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Riot Games hiring Principal Visual Design Artist, China

Riot Games hiring Principal Visual Design Artist, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Today, it stands as the most-played video game in the world, with over 100 million monthly players. These players form the foundation of our community, and it is for them that we continue to evolve the League experience. Riftbound, our premier Trading Card Game (TCG) set in the world of Runeterra, is searching for a Principal Visual Design Artist. This isn’t just a digital role; we are looking for a world-class visual lead with a deep background in the print industry. You will ensure the look and tactile feel of our physical cards continuously surprises and delights players and collectors worldwide. Reporting to the Game Art Director, you will be the guardian of craft, polish, and imagination. We need a hands-on visual craftsperson who can bring consistency, clarity, and aspiration to every touchpoint, allowing Riftbound to stand out in a crowded global TCG market. Job Overview: Principal Visual Design Artist (Riftbound) Category Details Company Name Riot Games Job Title Principal Visual Design Artist (Riftbound) Location Shanghai, China (The Bund District) Job Type Full-Time Estimated Salary Range ¥750,000 – ¥1,100,000 CNY (Base + Performance Bonus + Equity) Core Industries Video Games, Trading Card Games (TCG), Print Media Language Requirements Fluent in English and Mandarin Chinese Experience Level 8+ Years (Principal/Lead Level) Key Responsibilities 1. Strategic Creative Partnership You will partner closely with the Creative Leadership across Game and Publishing to ensure Riftbound’s creative direction is world-class. Your influence will extend from early set ideation to the final product held in a player’s hand. 2. Visual Design & UI Systems As a Principal Artist, you are the standard-bearer for visual excellence. 3. Print Production & Innovation This role requires a technical “Print Wizard.” You will oversee the production process for cards, packaging, and accessories. 4. Design Operations Scale is key. You will partner with Creative Leadership to ensure the visual design content pipeline can support high product output demands without sacrificing quality. Required Qualifications To thrive in this role, you must possess a blend of technical print expertise and artistic vision: Desired Qualifications Compensation & Global Perks At Riot, we take “Total Rewards” seriously. We offer a competitive package designed to support your lifestyle and professional growth. Total Compensation Structure Rioter Benefits The Riot Mindset Riot Games is looking for individuals who are humble but ambitious. We embrace those who see things differently and have a “healthy disregard for constraints.” If you are a designer who treats every card as a masterpiece and every print run as a mission-critical operation, we want to hear from you. Note for Applicants: Please include a portfolio showcasing your physical print work and a cover letter. We receive many applications, but we always notice a fun, well-written intro that shows you take play seriously. Riot Games hiring Principal Visual Design Artist, China Apply now See open roles Explore More Jobs

Jobs near me (China) : Riot Games is seeking Senior Game Designer

Riot Games is seeking Senior Game Designer

Jobs near me: Riot Games is seeking a world-class Senior Game Designer specializing in Combat to join our elite R&D team in Shanghai. This role is situated within our Unpublished R&D Product division, a high-stakes environment where the next generation of player-focused experiences is forged from the ground up. We are looking for a designer who possesses a “healthy disregard for constraints” and a razor-sharp analytical mind to craft systems that will eventually delight millions of players globally. Job Overview: Senior Game Designer Category Details Company Name Riot Games Position Title Senior Game Designer, Combat (Unpublished R&D Product) Location Shanghai, China Job Type Full-Time Reporting Line Game Director Salary Range (Est.) ¥650,000 – ¥950,000 CNY (Based on seniority and local market) Primary Language Mandarin Chinese (Fluency Required) Secondary Language English (Professional Fluency Desired) The R&D Mission: Unpublished Product As a Senior Game Designer on the Unpublished R&D Product team, you are at the absolute “tip of the spear” regarding innovation. You will operate in a small, evolving team where goals are fluid and constraints are constantly shifting. This environment requires extreme adaptability and a hands-on approach to creating and tuning combat systems that don’t just follow genre conventions but seek to redefine them. Core Responsibilities 1. Combat Systems Design & Implementation 2. Strategic Design Thinking 3. Cross-Disciplinary Collaboration Candidate Qualifications Required Professional Experience Technical & Cognitive Skills Desired (Bonus) Qualifications Compensation and Cultural Benefits Riot Games Shanghai offers a premier compensation package designed to support “Rioters” both in and out of the office. Benefit Description Comprehensive Health Premium medical, dental, and vision insurance for employees and their families. Play Fund A dedicated annual allowance to help Rioters stay current with new games and gaming hardware. Wellness Support Access to mental health resources and fitness stipends to promote a healthy work-life balance. Global Mobility Opportunities for collaboration and potential rotation with Riot’s global offices in Los Angeles, Seoul, and Dublin. Why Shanghai? Shanghai is the heartbeat of the global gaming industry in Asia. Working at Riot Shanghai puts you at the crossroads of cutting-edge technology and a massive, passionate player base. You will have the opportunity to influence an unpublished product that carries the weight of the Riot Games legacy while enjoying the vibrant, fast-paced lifestyle of one of the world’s most modern cities. #Jobs near me. Jobs near me (China) :Riot Games is seeking Senior Game Designer Apply now See open roles Explore More Jobs

Jobs near me (Montreal) : Rigging Artist | Reel FX Animation

Jobs near me (Montreal) Rigging Artist Reel FX Animation

Jobs near me : Reel FX Animation is thrilled to invite a talented Rigging Artist to join our creative powerhouse in Montreal. Under the expert guidance of the Rigging Supervisor, the successful candidate will be responsible for the sophisticated creation and design of character, vehicle, and prop skeletons. Our goal is to achieve perfect interaction and seamless deformation during the animation process, ensuring our characters move with lifelike precision and expressive range. Job Overview: Rigging Artist (Artiste en rigging) Feature Details Company Name Reel FX Animation Position Title Rigging Artist (Artiste en rigging) Location Montreal, Quebec (Hybrid: Tuesday to Thursday in-studio) Job Type Full-Time Professional Salary Range $80,000 – $115,000 CAD (Estimated based on seniority) Mandatory Skills Maya, Python, Biomechanics, Character Skeleton Design Priority Canadian Citizens and Permanent Residents Role Overview and Mission The Rigging Artist at Reel FX serves as the vital link between static 3D models and the dynamic world of animation. You are both an architect of movement and a technical problem-solver. Your mission is to build logical, harmonious control structures that empower animators to bring characters to life without technical friction. Jobs near me. Detailed Responsibilities 1. Technical Design and Skeleton Creation 2. Collaboration and Scripting 3. Departmental Integration Required Qualifications and Skills Education and Experience Technical Proficiencies Artistic and Scientific Knowledge The Rigging Pipeline at Reel FX Working at Reel FX Animation in Montreal means being at the forefront of the animation industry. Our rigging pipeline is designed to handle the complexities of modern feature film production. As a Rigging Artist, you will be expected to push the boundaries of what is possible within Maya, utilizing your knowledge of Python to automate repetitive tasks and create more efficient workflows. The creation of character skeletons is a meticulous process. It begins with a deep dive into the character’s design and intended movement. You will work with the modeling team to ensure that the mesh topology is optimized for the deformations you plan to implement. From there, you will build out the joint hierarchy, define skin weights, and develop the control rig that the animators will eventually use. Collaboration and Innovation Innovation is at the heart of everything we do. We encourage our Rigging Artists to stay curious and explore new techniques and technologies. Whether it’s experimenting with new deformation methods or finding better ways to handle complex mechanical rigs for vehicles, your contributions will have a direct impact on the quality of our productions. Communication is equally vital. You won’t be working in a vacuum; you’ll be part of a larger machine that includes modelers, animators, and technical directors. Being able to clearly explain technical concepts to non-technical team members and taking constructive feedback from animators who use your rigs daily is essential for success in this role. Life in Montreal Montreal is a world-class city known for its vibrant arts scene, historic architecture, and diverse culinary landscape. Our studio is located in a hub of digital creativity, surrounded by other major players in the animation and VFX industries. Jobs near me (Montreal) : Rigging Artist | Reel FX Animation Apply now See open roles Explore More Jobs

Production Coordinator – Reel FX Animation (Montreal)

Production Coordinator – Reel FX Animation (Montreal)

Reel FX Animation is currently seeking a highly organized, detail-oriented Production Coordinator to join our dynamic team in Montreal. This role is fundamental to our success, serving as the connective tissue between creative talent and production management. You will be responsible for ensuring that our animation pipeline flows smoothly, deadlines are met with precision, and communication remains seamless across all departments. Job Overview: Production Coordinator Category Description Company Name Reel FX Animation Position Title Production Coordinator (Coordonnateur.trice de production) Location Montreal, Quebec (Hybrid: Tuesday–Thursday in-studio) Job Type Full-Time Salary Range $60,000 – $85,000 CAD (Commensurate with experience) Key Software ShotGrid (Shotgun), Google Workspace, Microsoft Office Priority Canadian Citizens and Permanent Residents Role Mission and Overview As a Production Coordinator, you are a master of logistics and a champion of efficiency. Your primary mission is to support the daily operations of our animation production chain. You will work on projects from early pre-production through to final delivery, ensuring every asset is tracked and every milestone is reached. This position requires someone who thrives in a fast-paced environment and possesses the “soft skills” to manage diverse creative personalities while maintaining strict adherence to technical and temporal constraints. You are not just a scheduler; you are a problem-solver who anticipates bottlenecks before they happen. In-Depth Responsibilities 1. Project Lifecycle & Pipeline Coordination 2. Communication & Meeting Management 3. Reporting & Problem Solving Candidate Qualifications Professional Experience Technical & Cognitive Skills Detailed Salary and Compensation Analysis We believe in rewarding the logistical wizards who keep our productions on track. Our compensation package for Production Coordinators is designed to be competitive within the Montreal market. Component Description Annual Base Salary $60,000 to $85,000 CAD, depending on depth of experience and technical proficiency. Bonus Potential Eligibility for performance-based or project-completion bonuses. Health & Wellness Comprehensive health, dental, and life insurance starting from day one. Retirement Planning Studio-supported RRSP matching program to help secure your future. Professional Growth Access to internal training, software certifications, and mentorship from senior Producers. Why Join Reel FX Montreal? At Reel FX, we don’t just make movies; we create worlds. Our Montreal studio is a hub of innovation located in one of the most culturally rich cities in North America. Production Coordinator – Reel FX Animation (Montreal) Apply now See open roles Explore More Jobs

Rockstar Games is seeking Senior Build & Release Engineer

Rockstar Games is seeking Senior Build & Release Engineer

Rockstar Games is seeking a highly skilled and automation-driven Senior Build & Release Engineer to join our Online Services Team in Andover, Massachusetts. As a global leader in the creation of world-class entertainment experiences, Rockstar Games relies on a seamless, robust infrastructure to deliver high-quality client-facing software and services to millions of players worldwide. In this role, you will be part of a passionate development group focused on growing and maintaining the technology platform that powers our online titles. You will design, implement, and optimize the CI/CD pipelines that make fast, safe, and repeatable software delivery possible across all environments. If you are an engineer who thrives in a highly motivated, inclusive environment and has a passion for building the “engine” that drives software deployment, we want to hear from you. Executive Role Summary: Senior Build & Release Engineer Category Details Primary Keyword Senior Build & Release Engineer Company Name Rockstar Games Department Online Services Job Type Full-Time, Permanent Work Model In-Office Location Andover, Massachusetts, United States Experience Req. 5+ Years Compensation and Benefits Profile Rockstar Games offers a competitive total compensation package that recognizes the technical complexity and critical nature of build engineering in the AAA gaming sector. Annual Compensation Table (USD) Position Level Base Pay Range (Annual) Total Rewards Components Senior Build & Release Engineer $131,400 – $151,800 Annual Bonus, Equity Awards > Note on Compensation: The base pay offered is based on market location and individualized factors such as job-related knowledge, skills, and experience. Employees at Rockstar Games are “at-will,” and the company provides a full range of medical, financial, and wellness benefits. Participation details are provided at the time of an employment offer. Detailed Job Description The Mission of the Online Services Team The Online Services Team at Rockstar Games is a dedicated development group responsible for the technology platform that facilitates our world-class player experiences. As a Senior Build & Release Engineer, you are the architect of the delivery pipeline. Your work ensures that code written by our global development teams is integrated, tested, and deployed to production environments with absolute reliability. Core Responsibilities Demographics & Diversity Statistics Rockstar Games is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We believe that diverse perspectives lead to more innovative and successful projects. In alignment with our commitment to transparency and a diverse workforce, we track demographic trends within the U.S. technology and gaming sectors. According to data from the U.S. Bureau of Labor Statistics and recent industry-wide diversity reports for 2025-2026, the following represents the demographic composition of Software and Build Engineering roles in the United States: U.S. Engineering Workforce Composition Racial/Ethnic Group Estimated Representation (%) White 61.2% Asian 24.8% Hispanic or Latino 7.9% Black or African American 4.1% Other / Two or more races 2.0% > Note on Diversity: While the technology sector continues to work toward more equitable representation, Rockstar Games encourages applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, race, or any other protected category. Candidate Requirements The Professional Foundation To be successful in this role, you must demonstrate a deep understanding of configuration management and the software development lifecycle (SDLC). Technical Knowledge Desirable “Pluses” While not required, the following skills will significantly enhance your application: Working at Rockstar Andover Rockstar Andover is a key hub for our Online Services group. Working in our Andover studio means joining a community of highly motivated professionals who are dedicated to the “craft” of game development. About Rockstar Games For over two decades, Rockstar Games has defined the “gold standard” for open-world gaming. From the detailed streets of Los Santos to the vast frontiers of the American West, our games are more than just entertainment—they are living, breathing worlds. Our Online Services team ensures that these worlds remain accessible, secure, and performant for our global player base. Rockstar Games is seeking Senior Build & Release Engineer Apply now See open roles Explore More Intern Jobs

Rockstar Games hiring Lead Programmer, United Kingdom

Rockstar Games hiring Lead Programmer, United Kingdom

Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state-of-the-art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the “User Generated Content” (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low-level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical “under-the-hood” knowledge and sophisticated leadership capabilities. You will manage high-performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full-Time, Permanent Work Model In-Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low-level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh’s status as a premier global hub for game development. The following table provides an estimated benchmark for a Lead-level engineering role in the UK market for 2026. Estimated Annual Compensation Table (GBP) Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 – £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 – £175,000+ LTI/Equity, Enhanced Pension > Note: Final salary offers are highly individualized, taking into account the candidate’s specific track record in low-level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. Detailed Job Description The Mission of the Creator Platform Team The Creator Platform team’s mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. According to the 2024-2025 UK Games Industry Census (conducted by Ukie) and broader tech sector data, the following statistics represent the current landscape of the UK gaming workforce: UK Games Industry Demographic Breakdown Group Segment Estimated Representation (%) White British/Irish/Other 66% Asian (including Indian, Pakistani, Chinese) 14% Black / African / Caribbean 5% Mixed / Multiple Ethnic Groups 11% Other Ethnic Groups 4% Diversity in Leadership Historically, “Lead” and “Senior” engineering roles in the UK have seen lower representation from minority groups compared to entry-level positions. Rockstar Games is actively working to bridge this gap through inclusive hiring practices and mentorship programs. We encourage applications from all suitable candidates regardless of race, religion, gender identity, or sexual orientation. What You Will Bring Technical Requirements Professional Qualities The “Pluses” Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland’s capital, the studio offers a unique blend of historical inspiration and cutting-edge technology. Rockstar Games hiring Lead Programmer, United Kingdom Apply now See open roles Explore More Jobs

Rockstar Games hiring Database Engineer, Bengaluru

Rockstar Games hiring Database Engineer, Bengaluru

Rockstar Games is seeking a visionary and technically rigorous Database Engineer to join our Online Services organization in Bengaluru. As the creators of some of the most culturally significant and technically ambitious entertainment experiences in history, Rockstar Games relies on a robust, high-performance data infrastructure to support millions of players across the globe. In this role, you will be a key guardian of our global SQL Server environment. You will join an inclusive, highly motivated team of specialists dedicated to operational excellence, scalability, and the seamless delivery of online services. This is a premier opportunity to work on large-scale creative projects within a studio environment that values data-driven decisions and continuous improvement. Job Overview: Database Engineer Category Details Primary Keyword Database Engineer Company Name Rockstar Games Department Online Services Job Type Full-Time, Permanent Work Model In-Office Location Bengaluru, Karnataka, India Primary Technology Microsoft SQL Server Compensation and Regional Benchmarks Rockstar Games offers a competitive compensation package designed to attract top-tier engineering talent in India’s silicon hub. While final offers are tailored to the candidate’s specific depth of expertise and technical proficiency, the following table provides a benchmark for Senior-level Database Engineering roles within the Bengaluru Tier-1 tech sector for 2026. Estimated Annual Compensation Table (INR) Experience Level Estimated Annual Base (₹) Total Rewards Components Database Engineer (Mid-Senior) ₹2,800,000 – ₹4,500,000 Performance Bonus, Health Cover Senior Database Engineer ₹4,800,000 – ₹7,500,000+ Equity/LTI, Specialized Benefits > Note: Total compensation at Rockstar Games typically includes comprehensive medical insurance, wellness programs, and performance-based incentives. Reasonable accommodations are provided for qualified applicants with disabilities during the recruitment process. Detailed Job Description The Mission of the Database Engineer At Rockstar Games, “Online Services” is the backbone of our player experience. The Database Engineer is responsible for the health, stability, and speed of the data layers that power our worlds. You are not just maintaining a server; you are architecting a resilient ecosystem capable of handling enterprise-scale traffic with minimal latency. You will serve as a leader in driving operational excellence, moving beyond reactive maintenance to proactive innovation. This includes architecting High Availability (HA) and Disaster Recovery (DR) solutions that span multiple global data centers, ensuring that our services remain online and performant regardless of regional disruptions. Core Responsibilities What We Are Looking For The Technical Foundation We are seeking a Database Engineer who is a master of the SQL Server ecosystem. Your background should reflect: Technical Proficiencies Professional Qualities Desirable “Pluses” While the following are not mandatory, they significantly distinguish top-tier candidates: Working at Rockstar Bengaluru Rockstar Bengaluru is a cornerstone of our global development network. Located in India’s leading technology hub, the studio offers a world-class workspace where the most talented people in the industry come together to solve the hardest problems in entertainment. Culture of Equality Rockstar is committed to a work environment that promotes dignity and respect. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, race, or any other protected category. We believe that a diverse team is a more creative and effective team. Professional Growth As a Database Engineer at Rockstar, you will never stop learning. You will be exposed to proprietary technologies and workflows that exist nowhere else in the gaming industry. You will be empowered to take ownership of your projects and drive the future of our online infrastructure. About Rockstar Games Since our inception, Rockstar Games has been synonymous with quality and innovation. From the sprawling open worlds of Grand Theft Auto to the cinematic storytelling of Red Dead Redemption, we create experiences that stay with players for a lifetime. Our Online Services team is the silent engine that makes these experiences possible, supporting a global community of millions. Rockstar Games hiring Database Engineer, Bengaluru Apply now See open roles Explore More Jobs

Bardel Entertainment hiring Lighting Technical Assistant

Bardel Entertainment hiring Lighting Technical Assistant

Bardel Entertainment is currently seeking a technically-minded and artistically-aware Lighting Technical Assistant (Lighting TA) to join our 3D Lighting department. For more than 35 years, Bardel has been a cornerstone of the North American animation landscape, evolving from a traditional boutique to a technological powerhouse while remaining grounded in the creative roots of the craft. As a Lighting Technical Assistant at Bardel, you will act as the crucial “bridge” between the artistic vision of the lighting team and the technical rigor of the production pipeline. This role is designed for someone who is passionate about cinematic storytelling and possesses a knack for technical problem-solving within the Blender and Maya ecosystems. You will play a vital part in ensuring the stability, efficiency, and quality of our lighting pipeline, enabling our world-class lighters to focus on what they do best: bringing 3D animated features to life. Job Overview: Lighting Technical Assistant (Lighting TA) Category Details Primary Keyword Lighting Technical Assistant (Lighting TA) Company Name Bardel Entertainment Job Type Hybrid / Contract (Project Hire) Location Vancouver, British Columbia, Canada Primary Software Blender, Autodesk Maya, Python Contract Timeline ASAP – July (With potential for extension) Project Type 3D Animated Feature Film Compensation and Comprehensive Benefits Bardel Entertainment offers a competitive salary structure tailored to the technical demands of a feature film pipeline. Our compensation packages are designed to attract proactive problem-solvers who can contribute to our studio’s legacy of excellence. Weekly Salary Table (CAD) Position Level Weekly Pay Range (CAD) Estimated Monthly Equivalent Lighting Technical Assistant $1,400 – $1,500 $6,060 – $6,500 > Note: The final salary offer will reflect several key factors, including your educational background, specific technical certifications, years of relevant industry experience, and your proficiency in scripting languages like Python and MEL. Standard Benefits for Bardel Employees: Detailed Job Description The Mission of the Lighting TA The Lighting Technical Assistant is a hybrid role that demands both a high level of technical proficiency and a keen aesthetic eye. Your mission is to support the integration, optimization, and validation of lighting assets within our production pipeline. You are the “first responder” for technical issues, ensuring that the lighting files meet both our rigorous technical standards and the Director’s artistic direction. In this role, you will develop a deep understanding of the lighting tools and pipeline architecture. You won’t just be fixing bugs; you will be identifying workflow bottlenecks and proposing tool improvements or scripts to optimize the way we work. Key Responsibilities What You Will Bring Technical Skillset To be a successful Lighting Technical Assistant, you must be proficient in the technical foundations of modern 3D animation: Professional Qualities Workforce Diversity and Industry Context Bardel Entertainment and our parent organization are dedicated to fostering a business culture where ideas and decisions from all people help us grow and innovate. We recognize that the best stories come from a diverse range of perspectives and backgrounds. VFX & Animation Industry Trends (2025-2026) The role of the Lighting Technical Assistant has become increasingly vital as studios move toward more complex, hybrid pipelines. With the integration of Blender into professional feature workflows, the demand for TAs who can navigate multiple software platforms while maintaining a unified technical standard has never been higher. At Bardel, we provide the platform for you to lead this technological evolution. The Hybrid Work Culture at Bardel At Bardel, we recognize that flexibility is key to doing great work. Our hybrid environment is a valued perk designed to support individual accountability and empower our teams to work where they’re most productive. Bardel Entertainment hiring Lighting Technical Assistant Apply now See open roles Explore More Jobs

Bardel Entertainment hiring Crowd Lead, Vancouver

Bardel Entertainment hiring Crowd Lead, Vancouver

Bardel Entertainment, a cornerstone of the North American animation industry for over 35 years, is currently seeking a visionary Crowd Lead to join our team for an upcoming TV Featurette. With a history rooted in creative excellence and a future defined by technological innovation, Bardel provides an environment where artists are empowered to experiment, learn, and push the boundaries of what is possible in 3D animation. As a Crowd Lead specializing in Houdini, you will be the primary architect of large-scale life and movement. You will oversee the creation of complex, believable crowd simulations that populate the worlds of our stories, ensuring that every background character contributes to the narrative’s staging, composition, and emotional weight. Job Overview: Crowd Lead Category Details Primary Keyword Crowd Lead Company Name Bardel Entertainment Job Type Hybrid / Project-Based Location(s) Vancouver, BC or Montreal, QC (Canada) Primary Software Houdini (Crowd Tools) Project Type TV Featurette Department 3D Crowd / Production Compensation and Comprehensive Benefits Bardel Entertainment offers a competitive compensation structure that recognizes the high level of technical expertise required for a leadership role in Houdini crowd simulation. The salary range provided is reflective of the current market standards for Vancouver and Montreal in 2026. Weekly Salary Table (CAD) Position Level Weekly Pay Range (CAD) Estimated Monthly Equivalent Crowd Lead $1,900 – $2,100 $8,230 – $9,100 > Note: The final salary offer will consider key factors including professional experience, technical certifications, specific skill sets in VEX/Python, and geographical location. Standard Benefits Include: Detailed Job Description The Mission of the Crowd Lead The Crowd Lead is a unique hybrid of a technical director and a choreographer. At Bardel, you are responsible for more than just “filling space.” You define the overall approach to crowd behavior and agent systems across the entire project. This involves creating procedural animation techniques that ensure background characters look realistic while maintaining the efficiency required for a high-end TV production. Core Responsibilities Leadership and Mentorship As a Crowd Lead, you are a manager of people as much as a manager of data. You will: What You Will Bring Experience & Pedigree We are looking for a Crowd Lead who has a proven track record in the industry. Technical Skills Portfolio and Reel Requirements To be considered for the role of Crowd Lead, your portfolio must demonstrate a high level of technical and artistic sophistication. We are specifically looking for: Industry Context: The Role of Crowds in 2026 In the current landscape of 3D animation, the demand for high-fidelity crowds has increased significantly. Audiences expect background characters to have the same level of polish and “life” as primary characters. As a Crowd Lead at Bardel, you are at the forefront of this shift, utilizing procedural systems to deliver feature-quality results within a TV production timeline. Our Vancouver and Montreal studios are hubs of international talent, and we pride ourselves on a culture that values the “craft” of animation as much as the technology. We believe that through creativity and collaboration, anything is possible. About Bardel Entertainment For over three and a half decades, Bardel has been a leader in the animation space. We have collaborated with some of the biggest names in the industry to produce content that resonates with audiences of all ages. Our commitment to our “creative roots” ensures that while we use the latest technology, the art of storytelling always comes first. Bardel Entertainment hiring Crowd Lead, Vancouver Apply now See open roles Explore More Jobs