond “making things look good” and diving deep into the psychology of motivation, the friction of decision-making, and the emotional arc of a gaming session. Whether it is refining the garage interface or optimizing the in-battle HUD, your goal is to reduce cognitive load while maximizing player immersion. Core Responsibilities 1. Strategic Leadership & Team Growth 2. Design Ownership & Quality Assurance 3. Hands-on Execution & Research Candidate Profile: What We Are Looking For We are looking for a rare blend of “The Visionary” and “The Facilitator.” As a UI/UX designer, you must possess the technical craft to inspire your team and the leadership maturity to navigate a large, international organization. Professional Experience Technical & Intellectual Skills The Wargaming Lifestyle: Benefits & Perks Nicosia is the sun-drenched heart of Wargaming, and we ensure our employees enjoy a world-class standard of living and a supportive work environment. Comprehensive Time Off Health & Wellness Professional & Personal Growth Nicosia Office Perks Relocation & Immigration Support Wargaming is a truly global employer. If you are applying from abroad, we provide a comprehensive relocation and immigration package designed to make your move to Cyprus as seamless as possible. We understand that moving countries is a monumental life event, and we aim to remove the friction from that process so you can focus on your new role as a UI/UX designer and leader. Our support includes: The Cultural Landscape of Nicosia Working at Wargaming HQ means living in Nicosia, a city that perfectly blends ancient history with a modern, tech-forward lifestyle. As the capital of Cyprus, Nicosia offers a vibrant social scene, incredible Mediterranean cuisine, and a strategic location that allows for weekend trips to some of the world’s best beaches or the scenic Troodos Mountains. The studio itself is a multicultural hub. You will be working alongside experts from dozens of different countries, all united by a passion for gaming. For a UI/UX designer, this diverse environment is a goldmine of different cultural perspectives on design and usability, allowing you to create products that truly resonate on a global scale. Wargaming is seeking UI/UX Lead Designer Apply now See open roles Explore More Jobs

Wargaming is hiring Senior Concept Artist

Wargaming is hiring Senior Concept Artist

Wargaming is seeking a visionary Senior Concept Artist to join our flagship team in Nicosia, Cyprus. This is more than a job; it is an invitation to define the visual soul of World of Tanks, a global phenomenon with millions of dedicated players. As a Senior Concept Artist, you won’t just be drawing tanks—you will be architecting the atmosphere, grit, and immersive realism that defines the modern armored warfare experience. Job Overview: Concept Artist Entity Details Company Name Wargaming Group Limited Project World of Tanks (PC/Console) Seniority Level Senior / Lead Track Work Mode Onsite // Hybrid (2-3 days office-based) Location Nicosia, Cyprus (Relocation Support Available) Estimated Salary Range €65,000 – €95,000 (Plus performance bonuses & 13th salary) Primary Language English (Intermediate+ proficiency required) The Mission: Shaping the World of Tanks Wargaming thrives on a culture of technical excellence and creative audacity. In Nicosia, our studio is a melting pot of industry legends and rising stars. As a Senior Concept Artist, you are the bridge between abstract ideas and the final, high-fidelity assets that players interact with. You will be responsible for pushing the aesthetic boundaries of an established AAA title while maintaining the historical and mechanical authenticity that our players demand. Key Responsibilities Who We Are Looking For We are searching for an artist who blends technical mastery with a storyteller’s heart. Core Requirements Bonus Skills (The “Stand-Out” Factor) Comprehensive Benefits & Lifestyle Cyprus offers a unique blend of Mediterranean lifestyle and a booming tech hub. Wargaming ensures our team members are supported both professionally and personally. Time Off & Work-Life Balance Health & Well-being Professional Growth Onsite Perks (Nicosia HQ) Relocation & Immigration Support We understand that moving to a new country is a significant step. Wargaming provides a comprehensive Relocation Package for the right candidate, which typically includes: Wargaming hiring Senior Concept Artist Apply now See open roles Explore More Jobs

Lighthouse Games is seeking Senior Material Artist, UK

Lighthouse Games is seeking Senior Material Artist, UK

Lighthouse Games is currently seeking a visionary Senior Material Artist to join our founding team in Royal Leamington Spa. This is a rare opportunity to be part of a new, AAA studio defined by a pedigree of industry-leading talent and an unyielding ambition to set a new benchmark for visual fidelity in gaming. Working on a ground-breaking new IP within the Unreal Engine ecosystem, you will be the bridge between technical excellence and artistic beauty. You will not just be making textures; you will be defining the physical soul of a brand-new world. Job Overview: Senior Material Artist Category Details Company Name Lighthouse Games Job Title Senior Material Artist Location Royal Leamington Spa, England, United Kingdom Employment Type Full-time Work Model Hybrid Salary Range Competitive / Discretionary (Commensurate with AAA Senior Experience) Project Type Unannounced AAA New IP Engine Focus Unreal Engine 5+ Detailed Job Description & Studio Vision At Lighthouse Games, we believe that “best-in-class” isn’t a goal—it’s our starting point. Located in the heart of the UK’s “Silicon Spa,” our studio is built on the philosophy that great games are the result of empowered talent working in a collaborative, supportive environment. As a Senior Material Artist, you are more than a contributor; you are a specialist leader. You will work at the intersection of the Environment, Foliage, Scanning, and Vehicle teams to ensure that every surface—from the microscopic grain of a weathered rock to the high-gloss finish of a performance vehicle—tells a story. You will be supported by a dedicated team of Technical Artists and Scanning Artists, giving you access to high-end photogrammetry data and the latest rendering technologies to push the boundaries of what is possible in real-time. Core Responsibilities 1. Material Authoring & Visual Fidelity Your primary focus will be the development of high-quality, PBR-compliant materials. You will ensure that all assets meet the rigorous standards of a modern AAA title. This involves a deep understanding of light interaction, surface roughness, and albedo accuracy. You will leverage node-based workflows to create dynamic, layered materials that respond realistically to the game’s lighting environment. 2. Cross-Departmental Collaboration A Senior Material Artist at Lighthouse doesn’t work in a vacuum. You will act as a consultant and collaborator for: 3. Pipeline Definition & Documentation Efficiency is the backbone of AAA development. You will be responsible for defining and documenting the material creation pipeline. This includes: 4. Technical Innovation Working alongside Render Engineers and Technical Artists, you will help define the requirements for new material shaders. You will stay at the forefront of industry trends, investigating new tools and techniques (such as neural texture compression or advanced displacement methods) to increase both visual quality and team productivity. Candidate Requirements To excel in this role, you must possess a blend of high-level artistic taste and technical discipline. We are looking for candidates who can demonstrate: Desirable Skills & Interests While not mandatory, we highly value candidates who bring “extra” to the table. These skills will help you integrate more deeply with our specific project needs: Comprehensive Benefits Package Lighthouse Games is committed to the holistic well-being of our staff. We believe that a creative mind needs rest, security, and health to function at its peak. Time Off & Work-Life Balance Financial & Security Health & Wellness The Lighthouse Culture Joining Lighthouse Games means more than just a new job title. It means joining a community of creators in Royal Leamington Spa, a historic town famous for its beautiful parks, stunning architecture, and its status as a global hub for game development. Our Hybrid Working model offers the best of both worlds: the focused, collaborative energy of a world-class studio space and the flexibility to manage your personal life through remote work days. We are building a studio where your voice is heard, your craft is respected, and your career growth is a priority. Lighthouse Games is seeking Senior Material Artist, UK Apply now See open roles Explore More Jobs

Lighthouse Games hiring Senior Environment Artist, UK

Lighthouse Games hiring Senior Environment Artist, UK

Job Overview: Senior Environment Artist Category Details Company Name Lighthouse Games Job Title Senior Environment Artist Location Royal Leamington Spa, England (Hybrid) Job Type Full-Time Estimated Salary Range £65,000 – £85,000 GBP (Dependent on Experience + Bonus) Primary Tech Stack Unreal Engine 5, Houdini, Gaea, Substance Designer Specialization Terrain, Geology, and Procedural Workflows Work Model Collaborative Hybrid Environment The Opportunity: Shaping the Landscapes of Tomorrow Lighthouse Games is an ambitious AAA studio based in the historic game development hub of Royal Leamington Spa. We are defined by a prestigious pedigree of industry veterans and a relentless drive to build a new best-in-class title. When you join Lighthouse, you aren’t just joining a production line; you are entering a space where you will create the best work of your career. We offer a collaborative, hybrid working environment where you will work alongside some of the most talented minds in the industry to define the future of gaming. As a Senior Environment Artist, you are a master of the “big picture.” Working closely with the Lead Environment Artist and the broader art team, you will be responsible for ensuring that our game worlds are not just visually stunning, but functionally immersive. You will provide the backdrop for the most memorable moments in our players’ journeys, crafting believable, high-fidelity natural landscapes that feel grounded and ancient. The Core Mandate: Terrain and Procedural Excellence This is a highly specialized senior role that demands a blend of artistic vision and technical sophistication. You are expected to be the studio’s expert in large-scale world-building, with a specific focus on the geological and natural elements that define our game world. 1. Advanced Terrain & Landscape Ownership You will own the terrain and landscape workflows, moving beyond simple sculpting to sophisticated, data-driven world building. 2. Technical Tool & Engine Integration A world is only as good as its implementation. You will leverage the cutting edge of modern game tech to realize the vision. 3. Leadership, Mentorship & Culture As a Senior member of the team, your influence extends beyond the screen. Technical Requirements & Experience We are looking for a veteran artist who thrives at the intersection of nature and technology. Desired Qualifications The Lighthouse Lifestyle: Benefits & Perks We believe that peak creativity requires a balance of rest, health, and security. Our benefits package is designed to support you through every stage of your life and career. Time for Rest and Reflection Comprehensive Health & Wellness Financial Security & Growth Why Leamington Spa? Located in the heart of “Silicon Spa,” our studio is part of one of the most vibrant game development communities in the world. Lighthouse Games hiring Senior Environment Artist, UK Apply now See open roles Explore More Jobs

Riot Games hiring Principal Visual Design Artist, China

Riot Games hiring Principal Visual Design Artist, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Today, it stands as the most-played video game in the world, with over 100 million monthly players. These players form the foundation of our community, and it is for them that we continue to evolve the League experience. Riftbound, our premier Trading Card Game (TCG) set in the world of Runeterra, is searching for a Principal Visual Design Artist. This isn’t just a digital role; we are looking for a world-class visual lead with a deep background in the print industry. You will ensure the look and tactile feel of our physical cards continuously surprises and delights players and collectors worldwide. Reporting to the Game Art Director, you will be the guardian of craft, polish, and imagination. We need a hands-on visual craftsperson who can bring consistency, clarity, and aspiration to every touchpoint, allowing Riftbound to stand out in a crowded global TCG market. Job Overview: Principal Visual Design Artist (Riftbound) Category Details Company Name Riot Games Job Title Principal Visual Design Artist (Riftbound) Location Shanghai, China (The Bund District) Job Type Full-Time Estimated Salary Range ¥750,000 – ¥1,100,000 CNY (Base + Performance Bonus + Equity) Core Industries Video Games, Trading Card Games (TCG), Print Media Language Requirements Fluent in English and Mandarin Chinese Experience Level 8+ Years (Principal/Lead Level) Key Responsibilities 1. Strategic Creative Partnership You will partner closely with the Creative Leadership across Game and Publishing to ensure Riftbound’s creative direction is world-class. Your influence will extend from early set ideation to the final product held in a player’s hand. 2. Visual Design & UI Systems As a Principal Artist, you are the standard-bearer for visual excellence. 3. Print Production & Innovation This role requires a technical “Print Wizard.” You will oversee the production process for cards, packaging, and accessories. 4. Design Operations Scale is key. You will partner with Creative Leadership to ensure the visual design content pipeline can support high product output demands without sacrificing quality. Required Qualifications To thrive in this role, you must possess a blend of technical print expertise and artistic vision: Desired Qualifications Compensation & Global Perks At Riot, we take “Total Rewards” seriously. We offer a competitive package designed to support your lifestyle and professional growth. Total Compensation Structure Rioter Benefits The Riot Mindset Riot Games is looking for individuals who are humble but ambitious. We embrace those who see things differently and have a “healthy disregard for constraints.” If you are a designer who treats every card as a masterpiece and every print run as a mission-critical operation, we want to hear from you. Note for Applicants: Please include a portfolio showcasing your physical print work and a cover letter. We receive many applications, but we always notice a fun, well-written intro that shows you take play seriously. Riot Games hiring Principal Visual Design Artist, China Apply now See open roles Explore More Jobs

Jobs near me (China) : Riot Games is seeking Senior Game Designer

Riot Games is seeking Senior Game Designer

Jobs near me: Riot Games is seeking a world-class Senior Game Designer specializing in Combat to join our elite R&D team in Shanghai. This role is situated within our Unpublished R&D Product division, a high-stakes environment where the next generation of player-focused experiences is forged from the ground up. We are looking for a designer who possesses a “healthy disregard for constraints” and a razor-sharp analytical mind to craft systems that will eventually delight millions of players globally. Job Overview: Senior Game Designer Category Details Company Name Riot Games Position Title Senior Game Designer, Combat (Unpublished R&D Product) Location Shanghai, China Job Type Full-Time Reporting Line Game Director Salary Range (Est.) ¥650,000 – ¥950,000 CNY (Based on seniority and local market) Primary Language Mandarin Chinese (Fluency Required) Secondary Language English (Professional Fluency Desired) The R&D Mission: Unpublished Product As a Senior Game Designer on the Unpublished R&D Product team, you are at the absolute “tip of the spear” regarding innovation. You will operate in a small, evolving team where goals are fluid and constraints are constantly shifting. This environment requires extreme adaptability and a hands-on approach to creating and tuning combat systems that don’t just follow genre conventions but seek to redefine them. Core Responsibilities 1. Combat Systems Design & Implementation 2. Strategic Design Thinking 3. Cross-Disciplinary Collaboration Candidate Qualifications Required Professional Experience Technical & Cognitive Skills Desired (Bonus) Qualifications Compensation and Cultural Benefits Riot Games Shanghai offers a premier compensation package designed to support “Rioters” both in and out of the office. Benefit Description Comprehensive Health Premium medical, dental, and vision insurance for employees and their families. Play Fund A dedicated annual allowance to help Rioters stay current with new games and gaming hardware. Wellness Support Access to mental health resources and fitness stipends to promote a healthy work-life balance. Global Mobility Opportunities for collaboration and potential rotation with Riot’s global offices in Los Angeles, Seoul, and Dublin. Why Shanghai? Shanghai is the heartbeat of the global gaming industry in Asia. Working at Riot Shanghai puts you at the crossroads of cutting-edge technology and a massive, passionate player base. You will have the opportunity to influence an unpublished product that carries the weight of the Riot Games legacy while enjoying the vibrant, fast-paced lifestyle of one of the world’s most modern cities. #Jobs near me. Jobs near me (China) :Riot Games is seeking Senior Game Designer Apply now See open roles Explore More Jobs

Jobs near me (Montreal) : Rigging Artist | Reel FX Animation

Jobs near me (Montreal) Rigging Artist Reel FX Animation

Jobs near me : Reel FX Animation is thrilled to invite a talented Rigging Artist to join our creative powerhouse in Montreal. Under the expert guidance of the Rigging Supervisor, the successful candidate will be responsible for the sophisticated creation and design of character, vehicle, and prop skeletons. Our goal is to achieve perfect interaction and seamless deformation during the animation process, ensuring our characters move with lifelike precision and expressive range. Job Overview: Rigging Artist (Artiste en rigging) Feature Details Company Name Reel FX Animation Position Title Rigging Artist (Artiste en rigging) Location Montreal, Quebec (Hybrid: Tuesday to Thursday in-studio) Job Type Full-Time Professional Salary Range $80,000 – $115,000 CAD (Estimated based on seniority) Mandatory Skills Maya, Python, Biomechanics, Character Skeleton Design Priority Canadian Citizens and Permanent Residents Role Overview and Mission The Rigging Artist at Reel FX serves as the vital link between static 3D models and the dynamic world of animation. You are both an architect of movement and a technical problem-solver. Your mission is to build logical, harmonious control structures that empower animators to bring characters to life without technical friction. Jobs near me. Detailed Responsibilities 1. Technical Design and Skeleton Creation 2. Collaboration and Scripting 3. Departmental Integration Required Qualifications and Skills Education and Experience Technical Proficiencies Artistic and Scientific Knowledge The Rigging Pipeline at Reel FX Working at Reel FX Animation in Montreal means being at the forefront of the animation industry. Our rigging pipeline is designed to handle the complexities of modern feature film production. As a Rigging Artist, you will be expected to push the boundaries of what is possible within Maya, utilizing your knowledge of Python to automate repetitive tasks and create more efficient workflows. The creation of character skeletons is a meticulous process. It begins with a deep dive into the character’s design and intended movement. You will work with the modeling team to ensure that the mesh topology is optimized for the deformations you plan to implement. From there, you will build out the joint hierarchy, define skin weights, and develop the control rig that the animators will eventually use. Collaboration and Innovation Innovation is at the heart of everything we do. We encourage our Rigging Artists to stay curious and explore new techniques and technologies. Whether it’s experimenting with new deformation methods or finding better ways to handle complex mechanical rigs for vehicles, your contributions will have a direct impact on the quality of our productions. Communication is equally vital. You won’t be working in a vacuum; you’ll be part of a larger machine that includes modelers, animators, and technical directors. Being able to clearly explain technical concepts to non-technical team members and taking constructive feedback from animators who use your rigs daily is essential for success in this role. Life in Montreal Montreal is a world-class city known for its vibrant arts scene, historic architecture, and diverse culinary landscape. Our studio is located in a hub of digital creativity, surrounded by other major players in the animation and VFX industries. Jobs near me (Montreal) : Rigging Artist | Reel FX Animation Apply now See open roles Explore More Jobs